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  • Changing UITableViewCell textLabel background color to clear

    - by SorinA.
    In my app i have a table view with customViewCells. i subclassed the UITableViewCell class and added an image that will load async and for the text i use cell.textLabel.text = @"someThext". for the cells the background color is set alternatively to [UIColor darkGrayColor] and whitecolor. When i run the app in the simulator and on the pone the textLabel of the cell has the background white. I want to set it to be clear, because i want the background color of the cell to be full not a strip then white then another strip. in the init method of my custom cell i added hoping that the white will turn into red but it doesn't have any effect. [self.textLabel setBackgroundColor:[UIColor redColor]]; i tried also self.textLabel.backgroundColor = [UIColor redColor]; but this also didn't work...if i add a UILabel as a subview the background color of the label can be set..but i don't want to do that because when i rotate the phone i want my labels to auto enlarge... any ideas why setting the background color of cell.textLabel doesn't work? thank you

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  • BackgroundColor of UITableViewCellStyleSubtitle labels ??!?

    - by P5ycH0
    I am trying to create a table with an image as a background. To achieve this, I started out with the background: self.view.backgroundColor = [UIColor groupTableViewBackgroundColor]; This resulted in a background image which appears in tablecells as well. That is not something I want, so I tried to set the cell's backgroundColor: cell.backgroundColor = [UIColor whiteColor]; This had no effect at all !!!. Hmmm strange. So I tried this: UIView *backgroundView = [[UIView alloc] init]; backgroundView.backgroundColor = [UIColor whiteColor]; cell.backgroundView = backgroundView; [backgroundView release]; This works almost. The only problem left is that the textLabel & the detailTextLabel still show the background behind them. Setting the backgroundColor on those labels to white doesn't do anything either. How do I proceed? Where do I go wrong? I am trying to achieve a tableView like the worldClock app has.

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  • How i implement the CGContextBeginPath() functions in iphone using objective-C?

    - by Rajendra Bhole
    Hi, I want to divide the circle using CGContext and following code of function given by apple API reference library, CGContextBeginPath (context); for (k = 0; k < count; k += 2) { CGContextMoveToPoint(context, s[k].x, s[k].y); CGContextAddLineToPoint(context, s[k+1].x, s[k+1].y); } CGContextStrokePath(context); The above code i want to implement inside following code instead of C5, C6 and C7 block, (void)drawRect:(CGRect)rect { // circle CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(contextRef, 0, 0, 255, 0.1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 255, 0.5); //CGContextFillEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextStrokeEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextRef c5= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c5, 2.0); CGContextSetStrokeColorWithColor(c5, [UIColor brownColor].CGColor); CGContextBeginPath(c5); CGContextMoveToPoint(c5, 175.0f, 175.0f); CGContextAddLineToPoint(c5, 100.0f, 175.0f); CGContextStrokePath(c5); CGContextRef c6= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c6, 2.0); CGContextSetStrokeColorWithColor(c6, [UIColor blueColor].CGColor); CGContextBeginPath(c6); CGContextMoveToPoint(c6, 175.0f, 175.0f); CGContextAddLineToPoint(c6, 175.0f, 250.0f); CGContextStrokePath(c6); CGContextRef c7= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c7, 02.0); CGContextSetStrokeColorWithColor(c7, [UIColor greenColor].CGColor); CGContextBeginPath(c7); CGContextMoveToPoint(c7, 175.0f, 175.0f); CGContextAddLineToPoint(c7, 175.0f, 100.0f); CGContextStrokePath(c7); } It is possible, if it is then how i should have implement?

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  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

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  • How i implent the CGContext function in iphone using objective-C?

    - by Rajendra Bhole
    Hi, I want to divide the circle using CGContext and following code of function, CGContextBeginPath (context); for (k = 0; k < count; k += 2) { CGContextMoveToPoint(context, s[k].x, s[k].y); CGContextAddLineToPoint(context, s[k+1].x, s[k+1].y); } CGContextStrokePath(context); The above code i want to implement inside following code instead of C5, C6 and C7 block, (void)drawRect:(CGRect)rect { // circle CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(contextRef, 0, 0, 255, 0.1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 255, 0.5); //CGContextFillEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextStrokeEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextRef c5= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c5, 2.0); CGContextSetStrokeColorWithColor(c5, [UIColor brownColor].CGColor); CGContextBeginPath(c5); CGContextMoveToPoint(c5, 175.0f, 175.0f); CGContextAddLineToPoint(c5, 100.0f, 175.0f); CGContextStrokePath(c5); CGContextRef c6= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c6, 2.0); CGContextSetStrokeColorWithColor(c6, [UIColor blueColor].CGColor); CGContextBeginPath(c6); CGContextMoveToPoint(c6, 175.0f, 175.0f); CGContextAddLineToPoint(c6, 175.0f, 250.0f); CGContextStrokePath(c6); CGContextRef c7= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c7, 02.0); CGContextSetStrokeColorWithColor(c7, [UIColor greenColor].CGColor); CGContextBeginPath(c7); CGContextMoveToPoint(c7, 175.0f, 175.0f); CGContextAddLineToPoint(c7, 175.0f, 100.0f); CGContextStrokePath(c7); } It is possible, if it is then how i should have implement?

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • is there a way to show Uitableviewcell selection on limited frame?

    - by Rahul Vyas
    i have a uitableview cell added some labels something like this - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; UIImage* myImage = [UIImage imageNamed:@"AccessoryForDealsMain.png"]; UIImageView *MyimageView = [[UIImageView alloc] initWithImage:myImage]; MyimageView.contentMode=UIViewContentModeScaleToFill; cell.accessoryView=MyimageView; [MyimageView release]; UILabel *BluePatti = [[UILabel alloc] init]; BluePatti.frame=CGRectMake(0,0,4,44); BluePatti.backgroundColor = BLUEPATTI;//[UIColor blueColor]; UILabel *BlackLine = [[UILabel alloc] init]; BlackLine.frame=CGRectMake(3,0,1, 45); BlackLine.backgroundColor = BLACK_LINE; [BluePatti addSubview:BlackLine]; [BlackLine release]; [cell.contentView addSubview:BluePatti]; [BluePatti release]; UILabel *Seperator = [[UILabel alloc] initWithFrame:CGRectZero]; Seperator.backgroundColor = [UIColor colorWithRed:234/256.0 green:234/256.0 blue:234/256.0 alpha:1.0]; //[UIColor lightGrayColor]; Seperator.frame = CGRectMake(4,43,316,1); [cell.contentView addSubview:Seperator]; [Seperator release]; } if(indexPath.section==5) { cell.textLabel.text=[self.GenderCellData objectAtIndex:indexPath.row]; cell.textLabel.textColor=CELL_TEXT_COLOR; cell.textLabel.font=CELL_FONT; } else { cell.textLabel.text=@"Cells"; cell.textLabel.font=CELL_FONT; } return cell; } now when i touch cell it shows blue selection above all subviews.How do i change selection frame and colour?

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  • how to rotate the Circle in DrawRect?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Iphone CATextLayer doesn't show it's text.

    - by lovecactus
    Here is my new bee issue: I was simply trying to add a CATextlayer in an UIView layer. However, according to the following code, I only get the CATextlayer's background color be displayed in the UIView, without any text. Just wonder what did I missed to display the text. Could anyone ofter a hint/sample how to use CATextlayer? Thanks. (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization CATextLayer *TextLayer = [CATextLayer layer]; TextLayer.bounds = CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); TextLayer.string = @"Test"; TextLayer.font = [UIFont boldSystemFontOfSize:18].fontName; TextLayer.backgroundColor = [UIColor whiteColor].CGColor; TextLayer.wrapped = NO; //TextLayer.backgroundColor = [UIColor blueColor]; self.view = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 100.0f, 100.0f)]; self.view.backgroundColor = [UIColor blueColor]; [self.view.layer addSublayer:TextLayer]; [self.view.layer layoutSublayers]; } return self; }

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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  • iPhone SDK math - pythagorean theorem problem!

    - by Flafla2
    Just as a practice, I am working on an app that solves the famous middle school pythagorean theorem, a squared + b squared = c squared. Unfortunately, the out-coming answer has, in my eyes, nothing to do with the actual answer. Here is the code used during the "solve" action. - (IBAction)solve { int legoneint; int legtwoint; int hypotenuseint; int lonesq = legoneint * legoneint; int ltwosq = legtwoint * legtwoint; int hyposq = hypotenuseint * hypotenuseint; hyposq = lonesq + ltwosq; if ([legone.text isEqual:@""]) { legtwoint = [legtwo.text intValue]; hypotenuseint = [hypotenuse.text intValue]; answer.text = [NSString stringWithFormat:@"%d", legoneint]; self.view.backgroundColor = [UIColor blackColor]; } if ([legtwo.text isEqual:@""]) { legoneint = [legone.text intValue]; hypotenuseint = [hypotenuse.text intValue]; answer.text = [NSString stringWithFormat:@"%d", legtwoint]; self.view.backgroundColor = [UIColor blackColor]; } if ([hypotenuse.text isEqual:@""]) { legoneint = [legone.text intValue]; legtwoint = [legtwo.text intValue]; answer.text = [NSString stringWithFormat:@"%d", hypotenuseint]; self.view.backgroundColor = [UIColor blackColor]; } } By the way, legone, legtwo, and hypotenuse all represent the UITextField that corresponds to each mathematical part of the right triangle. Answer is the UILabel that tells, you guessed it, the answer. Does anyone see any flaws in the program? Thanks in advance!

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  • iPhone SDK: App crashing when trying to scroll through table

    - by iPhone Developer
    I have a view controller with a table on it. When the app starts, it loads the first 5 visble cells. That works as expected. My problem is that, when I try to scroll down the app crashes with this error. Any help appreciated. 2010-06-06 12:25:42.547 iphoneos[18238:207] * -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980 2010-06-06 12:25:42.549 iphoneos[18238:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980' Here is my code to load cells. UITableViewCell * cell = nil; NSInteger index = [indexPath indexAtPosition:1]; NSLog(@"WHAT IS INDEX %i", indexPath); RoundedGradientTableViewCell *retailerCell = (RoundedGradientTableViewCell *)[tb dequeueReusableCellWithIdentifier:@"RET"]; if(!retailerCell){ retailerCell = [[[RoundedGradientTableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"RET"] autorelease]; } [retailerCell setArcSize:5.0]; [retailerCell setStrokeSize:1.0]; [retailerCell setStrokeColor:[UIColor clearColor]]; [retailerCell setBackgroundFillColor:[UIColor clearColor]]; [retailerCell setBackgroundColor:[UIColor clearColor]]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer){ [[retailerCell textLabel] setText:[retailer name]]; if([retailer hasImage]){ [[retailerCell contentImageView] setImage:[retailer image]]; } } else { [[retailerCell textLabel] setText:@"No title"]; } cell = retailerCell; [cell setSelectionStyle:UITableViewCellSelectionStyleNone]; NSLog(@"retailer: %@ ", [retailer name]); NSLog(@"log: %i ", index); return cell;

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  • iPhone SDK: Why is didSelectRowAtIndexPath not being fired?

    - by iPhone Developer
    I have a view with a table on it. When the app starts, it loads the first 5 visble cells. That works as expected. My problem is that, when I try to scroll down in the table the app crashes with this error. What I've found is that didSelectRowAtIndexPath is not being called. AFAIK, all I need to do is to subscribe to the delegate. But I must be missing something? @interface LandingRetailersViewController : TableSectionHeaderViewController<UITableViewDataSource, UITableViewDelegate, UITabBarDelegate> { Any help appreciated. 2010-06-06 12:25:42.547 iphoneos[18238:207] * -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980 2010-06-06 12:25:42.549 iphoneos[18238:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980' Here is my code to load cells. UITableViewCell * cell = nil; NSInteger index = [indexPath indexAtPosition:1]; NSLog(@"WHAT IS INDEX %i", indexPath); RoundedGradientTableViewCell *retailerCell = (RoundedGradientTableViewCell *)[tb dequeueReusableCellWithIdentifier:@"RET"]; if(!retailerCell){ retailerCell = [[[RoundedGradientTableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"RET"] autorelease]; } [retailerCell setArcSize:5.0]; [retailerCell setStrokeSize:1.0]; [retailerCell setStrokeColor:[UIColor clearColor]]; [retailerCell setBackgroundFillColor:[UIColor clearColor]]; [retailerCell setBackgroundColor:[UIColor clearColor]]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer){ [[retailerCell textLabel] setText:[retailer name]]; if([retailer hasImage]){ [[retailerCell contentImageView] setImage:[retailer image]]; } } else { [[retailerCell textLabel] setText:@"No title"]; } cell = retailerCell; [cell setSelectionStyle:UITableViewCellSelectionStyleNone]; NSLog(@"retailer: %@ ", [retailer name]); NSLog(@"log: %i ", index); return cell;

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  • iPhone table header lables not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

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  • iPhone table header labels not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

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  • rotating a circle in UIView?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • How to create a paging scrollView with space between views

    - by user1558819
    I followed the tutorial about how to create a scrollView Page Control: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ This tutorial is really good and I implement well the code. Here my question: I want to put a space between the my PageViews, but when it change the page it show the space between the views in the next page. The scroll must stop after the space when I change the page. Someone can help me? I change the tutorial code here: - (void)viewDidLoad { [super viewDidLoad]; NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor greenColor], [UIColor blueColor], nil]; #define space 20 for (int i = 0; i < colors.count; i++) { CGRect frame; frame.origin.x = (self.scrollView.frame.size.width + space) * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIView *subview = [[UIView alloc] initWithFrame:frame]; subview.backgroundColor = [colors objectAtIndex:i]; [self.scrollView addSubview:subview]; [subview release]; } self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count+ space*(colors.count-1), self.scrollView.frame.size.height); } Thanks,

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  • Advance way of using UIView convertRect method to detect CGRectIntersectsRect multiple times

    - by Chris
    I recently asked a question regarding collision detection within subviews, with a perfect answer. I've come to the last point in implementing the collision on my application but I've come across a new issue. Using convertRect was fine getting the CGRect from the subView. I needed it to be a little more complex as it wasn't exactly rectangles that needed to be detected. on XCode I created an abstract class called TileViewController. Amongst other properties it has a IBOutlet UIView *detectionView; I now have multiple classes that inherit from TileViewController, and each class there are multiple views nested inside the detectionView which I have created using Interface Builder. The idea is an object could be a certain shape or size, I've programatically placed these 'tiled' detection points bottom center of each object. A user can select an item and interactive with it, in this circumstance move it around. Here is my touchesMoved method -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; interactiveItem.center = location; // The ViewController the user has chosen to interact with interactiveView.view.center = location; // checks if the user has selected an item to interact with if (interactiveItem) { // First get check there is more then 1 item in the collection NSUInteger assetCount = [itemViewCollection count]; //NSMutableArray that holds the ViewControllers int detectionCount = 0; // To count how many times a CGRectIntersectsRect occured UIView *parentView = self.view; // if there is more then 1 item begin collision detection if (assetCount > 1) { for (TileViewController *viewController in itemViewCollection) { if (viewController.view.tag != interactiveView.view.tag) { if (viewController.detectionView.subviews) { for (UIView *detectView in viewController.detectionView.subviews) { CGRect viewRect; viewRect = [detectView convertRect:[detectView frame] toView:parentView]; // I could have checked to see if the below has subViews but didn't - In my current implementation it does anyway for (UIView *detectInteractView in interactiveView.detectionView.subviews) { CGRect interactRect; interactRect = [detectInteractView convertRect:[detectInteractView frame] toView:parentView]; if (CGRectIntersectsRect(viewRect, interactRect) == 1) { NSLog(@"collision detected"); [detectView setBackgroundColor:[UIColor blueColor]]; [detectInteractView setBackgroundColor:[UIColor blueColor]]; detectionCount++; } else { [detectView setBackgroundColor:[UIColor yellowColor]]; [detectInteractView setBackgroundColor:[UIColor yellowColor]]; } } } } } } // Logic if no items collided if (detectionCount == 0) { NSLog(@"Do something"); } } } } Now the method itself works to an extent but I don't think it's working with the nested values properly as the detection is off. A simplified version of this method works - Using CGRectIntersectsRect on the detectionView itself so I'm wondering if I'm looping through and checking the views correctly? I wasn't sure whether it was comparing in the same view but I suspect it is, I did modify the code slightly at one point, rather then comparing the values in self.view I took the viewController.detectView's UIViews into the interactiveView.detectView but the outcome was the same. It's rigged so the subviews change colour, but they change colour when they are not even touching, and when they do touch the wrong UIviews are changing colour Many thanks in advance

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  • Add UIView and UILabel to UICollectionViewCell. Then Segue based on clicked cell index

    - by JetSet
    I am new to collection views in Objective-C. Can anyone tell me why I can't see my UILabel embedded in the transparent UIView and the best way to resolve. I want to also segue from the cell to several various UIViewControllers based on the selected index cell. I am using GitHub project https://github.com/mayuur/MJParallaxCollectionView Overall, in MJRootViewController.m I wanted to add a UIView with a transparency and a UILabel with details of the cell from a array. MJCollectionViewCell.h // MJCollectionViewCell.h // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import <UIKit/UIKit.h> #define IMAGE_HEIGHT 200 #define IMAGE_OFFSET_SPEED 25 @interface MJCollectionViewCell : UICollectionViewCell /* image used in the cell which will be having the parallax effect */ @property (nonatomic, strong, readwrite) UIImage *image; /* Image will always animate according to the imageOffset provided. Higher the value means higher offset for the image */ @property (nonatomic, assign, readwrite) CGPoint imageOffset; //@property (nonatomic,readwrite) UILabel *textLabel; @property (weak, nonatomic) IBOutlet UILabel *textLabel; @property (nonatomic,readwrite) NSString *text; @property(nonatomic,readwrite) CGFloat x,y,width,height; @property (nonatomic,readwrite) NSInteger lineSpacing; @property (nonatomic, strong) IBOutlet UIView* overlayView; @end MJCollectionViewCell.m // // MJCollectionViewCell.m // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import "MJCollectionViewCell.h" @interface MJCollectionViewCell() @property (nonatomic, strong, readwrite) UIImageView *MJImageView; @end @implementation MJCollectionViewCell - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) [self setupImageView]; return self; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) [self setupImageView]; return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ #pragma mark - Setup Method - (void)setupImageView { // Clip subviews self.clipsToBounds = YES; // Add image subview self.MJImageView = [[UIImageView alloc] initWithFrame:CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width, IMAGE_HEIGHT)]; self.MJImageView.backgroundColor = [UIColor redColor]; self.MJImageView.contentMode = UIViewContentModeScaleAspectFill; self.MJImageView.clipsToBounds = NO; [self addSubview:self.MJImageView]; } # pragma mark - Setters - (void)setImage:(UIImage *)image { // Store image self.MJImageView.image = image; // Update padding [self setImageOffset:self.imageOffset]; } - (void)setImageOffset:(CGPoint)imageOffset { // Store padding value _imageOffset = imageOffset; // Grow image view CGRect frame = self.MJImageView.bounds; CGRect offsetFrame = CGRectOffset(frame, _imageOffset.x, _imageOffset.y); self.MJImageView.frame = offsetFrame; } - (void)setText:(NSString *)text{ _text=text; if (!self.textLabel) { CGFloat realH=self.height*2/3-self.lineSpacing; CGFloat latoA=realH/3; // self.textLabel=[[UILabel alloc] initWithFrame:CGRectMake(10,latoA/2, self.width-20, realH)]; self.textLabel.layer.anchorPoint=CGPointMake(.5, .5); self.textLabel.font=[UIFont fontWithName:@"HelveticaNeue-ultralight" size:38]; self.textLabel.numberOfLines=3; self.textLabel.textColor=[UIColor whiteColor]; self.textLabel.shadowColor=[UIColor blackColor]; self.textLabel.shadowOffset=CGSizeMake(1, 1); self.textLabel.transform=CGAffineTransformMakeRotation(-(asin(latoA/(sqrt(self.width*self.width+latoA*latoA))))); [self addSubview:self.textLabel]; } self.textLabel.text=text; } @end MJViewController.h // // MJViewController.h // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import <UIKit/UIKit.h> @interface MJRootViewController : UIViewController{ NSInteger choosed; } @end MJViewController.m // // MJViewController.m // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import "MJRootViewController.h" #import "MJCollectionViewCell.h" @interface MJRootViewController () <UICollectionViewDataSource, UICollectionViewDelegate, UIScrollViewDelegate> @property (weak, nonatomic) IBOutlet UICollectionView *parallaxCollectionView; @property (nonatomic, strong) NSMutableArray* images; @end @implementation MJRootViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //self.navigationController.navigationBarHidden=YES; // Fill image array with images NSUInteger index; for (index = 0; index < 14; ++index) { // Setup image name NSString *name = [NSString stringWithFormat:@"image%03ld.jpg", (unsigned long)index]; if(!self.images) self.images = [NSMutableArray arrayWithCapacity:0]; [self.images addObject:name]; } [self.parallaxCollectionView reloadData]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } #pragma mark - UICollectionViewDatasource Methods - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return self.images.count; } - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MJCollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"MJCell" forIndexPath:indexPath]; //get image name and assign NSString* imageName = [self.images objectAtIndex:indexPath.item]; cell.image = [UIImage imageNamed:imageName]; //set offset accordingly CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - cell.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; cell.imageOffset = CGPointMake(0.0f, yOffset); NSString *text; NSInteger index=choosed>=0 ? choosed : indexPath.row%5; switch (index) { case 0: text=@"I am the home cell..."; break; case 1: text=@"I am next..."; break; case 2: text=@"Cell 3..."; break; case 3: text=@"Cell 4..."; break; case 4: text=@"The last cell"; break; default: break; } cell.text=text; cell.overlayView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.4f]; //cell.textLabel.text = @"Label showing"; cell.textLabel.font = [UIFont boldSystemFontOfSize:22.0f]; cell.textLabel.textColor = [UIColor whiteColor]; //This is another attempt to display the label by using tags. //UILabel* label = (UILabel*)[cell viewWithTag:1]; //label.text = @"Label works"; return cell; } #pragma mark - UIScrollViewdelegate methods - (void)scrollViewDidScroll:(UIScrollView *)scrollView { for(MJCollectionViewCell *view in self.parallaxCollectionView.visibleCells) { CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - view.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; view.imageOffset = CGPointMake(0.0f, yOffset); } } @end

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  • How to change an UILabel/UIFont's letter spacing?

    - by Andre
    Hi, I've searched loads already and couldn't find an answer. I have a normal UILabel, defined this way: UILabel *totalColors = [[[UILabel alloc] initWithFrame:CGRectMake(5, 7, 120, 69)] autorelease]; totalColors.text = [NSString stringWithFormat:@"%d", total]; totalColors.font = [UIFont fontWithName:@"Arial-BoldMT" size:60]; totalColors.textColor = [UIColor colorWithRed:221/255.0 green:221/255.0 blue:221/255.0 alpha:1.0]; totalColors.backgroundColor = [UIColor clearColor]; [self addSubview:totalColors]; And I wanted the horizontal spacing between letters, to be tighter, whilst mantaining the font size. Is there a way to do this? It should be a pretty basic thing to do. Cheers guys, Andre

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  • Passing arguments by value or by reference in objective C

    - by Rafael
    Hello, I'm kind of new with objective c and I'm trying to pass an argument by reference but is behaving like it were a value. Do you know why this doesn't work? This is the function: - (void) checkRedColorText:(UILabel *)labelToChange { NSComparisonResult startLaterThanEnd = [startDate compare:endDate]; if (startLaterThanEnd == NSOrderedDescending){ labelToChange.textColor = [UIColor redColor]; } else{ labelToChange.textColor = [UIColor blackColor]; } } And this the call: UILabel *startHourLabel; (this is properly initialized in other part of the code) [self checkRedColorText:startHourLabel]; Thanks for your help

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  • Forward event from custom UIControl subclass

    - by ggould75
    My custom subclass extend UIControl (MyCustomUIControl) Basically it contains 3 subviews: UIButton (UIButtonTypeCustom) UIImageView UILabel All the class works great but now I want to connect some events generated from this class to another. In particular when the button is pressed I want to forward the event to the owner viewcontroller so that I can handle the event. The problem is that I can't figure out how to implement this behaviour. Within EditableImageView I can catch the touch event using [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside] but I don't know how to forward it inside of the buttonPressed selector. I also tried to implement touchesBegan but it seems never called... I'd like to capture the button press event from the viewcontroller in this way: - (void)viewDidLoad { [super viewDidLoad]; self.imageButton = [[EditableImageView alloc] initWithFrame:CGRectMake(50.0f, 50.0f, 80.0f, 80.0f)]; [imageButton addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:imageButton]; [imageButton setEditing:NO]; } This is my UIControl subclass initialization method: - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { [self setBackgroundColor:[UIColor clearColor]]; button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0f, 0.0f, frame.size.width, frame.size.height); [button setImage:[UIImage imageNamed:@"nene_70x70.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; transparentLabelBackground = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"editLabelBackground.png"]]; transparentLabelBackground.hidden = YES; [self addSubview:transparentLabelBackground]; // create edit status label editLabel = [[UILabel alloc] initWithFrame:CGRectZero]; editLabel.hidden = YES; editLabel.userInteractionEnabled = NO; // without this assignment the button will not be clickable editLabel.textColor = [UIColor whiteColor]; editLabel.backgroundColor = [UIColor clearColor]; editLabel.textAlignment = UITextAlignmentLeft; UIFont *labelFont = [UIFont systemFontOfSize:16.0]; editLabel.font = labelFont; editLabel.text = @"edit"; labelSize = [@"edit" sizeWithFont:labelFont]; [self addSubview:editLabel]; } return self; } Thanks.

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  • How to set the title as left alignment in the UIButton.

    - by Madan Mohan
    Hi Guys, I need to dispaly the email address from left side of a UIButton, But it is getting in the center. Is there any way to set the alignment to the left side of a UIButton. UIButton* emailBtn = [[UIButton alloc] initWithFrame:CGRectMake(5,30,250,height+15)]; emailBtn.backgroundColor=[UIColor clearColor]; [emailBtn setTitle:obj2.customerEmail forState:UIControlStateNormal]; emailBtn.titleLabel.font = [UIFont systemFontOfSize:12.5]; [emailBtn setTitleColor:[[[UIColor alloc]initWithRed:0.121 green:0.472 blue:0.823 alpha:1]autorelease] forState:UIControlStateNormal]; [emailBtn addTarget:self action:@selector(emailAction:) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:emailBtn]; [emailBtn release]; Please help me. Thank You, Madan Mohan.

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  • UIPickerView Custom Font

    - by Lee Armstrong
    I have the following code that I have found and tried to implement. I want to set the UIPickerView to have labels that I can customize the text in... When loading this it is just blank at the moment! - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { UILabel *pickerLabel = (UILabel *)view; NSString *text = @"TTT"; // Reuse the label if possible, otherwise create and configure a new one if ((pickerLabel == nil) || ([pickerLabel class] != [UILabel class])) { //newlabel CGRect frame = CGRectMake(0.0, 0.0, 270, 32.0); pickerLabel = [[[UILabel alloc] initWithFrame:frame] autorelease]; pickerLabel.textAlignment = UITextAlignmentLeft; pickerLabel.backgroundColor = [UIColor clearColor]; pickerLabel.font = [UIFont fontWithName:@"AmericanTypewriter" size:28]; } pickerLabel.textColor = [UIColor brownColor]; return pickerLabel; }

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