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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • a problem to update Text of UILabel in TableViewCell

    - by RAGOpoR
    From picture i try to update UILabel at cell that i press but it update incorrect row how can i update text correct row? mycode when add To accessoryView it will reuse to create each row self.info = [[UILabel alloc] initWithFrame:CGRectMake((accView.image.size.width/2.5), 0.0, accView.image.size.width/2, accView.image.size.height)]; self.info.text = @"RSS"; self.info.tag = 3; self.info.textColor = [UIColor whiteColor]; self.info.shadowColor = [UIColor blackColor]; self.info.shadowOffset = CGSizeMake(1,1); self.info.font = [UIFont boldSystemFontOfSize:11]; self.info.backgroundColor = [UIColor clearColor]; [cell.accessoryView addSubview:self.info];

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  • iPhone SDK: Transparent tableviewcell isn't transparent?

    - by Harkonian
    I have a UITableViewController that has a background image. I am setting the image for the tableview like this: [self.view setBackgroundColor: [UIColor colorWithPatternImage: [UIImage imageWithContentsOfFile: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: @"background1.jpg"]]]]; The problem is, each of my custom tableview cells get the same background image--it's repeated in each cell. As a test, I tried making everything in my cell transparent with an alpha of 0.0, but even then although I can't see any of the labels in each cell, I still see the background image repeated in each cell: cell.backgroundColor = [UIColor clearColor]; cell.contentView.backgroundColor = [UIColor clearColor]; cell.contentView.alpha = 0.0; cell.alpha = 0.0; Any suggestions on how to get my table's background image to stop repeating in each cell would be appreciated!

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  • Objective-C assigning variables question for iphone.

    - by coder net
    The following piece of code can be written in two ways. I would like to know what are the pros and cons of each. If possible I would like to stick with the one liner. 1) UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"Background.png"]]; self.view.backgroundColor = background; [background release]; 2) self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"Background.png"]]; Any issues with releasing memory etc. with #2? I'm new to Objective-C and would like to follow the best approach.

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  • Do I need to use decimal places when using floats? Is the "f" suffix necessary?

    - by Paulo Fierro
    I've seen several examples in books and around the web where they sometimes use decimal places when declaring float values even if they are whole numbers, and sometimes using an "f" suffix. Is this necessary? For example: [UIColor colorWithRed:0.8 green:0.914 blue:0.9 alpha:1.00]; How is this different from: [UIColor colorWithRed:0.8f green:0.914f blue:0.9f alpha:1.00f]; Does the trailing "f" mean anything special? Getting rid of the trailing zeros for the alpha value works too, so it becomes: [UIColor colorWithRed:0.8 green:0.914 blue:0.9 alpha:1]; So are the decimal zeros just there to remind myself and others that the value is a float? Just one of those things that has puzzled me so any clarification is welcome :)

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • uiscrollview not scrolling horizontally

    - by Futur
    My UIScrollView below is not scrolling horizontally, Please help me here.. FirstView = [[UIView alloc] initWithFrame:CGRectMake(60, 0, 100, 150)]; [FirstView setBackgroundColor:[UIColor clearColor]]; SecondView = [[UIView alloc] initWithFrame:CGRectMake(320+60, 0, 100, 150)]; [SecondView setBackgroundColor:[UIColor clearColor]]; HolderView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 1000, 150)]; scrHorizontalScroll = [[UIScrollView alloc]initWithFrame:HolderView.frame]; [scrHorizontalScroll setBackgroundColor:[UIColor redColor]]; [scrHorizontalScroll setContentSize:CGSizeMake(999, 150)]; [scrHorizontalScroll setScrollEnabled:YES]; [HolderView addSubview:scrHorizontalScroll]; The HolderView is not scrolling horizontally but which happen, please help

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  • UITableView with background UIImageView hides table controls

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • How to deal with background image orientation in UIView

    - by docchang
    I'm using setting the background image using methodology below. When I rotate my device the background repeats, which make sense because it is not an image. How do I deal with orientation change if this is the way I'm setting my background image? - (void)viewDidLoad { [super viewDidLoad]; UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"background.png"]]; self.view.backgroundColor = background; [background release]; }

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  • UITableViewCells appear behind backgroundView

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • textLabel.backgroundColor on UITableViewCell does not work

    - by Tom
    Hi! I'm trying to set the label backgroundColor of my UITableViewCells and it does absolutely nothing at all. I wonder if there's another way of doing this, so I'm asking! I tried this: cell.textLabel.backgroundColor = [UIColor redColor]; cell.backgroundColor = [UIColor redColor]; And it doesn't work, anything else? Thanks!

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  • How to make a blue button with white text?

    - by Bonnie
    // Make text white... and background blue [myButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [myButton setBackgroundColor:[UIColor blueColor]]; Should that make a button with white text... and a blue background? It doesn't.

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  • Rendering problem with UITableview

    - by Spider-Paddy
    I have a very strange problem with a UITableview within a navigation controller on the iPhone simulator. Of the cells displayed, only some are correctly rendered. They are all supposed to look the same but the majority are missing the accessory I've set, scrolling the view changes which cell has the accessory so I suspect it's some sort of cell caching happening, although the contents are correct for each cell. I also set an image as the background and that was also only displaying sporadically but I fixed that by changing cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; (which also only rendered a random cell with the background) to cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; I now need to fix the problem with the accessory only showing on a random cell. I tried moving the code from cellForRowAtIndex to willDisplayCell but it made no difference. I put in a log command to confirm that it is running through each frame. Basically it's a table view (UITableViewCellStyleSubtitle) that gets its info from a server & is then updated by a delegate method calling reload. Code is: -(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"%@", [NSString stringWithFormat:@"Setting colours for cell %i", indexPath.row]); // Set cell background // cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.textLabel.backgroundColor = [UIColor clearColor]; cell.detailTextLabel.backgroundColor = [UIColor clearColor]; // detailTableViewAccessory is a view containing an imageview in this view's nib // i.e. nib <- view <- imageview <- image cell.accessoryView = detailTableViewAccessory; } // Called by data fetching object when done -(void)listDataTransferComplete:(ArticleListParser *)articleListParserObject { NSLog(@"Data parsed, reloading detail table"); self.currentTotalResultPages = (((articleListParserObject.currentArticleCount - 1) / 10) + 1); self.detailTableDataSource = [articleListParserObject.returnedArray copy]; // make a local copy of the returned array // Render table again with returned array data (neither of these 2 fixed it) [self.detailTableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; // [self.detailTableView reloadData]; // Re-enable necessary buttons (including table cells) letUserSelectRow = TRUE; [btnByName setEnabled:TRUE]; [btnByPrice setEnabled:TRUE]; // Remove please wait message NSLog(@"Removing please wait view"); [pleaseWaitViewControllerObject.view removeFromSuperview]; } I only included code that I thought was relevant, can supply more if needed. I can't test it on an iPhone yet so I don't know if it's maybe just a simulator anomaly or a bug in my code. I've always gotten good feedback from questions, any ideas?

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  • Is it even possible to change a UIButtons background color??

    - by dubbeat
    Hey, This one has me stumped. Is it possible at all to change the background color of a UIButton in Cocoa for iphone. I've tried setting the background color but it only changes the corners. SetBackgroundColor seems to be the only method available for such things. Please refer to my screen shot [random setBackgroundColor:[UIColor blueColor]]; [random.titleLabel setBackgroundColor:[UIColor blueColor]];

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  • How to Smooth the drawing Stroke?

    - by user1852420
    I am creating drawing.. i can undo, and put colors on it. but when i draw using my fingers the stroke is not that smooth and has edge lines,, here my codes. on which I can Paint on a view, Undo, change color, and the opacity. stroke.h #import <UIKit/UIKit.h> @interface stroke : UIView{ NSMutableArray *strokeArray; UIColor *strokeColor; int strokeSize; float strokeAlpha; int strokeAlpha2; IBOutlet UISlider *slides; float red; float green; float blue; CGPoint mid1; CGPoint mid2; CGPoint endingPoint,previousPoint1,previousPoint2; CGPoint currentTouch; } @property (nonatomic, retain) UIColor *strokeColor; @property (nonatomic) int strokeSize; @property (nonatomic, retain) NSMutableArray *strokeArray; - (IBAction)changeAlphaValue; -(void)loadSLider; -(void)blueColor; -(void)darkvioletColor; -(void)violetColor; -(void)pinkColor; -(void)darkbrownColor; -(void)redColor; -(void)magentaRedColor; -(void)lightBrownColor; -(void)lightOrangeColor; -(void)OrangeColor; -(void)YellowColor; -(void)greenColor; -(void)lightYellowColor; -(void)darkGreenColor; -(void)TurquioseColor; -(void)PaleTurquioseColor; -(void)skyBlueColor; -(void)whiteColor; -(void)DirtyWhiteColor; -(void)SilverColor; -(void)LightGrayColor; -(void)GrayColor; -(void)LightBlackColor; -(void)BlackColor; @end stroke.m #import "stroke.h" @implementation stroke @synthesize strokeColor; @synthesize strokeSize; @synthesize strokeArray; - (void) awakeFromNib{ self.strokeArray = [[NSMutableArray alloc] init]; self.strokeColor = [UIColor colorWithRed:0 green:0 blue:232 alpha:1]; self.strokeSize = 3; } - (void)drawRect:(CGRect)rect{ NSMutableArray *stroke; for (stroke in strokeArray) { CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(contextRef, [[stroke objectAtIndex:1] intValue]); CGFloat *color = CGColorGetComponents([[stroke objectAtIndex:2] CGColor]); CGContextSetRGBStrokeColor(contextRef, color[0], color[1], color[2], color[3]); CGContextBeginPath(contextRef); CGPoint points[[stroke count]]; for (NSUInteger i = 3; i < [stroke count]; i++) { points[i-3] = [[stroke objectAtIndex:i] CGPointValue]; } CGContextAddLines(contextRef, points, [stroke count]-3); CGContextStrokePath(contextRef); } } -(void)loadSLider{ } - (IBAction)changeAlphaValue{ strokeAlpha2 =((int)slides.value); } -(void)blueColor{ red = 0/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkvioletColor{ red = 75/255.0; green = 0/255.0; blue = 130/255.0; } -(void)violetColor{ red = 128/255.0; green = 0/255.0; blue = 128/255.0; } -(void)pinkColor{ red = 255/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkbrownColor{ red = 0.200; green = 0.0; blue = 0.0; } -(void)redColor{ red = 255/255.0; green = 0/255.0; blue = 0/255.0; } -(void)magentaRedColor{ red = 0.350; green = 0.0; blue = 0.0; } -(void)lightBrownColor{ red = 0.480; green = 0.0; blue = 0.0; } -(void)lightOrangeColor{ red = 0.600; green = 0.200; blue = 0.0; } -(void)OrangeColor{ red = 1.0; green = 0.300; blue = 0.0; } -(void)YellowColor{ red = 0.950; green = 0.450; blue = 0.0; } -(void)greenColor{ red = 0.0; green = 1.0; blue = 0.0; } -(void)lightYellowColor{ red = 1.0; green = 1.0; blue = 0.0; } -(void)darkGreenColor{ red = 0.0; green = 0.500; blue = 0.0; } -(void)TurquioseColor{ red = 0.0; green = 0.700; blue = 0.200; } -(void)PaleTurquioseColor{ red = 0.0; green = 0.700; blue = 0.600; } -(void)skyBlueColor{ red = 0.0; green = 0.400; blue = 0.800; } -(void)whiteColor{ red = 1.0; green = 1.0; blue = 1.0; } -(void)DirtyWhiteColor{ red = 0.800; green = 0.800; blue = 0.800; } -(void)SilverColor{ red = 0.600; green = 0.600; blue = 0.600; } -(void)LightGrayColor{ red = 0.500; green = 0.500; blue = 0.500; } -(void)GrayColor{ red = 0.300; green = 0.300; blue = 0.300; } -(void)LightBlackColor{ red = 0.150; green = 0.150; blue = 0.150; } -(void)BlackColor{ red = 0.0; green = 0.0; blue = 0.0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { switch (strokeAlpha2) { case 1: strokeAlpha = .1; break; case 2: strokeAlpha = .2; break; case 3: strokeAlpha = .3; break; case 4: strokeAlpha = .4; break; case 5: strokeAlpha = .5; break; case 6: strokeAlpha = .6; break; case 7: strokeAlpha = .7; break; case 8: strokeAlpha = .8; break; case 9: strokeAlpha = .9; break; case 10: strokeAlpha = 1; break; default: strokeAlpha = 1; break; } self.strokeColor = [UIColor colorWithRed:red green:green blue:blue alpha:strokeAlpha]; NSValue *touchPos = [NSValue valueWithCGPoint:[touch locationInView:self]]; UIColor *color = [UIColor colorWithCGColor:strokeColor.CGColor]; NSNumber *size = [NSNumber numberWithInt:strokeSize]; NSMutableArray *stroke = [NSMutableArray arrayWithObjects: touch, size, color, touchPos, nil]; [strokeArray addObject:stroke]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { NSMutableArray *stroke; for (stroke in strokeArray) { if ([stroke objectAtIndex:0] == touch) { [stroke addObject:[NSValue valueWithCGPoint:[touch locationInView:self]]]; } [self setNeedsDisplay]; } } } @end

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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  • Define background Image with UIImage

    - by Wohoo Summer
    I am using header file to set the background for my application and I have something like #define backgroundImage [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.jpeg"]] but I want use UIImageView instead of UIColor. I know I can do: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480) [imageView setImage:[UIImage imageNamed:@"background.png"]]; self.tableView.backgroundView = imageView; but how do I use it with #define?

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  • UITableViewCell repeating problem

    - by cannyboy
    I have a UItableview with cells. Some cells have uilabels and some have uibuttons. The UIbuttons are created whenever the first character in an array is "^". However, the uibuttons repeat when i scroll down (appearing over the uilabel).. and then multiply over the uilabels when I scroll up. Any clues why? My voluminous code is below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { const NSInteger LABEL_TAG = 1001; UILabel *label; UIButton *linkButton; //NSString *linkString; static NSString *CellIdentifier; UITableViewCell *cell; CellIdentifier = @"TableCell"; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; label = [[UILabel alloc] initWithFrame:CGRectZero]; [cell.contentView addSubview:label]; [label setLineBreakMode:UILineBreakModeWordWrap]; [label setMinimumFontSize:FONT_SIZE]; [label setNumberOfLines:0]; //[label setBackgroundColor:[UIColor redColor]]; [label setTag:LABEL_TAG]; NSString *firstChar = [[paragraphs objectAtIndex:indexPath.row] substringToIndex:1]; NSLog(@"firstChar %@", firstChar); NSLog(@"before comparison"); if ([firstChar isEqualToString:@"^"]) { // not called NSLog(@"BUTTON"); //[label setFont:[UIFont boldSystemFontOfSize:FONT_SIZE]]; linkButton = [UIButton buttonWithType:UIButtonTypeCustom]; linkButton.frame = CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN, 280, 30); [cell.contentView addSubview:linkButton]; NSString *myString = [paragraphs objectAtIndex:indexPath.row]; NSArray *myArray = [myString componentsSeparatedByCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"*"]]; NSString *noHash = [myArray objectAtIndex:1]; [linkButton setBackgroundImage:[UIImage imageNamed:@"linkButton.png"] forState:UIControlStateNormal]; linkButton.adjustsImageWhenHighlighted = YES; [linkButton setTitle:noHash forState:UIControlStateNormal]; linkButton.titleLabel.font = [UIFont systemFontOfSize:FONT_SIZE]; [linkButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [linkButton setTag:indexPath.row]; [linkButton addTarget:self action:@selector(openSafari:) forControlEvents:UIControlEventTouchUpInside]; //size = [noAsterisks sizeWithFont:[UIFont boldSystemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setBackgroundColor:[UIColor clearColor]]; [label setText:@""]; } cell.selectionStyle = UITableViewCellSelectionStyleNone; } else { label = (UILabel *)[cell viewWithTag:LABEL_TAG]; NSString *firstChar = [[paragraphs objectAtIndex:indexPath.row] substringToIndex:1]; NSLog(@"firstChar %@", firstChar); NSLog(@"before comparison"); if ([firstChar isEqualToString:@"^"]) { NSLog(@"cell not nil, reusing linkButton"); linkButton = (UIButton *)[cell viewWithTag:indexPath.row]; } } if (!label) label = (UILabel*)[cell viewWithTag:LABEL_TAG]; NSString *textString = [paragraphs objectAtIndex:indexPath.row]; NSString *noAsterisks = [textString stringByReplacingOccurrencesOfString:@"*" withString:@""] ; CGSize constraint = CGSizeMake(CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), 20000.0f); CGSize size; NSString *firstChar = [[paragraphs objectAtIndex:indexPath.row] substringToIndex:1]; //NSLog(@"firstChar %@", firstChar); if ([firstChar isEqualToString:@"^"]) { NSLog(@"BUTTON2"); if (!linkButton) linkButton = (UIButton*)[cell viewWithTag:indexPath.row]; linkButton = [UIButton buttonWithType:UIButtonTypeCustom]; linkButton.frame = CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN, 280, 30); [cell.contentView addSubview:linkButton]; NSString *myString = [paragraphs objectAtIndex:indexPath.row]; NSArray *myArray = [myString componentsSeparatedByCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"*"]]; NSString *noHash = [myArray objectAtIndex:1]; [linkButton setBackgroundImage:[UIImage imageNamed:@"linkButton.png"] forState:UIControlStateNormal]; linkButton.adjustsImageWhenHighlighted = YES; [linkButton setTitle:noHash forState:UIControlStateNormal]; linkButton.titleLabel.font = [UIFont systemFontOfSize:FONT_SIZE]; [linkButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [linkButton setTag:indexPath.row]; [linkButton addTarget:self action:@selector(openSafari:) forControlEvents:UIControlEventTouchUpInside]; size = [noAsterisks sizeWithFont:[UIFont boldSystemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setBackgroundColor:[UIColor clearColor]]; [label setText:@""]; } else if ([firstChar isEqualToString:@"*"]) { size = [noAsterisks sizeWithFont:[UIFont boldSystemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setFont:[UIFont boldSystemFontOfSize:FONT_SIZE]]; [label setText:noAsterisks]; NSLog(@"bold"); } else { size = [noAsterisks sizeWithFont:[UIFont systemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setFont:[UIFont systemFontOfSize:FONT_SIZE]]; [label setText:noAsterisks]; } [label setFrame:CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN, CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), MAX(size.height, 20.0f))]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • My application crashing Please help me out.

    - by kiran kumar
    My Application get crashing ... its loading data of all the cities... and when i click its displaying my detailed view controller.... when iam getting back from my controller... and selecting another city my application get crashed.. Please help me out. To get idea i am pasting my code. #import "CityNameViewController.h" #import "Cities.h" #import "XMLParser.h" #import "PartyTemperature_AppDelegate.h" #import "CityEventViewController.h" @implementation CityNameViewController //@synthesize aCities; @synthesize appDelegate; @synthesize currentIndex; @synthesize aCities; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.title=@"Cities"; appDelegate=(PartyTemperature_AppDelegate *)[[UIApplication sharedApplication]delegate]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [appDelegate.cityListArray count]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 95.0f; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.textColor = [[[UIColor alloc] initWithRed:0.2 green:0.2 blue:0.6 alpha:1] autorelease]; cell.detailTextLabel.textColor = [UIColor blackColor]; cell.detailTextLabel.font=[UIFont systemFontOfSize:10]; if (indexPath.row %2 == 1) { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.87f green:0.87f blue:0.87f alpha:1.0f] autorelease]; } else { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.97f green:0.97f blue:0.97f alpha:1.0f] autorelease]; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle= UITableViewCellSelectionStyleBlue; // cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.backgroundColor=[UIColor blueColor]; } // aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; // cell.textLabel.text=aCities.city_Name; cell.textLabel.text=[[appDelegate.cityListArray objectAtIndex:indexPath.row]city_Name]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ //http://compliantbox.com/party_temperature/citysearch.php?city=Amsterdam&latitude=52.366125&longitude=4.899171 NSString *url; aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; if ([appDelegate.cityListArray count]>0){ url=@"http://compliantbox.com/party_temperature/citysearch.php?city="; url=[url stringByAppendingString:aCities.city_Name]; url=[url stringByAppendingString:@"&latitude=52.366125&longitude=4.899171"]; NSLog(@"url value is %@",url); [self parseCityName:[[NSURL alloc]initWithString:url]]; } } -(void)parseCityName:(NSURL *)url{ NSXMLParser *xmlParser=[[NSXMLParser alloc]initWithContentsOfURL:url]; XMLParser *parser=[[XMLParser alloc] initXMLParser]; [xmlParser setDelegate:parser]; BOOL success; success=[xmlParser parse]; if (success) { NSLog(@"Sucessfully parsed"); CityEventViewController *cityEventViewController=[[CityEventViewController alloc]initWithNibName:@"CityEventViewController" bundle:nil]; cityEventViewController.index=currentIndex; [self.navigationController pushViewController:cityEventViewController animated:YES]; [cityEventViewController release]; cityEventViewController=nil; } else { NSLog(@"Try it Idoit"); UIAlertView *alert=[[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Event Not In Radius" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [aCities release]; [super dealloc]; } @end And the error is * Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 1 beyond bounds for empty array' ** Call stack at first throw:

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  • UITableView UITableViewCell not reloading on reloadData

    - by David van Dugteren
    This question has been asked a few times now, but there exists no answer on the web that has solved the problem for me yet... See the code: { const NSInteger TOP_LABEL_TAG = 1001; static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [theTableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } getAQuestionToAnswer = [[QuestionsToAnswer sharedInstance] getLatestLoadedQuestion]; UILabel *topLabel; topLabel = [[[UILabel alloc] initWithFrame: CGRectMake ( 50, 18, 260, 75)] autorelease]; [cell.contentView addSubview:topLabel]; topLabel.tag = TOP_LABEL_TAG; topLabel.backgroundColor = [UIColor clearColor]; topLabel.textColor = [UIColor colorWithRed:0.25 green:0.0 blue:0.0 alpha:1.0]; topLabel.highlightedTextColor = [UIColor colorWithRed:1.0 green:1.0 blue:0.9 alpha:1.0]; [topLabel setFont:[UIFont fontWithName:@"MarkerFelt-Thin" size:13]]; topLabel.numberOfLines = 4; topLabel = (UILabel *)[cell viewWithTag:TOP_LABEL_TAG]; topLabel.text = [NSString stringWithFormat:@"%@", [getAQuestionToAnswer valueForKey:@"question"] ]; Some code is omitted but the basics is there, I'm updating by means of a shake gesture, the NSLog confirms that the getAQuestionToAnswer is indeed updated with a new question after the gesture. Yet at run time, no matter what I do... e.g. [self.tableview reloaddata]; nothing works. It just doesn't want to refresh.

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  • Subclassing UINavigationBar ... how do I use it in UINavigationController?

    - by funkadelic
    Hi, I wanted to subclass UINavigationBar (to set a custom background image & text color) and use that for all the navigation bars in my app. Looking at the API docs for UINavigationController, it looks like navigationBar is read-only: @property(nonatomic, readonly) UINavigationBar *navigationBar Is there a way to actually use a custom UINavigationBar in my UIViewControllers? I know that other apps have done custom navigation bars, like flickr: Here is my UINavigationBar subclass: #import <UIKit/UIKit.h> @interface MyNavigationBar : UINavigationBar <UINavigationBarDelegate> { } @end the implementation #import "MyNavigationBar.h" @implementation MyNavigationBar - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // override the standard background with our own custom one UIImage *image = [[UIImage imageNamed:@"navigation_bar_bgd.png"] retain]; [image drawInRect:rect]; [image release]; } #pragma mark - #pragma mark UINavigationDelegate Methods - (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated{ // use the title of the passed in view controller NSString *title = [viewController title]; // create our own UILabel with custom color, text, etc UILabel *titleView = [[UILabel alloc] init]; [titleView setFont:[UIFont boldSystemFontOfSize:18]]; [titleView setTextColor:[UIColor blackColor]]; titleView.text = title; titleView.backgroundColor = [UIColor clearColor]; [titleView sizeToFit]; viewController.navigationItem.titleView = titleView; [titleView release]; viewController.navigationController.navigationBar.tintColor = [UIColor colorWithRed:0.1 green:0.2 blue:0.3 alpha:0.8]; } - (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated{ } - (void)dealloc { [super dealloc]; } @end I know that I can use a category to change the background image, but i still want to be able to set the text color of the navigation bar title @implementation UINavigationBar (CustomImage) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"navigation_bar_bgd.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end any suggestions or other solutions? I basically want to create a light background and dark text like Flickr's app navigation bars

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • Why does navigationItem.titleView align left when presentmodalviewcontroller called?

    - by jm333
    I'm using a UILabel for the titleView of a navigation bar (I'm making simple in-app web browser). It works fine, except that when I present a modal view controller, the titleView shifts from the center of the navbar to the far left (underneath the back button). I've tested in 3.0 and up. Here is relevant code: - (void)viewDidLoad { [super viewDidLoad]; // Title view label CGRect labelFrame = CGRectMake(0.0, 0.0, 120.0, 36.0); UILabel *label = [[[UILabel alloc] initWithFrame:labelFrame] autorelease]; label.font = [UIFont boldSystemFontOfSize:14]; label.numberOfLines = 2; label.backgroundColor = [UIColor clearColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.shadowColor = [UIColor blackColor]; label.shadowOffset = CGSizeMake(0.0, -1.0); label.lineBreakMode = UILineBreakModeMiddleTruncation; self.navigationItem.titleView = label; } -(void)displayComposerSheet:(NSString*)mailto { MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } Screenshots: http://img689.imageshack.us/img689/7968/titleviewshift.jpg Any idea why this is happening? Thanks.

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  • Core Graphics Rotating a Path

    - by Scott Langendyk
    This should be a simple one, basically I have a few paths drawn with core graphics, and I want to be able to rotate them (for convenience). I've tried using CGContextRotateCTM(context); but it's not rotating anything. Am I missing something? Here's the source for drawRect - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 1.5); CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadow(context, CGSizeMake(0, 1), 0); CGContextBeginPath(context); CGContextMoveToPoint(context, 13.5, 13.5); CGContextAddLineToPoint(context, 30.5, 13.5); CGContextAddLineToPoint(context, 30.5, 30.5); CGContextAddLineToPoint(context, 13.5, 30.5); CGContextAddLineToPoint(context, 13.5, 13.5); CGContextClosePath(context); CGContextMoveToPoint(context, 26.2, 13.5); CGContextAddLineToPoint(context, 26.2, 17.8); CGContextAddLineToPoint(context, 30.5, 17.8); CGContextMoveToPoint(context, 17.8, 13.5); CGContextAddLineToPoint(context, 17.8, 17.8); CGContextAddLineToPoint(context, 13.5, 17.8); CGContextMoveToPoint(context, 13.5, 26.2); CGContextAddLineToPoint(context, 17.8, 26.2); CGContextAddLineToPoint(context, 17.8, 30.5); CGContextStrokePath(context); CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 0, [UIColor clearColor].CGColor); CGContextFillRect(context, CGRectMake(26.2, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 26.2, 4.3, 4.3)); CGContextRotateCTM(context, M_PI / 4); }

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