Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 315/952 | < Previous Page | 311 312 313 314 315 316 317 318 319 320 321 322  | Next Page >

  • jUnit same exception in different cases

    - by coubeatczech
    Hi, I'm writing a jUnit test for a constructor that parses a String and then check numerous things. When there's wrong data, for every thing, some IllegalArgumentException with different message is thrown. So I would like to write tests for it, but how can i recognize what error was thrown? This is how can I do it: @Test(expected=IllegalArgumentException.class) public void testRodneCisloRok(){ new RodneCislo("891415",dopocitej("891415")); } and this is how I would like to be, but I don't know if it is possible to write it somehow: @Test(expected=IllegalArgumentException.class("error1")) public void testRodneCisloRok(){ new RodneCislo("891415",dopocitej("891415")); }

    Read the article

  • Threading in java vs C#

    - by ffayyaz
    I need a little confirmation over something i am confused at . I know how threads work in java. new DialList(string a , string b).start(); // where DialList is a class public class DialList extends Thread { public DialList(String a, string b) { FilePath = a; ThreadLogFile = b"; } public void run() { // some code to run in different thread } } Now i want to run same code in C# , Shall i put the code which is in run() into a method and do something like Thread t = new Thread (runcsharp); // Kick off a new thread t.Start(); static void runcsharp() { // code } or is there some other way to do it ?

    Read the article

  • Call function by pointer and set parametrs in memory block

    - by Ellesmess Glain
    Hi, I've little problem : I'm solving problem with calling function by pointer and passing to it parameters in continuous memory block. My goal is to have function named e.g CallFunc(void * func,void *params, unsigned int param_length); that I'll send function pointer, pointer to function's parameters and eventually parameters length and this calling function will call passed function with it's parameters. I will like write this in C/C++, but if somebody has idea, how this resolve in other language, that supports DLL generation and exportet functions, it will be fine too. Thanks for answers, Ellesmess P.S. I'm sorry about my English, but I'm Czech, thanks :o)

    Read the article

  • counting characters program in c

    - by mena
    Hello, the output of characters number is the actual no. plus 3 i don't know why? This is the code: void main(void) { int ch,w=0,c=0; do { ch=getche(); ++c; if(ch==32) { ++w; ++c; } }while(ch!=13); printf("\nnum of characters is %d",c); printf("\nnum of words is %d",w); getch(); }

    Read the article

  • assembly.GetTypes() does not return all types

    - by meta
    I try to lead the types from an .dll (which is also referenced in the executing project). I call: public static void LoadPlugin(string pluginFile) { Assembly assembly = Assembly.LoadFrom(pluginFile); foreach (Type type in assembly.GetTypes()) { // play with it } } It loads just a few of them: public partial class Mathematics : UserControl, IMathematics, IPortable and public partial class Welcome : UserControl but the next one, and some others, are ignored: public partial class Test : UserControl, ITest, IPortable They all stand in the same assembly, under the same namespace. The public static void LoadPlugin(string pluginFile) method is located in other assembly that is also referenced in the executing project. No exceptions are thrown. What could be the issues for not loading all the types? Any ideas?

    Read the article

  • How To Draw line on touch event ?

    - by AJPatel
    Hey i m beginner of objective C Please Help me i make following code but not work..... -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; loc1 = location; CGContextMoveToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d At Touch Begain", loc1.x, loc1.y); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; CGContextMoveToPoint(context, loc1.x, loc1.y); NSLog(@"x:%d y:%d At Touch Move", loc1.x, loc1.y); CGContextAddLineToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d", location.x, location.y); } }

    Read the article

  • Proper way to 100% wakes my device?

    - by quiel
    Do you have better way to make the device awakes by 100%? I repeatedly call the acquire() but I'm not sure if that is correct. Or should I just call the acquire() once? Or should I make use of Intent.ACTION_SCREEN_OFF? public class MyServiceThatKeepsTheDeviceAwake extends IntentService { ... @Override public void onCreate() { super.onCreate(); mPowerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); mWakeLock = mPowerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK |PowerManager.ACQUIRE_CAUSES_WAKEUP |PowerManager.ON_AFTER_RELEASE, TAG); } @Override public void onStart(Intent intent, int startId) { super.onStart(intent, startId); mWakeLock.acquire(); } // No release

    Read the article

  • float addition 2.5 + 2.5 = 4.0? RPN

    - by AJ Clou
    The code below is my subprogram to do reverse polish notation calculations... basically +, -, *, and /. Everything works in the program except when I try to add 2.5 and 2.5 the program gives me 4.0... I think I have an idea why, but I'm not sure how to fix it... Right now I am reading all the numbers and operators in from command line as required by this assignment, then taking that string and using sscanf to get the numbers out of it... I am thinking that somehow the array that contains the three characters '2', '.', and '5', is not being totally converted to a float... instead i think just the '2' is. Could someone please take a look at my code and either confirm or deny this, and possibly tell me how to fix it so that i get the proper answer? Thank you in advance for any help! float fsm (char mystring[]) { int i = -1, j, k = 0, state = 0; float num1, num2, ans; char temp[10]; c_stack top; c_init_stack (&top); while (1) { switch (state) { case 0: i++; if ((mystring[i]) == ' ') { state = 0; } else if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else if ((mystring[i]) == '\0') { state = 3; } else { state = 4; } break; case 1: temp[k] = mystring[i]; k++; i++; if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else { state = 2; } break; case 2: temp[k] = '\0'; sscanf (temp, "%f", &num1); c_push (&top, num1); i--; k = 0; state = 0; break; case 3: ans = c_pop (&top); if (c_is_empty (top)) return ans; else { printf ("There are still items on the stack\n"); exit (0); case 4: num2 = c_pop (&top); num1 = c_pop (&top); if (mystring[i] == '+'){ ans = num1 + num2; return ans; } else if (mystring[i] == '-'){ ans = num1 - num2; return ans; } else if (mystring[i] == '*'){ ans = num1 * num2; return ans; } else if (mystring[i] == '/'){ if (num2){ ans = num1 / num2; return ans; } else{ printf ("Error: cannot divide by 0\n"); exit (0); } } c_push (&top, ans); state = 0; break; } } } } Here is my main program: #include <stdio.h> #include <stdlib.h> #include "boolean.h" #include "c_stack.h" #include <string.h> int main(int argc, char *argv[]) { char mystring[100]; int i; sscanf("", "%s", mystring); for (i=1; i<argc; i++){ strcat(mystring, argv[i]); strcat(mystring, " "); } printf("%.2f\n", fsm(mystring)); } and here is the header file with prototypes and the definition for c_stack: #include "boolean.h" #ifndef CSTACK_H #define CSTACK_H typedef struct c_stacknode{ char data; struct c_stacknode *next; } *c_stack; #endif void c_init_stack(c_stack *); boolean c_is_full(void); boolean c_is_empty(c_stack); void c_push(c_stack *,char); char c_pop(c_stack *); void print_c_stack(c_stack); boolean is_open(char); boolean is_brother(char, char); float fsm(char[]);

    Read the article

  • fetching savedInstanceState values, nullpointerexception

    - by Johan
    @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main2); savedInstanceState.putString("foo", "bar"); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); String myString = savedInstanceState.getString("foo"); Log.i("debug", "saved data: " + myString); } Im trying to preserve some values in an activity, but i recieve the following error: 06-23 23:09:44.038: E/AndroidRuntime(17584): java.lang.RuntimeException: Unable to start activity ComponentInfo{se.johanberntsson.activitytest/se.johanberntsson.activitytest.TestActivity}: java.lang.NullPointerException What did I miss here? Thanks

    Read the article

  • A strange error in java generic.

    - by ???
    This is ok: Class<? extends String> stringClass = "a".getClass(); But this gets error: <T> void f(T obj) { Class<? extends T> objClass = obj.getClass(); } I know I can cast it like: <T> void f(T obj) { @SuppressWarnings("unchecked") Class<? extends T> objClass = (Class<? extends T>) obj.getClass(); } But why the previous error? Will the next release of Java 7 will support such usage?

    Read the article

  • Subtype polymorphism and arrays

    - by user133466
    Computer[] labComputers = new Computer[10]; with public class Computer { ... void toString(){ // print computer specs } } public class Notebook extends Computer{ ... void toString(){ // print computer specs + laptop color } } each subscripted variable labComputers[i] can reference either a Computer object or a Notebook object because Notebook is a subclass of Computer. For the method call labComputers[i].toString(), polymorphism ensures that the correct toString method is called. I wonder what if we do Notebook[] labComputers = new Notebook[10]; what kind or error would I get if I reference with Computer object and a Notebook object

    Read the article

  • Rotation in a Vector2d class in Java

    - by wanstein
    I've been working on this for one hour, just can't get it. I have a Vector2d class: public class Vector2d { public double x = 0.0; public double y = 0.0; .... } This vector class has a rotate() method which is causing me trouble. The first snippet seems to make the x and y values smaller and smaller. The second one works just fine! Am I missing something simple here? public void rotate(double n) { this.x = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); this.y = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); } This works: public void rotate(double n) { rx = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); ry = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); x = rx; y = ry; } I just can't spot any difference there

    Read the article

  • C++ Static Array Initialization - Memory Issue

    - by donalmg
    Hi, I have a header file which contains a member variable declaration of a static char array: class ABC { public: static char newArray[4]; // other variables / functions private: void setArray(int i, char * ptr); } In the CPP file, I have the array initialized to NULL: char ABC::newArray[4] = {0}; In the ABC constructor, I need to overwrite this value with a value constructed at runtime, such as the encoding of an integer: ABC::ABC() { int i; //some int value defined at runtime memset(newArray, 0, 4); // not sure if this is necessary setArray(i,newArray); } ... void setArray(int i, char * value) { // encoding i to set value[0] ... value [3] } When I return from this function, and print the modified newArray value, it prints out many more characters than the 4 specified in the array declaration. Any ideas why this is the case. I just want to set the char array to 4 characters and nothing further. Thanks...

    Read the article

  • How to code the set method of a Map with another Map as value?

    - by Nazgulled
    I normally do this to set a new Map to a private variable: public static void setListaClausulas(Map<String, Clausula> nvLista) { listaClausulas = new TreeMap<String, Clausula>(nvLista); } I suppose this is ok to set a new copy of the nvLista and all it's members and not a reference, is it? But now I have a Map inside another Map and I'm doing this: public static void setListaClausulas(Map<String, Map<String, Clausula>> nvLista) { listaClausulas = new TreeMap<String, Map<String, Clausula>>(nvLista); } Is this the correct way to do it or do you recommend something else? What I want is to set a new copy of nvLista (and all it's elements) and not copy just the reference.

    Read the article

  • excplicitly casting constness in

    - by jimifiki
    With the following code void TestF(const double ** testv){;} void callTest(){ double** test; TestF(test); } I get this: error C2664: 'TestF' : cannot convert parameter 1 from 'double **' to 'const double **' I cannot understand why. Why test cannot be silently casted to const double**? Why should I do it explicitly? I know that TestF(const_cast<const double**>(test)) makes my code correct, but I feel this should be unnecessary. Are there some key concepts about const that I'm missing?

    Read the article

  • asp.net C# variable as Image1.ImageUrl property

    - by ModS
    I would like to Click "buttonImage1" and have that store "photos/Image1.jpg" into a var called Photo. then have ButtonImage2.ImageUrl = (Photo). I am using an UpdatePanel to refresh the area with the images so the only problem is actually setting the variable correctly and then using it correctly. Reworded: how can I store a path to an image in a variable then set it correctly as a image's URL path? protected void Button2_Click(object sender, ImageClickEventArgs e) { Evt = ("~/events/ev2.jpg"); } protected void Image2_Click(object sender, ImageClickEventArgs e) { Image1.ImageUrl = (Evt); }

    Read the article

  • doubt in - Function Objects - c++

    - by Eternal Learner
    I have a class class fobj{ public: fobj(int i):id(i) {} void operator()() { std::cout<<"Prints"<<std::endl; } private: int id; }; template<typename T> void func(T type) { type(); } My Doubt is if I invoke func like Method 1: func(fobj(1); the message I wanted to print is printed. I was always thinking I needed to do something like Method 2: fobj Iobj(1); // create an instance of the fobj class func(Iobj); //call func by passing Iobj(which is a function object) How does Method 1 work? I mean what exactly happens? and how is a call made to the operator() in class fobj ?

    Read the article

  • Xcode method navigation

    - by Bill
    In Xcode 4, I can press Ctrl-6 to get a list of all the methods in the current file. The problem is, if I have private methods declared at the top of my implementation file, say: @interface Foo () -(void)tap:(id)sender; @end @implementation Foo ... -(void)tap:(id)sender { ... } then starting to type "tap" while the method list is visible will just take me to the declaration, since it comes first in the file, when what I really want is the implementation. Is there any way to exclude these declarations from the method list or do I need to resort to separate Foo.h and Foo+Private.h headers? Thanks!

    Read the article

  • why is this legal, c++ typedef func

    - by acidzombie24
    i did this in msvc 2005. typedef void (*cleanup_t)(); void func(cleanup_t clean) { cleanup_t(); } Why does this compile? and not give me a warning? ok, it gave me a unreferenced formal parameter warning but originally i did this when clean was in a class no there was no unreferenced formal parameter when this code gave me problems. What is cleanup_t(); really doing and what is the point? now for laughs i tried int() and that worked also.

    Read the article

  • how to specify a pointer to an overloaded function?

    - by davka
    I want to pass an overloaded function to the std::for_each() algorithm. e.g.: void f(char c); void f(int i); std::string s("example"); std::for_each(s.begin(), s.end(), f); I'd expect the compiler to resolve f() by the iterator type. Apparently, it (gcc 4.1.2) doesn't do it. So, how can I specify which f() I want? thanks a lot

    Read the article

  • AS3: How to get all XML-Nodes with a special attribute? (With sourch)

    - by insnet
    Hi there The Challenge: i d like to collect all nodes with the attribute "id". The Problem: The code doenst work with nested nodes. <?xml version="1.0" encoding="utf-8"?><contentmap><fonts id="fonts"> fonts/Arial.swf swf/library_main.swf private function onXMLLoader(event : Event) : void { _xml = _loader.getXML(event.target.url.url); var searchTerms : XMLList = _xml.*.(hasOwnProperty('@id')); if (searchTerms.length() 0 ) { _NodeArray = new Array(); _parseNode(searchTerms); } private function _parseNode(xml : XMLList) : void { for each (var node: XML in xml) { if(!node.hasSimpleContent()) { _parseNode(node.children()); } else { var nodeObject : Object = new Object(); nodeObject['value'] = node.text(); for each(var a:XML in node.@*) { var name : String = String(a.name()); nodeObject[name] = a.toXMLString(); } _NodeArray.push(nodeObject); } } }

    Read the article

  • program received signal SIGABRT (xcode)

    - by manish1990
    #import <UIKit/UIKit.h> @interface tableview : UIViewController<UITableViewDataSource> { NSArray *listOfItems; } @property(nonatomic,retain) NSArray *listOfItems; @end #import "tableview.h" @implementation tableview @synthesize listOfItems; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier ]autorelease]; } //NSString *cellValue = [listOfItems objectAtIndex:indexPath.row]; cell.textLabel.text = [listOfItems objectAtIndex:indexPath.row]; return cell; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { listOfItems = [[NSArray alloc] initWithObjects:@"first",@"second",@"third", nil]; //listOfItems = [[NSMutableArray alloc]init]; // [listOfItems addObject:@"first"]; //[listOfItems addObject:@"second"]; [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } -(void)dealloc { [listOfItems release]; [super dealloc]; } @end GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Mon Aug 15 16:03:10 UTC 2011) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 438. 2012-04-27 13:33:23.276 tableview test[438:207] -[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500 2012-04-27 13:33:23.362 tableview test[438:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500' * First throw call stack: (0x13bb052 0x154cd0a 0x13bcced 0x1321f00 0x1321ce2 0x1ecf2b 0x1ef722 0x9f7c7 0x9f2c1 0xa228c 0xa6783 0x51322 0x13bce72 0x1d6592d 0x1d6f827 0x1cf5fa7 0x1cf7ea6 0x1d8330c 0x23530 0x138f9ce 0x1326670 0x12f24f6 0x12f1db4 0x12f1ccb 0x12a4879 0x12a493e 0x12a9b 0x2282 0x21f5) terminate called throwing an exceptionCurrent language: auto; currently objective-c (gdb)

    Read the article

  • Two phase Construction in C++

    - by tommieb75
    I have as part of assignment to look into a development kit that uses the "two-phase" construction for C++ classes: // Include Header class someFubar{ public: someFubar(); bool Construction(void); ~someFubar(); private: fooObject _fooObj; } In the source // someFubar.cpp someFubar::someFubar : _fooObj(null){ } bool someFubar::Construction(void){ bool rv = false; this->_fooObj = new fooObject(); if (this->_fooObj != null) rv = true; return rv; } someFubar::~someFubar(){ if (this->_fooObj != null) delete this->_fooObj; } Why would this "two-phase" be used and what benefits are there? Why not just instantiate the object initialization within the actual constructor?

    Read the article

  • this pointer to base class constructor?

    - by Rolle
    I want to implement a derived class that should also implement an interface, that have a function that the base class can call. The following gives a warning as it is not safe to pass a this pointer to the base class constructor: struct IInterface { void FuncToCall() = 0; }; struct Base { Base(IInterface* inter) { m_inter = inter; } void SomeFunc() { inter->FuncToCall(); } IInterface* m_inter; }; struct Derived : Base, IInterface { Derived() : Base(this) {} FuncToCall() {} }; What is the best way around this? I need to supply the interface as an argument to the base constructor, as it is not always the dervied class that is the interface; sometimes it may be a totally different class. I could add a function to the base class, SetInterface(IInterface* inter), but I would like to avoid that.

    Read the article

  • C++ rvalue temporaries in template

    - by aaa
    hello. Can you please explain me the difference between mechanism of the following: int function(); template<class T> void function2(T&); void main() { function2(function()); // compiler error, instantiated as int & const int& v = function(); function2(v); // okay, instantiated as const int& } is my reasoning correct with respect to instantiation? why is not first instantiated as const T&? Thank you

    Read the article

< Previous Page | 311 312 313 314 315 316 317 318 319 320 321 322  | Next Page >