Search Results

Search found 250 results on 10 pages for 'zombie colonel'.

Page 3/10 | < Previous Page | 1 2 3 4 5 6 7 8 9 10  | Next Page >

  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

    Read the article

  • XNA: Load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML.

    Read the article

  • Platformer Enemy AI

    - by hayer
    I'm currently developing a platformer shooter. The game is multiplayer and while my net code could use some real work I have put that off for the time, so currently I'm trying to implement the AI. The game is pretty simple; Players run around on a map filled with a X amount of zombies that try to eat their brains, classic and overused I know. Weapons spawn at random intervals around the map. The problem is that the zombies, when they find their pray the have to follow it for some while.. And here is the problem, running the AI navcode seems to take for ever. So here is the ideas I have come up with so far Have the AI update at different intervals with a maximum of Y ms with no updates. Have the zombies assigned to groups of zombies. One is appointed the leader of the group who finds the way to the player - the rest just follows the leader. If the leader dies another one of the zombies in the group is appointed president of the zombie swarm. If there is less than five zombies in a group they try to meet up with other zombies.(Aka they are assigned to a different group and therefor a new leader) Multi-threading option one or two? For navigation I have some kinda navmesh(since the game is not tile-based) that tells the zombies where they can walk etc. If anyone else got some ideas on how to do navigation I would love some input. For LoS(zombie - player) I have split the map into grids. If the players grid is connected to the zombies grid(if I go with option two I would only need to check if leader zombies grid is connected to player, aka less checks) - if they are connected and there is more than 250ms since last check do a raytrace.. This is my first time programming AI so input on any field is appreciated.

    Read the article

  • XNA: Best way to load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; Texture2d background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML. I can't imagine that this is the optimal implementation.

    Read the article

  • Top ten things that don't make sense in The Walking Dead

    - by iamjames
    For those of you that don't know, The Walking Dead is a popular American TV show on AMC about a group of people trying to survive in a zombie-filled world.Here's the top ten eleven things that don't make sense on the show (and have never been explained) 1)  They never visit stores.  No Walmarts, Kmarts, Targets, shopping malls, pawn shops, gas stations, etc.  You'd think that would be the first place you'd visit for supplies, but they never have.  Not once.  There was a tiny corner store they visited in a small town, and while many products were already gone they did find several useful items.  2)  They never raid houses.  Why not?  One would imagine that they would want to search houses for useful items, but they don't.3)  They don't use 2 way radios.  Modern 2-way radios have a 36-mile range.  That's probably best possible range, but even if the range is only 10% of that, 3.6 miles, that's still more than enough for most situations, for the occasional "hey zombies attacking can you give me a hand?" or "there's zombies walking by stay inside until they leave" or "remember to pick up milk at the store love mom".  And yes they would need batteries or recharging, but they have been using gas-powered generators on the show and I'm sure a car charger would work.4)  They use gas-guzzling vehicles.  Every vehicle they have is from the 80s or 90s except for the new Kia SUV there for product placement.  Why?  They should all be driving new small SUVs or hybrids.  Visit a dealership and steal more fuel-efficient vehicles, because while the Walmart's might be empty from people raiding them for supplies, I'm sure most people weren't thinking "Gee, I should go car shopping" when the infection hit5)  They drive a motorcycle.  Seriously?  Let's find the least protective vehicle and drive that.  And while motorcycles get reasonable gas mileage, 5 people in a SUV gets better gas mileage per person than 5 people all driving motorcycles so it doesn't make economical sense either.6)  They drive loud vehicles.  The motorcycle used is commonly referred to as a chopper and is about as loud as a motorcycle can get.  The zombies are attracted to loud noise, so wouldn't it make more sense to drive vehicles that makes less sound?  Because as soon as you stop the bike and get off you're surrounded by zombies that heard you coming.  And it's not just the bike, the ~1980s Chevy SUV in the show is also very loud.7)  They never run out of food.  Seems like that would be a almost daily struggle, keeping enough food available for about a dozen people, yet I've never seen them visit a grocery store or local convenience store to stock up.8)  They don't carry swords, machetes, clubs, etc.  Let's face it, biting is not a very effective means of attack.  It's good for animals because they have fangs and little else, but humans have been finding better ways of killing each other since forever.  So why doesn't everyone on the show carry a sword or machete or at least a baseball bat?  Anything is better than wasting valuable bullets all the time.  Sure, dozen zombies approaching?  Shoot them.  One zombie approaching?  Save the bullet, cut off it's head.  9)  They do not wear protective clothing.  Human teeth are not exactly the sharpest teeth in the animal kingdom.  The leather shoes your dog ripped to shreds within minutes would probably take you days to bite through.  So why do they walk around half-naked?  Yes I know it's hot in Atlanta, but you'd think they'd at least have some tough leather coats or something for protection.  Maybe put a few small vent holes in the fabric if it's really hot.  Or better:  make your own chainmail.  Chainmail was used for thousands of years for protection from swords and is still used by scuba divers for protection from sharks.  If swords and sharks can't puncture it, human teeth don't stand a chance.  10)  They don't build barricades or dig trenches around properties.  In Season 2 they stayed at a farm in the middle of no where.  While being far away from people is a great way to stay far away from zombies, it would still make sense to build some sort of defenses.  Hordes of zombies would knock down almost any fence, but what about a trench or moat?  Maybe something not too wide so it can be jumped over easily but a zombie would fall into because I haven't seen too many jumping zombies on the show.  11)  They don't live in a mall or tall office building.  A mall would be perfect.  They have large security gates designed to keep even hundreds of people from breaking in and offer lots of supplies and food.  They're usually hundreds of thousands of square feet and fully enclosed, one could probably live their entire life happily in a mall.  Tall office building with on-site cafeteria would be another good choice.  They also usually offer good security and office furniture could be pushed out of the windows to crush approaching zombies, and the cafeteria is usually stocked to provide food for hundreds or thousands of office workers so food wouldn't be a problem for a long time. So there you have it, eleven things that don't make sense in The Walking Dead.  Have any of your own you'd like to add or were one of these things covered in the show?  Let me know in the comments.

    Read the article

  • How to debug solve 500 Internal error aws micro ec2 with suexec, Apache and php CGi

    - by Oudin
    I'm running WordPress multi-site on an amazon micro ec2 with suexec, Apache and php CGi On Ubuntu 12.04 However I've been experiencing a lot of Internal server 500 errors and I'm in the process of debugging it to find a solution. I've posted my error logs below example.com error.log: [Fri Oct 26 10:10:08 2012] [warn] [client 23.23.xxx.xx] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server [Fri Oct 26 10:10:08 2012] [error] [client 23.23.xxx.xx] Premature end of script headers: wp-cron.php [Fri Oct 26 10:50:04 2012] [warn] [client 190.213.xxx.xxx] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server, referer: https://www.example.com/wp-admin/ [Fri Oct 26 10:50:04 2012] [error] [client 190.213.xxx.xxx] Premature end of script headers: admin.php, referer: https://www.example.com/wp-admin/ [Fri Oct 26 10:58:14 2012] [warn] [client 190.213.xxx.xxx] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server, referer: https://www.example.com/wp-admin/network/index.php [Fri Oct 26 10:58:15 2012] [error] [client 190.213.xxx.xxx] Premature end of script headers: admin-ajax.php, referer: https://www.example.com/wp-admin/network/index.php [Fri Oct 26 10:58:56 2012] [warn] [client 190.213.xxx.xxx] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server, referer: https://www.example.com/wp-admin/network/index.php [Fri Oct 26 10:58:57 2012] [error] [client 190.213.xxx.xxx] Premature end of script headers: plugins.php, referer: https://www.example.com/wp-admin/network/index.php [Fri Oct 26 10:59:18 2012] [warn] [client 190.213.xxx.xxx] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server, referer: https://www.example.com/wp-admin/network/index.php [Fri Oct 26 10:59:18 2012] [error] [client 190.213.xxx.xxx] Premature end of script headers: admin-ajax.php, referer: https://www.example.com/wp-admin/network/index.php [Fri Oct 26 11:01:49 2012] [warn] [client 190.213.xxx.xxx] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server, referer: https://www.example.com/wp-admin/ [Fri Oct 26 11:01:49 2012] [warn] [client 190.213.xxx.xxx] (104)Connection reset by peer: mod_fcgid: ap_pass_brigade failed in handle_request_ipc function, referer: https://www.example.com/wp-admin/ Apache Log: php (pre-forking): Cannot allocate memory php (pre-forking): Cannot allocate memory Recipient names must be specified Recipient names must be specified php (pre-forking): Cannot allocate memory php (pre-forking): Cannot allocate memory php (pre-forking): Cannot allocate memory [Fri Oct 26 10:49:33 2012] [warn] mod_fcgid: cleanup zombie process 2852 [Fri Oct 26 10:49:33 2012] [warn] mod_fcgid: cleanup zombie process 2851 [Fri Oct 26 10:49:33 2012] [warn] mod_fcgid: cleanup zombie process 2853 [Fri Oct 26 10:58:22 2012] [warn] mod_fcgid: process 2892 graceful kill fail, sending SIGKILL php (pre-forking): Cannot allocate memory [Fri Oct 26 10:59:21 2012] [warn] mod_fcgid: process 2894 graceful kill fail, sending SIGKILL [Fri Oct 26 10:59:25 2012] [warn] mod_fcgid: process 2866 graceful kill fail, sending SIGKILL suexec.log: [2012-10-25 16:05:36]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 18:09:38]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 18:09:51]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 18:14:03]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 18:14:06]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 18:14:35]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 20:20:27]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 20:20:29]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 20:20:31]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 21:42:12]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-25 22:56:50]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 02:34:43]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 04:25:07]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 06:35:19]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 06:40:05]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 07:22:45]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 10:10:05]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 10:49:24]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi [2012-10-26 10:49:24]: uid: (1002/username) gid: (1002/username) cmd: php-fcgi based on the logs can any determine what might be the cause of this? Thinking that it might be the micro instance I'm thinking of upgrading to a small. Any help would be greatly appreciated.

    Read the article

  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

    Read the article

  • Friday Fun: Working Stiffs

    - by Asian Angel
    In this week’s game a zombie plague has infected your office building and you need to lead a band of survivors to safety while gathering important items along the way. Are you a survivor or will you be the next course on the zombies’ menu? How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

    Read the article

  • How to edit gnome/unity menus without using Alacarte?

    - by Vagrant232
    Alacarte crashes every time I attempt to edit a submenu or move an item from one submenu to another and then I'd have to wipe the application.menu files or my gnomeshell desktop would be useless. Is there a way to organize my main menu and unity dash applications subcategories without using Alacarte? I've got so many items installed in the wrong category and I'd also like to remove a ton of zombie icons.

    Read the article

  • Xorg eating up too much RAM on Ubuntu 9.10 box

    - by Yang
    Xorg is eating up 444MB of 2GB total RAM on my Ubuntu 9.10 x86_64 machine with nvidia drivers installed for the nvidia G86 (GeForce 8300 GS). top shows: top - 18:21:41 up 6 days, 2:40, 9 users, load average: 0.46, 1.12, 1.22 Tasks: 266 total, 3 running, 262 sleeping, 1 stopped, 0 zombie Cpu(s): 8.4%us, 2.0%sy, 0.0%ni, 89.1%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2055736k total, 1965136k used, 90600k free, 3952k buffers Swap: 979924k total, 979908k used, 16k free, 102636k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1432 root 20 0 1154m 442m 7492 S 8 22.0 32:56.97 Xorg 18462 yang 20 0 1001m 219m 8356 S 0 10.9 5:13.25 chrome 24099 yang 20 0 865m 83m 13m S 0 4.2 0:06.91 chrome xrestop shows: xrestop - Display: :0.0 Monitoring 47 clients. XErrors: 0 Pixmaps: 40430K total, Other: 142K total, All: 40573K total res-base Wins GCs Fnts Pxms Misc Pxm mem Other Total PID Identifier 1c00000 21 46 1 19 697 9128K 18K 9146K 3169 x-nautilus-desktop 1000000 4 3 0 17 194 9000K 4K 9004K 3134 gnome-settings-daemon 1600000 51 2 1 25 1100 7648K 28K 7676K ? compiz For comparison, here's my other Ubuntu box, which also has compiz etc. enabled but with ATI RV370 (Radeon X300SE): top - 18:18:18 up 58 days, 4:27, 9 users, load average: 0.00, 0.00, 0.00 Tasks: 224 total, 1 running, 223 sleeping, 0 stopped, 0 zombie Cpu(s): 0.3%us, 0.3%sy, 0.0%ni, 98.8%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1024964k total, 987124k used, 37840k free, 247012k buffers Swap: 2048276k total, 94296k used, 1953980k free, 264744k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 24324 yang 20 0 61936 35m 6364 S 0 3.5 4:35.84 nxagent 1768 ntop 20 0 190m 32m 5388 S 1 3.2 283:36.15 ntop 1178 root 20 0 60588 29m 1788 S 0 3.0 5:48.89 console-kit-dae ... 1315 root 20 0 343m 4956 4020 S 0 0.5 3:43.87 Xorg Any ideas on how to get to the bottom of this? (i.e. not "Log out"/"Reboot") Thanks in advance.

    Read the article

  • Nginx + uWSGI + Django performance stuck on 100rq/s

    - by dancio
    I have configured Nginx with uWSGI and Django on CentOS 6 x64 (3.06GHz i3 540, 4GB), which should easily handle 2500 rq/s but when I run ab test ( ab -n 1000 -c 100 ) performance stops at 92 - 100 rq/s. Nginx: user nginx; worker_processes 2; events { worker_connections 2048; use epoll; } uWSGI: Emperor /usr/sbin/uwsgi --master --no-orphans --pythonpath /var/python --emperor /var/python/*/uwsgi.ini [uwsgi] socket = 127.0.0.2:3031 master = true processes = 5 env = DJANGO_SETTINGS_MODULE=x.settings env = HTTPS=on module = django.core.handlers.wsgi:WSGIHandler() disable-logging = true catch-exceptions = false post-buffering = 8192 harakiri = 30 harakiri-verbose = true vacuum = true listen = 500 optimize = 2 sysclt changes: # Increase TCP max buffer size setable using setsockopt() net.ipv4.tcp_rmem = 4096 87380 8388608 net.ipv4.tcp_wmem = 4096 87380 8388608 net.core.rmem_max = 8388608 net.core.wmem_max = 8388608 net.core.netdev_max_backlog = 5000 net.ipv4.tcp_max_syn_backlog = 5000 net.ipv4.tcp_window_scaling = 1 net.core.somaxconn = 2048 # Avoid a smurf attack net.ipv4.icmp_echo_ignore_broadcasts = 1 # Optimization for port usefor LBs # Increase system file descriptor limit fs.file-max = 65535 I did sysctl -p to enable changes. Idle server info: top - 13:34:58 up 102 days, 18:35, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 118 total, 1 running, 117 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3983068k total, 2125088k used, 1857980k free, 262528k buffers Swap: 2104504k total, 0k used, 2104504k free, 606996k cached free -m total used free shared buffers cached Mem: 3889 2075 1814 0 256 592 -/+ buffers/cache: 1226 2663 Swap: 2055 0 2055 **During the test:** top - 13:45:21 up 102 days, 18:46, 1 user, load average: 3.73, 1.51, 0.58 Tasks: 122 total, 8 running, 114 sleeping, 0 stopped, 0 zombie Cpu(s): 93.5%us, 5.2%sy, 0.0%ni, 0.2%id, 0.0%wa, 0.1%hi, 1.1%si, 0.0%st Mem: 3983068k total, 2127564k used, 1855504k free, 262580k buffers Swap: 2104504k total, 0k used, 2104504k free, 608760k cached free -m total used free shared buffers cached Mem: 3889 2125 1763 0 256 595 -/+ buffers/cache: 1274 2615 Swap: 2055 0 2055 iotop 30141 be/4 nginx 0.00 B/s 7.78 K/s 0.00 % 0.00 % nginx: wo~er process Where is the bottleneck ? Or what am I doing wrong ?

    Read the article

  • Cannot Kill Process in Vista 64

    - by JanSolo
    Hi I have a weird situation where a Zombie process is causing my Vista64 Dev machine to become useless. I use Incredibuild 3.40 to distribute builds of a large software product that I work on. Occasionally, a build will fail and a Zombie process is left behind. The process holds a handle to a file that is needed by the build system to retry the build. Since I cannot kill the process, the handle remains open and I cannot build my code at all. I've tried TargetManager and ProcessExplorer, but neither can kill this process. It gets worse; since Vista cannot kill all its processes, my PC refuses to shut down correctly, requiring a hard reboot after each failed build. Is there a way to really-really-kill a process in Vista? Or maybe a way to force a file handle to close? Any help is appreciated. Cheers Jan. EDIT: This is still occurring. I've used Lockhunter (which appears to successfully unlock the file handle), but retrying the build still fails because the (now unlocked) file cannot be deleted. Explorer and Lockhunter both fail to delete the file. LockHunter also tells me that there are no processes that hold handles to it. Basically, nothing owns it, but you still cant delete it. This sucks.

    Read the article

  • MySQL query, 2 similar servers, 2 minute difference in execution times

    - by mr12086
    I had a similar question on stack overflow, but it seems to be more server/mysql setup related than coding. The queries below all execute instantly on our development server where as they can take upto 2 minutes 20 seconds. The query execution time seems to be affected by home ambiguous the LIKE string's are. If they closely match a country that has few matches it will take less time, and if you use something like 'ge' for germany - it will take longer to execute. But this doesn't always work out like that, at times its quite erratic. Sending data appears to be the culprit but why and what does that mean. Also memory on production looks to be quite low (free memory)? Production: Intel Quad Xeon E3-1220 3.1GHz 4GB DDR3 2x 1TB SATA in RAID1 Network speed 100Mb Ubuntu Development Intel Core i3-2100, 2C/4T, 3.10GHz 500 GB SATA - No RAID 4GB DDR3 UPDATE 2 : mysqltuner output: [prod] -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.1.61-0ubuntu0.10.04.1 [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in MyISAM tables: 103M (Tables: 180) [--] Data in InnoDB tables: 491M (Tables: 19) [!!] Total fragmented tables: 38 -------- Security Recommendations ------------------------------------------- [OK] All database users have passwords assigned -------- Performance Metrics ------------------------------------------------- [--] Up for: 77d 4h 6m 1s (53M q [7.968 qps], 14M conn, TX: 87B, RX: 12B) [--] Reads / Writes: 98% / 2% [--] Total buffers: 58.0M global + 2.7M per thread (151 max threads) [OK] Maximum possible memory usage: 463.8M (11% of installed RAM) [OK] Slow queries: 0% (12K/53M) [OK] Highest usage of available connections: 22% (34/151) [OK] Key buffer size / total MyISAM indexes: 16.0M/10.6M [OK] Key buffer hit rate: 98.7% (162M cached / 2M reads) [OK] Query cache efficiency: 20.7% (7M cached / 36M selects) [!!] Query cache prunes per day: 3934 [OK] Sorts requiring temporary tables: 1% (3K temp sorts / 230K sorts) [!!] Joins performed without indexes: 71068 [OK] Temporary tables created on disk: 24% (3M on disk / 13M total) [OK] Thread cache hit rate: 99% (690 created / 14M connections) [!!] Table cache hit rate: 0% (64 open / 85M opened) [OK] Open file limit used: 12% (128/1K) [OK] Table locks acquired immediately: 99% (16M immediate / 16M locks) [!!] InnoDB data size / buffer pool: 491.9M/8.0M -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance Enable the slow query log to troubleshoot bad queries Adjust your join queries to always utilize indexes Increase table_cache gradually to avoid file descriptor limits Variables to adjust: query_cache_size (> 16M) join_buffer_size (> 128.0K, or always use indexes with joins) table_cache (> 64) innodb_buffer_pool_size (>= 491M) [dev] -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.1.62-0ubuntu0.11.10.1 [!!] Switch to 64-bit OS - MySQL cannot currently use all of your RAM -------- Storage Engine Statistics ------------------------------------------- [--] Status: +Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in MyISAM tables: 185M (Tables: 632) [--] Data in InnoDB tables: 967M (Tables: 38) [!!] Total fragmented tables: 73 -------- Security Recommendations ------------------------------------------- [OK] All database users have passwords assigned -------- Performance Metrics ------------------------------------------------- [--] Up for: 1d 2h 26m 9s (5K q [0.058 qps], 1K conn, TX: 4M, RX: 1M) [--] Reads / Writes: 99% / 1% [--] Total buffers: 58.0M global + 2.7M per thread (151 max threads) [OK] Maximum possible memory usage: 463.8M (11% of installed RAM) [OK] Slow queries: 0% (0/5K) [OK] Highest usage of available connections: 1% (2/151) [OK] Key buffer size / total MyISAM indexes: 16.0M/18.6M [OK] Key buffer hit rate: 99.9% (60K cached / 36 reads) [OK] Query cache efficiency: 44.5% (1K cached / 2K selects) [OK] Query cache prunes per day: 0 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 44 sorts) [OK] Temporary tables created on disk: 24% (162 on disk / 666 total) [OK] Thread cache hit rate: 99% (2 created / 1K connections) [!!] Table cache hit rate: 1% (64 open / 4K opened) [OK] Open file limit used: 8% (88/1K) [OK] Table locks acquired immediately: 100% (1K immediate / 1K locks) [!!] InnoDB data size / buffer pool: 967.7M/8.0M -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance Enable the slow query log to troubleshoot bad queries Increase table_cache gradually to avoid file descriptor limits Variables to adjust: table_cache (> 64) innodb_buffer_pool_size (>= 967M) UPDATE 1: When testing the queries listed here there is usually no more than one other query taking place, and usually none. Because production is actually handling apache requests that development gets very few of as it's only myself and 1 other who accesses it - could the 4GB of RAM be getting exhausted by using the single machine for both apache and mysql server? Production: sudo hdparm -tT /dev/sda /dev/sda: Timing cached reads: 24872 MB in 2.00 seconds = 12450.72 MB/sec Timing buffered disk reads: 368 MB in 3.00 seconds = 122.49 MB/sec sudo hdparm -tT /dev/sdb /dev/sdb: Timing cached reads: 24786 MB in 2.00 seconds = 12407.22 MB/sec Timing buffered disk reads: 350 MB in 3.00 seconds = 116.53 MB/sec Server version(mysql + ubuntu versions): 5.1.61-0ubuntu0.10.04.1 Development: sudo hdparm -tT /dev/sda /dev/sda: Timing cached reads: 10632 MB in 2.00 seconds = 5319.40 MB/sec Timing buffered disk reads: 400 MB in 3.01 seconds = 132.85 MB/sec Server version(mysql + ubuntu versions): 5.1.62-0ubuntu0.11.10.1 ORIGINAL DATA : This query is NOT the query in question but is related so ill post it. SELECT f.form_question_has_answer_id FROM form_question_has_answer f INNER JOIN project_company_has_user p ON f.form_question_has_answer_user_id = p.project_company_has_user_user_id INNER JOIN company c ON p.project_company_has_user_company_id = c.company_id INNER JOIN project p2 ON p.project_company_has_user_project_id = p2.project_id INNER JOIN user u ON p.project_company_has_user_user_id = u.user_id INNER JOIN form f2 ON p.project_company_has_user_project_id = f2.form_project_id WHERE (f2.form_template_name = 'custom' AND p.project_company_has_user_garbage_collection = 0 AND p.project_company_has_user_project_id = '29') AND (LCASE(c.company_country) LIKE '%ge%' OR LCASE(c.company_country) LIKE '%abcde%') AND f.form_question_has_answer_form_id = '174' And the explain plan for the above query is, run on both dev and production produce the same plan. +----+-------------+-------+--------+----------------------------------------------------------------------------------------------------------------------------------------------+----------------------------------+---------+----------------------------------------------------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+--------+----------------------------------------------------------------------------------------------------------------------------------------------+----------------------------------+---------+----------------------------------------------------+------+-------------+ | 1 | SIMPLE | p2 | const | PRIMARY | PRIMARY | 4 | const | 1 | Using index | | 1 | SIMPLE | f | ref | form_question_has_answer_form_id,form_question_has_answer_user_id | form_question_has_answer_form_id | 4 | const | 796 | Using where | | 1 | SIMPLE | u | eq_ref | PRIMARY | PRIMARY | 4 | new_klarents.f.form_question_has_answer_user_id | 1 | Using index | | 1 | SIMPLE | p | ref | project_company_has_user_unique_key,project_company_has_user_user_id,project_company_has_user_company_id,project_company_has_user_project_id | project_company_has_user_user_id | 4 | new_klarents.f.form_question_has_answer_user_id | 1 | Using where | | 1 | SIMPLE | f2 | ref | form_project_id | form_project_id | 4 | const | 15 | Using where | | 1 | SIMPLE | c | eq_ref | PRIMARY | PRIMARY | 4 | new_klarents.p.project_company_has_user_company_id | 1 | Using where | +----+-------------+-------+--------+----------------------------------------------------------------------------------------------------------------------------------------------+----------------------------------+---------+----------------------------------------------------+------+-------------+ This query takes 2 minutes ~20 seconds to execute. The query that is ACTUALLY being run on the server is this one: SELECT COUNT(*) AS num_results FROM (SELECT f.form_question_has_answer_id FROM form_question_has_answer f INNER JOIN project_company_has_user p ON f.form_question_has_answer_user_id = p.project_company_has_user_user_id INNER JOIN company c ON p.project_company_has_user_company_id = c.company_id INNER JOIN project p2 ON p.project_company_has_user_project_id = p2.project_id INNER JOIN user u ON p.project_company_has_user_user_id = u.user_id INNER JOIN form f2 ON p.project_company_has_user_project_id = f2.form_project_id WHERE (f2.form_template_name = 'custom' AND p.project_company_has_user_garbage_collection = 0 AND p.project_company_has_user_project_id = '29') AND (LCASE(c.company_country) LIKE '%ge%' OR LCASE(c.company_country) LIKE '%abcde%') AND f.form_question_has_answer_form_id = '174' GROUP BY f.form_question_has_answer_id;) dctrn_count_query; With explain plans (again same on dev and production): +----+-------------+-------+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+----------------------------------+---------+----------------------------------------------------+------+------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+----------------------------------+---------+----------------------------------------------------+------+------------------------------+ | 1 | PRIMARY | NULL | NULL | NULL | NULL | NULL | NULL | NULL | Select tables optimized away | | 2 | DERIVED | p2 | const | PRIMARY | PRIMARY | 4 | | 1 | Using index | | 2 | DERIVED | f | ref | form_question_has_answer_form_id,form_question_has_answer_user_id | form_question_has_answer_form_id | 4 | | 797 | Using where | | 2 | DERIVED | p | ref | project_company_has_user_unique_key,project_company_has_user_user_id,project_company_has_user_company_id,project_company_has_user_project_id,project_company_has_user_garbage_collection | project_company_has_user_user_id | 4 | new_klarents.f.form_question_has_answer_user_id | 1 | Using where | | 2 | DERIVED | f2 | ref | form_project_id | form_project_id | 4 | | 15 | Using where | | 2 | DERIVED | c | eq_ref | PRIMARY | PRIMARY | 4 | new_klarents.p.project_company_has_user_company_id | 1 | Using where | | 2 | DERIVED | u | eq_ref | PRIMARY | PRIMARY | 4 | new_klarents.p.project_company_has_user_user_id | 1 | Using where; Using index | +----+-------------+-------+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+----------------------------------+---------+----------------------------------------------------+------+------------------------------+ On the production server the information I have is as follows. Upon execution: +-------------+ | num_results | +-------------+ | 3 | +-------------+ 1 row in set (2 min 14.28 sec) Show profile: +--------------------------------+------------+ | Status | Duration | +--------------------------------+------------+ | starting | 0.000016 | | checking query cache for query | 0.000057 | | Opening tables | 0.004388 | | System lock | 0.000003 | | Table lock | 0.000036 | | init | 0.000030 | | optimizing | 0.000016 | | statistics | 0.000111 | | preparing | 0.000022 | | executing | 0.000004 | | Sorting result | 0.000002 | | Sending data | 136.213836 | | end | 0.000007 | | query end | 0.000002 | | freeing items | 0.004273 | | storing result in query cache | 0.000010 | | logging slow query | 0.000001 | | logging slow query | 0.000002 | | cleaning up | 0.000002 | +--------------------------------+------------+ On development the results are as follows. +-------------+ | num_results | +-------------+ | 3 | +-------------+ 1 row in set (0.08 sec) Again the profile for this query: +--------------------------------+----------+ | Status | Duration | +--------------------------------+----------+ | starting | 0.000022 | | checking query cache for query | 0.000148 | | Opening tables | 0.000025 | | System lock | 0.000008 | | Table lock | 0.000101 | | optimizing | 0.000035 | | statistics | 0.001019 | | preparing | 0.000047 | | executing | 0.000008 | | Sorting result | 0.000005 | | Sending data | 0.086565 | | init | 0.000015 | | optimizing | 0.000006 | | executing | 0.000020 | | end | 0.000004 | | query end | 0.000004 | | freeing items | 0.000028 | | storing result in query cache | 0.000005 | | removing tmp table | 0.000008 | | closing tables | 0.000008 | | logging slow query | 0.000002 | | cleaning up | 0.000005 | +--------------------------------+----------+ If i remove user and/or project innerjoins the query is reduced to 30s. Last bit of information I have: Mysqlserver and Apache are on the same box, there is only one box for production. Production output from top: before & after. top - 15:43:25 up 78 days, 12:11, 4 users, load average: 1.42, 0.99, 0.78 Tasks: 162 total, 2 running, 160 sleeping, 0 stopped, 0 zombie Cpu(s): 0.1%us, 50.4%sy, 0.0%ni, 49.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 4037868k total, 3772580k used, 265288k free, 243704k buffers Swap: 3905528k total, 265384k used, 3640144k free, 1207944k cached top - 15:44:31 up 78 days, 12:13, 4 users, load average: 1.94, 1.23, 0.87 Tasks: 160 total, 2 running, 157 sleeping, 0 stopped, 1 zombie Cpu(s): 0.2%us, 50.6%sy, 0.0%ni, 49.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 4037868k total, 3834300k used, 203568k free, 243736k buffers Swap: 3905528k total, 265384k used, 3640144k free, 1207804k cached But this isn't a good representation of production's normal status so here is a grab of it from today outside of executing the queries. top - 11:04:58 up 79 days, 7:33, 4 users, load average: 0.39, 0.58, 0.76 Tasks: 156 total, 1 running, 155 sleeping, 0 stopped, 0 zombie Cpu(s): 3.3%us, 2.8%sy, 0.0%ni, 93.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 4037868k total, 3676136k used, 361732k free, 271480k buffers Swap: 3905528k total, 268736k used, 3636792k free, 1063432k cached Development: This one doesn't change during or after. top - 15:47:07 up 110 days, 22:11, 7 users, load average: 0.17, 0.07, 0.06 Tasks: 210 total, 2 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.1%us, 0.2%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 4111972k total, 1821100k used, 2290872k free, 238860k buffers Swap: 4183036k total, 66472k used, 4116564k free, 921072k cached

    Read the article

  • big cpu load on vmware server / linux

    - by dezfafara
    Hi, I currently using a server 2.x hosting 4 virtual machines on a linux system Today, on my physical server, I saw an enormous load average: this is the "top" of the server, illustrating my 4 virtual guests. top - 11:02:02 up 194 days, 23:09, 5 users, load average: 18.78, 12.05, 13.55 Tasks: 113 total, 4 running, 109 sleeping, 0 stopped, 0 zombie Cpu0 : 71.6%us, 19.0%sy, 0.0%ni, 8.8%id, 0.0%wa, 0.3%hi, 0.3%si, 0.0%st Cpu1 : 74.3%us, 10.4%sy, 0.0%ni, 15.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 72.5%us, 17.6%sy, 0.0%ni, 9.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 79.5%us, 4.6%sy, 0.0%ni, 16.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 8178884k total, 8129980k used, 48904k free, 134904k buffers Swap: 10490436k total, 148k used, 10490288k free, 6129728k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 7312 root 6 -10 1149m 921m 559m R 97 11.5 107947:09 vmware-vmx 6995 root 6 -10 779m 687m 317m R 92 8.6 107374:31 vmware-vmx 6693 root 6 -10 880m 659m 409m S 85 8.3 76947:33 vmware-vmx 12937 root 6 -10 960m 719m 523m S 75 9.0 67219:49 vmware-vmx In bold are the cpu usage for my 4 virtuals guests These guests are running on a linux system, and the appropriate process are usually 5% - 15% of cpu I don't understang why , since a few days I have this big problem. This is the "top" on a virtual guest which is at 95% of cpu load top - 11:23:15 up 194 days, 23:13, 4 users, load average: 0.25, 0.47, 0.59 Tasks: 92 total, 2 running, 90 sleeping, 0 stopped, 0 zombie Cpu(s): 1.4%us, 7.7%sy, 0.0%ni, 90.5%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 382296k total, 369732k used, 12564k free, 145156k buffers Swap: 979924k total, 13956k used, 965968k free, 86988k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 3691 root 20 0 23948 1148 960 S 13.0 0.3 15339:23 vmware-guestd 3840 root 20 0 19880 584 512 S 7.7 0.2 1729:17 hald-addon-stor This virtual guest state is ok ... If anyone has any ideas .. Thanks

    Read the article

  • processes slow after some time of actively running

    - by Yervand Aghababyan
    i have several cron jobs running on an ubuntu machine. each one does some pretty heavy load stuff. The cron jobs are parsing files and the bigger the file the longer it takes them to parse it. The strange thing is that if i make the files too big ( like 30mb) the script kind of hangs. It starts processing them really enthusiastically but after some time (something like 5-10 minutes) the cpu usage of the process drops a lot and it gets into some "zombie" state. If prior to this the process in htop was using 70-80% of the CPU then after this drop occurs it slows down to something like 5-10%. the load average drops down as well. The status of the processes sometimes changes to D in htop, which AFAIR stands for zombie. Today i noticed the same behavior of processes of mysql when executing heavy queries (a query took something like 4 hours to execute). the cron jobs are mostly php and during their processing most of the CPU eats the php process and not mysql. so i think the issue is not with a specific language/program but with the way the processes are "managed". The only other place i've seen similar behavior was on my Amazon EC2 micro instance when after some aggressive use of CPU the CPU quota was taking effect and everything was slowing down dramatically. This is a dedicated machine running ubuntu. what may be the cause?

    Read the article

  • CodePlex Daily Summary for Friday, September 14, 2012

    CodePlex Daily Summary for Friday, September 14, 2012Popular ReleasesSOAP Test Application (with EWS Tools): v0.60: Template modifications (to delete blank fields where they are not required). Bugfix for listener form where it wouldn't allow the program to be closed under certain conditions.BizTalk Zombie Management: BizTalkZombieManagement V0.1.0: First version Function supported : Listener on zombie event Dump the zombie message in folderTumblen3: tumblen3 Version14Sep2012: added 'proxy-getter' of tumblr's OAuth Access TokenIBR.StringResourceBuilder: V1.3 Release 2 Build 13: Fixed: "Making" a string resource left the table of string literals blank (due to "improvement" in Build 11). Improved: Sped up inserting resource call when "making" a string resource. from Build 12 New: Option to store all string resources in one resource file global to the project.Fruit Juice: Fruit Juice v1.0: First versionPDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...Active Forums for DotNetNuke CMS: Active Forums 05.00.00 RC3: Active Forums 05.00.00 RC3Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...New Projects$linq - A Javascript LINQ library: $linq is a Javascript version of .NET's Linq to Objects, with some query operations inspired by MoreLinq (an extension to Linq to Objects).AIlin: Some math operations with sparse and full matrices, elliptic curves and big numbersCapMvcHospital: Proyecto Hospital MVC para ABM de consultas clínicas y DoctoresChris on SharePoint Solutions: A collection of handy SharePoint solutions to make life easier for Site and Farm administrators.COTFACIL: O projeto visa estudar a integração web, mysql e visual studio 2010, para o estudo e conhecimento geral.Custom People Picker: The custom control which inherits the property of the "People Picker" control to display the items from the list.Data Sampler: The library allows the developer to quickly create dummy data or it can also be used to save a set of data that was originally retrieved from the database.DevelopEnvironment: ????????DotNetNuke Search Engine Sitemaps Provider: The iFinity DotNetNuke Search Engine Sitemaps Provider project generates Search Engine Sitemaps for DotNetNuke installs.Gapper Game: This is a recreation of the GAPPER DOS game that was released in 1986. The original has been abandon, so the Eastern Idaho .Net Users Group is remaking it.GestAdh45: Logiciel de gestion d'une association sportive : - gestion des adhérents/inscriptions - gestion des équipements (inventaire/vérifications)HP Printer Display Hack: A simple application that periodically checks the current price of a selected stock and sends it to the display of networked HP (and compatible) printers.INTELSI SAC: INICIOKnowledge Board Race: FATEC-SP - Engenharia de Software III KBR - Knowledge Board Race Desenvolvimento de um jogo educativo de tabuleiro on-line baseado em perguntas e respostas.MEDICALD PROJ: En este proyecto que lo haremos en equipo cada quien aportara su parte y luego la publicará aca.MVVM for Windows 8: Simple MVVM library for Windows 8.MyProjects: myprojectsNibbleOilWeb: Web Projectntcms: htcms system codingPowerConverter: PowerConverter allows you to change the old PE format to the new Power format for your PowerExtension programs.Primer Proyecto: dfrProject91404: pappapruebacodeplex: FooQuizz: D? án này là m?t ph?n c?a d? án t?t nghi?p. Vui lòng không s? d?ng vào m?c dích thuong m?i khi chua du?c s? d?ng ý c?a tác gi?.Runtime Dynamic Data Model Builder: Runtime Dynamic Data Model Builder lets you to have a Data Access Layer without writing code. It creates the database context and POCO based on Entity FrameworkSchoolProjectShitXD: Just a bunch of crap I am creating in my School,Scripture Reference Parser: Scripture Reference Parser is a library to parse data, including book, chapter, verse, and index, from references from various scriptures.Shadow: Shadow?????WCF??Remoting?ORM??,????????????????????。SharePoint Archive Tweets: Using REST, JSON and OAuth, SharePoint Archive Tweets (SPAT) was born. SPAT is a Microsoft SharePoint 2010 timer application that downloads Twitter timelines.Softech Portal - Vietnamese Portal: Gi?i pháp c?ng thông tin di?n t? thu?n Vi?t cho co quan hành chính Nhà Nu?c testdd09132012git01: sdtestdd09132012git02: ntestdd09132012hg01: dtestdd09132012tfs01: dteste tfs: testeTestRepository: Project Testing repository onlinetesttfs09132012tfs02: nThesis: This is my thesis project. It is about EDAs and Kernel classifiers. The source code is in Matlab.Tiny Contact Manager: Tiny Contact Manager manages collecting customer birthday and registration details and also sending out birthday vouchers.User Group Labs: My Groups: This is one of a series of social modules in the DotNetNuke User Group Labs project. This module allows you to easily lists the groups that a user is a part ofVatConnect: This is a Microsoft Flight Simulator add-on to connect it to the Vatsim network.Web Minesweeper with MVVM and Knockout: This is a common minesweeper game, that is implemented with mvvm in the web, only with html and javascipts libraries...Windows 8 - Using Roaming Storage in a Casual Game: This application demonstrates a simple game written for Windows 8 that illustrates how to utilize the Roaming Data Store for game data synchronization.xamlShow: This project is a demonstration of how to accomplish common tasks using WinRT XAML on Windows 8. This project is, basically, sample code used by Jerry Nixon.YTNet: YT Net is a small library which provides features for searching and downloading YouTube videos.

    Read the article

  • CodePlex Daily Summary for Saturday, September 15, 2012

    CodePlex Daily Summary for Saturday, September 15, 2012Popular ReleasesMCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.VCC: Latest build, v2.3.00914.0: Automatic drop of latest buildScarlet Road: Scarlet Road Test Build 007: Playable game. Includes source.DotNetNuke Search Engine Sitemaps Provider: Version 02.00.00: New release of the Search Engine Sitemap Providers New version - not backwards compatible with 1.x versions New sandboxing to prevent exceptions in module providers interfering with main provider Now installable using the Host->Extensions page New sitemaps available for Active Forums and Ventrian Property Agent Now derived from DotNetNuke Provider base for better framework integration DotNetNuke minimum compatibility raised to DNN 5.2, .NET to 3.5PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartChris on SharePoint Solutions: View Grid Banding - v1.0: Initial release of the View Creation and Management Page Column Selector Banding solution.$linq - A Javascript LINQ library: Version 1.0: Version 1.0 Initial releasePowerConverter: PowerConverter Beta: This is the first release of PowerConverter. Allows for converting PE code to Power code.NetView Control for Microsoft Access: DevVersion 19852 - More Databinding and Resizing: NetView Renamed event GotFocus to Clicked Added events Clicked/DoubleClicked Added event BackgroundDoubleClicked Changed nomenclature for world coordinates to (Position1, Position2)|Extent1xExtent2 Renamed Locked -> Readonly Added properties Minimum1/Maximum1 and Minimum2/Maximum2 Removed NetView.DeviceDefinitionArea, obsolete properties Support for resizing Added properties BackColor and BorderColor NetView Properties form added binding field for BusinessId propagate erro...Runtime Dynamic Data Model Builder: Main Library Version 1.0.0.0: Main Library Version 1.0.0.0Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...New ProjectsBizTalk Zombie Management: A powerful tool to handle zombie. As a service you can monitor all zombie instance and process them. For the moment only file is supporting.bxkw8: oooooooooooh long johnsonCellularSolver: The main idea of a this project - create cellular automation (CA) simulation system. We try to reduce ODE/PDE/Integral Equations models to CA-modelEAWebService: EAWebService is web service that executes parallel evolutionary algorithm. Finite Element Method Samples with C#: Finite Element Method Samples with C# Game Jolt C# Trophy API: The Game Jolt Trophy API provides dotNET developers with access to the Game Jolt services including Trophies, High Scores, Data Storage and many more.GNSystem: GNSystem is a simple (yet, no so elegant) Web-Application which contains a Forum system and a CMS\Blog system. GNSystem is written in ASP.Net MVC 4 using C#Hospital Management System (HMS): HMS is a software basically working to make the hospital management much easier and fasterInfinity - WPF.MVC: Framework for WPF/SL/WinFormsKindle: Kindle PublisherMetroCash: A personal finance management programmetroCIS: metroCIS - Eine open-source Anwendung für Windows8 Verwalte dein Studium an der FH Technikum Wien mit dieser App und erleichter dir damit dein Studentenleben.MTAC: MTAC, for My Tfs Administration Center, is a centralized administration tool for TFSMyStart: Create an Open Source implementation of the Windows Start Menu (based initially on Windows 7), to be used on Windows 8.NLite Data Framework: NLite Linq ORM frameworkPDF Viewer Web part: Here now presenting PDF Viewer web part solution with code. Project91405: dfgfdgfdrProject91407: awqwqProject91407M: 111Purchasesales(??????): a simple Sales Manage Project.QueryOver Specification: A simple implementation of the Specification Pattern using NHibernate QueryOver.Shopping Analytics: Esta aplicacion muestra como aprovechar diversas caracteristicas de la plataforma Windows Phone.simbo: Simbo is a simple, fun app for sharing small notes with friends where many of the concepts in your note can be represented by a symbols.SISLOG: El sistema de logística SISLOG es un software que cual será capaz de automatizar y optimizar los procesos que se llevan a cabo en el área de logística.SQL Server Scripts - A RSSUG CodePlex Project: The SQL Server Scripts project is dedicated to supplying high quality scripts to help with the maintenance and development of SQL Server in every environment.Talqum.League: Talqum.League is a League organisator and statistics app.The Pratoriate Foundation: used for all software dev projects for the non profit Pratoriate Foundation.

    Read the article

  • Destroy process-less console windows left by Visual Studio debug sessions

    - by jon hanson
    A known bug with security update KB978037 can occur with Visual Studio 2003 (and 2008) where sometimes if you restart a debugging session on a console app then the console window doesn't get closed even though the owner process no longer exists. The problem is discussed further here: http://stackoverflow.com/questions/2402875/visual-studio-debug-console-sometimes-stays-open-and-is-impossible-to-close These zombie windows then can not be closed via the Taskbar or via the TaskManager, and typically require a power off/on to get rid of them. Over the period of even a single day you can accumulate quite a few of them, which clog up your TaskBar and are generally annoying. I thought I would knock up a simple C++ Win32 utility to attempt to call DestroyWindow() on these windows by passing the windows handle as a cmd-line argument and converting it to a HWND. I'm converting the handle from a string by parsing it as a DWORD then casting the DWORD to a HWND. This appears to be working as if I call GetWindowInfo() on the handle it succeeds. However calling DestroyWindow() on the handle fails with error 5 (access denied), presumably because the caller process (i.e. my app) doesn't own the window in question. Any ideas as to how I might get rid of the zombie windows, either via the above approach or any other alternative short of rebooting? I'm in a corporate environment so installing/uninstalling updates/service-packs etc isn't an option.

    Read the article

  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

    Read the article

  • Dealloc'd Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

    Read the article

  • E 2.0 Value Metaphors

    - by Tom Tonkin
    I guess I have been doing this too long. I can easily see the value of Enterprise 2.0 technology for an organization, but find it a challenge at times to convey that same value to others. I also know that I'm not the only one that has that issue. Others, that have that same passion, also suffer from being, perhaps, too close to the market. I was having this same discussion with a few colleagues when one of them suggested that metaphors might be a good vehicle to communicate the value to those that are not as familiar.  One such metaphor was discussed.Apparently,back in the early 50's, there was a great Air Force aviator and military strategist by the name of John Boyd.  Without going into a ton of detail (you can search him on the internet), what made Colonel Boyd great was that he never lost a dog fight.  As a matter of fact, they called him 'Forty-Second Boyd' since he claimed to be able to beat anyone in any type of aircraft in less than forty seconds, even if his aircraft was inferior to his opponents.His approach as was unique.  He observed over time that there was a pattern on how aviators  engaged in a dogfight.  He called this method OODA.   It describes how a person or, in our case, an organization, would react to an event.  OODA is an acrostic for Observation, Orientation, Decision and Action.  Again, there is a lot more on the internet about this.A pilot would go through this loop several times during a dogfight and Boyd would try to predict this loop and interrupt it by changing the landscape of the actual dogfight.  This would give Boyd an advantage and be able to predict what his opponent would do and then counterattack.Boyd went on to say that many companies have a similar reaction loop and that by understanding that loop, organizations would be able to adjust better to market conditions, predict what the competition is doing and reposition themselves to gain competitive advantages. So, our metaphor would be that Enterprise 2.0 provides companies greater visibility of their business by connecting to employees, customers and partners in a collaborative fashion.  This, in turn, helps them navigate through the tough times and provide lines of sight to more innovative ideas.  Innovation is that last tool for companies to achieve competitive advantage (maybe a discusion for another post).Perhaps this is more wordy than some other metaphor, but it does allow for an interesting  dialogue to start and maybe even a framwork to fullfill the promise of E 2.0. So, I'm sure there are many more metaphors for the value that E 2.0 brings to organzaitons. Do you have one to share? Please comment below and thanks for stopping by.

    Read the article

  • 4.5 Load average on single CPU

    - by Webnet
    I'm currently looking at... top - 16:27:37 up 27 min, 1 user, load average: 4.96, 3.75, 2.87 Tasks: 141 total, 6 running, 135 sleeping, 0 stopped, 0 zombie Cpu(s): 91.4%us, 6.9%sy, 0.0%ni, 0.0%id, 0.0%wa, 0.3%hi, 1.3%si, 0.0%st Mem: 514952k total, 507500k used, 7452k free, 5652k buffers Swap: 1044184k total, 281400k used, 762784k free, 89164k cached This is a single 2.0 Ghz CPU with 2 GB RAM Is it time for an upgrade? I'm watching and it seems to stick around 50% CPU "us" which I assume means usage.

    Read the article

  • Swap implication in Linux and way to increase it

    - by vimalnath
    I used top command to print this on Linux box: [root@localhost ~]# top top - 23:38:38 up 361 days, 12:16, 2 users, load average: 0.09, 0.06, 0.01 Tasks: 129 total, 2 running, 126 sleeping, 1 stopped, 0 zombie Cpu(s): 0.0% us, 0.2% sy, 0.0% ni, 96.5% id, 3.4% wa, 0.0% hi, 0.0% si Mem: 2074712k total, 1996948k used, 77764k free, 16632k buffers Swap: 1052248k total, 1052248k used, 0k free, 331540k cached I am not sure what Swap:0k free means in the last line. Is this normal behavior for a linux box to have value of 0 Thanks

    Read the article

  • Sharing the effect

    - by Mohammad Ahmed
    my problem is : If I load 2 models ( the same model zombie ) and give them the same effect I got the following error : for(int i =0 ; i<2 ; i++) { dwarfModel[i].model = Content.Load<Model>("Models//dwarf//dwarfmodel"); dwarfModel[i].effect = Content.Load<Effect>("Models//dwarf//skinFX"); dwarfModel[i].setEffect(camera , game); dwarfModel[i].setModelAnimationStatus(game); dwarfModel[i].intializeChrachterController(new Vector3(0, 0, 0), 20, 10, 2000, 2000, 80, 40); space.Add(dwarfModel[i].chrachterController); dwarfModels.Add(dwarfModel); } enter code here

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10  | Next Page >