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  • Sandboxie or VHD for virtual environment?

    - by lucian.jp
    I am looking for advices about creating virtual development environment. Is it better to have a base VHD file with differential VHD for stable development environment and another differential VHD file for beta development environment or should I install Sandboxie 64-bit and install both environment in different sandbox? I am concern about windows services and shortcuts with the sandbox. Current OS : Windows 7 64-bit

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • Detecting if an object is following a path

    - by justin.m.chase
    I am attempting to take GPS data and track it on a map and see if it follows a given path. I have the path as a set of points and the GPS data streams in as a similar set of points. I am attempting to track the progression of the current position across the path and I am wondering if there are any well known algorithms for this. I have come up with my own that works ok but it is a complex enough problem that I would like to minimize the amount of re-inventing of the wheel that I do. What approach or algorithm would you recommend taking for this problem?

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Two virtual computers using one laptop?

    - by JP19
    Hi, I have a laptop and an external display. I am able to use the external display either as extended desktop OR duplicate desktop. I also use a separate keyboard and mouse. So effectively, the laptop acts just as a box without display. I want to know is it possible to use the laptop as 2 virtual PCs. (with separate control). I.E., one person uses the laptop as a laptop, and other person can simultaneously connect a keyboard and mouse and the external display and effectively get a second PC. OS I am using - windows (thought solution for other OSes are welcome). Laptop is a Dell Precision M6300. thanks JP

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  • To Virtual or Not to Virtual

    - by Kevin Shyr
    I recently made a comment "I hate everything virtual" while responding to a SQL server performance question.  I then promptly fired up my Hyper-V development environment to do my proof of concept stuff, and realized that I made the cardinal sin of making a generalized comment about something, instead of saying "It depends". The bottom line is if the virtual environment gives the throughput that the server needs, then it is not that big of a deal.  I just have seen so many environment set up with SQL server sitting in virtual environment sitting in a SAN, so on top of having to plan for loss data, I now have to plan for my virtual environment failing for so many different reasons, thought SQL 2012 High Availability Group should make that easier.  To me, a virtual environment makes sense for a stateless application with big scalibility requirement, but doesn't give much benefit to an application where performance and data integrity are both important.  If security is not a concern, I would just build servers with multiple instances on them to balance the workload. Maybe this is also too generalized a comment, and I'll confess that I'm not a DBA by trade.  I'd love to hear the pros and cons of virtualizing a SQL server, or other examples where virtualization makes total sense (not just money, but recovery, rollback, etc.)

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  • virtual memory commited

    - by vinu
    After a server bounce happens, and after around 40-45 days time period, we receive continuous “Committed Virtual Memory” alerts which indicates the usage of swap space in the magnitude of 4GB This also causes the application to perform very slowly and experience a number of stalled transactions. Server Setup: 4 Tomcat Servers (version 7.0.22) that are load balanced (not clustered) by 2 Apache Servers. And the Apache servers themselves supply static content and routing to these 4 tomcat servers. Java Runtime Version: java version "1.6.0_30" Java(TM) SE Runtime Environment (build 1.6.0_30-b12) Java HotSpot(TM) 64-Bit Server VM (build 20.5-b03, mixed mode Memory Startup Parameters: MEMORY_OPTIONS="-Xms1024m -Xmx1024m -Xss192k -XX:MaxGCPauseMillis=500 -XX:+HeapDumpOnOutOfMemoryError -XX:MaxPermSize=256m -XX:+CMSClassUnloadingEnabled" Monitoring – Wily monitoring is available in all the production servers that monitors key server parameters and sends out configurable alert emails based on pre defined settings. Note: Each of the servers also has two other separate tomcat domains that run different applications Investigated area: There is no Heap Memory Leak and the GC is running fine without any issues over any period of time The current busy thread count corresponds directly to the application usage – weekends and nights have lesser no. of threads compared to business hours ThreadLocal uses a WeakReference internally. If the ThreadLocal is not strongly referenced, it will be garbage-collected, even though various threads have values stored via that ThreadLocal. Additionally, ThreadLocal values are actually stored in the Thread; if a thread dies, all of the values associated with that thread through a ThreadLocal are collected. If you have a ThreadLocal as a final class member, that's a strong reference, and it cannot be collected until the class is unloaded. But this is how any class member works, and isn't considered a memory leak. The cited problem only comes into play when the value stored in a ThreadLocal strongly references that ThreadLocal—sort of a circular reference. In this case, the value (a SimpleDateFormat), has no backwards reference to the ThreadLocal. There's no memory leak in this code. Can anyone please let me know what could be the cause of this and what to be monitored?

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  • PHP: Extract direct sub directory from path string

    - by Nebs
    I need to extract the name of the direct sub directory from a full path string. For example, say we have: $str = "dir1/dir2/dir3/dir4/filename.ext"; $dir = "dir1/dir2"; Then the name of the sub-directory in the $str path relative to $dir would be "dir3". Note that $dir never has '/' at the ends. So the function should be: $subdir = getsubdir($str,$dir); echo $subdir; // Outputs "dir3" If $dir="dir1" then the output would be "dir2". If $dir="dir1/dir2/dir3/dir4" then the output would be "" (empty). If $dir="" then the output would be "dir1". Etc.. Currently this is what I have, and it works (as far as I've tested it). I'm just wondering if there's a simpler way since I find I'm using a lot of string functions. Maybe there's some magic regexp to do this in one line? (I'm not too good with regexp unfortunately). function getsubdir($str,$dir) { // Remove the filename $str = dirname($str); // Remove the $dir if(!empty($dir)){ $str = str_replace($dir,"",$str); } // Remove the leading '/' if there is one $si = stripos($str,"/"); if($si == 0){ $str = substr($str,1); } // Remove everything after the subdir (if there is anything) $lastpart = strchr($str,"/"); $str = str_replace($lastpart,"",$str); return $str; } As you can see, it's a little hacky in order to handle some odd cases (no '/' in input, empty input, etc). I hope all that made sense. Any help/suggestions are welcome.

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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • Getting relative path from absolute path in PHP

    - by SpawnCxy
    I noticed that there're some similar questions about this problem when I typed the title,but they seem not be in PHP.So what's the solution to it with a PHP function? To be specified. $a="/home/apache/a/a.php"; $b="/home/root/b/b.php"; $relpath = getRelativePath($a,$b);//needed function,should return '../../root/b/b.php' Any good ideas?Thanks.

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  • CMD: Append to path without duplicating it?

    - by Horst Walter
    For one CMD session I can easily set a new path: SET PATH=%PATH%;"insert custom path here" Doing so in a batch file does not consider whether the custom path is already included. How do I avoid duplicating it (i.e. check whether it is already contained in the PATH "string"). Remarks: Related: How do I append user-defined environment variables to the system variable PATH in Windows 7? Related: How can I permanently append an entry into the system's PATH variable, via command line? Same question for UNIX: Add directory to $PATH if it's not already there

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  • Can FileOutputStream() take a relative path as an argument

    - by Ankur
    I am creating a FileOutputStream object. It takes a file or String as an argument in its constructor. My question is, can I give it a relative URL as an argument for the location of a file, it doesn't seem to work, but I am trying to work out if this is possible at all (if not I will stop trying). If it is not possible, how can I (from a servlet) get the absolute path (on the filesystem, not the logical URL) to the current location in such a way that I can pass that to the constructor. Part of my problem is that my dev box is Windows but I will publish this to a Unix box, so the paths cannot be the same i.e. on Windows C:/.... and on unix /usr/...

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  • Do I need path finding to make AI avoid obstacles?

    - by yannicuLar
    How do you know when a path-finding algorithm is really needed? There are contexts, where you just want to improve AI navigation to avoid an object, like a space -ship that won't crash on a planet or a car that already knows where to steer, but needs small corrections to avoid a road bump. As I've seen on similar posts, the obvious solution is to implement some path-finding algorithm, most likely like A*, and let your AI-controlled object to navigate through the path. Now, I have the necessary skills to implement a path-finding algorithm, and I'm not being lazy here, but I'm still a bit skeptical on if this is really needed. I have the impression that path-finding is appropriate to navigate through a maze, or picking a path when there are many alternatives. But in obstacle avoidance, when you do know the path, but need to make slight corrections, is path finding really necessary? Even when the obstacles are too sparse or small ? I mean, in real life, when you're driving and notice a bump on the road, you will just have to pick between steering a bit on the left (and have the bump on your right side) or the other way around. You will not consider stopping, or going backwards. A path finding would be appropriate when you need to pick a route through the city, right ? So, are there any other methods to help AI navigation, except path-finding? And if there are, how do you know when path-fining is the appropriate algorithm ? Thanks for any thoughts

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  • Relative path from an ASP.NET user control NavigateUrl

    - by Daniel Ballinger
    I have a user control that contains a GridView. The GridView has both a HyperLinkField column and a template column that contains a HyperLink control. The ASP.NET project is structured as follows, with the Default.aspx page in each case using the user control. Application Root Controls UserControl with GridView SystemAdminFolder Default.aspx Edit.aspx OrganisationAdminFolder Default.aspx Edit.aspx StandardUserFolder Default.aspx Edit.aspx Note: The folders are being used to ensure the user has the correct role. I need to be able to set the DataNavigateUrlFormatString for the HyperLinkField and the NavigateUrl for the HyperLink to resolve to the Edit.aspx page in the corresponding folder. If I set the navigate URL to "Edit.aspx" the URL in the browser appears as 'http://Application Root/Controls/Edit.aspx' regardless of the originating directory. I can't use the Web application root operator (~/) as the path needs to be relative to the current page, not the application root. How can I use the same user control in multiple folders and resolve the URL to another page in the same folder? Note: The question is strongly based off a similar question by azhar2000s on the asp.net forums that matches my problem.

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  • Cloudstack virtual machines can't communicate with virtual routers when they are on different hosts

    - by Jorge Suárez de Lis
    I'm using Cloudstack 2.2.14 on a Ubuntu 10.04 set of hosts, and I have a problem on my setup. I have two hosts running. When a virtual router is created on host 1 and a virtual machine using that virtual router is created on host 2, or vice versa, I have no connectivity at all on the virtual machine. First of all, I have to setup the network manually on that virtual machine -usually DHCP is working, but not here-. Then, I can't ping to the virtual router from the virtual machine or vice versa. When both virtual router and virtual machine are created on the same host, everything works! Maybe those packages are being filtered somehow? I have no clue on how to proceed. Both hosts can communicate directly outside the virtualization.

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  • C++ vtable resolving with virtual inheritance

    - by Tomas Cokis
    I was curious about C++ and virtual inheritance - in particular, the way that vtable conflicts are resolved between bass and child classes. I won't pretend to understand the specifics on how they work, but what I've gleamed so far is that their is a small delay caused by using virtual functions due to that resolution. My question then is if the base class is blank - ie, its virtual functions are defined as: virtual void doStuff() = 0; Does this mean that the resolution is not necessary, because there's only one set of functions to pick from? Forgive me if this is an stupid question - as I said, I don't understand how vtables work so I don't really know any better.

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  • Smoothing found path on grid

    - by Denis Ermolin
    I implemented several approaches such as A* and Potential fields for my tower defense game. But I want smooth paths, first I tried to find path on very small grid ( 5x5 pixels per tile) but it is extremly slow. I found nice video showing an RTS demo where paths are found on big grid but units dont move from each cell's center to center. How do I implement such behavior? Some examples would be great.

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  • Correct way to handle path-finding collision matrix

    - by Xander Lamkins
    Here is an example of me utilizing path finding. The red grid represents the grid utilized by my A* library to locate a distance. This picture is only an example, currently it is all calculated on the 1x1 pixel level (pretty darn laggy). I want to make it so that the farther I click, the less accurate it will be (split the map into larger grid pieces). Edit: as mentioned by Eric, this is not a required game mechanic. I am perfectly fine with any method that allows me to make this accurate while still fast. This isn't the really the topic of this question though. The problem I have is, my current library uses a two dimensional grid of integers. The higher the number in a cell, the more resistance for that grid tile. Currently I'm setting all unwalkable spots to Integer Max. Here is an example of what I want: I'm just not sure how I should set up the arrays of integers of the grid. Every time an element is added/removed to/from the game, it's collision details are updated in the table. Here is a picture of what the map looks like on my collision layer: I probably shouldn't be creating new arrays every time I have to do a path find because my game needs to support tons of PF at the same time. Should I have multiple arrays that are all updated when the dynamic elements are updated (a building is built/a building is destroyed). The problem I see with this is that it will probably make the creation and destruction of buildings a little more laggy than I would want because it would be setting the collision grid for each built in accuracy level. I would also have to add more/remove some arrays if I ever in the future changed the map size. Should I generate the new array based on an accuracy value every time I need to PF? The problem I see with this is that it will probably make any form of PF just as laggy because it will have to search through a MapWidth x MapHeight number of cells to shrink it all down. Or is there a better way? I'm certainly not the best at optimizing really anything. I've just started dealing with XNA so I'm not used to having optimization code really doing much of an affect until now... :( If you need code examples, please ask. I'll add it as an edit. EDIT: While this doesn't directly relate to the question, I figure the more information I provide, the better. To keep your units from moving as accurately to the players desired position, I've decided that once the unit PFs over to the less accurate grid piece, it will then PF on a more accurate level to the exact position requested.

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  • getting base url of web site's root (absolute/relative url)

    - by uzay95
    I want to completely understand how to use relative and absolute url address in static and dynamic files. ~ : / : .. : in a relative URL indicates the parent directory . : refers to the current directory / : always replaces the entire pathname of the base URL // : always replaces everything from the hostname onwards This example is easy when you are working without virtual directory. But i am working on virtual directory. Relative URI Absolute URI about.html http://WebReference.com/html/about.html tutorial1/ http://WebReference.com/html/tutorial1/ tutorial1/2.html http://WebReference.com/html/tutorial1/2.html / http://WebReference.com/ //www.internet.com/ http://www.internet.com/ /experts/ http://WebReference.com/experts/ ../ http://WebReference.com/ ../experts/ http://WebReference.com/experts/ ../../../ http://WebReference.com/ ./ http://WebReference.com/html/ ./about.html http://WebReference.com/html/about.html I want to simulate a site below, like my project which is working on virtual directory. These are my aspx and ascx folder http://hostAddress:port/virtualDirectory/MainSite/ASPX/default.aspx http://hostAddress:port/virtualDirectory/MainSite/ASCX/UserCtrl/login.ascx http://hostAddress:port/virtualDirectory/AdminSite/ASPX/ASCX/default.aspx These are my JS Files(which will be use both with the aspx and ascx files): http://hostAddress:port/virtualDirectory/MainSite/JavascriptFolder/jsFile.js http://hostAddress:port/virtualDirectory/AdminSite/JavascriptFolder/jsFile.js this is my static web page address(I want to show some pictures and run inside some js functions): http://hostAddress:port/virtualDirectory/HTMLFiles/page.html this is my image folder http://hostAddress:port/virtualDirectory/Images/PNG/arrow.png http://hostAddress:port/virtualDirectory/Images/GIF/arrow.png if i want to write and image file's link in my ASPX file i should write aspxImgCtrl.ImageUrl = Server.MapPath("~")+"/Images/GIF/arrow.png"; But if i want to write the path hard coded or from javascript file, what kind of url address it should be?

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  • Use a Free Utility to Create Multiple Virtual Desktops in Windows

    - by Lori Kaufman
    If you’ve used Linux, you’re probably familiar with the virtual desktop feature. It provides a convenient way to organize programs and folders open on your desktop. You can switch among multiple desktops and have different programs and folders open on each one. However, virtual desktops is a feature missing in Windows. There are many third-party options for adding virtual desktops to Windows, including one called Dexpot, which we have covered previously. Dexpot is free, but only for private use. Companies, public institutions, non-profit organizations, and even freelancers and self-employed people must buy the program. We found another virtual desktop tool that is completely free for everyone to use, called mDesktop. It’s a lightweight, open source program that allows you to switch among multiple desktops using hot keys and specify open programs or folders to be active on all desktops. You can use mDesktop to group related programs or to work on different projects on separate desktops. mDesktop is portable and does not need to be installed. Simply extract the .zip file you downloaded (see the link at the end of this article) and double-click the mDesktop.exe file. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Finding shortest path on a hexagonal grid

    - by Timothy Mayes
    I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y. In trying to figure this out myself I can determine 4 directions no problem by using dx = currentX - targetY dy = currentY - targetY but I'm not sure how to determine which of the 6 directions is actually the "best" or "shortest" route. For example the way its setup currently I use East, West, NE, NW, SE, SW but to get to the NE tile i move East then NW instead of just moving NW. I hope this wasn't all rambling. Even just a link or two to get me started would be nice. Most of the info i've found is on drawing the grids and groking the wierd coordinate system needed. Thanks in advance Tim

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  • How to change the $PATH in Mac OSX

    - by Samuel Elgozi
    I've installed git via the instaler and not with terminal with commands, and my $PATH changed, the path to the 'local' git was added the the end of the variable, and my $PATH changed to this: /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin However, that doesnt help me, because i the path to Xcode's git comes first. so what I've done is the next, I added this lines to my '.bash_profile': export PATH="/usr/local/git/bin:$PATH" and now my path is the next: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin And I wanted to know how to remove the duplication from the end of the Path so I end up with: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin Thanks Ahead! And sorry if my english is too bad..

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