Search Results

Search found 1146 results on 46 pages for 'photoshop cs5'.

Page 30/46 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Good tutorial resources for creating 2D character sprite?

    - by Rexroth
    I am planning on learning how to create 2D character sprite by myself and making a game using RPG Maker VX Ace. I've been searching for the tutorial of making approx. 32x64 size human character sprite but haven't been able to find one close enough. Most tutorials I've found are either really general or creating sprites that are way too complicated. FYI I wish to learn how to make this type of characters by myself: not too complicated, fit for a small fan-made game made by RPG Maker. Ideally, I wish to learn from the stage of character sketch until realizing the character using photoshop or other kinds of tools (I have some foundations of visual art, it's just that I am not sure how to sketch a character this small). If you know of such tutorial resource please let me know -- thank you very much!

    Read the article

  • Change the scale-policy of OpenGL ES in Android?

    - by wanting252
    I currently develop a game for Android in OpenGL ES 1.0, use libgdx library. I target the 720x480 screen size. For example, I design only one arts pack for 720x480. And what will happen in Android phones with screen-size smaller or bigger than it, 480x320 for instance? Could you please tell me how to change the scale-policy of OpenGL ES in Android? Or in libgdx specially? Is there anything like "Resample Image" like photoshop?(Nearest Neighbor, Bilinear, Bicubic etc..) for libgdx? Edit: I found some tutorials about texture filter in OpenGL, test it with Linear and Nearest. Linear is good for scaling but slow down the game, and Nearest is on the contrary. What should I do to get a balance between those?

    Read the article

  • Which game library/engine to choose?

    - by AllTheThingsSheSaid
    I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful enough. I don't feel comfortable with unity. Its more like a software like photoshop or flash. You can do almost everything with pre-defined functions, tools and with less coding. I need something which offers less tools and pre defined functions and more coding work. It would be awesome if its free and c/c++ based. I need both 2D/3D. and please, don't tell me to make my own library, i am not "that" advance. Any other information about gaming industry would be greatly appreciated.

    Read the article

  • What’s the Difference Between Sleep and Hibernate in Windows?

    - by Lori Kaufman
    Windows 7 provides several options for conserving power when you are not using your PC. These options include Sleep, Hibernate, and Hybrid Sleep and are very useful if you are using a laptop. Here’s the difference between them. Note: this article is meant primarily for beginners. Obviously ubergeeky readers will already know the difference between power modes. Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image)

    Read the article

  • Framework to implement an in game gui editor

    - by momboco
    I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality that makes usable to artists and designers. Positioning Resize Alignment between some elements Multiselection Relationship between children and parents Add guides Magnet to place elements quickly Use of layers Undo / Redo ... I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it. It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

    Read the article

  • Architects into videogames

    - by Ángel
    I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, starting as a level/environment designer. How should approach it? Is it worthy to spend some time learning UDK or CryEngine? Should I try a smaller but more general software? I know some programming already. Finally, will my skills as an architect be something valuable in the indusrty? Thanks in advance.

    Read the article

  • Simply apply engaging, modern web 2.0 UI to VWG apps

    - by Webgui
    Gizmox is conducting an interesting webcast this Wenesday (May 12 10am PST). The upcoming webcast, titled Applying engaging, modern web 2.0 look & feel to your VWG application with version 6.4 will show how the new developer-designer interface allowed by the VWG framework simplifies the process of creating new Web application themes in VWG and define each one's responsibilities (making usage of Adobe Photoshop) in the process. The presenters will walk you through the process, starting from a default theme, understanding the needs and implementing those design needs accordingly. The webcast which is taking place on May 12 is open to everyone for free. https://www1.gotomeeting.com/register/601138081

    Read the article

  • Sondage associatif (compatibilit?) - Qui va bien avec qui ?

    Cette fois, c'est un petit sondage que je vous propose. Il pourra bien s?r ?tre adapt?e ? vos propres besoins et chacun pourra le cuisiner ? sa sauce et surtout le rendre plus joli (Tout le monde sait que je ne suis pas un sp?cialiste de Photoshop ou ?quivalent :( ...). Le but de ce petit tuto est de proposer un sondage de compatibilit? entre un pr?nom et un autre, et bien ?videmment de restituer les r?sultats. Merci ? "perdue" d'avoir post? ce probl?me.

    Read the article

  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

    Read the article

  • Read/Modify PDF Metadata using iTextSharp

    - by muruge
    Hello, I am trying to use iTextSharp to read/modify PDF metadata. I figured out how to do it using pdfreader and pdfstamper. I was wondering if I could also read/modify additional metadata information like copyright information and few others within the XMP photoshop namespace. I would greatly appreciate any pointers to the solution. Thank you, Murugesh.

    Read the article

  • UISegmentedControl with custom prev/next buttons

    - by chacha
    Hey, I am trying to reach the following result here I know how to configure the segmented control but I was wondering how to get the same icons ... I tried to do it with photoshop but I just can't manage to achieve the same quality ! I heard there is a possibility to use the "Apple symbols font" available on Mac (which contains these icons), could you show me how to get these symbols ? Or if you have a link to these precise icons (for free) It would be nice too. Thank you, ChaCha

    Read the article

  • very large image manipulation and tiling

    - by Mohammad
    I need to a software , Program(Java),or a method for tiling very larg images (more than 140MB). I have used imagemagic and convert tools photoshop and corel draw and matlab (in win os) but I have problem with memory amount.and memory is not enough.imagemagic is very slow and result is not desirable. I dont know how can i only load a small part of image on hard disk to RAM .(with out load whole image from hard)

    Read the article

  • Tools to make CSS sprites?

    - by Simon_Weaver
    Are there any good tools to make css sprites? IDEALLY I'd want to give it a directory of images and an existing .css file that refers to those images and have it create a big image optimized with all the little images AND change my .css file to refer to those images. At the least I'd want it to take a directory of images and generate a big sprite and the .css necessary to use each as a background. Are there any good photoshop plugins or fully blown apps to do this?

    Read the article

  • Font Anti-Aliasing on iPad SDK

    - by Felix Khazin
    I'm using a custom pixel font on the iPad SDK, and I'm trying to find a way to disable font anti-aliasing for UIFont. Pixel fonts usually work best when they don't have Anti-aliasing. I disable it easily in Photoshop when I create static resources, but this time I need a dynamic output with the custom font. Any ideas? Thanks.

    Read the article

  • CMYK 2 RGB Problem

    - by Ilian
    I have a problem with converting a CMYK Color to RGB. In the internet there is many formulas to convert it but for example when I convert CMYK (0,100,100,0) to RGB, it get value (255 0 0) but in Adobe Photoshop RGB value is (237,28,36) and I want this one. Is anybody know how to convert it with java or .NET?

    Read the article

  • Missing [mx.rpc]::IResponder

    - by Arms
    I'm trying to use the Flex 4 SDK's mx.rpc package in a Flash application. I imported Flex's rpc.swc (Adobe\Adobe Flash Builder 4\sdks\4.0.0\frameworks\libs\rpc.swc) into my project by adding it to the list in Flash's "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path". It seems like I have access to the classes, however when I compile I get this error: 1046: Type was not found or was not a compile-time constant: [mx.rpc]::IResponder. There's no location or line for the error either. Any idea how to get this to work? TIA! Notes: I'm using Flash Builder 4 and Flash CS5

    Read the article

  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

    Read the article

  • Gradient Mapping in .NET

    - by Otaku
    Is there a way in .NET to perform the same technique Photoshop uses for Gradient Mapping (Image - Adjustments - Gradient Map [Gradient Editor])? Any ideas, links, code, etc. would be welcome.

    Read the article

  • creating a disc image on mac [closed]

    - by jonathan
    Hi. my macbook pro is on the fritz! I bought a new imac because i couldn't afford the new laptop. Is it possible for me to take a disc image of a macbook pro and have it all work on a new imac with a newer OS. I really just want to keep Photoshop (yes, I did not buy it so do not have the insatllers...) Thanks for any info.

    Read the article

  • Will Apple's new "originally written in" clause affect your decision to target the iPhone?

    - by Michael Aaron Safyan
    So, you've probably heard about Apple's change to its agreement to prohibit source-to-source translation, thereby blocking translation from Flash (in CS5) and also from Android (via XMLVM). You may also have read about a response by a well-known Adobe developer, and calls to boycott development for the iPhone. Given that this audience is a better representative of the developer community than those who post comments on the NYT, Digg, and other news sites, I was wondering what your opinions were about this decision. Will any of you switch to Android from the iPhone or avoid development on the iPhone as a result of this? Since this is fairly subjective, I am making this a community wiki. Also, please, keep things civil.

    Read the article

  • How to get a group of toggle buttons to act like radio buttons in WPF?

    - by code-zoop
    I have a group of buttons that should act like toggle buttons, but also as radio buttons where only one button can be selected / pressed down at a current time. It also need to have a state where none of the buttons are selected / pressed down. The behavior will be kind of like Photoshop toolbar, where zero or one of the tools are selected at any time! Any idea how this can be implemented in WPF?

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >