Search Results

Search found 22413 results on 897 pages for 'train main'.

Page 301/897 | < Previous Page | 297 298 299 300 301 302 303 304 305 306 307 308  | Next Page >

  • Forking an open source project using Git

    - by Cromulent
    There is an open source project that I want to fork for my own reasons. It currently has a Git mirror of its main SVN repository which I can use. What are the best techniques for forking a project whilst still maintaining the ability to merge future changes from the original project into your own forked repository using Git? Please note I will not be using Github at all for development so using any features from that is out of the question. The project will be hosted on a private VPS.

    Read the article

  • Python (v2.7) requires to install plugins to create media files of the following type: Vorbis encoder

    - by LibraryGeekAdam
    This is the message I get when I try to rip a cd from any player. I usually use the stock Rhythmbox but have tried others to no avail. I have just updated to 12.10 from 12.04 and I had no problems in 12.04. I have read the other posts and have switched to the Main Server in the Software Sources menu. I have installed Ubuntu Restricted Extras. Nothing seems to help. I would appreciate any help. "Python (v2.7) requires to install plugins to create media files of the following type: Vorbis encoder" Thanks!

    Read the article

  • Blank screen when "boot from USB"

    - by Nathan
    OK so, here is what I have done: I downloaded the iso "ubuntu-12.04-desktop-amd64" I used "Universal-USB-Installer-1.9.0.0" to make a bootable USB I restart PC and change the boot option to USB HDD I get the menu to: Boot from USB Install to Hard drive Help etc When I click Boot from USB or Install to hard drive, loads of text flies past and then I get a blank screen and I cant see anything? What can I do so I can see the installation screen? Im using a dual monitor setup from my GFX card and my main display is on my HDMI port to my TV.

    Read the article

  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

    Read the article

  • Easy QueryBuilder - A User-Friendly Ad-Hoc Advanced Search Solution

    Constructing an easy and powerful QueryBuilder interface becomes more important for complex data grid filtering and accurate reporting services. In this article, I'll discuss how to build a query search engine using ASP.NET AJAX and dynamic SQL. The main goal is to provide an interactive interface to allow users select query attributes, operators, attribute values, and T-SQL operators so that the data context query list can be easily composed and a search engine is invoked.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Terra lang and Lua

    - by msalese
    I was reading on terralang site about terra language as "a new low-level system programming language that is designed to interoperate seamlessly with the Lua programming language..." Zach DeVito (the main author) write about the use of terra : A scripting-language with high-performance extensions..... An embedded JIT-compiler for building languages..... A stand-alone low-level language.... But (may be my fault) I don't understand if terra is: a luaJit competitor a better system to interface with c library something better than luaJit using llvm Can someone help me to better understand what is going on terralang project ? Thanks

    Read the article

  • GateIn + OpenAM 9.5.2

    - by user6596
    I'm actually trying GateIn for my firm and I don't manage to integrate OpenAM and GateIn. I follow all the steps in the GateInReference Guide but I've a problem. The scenarii of the problem is : Go to localhost:8080/portal Click sur Administrator I'm redirected to : openam.vauban.com:2080/openam_s952/UI/Login?realm=gatein&goto=http://localhost:8080/portal/private/classic I filled in the form with root / gtn I'm redirected to localhost:8080/portal/private/classic and the page is blank and the main fact is : The system seems to redirect me to this page infinitely.. Does Someone know an issue for this infinite loop? For information, I configured my OpenAM : Yo encode the cookies, use c66encode.

    Read the article

  • Make windows smaller

    - by JTS
    Currently everything on my laptop takes up too much screen real estate. I can make the launcher icons smaller, the font smaller, I can use ctl-(minus) to make the contents of my browser smaller, but I was wondering if there was a way to do this all at once. Some way to just tell X to multiply the number of pixels anything should take by .75. If this is not possible, the main other thing I want to make smaller and have not been able to, is the top bar of any windows, the one with close/minimize/maximize buttons.

    Read the article

  • Website .htaccess file for Wordpress sub folder

    - by ubique
    I developed a Flash website for a client and added the following .htaccess file in the root directory and the non-www to www redirect works perfectly. RewriteEngine On RewriteCond %{HTTP_HOST} ^website.com [NC] RewriteRule ^(.*)$ http://www.website.com/$1 [L,R=301] I was also asked to add a Wordpress blog so I put it in a new directory folder (as opposed to a sub domain) with so the URL is www.website.com/blog Does Google now see the main site and blog as two different websites? Do I need to link them together using another .htaccess file in the Wordpress Root so Google automatically crawls the whole domain? Any help appreciated....

    Read the article

  • External classes positions don't work?

    - by SystemNetworks
    I have an external class which reads the user's mouse clicks. I gave a position where the user have to click, and when the user clicks on that position, it would turn my boolean "mouse" to true. But when I connect that to my game(state based) class, it does not work. Here's the code: External class public void UI(Input input, GameContainer gc, float posX, float posY) { int x = Mouse.getX(); int y = Mouse.getY(); if(posX<=100 && posY<=100) { if(Mouse.isButtonDown(1)) { mouse = true; } } } Game class(main) public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { int x = Mouse.getX(); int y = Mouse.getY(); civ.UI(input, gc, x,y); } The problem is when I click my mouse at posX<=100 && posY<=100. It does not work.

    Read the article

  • C++ vainqueur d'un benchmark avec Java, Scala et Go présenté aux Scala Days, l'étude portait sur l'implémentation d'un algorithme

    C++ vainqueur d'un benchmark avec Java, Scala et Go Présentée aux Scala Days, l'étude portait sur l'implémentation d'un algorithme Bonne nouvelle pour tous les amateurs de C++ ! Ce langage reste le plus performant et sans conteste ! Présenté au Scala Days en début de mois, un benchmark met en compétition le C++, Java, Scala et GO pour l'implémentation du même algorithme en cherchant à s'appuyer sur les éléments du langage (pas de Boost ici donc). Et C++ remporte haut la main en temps d'exécution mais aussi en empreinte mémoire. Mieux, contrairement à certaines idées reçues, les temps de compilation ou le nombre de ligne de code restent à des valeurs qui n'ont pas à rougir face à Java par exemple....

    Read the article

  • What are the steps taken by this GLSL code?

    - by user827992
    1 void main(void) 2 { 3 vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0); 4 float dist_squared = dot(pos, pos); 5 6 gl_FragColor = (dist_squared < 400.0) 7 ? vec4(.90, .90, .90, 1.0) 8 : vec4(.20, .20, .40, 1.0); 9 } taken from http://people.freedesktop.org/~idr/OpenGL_tutorials/03-fragment-intro.html Now, this looks really trivial and simple, but my problem is with the mod function. This function is taking 2 vec2 as inputs but is supposed to take just 2 atomic arguments according to the official documentation, also this function makes an implicit use of the floor function that only accepts, again, 1 atomic argument. Can someone explain this to me step by step and point out what I'm not getting here? It's some kind of OpenGL trick? OpenGL Math trick? in the GLSL docs i always find and explicit reference to the type accepted by the function and vec2 it's not there.

    Read the article

  • How to cross-compile programs for the Raspberry Pi with gcc?

    - by InkBlend
    I am fond of using gcc to compile small little C and C++ programs on my main computer. However, I also have a Raspberry Pi, and, being a 700-MHz single-core computer, I would prefer to not have to do my development work on it every time I want to create a binary for it. How (for I know that there's a way) do I cross-compile my program for the Raspberry Pi using my x86 laptop? And is there a way that I may compile C(++) programs on the Pi but produce an x86 binary? If it's any help, "The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point..." (according to the official Raspberry Pi FAQ).

    Read the article

  • When failure is a feature

    Warning: this post is going to be slightly off-topic and non-technical. Well, not computer science technical at least. I was reading an article in SciAm this morning about the possibility of a robot uprising. Dont laugh yet, this is a very real, if still quite remote possibility. The main idea that was described was that AI could rise one day to self-awareness and to an ability to improve itself through self-replication beyond human abilities to control it. Sure, thats one possibility, and some...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

    Read the article

  • Subscribe/Publish Model in Web-based Application (c#) - Best Practices for Event Handlers

    - by KingOfHypocrites
    I was recently exposed to a desktop application that uses an publish/subscribe model to handle commands, events, etc. I can't seem to find any good examples of using this in a web application, so I wonder if I am off base in trying to use this for web based development (on the server side)? I'm using asp.net c#. My main question in regards to the design is: When using a publish/subscribe model, is it better to have generic commands/events that pass no parameters and then have the subscribers look at static context objects that contain the data relevant to the event? Or is it better to create custom arguments for every event that contain data related to the event? The whole concept of a global container seems so convenient but at the same time seems to break encapsulation. Any thoughts or best practices from anyone who has implemented this type of model in a web based application? Even suggestions on this model out of the scope of my question are appreciated.

    Read the article

  • Ubuntu 12.10 and Gnome-Shell : can't see nor launch apps except with Alt + F2

    - by Ratoune2008
    I've installed Ubuntu 12.10 and Gnome-Shell 3.6. Everything worked fine till the moment I've began to customize the main menu (apps wich appears in Dash and so on). I don't know wether I've done something wrong or if there is a bug : suddenly, the Dash became empty. My favourite docks too, except the "Show apps" button. When I activate it, there is only an empty dash, no apps showed. The only way I can access an app is using the "Alt+F2" shortcut. I've tried to restart gnome-shell (Alt-F2 / r) but nothing has changed... A logout and a reboot have not changed ... Do you know how to repair the gnome-shell ? Thanks for your help...

    Read the article

  • Is it reasonable for REST resources to be singular and plural?

    - by Evan
    I have been wondering if, rather than a more traditional layout like this: api/Products GET // gets product(s) by id PUT // updates product(s) by id DELETE // deletes (product(s) by id POST // creates product(s) Would it be more useful to have a singular and a plural, for example: api/Product GET // gets a product by id PUT // updates a product by id DELETE // deletes a product by id POST // creates a product api/Products GET // gets a collection of products by id PUT // updates a collection of products by id DELETE // deletes a collection of products (not the products themselves) POST // creates a collection of products based on filter parameters passed So, to create a collection of products you might do: POST api/Products {data: filters} // returns api/Products/<id> And then, to reference it, you might do: GET api/Products/<id> // returns array of products In my opinion, the main advantage of doing things this way is that it allows for easy caching of collections of products. One might, for example, put a lifetime of an hour on collections of products, thus drastically reducing the calls on a server. Of course, I currently only see the good side of doing things this way, what's the downside?

    Read the article

  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

    Read the article

  • New AIA Product Information Center (PIC) pages

    - by Lionel Dubreuil
    Did You Know? The AIA Support team has spent the last few months reformatting our Product Master Notes into a brand new Product Information Center (PIC) format! The PIC pages contains the links to documentation, new and most popular documents, alerts, FAQs, recommended patches and the certification matrix. Our main PIC page has all the PIP and Foundation Pack PIC notes listed on it for easier navigation. Take a look and tell us what you think!  You can email [email protected] with your feedback!

    Read the article

  • What's the difference between the code inside a finally clause and the code located after catch clause?

    - by facebook-100005613813158
    My java code is just like below: public void check()throws MissingParamException{ ...... } public static void main(){ PrintWriter out = response.getWriter(); try { check(); } catch (MissingParamException e) { // TODO Auto-generated catch block out.println("message:"+e.getMessage()); e.printStackTrace(); out.close(); }finally{ out.close(); } //out.close(); } Then, my confusion is: what the difference if I put out.close() in a finally code block or if I just remove finally code block and put out.close() behind catch clause (which has been commented in the code). I know that in both ways, the out.close() will be executed because I know that whether the exception happened, the code behind the catch clause will always be executed.

    Read the article

  • Russian Hydrodynamic Modeling, Prediction, and Visualization in Java

    - by Geertjan
    JSC "SamaraNIPIoil", located in Samara, Russia, provides the following applications for internal use. SimTools. Used to create & manage reservoir history schedule files for hydrodynamic models. The main features are that it lets you create/manage schedule files for models and create/manage well trajectory files to use with schedule files. DpSolver. Used to estimate permeability cubes using pore cube and results of well testing. Additionally, the user visualizes maps of vapor deposition polymerization or permeability, which can be visualized layer by layer. The base opportunities of the application are that it enables calculation of reservoir vertical heterogeneity and vertical sweep efficiency; automatic history matching of sweep efficiency; and calculations using Quantile-Quantile transformation and vizualization of permeability cube and other reservoir data. Clearly, the two applications above are NetBeans Platform applications.

    Read the article

  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

    Read the article

  • Begginer help: where to begin

    - by shad
    I want to learn how to program. A main stream programming languages like Java, C++/C# is my primary target. Current, i am a high school student and planning to take programming, Digital electronics courses next semester. My biggest problem is that I do not know where to start and I have no one to consult with. Should I take a course at my local community college this summer? and get some books or try learning from some internet websites? What would be the best option a book or website?

    Read the article

  • Stuck at boot, both with wubi and USB

    - by Christoffer
    I have tried installing Ubuntu 12.04 through USB and with wubi interface. Nothing works. With USB, I will enter the main menu, doesn't matter what i choose, "install ubuntu on a hard drive" or "boot into ubuntu from USB". When I click on one of those it will scan my drives or something, and when it gets to the USB it gets stuck. It just stays there.... With wubi, the install goes fine, but when trying to boot for the first time to ubuntu it says "completing ubuntu installation"... NOTHING more happens, that cursor only blinks there. How can I get Ubuntu to work??? I got: 1TB HDD, 256GB HDD, 80GB SSD. I'm trying to install Ubuntu on my 256 GB HDD....

    Read the article

< Previous Page | 297 298 299 300 301 302 303 304 305 306 307 308  | Next Page >