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  • Path Length in Windows

    - by Dexter
    Is there any reason paths are still limited to ~250 characters in Windows? I'm not asking about a solution here (since there isn't one, other than \\?\ perhaps), but about why this is still an issue in 2012. Microsoft itself has failed to provide an explanation, so I'm hoping that maybe someone here, who has more insight into this than me, can provide an answer. Also, if \\?\ is supposed to be the "cure" to this, why aren't paths implicitly converted to the \\?\ notation by Microsoft's own programs?

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  • Team Build: The path 'Path' is already mapped in workspace 'workspace' error even after deleting all

    - by Glenn Slaven
    I have this problem when I queue a build. The build dies with the error The path C:\[Path]\Sources is already mapped in workspace [Server Name]. the same as this question. but I've removed all the workspaces on the build agent by running this command: tf workspaces /remove:* and also by deleting the TFS cache folder. I've also restarted the server, but the error keeps happening on each build.

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  • Is there a way I can use $PATH as defined by my bash profile?

    - by Adam Backstrom
    I spend most of my day ssh'd into servers. I have a series of aliases/functions/scripts that allow me to type p hostname from the terminal and execute GNU screen(1) on the remote side, using the following command: exec ssh hostname -t 'screen -RD'` I've only recently noticed that ssh -t does not get my custom $PATH. Here's some terminal output: adam@workstation:~:0$ sh server 'echo $PATH' /home/adam/bin:/usr/local/bin:/bin:/usr/bin:/opt/git/bin:/opt/git/libexec/git-core adam@workstation:~:0$ ssh server -t 'echo $PATH' /usr/local/bin:/bin:/usr/bin Connection to uranus.plymouth.edu closed. My biggest problem is my custom aliases only try to execute screen, since I can't guarantee an absolute path, and my $PATH is structured so the shell should find the correct one. If my $PATH settings aren't honored, my scripts don't work. Is there a way I can use $PATH as defined by my .bashrc/.bash_profile? I believe PermitUserEnvironment is disabled.

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  • How do I reset the $PATH variable on Mac OS X?

    - by Neil
    I've messed up my path variable, and now some apps that I run raise errors saying Command Not Found (error 127) for commands like 'date' and 'sleep'. These commands work fine when executed directly in the shell. I'm guessing this has something to do with a malformed $PATH variable, and need to know how to reset it. I've deleted the files ~/.bashrc , ~/.bash_profile, /etc/bash.bashrc, and ~/.bashrc and ~/.profile. What other files could hold my $PATH? Is there some simpler way to reset the Path than dig into the myriad files which could hold my path? Note, this path problem is only with my user. I made a test user on my system, and the path was fine, back to normal.

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  • LIBGDX "parsing error emitter" with 2 or more emitters [on hold]

    - by flow969
    I have a problem with the use of particle effect of LIBGDX with 2 or more emitters. After using ParticleEditor to create my .p file, I use it in my code BUT...when I use only 1 emitter it's fine but with more than 1, not fine ! :( Here is my error code in java console : Exception in thread "LWJGL Application" java.lang.RuntimeException: Error parsing emitter: - Delay - at com.badlogic.gdx.graphics.g2d.ParticleEmitter.load(ParticleEmitter.java:910) at com.badlogic.gdx.graphics.g2d.ParticleEmitter.<init>(ParticleEmitter.java:95) at com.badlogic.gdx.graphics.g2d.ParticleEffect.loadEmitters(ParticleEffect.java:154) at com.badlogic.gdx.graphics.g2d.ParticleEffect.load(ParticleEffect.java:138) at com.fasgame.fishtrip.android.screens.GameScreen.show(GameScreen.java:313) at com.badlogic.gdx.Game.setScreen(Game.java:61) at com.fasgame.fishtrip.android.screens.MainMenuScreen.render(MainMenuScreen.java:71) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: java.lang.NumberFormatException: For input string: "- Count -" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at sun.misc.FloatingDecimal.parseFloat(Unknown Source) at java.lang.Float.parseFloat(Unknown Source) at com.badlogic.gdx.graphics.g2d.ParticleEmitter.readFloat(ParticleEmitter.java:929) at com.badlogic.gdx.graphics.g2d.ParticleEmitter$RangedNumericValue.load(ParticleEmitter.java:1062) at com.badlogic.gdx.graphics.g2d.ParticleEmitter.load(ParticleEmitter.java:866) ... 9 more And here is my particle effect .p file : Blanc - Delay - active: false - Duration - lowMin: 3000.0 lowMax: 3000.0 - Count - min: 0 max: 200 - Emission - lowMin: 0.0 lowMax: 0.0 highMin: 250.0 highMax: 250.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Life - lowMin: 500.0 lowMax: 500.0 highMin: 500.0 highMax: 500.0 relative: false scalingCount: 3 scaling0: 1.0 scaling1: 0.47058824 scaling2: 0.0 timelineCount: 3 timeline0: 0.0 timeline1: 0.51369864 timeline2: 1.0 - Life Offset - active: false - X Offset - active: false - Y Offset - active: false - Spawn Shape - shape: point - Spawn Width - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Spawn Height - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Scale - lowMin: 0.0 lowMax: 0.0 highMin: 70.0 highMax: 70.0 relative: true scalingCount: 2 scaling0: 1.0 scaling1: 0.0 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Velocity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 30.0 highMax: 300.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Angle - active: true lowMin: 220.0 lowMax: 320.0 highMin: 220.0 highMax: 320.0 relative: false scalingCount: 2 scaling0: 0.0 scaling1: 0.98039216 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Rotation - active: false - Wind - active: false - Gravity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Tint - colorsCount: 3 colors0: 0.50980395 colors1: 0.7647059 colors2: 0.7921569 timelineCount: 1 timeline0: 0.0 - Transparency - lowMin: 0.0 lowMax: 0.0 highMin: 1.0 highMax: 1.0 relative: false scalingCount: 4 scaling0: 1.0 scaling1: 1.0 scaling2: 1.0 scaling3: 1.0 timelineCount: 4 timeline0: 0.0 timeline1: 0.36301368 timeline2: 0.6164383 timeline3: 1.0 - Options - attached: false continuous: true aligned: false additive: true behind: false premultipliedAlpha: false pre_particle.png Bleu - Delay - active: false - Duration - lowMin: 3000.0 lowMax: 3000.0 - Count - min: 0 max: 200 - Emission - lowMin: 0.0 lowMax: 0.0 highMin: 250.0 highMax: 250.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Life - lowMin: 500.0 lowMax: 500.0 highMin: 500.0 highMax: 500.0 relative: false scalingCount: 3 scaling0: 1.0 scaling1: 0.47058824 scaling2: 0.0 timelineCount: 3 timeline0: 0.0 timeline1: 0.51369864 timeline2: 1.0 - Life Offset - active: false - X Offset - active: false - Y Offset - active: false - Spawn Shape - shape: point - Spawn Width - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Spawn Height - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Scale - lowMin: 0.0 lowMax: 0.0 highMin: 70.0 highMax: 70.0 relative: true scalingCount: 2 scaling0: 1.0 scaling1: 0.0 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Velocity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 30.0 highMax: 300.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Angle - active: true lowMin: 220.0 lowMax: 320.0 highMin: 220.0 highMax: 320.0 relative: false scalingCount: 2 scaling0: 0.0 scaling1: 0.98039216 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Rotation - active: false - Wind - active: false - Gravity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Tint - colorsCount: 3 colors0: 0.0 colors1: 0.7254902 colors2: 0.7921569 timelineCount: 1 timeline0: 0.0 - Transparency - lowMin: 0.0 lowMax: 0.0 highMin: 1.0 highMax: 1.0 relative: false scalingCount: 6 scaling0: 0.0 scaling1: 1.0 scaling2: 1.0 scaling3: 1.0 scaling4: 1.0 scaling5: 0.0 timelineCount: 6 timeline0: 0.0 timeline1: 0.047945205 timeline2: 0.34246576 timeline3: 0.6712329 timeline4: 0.94520545 timeline5: 1.0 - Options - attached: false continuous: true aligned: false additive: true behind: false premultipliedAlpha: false pre_particle.png BleuFonce - Delay - active: false - Duration - lowMin: 3000.0 lowMax: 3000.0 - Count - min: 0 max: 200 - Emission - lowMin: 0.0 lowMax: 0.0 highMin: 250.0 highMax: 250.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Life - lowMin: 500.0 lowMax: 500.0 highMin: 500.0 highMax: 500.0 relative: false scalingCount: 3 scaling0: 1.0 scaling1: 0.47058824 scaling2: 0.0 timelineCount: 3 timeline0: 0.0 timeline1: 0.51369864 timeline2: 1.0 - Life Offset - active: false - X Offset - active: false - Y Offset - active: false - Spawn Shape - shape: point - Spawn Width - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Spawn Height - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Scale - lowMin: 0.0 lowMax: 0.0 highMin: 70.0 highMax: 70.0 relative: true scalingCount: 2 scaling0: 1.0 scaling1: 0.0 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Velocity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 30.0 highMax: 300.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Angle - active: true lowMin: 220.0 lowMax: 320.0 highMin: 220.0 highMax: 320.0 relative: false scalingCount: 2 scaling0: 0.0 scaling1: 0.98039216 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Rotation - active: false - Wind - active: false - Gravity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Tint - colorsCount: 3 colors0: 0.0 colors1: 0.7294118 colors2: 1.0 timelineCount: 1 timeline0: 0.0 - Transparency - lowMin: 0.0 lowMax: 0.0 highMin: 1.0 highMax: 1.0 relative: false scalingCount: 4 scaling0: 1.0 scaling1: 0.0 scaling2: 0.0 scaling3: 1.0 timelineCount: 4 timeline0: 0.0 timeline1: 0.001 timeline2: 0.5753425 timeline3: 0.79452056 - Options - attached: false continuous: true aligned: false additive: true behind: false premultipliedAlpha: false pre_particle.png For the "- Image Path -" missing it's normal if I let them in it doesn't work even with only 1 emitter PS : I've already updated my lib to the last release

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  • intelligent path truncation/ellipsis for display

    - by peterchen
    I am looking for an existign path truncation algorithm (similar to what the Win32 static control does with SS_PATHELLIPSIS) for a set of paths that should focus on the distinct elements. For example, if my paths are like this: Unit with X/Test 3V/ Unit with X/Test 4V/ Unit with X/Test 5V/ Unit without X/Test 3V/ Unit without X/Test 6V/ Unit without X/2nd Test 6V/ When not enough display space is available, they should be truncated to something like this: ...with X/...3V/ ...with X/...4V/ ...with X/...5V/ ...without X/...3V/ ...without X/...6V/ ...without X/2nd ...6V/ (Assuming that an ellipsis generally is shorter than three letters). This is just an example of a rather simple, ideal case (e.g. they'd all end up at different lengths now, and I wouldn't know how to create a good suggestion when a path "Thingie/Long Test/" is added to the pool). There is no given structure of the path elements, they are assigned by the user, but often items will have similar segments. It should work for proportional fonts, so the algorithm should take a measure function (and not call it to heavily) or generate a suggestion list. Data-wise, a typical use case would contain 2..4 path segments anf 20 elements per segment. I am looking for previous attempts into that direction, and if that's solvable wiht sensible amount of code or dependencies.

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  • Getting a Spring resource

    - by Javi
    Hello, I'm trying to read a css file with the Resources provided by Spring. My application looks like this: src src/com herer my classes inside packages WebContent WebContent/resources/style/myCSS.css -- the css I want to read WebContent/WEB-INF -- here is my application-context.xml I can get the css and read it by doing something like this: UrlResource file = new UrlResource("http://localhost:8080/myApp/resources/style/myCSS.css"); but it depends on the server and aplication names. I've tried to do it by other implementations of Resource Interface, but the file is not found cause I can't find out how to wite the path. I've tried with this: FileSystemResource file = new FileSystemResource("/WebContent/resources/style/myCSS.css"); I also tried with wildcards, but it doesn't find the file either. ApplicationContext ctx = new FileSystemXmlApplicationContext("classpath*:/WEB-INF/application-context-core.xml"); Resource file = ctx.getResource("file:**/myCSS.css"); How should I write the path to get the css. Thanks.

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  • How to minimize total cost of shortest path tree

    - by Michael
    I have a directed acyclic graph with positive edge-weights. It has a single source and a set of targets (vertices furthest from the source). I find the shortest paths from the source to each target. Some of these paths overlap. What I want is a shortest path tree which minimizes the total sum of weights over all edges. For example, consider two of the targets. Given all edge weights equal, if they share a single shortest path for most of their length, then that is preferable to two mostly non-overlapping shortest paths (fewer edges in the tree equals lower overall cost). Another example: two paths are non-overlapping for a small part of their length, with high cost for the non-overlapping paths, but low cost for the long shared path (low combined cost). On the other hand, two paths are non-overlapping for most of their length, with low costs for the non-overlapping paths, but high cost for the short shared path (also, low combined cost). There are many combinations. I want to find solutions with the lowest overall cost, given all the shortest paths from source to target. Does this ring any bells with anyone? Can anyone point me to relevant algorithms or analogous applications? Cheers!

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  • Accessing relative path in Python

    - by Aaron Hoffman
    Hi, I'm running a Mac OS X environment and am used to using ~/ to provide the access to the current user's directory. For example, in my python script I'm just trying to use os.chdir("/Users/aaron/Desktop/testdir/") But would like to use os.chdir("~/Desktop/testdir/") I'm getting a no such file or directory error when trying to run this. Any ideas?

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  • Trouble setting up php Zend include path

    - by behrk2
    Hello, I am trying to set up a PHP path to my Zend Framework. I am very confused on how to do this. My Zend Framework is located at the following location on my server: amazon/ZendFramework-1.10.3-minimal I am going to be creating a couple of php files in the amazon/ directory that will require the Zend Framework. My include path is: include("ZendFramework-1.10.3-minimal/library/Zend/Service/Amazon.php"); This works, however inside of Amazon.php is the line require_once 'Zend/Rest/Client.php'; ...and then Client.php has more dependencies set up like that, and so on. How can I set up my include path so that Amazon.php and Client.php (and so on) can correctly reference the location of the Zend Framework? Thanks

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  • Finding if a path between 2 sides of a game board exists

    - by Meny
    Hi, i'm currently working on a game as an assignment for school in java. the game cuurently is designed for Console. the game is for 2 players, one attacking from north to south, and the other from west to east. the purpose of the game is to build a "bridge"/"path" between the 2 of your sides before your opponent does. for example: A B C D E F 1 _ _ X _ _ _ 1 2 O X X _ _ _ 2 3 O X O O O O 3 4 O X O _ _ _ 4 5 X X _ _ _ _ 5 6 X O _ _ _ _ 6 A B C D E F player that attacks from north to south won (path/bridge from C to A) my problem is, what algorithm would be good to check if the user have managed to create a path (will be checked at the end of each turn). you're help would be very appreciated.

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  • Folder path before project

    - by Annie Chua
    I am trying to get a folder path in my C drive that I did not want to hard code with my program. I know that I can use string path = System.AppDomain.CurrentDomain.BaseDirectory; However its give me : C:\FACE\Camera\Camera\bin\Debug . Which I want to only have C:\FACE\ as I want to initialise something in the FACE folder but outside of my Camera folder. I do not wish to hardcode the file path. Is it possible to do it? Thanks for the help!

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  • How to set PATH to another variable value with spaces in Windows batch file

    - by Evgeny
    I've got a Windows batch script issue that I'm bashing my head against (no pun intended). The problematic script looks like this: if defined _OLD_VIRTUAL_PATH ( set PATH=%_OLD_VIRTUAL_PATH% ) When I run it and _OLD_VIRTUAL_PATH is set I get: \Microsoft was unexpected at this time. _OLD_VIRTUAL_PATH is a variable that was originally set from PATH and it contains spaces - I'm pretty sure that's the problem. But what's the solution? It runs successfully if I enclose it in quotes, but I don't think the entire value of the PATH variable is supposed to be in quotes.

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  • Windows 7 PATH not expanding

    - by trinithis
    I am using the following to create and edit environment variables for Windows 7. Control Panel\All Control Panel Items\System -> Advanced system settings -> Environment Variables Under System variables I have the following pertinant variables: PROG32=C:\Program Files (x86) REALDWG_SDK_DIR=%PROG32%\Autodesk\RealDWG 2011 Path=%REALDWG_SDK_DIR%;%PROG32%\Haskell\bin However, the following happens: C:\>echo %PROG32% C:\Program Files (x86) C:\>echo %Path% %REALDWG_SDK_DIR%;C:\Program Files (x86)\Haskell\bin Is it possible to have a chain of variables expand? If I rename Path to something else, I sometimes get the problem, and sometimes I don't.

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  • Ubuntu 10.04 & IBM DS3524 with FC multipath, inactive path is [failed][faulty] instead of [active][ghost]

    - by Graeme Donaldson
    OK, this is my setup: FC Switches IBM/Brocade, Switch1 and Switch2, independent fabrics. Server IBM x3650 M2, 2x QLogic QLE2460, 1 connected to each FC Switch. Storage IBM DS3524, 2x controllers with 4x FC ports each, but only 2x connected on each. +-----------------------------------------------------------------------+ | HBA1 Server HBA2 | +-----------------------------------------------------------------------+ | | | | | | +-----------------------------+ +------------------------------+ | Switch1 | | Switch2 | +-----------------------------+ +------------------------------+ | | | | | | | | | | | | | | | | | | | | +-----------------------------------+-----------------------------------+ | Contr A, port 3 | Contr A, port 4 | Contr B, port 3 | Contr B, port 4 | +-----------------------------------+-----------------------------------+ | Storage | +-----------------------------------------------------------------------+ My /etc/multipath.conf is from the IBM redbook for the DS3500, except I use a different setting for prio_callout, IBM uses /sbin/mpath_prio_tpc, but according to http://changelogs.ubuntu.com/changelogs/pool/main/m/multipath-tools/multipath-tools_0.4.8-7ubuntu2/changelog, this was renamed to /sbin/mpath_prio_rdac, which I'm using. devices { device { #ds3500 vendor "IBM" product "1746 FAStT" hardware_handler "1 rdac" path_checker rdac failback 0 path_grouping_policy multibus prio_callout "/sbin/mpath_prio_rdac /dev/%n" } } multipaths { multipath { wwid xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx alias array07 path_grouping_policy multibus path_checker readsector0 path_selector "round-robin 0" failback "5" rr_weight priorities no_path_retry "5" } } The output of multipath -ll with controller A as the preferred path: root@db06:~# multipath -ll sdg: checker msg is "directio checker reports path is down" sdh: checker msg is "directio checker reports path is down" array07 (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) dm-2 IBM ,1746 FASt [size=4.9T][features=1 queue_if_no_path][hwhandler=0] \_ round-robin 0 [prio=2][active] \_ 5:0:1:0 sdd 8:48 [active][ready] \_ 5:0:2:0 sde 8:64 [active][ready] \_ 6:0:1:0 sdg 8:96 [failed][faulty] \_ 6:0:2:0 sdh 8:112 [failed][faulty] If I change the preferred path using IBM DS Storage Manager to Controller B, the output swaps accordingly: root@db06:~# multipath -ll sdd: checker msg is "directio checker reports path is down" sde: checker msg is "directio checker reports path is down" array07 (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) dm-2 IBM ,1746 FASt [size=4.9T][features=1 queue_if_no_path][hwhandler=0] \_ round-robin 0 [prio=2][active] \_ 5:0:1:0 sdd 8:48 [failed][faulty] \_ 5:0:2:0 sde 8:64 [failed][faulty] \_ 6:0:1:0 sdg 8:96 [active][ready] \_ 6:0:2:0 sdh 8:112 [active][ready] According to IBM, the inactive path should be "[active][ghost]", not "[failed][faulty]". Despite this, I don't seem to have any I/O issues, but my syslog is being spammed with this every 5 seconds: Jun 1 15:30:09 db06 multipathd: sdg: directio checker reports path is down Jun 1 15:30:09 db06 kernel: [ 2350.282065] sd 6:0:2:0: [sdh] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Jun 1 15:30:09 db06 kernel: [ 2350.282071] sd 6:0:2:0: [sdh] Sense Key : Illegal Request [current] Jun 1 15:30:09 db06 kernel: [ 2350.282076] sd 6:0:2:0: [sdh] <<vendor>> ASC=0x94 ASCQ=0x1ASC=0x94 ASCQ=0x1 Jun 1 15:30:09 db06 kernel: [ 2350.282083] sd 6:0:2:0: [sdh] CDB: Read(10): 28 00 00 00 00 00 00 00 08 00 Jun 1 15:30:09 db06 kernel: [ 2350.282092] end_request: I/O error, dev sdh, sector 0 Jun 1 15:30:10 db06 multipathd: sdh: directio checker reports path is down Jun 1 15:30:14 db06 kernel: [ 2355.312270] sd 6:0:1:0: [sdg] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Jun 1 15:30:14 db06 kernel: [ 2355.312277] sd 6:0:1:0: [sdg] Sense Key : Illegal Request [current] Jun 1 15:30:14 db06 kernel: [ 2355.312282] sd 6:0:1:0: [sdg] <<vendor>> ASC=0x94 ASCQ=0x1ASC=0x94 ASCQ=0x1 Jun 1 15:30:14 db06 kernel: [ 2355.312290] sd 6:0:1:0: [sdg] CDB: Read(10): 28 00 00 00 00 00 00 00 08 00 Jun 1 15:30:14 db06 kernel: [ 2355.312299] end_request: I/O error, dev sdg, sector 0 Does anyone know how I can get the inactive path to show "[active][ghost]" instead of "[failed][faulty]"? I assume that once I can get that right then the spam in my syslog will end as well. One final thing worth mentioning is that the IBM redbook doc targets SLES 11 so I'm assuming there's something a little different under Ubuntu that I just haven't figured out yet. Update: As suggested by Mitch, I've tried removing /etc/multipath.conf, and now the output of multipath -ll looks like this: root@db06:~# multipath -ll sdg: checker msg is "directio checker reports path is down" sdh: checker msg is "directio checker reports path is down" xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxdm-1 IBM ,1746 FASt [size=4.9T][features=0][hwhandler=0] \_ round-robin 0 [prio=1][active] \_ 5:0:2:0 sde 8:64 [active][ready] \_ round-robin 0 [prio=1][enabled] \_ 5:0:1:0 sdd 8:48 [active][ready] \_ round-robin 0 [prio=0][enabled] \_ 6:0:1:0 sdg 8:96 [failed][faulty] \_ round-robin 0 [prio=0][enabled] \_ 6:0:2:0 sdh 8:112 [failed][faulty] So its more or less the same, with the same message in the syslog every 5 minutes as before, but the grouping has changed.

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  • Create a thread in xna Update method to find path?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work. Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • How to OpenWebConfiguration with physical path?

    - by aron
    hi, I have a win form that creates a site in IIS7. One function needs to open the web.config file and make a few updates. (connection string, smtp, impersonation) However I do not have the virtual path, just the physical path. Is there any way I can still use WebConfigurationManager? I need to use it's ability to find section and read/write. System.Web.Configuration.WebConfigurationManager.OpenWebConfiguration Thanks!!

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  • Delphi Path Variables

    - by user337340
    Hey Everyone, I've got what I'm hoping is a simple question. In the Delphi IDE, the path to the Delphi installation is specified as $(DELPHI). I am wondering if there is a way to create my own path indicators, such as $(MY_LIBRARY) or something similar. I thought $(DELPHI) was specified as an environment variable, but apparently not. Any ideas? Thanks all! ~DJ DJ Quimby

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  • Set PATH in NetBeans

    - by J. Pablo Fernández
    When running Ruby code on NetBeans (like when running the tests) I'm having some failures because a program is not being found. That program is installed somewhere in /opt and while for the shell I get that added to my PATH, it seems NetBeans is not getting it. How do I specify the PATH in NetBeans?

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  • How do I specify the PATH in NetBeans?

    - by J. Pablo Fernández
    When running Ruby code on NetBeans (like when running the tests) I'm having some failures because a program is not being found. That program is installed somewhere in /opt and while for the shell I get that added to my PATH, it seems NetBeans is not getting it. How do I specify the PATH in NetBeans?

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  • A shortest path problem with superheroes and intergalactic journeys

    - by Dman
    You are a super-hero in the year 2222 and you are faced with this great challenge: starting from your home planet Ilop you must try to reach Acinhet or else your planet will be destroyed by evil green little monsters. To do this you are given a map of the universe: there are N planets and M inter-planetary connections ( bidirectional ) that bind these planets. Each connection requires a certain time and a certain amount of fuel in order for you to cover the connection from one planet to another. The total time spent going from one planet to another is obtained by multiplying the time past to cover each connection between all the planets you go through. There are some "key planets", that allow you to refuel if you arrive on those certain "key planets". A "key planet" is the planet with the property that if it disappears the road between at least two planets would be lost.(In the example posted below with the input/output files such a "key planet" is 2 because without it the road to 7 would be lost) When you start your mission you are given the possibility of choosing between K ships each with its own maximum fuel capacity. The goal is to find the SHORTEST TIME CONSUMING path but also choose the ship with the minimum fuel capacity that can cover that shortest path(this means that if more ships can cover the shortest path you choose the one with the minimum fuel capacity). Because the minimum time can be a rather large number (over long long int) you are asked to provide only the last 6 digits of the number. For a better understanding of the task, here is an example of input/output files: INPUT: mission.in 7 8 6 1 4 6 5 9 8 7 10 1 2 7 8 1 4 14 9 1 5 3 1 2 3 1 2 2 7 7 1 3 4 2 2 4 6 4 1 5 6 3 7 On the first line (in order): N M K On the second line :the number for the starting planet and the finishing planet On the third line :K numbers that represent the capacities of the ships you can choose from Then you have M lines, all of them have the same structure: Xi Yi Ti Fi-which means that there is a connection between Xi and Yi and you can cover the distance from Xi to Yi in Ti time and with a Fi fuel consumption. OUTPUT:mission.out 000014 8 1 2 3 4 On the first line:the minimum time and fuel consumption; On the second line :the path Restrictions: 2 = N = 1 000 1 = M = 30 000 1 = K = 10 000 Any suggestions or ideas of how this problem might be solved would be most welcomed.

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