Game-a-Week One Completed
- by Matt Christian
Last night I finished my Game-a-Week One and felt and extreme sense of accomplishment with what I finished in a single week.
I removed all traces of the JigLibX code since it wasn't working properly due to my implementation and got my collision working thanks to some BoundingSpheres and Riemer's tutorials. However, since the characters are Corndogs a rectangle bounding box would have made more sense although the bullets are only able to move forward currently.
While developing it in a week was a challenge, developing it in a week while maintaining proper coding standards and clean, reusable code was damn near impossible. It's possible my next step will be to either refactor it or move onto Game-a-Week Two.
I will post a link to the game ZIP in the future.