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  • Ensuring that saved data has not been edited in a game with both offline and online components

    - by Omar Kooheji
    I'm in the pre-planning phase of coming up with a game design and I was wondering if there was a sensible way to stop people from editing saves in a game with offline and online components. The offline component would allow the player to play through the game and the online component would allow them to play against other players, so I would need to make sure that people hadn't edited the source code/save files while offline to gain an advantage while online. Game likely to be developed in either .Net or Java, both of which are unfortunately easy to decompile.

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating? What strategies are effective to combat this kind of cheating? I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • What are the legal consequences of customizing the LiveCD?

    - by Voulnet
    Hello everyone, the organization I work at wants to create a custom Ubuntu LiveCD, the customizations are: Pre-installed programs, plugins, some device drivers, and aesthetics such as icons and backgrounds, as well as changing Firefox's homepage and removing unneeded packages. Not big changes, obviously, and we wish to distribute this custom image for clients to use as a bootable CD or USB stick in order to have a quick environment where all our tools are available instantly. What are the licensing and legal consequences of this? What if some of the programs or plugins that are to be pre-packaged are not GPL'd? I should finally note that we are not changing any code in the kernel or any other distro component. Thank you for your time!

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  • What are the Consequences for using Relative Location Headers?

    - by Alan Storm
    According to the spec, Location headers used in a redirect require a server name HTTP/1.1 301 Moved Permanently ... Location: http://example.com/foo/baz/bar However, in 2012, most web browsers will recognize a relative path and redirect you to the new location using the original server name HTTP/1.1 301 Moved Permanently ... Location: /foo/baz/bar Are there any negative/surprising consequences to using the relative URLs in the Location headers? My particular concern is how Google/search-engines will interpret this, but if there's anything else I'm not thinking about I'd love to hear it.

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  • If we write iOS and sell on App Store, are we protected for legal consequences? [closed]

    - by ????
    Will the developer or company (is a corporation or is not) be responsible for legal consequences, or will they be covered and protected by the Apple Store Terms of Use agreement? For example: 1) the app is fun and the kids show the app to a parent who is driving the car, and got into an accident. 2) if the app does road navigation and it went into problem or crash or slow, and caused an accident while driving. 3) or if the terms require using an app in a safe and non-time critical situation, what if the app recommend some exercise routine or diet (such as suggesting eating more eggs, milk, or using some herbs), and it could be argued that they caused any health consequence?

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  • Google tenterait de revenir sur le marché des jeux vidéos, quelles en seraient les conséquences ?

    Google tenterait de revenir sur le marché des jeux vidéos, quelles en seraient les conséquences ? Google a longtemps tenté de rester éloigné de l'industrie des jeux vidéos. La firme possédait pourtant Lively, un monde virtuel basé sur le navigateur qui pouvait être intégré à d'autres sites Internet et qui disparu en 2008. Depuis, plus rien dans ce domaine. Et pourtant, une annonce d'emploi publiée par Google évoque le souhait d'embauche d'un product management leader pour les jeux. L'offre stipule que la compagnie cherche un employé pour développer la stratégie de son commerce de produits de jeux et pour aider à "construire et organiser ce business avec une équipe cross-fonctionnelle". Aussi,...

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  • What are the consequences of immutable classes with references to mutable classes?

    - by glenviewjeff
    I've recently begun adopting the best practice of designing my classes to be immutable per Effective Java [Bloch2008]. I have a series of interrelated questions about degrees of mutability and their consequences. I have run into situations where a (Java) class I implemented is only "internally immutable" because it uses references to other mutable classes. In this case, the class under development appears from the external environment to have state. Do any of the benefits (see below) of immutable classes hold true even by only "internally immutable" classes? Is there an accepted term for the aforementioned "internal mutability"? Wikipedia's immutable object page uses the unsourced term "deep immutability" to describe an object whose references are also immutable. Is the distinction between mutability and side-effect-ness/state important? Josh Bloch lists the following benefits of immutable classes: are simple to construct, test, and use are automatically thread-safe and have no synchronization issues do not need a copy constructor do not need an implementation of clone allow hashCode to use lazy initialization, and to cache its return value do not need to be copied defensively when used as a field make good Map keys and Set elements (these objects must not change state while in the collection) have their class invariant established once upon construction, and it never needs to be checked again always have "failure atomicity" (a term used by Joshua Bloch) : if an immutable object throws an exception, it's never left in an undesirable or indeterminate state

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  • Disabling shutdown command for all users, even root - consequences?

    - by Rich
    I would like to disable the shutdown command for all users, even root, on an Ubuntu Server installation. The reason I want to do this is to ensure that I don't get into the habit of shutting down the machine in this way, as I SSH into a lot of production machines at the same time as this one, and I don't want to accidentally shutdown one of the other machines by typing the command into the wrong window. The server I want do disable shutdown on only runs inside VirtualBox on my Windows desktop, and I only use it for local testing so it is not a problem if I can't shut it down from the command line. I have already mitigated the problem a bit by ensuring I have a different password on the VirtualBox image, but obviously if I am within the sudo 'window' on one of the production machines, I could still accidentally shut it down. My questions are: How do I disable the shutdown command? If I do disable the shutdown command, are there any consequences that I should be made aware of? Most specifically, will it disable support for ACPI shutdown that is the equivalent of pressing the power button on a physical machine? Could it affect other generic applications? For information, I just use this VirtualBox image for trying out shell scripts, running Tomcat and Java, and that kind of thing.

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  • Eclipse IDE's Hello World Cheatsheet seems to have a mistake

    - by Sean
    Hey guys, Just a warning: I'm completely new to Java and am trying to teach myself Android programming. I installed the Eclipse IDE today and tried to walk through the first Java Hello World "cheat sheet," and it didn't work! I was really quite surprised. When it asked me to select the checkbox to create the main() method, there wasn't anything on-screen that looked like a checkbox with "main()" or "method" next to it, so I guessed that maybe what they meant was the "Modifiers" radio button. So I left that checked for "public." It didn't compile and I got red X's next to every folder in my Package Explorer. Has anybody else had this problem? Thanks!

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  • Comparison of collection datatypes in C#

    - by Joel in Gö
    Does anyone know of a good overview of the different C# collection types? I am looking for something showing which basic operations such as Add, Remove, RemoveLast etc. are supported, and giving the relative performance. It would be particularly interesting for the various generic classes - and even better if it showed eg. if there is a difference in performance between a List<T> where T is a class and one where T is a struct. A start would be a nice cheat-sheet for the abstract data structures, comparing Linked Lists, Hash Tables etc. etc. Thanks!

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  • What are the most useful Vi/Vim Commands that you wish you'd discovered earlier?

    - by faceless1_14
    I personally learn by experimentation as opposed to reading documentation. A consequence of this is it takes me a long time to learn some of the useful features of a language like e going to the end of a word or 0 to go to the beginning of a line or $ for the end of a line as well as dd deleting a line What are some Vi/Vim commands that you find most useful but didn't know existed when you were first using Vi/Vim.

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  • Petites tables ou grandes tables... Quelles conséquences sur les performances des bases de données ? par SQLpro

    Bonjour, La plupart des développeurs sont persuadés que mettre toutes les informations dans une même table rendra leur base de données plus rapide... Et l'on voit apparaître dans la base de nombreuses tables de plusieurs dizaines de colonnes. C'est une vue à court terme, car dés que la base de données commence à croitre ou que le nombre d'utilisateur augmente, les performances deviennent vite catastrophique... Cet article explique pourquoi... http://blog.developpez.com/sqlpro/p1...ances-petites/ Vos commentaires sont les bienvenus ! A +...

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  • Consequences in PHP of implementing an interface through two different routes?

    - by Daniel Bingham
    What are the consequences of implementing the same interface through two different routes in PHP, are there any? What I mean, is something like this: interface baseInterface {} abstract class baseClass implements baseInterface { } interface myInterface extends baseInterface {} class myClass extends baseClass implements myInterface {} In this case myClass implements baseInterface from two different parents - myInterface and baseClass. Are there any consequences to this? My instinct is that PHP should handle this fine, but I just want to make sure. What exactly does PHP do in this case? Does it just check to see that the necessary functions are implemented for the interface each time it discovers it and call it a day or does it do something more?

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  • What are the consequences of giving an AD domain differing NetBIOS and DNS names?

    - by Newt
    In the past, when creating AD domains, I've used the common convention of using a sub-domain of the company's publicly registered domain name, e.g "corp.mycompany.com" or "int.mycompany.com". I've always accepted the default NetBIOS name when running DCPromo, for fear that creating a NetBIOS name that differs from the sub-domain may cause complications. I've recently been doing a bit of research on the consequences of providing an alternate NetBIOS name. The main reasons behind this are: The NetBIOS name isn't particularly descriptive or unique to the company Apparently generic NetBIOS names such as "CORP" or "INT" can cause issues when merging IT systems (although I've not had experience with this myself) Providing something "before the slash" that means more to users (less important) In looking at the possible downsides, the only one I can come up with is the disjointed namespace issue when configuring Exchange. Can anybody with more experience than I elaborate on my findings at all? Many thanks

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  • Block users using auto-clickers

    - by James Simpson
    I'm having some problems with users cheating my online game by using macros to automatically click certain spots on the screen in a certain order to automate various tasks without having to actually be playing the game. Are there any methods that can be used to block this kind of activity without having to plaster CAPTCHAs all over the site and ruin the experience for the honest users?

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  • Consequences of an infinite loop on Google App Engine?

    - by Axidos
    I am not a Google App Engine user. However, I understand you're billed for CPU time and other resources. What are the consequences if you happen to create an infinite loop? Will Google ever terminate it, or will you have to do it yourself manually somehow? I'm a hobbyist developer worried about a small error that might end up costing hundreds.

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  • What consequences to take from what i read in logfiles?

    - by Helene Bilbo
    Since some weeks i manage my first Webserver, a Seaside application behind an Apache proxy on Linode, and i installed logwatch to send me daily logs. Where can i get information on when i have to act as a consequence of what i read in these logwatch reports? For example i read that all kinds of people try to login on funny nonexisting accounts or all kinds of webcrawlers test for nonexisting cms login pages, some ip adresses get banned and unbanned by fail2ban... I assume that's normal? Is it? But how do i know that i probably have to do something? What do i look for in the logs?

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  • Need to Connect 2 HDMI between Onboard and Add-In GPUs - What's the consequences?

    - by jmalais
    If i plug a second hdmi cable into my onboard video output (my dedicated add-in only has one hdmi port) will it use my video card or the onboard for that display? Also, what is the difference in quality between HDMI and DVI? I do have a DVI to HDMI adapter and cable that I could use alternatively if the above is not in my best interest. This is a gaming related question as I will be gaming off the two displays, hopefully in the highest of quality.

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