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  • Confuse about which object should i assign the function to

    - by CliffC
    i have the following two class which convert object into xml string should i do something like class Person { public string GetXml() { //return a xml string } } or it is better to create another class which accept the person as a parameter and convert it into XML something like class PersonSerializer { public string Serialize(Person person) { // return a xml string } } Thanks

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  • In perl, how can I call a method whose name I have in a string?

    - by Ryan Thompson
    I'm trying to write some abstract code for searching through a list of similar objects for the first one whose attributes match specific values. In order to do this, I need to call a bunch of accessor methods and check all their values one by one. I'd like to use an abstraction like this: sub verify_attribute { my ($object, $attribute_method, $wanted_value) = @_; if ( call_method($object, $attribute_method) ~~ $wanted_value ) { return 1; } else { return; } } Then I can loop through a hash whose keys are accessor method names and whose values are the values I'm looking for for those attributes. For example, if that hash is called %wanted, I might use code like this to find the object I want: my $found_object; FINDOBJ: foreach my $obj (@list_of_objects) { foreach my $accessor (keys %wanted) { next FINDOBJ unless verify_attribute($obj, $accessor, $wanted{$accessor}); } # All attrs verified $found_object = $obj; last FINDOBJ; } Of course, the only problem is that call_method does not exsit. Or does it? How can I call a method if I have a string containing its name? Or is there a better solution to this whole problem?

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  • When do you use metaclasses?

    - by johannix
    Just started looking into metaclasses and while they seem powerful, I can think of other ways to accomplish the same type of thing. I was wondering when metaclasses have been found to be the right answer and why.

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  • Would this constructor be acceptable practice?

    - by Robb
    Let's assume I have a c++ class that have properly implemented a copy constructor and an overloaded = operator. By properly implemented I mean they are working and perform a deep copy: Class1::Class1(const Class1 &class1) { // Perform copy } Class1& Class1::operator=(const Class1 *class1) { // perform copy return *this; } Now lets say I have this constructor as well: Class1::Class1(Class1 *class1) { *this = *class1; } My question is would the above constructor be acceptable practice? This is code that i've inherited and maintaining.

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  • 'Static/Constant' business ojects

    - by UpTheCreek
    I don't quite know how to ask this question, so I'll phase it as an example: Imagine in an application you have a Country object. There are two properties of this object: Name, and a 'Bordering Countries' collection. More properties might be added later, but it will be the kind of information that would change very rarely (e.g. changes of country names/borders) Lets say this application needs to know about all of the countries in the world. Where would you store these object's state? How would you new them up? It seems silly to store all this state in the DB, since it won't change very often. One option might be to have an abstract 'country' base object, and have a class for each country inheriting from this with the details of each country. But this doesn't seem quite right to me. What is the proper way of dealing with these kinds of objects?

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  • How would you go to "design" a cart within a Zend Framework project?

    - by ÉricP
    Hi, I know ZF well, and a little bit of Magento, but I'm new to E-commerce, and I'm sure there are best practice to follow when designing a cart model. How would go to design a cart? I though of two models, Model_Cart and Model_Cart_Item used in conjonction with Zend_Session to store the cart in session. What are your feedbacks? How would you go to do that? What should I know about writing a cart system? Note that I need a simple system, I even don't need to work with quantity

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • Manually setting object's position or have the object do it all?

    - by N. Lucas
    I'm stuck thinking about the best way to go about setting a line segment's position, I have a class Line(length, angle, previous) being called from a class Polygon.. Right now I have: public function Line(length:Number, angle:Number, previous:Line = null) { if (previous != null) { this.x = previous.end.x; this.y = previous.end.y; } /**/ } Now, is this the best practice or should I be doing: Polygon.addLine(length:Number, angle:Number):void { var previous = _line[_line.length - 1]; // Array containing all Lines var line:Line = new Line(length, angle, previous); line.x = previous.end.x; line.y = previous.end.y; /**/ }

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  • Overriding Ruby's spaceship operator <=>

    - by ericsteen1
    I am trying to override Ruby's <= (spaceship) operator to sort apples and oranges so that apples come first sorted by weight, and oranges second, sorted by sweetness. Like so: module Fruity attr_accessor :weight, :sweetness def <=>(other) # use Array#<=> to compare the attributes [self.weight, self.sweetness] <=> [other.weight, other.sweetness] end include Comparable end class Apple include Fruity def initialize(w) self.weight = w end end class Orange include Fruity def initialize(s) self.sweetness = s end end fruits = [Apple.new(2),Orange.new(4),Apple.new(6),Orange.new(9),Apple.new(1),Orange.new(22)] p fruits #should work? p fruits.sort But this does not work, can someone tell what I am doing wrong here, or a better way to do this?

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • Objects instead of global variables in Perl

    - by Gaurav Dadhania
    I don't know if this is the right thing to do. But I'm lookig for tutorials/articles on using objects instead of global variables to store state. For eg. package something # some code here... # that generates errors and uses # something::errors to track errors. package something::errors sub new { my ($this) = @_; bless $this; return $this; } sub setErrors{ my ($this, @errors) = @_; $this->{errors} = \@errors; } sub getErrors{ my ($this) = @_; return $this->{errors}; } Is this better than using global varibles? Any down-sides to this? Any approach which might be better? Thanks.

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  • Running a method after the constructor of any derived class

    - by Alexey Romanov
    Let's say I have a Java class abstract class Base { abstract void init(); ... } and I know every derived class will have to call init() after it's constructed. I could, of course, simply call it in the derived classes' constructors: class Derived1 extends Base { Derived1() { ... init(); } } class Derived2 extends Base { Derived2() { ... init(); } } but this breaks "don't repeat yourself" principle rather badly (and there are going to be many subclasses of Base). Of course, the init() call can't go into the Base() constructor, since it would be executed too early. Any ideas how to bypass this problem? I would be quite happy to see a Scala solution, too.

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  • Why must use "out" instead of ref ?

    - by Phsika
    i wrote some code blocks about ref -out declaration. i think that ref is most useful out. Ok. why i need to use out. i can use always ref everytime: namespace out_ref { class Program { static void Main(string[] args) { sinifA sinif = new sinifA(); int test = 100; sinif.MethodA(out test); Console.WriteLine(test.ToString()); sinif.MethodB(ref test); Console.WriteLine(test.ToString()); Console.ReadKey(); } } class sinifA { public void MethodA(out int a) { a = 200; } int _b; public void MethodB(ref int b) { _b = b; b = 2*b; } } }

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  • Ruby execute code in class getting inherited to

    - by AdamB
    I'm trying to be able to have a global exception capture where I can add extra information when an error happens. I have two classes, "crawler" and "amazon". What I want to do is be able to call "crawl", execute a function in amazon, and use the exception handling in the crawl function. Here are the two classes I have: require 'mechanize' class Crawler Mechanize.html_parser = Nokogiri::HTML def initialize @agent = Mechanize.new end def crawl puts "crawling" begin #execute code in Amazon class here? rescue Exception => e puts "Exception: #{e.message}" puts "On url: #{@current_url}" puts e.backtrace end end def get(url) @current_url = url @agent.get(url) end end class Amazon < Crawler #some code with errors def stuff page = get("http://www.amazon.com") puts page.parser.xpath("//asldkfjasdlkj").first['href'] end end a = Amazon.new a.crawl Is there a way I can call "stuff" inside of "crawl" so I can use that exception handling over the entire stuff function? Is there a better way to accomplish this?

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  • How should I organize my C# classes? [closed]

    - by oscar.fimbres
    I'm creating an email generator system. I'm creating some clases and I'm trying to make things right. By the time, I have created 5 classes. Look at the class diagram: I'm going to explain you each one. Person. It's not a big deal. Just have two constructors: Person(fname, lname1, lname2) and Person(token, fname, lname1, lname2). Note that email property stays without value. StringGenerator. This is a static class and it has only a public function: Generate. The function receives a Person class and it will return a list of patterns for the email. MySql. It contains all the necessary to connect to a database. Database. This class inherits from MySql class. It has particular functions for the database. This gets all the registries from a table (function GetPeople) and return a List. Each person from the list contains all data except Email. Also it can add records (List but this must contains an available email). An available email is when an email doesn't have another person. For that reason, I have a method named ExistsEmail. Container. This is the class which is causing me some problems. It's like a temporary container. It supposed to have a people list from GetPeople (in Database class) and for each person it adds, it must generate a list of possible names (StringGenerator.Generate), then it selects one of the list and it must check out if exists in the database or in the same container. As I told above this is temporal, it may none of the possible emails is available. So the user can modify or enter a custom email available and update the list in this container. When all the email's people are available, it sends a list to add in the database, It must have a Flush method, to insert all the people in the database. I'm trying to design correct class. I need a little help to improve or edite the classes, because I want to separate the logic and visual, and learn of you. I hope you've been able to understand me. Any question or doubt, please let me know. Anyway, I attached the solution here to better understand it: http://www.megaupload.com/?d=D94FH8GZ

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  • Is it possible to create nested classes in PHP as it is in C#?

    - by Edward Tanguay
    In C# you can have nested classes like this, which are useful if you have classes which do not have meaning outside the scope of one particular class, e.g. in a factory pattern: public abstract class BankAccount { private BankAccount() {} private sealed class SavingsAccount : BankAccount { ... } private sealed class CheckingAccount : BankAccount { ... } public BankAccount MakeSavingAccount() { ... } public BankAccount MakeCheckingAccount() { ... } } Is this possible in PHP? I've read that it was planned for PHP 5, then cancelled, then planned again, but can't find definitive info. Does anyone know how to create nested classes (classes within the scope of another class) as in the above C# example using PHP 5.3?

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  • Calling methods in super class constructor of subclass constructor?

    - by deamon
    Calling methods in super class constructor of subclass constructor? Passing configuration to the __init__ method which calls register implicitely: class Base: def __init__(self, *verbs=("get", "post")): self._register(verbs) def _register(self, *verbs): pass class Sub(Base): def __init__(self): super().__init__("get", "post", "put") Or calling register explicitely in the subclass' __init__ method: class Base: def __init__(self): self._register("get", "post") def _register(self, *verbs): pass class Sub(Base): def __init__(self): _register("get", "post", "put") What is better or more pythonic? Or is it only a matter of taste?

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  • Interview question: difference between object and object-oriented languages.

    - by Bar
    My friend was asked the following question: what's the difference between object language and object-oriented language? It's a little unintelligible question. What does term «object language» correspond to? Does that mean «pure» object-oriented language, like the Wikipedia article says: Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Smalltalk, Eiffel, Ruby, JADE, VB.NET.

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  • Javascript Instance Variable Syntax (AJAX page refresh)

    - by Rosarch
    I'm having difficulty with Javascript instance variables. I'm trying to make an easy way to refresh the chat page, looking for new messages. The AJAX call supplies a mid, or the lowest message id to be returned. This allows the call to only ask for the most recent messages, instead of all of them. MessageRefresher.prototype._latest_mid; function MessageRefresher(latest_mid) { this._latest_mid = latest_mid; // it thinks `this` refers to the MessageRefresher object } MessageRefresher.prototype.refresh = function () { refreshMessages(this._latest_mid); // it thinks `this` refers to the window this._latest_mid++; } function refreshMessages(latest_mid) { $.getJSON('API/read_messages', { room_id: $.getUrlVar('key'), mid: latest_mid }, function (messages) { for (var i = 0; i < messages[0].length; i++) { var newChild = sprintf("<li>%s: %s</li>", messages[1][i], messages[0][i]); $("#messages").append(newChild); } }); var messageRefresher = new MessageRefresher(0); setInterval(messageRefresher.refresh, 1000); This results in all the messages being printed out, over and over again. I know it has other bugs, but the main issue I'm trying to work out right now is the use of the instance variable. Or is there another way I should be going about doing this?

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  • Using the same modules in multiple projects

    - by Andreas Vinther
    I'm using Visual Studio 2010 and coding in VB.NET. My problem is that I've collected all the modules I've written and intend to reuse and placed them in a separate folder. When I want to add a module from the above folder to any given project, it takes a copy of the module and places in the project's source code folder, instead of referencing the module in the folder containing all the other modules. Is it possible to include a module in my project and leave it in the folder with all the other modules, so that when I improve upon a module, it'll affect all the projects that uses/references that module. Instead of me having to manually copy the new module to all the projects that uses/references the module. Right now I have multiple instances of the exact same module that i need to update manually when I improve code or add functionality?

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  • 'is instanceof' Interface bad design

    - by peterRit
    Say I have a class A class A { Z source; } Now, the context tells me that 'Z' can be an instance of different classes (say, B and C) which doesn't share any common class in their inheritance tree. I guess the naive approach is to make 'Z' an Interface class, and make classes B and C implement it. But something still doesn't convince me because every time an instance of class A is used, I need to know the type of 'source'. So all finishes in multiple 'ifs' making 'is instanceof' which doesn't sound quite nice. Maybe in the future some other class implements Z, and having hardcoded 'ifs' of this type definitely could break something. The escence of the problem is that I cannot resolve the issue by adding functions to Z, because the work done in each instance type of Z is different. I hope someone can give me and advice, maybe about some useful design pattern. Thanks

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  • What's the benefit of calling new on an object instance?

    - by Geo
    I'm reading [Programming Perl][1], and I found this code snippet: sub new { my $invocant = shift; my $class = ref($invocant) || $invocant; my $self = { color => "bay", legs => 4, owner => undef, @_, # Override previous attributes }; return bless $self, $class; } With constructors like this one, what's the benefit of calling new on an object instance? I assume that it's what it's for, right? My guess is that if anyone would want to write such a constructor, he would have to add some more code that copies the attributes of the first object to the one about to be created.

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  • Can I have two names for the same variable?

    - by Roman
    The short version of the question: I do: x = y. Then I change x, and y is unchanged. What I want is to "bind" x and y in such a way that I change y whenever I change x. The extended version (with some details): I wrote a class ("first" class) which generates objects of another class ("second" class). In more details, every object of the second class has a name as a unique identifier. I call a static method of the first class with a name of the object from the second class. The first class checks if such an object was already generated (if it is present in the static HashMap of the first class). If it is already there, it is returned. If it is not yet there, it is created, added to the HashMap and returned. And then I have the following problem. At some stage of my program, I take an object with a specific name from the HashMap of the first class. I do something with this object (for example change values of some fields). But the object in the HashMap does not see these changes! So, in fact, I do not "take" an object from the HashMap, I "create a copy" of this object and this is what I would like to avoid.

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  • Not very objective - please help

    - by chainwork
    I am having trouble understanding the meaning and more importantly the concept of an object as it relates to jQuery. I understand the basics that its a collection of data that comes in two forms, properties and methods but I kind of get lost on how it works beyond that. Can anyone point me to some good tutorials that maybe helped you understand? I'm hoping to "Get it" once and for all. Many many thanks for your help! =]

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