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  • Smoothing found path on grid

    - by Denis Ermolin
    I implemented several approaches such as A* and Potential fields for my tower defense game. But I want smooth paths, first I tried to find path on very small grid ( 5x5 pixels per tile) but it is extremly slow. I found nice video showing an RTS demo where paths are found on big grid but units dont move from each cell's center to center. How do I implement such behavior? Some examples would be great.

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  • Correct way to handle path-finding collision matrix

    - by Xander Lamkins
    Here is an example of me utilizing path finding. The red grid represents the grid utilized by my A* library to locate a distance. This picture is only an example, currently it is all calculated on the 1x1 pixel level (pretty darn laggy). I want to make it so that the farther I click, the less accurate it will be (split the map into larger grid pieces). Edit: as mentioned by Eric, this is not a required game mechanic. I am perfectly fine with any method that allows me to make this accurate while still fast. This isn't the really the topic of this question though. The problem I have is, my current library uses a two dimensional grid of integers. The higher the number in a cell, the more resistance for that grid tile. Currently I'm setting all unwalkable spots to Integer Max. Here is an example of what I want: I'm just not sure how I should set up the arrays of integers of the grid. Every time an element is added/removed to/from the game, it's collision details are updated in the table. Here is a picture of what the map looks like on my collision layer: I probably shouldn't be creating new arrays every time I have to do a path find because my game needs to support tons of PF at the same time. Should I have multiple arrays that are all updated when the dynamic elements are updated (a building is built/a building is destroyed). The problem I see with this is that it will probably make the creation and destruction of buildings a little more laggy than I would want because it would be setting the collision grid for each built in accuracy level. I would also have to add more/remove some arrays if I ever in the future changed the map size. Should I generate the new array based on an accuracy value every time I need to PF? The problem I see with this is that it will probably make any form of PF just as laggy because it will have to search through a MapWidth x MapHeight number of cells to shrink it all down. Or is there a better way? I'm certainly not the best at optimizing really anything. I've just started dealing with XNA so I'm not used to having optimization code really doing much of an affect until now... :( If you need code examples, please ask. I'll add it as an edit. EDIT: While this doesn't directly relate to the question, I figure the more information I provide, the better. To keep your units from moving as accurately to the players desired position, I've decided that once the unit PFs over to the less accurate grid piece, it will then PF on a more accurate level to the exact position requested.

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  • Finding shortest path on a hexagonal grid

    - by Timothy Mayes
    I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y. In trying to figure this out myself I can determine 4 directions no problem by using dx = currentX - targetY dy = currentY - targetY but I'm not sure how to determine which of the 6 directions is actually the "best" or "shortest" route. For example the way its setup currently I use East, West, NE, NW, SE, SW but to get to the NE tile i move East then NW instead of just moving NW. I hope this wasn't all rambling. Even just a link or two to get me started would be nice. Most of the info i've found is on drawing the grids and groking the wierd coordinate system needed. Thanks in advance Tim

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  • How to change the $PATH in Mac OSX

    - by Samuel Elgozi
    I've installed git via the instaler and not with terminal with commands, and my $PATH changed, the path to the 'local' git was added the the end of the variable, and my $PATH changed to this: /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin However, that doesnt help me, because i the path to Xcode's git comes first. so what I've done is the next, I added this lines to my '.bash_profile': export PATH="/usr/local/git/bin:$PATH" and now my path is the next: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin And I wanted to know how to remove the duplication from the end of the Path so I end up with: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin Thanks Ahead! And sorry if my english is too bad..

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  • Changing PATH Environment Variable for all Users. (Ubuntu)

    - by Wally Glutton
    I recently compiled Ruby Enterprise Edition (REE) on an Ubuntu 8.04 server. I would like to update my PATH to ensure this new version of Ruby (found in /opt/ruby_ee/bin) supersedes the older version in /usr/local/bin. (I still want the old version around, though.) I would like these PATH changes to affect all users and crontabs. Attempted Solution #1: The REE documentation recommends placing the REE bin folder at the beginning of the global PATH in /etc/environment. I altered the PATH in this file to read: PATH="/opt/ruby_ee/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" This did not affect my PATH at all. Attempted Solution #2: Next I followed these instructions and updated the PATH setting in /etc/login.defs and /etc/crontab. (I did not change /etc/sudoers.) This didn't affect my PATH either, even after logging out and rebooting the server. Other information: I seem to be having the same problem described here. I'm testing using the commands "echo $PATH" and "ruby -v". My shell is bash. My .bashrc doesn't override my PATH. Yes, I have heard of the Ruby Version Manager project. ;)

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Is there an easy method to combine two relative paths in C# ?

    - by Ioannis
    I want to combine two relative paths in C#. For example: string path1 = "/System/Configuration/Panels/Alpha"; string path2 = "Panels/Alpha/Data"; I want to return string result = "/System/Configuration/Panels/Alpha/Data"; I can implement this by splitting the second array and compare it in a for loop but I was wondering if there is something similar to Path.Combine available or if this can be accomplished with regular expressions or Linq? Thanks

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  • /etc/enviorment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/enviorment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • /etc/environment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/environment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • Add directory to $PATH if it's not already there

    - by Doug Harris
    Has anybody written a bash function to add a directory to $PATH only if it's not already there? I typically add to PATH using something like: export PATH=/usr/local/mysql/bin:$PATH If I construct my PATH in .bash_profile, then it's not read unless the session I'm in is a login session -- which isn't always true. If I construct my PATH in .bashrc, then it runs with each subshell. So if I launch a Terminal window and then run screen and then run a shell script, I get: $ echo $PATH /usr/local/mysql/bin:/usr/local/mysql/bin:/usr/local/mysql/bin:.... I'm going to try building a bash function called add_to_path() which only adds the directory if it's not there. But, if anybody has already written (or found) such a thing, I won't spend the time on it.

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  • how to set global PATH on OS X?

    - by lajos
    I'd like to append to the global PATH variable on OS X so that all user shells and GUI applications get the same PATH environment. I know I can append to the path in shell startup scripts, but those settings are not inherited by GUI applications. The only way I found so far is to redefine the PATH environment variable in /etc/launchd.conf: setenv PATH /usr/bin:/bin:/usr/sbin:/sbin:/my/path I coulnd't figure out a way to actually append to PATH in launchd.conf. I'm a bit worried about this method, but so far this is the only thing that works. Does anyone know of a better way?

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  • how to set global PATH on OS X?

    - by lajos
    I'd like to append to the global PATH variable on OS X so that all user shells and GUI applications get the same PATH environment. I know I can append to the path in shell startup scripts, but those settings are not inherited by GUI applications. The only way I found so far is to redefine the PATH environment variable in /etc/launchd.conf: setenv PATH /usr/bin:/bin:/usr/sbin:/sbin:/my/path I coulnd't figure out a way to actually append to PATH in launchd.conf. I'm a bit worried about this method, but so far this is the only thing that works. Does anyone know of a better way?

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • Path Finding for an Arena based map in 3D using NavMesh

    - by Happybirthday
    I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game. The moveable areas are marked using a Navigation Mesh made by the Arena designer. My question is what would be the best way for navigation in such an environment ? Specially considering the case when there is a Bridge at the center of the arena and you could walk under it or even above it ? If suppose the enemy is standing at the top of the Bridge and my AI is at one of the edges of the map ? How can it know whether the enemy is above or below the bridge and how can it navigate till it ?

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  • Efficient path-finding in free space

    - by DeadMG
    I've got a game situated in space, and I'd like to issue movement orders, which requires pathfinding. Now, it's my understanding that A* and such mostly apply to trees, and not empty space which does not have pathfinding nodes. I have some obstacles, which are currently expressed as fixed AABBs- that is, there is no unbounded "terrain" obstacle. In addition, I expect most obstacles to be reasonably approximable as cubes or spheres. So I've been thinking of applying a much simpler pathfinding algorithm- that is, simply cast a ray from the current position to the target position, and then I can get a list of obstacles using spatial partitioning relatively quickly. What I'm not so sure about is how to determine the part where the ordered unit manoeuvres around the obstacles. What I've been thinking so far is that I will simply use potential fields- that is, all units will feel a strong repulsive force away from each other and a moderate force towards the desired point. This also has the advantage that to issue group orders, I can simply order a mid-level force towards another entity. But this obviously won't achieve the optimal solution. Will potential fields achieve a reasonable approximation given my parameters, or do I need another solution?

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  • windows PATH not working for network drive

    - by Brendan Abel
    I'm using an autorun.bat to append some directory paths to the Windows PATH variable so that I can use a few tools and bat scripts within cmd.exe I'm running into a problem where the above isn't working on a network drive. Ex. Using a program called mycmd.exe Ex.1 (this works) C:\folder\mycmd.exe SET PATH=%PATH%;C:\folder Ex. 2 (doesn't work) H:\folder\mycmd.exe SET PATH=%PATH%;H:\folder

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  • Why is my path not working in zshell?

    - by Yar
    This is obviously really simple, but not if you don't know the answer :) I'm doing this in my .zsh PATH="~/scripts:$PATH" and if I do echo $PATH it appears as the first thing in the path. Yet this directory isn't included in the executable path (nor for tab-completion). What am I doing wrong? ls ~/scripts shows the directory as expected.

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  • Setting Ubuntu Global PATH for Ruby Enterprise Edition

    - by Wally Glutton
    Context: I recently installed Ruby Enterprise Edition (REE) on an Ubuntu 8.04 server. I would like for this new version of Ruby to globally supersede (for all users, crontabs, etc) the older version in /usr/local/bin. Attempted Solution #1: The REE documentation recommends placing the REE bin folder at the beginning of the global PATH in /etc/environment. I altered the PATH line in this file to read: PATH="/opt/ruby_ee/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" This did affect my PATH at all. Attempted Solution #2: Next I followed these instructions and updated the PATH setting in the /etc/login.defs and /etc/crontab files. (I did not change /etc/sudoers.) This didn't affect my PATH either, even after logging out and rebooting the server. Other information: I seem to be having the same problem described here. I'm testing using the command: echo $PATH My shell is bash. My .bashrc doesn't not alter my PATH. I'm ssh'ed into the system for all testing. /opt/ruby_ee/ is a sym-link to /opt/ruby-enterprise-1.8.7-2011.03/

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  • Command prompt cannot find PATH variable

    - by davidXYZ
    Sometimes, my command prompt cannot find the PATH variable. I have this occasional problem at work where when I open command-prompt and run commands like ipconfig or subst, I get an error saying something like 'ipconfig' is not recognized as an internal or external command. When I try this echo %path%, it prints out %path% instead of the PATH value. If I look at my Environment Variables window, the PATH is defined right there but I don't know why CMD can't find it. At this point, I understand why the other commands were not being recognized since their paths are in PATH variable. However, I cannot understand why the PATH variable is not being found. If I restart the computer, everything is back to normal. In a few days, I might have the same experience again. I tried using this answer. It suggested changing a registry value but mine already had the value that was suggested yet it wasn't working. (The restart step at the end would have solved it as usual but that's not the point.) Any suggestions regarding why the PATH variable may become invisible every now and then and how I can prevent it from happening again?

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  • Relative Uri works for BitmapImage, but not for MediaPlayer?

    - by Thomas Stock
    This will be simple for you guys: var uri = new Uri("pack://application:,,,/LiftExperiment;component/pics/outside/elevator.jpg"); imageBitmap = new BitmapImage(); imageBitmap.BeginInit(); imageBitmap.UriSource = uri; imageBitmap.EndInit(); image.Source = imageBitmap; = Works perfectly on a .jpg with Build Action: Content Copy to Output Directory: Copy always MediaPlayer mp = new MediaPlayer(); var uri = new Uri("pack://application:,,,/LiftExperiment;component/sounds/DialingTone.wav"); mp.Open(uri); mp.Play(); = Does not work on a .wav with the same build action and copy to output. I see the file in my /debug/ folder.. MediaPlayer mp = new MediaPlayer(); var uri = new Uri(@"E:\projects\LiftExp\_solution\LiftExperiment\bin\Debug\sounds\DialingTone.wav"); mp.Open(uri); mp.Play(); = Works perfectly.. So, how do I get the sound to work with a relative path? Why is it not working this way? Let me know if you want more code or screenshots. Thanks.

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  • Trouble setting up PATH for Java on Debian

    - by milkmansrevenge
    I am trying to get Oracle Java 7 update 3 working correctly on Debian 6. I have downloaded and set up the files in /usr/java/jre1.7.0_03. I have also set the following two lines at the end of /etc/bash.bashrc: export JAVA_HOME=/usr/java/jre1.7.0_03 export PATH=$PATH:$JAVA_HOME/bin Logging in as other users and root is fine, Java can be found: chris@mc:~$ java -version java version "1.7.0_03" Java(TM) SE Runtime Environment (build 1.7.0_03-b04) Java HotSpot(TM) 64-Bit Server VM (build 22.1-b02, mixed mode) However there are two cases where Java cannot be found as detailed below. Note that both of these worked fine when I have previously installed OpenJDK Java 6 via aptitude, but I need Oracle Java 7 for various reasons. Most importantly, I cannot run commands as another user via su, despite the PATH showing that Java should be present. The user was created with adduser chris root@mc:~# su chris -c "echo $PATH" /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/java/jre1.7.0_03/bin:/bin root@mc:~# su chris -c "java -version" bash: java: command not found root@mc:~# su chris -c "/usr/java/jre1.7.0_03/bin/java -version" java version "1.7.0_03" ... How can it be in the PATH but not be found? Update 05/04/2012: explained by Daniel, to do with it being a non-interactive shell so files such as /etc/profile and /etc/bash.bashrc are not executed. Doing a full swap to that user and running Java works: root@mc:~# su chris chris@mc:/root$ java -version java version "1.7.0_03" ... I run a script on start up which exhibits similar but slightly different problems. The script is located in /etc/init.d/start-mystuff.sh and calls a jar: #!/bin/bash # /etc/init.d/start-mystuff.sh java -jar /opt/Mars.jar I can confirm that the script runs on start up and the exit code is 127, which indicates command not found. Inserting a line to print/save the PATH shows that it is: /sbin:/usr/sbin:/bin:/usr/bin This second problem isn't as important because I can just point directly to the Java executable in the script, but I am still curious! I have tried setting the full PATH and JAVA_HOME explicitly in /etc/environment which didn't help. I have also tried setting them in /etc/profile which doesn't seem to help either. I have tried logging in and out again after setting PATH in the various locations (duh!). Anyway, long post for what will probably have a simple one line solution :( Any help with this would be greatly appreciated, I have spent far too long trying to fix it by myself. Motivation The first problem may seem obscure but in my system I have users that are not allowed SSH access yet I still want to run processes as them. I have a ton of scripts operating in this way and don't want to have to change them all.

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  • $PATH is driving me nuts

    - by Chris4d
    OK, apologies if this is something dumb, but I'm running out of ideas. Goal: prepend /usr/local/bin to $PATH Problem: $PATH won't do what I want or expect How I got here: I want to start learning to program, so I'm getting comfortable messing around under the hood, but don't have a lot of experience. I installed the fish shell (because it's friendly!) using homebrew and set it as my default shell (under system prefs>users & groups>advanced). At some point, I ran brew doctor to see if my installs were all kosher, and it suggested I move /usr/local/bin to the front of $PATH so that I could use my installation of git rather than the system copy. Fine - but between path_helper and fish, something was happening to $PATH that was out of my control, and I could never get the paths arranged in the right way. Environment: OSX 10.8.2, upgraded from 10.7ish, with xcode and devtools installed, plus x11, homebrew, and fish More info: I've set my user's default shell back to bash, and tried a variety of shells thru terminal.app - bash, fish, sh. I moved /usr/local/bin to the top of /etc/paths but it didn't change anything. I looked thru the various config.fish files and commented out stuff that might mess with $PATH, didn't help. I have the following files in /etc/paths.d/: ./10-homebrew containing /usr/local/bin ./20-fish containing /usr/local/Cellar/fish/1.23.1/bin ./40-XQuartz containing /opt/X11/bin I added set +x to my profile and when I start terminal.app I get: Last login: Mon Oct 1 13:31:06 on ttys000 + '[' -x /usr/libexec/path_helper ']' + eval '/usr/libexec/path_helper -s' ++ /usr/libexec/path_helper -s PATH="/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/Cellar/fish/1.23.1/bin:/opt/X11/bin"; export PATH; + '[' /bin/bash '!=' no ']' + '[' -r /etc/bashrc ']' + . /etc/bashrc ++ '[' -z '\s-\v\$ ' ']' ++ PS1='\h:\W \u\$ ' ++ shopt -s checkwinsize ++ '[' Apple_Terminal == Apple_Terminal ']' ++ '[' -z '' ']' ++ PROMPT_COMMAND='update_terminal_cwd; ' ++ update_terminal_cwd ++ local 'SEARCH= ' ++ local REPLACE=%20 ++ local PWD_URL=file://Chriss-iMac.local/Users/c4 ++ printf '\e]7;%s\a' file://Chriss-iMac.local/Users/c4 Chriss-iMac:~ c4$ So it looks like path_helper runs, but then running echo $PATH nets me /usr/bin:/bin:/usr/sbin:/sbin. So, it looks like path_helper isn't even doing what it's supposed to anymore? I'm sure there is some well-defined behavior here that I don't understand, or I borked something while trying to fix it. Please help!

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  • Is there a reasonable way to attach new path to PATH in bashrc?

    - by Ripley
    Guys I constantly need to attach new paths to the PATH environment variable in .bashrc, like below: export PATH=/usr/local/bin:$PATH Then to make it take effect, I always do 'source ~/.bashrc' or '. ~/.bashrc', while I found one shortcoming of doing so which make me uncomfortable. If I keep doing so, the PATH will getting longer and longer with many duplicated entries, for example in the previous command, if I source it twice, the value of PATH will be PATH=/usr/local/bin:/usr/local/bin:/usr/local/bin:$PATH(<-the original path). Is there a more decent way to attach new path to PATH in bashrc without making it ugly?

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  • Photoshop CS4 path problem

    - by Fuxi
    hi, i'm having a strange problem with photoshop: i'm creating a new layer then use the path tool for drawing something. the new path will then only show up under "paths" but the current layer remains empty. shouldn't it show up there being labelled as "shape"? what i want is creating a path, apply layer styles to it and keep the possibilty to change that path with layer styles applied. seems like some setting was changed inside my cs4 thanks

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  • Insufficient Permissions on UNC Path for Physical Path in IIS7

    - by Eric C
    I've got a multi-server setup where Server A is hosting the html files and Server B is running IIS 7.5. I've specified a UNC path for the Physical Path of the website on Server B. When I try to hit localhost I'm receiving the following error: Cannot read configuration file due to insufficient permissions I am able to browse and modify files in the UNC path on Server B. I'm guessing it has something to do with IIS_IUSRS of Server B not having permissions, but I'm unsure how to add them to the shared directory of Server A.

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