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  • Cant free memory.

    - by atch
    In code: int a[3][4] = {1,2,3,4, 5,6,7,8, 9,10,11,12}; template<class T, int row, int col> void invert(T a[row][col]) { T* columns = new T[col]; T* const free_me = columns; for (int i = 0; i < col; ++i) { for (int j = 0; j < row; ++j) { *columns = a[j][i]; ++columns;//SOMETIMES VALUE IS 0 } } delete[] free_me;//I'M GETTING ERROR OF HEAP ABUSE IN THIS LINE } int main(int argc, char* argv[]) { invert<int,3,4>(a); } I've observed that while iterating, value of variable columns equals zero and I think thats the problem. Thanks for your help.

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  • How to check if the internal typedef struct of a typedef struct is NULL ?

    - by watchloop
    typedef struct { uint32 item1; uint32 item2; uint32 item3; uint32 item4; <some_other_typedef struct> *table; } Inner_t; typedef struct { Inner_t tableA; Inner_t tableB; } Outer_t; Outer_t outer_instance = { {NULL}, { 0, 1, 2, 3, table_defined_somewhere_else, } }; My question is how to check if tableA is NULL just like the case for outer_instance. It tried: if ( tmp->tableA == NULL ). I get "error: invalid operands to binary =="

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  • Basic help needed with pointers (double indirection)

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = "hello" (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how I do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as I need to do an assignment that has a **ptr to imitate a 2d array and without knowing how it does this first means I cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

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  • Using C++ is a Linked-List implementation without using pointers possible or not?

    - by sonicoder
    My question is very simply, can one using C++, implment a link-list data structure without using pointers (next nodes)? To further qualify my question, I'm mean can one create a Linked-List data structure using only class instantiations. A common node definition might be like so: template<typename T> struct node { T t; node<T>* next; node<T>* prev; }; I'm aware of std::list etc, I'm just curious to know if its possible or not - and if so how? code examples will be greatly appreciated.

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  • Vector of objects

    - by Paul
    I've got a abstract class class A { public: virtual void somefunction() = ; }; and some different classes that inherit this class: class Ab { public: void somefunction(); }; etc. I want to make a vector containing some objects of these classes (how many depends on input parameters) so I can access these easily later. However I'm a bit lost on how to do this. My best idea is vector<A> *objectsVector; Ab AbObject; objectsVector.push_back(AbObject); However this gives me a huge amout of errors from various .h files in /usr/include/c++ How should i solve this?

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  • Converting a const char* into a double

    - by Koning Baard
    I am trying to convert a const char* to a double precision floating point number: int main(const int argc, const char *argv[]) { int i; double numbers[argc - 1]; for(i = 1; i < argc, i += 1) { /* -- Convert each argv into a double and put it in `number` */ } /* ... */ return 0; } Can anyone help me? Thanks

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  • How do game trainers change a address in memory thats dynamic?

    - by GameTrainersWTF
    Lets assume i am a game and i have a global int* that contains my health. A game trainers job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But i made a simple program with a global int* and its address changes every time i run the app, so i don't get how game trainers can hard code these addresses? Or is my example wrong? What am i missing?

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  • How do game trainers change an address in memory that's dynamic?

    - by GameTrainersWTF
    Lets assume I am a game and I have a global int* that contains my health. A game trainer's job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But I made a simple program with a global int* and its address changes every time I run the app, so I don't get how game trainers can hard code these addresses? Or is my example wrong? What am I missing?

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  • C++ sort array of char pointes

    - by user69514
    Can you tell me what's wrong with my method? I ends up putting the same thing everywhre and it's actually not sorting. void sortArrays(){ int i, j; for(i=0; i<counter; i++){ for( j=0; j<i; j++){ if( strcmp(title_arr[i], title_arr[j]) < 0){ char* title_temp = title_arr[i]; title_arr[j] = title_temp; } } }

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  • Converting a string into a double

    - by Koning Baard
    I am trying to convert a string (const char* argv[]) to a double precision floating point number: int main(const int argc, const char *argv[]) { int i; double numbers[argc - 1]; for(i = 1; i < argc; i += 1) { /* -- Convert each argv into a double and put it in `number` */ } /* ... */ return 0; } Can anyone help me? Thanks

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  • Heap Error in C++

    - by BobAlmond
    Dear all, I'm a beginner programmer in C++. Recently, I'm working on image processing thing using C++. but I have some problem that I want to ask. Suppose I have some code as follow: for (int i=0;i<100000;i++) { int * a = new int[10000]; //do something delete [] a; } When I executed that code, I receive runtime error, Heap Error... Is there anything wrong with that code, I mean, can I allocate memory and release it in the same loop? Thanks in advance...

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  • C++ sort array of char pointers

    - by user69514
    Can you tell me what's wrong with my method? I ends up putting the same thing everywhre and it's actually not sorting. void sortArrays(){ int i, j; for(i=0; i<counter; i++){ for( j=0; j<i; j++){ if( strcmp(title_arr[i], title_arr[j]) < 0){ char* title_temp = title_arr[i]; title_arr[j] = title_temp; } } }

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  • Getting touchpad to work in desktop ubuntu

    - by kamziro
    I bought a small touchpad to stick on top of the keyboard, and it works fine on the windows computer, but not on my ubuntu desktop. I mean, when I do "xinput list" it shows the following: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PIXART USB OPTICAL MOUSE id=8 [slave pointer (2)] ? ? Logitech USB-PS/2 Optical Mouse id=11 [slave pointer (2)] ? ? Microsoft Wired Keyboard 600 id=13 [slave pointer (2)] ? ? Macintosh mouse button emulation id=14 [slave pointer (2)] ? ? Cirque Corporation 9925 AG Touchpad id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? No brand SP04-A1 id=9 [slave keyboard (3)] ? Elite Silicon USB Audio Device id=10 [slave keyboard (3)] ? Microsoft Wired Keyboard 600 id=12 [slave keyboard (3)] The Cirque Corporation touchpad (I'm assuming that's the component name) is the touchpad. Is there anything I'm missing?

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  • Is there a fix to display 0 when arithmetic underflow occurs on the Windows 7 calculator?

    - by Pascal Qyy
    I have a problem that exasperates me: When I take the Windows 7 calculator in standard mode, if I do 4, then v (square root), the result is 2 Fine. But, at this point, if I do - (minus), then 2, the result is -1,068281969439142e-19 instead of 0! OK, I know about ? (machine epsilon), and yes, -1,068281969439142e-19 is less than the 64 bits ? (1.11e-16), so, we have an arithmetic underflow, in other words in this case: 0. Great, my computer is able to represent subnormal numbers instead of just flush to zero when this happens, and it seems that it is an improvement! Subnormal values fill the underflow gap with values where the absolute distance between them are the same as for adjacent values just outside of the underflow gap. This is an improvement over the older practice to just have zero in the underflow gap, and where underflowing results were replaced by zero (flush to zero). BUT: this result is false! when you try to explain the concept of the square root to a child and you end up with this kind of result, it only complicates your task... what is the point to represent subnormal numbers in a standard, non scientific calculator? So, is there a way to fix this?

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  • Why we used double and triple pointer in objective-C or C language?

    - by Rajendra Bhole
    Hi, I confused when i want to take single pointer and when should i take double pointer? In following structure what exactly did? struct objc_class { Class isa; Class super_class; const char *name; long version; long info; long instance_size; struct objc_ivar_list *ivars; struct objc_method_list **methodLists; struct objc_cache *cache; struct objc_protocol_list *protocols; }; Why we use the "**methodLists" double pointer. Edited int sqlite3_get_table( sqlite3 *db, const char zSql, char **pazResult, int *pnRow, int *pnColumn, char *pzErrmsg ); In above scenario what will be meaning of triple pointer char **pazResult?

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  • Gtk, Does deleting builder pointer deletes all the Widgets created using it.

    - by PP
    I am creating builder pointer as follows. GtkBuilder *builder_ptr; builder_ptr = gtk_builder_new(); if( ! gtk_builder_add_from_file(builder_ptr, "Test.glade", &error ) ) printf("\n Error Builder, Exit!\n"); and i am deleting this builder pointer as follows: g_object_unref(G_OBJECT(m_builder)); this builder pointer contains 2-3 GtkWindows and other widgets. So my question is that do i need to delete all the windows in this builder manually when i delete this builder or all the windows will get destroyed when i delete builder pointer. Thanks, PP.

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  • Is Catching a Null Pointer Exception a Code Smell?

    - by Drew
    Recently a co-worker of mine wrote in some code to catch a null pointer exception around an entire method, and return a single result. I pointed out how there could've been any number of reasons for the null pointer, so we changed it to a defensive check for the one result. However, catching NullPointerException just seemed wrong to me. In my mind, Null pointer exceptions are the result of bad code and not to be an expected exception in the system. Are there any cases where it makes sense to catch a null pointer exception?

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  • Is arithmetic overflow/underflow generally checked in .Net framework methods?

    - by YWE
    For example, let's use the Add method of the ArrayList class. If I am using the default compiler settings in Visual Studio C# project in which arithmetic overflow is not checked, would ArrayList.Add() throw an OverflowException if I added too many items? Would surrounding the method call with checked or unchecked make any difference? BTW, I would write a test program to determine the answer to this question if I had Visual Studio available to me right now.

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