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  • MVC best practice when adding functions to controller?

    - by Patrick
    Hi I'm writing a function in my controller; this is supposed to take in a form, process it, register the user in DB, send a confirmation email etc etc. to avoid this function to be too cluttered, I was thinking of calling some sub-functions (eg: function registration() { //process form.. _insertInDb($formdata) _send_mail($address); //load confirmation view.. } function _send_mail($to) { //code here } function _insertInDb($formdata) { //other code here... } I'm not sure whether writing all the functions in the controller would be best practice -maybe I should insert all 'supporting' function (eg send_mail and insertInDb in this example) in another file and then import them? This would probably make the controller much more readable.. what's your view?

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  • $.get sends prototype functions in request URL?

    - by pimvdb
    I have some prototype functions added to Object which in my opinion were practical in certain scenarios. However, I noticed that when I executed a $.get, the prototype functions are handled as data members and are sent like http://...?prototypefunc=false. This is rather useless as I don't supply these as data members, but they are added to the query string. To be exact, I have this code: Object.prototype.in = function() { for(var i=0; i<arguments.length; i++) if(arguments[i] == this) return true; return false; } $.get('http://localhost/test.php', {'test': 'foo'}, function(text) { }); The corresponding URL constructed is: http://localhost/test.php?test=foo&in=false How can I avoid this?

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  • Accessing global variables within functions in PHP

    - by st3
    There are multiple times in one page where I need to connect and subsequently query a MySQL database, yet my code won't let me. I think it might be something to do with how my files are nested but it makes no sense. I am opening the SQL connection in the header file. The top of the offending page looks like the following: <?php $page_title = 'Dashboard'; include('templates/header.inc'); // includes a 'require_once('mysqli_connect.php') and a small query to the database; require_once('includes/functions.php'); require_once('includes/dashboard_sql.php'); // Contains functions which connect to database (which are failing.) ?> I get the PHP error Notice: Undefined variable: dbc in /Library/WebServer/Documents/pediatory_site/includes/dashboard_sql.php Where $dbc is the database connection defined in mysqli_connect.php. If anyone could help me out that would be great.

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  • Strange pattern matching with functions instancing Show

    - by Sean D
    So I'm writing a program which returns a procedure for some given arithmetic problem, so I wanted to instance a couple of functions to Show so that I can print the same expression I evaluate when I test. The trouble is that the given code matches (-) to the first line when it should fall to the second. {-# OPTIONS_GHC -XFlexibleInstances #-} instance Show (t -> t-> t) where show (+) = "plus" show (-) = "minus" main = print [(+),(-)] returns [plus,plus] Am I just committing a motal sin printing functions in the first place or is there some way I can get it to match properly? edit:I realise I am getting the following warning: Warning: Pattern match(es) are overlapped In the definition of `show': show - = ... I still don't know why it overlaps, or how to stop it.

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  • Problem with incomplete type while trying to detect existence of a member function

    - by abir
    I was trying to detect existence of a member function for a class where the function tries to use an incomplete type. The typedef is struct foo; typedef std::allocator<foo> foo_alloc; The detection code is struct has_alloc { template<typename U,U x> struct dummy; template<typename U> static char check(dummy<void* (U::*)(std::size_t),&U::allocate>*); template<typename U> static char (&check(...))[2]; const static bool value = (sizeof(check<foo_alloc>(0)) == 1); }; So far I was using incomplete type foo with std::allocator without any error on VS2008. However when I replaced it with nearly an identical implementation as template<typename T> struct allocator { T* allocate(std::size_t n) { return (T*)operator new (sizeof(T)*n); } }; it gives an error saying that as T is incomplete type it has problem instantiating allocator<foo> because allocate uses sizeof. GCC 4.5 with std::allocator also gives the error, so it seems during detection process the class need to be completely instantiated, even when I am not using that function at all. What I was looking for is void* allocate(std::size_t) which is different from T* allocate(std::size_t). My questions are (I have three questions, but as they are correlated , so I thought it is better not to create three separate questions). Why MS std::allocator doesn't check for incomplete type foo while instantiating? Are they following any trick which can be implemented ? Why the compiler need to instantiate allocator<T> to check the existence of the function when sizeof is not used as sfinae mechanism to remove/add allocate in the overload resolutions set? It should be noted that, if I remove the generic implementation of allocate leaving the declaration only, and specialized it for foo afterwards such as struct foo{}; template< struct allocator { foo* allocate(std::size_t n) { return (foo*)operator new (sizeof(foo)*n); } }; after struct has_alloc it compiles in GCC 4.5 while gives error in VS2008 as allocator<T> is already instantiated and explicit specialization for allocator<foo> already defined. Is it legal to use nested types for an std::allocator of incomplete type such as typedef foo_alloc::pointer foo_pointer; ? Though it is practically working for me, I suspect the nested types such as pointer may depend on completeness of type it takes. It will be good to know if there is any possible way to typedef such types as foo_pointer where the type pointer depends on completeness of foo. NOTE : As the code is not copy paste from editor, it may have some syntax error. Will correct it if I find any. Also the codes (such as allocator) are not complete implementation, I simplified and typed only the portion which I think useful for this particular problem.

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  • calling two functions sequentially in vbscript with single click event

    - by sushant
    i need to call two function on a single click event. and also the functions shud get executed sequentially. i tried click me . but its not working.its not calling any of the functions. here is the complete code. sorry for formatting. function copy() Dim WshShell, oExec,g,h h="D:\d" g="xcopy " & h & " " & "D:\y\ /E" Set WshShell = CreateObject("WScript.Shell") Set oExec = WshShell.Exec(g) Do While oExec.Status = 0 WScript.Sleep 100 Loop WScript.Echo oExec.Status end function function zip() Dim WshShel, oExe Set WshShel = CreateObject("WScript.Shell") Set oExe = WshShel.Exec("cmd /c cd D:\d & D: & winzip32.exe -min -a D:\a") Do While oExe.Status = 0 WScript.Sleep 100 Loop WScript.Echo oExe.Status end function click me any help is appreciated.

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  • Do mini-filter functions need APCs enabled?

    - by botismarius
    Hello, Many Zw* functions that work with files (such as ZwCreateFile) need to be called at PASSIVE_LEVEL with APCs enabled: http://msdn.microsoft.com/en-us/library/ff566424%28VS.85%29.aspx. This is because, internally, I/O operations are asynchronously and the completion of an operation is delivered through an APC (correct me if I'm wrong). However, the documentation for similar functions from a mini-filter (such as FltCreateFile, FltReadFile, etc) does not specify that APCs should be enabled. Is it safe to call FltCreateFile/FltReadFile with APCs disabled? Thanks!

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  • Best practice for error handling in codeigniter / php apps

    - by Industrial
    Hi everyone, We're working with a new codeigniter based application that are cross referencing different PHP functions forwards and backwards from various libraries, models and such. We're running PHP5 on the server and we try to find a good way for managing errors and status reports that arises from the usage of our functions. While using return in functions, the execution is ended, so nothing more can be sent back. Right? What's the best practice to send a status information or error code upon ending execution of actual function? Should we look into using exceptions or any other approach? http://us.php.net/manual/en/language.exceptions.php

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  • boost.asio's socket's recieve/send functions are bad?

    - by the_drow
    Data may be read from or written to a connected TCP socket using the receive(), async_receive(), send() or async_send() member functions. However, as these could result in short writes or reads, an application will typically use the following operations instead: read(), async_read(), write() and async_write(). I don't really understand that remark as read(), async_read(), write() and async_write() can also end up in short writes or reads, right? Why are those functions not the same? Should I use them at all? Can someone clarify that remark for me?

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  • OBject access from different functions in VC++

    - by sijith
    Hi, I have 3 function in my class B. These three function have to access member function of other class A. I did this by creating object of class A in class B constructor and tried to access that object in functions of class B. But its showing error. How can i assess the same object in these three functions. Where i have to create object of class A B::B() { A a; } B:: function() { a.fun(); //fun belongs to class A } B:: function1() { a.fun1(); //fun1 belongs to class A } I am getting error, How can i implement the same where i can access object a in both function.

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  • Linkage of namespace functions

    - by user144182
    I have a couple of methods declared at the namespace level within a header for a class: // MyClass.h namespace network { int Method1(double d); int Method2(double d); class MyClass { //... } } then defined in //MyClass.cpp int Method1(double d) { ... } int Method2(double d) { ... } This project compiles cleanly and is a dependency for a ui project which uses MyClass. The functions were previously member functions of MyClass, but were moved to namespace since it was more appropriate. My problem is the ui project complains when it gets to the linker: 1network.lib(MyClass.obj) : error LNK2001: unresolved external symbol "int __cdecl network::Method1(double)" (?INT@ds@sim@@YAHN@Z) 1network.lib(MyClass.obj) : error LNK2001: unresolved external symbol "int __cdecl network::Method2(double)" (?CINT@ds@sim@@YAHN@Z) What am I doing wrong?

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  • javascript: what are immediate functions used for [duplicate]

    - by tkoomzaaskz
    This question already has an answer here: Why using self executing function in JavaScript? [duplicate] 4 answers I've been programming in JS since some time, but I have never came upon a need of using immediate functions, for example: (function(){ console.log('hello, I am an immediate function'); }()) What would be the difference if I just wrote: console.log('hello, I am an immediate function'); ? I don't have any access to this function anyway (it is not assigned anywhere). I think (but I'm not sure) that I can implement everything without immediate functions - so why do people use it?

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  • PHP: Classes to use functions from each other?

    - by Martti Laine
    Hello I've been into this problem for a while already, and have asked some questions about it here Stackoverflow. I've got some advice, but I just can't understand it. Could someone provide me an example of classes working smoothly together. I have 3 (maybe more) classes: mysql user alerts As I said, could someone provide an example, so these classes could use functions from each other class, e.g. user could use mysql's functions. I'm asking for an simple example, for learning-purposes. And please, no google-suggestions or links to other questions. I've tried to search this for a while already. No success, though. Martti Laine

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  • list all functions on CRAN

    - by baptiste
    Suppose I'm trying to run a script of unknown origin, and one of the functions is from a package that is not loaded by the script (an oversight, maybe it was loaded in the .Rprofile of the person who wrote it). How can I find in which package this function resides? There's some information compiled on CRAN, that doesn't require the user to download/install all R packages locally; however as far as I could tell it only gives access to the DESCRIPTION files. RSiteSearch, and its web equivalent, seem to access an online database of all CRAN packages, where presumably a list of all functions would be available. Is there some way of accessing this information? Thanks. Edit: I know sos::findFn, utils::RSiteSearch and search.r-project; what I would like is to get the raw data that these tools use.

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  • Single C++/CLI method to wrap many type specific C functions

    - by T33C
    I am wrapping a C library using C++/CLI so that the C library can be used easily from C# in a C#'ish way. Some of the functions in this library are for putting a value into a container. There are no generics in C so there exists a function per type CLIB_SetBool(BOOL value), CLIB_SetInt(int value), CLIB_SetString(char* string) and so on. To make it easier to use from C#, I have created a single Set function which takes a System::Object. I have two related questions: With my method how would you use a switch statement on the type of System::Object to call the correct CLIB_Setxxxx function. [typeid is only for unmanaged code and I can't seem to use GetType.] Is there a better way to wrap these functions like using a Generic? [I started using template specialisation but then realised that C# doesn't see templates.] Thanks.

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  • C++ circular dependency - namespace vs struct

    - by Dead or Alive
    Please educate me. Why does this compile: struct compiles { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; }; while this does not: namespace doesnt { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; } (in MSVC 9.0)

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  • "Inlining" (kind of) functions at runtime in C

    - by fortran
    Hi, I was thinking about a typical problem that is very JIT-able, but hard to approach with raw C. The scenario is setting up a series of function pointers that are going to be "composed" (as in maths function composition) once at runtime and then called lots and lots of times. Doing it the obvious way involves many virtual calls, that are expensive, and if there are enough nested functions to fill the CPU branch prediction table completely, then the performance with drop considerably. In a language like Lisp, I could probably process the code and substitute the "virtual" call by the actual contents of the functions and then call compile to have an optimized version, but that seems very hacky and error prone to do in C, and using C is a requirement for this problem ;-) So, do you know if there's a standard, portable and safe way to achieve this in C? Cheers

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  • Unrecognized libraries and functions

    - by John Smith
    I am working in Eclipse 3.7.2 on Ubuntu 12.04 with C++. I have read about a few instances where libraries were not being recognized and the majority said to update the Paths and Symbols but that hasn't fixed my issue. I have 2 projects open in my workspace, one of which is already a completed project that has implemented functions and libraries with no errors from Eclipse. However, when I try to implement some of the same functions or include the same libraries in the 2nd project Eclipse can't resolve them. For example, #include <string> #include <stdio.h> strstr(p, "<Project>"); The include statement will be accepted and stdio.h will be found but the strstr function is not resolved even though it works fine in the other project. Any ideas as to why this might be happening? Thanks.

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  • Difference between jQuery click, bind, live, delegate & trigger functions( with example)

    - by I Like PHP
    Hello All, I know there are a lot of questions similar to this, but I want to know clear difference between all of these jQuery functions together on this page with an example, so that it will be very helpful for me to understand the mechanism of all of these functions. I have also read the reference on jQuery main site, but there is no comparison between these: $().click(fn) $().bind('click',fn) $().live('click',fn) $().delegate('td','click',fn) $().trigger('click') // UPDATED Please do not refer any link if there is a part of question belong to that. Please describe how all four function exactly works in different manner, and which should be preferred in which situation. Note: If there are any other function with same functionality/mechanism , then please share. Thanks a lot. Update i have also seen $(trigger) function? is this works similar to above four function ?

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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