SharpDX: best practice for multiple RenderForms?
- by Rob Jellinghaus
I have an XNA app, but I really need to add multiple render windows, which XNA doesn't do. I'm looking at SharpDX (both for multi-window support and for DX11 / Metro / many other reasons). I decided to hack up the SharpDX DX11 MultiCubeTexture sample to see if I could make it work.
My changes are pretty trivial. The original sample had:
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