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  • Which is the correct design pattern for my PHP application?

    - by user1487141
    I've been struggling to find good way to implement my system which essentially matches the season and episode number of a show from a string, you can see the current working code here: https://github.com/huddy/tvfilename I'm currently rewriting this library and want a nicer way to implement how the the match happens, currently essentially the way it works is: There's a folder with classes in it (called handlers), every handler is a class that implements an interface to ensure a method called match(); exists, this match method uses the regex stored in a property of that handler class (of which there are many) to try and match a season and episode. The class loads all of these handlers by instantiating each one into a array stored in a property, when I want to try and match some strings the method iterates over these objects calling match(); and the first one that returns true is then returned in a result set with the season and episode it matched. I don't really like this way of doing it, it's kind of hacky to me, and I'm hoping a design pattern can help, my ultimate goal is to do this using best practices and I wondered which one I should use? The other problems that exist are: More than one handler could match a string, so they have to be in an order to prevent the more greedy ones matching first, not sure if this is solvable as some of the regex patterns have to be greedy, but possibly a score system, something that shows a percentage of how likely the match is correct, i'd have no idea how to actually implement this though. I'm not if instantiating all those handlers is a good way of doing it, speed is important, but using best practices and sticking to design patterns to create good, extensible and maintainable code is my ultimate priority. It's worth noting the handler classes sometimes do other things than just regex matching, they sometimes prep the string to be matched by removing common words etc. Cheers for any help Billy

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  • How should I organize my C# classes? [closed]

    - by oscar.fimbres
    I'm creating an email generator system. I'm creating some clases and I'm trying to make things right. By the time, I have created 5 classes. Look at the class diagram: I'm going to explain you each one. Person. It's not a big deal. Just have two constructors: Person(fname, lname1, lname2) and Person(token, fname, lname1, lname2). Note that email property stays without value. StringGenerator. This is a static class and it has only a public function: Generate. The function receives a Person class and it will return a list of patterns for the email. MySql. It contains all the necessary to connect to a database. Database. This class inherits from MySql class. It has particular functions for the database. This gets all the registries from a table (function GetPeople) and return a List. Each person from the list contains all data except Email. Also it can add records (List but this must contains an available email). An available email is when an email doesn't have another person. For that reason, I have a method named ExistsEmail. Container. This is the class which is causing me some problems. It's like a temporary container. It supposed to have a people list from GetPeople (in Database class) and for each person it adds, it must generate a list of possible names (StringGenerator.Generate), then it selects one of the list and it must check out if exists in the database or in the same container. As I told above this is temporal, it may none of the possible emails is available. So the user can modify or enter a custom email available and update the list in this container. When all the email's people are available, it sends a list to add in the database, It must have a Flush method, to insert all the people in the database. I'm trying to design correct class. I need a little help to improve or edite the classes, because I want to separate the logic and visual, and learn of you. I hope you've been able to understand me. Any question or doubt, please let me know. Anyway, I attached the solution here to better understand it: http://www.megaupload.com/?d=D94FH8GZ

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  • Session State Anti-Pattern

    - by Curiosity
    I know the SOLID principles and other design patterns fairly well and have been programming for some time now - seeing many a bit of code throughout the years. Having said that, I'm having trouble coming up with a name to give the pattern, or lack thereof, to bits of code I've been dealing with at a current engagement. The application is an ASP.NET C# WebForms application, backed by a SQL Server/Mainframe backend (more mainframe than backend) and it's riddled with Session State properties being accessed/mutated from multiple pages/classes. Accessing/mutating global variables/application state was usually shunned upon while I was in school. Apparently the creators of this magnificent application didn't think it was such a bad idea. Question: Is there a name for such a pattern/anti-pattern that relies so heavily on Session State? I'd like to call the pig by its name ...

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  • which situation abstract class i should use

    - by Bharanikumar
    Hi , Am not worked on extream level of oops in my projects , So i have little doubts , In which situation should i use abstract method or classes , Basically i know about abstract class definition and flow, I got details from this URL Doubt is which situation should i use abstract class and methods ,

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  • Graphic editor opensource project example on c++ underlying composite pattern

    - by G-71
    Can you tell me when I can see a some opensource project (only project on C++ language), which is simple graphic editor, ?ontaining following primitive (for example): an ellipse, a rectangle, a line. And desirable, that to be able to group this primitive in one primitive (for example, Word Grouping - Group). Composite pattern use is desirable in this project. I want to see how to organize classes, but more serious for me is to see how organize grouping operation. I searched for it on codeproject.com codeproject.com, codeplex.com, but not found this. I have already some source http://pastebin.com/xe4JF5PW But in my opinion, this code is dirty and ugly. Therefore, I want to see some opensource project for example. Thanks!

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  • How do you determine how coarse or fine-grained a 'responsibility' should be when using the single r

    - by Mark Rogers
    In the SRP, a 'responsibility' is usually described as 'a reason to change', so that each class (or object?) should have only one reason someone should have to go in there and change it. But if you take this to the extreme fine-grain you could say that an object adding two numbers together is a responsibility and a possible reason to change. Therefore the object should contain no other logic, because it would produce another reason for change. I'm curious if there is anyone out there that has any strategies for 'scoping', the single-responsibility principle that's slightly less objective?

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  • Why does PHP 5.2 disallow abstract static class methods?

    - by Artem Russakovskii
    After enabling strict warnings in PHP 5.2, I saw a load of strict standards warnings from a project that was originally written without strict warnings: Strict Standards: Static function Program::getSelectSQL() should not be abstract in Program.class.inc The function in question belongs to an abstract parent class Program and is declared abstract static because it should be implemented in its child classes, such as TVProgram. I did find references to this change here: Dropped abstract static class functions. Due to an oversight, PHP 5.0.x and 5.1.x allowed abstract static functions in classes. As of PHP 5.2.x, only interfaces can have them. My question is: can someone explain in a clear way why there shouldn't be an abstract static function in PHP?

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  • can I put my sqlite connection and cursor in a function?

    - by steini
    I was thinking I'd try to make my sqlite db connection a function instead of copy/pasting the ~6 lines needed to connect and execute a query all over the place. I'd like to make it versatile so I can use the same function for create/select/insert/etc... Below is what I have tried. The 'INSERT' and 'CREATE TABLE' queries are working, but if I do a 'SELECT' query, how can I work with the values it fetches outside of the function? Usually I'd like to print the values it fetches and also do other things with them. When I do it like below I get an error Traceback (most recent call last): File "C:\Users\steini\Desktop\py\database\test3.py", line 15, in <module> for row in connection('testdb45.db', "select * from users"): ProgrammingError: Cannot operate on a closed database. So I guess the connection needs to be open so I can get the values from the cursor, but I need to close it so the file isn't always locked. Here's my testing code: import sqlite3 def connection (db, arg): conn = sqlite3.connect(db) conn.execute('pragma foreign_keys = on') cur = conn.cursor() cur.execute(arg) conn.commit() conn.close() return cur connection('testdb.db', "create table users ('user', 'email')") connection('testdb.db', "insert into users ('user', 'email') values ('joey', 'foo@bar')") for row in connection('testdb45.db', "select * from users"): print row How can I make this work?

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  • Factory vs instance constructors

    - by Neil N
    I can't think of any reasons why one is better than the other. Compare these two implementations: public class MyClass { public myClass(string fileName) { // some code... } } as opposed to: public class MyClass { private myClass(){} public static Create(string fileName) { // some code... } } There are some places in the .Net framework that use the static method to create instances. At first I was thinking, it registers it's instances to keep track of them, but regular constructors could do the same thing through the use of private static variables. What is the reasoning behind this style?

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  • Creating an interface and swappable implementations in python

    - by Blankman
    Hi, Would it be possible to create a class interface in python and various implementations of the interface. Example: I want to create a class for pop3 access (and all methods etc.). If I go with a commercial component, I want to wrap it to adhere to a contract. In the future, if I want to use another component or code my own, I want to be able to swap things out and not have things very tightly coupled. Possible? I'm new to python.

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  • Access to an "upper" instance of a class from another instance of a different class

    - by BorrajaX
    Hello everyone! I have a tricky question and probably what I want to do is not even possible but... who knows... Python seems very flexible and powerful... I'd like to know if there's a way to access to the class (or its fields) where an object is instanciated. Let's say I have: def Class1: def __init__(self): self.title = "randomTitle" self.anotherField = float() self.class2Field = Class2() and the class whose type will be the class2Field: def Class2: def __init__(self): self.field1 = "" self.field2 = "" # . . . # I'd like to know if there's a way to access the instance of Class1 from the instance of Class2 that is declared in Class1 (meaning, accessing the fields of Class1 from the variable self.class2Field in that Class1 instance) I know I can always change the init in Class2 to accept a Class1 parameter, but I'd like to know if there's another way of "climbing" through the class hierachy... Thank you very much!

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  • Can I have two names for the same variable?

    - by Roman
    The short version of the question: I do: x = y. Then I change x, and y is unchanged. What I want is to "bind" x and y in such a way that I change y whenever I change x. The extended version (with some details): I wrote a class ("first" class) which generates objects of another class ("second" class). In more details, every object of the second class has a name as a unique identifier. I call a static method of the first class with a name of the object from the second class. The first class checks if such an object was already generated (if it is present in the static HashMap of the first class). If it is already there, it is returned. If it is not yet there, it is created, added to the HashMap and returned. And then I have the following problem. At some stage of my program, I take an object with a specific name from the HashMap of the first class. I do something with this object (for example change values of some fields). But the object in the HashMap does not see these changes! So, in fact, I do not "take" an object from the HashMap, I "create a copy" of this object and this is what I would like to avoid.

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  • Is it OK to write a constructor which does nothing?

    - by Roman
    To use methods of a class I need to instantiate a class. At the moment the class has not constructor (so I want to write it). But than I have realized that the constructor should do nothing (I do need to specify values of fields). In this context I have a question if it is OK to write constructor which does nothing. For example: public Point() { }

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  • Who needs singletons?

    - by sexyprout
    Imagine you access your MySQL database via PDO. You got some functions, and in these functions, you need to access the database. The first thing I thought of is global, like: $db = new PDO('mysql:host=127.0.0.1;dbname=toto', 'root', 'pwd'); function some_function() { global $db; $db->query('...'); } But it's considered as a bad practice. So, after a little search, I ended up with the Singleton pattern, which "applies to situations in which there needs to be a single instance of a class." According to the example of the manual, we should do this: class Database { private static $instance, $db; private function __construct(){} static function singleton() { if(!isset(self::$instance)) self::$instance = new __CLASS__; return self:$instance; } function get() { if(!isset(self::$db)) self::$db = new PDO('mysql:host=127.0.0.1;dbname=toto', 'user', 'pwd') return self::$db; } } function some_function() { $db = Database::singleton(); $db->get()->query('...'); } some_function(); But I just can't understand why you need that big class when you can do it merely with: class Database { private static $db; private function __construct(){} static function get() { if(!isset(self::$rand)) self::$db = new PDO('mysql:host=127.0.0.1;dbname=toto', 'user', 'pwd'); return self::$db; } } function some_function() { Database::get()->query('...'); } some_function(); This last one works perfectly and I don't need to worry about $db anymore. But maybe I'm forgetting something. So, who's wrong, who's right?

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  • How do I organize C# classes that inherit from one another, but also have properties that inherit from one another?

    - by Chris
    I have an application that has a concept of a Venue, a place where events happen. A Venue is owned by a Company and has many VenueParts. So, it looks like this: public abstract class Venue { public int Id { get; set; } public string Name { get; set; } public virtual Company Company { get; set; } public virtual ICollection<VenuePart> VenueParts { get; set; } } A Venue can be a GolfCourseVenue, which is a Venue that has a Slope and a specific kind of VenuePart called a HoleVenuePart: public class GolfCourseVenue { public string Slope { get; set; } public virtual ICollection<HoleVenuePart> Holes { get; set; } } In the future, there may also be other kinds of Venues that all inherit from Venue. They might add their own fields, and will always have VenueParts of their own specific type. My declarations above seem wrong, because now I have a GolfCourseVenue with two collections, when really it should just have the one. I can't override it, because the type is different, right? When I run reports, I would like to refer to the classes generically, where I just spit out Venues and VenueParts. But, when I render forms and such, I would like to be specific. I have a lot of relationships like this and am wondering what I am doing wrong. For example, I have an Order that has OrderItems, but also specific kinds of Orders that have specific kinds of OrderItems.

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  • OO C++ - Virtual Methods

    - by Phorce
    Just a really quick question here. I'm using virtual functions to read in from a text file. Now, it's virtual because in one aspect I want the values to be normalised, and, in the other respect I don't want them to be normalised. I have tried to do this: bool readwav(string theFile, 'native'); So in theory, if the 'native' is used, this method should be called, however, if 'double' is called then a different version of the method is called. Same for if the value is empty, it should just perform the native option. First question, why doesn't the declaration above work? Also, is this the best route to go down? Or, would it be better to have just one class method that switches between the options. Thanks :)

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  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

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  • Javascript: Access the right scope "under" apply(...)

    - by Chau
    This is a very old problem, but I cannot seem to get my head around the other solutions presented here. I have an object function ObjA() { var a = 1; this.methodA = function() { alert(a); } } which is instantiated like var myObjA = new ObjA(); Later on, I assign my methodA as a handler function in an external Javascript Framework, which invokes it using the apply(...) method. When the external framework executes my methodA, this belongs to the framework function invoking my method. Since I cannot change how my method is called, how do I regain access to the private variable a? My research tells me, that closures might be what I'm looking for.

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  • Not very objective - please help

    - by chainwork
    I am having trouble understanding the meaning and more importantly the concept of an object as it relates to jQuery. I understand the basics that its a collection of data that comes in two forms, properties and methods but I kind of get lost on how it works beyond that. Can anyone point me to some good tutorials that maybe helped you understand? I'm hoping to "Get it" once and for all. Many many thanks for your help! =]

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  • Java debug error

    - by ivor
    Hello, I wonder if anyone can help - I have this error showing recently when debugging in eclipse - what doe it mean by resource, an imported package or the location of some java files ? Can't find resource for bundle sun.awt.resources.awt, key AWT.EventQueueClass MissingResourceException (id =45) Thanks

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  • how to implement a callback in runnable to update other swing class

    - by wizztjh
    I have a thread like this public class SMS { class Read implements Runnable { Read(){ Thread th = new Thread(this); th.start(); } @Override public void run() { // TODO Auto-generated method stub while (true){ Variant SMSAPIReturnValue = SMSAPIJava.invoke("ReadSMS"); if (SMSAPIReturnValue.getBoolean()){ String InNumber = SMSAPIJava.getPropertyAsString("MN"); String InMessage = SMSAPIJava.getPropertyAsString("MSG"); } } } } } How do I update the message to another GUI class in the same package(I understand how to put nested class to another package ....). Should I implement a callback function in SMS class? But how? Or should I pass in the Jlabel into the class?

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  • OO Design: use Properties or Overloaded methods?

    - by Robert Frank
    Question about OO design. Suppose I have a base object vehicle. And two descendants: truck and automobile. Further, suppose the base object has a base method: FixFlatTire(); abstract; When the truck and automobile override the base object's, they require different information from the caller. Am I better off overloading FixFlatTire like this in the two descendant objects: Procedure Truck.FixFlatTire( OfficePhoneNumber: String; NumberOfAxles: Integer): Override; Overload; Procedure Automobile.FixFlatTire( WifesPhoneNumber: String; AAAMembershipID: String): Override; Overload; Or introducing new properties in each of the descendants and then setting them before calling FixFlatTire, like this: Truck.OfficePhoneNumber := '555-555-1212'; Truck.NumberOfAxles := 18; Truck.FixFlatTire(); Automobile.WifesPhoneNumber := '555-555-2323'; Automobile.AAAMembershipID := 'ABC'; Automobile.FixFlatTire();

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  • Is it true that in most Object Oriented Programming Languages, an "i" in an instance method always r

    - by Jian Lin
    In the following code: <script type="text/javascript"> var i = 10; function Circle(radius) { this.r = radius; this.i = radius; } Circle.i = 123; Circle.prototype.area = function() { alert(i); } var c = new Circle(1); var a = c.area(); </script> What is being alerted? The answer is at the end of this question. I found that the i in the alert call either refers to any local (if any), or the global variable. There is no way that it can be the instance variable or the class variable even when there is no local and no global defined. To refer to the instance variable i, we need this.i, and to the class variable i, we need Circle.i. Is this actually true for almost all Object oriented programming languages? Any exception? Are there cases that when there is no local and no global, it will look up the instance variable and then the class variable scope? (or in this case, are those called scope?) the answer is: 10 is being alerted.

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