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  • Capturing and Transforming ASP.NET Output with Response.Filter

    - by Rick Strahl
    During one of my Handlers and Modules session at DevConnections this week one of the attendees asked a question that I didn’t have an immediate answer for. Basically he wanted to capture response output completely and then apply some filtering to the output – effectively injecting some additional content into the page AFTER the page had completely rendered. Specifically the output should be captured from anywhere – not just a page and have this code injected into the page. Some time ago I posted some code that allows you to capture ASP.NET Page output by overriding the Render() method, capturing the HtmlTextWriter() and reading its content, modifying the rendered data as text then writing it back out. I’ve actually used this approach on a few occasions and it works fine for ASP.NET pages. But this obviously won’t work outside of the Page class environment and it’s not really generic – you have to create a custom page class in order to handle the output capture. [updated 11/16/2009 – updated ResponseFilterStream implementation and a few additional notes based on comments] Enter Response.Filter However, ASP.NET includes a Response.Filter which can be used – well to filter output. Basically Response.Filter is a stream through which the OutputStream is piped back to the Web Server (indirectly). As content is written into the Response object, the filter stream receives the appropriate Stream commands like Write, Flush and Close as well as read operations although for a Response.Filter that’s uncommon to be hit. The Response.Filter can be programmatically replaced at runtime which allows you to effectively intercept all output generation that runs through ASP.NET. A common Example: Dynamic GZip Encoding A rather common use of Response.Filter hooking up code based, dynamic  GZip compression for requests which is dead simple by applying a GZipStream (or DeflateStream) to Response.Filter. The following generic routines can be used very easily to detect GZip capability of the client and compress response output with a single line of code and a couple of library helper routines: WebUtils.GZipEncodePage(); which is handled with a few lines of reusable code and a couple of static helper methods: /// <summary> ///Sets up the current page or handler to use GZip through a Response.Filter ///IMPORTANT:  ///You have to call this method before any output is generated! /// </summary> public static void GZipEncodePage() {     HttpResponse Response = HttpContext.Current.Response;     if(IsGZipSupported())     {         stringAcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"];         if(AcceptEncoding.Contains("deflate"))         {             Response.Filter = newSystem.IO.Compression.DeflateStream(Response.Filter,                                        System.IO.Compression.CompressionMode.Compress);             Response.AppendHeader("Content-Encoding", "deflate");         }         else        {             Response.Filter = newSystem.IO.Compression.GZipStream(Response.Filter,                                       System.IO.Compression.CompressionMode.Compress);             Response.AppendHeader("Content-Encoding", "gzip");                            }     }     // Allow proxy servers to cache encoded and unencoded versions separately    Response.AppendHeader("Vary", "Content-Encoding"); } /// <summary> /// Determines if GZip is supported /// </summary> /// <returns></returns> public static bool IsGZipSupported() { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (!string.IsNullOrEmpty(AcceptEncoding) && (AcceptEncoding.Contains("gzip") || AcceptEncoding.Contains("deflate"))) return true; return false; } GZipStream and DeflateStream are streams that are assigned to Response.Filter and by doing so apply the appropriate compression on the active Response. Response.Filter content is chunked So to implement a Response.Filter effectively requires only that you implement a custom stream and handle the Write() method to capture Response output as it’s written. At first blush this seems very simple – you capture the output in Write, transform it and write out the transformed content in one pass. And that indeed works for small amounts of content. But you see, the problem is that output is written in small buffer chunks (a little less than 16k it appears) rather than just a single Write() statement into the stream, which makes perfect sense for ASP.NET to stream data back to IIS in smaller chunks to minimize memory usage en route. Unfortunately this also makes it a more difficult to implement any filtering routines since you don’t directly get access to all of the response content which is problematic especially if those filtering routines require you to look at the ENTIRE response in order to transform or capture the output as is needed for the solution the gentleman in my session asked for. So in order to address this a slightly different approach is required that basically captures all the Write() buffers passed into a cached stream and then making the stream available only when it’s complete and ready to be flushed. As I was thinking about the implementation I also started thinking about the few instances when I’ve used Response.Filter implementations. Each time I had to create a new Stream subclass and create my custom functionality but in the end each implementation did the same thing – capturing output and transforming it. I thought there should be an easier way to do this by creating a re-usable Stream class that can handle stream transformations that are common to Response.Filter implementations. Creating a semi-generic Response Filter Stream Class What I ended up with is a ResponseFilterStream class that provides a handful of Events that allow you to capture and/or transform Response content. The class implements a subclass of Stream and then overrides Write() and Flush() to handle capturing and transformation operations. By exposing events it’s easy to hook up capture or transformation operations via single focused methods. ResponseFilterStream exposes the following events: CaptureStream, CaptureString Captures the output only and provides either a MemoryStream or String with the final page output. Capture is hooked to the Flush() operation of the stream. TransformStream, TransformString Allows you to transform the complete response output with events that receive a MemoryStream or String respectively and can you modify the output then return it back as a return value. The transformed output is then written back out in a single chunk to the response output stream. These events capture all output internally first then write the entire buffer into the response. TransformWrite, TransformWriteString Allows you to transform the Response data as it is written in its original chunk size in the Stream’s Write() method. Unlike TransformStream/TransformString which operate on the complete output, these events only see the current chunk of data written. This is more efficient as there’s no caching involved, but can cause problems due to searched content splitting over multiple chunks. Using this implementation, creating a custom Response.Filter transformation becomes as simple as the following code. To hook up the Response.Filter using the MemoryStream version event: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformStream += filter_TransformStream; Response.Filter = filter; and the event handler to do the transformation: MemoryStream filter_TransformStream(MemoryStream ms) { Encoding encoding = HttpContext.Current.Response.ContentEncoding; string output = encoding.GetString(ms.ToArray()); output = FixPaths(output); ms = new MemoryStream(output.Length); byte[] buffer = encoding.GetBytes(output); ms.Write(buffer,0,buffer.Length); return ms; } private string FixPaths(string output) { string path = HttpContext.Current.Request.ApplicationPath; // override root path wonkiness if (path == "/") path = ""; output = output.Replace("\"~/", "\"" + path + "/").Replace("'~/", "'" + path + "/"); return output; } The idea of the event handler is that you can do whatever you want to the stream and return back a stream – either the same one that’s been modified or a brand new one – which is then sent back to as the final response. The above code can be simplified even more by using the string version events which handle the stream to string conversions for you: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; and the event handler to do the transformation calling the same FixPaths method shown above: string filter_TransformString(string output) { return FixPaths(output); } The events for capturing output and capturing and transforming chunks work in a very similar way. By using events to handle the transformations ResponseFilterStream becomes a reusable component and we don’t have to create a new stream class or subclass an existing Stream based classed. By the way, the example used here is kind of a cool trick which transforms “~/” expressions inside of the final generated HTML output – even in plain HTML controls not HTML controls – and transforms them into the appropriate application relative path in the same way that ResolveUrl would do. So you can write plain old HTML like this: <a href=”~/default.aspx”>Home</a>  and have it turned into: <a href=”/myVirtual/default.aspx”>Home</a>  without having to use an ASP.NET control like Hyperlink or Image or having to constantly use: <img src=”<%= ResolveUrl(“~/images/home.gif”) %>” /> in MVC applications (which frankly is one of the most annoying things about MVC especially given the path hell that extension-less and endpoint-less URLs impose). I can’t take credit for this idea. While discussing the Response.Filter issues on Twitter a hint from Dylan Beattie who pointed me at one of his examples which does something similar. I thought the idea was cool enough to use an example for future demos of Response.Filter functionality in ASP.NET next I time I do the Modules and Handlers talk (which was great fun BTW). How practical this is is debatable however since there’s definitely some overhead to using a Response.Filter in general and especially on one that caches the output and the re-writes it later. Make sure to test for performance anytime you use Response.Filter hookup and make sure it' doesn’t end up killing perf on you. You’ve been warned :-}. How does ResponseFilterStream work? The big win of this implementation IMHO is that it’s a reusable  component – so for implementation there’s no new class, no subclassing – you simply attach to an event to implement an event handler method with a straight forward signature to retrieve the stream or string you’re interested in. The implementation is based on a subclass of Stream as is required in order to handle the Response.Filter requirements. What’s different than other implementations I’ve seen in various places is that it supports capturing output as a whole to allow retrieving the full response output for capture or modification. The exception are the TransformWrite and TransformWrite events which operate only active chunk of data written by the Response. For captured output, the Write() method captures output into an internal MemoryStream that is cached until writing is complete. So Write() is called when ASP.NET writes to the Response stream, but the filter doesn’t pass on the Write immediately to the filter’s internal stream. The data is cached and only when the Flush() method is called to finalize the Stream’s output do we actually send the cached stream off for transformation (if the events are hooked up) and THEN finally write out the returned content in one big chunk. Here’s the implementation of ResponseFilterStream: /// <summary> /// A semi-generic Stream implementation for Response.Filter with /// an event interface for handling Content transformations via /// Stream or String. /// <remarks> /// Use with care for large output as this implementation copies /// the output into a memory stream and so increases memory usage. /// </remarks> /// </summary> public class ResponseFilterStream : Stream { /// <summary> /// The original stream /// </summary> Stream _stream; /// <summary> /// Current position in the original stream /// </summary> long _position; /// <summary> /// Stream that original content is read into /// and then passed to TransformStream function /// </summary> MemoryStream _cacheStream = new MemoryStream(5000); /// <summary> /// Internal pointer that that keeps track of the size /// of the cacheStream /// </summary> int _cachePointer = 0; /// <summary> /// /// </summary> /// <param name="responseStream"></param> public ResponseFilterStream(Stream responseStream) { _stream = responseStream; } /// <summary> /// Determines whether the stream is captured /// </summary> private bool IsCaptured { get { if (CaptureStream != null || CaptureString != null || TransformStream != null || TransformString != null) return true; return false; } } /// <summary> /// Determines whether the Write method is outputting data immediately /// or delaying output until Flush() is fired. /// </summary> private bool IsOutputDelayed { get { if (TransformStream != null || TransformString != null) return true; return false; } } /// <summary> /// Event that captures Response output and makes it available /// as a MemoryStream instance. Output is captured but won't /// affect Response output. /// </summary> public event Action<MemoryStream> CaptureStream; /// <summary> /// Event that captures Response output and makes it available /// as a string. Output is captured but won't affect Response output. /// </summary> public event Action<string> CaptureString; /// <summary> /// Event that allows you transform the stream as each chunk of /// the output is written in the Write() operation of the stream. /// This means that that it's possible/likely that the input /// buffer will not contain the full response output but only /// one of potentially many chunks. /// /// This event is called as part of the filter stream's Write() /// operation. /// </summary> public event Func<byte[], byte[]> TransformWrite; /// <summary> /// Event that allows you to transform the response stream as /// each chunk of bytep[] output is written during the stream's write /// operation. This means it's possibly/likely that the string /// passed to the handler only contains a portion of the full /// output. Typical buffer chunks are around 16k a piece. /// /// This event is called as part of the stream's Write operation. /// </summary> public event Func<string, string> TransformWriteString; /// <summary> /// This event allows capturing and transformation of the entire /// output stream by caching all write operations and delaying final /// response output until Flush() is called on the stream. /// </summary> public event Func<MemoryStream, MemoryStream> TransformStream; /// <summary> /// Event that can be hooked up to handle Response.Filter /// Transformation. Passed a string that you can modify and /// return back as a return value. The modified content /// will become the final output. /// </summary> public event Func<string, string> TransformString; protected virtual void OnCaptureStream(MemoryStream ms) { if (CaptureStream != null) CaptureStream(ms); } private void OnCaptureStringInternal(MemoryStream ms) { if (CaptureString != null) { string content = HttpContext.Current.Response.ContentEncoding.GetString(ms.ToArray()); OnCaptureString(content); } } protected virtual void OnCaptureString(string output) { if (CaptureString != null) CaptureString(output); } protected virtual byte[] OnTransformWrite(byte[] buffer) { if (TransformWrite != null) return TransformWrite(buffer); return buffer; } private byte[] OnTransformWriteStringInternal(byte[] buffer) { Encoding encoding = HttpContext.Current.Response.ContentEncoding; string output = OnTransformWriteString(encoding.GetString(buffer)); return encoding.GetBytes(output); } private string OnTransformWriteString(string value) { if (TransformWriteString != null) return TransformWriteString(value); return value; } protected virtual MemoryStream OnTransformCompleteStream(MemoryStream ms) { if (TransformStream != null) return TransformStream(ms); return ms; } /// <summary> /// Allows transforming of strings /// /// Note this handler is internal and not meant to be overridden /// as the TransformString Event has to be hooked up in order /// for this handler to even fire to avoid the overhead of string /// conversion on every pass through. /// </summary> /// <param name="responseText"></param> /// <returns></returns> private string OnTransformCompleteString(string responseText) { if (TransformString != null) TransformString(responseText); return responseText; } /// <summary> /// Wrapper method form OnTransformString that handles /// stream to string and vice versa conversions /// </summary> /// <param name="ms"></param> /// <returns></returns> internal MemoryStream OnTransformCompleteStringInternal(MemoryStream ms) { if (TransformString == null) return ms; //string content = ms.GetAsString(); string content = HttpContext.Current.Response.ContentEncoding.GetString(ms.ToArray()); content = TransformString(content); byte[] buffer = HttpContext.Current.Response.ContentEncoding.GetBytes(content); ms = new MemoryStream(); ms.Write(buffer, 0, buffer.Length); //ms.WriteString(content); return ms; } /// <summary> /// /// </summary> public override bool CanRead { get { return true; } } public override bool CanSeek { get { return true; } } /// <summary> /// /// </summary> public override bool CanWrite { get { return true; } } /// <summary> /// /// </summary> public override long Length { get { return 0; } } /// <summary> /// /// </summary> public override long Position { get { return _position; } set { _position = value; } } /// <summary> /// /// </summary> /// <param name="offset"></param> /// <param name="direction"></param> /// <returns></returns> public override long Seek(long offset, System.IO.SeekOrigin direction) { return _stream.Seek(offset, direction); } /// <summary> /// /// </summary> /// <param name="length"></param> public override void SetLength(long length) { _stream.SetLength(length); } /// <summary> /// /// </summary> public override void Close() { _stream.Close(); } /// <summary> /// Override flush by writing out the cached stream data /// </summary> public override void Flush() { if (IsCaptured && _cacheStream.Length > 0) { // Check for transform implementations _cacheStream = OnTransformCompleteStream(_cacheStream); _cacheStream = OnTransformCompleteStringInternal(_cacheStream); OnCaptureStream(_cacheStream); OnCaptureStringInternal(_cacheStream); // write the stream back out if output was delayed if (IsOutputDelayed) _stream.Write(_cacheStream.ToArray(), 0, (int)_cacheStream.Length); // Clear the cache once we've written it out _cacheStream.SetLength(0); } // default flush behavior _stream.Flush(); } /// <summary> /// /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> /// <returns></returns> public override int Read(byte[] buffer, int offset, int count) { return _stream.Read(buffer, offset, count); } /// <summary> /// Overriden to capture output written by ASP.NET and captured /// into a cached stream that is written out later when Flush() /// is called. /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> public override void Write(byte[] buffer, int offset, int count) { if ( IsCaptured ) { // copy to holding buffer only - we'll write out later _cacheStream.Write(buffer, 0, count); _cachePointer += count; } // just transform this buffer if (TransformWrite != null) buffer = OnTransformWrite(buffer); if (TransformWriteString != null) buffer = OnTransformWriteStringInternal(buffer); if (!IsOutputDelayed) _stream.Write(buffer, offset, buffer.Length); } } The key features are the events and corresponding OnXXX methods that handle the event hookups, and the Write() and Flush() methods of the stream implementation. All the rest of the members tend to be plain jane passthrough stream implementation code without much consequence. I do love the way Action<t> and Func<T> make it so easy to create the event signatures for the various events – sweet. A few Things to consider Performance Response.Filter is not great for performance in general as it adds another layer of indirection to the ASP.NET output pipeline, and this implementation in particular adds a memory hit as it basically duplicates the response output into the cached memory stream which is necessary since you may have to look at the entire response. If you have large pages in particular this can cause potentially serious memory pressure in your server application. So be careful of wholesale adoption of this (or other) Response.Filters. Make sure to do some performance testing to ensure it’s not killing your app’s performance. Response.Filter works everywhere A few questions came up in comments and discussion as to capturing ALL output hitting the site and – yes you can definitely do that by assigning a Response.Filter inside of a module. If you do this however you’ll want to be very careful and decide which content you actually want to capture especially in IIS 7 which passes ALL content – including static images/CSS etc. through the ASP.NET pipeline. So it is important to filter only on what you’re looking for – like the page extension or maybe more effectively the Response.ContentType. Response.Filter Chaining Originally I thought that filter chaining doesn’t work at all due to a bug in the stream implementation code. But it’s quite possible to assign multiple filters to the Response.Filter property. So the following actually works to both compress the output and apply the transformed content: WebUtils.GZipEncodePage(); ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; However the following does not work resulting in invalid content encoding errors: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; WebUtils.GZipEncodePage(); In other words multiple Response filters can work together but it depends entirely on the implementation whether they can be chained or in which order they can be chained. In this case running the GZip/Deflate stream filters apparently relies on the original content length of the output and chokes when the content is modified. But if attaching the compression first it works fine as unintuitive as that may seem. Resources Download example code Capture Output from ASP.NET Pages © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • Android stream to Wowza

    - by Curtis Kiu
    I feel very confused about Android streaming to wowza. I am doing a video conference using rtmp cross-platform, but Android doesn't eat RTMP. Therefore I need to find another way to do it. Upstreaming I found a new open-source app called spydroid-ipcamera. It is using rtp, sending udp packets to computer, and opens it in vlc using the following sdp v=0 s=Unnamed m=video 5006 RTP/AVP 96 a=rtpmap:96 H264/90000 a=fmtp:96 packetization-mode=1;profile-level-id=420016;sprop-parameter-sets=Z0IAFukBQHsg,aM4BDyA=; But it can't work. Then I follow wowza tutorial and stream to it and then play again in VLC. That works! I wrote it in http://code.google.com/p/spydroid-ipcamera/issues/detail?id=2 However when I want to add audio in the packet, it fails to work. I change to code in http://code.google.com/p/spydroid-ipcamera/source/browse/trunk/src/net/mkp/spydroid/CameraStreamer.java mr.setAudioSource(MediaRecorder.AudioSource.MIC); mr.setVideoSource(MediaRecorder.VideoSource.CAMERA); mr.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4); mr.setVideoFrameRate(20); mr.setVideoSize(640, 480); mr.setAudioEncoder(MediaRecorder.AudioEncoder.AAC); mr.setVideoEncoder(MediaRecorder.VideoEncoder.H264); mr.setPreviewDisplay(holder.getSurface()); Then I thought that the problem should be in sdp, but I don't know how to due with sdp. I am streaming H.264/AAC with Mp4 Second I don't understand sdp. So how can I make video conference upstreaming part using this apps. Android ----(UDP Port:5006)----> PC (SDP file) and then Wowza read the SDP file ------> VLC I think in this way the system cannot handle more than 1 client. sdp can only hold 1 port, any idea or actually it wont' work? Also Wowza need to set the stream before we stream it, so does it mean that I should not follow this way to do it? Sorry my English is poor, I hope you guys understand.

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  • Stream a continously growing file over tcp/ip

    - by Grinner
    Hello, I have a project I'm working on, where a piece of Hardware is producing output that is continuously being written into a textfile. What I need to do is to stream that file as it's being written over a simple tcp/ip connection. I'm currently trying to that through simple netcat, but netcat only sends the part of the file that is written at the time of execution. It doesn't continue to send the rest. Right now I have a server listening to netcat on port 9000 (simply for test-purposes): netcat -l 9000 And the send command is: netcat localhost 9000 < c:\OUTPUTFILE So in my understanding netcat should actually be streaming the file, but it simply stops once everything that existed at the beginning of the execution has been sent. It doesn't kill the connection, but simply stops sending new data. How do I get it to stream the data continuously? Thanks for any help!

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  • Virtual camera/direct show filter for network stream

    - by Jeje
    Hi guys, i'm working with Flash Live Encoder. It's using camera for streaming video. Support forum say's that i can create custom direct show filter and stream data that i need. I cann't understand how direct show filter will display in the source list of the live encoder. I've tryed to use some commercial virtual camera and it work's fine, but it cann't use source from network stream. Summary. I have a several network streams. I think that i must to create virtual camera for each one. But if i find examples with direct show filter on C#, i cann't find for virtual camera.

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  • Search the public stream in Facebook

    - by camilo_u
    Hi, Is there any change i can search for anything in the Open Stream in Facebook? Let´s say that i want to look for "obama", this will return all of the obama mentions for a bunch of people in their streams, so far I haven't found anything like this, probably only looking in one user stream, but not the whole stuff. So, i haven't found a way to do this, but how come, sites like socialmention.com can do it? Do they query user by user streams? and how to do it without users permissions? What do you guys think? Thanks in advance! Camilo

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  • Play mp3 stream from http URL on Windows Mobile 6.0

    - by Thyphuong
    After a short period of time learning about how to play a mp3 http url on windows mobile 6.0, I found that very less dll support that (until now, I just found out Bass.dll work nice). So I intend to change to another way to approach the goal. Here's my idea: Get a stream from http url. Decode the mp3 stream. Play the result from step 2. Coz I'm new on this field, so feel free and explain to me what I'm wrong and/or show me the way.

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  • Problems with Facebook API - Getting all content from table Stream

    - by Fernando Paiva
    I am trying to get all stream data from a group (I have wall entries, discussions, events and photos). For now, Access on this group is Open. $result = $_fb-api_client-fql_query("SELECT actor_id, message FROM stream WHERE source_id=$gid LIMIT 50"); Only some of the records come back (5 out of 10) (only wall entries and a photo). Just in case, I asked for extra permission when user signed up for the app (just to make sure is not a lack of permissions - even though the Group is "open" right now): Access my News Feed & Wall Send SMS messages to my phone Create and modify events RSVP to events Access my data when I'm not using the application Publish content to my Wall Access my email address Access Insights data for my pages and applications

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  • Issue with SQL query for activity stream/feed

    - by blabus
    I'm building an application that allows users to recommend music to each other, and am having trouble building a query that would return a 'stream' of recommendations that involve both the user themselves, as well as any of the user's friends. This is my table structure: Recommendations ID Sender Recipient [other columns...] -- ------ --------- ------------------ r1 u1 u3 ... r2 u3 u2 ... r3 u4 u3 ... Users ID Email First Name Last Name [other columns...] --- ----- ---------- --------- ------------------ u1 ... ... ... ... u2 ... ... ... ... u3 ... ... ... ... u4 ... ... ... ... Relationships ID Sender Recipient Status [other columns...] --- ------ --------- -------- ------------------ rl1 u1 u2 accepted ... rl2 u3 u1 accepted ... rl3 u1 u4 accepted ... rl4 u3 u2 accepted ... So for user 'u4' (who is friends with 'u1'), I want to query for a 'stream' of recommendations relevant to u4. This stream would include all recommendations in which either the sender or recipient is u4, as well as all recommendations in which the sender or recipient is u1 (the friend). This is what I have for the query so far: SELECT * FROM recommendations WHERE recommendations.sender IN ( SELECT sender FROM relationships WHERE recipient='u4' AND status='accepted' UNION SELECT recipient FROM relationships WHERE sender='u4' AND status='accepted') OR recommendations.recipient IN ( SELECT sender FROM relationships WHERE recipient='u4' AND status='accepted' UNION SELECT recipient FROM relationships WHERE sender='u4' AND status='accepted') UNION SELECT * FROM recommendations WHERE recommendations.sender='u4' OR recommendations.recipient='u4' GROUP BY recommendations.id ORDER BY datecreated DESC Which seems to work, as far as I can see (I'm no SQL expert). It returns all of the records from the Recommendations table that would be 'relevant' to a given user. However, I'm now having trouble also getting data from the Users table as well. The Recommendations table has the sender's and recipient's ID (foreign keys), but I'd also like to get the first and last name of each as well. I think I require some sort of JOIN, but I'm lost on how to proceed, and was looking for help on that. (And also, if anyone sees any areas for improvement in my current query, I'm all ears.) Thanks!

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  • Deserialize Stream to List<T> or any other type

    - by Sam
    Attempting to deserialize a stream to List<T> (or any other type) and am failing with the error: The type arguments for method 'Foo.Deserialize<T>(System.IO.Stream)' cannot be inferred from the usage. Try specifying the type arguments explicitly. This fails: public static T Deserialize<T>(this Stream stream) { BinaryFormatter bin = new BinaryFormatter(); return (T)bin.Deserialize(stream); } But this works: public static List<MyClass.MyStruct> Deserialize(this Stream stream) { BinaryFormatter bin = new BinaryFormatter(); return (List<MyClass.MyStruct>)bin.Deserialize(stream); } or: public static object Deserialize(this Stream stream) { BinaryFormatter bin = new BinaryFormatter(); return bin.Deserialize(stream); } Is it possible to do this without casting, e.g. (List<MyStruct>)stream.Deserialize()?

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  • Rate limiting a ruby file stream

    - by Matthew Savage
    I am working on a project which involves uploading flash video files to a S3 bucket from a number of geographically distributed nodes. The video files are about 2-3mb each, and we are only sending one file (per node) every ten minutes, however the bandwidth we consume needs to be rate limited to ~20k/s, as these nodes are delivering streaming media to a CDN, and due to the locations we are only able to get 512k max upload. I have been looking into the ASW-S3 gem and while it doesn't offer any kind of rate limiting I am aware that you can pass in a IO Stream. Given this I am wondering if it might be possible to create a rate-limited stream which overrides the read method, adds in the rate limiting logic (e.g. in its simplest form a call to sleep between reads) and then call out to the super of the overridden method. Another option I considered is hacking the code for Net::HTTP and putting the rate limiting into the send_request_with_body_stream method which is using a while loop, but I'm not entirely sure which would be the best option. I have attempted at extending the IO class, however that didn't work at all, simply inheriting from the class with class ThrottledIO < IO didn't do anything. Any suggestions will be greatly appreciated.

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  • Getting started on a stream interface driver

    - by Ranhiru
    I want to build a stream interface driver for testing purposes but I am completely lost. I don't know which IDE to use VS2008 or Platform Builder. Platform Builder is whopping 20GB to download :( Can anyone guide me on how i create the .dll file and include XXX_Open, XXX_Close, XXX_Write, XXX_Read in the dll file? Should i write the .dll file in C++ or can i write it in C#? Please guide me through the basics :) Thanx a lot :)

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  • Using terminal to record/save a data stream

    - by jonhurlock
    I want to be able to save a data stream which i am returning using the curl command. I have tried using the cat command, and piping it the curl command, however i'm doing it wrong. The code im currently using is: cat > file.txt | curl http://datastream.com/data Any help would be appreciated.

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  • How to cast a pointer of memory block to std stream

    - by Shahrooz Kia
    I have programed an application on windows XP and in Visual Studio with c++ language. In that app I used LoadResource() API to load a resource for giving a file in the resource memory. It returned a pointer of memory block and I wanna cast the pointer to the std stream to use for compatibility. Could anyone help me?

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  • find the top K most frequent numbers in a data stream

    - by Jin
    This is more of a data structure question rather than a coding question. If I am fetching a data stream, i.e, I keep receiving float numbers once at a time, how should I keep track of the top K frequent numbers? Here my memory is 4G and I prefer to have less communication with hard drive unless necessary. I think heap is good for updating the max and min. How should I design the data structure? Thanks

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  • [JAVA] Activity Stream- Producing X amount of objects in a panel on app load

    - by Matthew De'Loughry
    Hi guys, Just wondering if you could help wanting to produce an activity stream in Java, the idea was to have a JLabel and text area followed by a divider be displayed on a screen and then repeated X amount of times according to what data was in a database. What I was wondering is how could I possibly repeat the placing the jlabel, text area, and diveder on the screen above the last rendered objects on the fly and all displayed correctly no matter the size of the text area of each set of object sort of like the image below. Hope I made it clear as I could thanks

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  • Watch 53rd Grammy Awards 2011 Live Stream & Follow The Event On Facebook & Twitter

    - by Gopinath
    Grammy Awards is the biggest music awards ceremony that honours music genres. The 53rd Grammy Awards function will be held on February 13, 2011 at Staples Center in Los Angeles. The star studded musical event will be telecasted live on CBS TV between 8pm ET until 11:30pm ET. Behind The Scenes Live Stream On YouTube and Grammy.com Grammy, YouTube and TurboTax has teamed up to provide live stream of behind the scene coverage of key events starting at 5pm Feb 11th and runs through February 13th. Note that this stream will not broadcast the 3 hour long award presentation. Kind of bad, except the award presentation rest of the ceremony is streamed here.  The video stream is embedded below Catch live behind-the-scenes coverage of key events during GRAMMY week. Before the show, you can watch the Nominees Reception, Clive Davis Pre-GRAMMY Gala, the red carpet and the pre-telecast ceremony. During the show, go backstage to see the winners after they accept their award! You can catch the same stream on Grammys’s YouTube channel as well as on Grammy.com website Follow Grammy Awards On Facebook & Twitter The Grammy Awards has an official Facebook and Twitter account and you can follow them for all the latest information The Grammy’s Facebook Page The Grammy’s Twitter Page Grammy Live Streaming on UStream & Justin.tv Even though there is no official source that stream live of The Grammy Awards presentation ceremony, there will be plenty of unofficial sources on UStream and Justin.tv. So search UStream and Justin.tv for live streaming of The Grammy’s. TV Channels Telecasting The Grammy Awards 2011 Here is the list of TV channels in various countries offering live telecast of The Grammy Awards 2011. We keep updating this section as and when we get more information USA – CBS Television Network  – February 13, 2011 India – VH1 TV – February 14  2011 , 6:30 AM United Kingdom – ITV2  – 16 February 2011, 10:00PM – 12:00AM This article titled,Watch 53rd Grammy Awards 2011 Live Stream & Follow The Event On Facebook & Twitter, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Can the STREAM and GUPS (single CPU) benchmark use non-local memory in NUMA machine

    - by osgx
    Hello I want to run some tests from HPCC, STREAM and GUPS. They will test memory bandwidth, latency, and throughput (in term of random accesses). Can I start Single CPU test STREAM or Single CPU GUPS on NUMA node with memory interleaving enabled? (Is it allowed by the rules of HPCC - High Performance Computing Challenge?) Usage of non-local memory can increase GUPS results, because it will increase 2- or 4- fold the number of memory banks, available for random accesses. (GUPS typically limited by nonideal memory-subsystem and by slow memory bank opening/closing. With more banks it can do update to one bank, while the other banks are opening/closing.) Thanks. UPDATE: (you may nor reorder the memory accesses that the program makes). But can compiler reorder loops nesting? E.g. hpcc/RandomAccess.c /* Perform updates to main table. The scalar equivalent is: * * u64Int ran; * ran = 1; * for (i=0; i<NUPDATE; i++) { * ran = (ran << 1) ^ (((s64Int) ran < 0) ? POLY : 0); * table[ran & (TableSize-1)] ^= stable[ran >> (64-LSTSIZE)]; * } */ for (j=0; j<128; j++) ran[j] = starts ((NUPDATE/128) * j); for (i=0; i<NUPDATE/128; i++) { /* #pragma ivdep */ for (j=0; j<128; j++) { ran[j] = (ran[j] << 1) ^ ((s64Int) ran[j] < 0 ? POLY : 0); Table[ran[j] & (TableSize-1)] ^= stable[ran[j] >> (64-LSTSIZE)]; } } The main loop here is for (i=0; i<NUPDATE/128; i++) { and the nested loop is for (j=0; j<128; j++) {. Using 'loop interchange' optimization, compiler can convert this code to for (j=0; j<128; j++) { for (i=0; i<NUPDATE/128; i++) { ran[j] = (ran[j] << 1) ^ ((s64Int) ran[j] < 0 ? POLY : 0); Table[ran[j] & (TableSize-1)] ^= stable[ran[j] >> (64-LSTSIZE)]; } } It can be done because this loop nest is perfect loop nest. Is such optimization prohibited by rules of HPCC?

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  • Better data stream reading in Haskell

    - by Tim Perry
    I am trying to parse an input stream where the first line tells me how many lines of data there are. I'm ending up with the following code, and it works, but I think there is a better way. Is there? main = do numCases <- getLine proc $ read numCases proc :: Integer -> IO () proc numCases | numCases == 0 = return () | otherwise = do str <- getLine putStrLn $ findNextPalin str proc (numCases - 1) Note: The code solves the Sphere problem https://www.spoj.pl/problems/PALIN/ but I didn't think posting the rest of the code would impact the discussion of what to do here.

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  • Camera Stream in Flash Problem

    - by Peter
    Please help me fill the question marks. I want to get a feed from my camera and to pass it to the receive function. Also in flash builder(in design mode) how do I put elements so they can play a camera feed?? Because as it seems VideoDisplay just doesn't work public function receive(???:???):void{ //othercam is a graphic element(VideoDisplay) othercam.??? = ????; } private function send():void{ var mycam:Camera = Camera.getCamera(); //mycam2.attachCamera(mycam); //sendstr is a stream we send sendstr.attachCamera(mycam); //we pass mycam into receive sendstr.send("receive",mycam); }

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  • C++ stream as a parameter when overloading operator<<

    - by TheOm3ga
    I'm trying to write my own logging class and use it as a stream: logger L; L << "whatever" << std::endl; This is the code I started with: #include <iostream> using namespace std; class logger{ public: template <typename T> friend logger& operator <<(logger& log, const T& value); }; template <typename T> logger& operator <<(logger& log, T const & value) { // Here I'd output the values to a file and stdout, etc. cout << value; return log; } int main(int argc, char *argv[]) { logger L; L << "hello" << '\n' ; // This works L << "bye" << "alo" << endl; // This doesn't work return 0; } But I was getting an error when trying to compile, saying that there was no definition for operator<<: pruebaLog.cpp:31: error: no match for ‘operator<<’ in ‘operator<< [with T = char [4]](((logger&)((logger*)operator<< [with T = char [4]](((logger&)(& L)), ((const char (&)[4])"bye")))), ((const char (&)[4])"alo")) << std::endl’ So, I've been trying to overload operator<< to accept this kind of streams, but it's driving me mad. I don't know how to do it. I've been loking at, for instance, the definition of std::endl at the ostream header file and written a function with this header: logger& operator <<(logger& log, const basic_ostream<char,char_traits<char> >& (*s)(basic_ostream<char,char_traits<char> >&)) But no luck. I've tried the same using templates instead of directly using char, and also tried simply using "const ostream& os", and nothing. Another thing that bugs me is that, in the error output, the first argument for operator<< changes, sometimes it's a reference to a pointer, sometimes looks like a double reference...

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  • Java invalid stream header Problem

    - by David zsl
    Hi all, im writen a client-server app, and now i´m facing a problem that I dont know how to solve: This is the client: try { Socket socket = new Socket(ip, port); ObjectOutputStream ooos = new ObjectOutputStream(socket .getOutputStream()); SendMessage message = new SendMessage(); message.numDoc = value.numDoc; message.docFreq = value.docFreq; message.queryTerms = query; message.startIndex = startIndex; message.count = count; message.multiple = false; message.ips = null; message.ports = null; message.value = true; message.docFreq = value.docFreq; message.numDoc = value.numDoc; ooos.writeObject(message); ObjectInputStream ois = new ObjectInputStream(socket .getInputStream()); ComConstants mensajeRecibido; Object mensajeAux; String mensa = null; byte[] by = null; do { mensajeAux = ois.readObject(); if (mensajeAux instanceof ComConstants) { System.out.println("Thread by Thread has Search Results"); String test; ByteArrayOutputStream testo = new ByteArrayOutputStream(); mensajeRecibido = (ComConstants) mensajeAux; byte[] wag; testo.write( mensajeRecibido.fileContent, 0, mensajeRecibido.okBytes); wag = testo.toByteArray(); if (by == null) { by = wag; } else { int size = wag.length; System.arraycopy(wag, 0, by, 0, size); } } else { System.err.println("Mensaje no esperado " + mensajeAux.getClass().getName()); break; } } while (!mensajeRecibido.lastMessage); //ByteArrayInputStream bs = new ByteArrayInputStream(by.toByteArray()); // bytes es el byte[] ByteArrayInputStream bs = new ByteArrayInputStream(by); ObjectInputStream is = new ObjectInputStream(bs); QueryWithResult[] unObjetoSerializable = (QueryWithResult[])is.readObject(); is.close(); //AQUI TOCARIA METER EL QUICKSORT XmlConverter xce = new XmlConverter(unObjetoSerializable, startIndex, count); String serializedd = xce.runConverter(); tempFinal = serializedd; ois.close(); socket.close(); } catch (Exception e) { e.printStackTrace(); } i++; } And this is the sender: try { QueryWithResult[] outputLine; Operations op = new Operations(); boolean enviadoUltimo=false; ComConstants mensaje = new ComConstants(); mensaje.queryTerms = query; outputLine = op.processInput(query, value); //String c = new String(); //c = outputLine.toString(); //StringBuffer swa = sw.getBuffer(); ByteArrayOutputStream bs= new ByteArrayOutputStream(); ObjectOutputStream os = new ObjectOutputStream (bs); os.writeObject(outputLine); os.close(); byte[] mybytearray = bs.toByteArray(); ByteArrayInputStream byteArrayInputStream = new ByteArrayInputStream(mybytearray); BufferedInputStream bis = new BufferedInputStream(byteArrayInputStream); int readed = bis.read(mensaje.fileContent,0,4000); while (readed > -1) { mensaje.okBytes = readed; if (readed < ComConstants.MAX_LENGTH) { mensaje.lastMessage = true; enviadoUltimo=true; } else mensaje.lastMessage = false; oos.writeObject(mensaje); if (mensaje.lastMessage) break; mensaje = new ComConstants(); mensaje.queryTerms = query; readed = bis.read(mensaje.fileContent); } if (enviadoUltimo==false) { mensaje.lastMessage=true; mensaje.okBytes=0; oos.writeObject(mensaje); } oos.close(); } catch (Exception e) { e.printStackTrace(); } } And this is the error log: Thread by Thread has Search Results java.io.StreamCorruptedException: invalid stream header: 20646520 at java.io.ObjectInputStream.readStreamHeader(Unknown Source) at java.io.ObjectInputStream.<init>(Unknown Source) at org.tockit.comunication.ServerThread.enviaFicheroMultiple(ServerThread.java:747) at org.tockit.comunication.ServerThread.run(ServerThread.java:129) at java.lang.Thread.run(Unknown Source) Where at org.tockit.comunication.ServerThread.enviaFicheroMultiple(ServerThread.java:747) is this line ObjectInputStream is = new ObjectInputStream(bs); on the 1st code just after while (!mensajeRecibido.lastMessage); Any ideas?

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  • 12.04's music players won't stream radio stations

    - by Jason
    I cannot get any music player in 12.04 to stream radio stations. My previous OS (ubuntu 10.04) had no problems with this. I have tried Rhythmbox and Exaile. neither works in 12.04 (but both work fine in 10.04. I inputted this stream: http://ummedia12.rs.itd.umich.edu:8004 I see that an internet connection is established by "Python" and I hear the "Advertisement" that plays right before the stream begins. But then just silence. The stream works fine in VLC, but I like to use the music players because they "store" the URL and have a tab that says Radio. I can find no way to "store" the URL in VLC. Anyone know what's wrong and why it's not working in the music players? I have fluendo plugins installed. I have python installed. I have ffmpeg installed.

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  • Reading from an embedded resource stream

    - by shadeMe
    I've been trying to access an image resource named "IndexPointer.jpg" in an embedded RESX file called "Images.resx". GetManifestResourceNames() returns a single value - SCtor.Images.resources". Assembly::GetExecutingAssembly()-GetManifestResourceStream("SCtor.Images.resources.IndexPointer.jpg") only returns a nullptr. Obviously, I've got the manifest name wrong. What would be the correct one ?

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