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  • zend_form ViewScript decorator / passing arguments

    - by timpone
    I have a form that is extend from Zend_Form. I am placing the form into a ViewScript decorator like this: $this->setDecorators(array(array('ViewScript', array('viewScript' => 'game/forms/game-management.phtml')))); I'd like to pass in a variable to this ViewScript but am not sure how this could be done. Since the partial renders out as a Zend_View (allowing $this-app_store_icon for rendering), it seems like there should be a way to pass variables to be rendered. I tried the following but to no avail. $this->setDecorators(array(array('ViewScript', array('viewScript' => 'game/forms/game-management.phtml'),array('app_store_picon'=>$current_app_store_picon)))); Any help on how to get this done would be appreciated. thanks

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  • HTML + CSS dynamic render in flash?

    - by Ole Jak
    I have HTML + CSS text. I need some lib with simple function like "Render String Var conteining HTML" So no external files (like in flash lib called HTMLwraper you just have to play your SWF on top of HTML). dinamic! I give it string it renders It into some conteiner (not as a bitmab but as if it was real HTML dynamically rendered in flash). (And I need real HTML + CSS support not what normal rich text block gives us) I am going to use it in with Flex (Flash Builder) so I like MXML component model but even pure flash AS3 will workout. It should be Free and Opensource (any license like GPL, LGPL etc will be ok). So Is out there such flash\flex library for HTML + CSS dynamic rendering (rfom given String or XML)?

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  • Facebook API friends_get is extremely slow

    - by IkimashoZ
    I have a PHP application running in iFrame mode. I am rendering an <fb:multi-friend-selector condensed="true"> inside of <fb:serverfbml> tags. This is inside a PHP file that calls a function that gets a list of user IDs using $facebook->api_client->friends_get();. The multi-friend selector renders just fine, but, when I leave the friend_get() call uncommented, the page takes between 15-20 seconds to load (confirmed with Firebug)! The goal is to limit the number of users displayed in the selector by building a list of user ids not to display, for use in the friend selector's exclude_ids parameter. And since it's "exclude_ids" and not "include_ids", I can't think of a way of getting around this api call. It seems to me there must be something I can do to make the api call faster, because I've seen friend selectors that load much more quickly.

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  • Windows RPC vs XML-RPC

    - by Y.Z
    Is there any benchmark about encoding/decoding certain common typed data in Microsoft RPC NDR engine (DCE 1.1) in comparison with that in XML-RPC-C/C++ in the de-facto C/C++ implementation in XML-RPC? Actually I have to choose between Windows RPC and XML-RPC-C/C++ to implement my own common object infrastructure for High Performance Computing on Windows. Any recommandation about which with regard to their performance? Thank you. Best Regards, Yang

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  • Xcode: gcc-4.2 failed with exit code 1

    - by genesys
    Hi! I'm working on a game for the iPhone where I use the Oolong engine for rendering, and now I just tried to update my project to the newest version. However - now I get the following error when I try to compile: gcc-4.2 failed with exit code 1 in the build results I see in which cpp file the error happens, but I don't see any additional information. how can I get more info about what is going wrong in order to track down the problem? edit: after inspecting the compile output, i got the following lines, where the error occurs: {standard input}:61:selected processor does not support 'fmrx r0, fpscr' {standard input}:62:unshifted register required -- 'bic r0,r0,#0x00370000' ...somemorelines {standard input}:69:selected processor does not support 'fmxr fpscr,r0' this is some VFO code from one of the #include files. it works fine in the examples that come with the egnine. could there be something screwed up with my project settings? I compared them to the one of the example and they seem to be identical

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  • How to render partial.js in rails 3

    - by julian-mann
    Using rails3 - I have a project with many tasks. I want to use javascript to build the UI for each task. I figured I could display those tasks on the projects show page by rendering a javascript partial for each. I can't get 'tasks/show' to see tasks/show.js.erb Any ideas? In projects/show.html.erb <div id="tasks"> <%= render(:partial => "tasks/show", :collection => @project.tasks) %> </div> tasks/show.js.erb $("tasks").append(new TaskWidget(task.id)) I get the errors ActionView::MissingTemplate in Projects#show Missing partial tasks/show with {:handlers=>[:erb, :rjs, :builder, :rhtml, :rxml], :formats=>[:html], :locale=>[:en, :en]} in view paths .... around line #13 Thanks

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  • Why "import javax.jdo.* "caused error ?

    - by Frank
    I have a class uses the following lines, it works fine in a Google App Engine project: import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; But when I included this class in another project, it cause error : package javax.jdo.annotations does not exist What should I do to find javax.jdo.* ? Frank

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Retrieving FBO data in GLSL

    - by Tom Savage
    I'm trying to get MRT working in OpenGL to try out deferred rendering. Here's the situation as I understand it. Create 3 render buffers (for example). Two RGBA8 and one Depth32. Create an FBO. Attach render buffers to FBO. ColorAttachment0/1 for color buffers, DepthAttachment for depth buffer. Bind the FBO. Draw geometry. Send data to different attachments using gl_FragData[] in the frag shader. At this point I would want to take the data in another pass using GLSL, how can a) retrieve data from the framebuffer color attachments, b) get data from the depth component.

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  • [jQuery] JSON response is null, but the URL is echoing correctly.

    - by b. e. hollenbeck
    I have a form being AJAX'd in by jQuery on a page with multiple forms. I'm performing the following function, which is a wrapper for the $.ajax function: function do_json_get(uri){ var ret = ''; var url = AJAX_URL + uri; $.ajax({ type: 'GET', url: url, async: false, success: function(data) { ret = data.html; }, dataType: 'json' }); return ret; } When I go to the AJAX server directly (which is rendering the form in PHP), I get the raw JSON response - so I know the server is outputting to the browser, and the AJAX server is doing other things like setting the proper cookies, so I know that the connection is good (I get a 200 response code). Yet the data object is coming back null. What else could I be missing?

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  • ASP.NET CompositeControl with child controls that contain children

    - by tomfanning
    I am building an ASP.NET server control which extends CompositeControl. I need fine grained control over the rendering, so I override Render() and output the child controls myself, interspersed with HTML generation code: writer.AddStyleAttribute("float", "left"); writer.RenderBeginTag(System.Web.UI.HtmlTextWriterTag.Div); writer.RenderBeginTag(System.Web.UI.HtmlTextWriterTag.Strong); writer.Write("Table"); writer.RenderEndTag(); // strong writer.WriteBreak(); tableList.RenderControl(writer); writer.RenderEndTag(); // div This works really well for user controls that just contain simple controls without children of their own. However, if I want to use something like a MultiView or an UpdatePanel I run into problems, since I can't override Render() on View or UpdatePanel without extending them, and if I do extend them the implementation would presumably have to depend on FindControl() voodoo to get references to the right controls during render. That doesn't sound like the right way to do this - is there a better way?

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  • Ruby on Rails: How to verify haml files syntax within rails project?

    - by Acidburn2k
    I've installed HAML into my project and it is working like a charm - the templates are beeing rendered without a problem. My question is how can I do the rendering on the command line, by using HAML program. That would be super for debugging purposes, meantime while I try to compile HAML file I get the error on first Rails related Ruby code to be found: % cat app/views/dashboard/index.html.haml - title "Home" %p Lorem ipsum dolor sit amet... % haml app/views/dashboard/index.html.haml Exception on line 1: undefined method `title' for #<Object:0xb73283b0> Use --trace for backtrace. Page is rendered fine returned correctly through the webserver.

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • Setting glutBitmapCharacter color?

    - by colordot
    Just wondering if someone can help me track down my issue with the following code where the text color is not being set correctly (its just rendering whatever color is in the background) void RenderText(int x, int y, const char *string) { int i, len; glUseProgram(0); glLoadIdentity(); glColor3f(1.0f, 1.0f, 1.0f); glTranslatef(0.0f, 0.0f, -5.0f); glRasterPos2i(x, y); glDisable(GL_TEXTURE_2D); for (i = 0, len = strlen(string); i < len; i++) { glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int)string[i]); } glEnable(GL_TEXTURE_2D); } I've checked all the usual things (I think), disabling texturing, setting color before rasterPos'ing, etc Ive disabled shaders but Im still having issues

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  • ASP.NET MVC The new ActionLink with MvcHtmlString and request URL generated

    - by mare
    This piece of code used to work in MVC 1 but it does not since I upgraded to MVC 2: <%=Html.ActionLink(Resources.Localize.Routes_WidgetsCreate, "Create" + "?modal=true", "Widget", null, new { rel = "shadowbox;height=600;width=700", title = Resources.Localize.Routes_WidgetsCreate })%> I am aware it has something to do with the way ActionLink encodes things, so the result that comes out is something like this: "http://localhost:53704/Widget/Create%3fmodal%3dtrue" The problem is, when clicked, the Shadowbox modal opens up and inside, where the request View should be rendered is this exception: Server Error in '/' Application. A potentially dangerous Request.Path value was detected from the client (?). What can I do to get past that? Do you recommend another way of sending params to the view besides in QueryString (in this case I need "modal" because in the view I select CSS styles based on whether we are rendering modal or not)?

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  • Building URL or link in REST ASP.NET MVC

    - by AWC
    I want to build a URL at runtime when a resource is render to either XML or JSON. I can do this easily when the view is HTML and is rendering only parts of the resource, but when I render a resource that contains a links to another resource I want to dynamically generate the correct URL according the host (site) and resource specific URI part. <components> <component id = "1234" name = "component A" version = "1.0"> <link rel = "/component" uri="http://localhost:8080/component/1234" /> </component> <components> How do I make sure the 'uri' value is correct?

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  • Need Help on a custom HTML Helper

    - by LeeHull
    I'm trying to create a custom HTML Helper to help simplify my masterpages menu, however it is not rendering on the HTML when I use it.. I'm thinking I will need to create a partial view, any ideas? I did this.. public static string CreateAdminMenuLink(this HtmlHelper helper, string caption, string link) { var lnk = TagBuilder("a"); lnk.SetInnerText(caption); lnk.MergeAttribute("href", target); return lnk.ToString(TagRenderMode.SelfClosing); } Now in my View, i have <% Html.CreateAdminMenuLink("Home", "~/Page/Home"); %> but when I look at the source, its empty.. tried adding <% using (Html.BeginForm()) % and it adds a form.. but the link still doesnt come up.. debugged and the string works when i look at the watch, but does not render.. Any ideas?

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • similarity match

    - by csetzkorn
    Many search engine have the 'did you mean' functionality. Is there a simple way to use (N)Hibernate (e.g. ICriteria) to find an entity (e.g. keyword) based on similarity. Please note that I do not mean Expression.Like or something like this. I hope this question makes sense. Thanks. Christian

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  • Pintura OR Perserve 2.0 - Production Ready?

    - by Scott
    I'm very interested in this framework, coupled with a NoSQL backend like MongoDB. Basically, my blue-sky vision is this: ExtJS/Pintura/MongoDB. I would probably plug in Rhino as the js engine. Is there anybody here using Pintura in a production environment? What are the pitfalls? What is your general experience? Thanks.

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  • offsetWidth or CSS expression problem for IE6

    - by Bipul
    I need to set the width of textboxes as 80% of it's parent. So first I used td input[type="text"] { width: 80%; } But it was not rendering properly if the input is the child of td. So, I used Css expressions td input[type="text"] { width: expression(this.parentNode.offsetWidth*0.8); } It is working as I wanted in every browser except IE 6. Can anybody help me, where I am going wrong? I know that expressions are allowed in IE 6. So, is it the problem of using css expression or something to do offsetWidth. Thanks in advance.

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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • Django, making a page activate for a fixed time

    - by Hellnar
    Greetings I am hacking Django and trying to test something such as: Like woot.com , I want to sell "an item per day", so only one item will be available for that day (say the default www.mysite.com will be redirected to that item), Assume my urls for calling these items will be such: www.mysite.com/item/<number> my model for item: class Item(models.Model): item_name = models.CharField(max_length=30) price = models.FloatField() content = models.TextField() #keeps all the html content start_time = models.DateTimeField() end_time = models.DateTimeField() And my view for rendering this: def results(request, item_id): item = get_object_or_404(Item, pk=item_id) now = datetime.now() if item.start_time > now: #render and return some "not started yet" error templete elif item.end_time < now: #render and return some "item selling ended" error templete else: # render the real templete for selling this item What would be the efficient and clever model & templete for achieving this ?

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  • Thumbnails from HTML pages created and used automatically in web application

    - by Jesper Rønn-Jensen
    I am working on a Ruby on Rails app that visualizes product trees. The tree is built of nodes an everything is rendered in HTML/CSS3. Some of the products make several hundred SQL queries as the tree builds up (up to 800 queries on the biggest tree). I'd like to have small thumbnails of each tree to present it on an index page. So rendering each tree once again and modifying CSS to make a tiny representation is an option. But i think it's probably easier to generate thumbnails, crop, cache, and show these on the index page. Any ideas on how to do this? Any links/articles/blog posts that could help me?

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