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  • What SDK I should choose on Amazon Web Service to build API on server app?

    - by Nguyen Minh Binh
    I am a newbie on Amazon Web Service. I have a task that setup then build a web service that provide APIs to Mac OS, iOS, Android client. There are some APIs and Database need to be kept in secure. I see that AWS support multiple platform such as Java, .Net, PHP,... It also support many Database Management System. Not yet, there are 2 special SDK for Android and iOS app. So, What should I choose (Java, .Net, PHP,...) to carry out my task? Does AWS support all webservice protocol? Does it support secure webservice? Thanks a lot.

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  • How can I install Java SDK on Windows 7 without messing up the system?

    - by robert_d
    I've installed Java SE Development Kit 1.6.0_31 32bit on Windows 7 64bit system, but this installation messed up my system, e.g. when I start Google Chrome I get error Your preferences can not be read Visual Studio 2010 after launching shows error that The Application Data folder for Visual Studio could not be created The shortcut to the Downloads folder in Windows Explorer no longer works. BTW this is pretty clean install, on other occasions after Java installation I had problems like this http://forums.techguy.org/windows-vista/808717-solved-c-windows-system32-config.html Is there a way to install Java SDK without messing up Windows 7? Or maybe this mess can be cleaned up after installation of Java, but how?

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  • Style: Dot notation vs. message notation in Objective-C 2.0

    - by groundhog
    In Objective-C 2.0 we got the "dot" notation for properties. I've seen various back and forths about the merits of dot notation vs. message notation. To keep the responses untainted I'm not going to respond either way in the question. What is your thought about dot notation vs. message notation for property accessing? Please try to keep it focused on Objective-C - my one bias I'll put forth is that Objective-C is Objective-C, so your preference that it be like Java or JavaScript aren't valid. Valid commentary is to do with technical issues (operation ordering, cast precedence, performance, etc), clarity (structure vs. object nature, both pro and con!), succinctness, etc. Note, I'm of the school of rigorous quality and readability in code having worked on huge projects where code convention and quality is paramount (the write once read a thousand times paradigm).

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  • How do I get source file information with dumpbin /symbols when compiling with VS 2005?

    - by Thomas Dartsch
    I have a tool which uses the output of dumpbin /symbols to do some dependency analysis with our C/C++ libraries. When we compiled the libs with VS 6.0, the dumpbin COFF SYMBOL TABLE contained entries like 000 00000008 DEBUG notype Filename | .file x:\mydir\mysource.c allowing me to get the relationship between sources and defined/used symbols, which is essential for my tool. When we compile with VS 2005, these entries are missing. When I look at the libs with a hex editor, it seems that there is no filename information at all included in the binary files, so it seems not to be a dumbin problem but is compilation related. So I'm looking for a way to get the Filename entries back into my libraries when compiling with VS 2005.

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  • Uninstalling demo/trial of Visual Studio 2008 Team System

    - by Ian Ringrose
    I wish to uninstall the trail copy of VS 2008 Team System, as the trial is coming to its end. I had VS 2008 Professional Edition installed on the machine to start with and it still shows up in Add/Remove Problems. I am hoping that when I uninstall VS 2008 Team System I will be left with a working VS 2008 Professional Edition. When I try to uninstall VS 2008 Team System, I very quickly get an error dialog that says: A problem has been encountered while loading the setup components. Canceling setup. Help! Progress or lack there of so fare I have done dir %temp%*.log in a command prompt and can see any log files that are recent I am going to read http://en.wikipedia.org/wiki/Windows_Installer#Diagnostic_logging to see if I can get any logging Aaron Stebner's WebLog has a post on where VS put's is log files, he also has a post on were some other products put there log files gives some info about where VS setup puts it's logs etc Aaron Ruckman provided me with the solution after I sent him the log files.

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  • How can I make my counter look less fake?

    - by Eddy Pronk
    I'm using this bit of code to display the number of users on a site. My customer is complaining it looks fake. Any suggestions? var visitors = 187584; var updateVisitors = function() { visitors++; var vs = visitors.toString(), i = Math.floor(vs.length / 3), l = vs.length % 3; while (i-->0) if (!(l==0&&i==0)) vs = vs.slice(0,i*3+l) + ',' + vs.slice(i*3+l); $('#count').text(vs); setTimeout(updateVisitors, Math.random()*2000); }; setTimeout(updateVisitors, Math.random()*2000);

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  • How to version SQL Server schema using VS 2005?

    - by Mike
    I am new to C# programming and am coming to it most recently from working with Ruby on Rails. In RoR, I am used to being able to write schema migrations for the database. I would like to be able to do something similar for my C#/SQLServer projects. Does such a tool exist for the VS 2005 toolset? Would it be wise to use RoR migrations with SQL Server directly outside of VS 2005? In other words, I would handle all schema versioning using ActiveRecord:Migration from Rails but nothing else. If I do handle migrations outside of C# and VS 2005 with another tool, is RoR ActiveRecord:Migration the best thing to use or is there something which is a better fit?

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  • PHP Configuration file won’t load IIS7 x64

    - by Martin Murphy
    using Fast CGI I can't get it to read the php.ini file. See my phpinfo below. System Windows NT WIN-PAFTBLXQWYW 6.0 build 6001 Build Date Mar 5 2009 19:43:24 Configure Command cscript /nologo configure.js "--enable-snapshot-build" "--enable-debug-pack" "--with-snapshot-template=d:\php-sdk\snap_5_2\vc6\x86\template" "--with-php-build=d:\php-sdk\snap_5_2\vc6\x86\php_build" "--disable-zts" "--disable-isapi" "--disable-nsapi" "--with-pdo-oci=D:\php-sdk\oracle\instantclient10\sdk,shared" "--with-oci8=D:\php-sdk\oracle\instantclient10\sdk,shared" "--enable-htscanner=shared" Server API CGI/FastCGI Virtual Directory Support disabled Configuration File (php.ini) Path C:\Windows Loaded Configuration File (none) Scan this dir for additional .ini files (none) My php.ini file is residing in both my c:\php and my c:\windows I've made sure it has read permissions in both places from network service. I've added various registry settings, Environment Variables and followed multiple tutorials found on the web and no dice as of yet. Rebooted after each. My original install was using MS "Web Platform Installer" however I have since rebooted. Any ideas on where to go from here would be most welcome.

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  • tar fails to open .tar file on OS X

    - by denonth
    I need to unarchive a file to the /Developer folder. My file is in /Users/User/Desktop/VMware/Downloads And I am trying tar -xf qt-everywhere-ios-4.8.0-arm7-nossl.tar.gz -C /Developer and keep getting: Lions-Mac:Downloads User$ tar -xf qt-everywhere-ios-4.8.0-arm7-nossl.tar -C /Developer tar: Error opening archive: Failed to open 'qt-everywhere-ios-4.8.0-arm7-nossl.tar' How can I achieve this? Install Qt for iOS SDK The Qt for iOS SDK has been configured to be installed in the default Xcode installation location /Developer. It is not possible to install the SDK into another location without first rebuilding it, as the install location is contained within the qmake executable, and that is built as part of Qt. To install the Qt for iOS SDK, open ‘Terminal’ and type the following from the command­-line: tar –xf qt­-everywhere-­ios­-4.8.0­-xxx.tar.gz –C /Developer (where xxx is an identifier which can be used to determine the build of the iOS SDK eg. arm7-­-nossl) This will install the Qt for iOS SDK into the following path: /Developer/Platforms/iPhoneOS.platform/Developer/usr/share/qt­-everywhere­-ios­-4.8.0

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  • After installing VS 2010 - Generic Host Process For Win32 Services problem starts.

    - by Muhammad Kashif Nadeem
    After installing VS 2010 trial I am getting this error "Generic Host Process For Win32 Services Encountered A Problem and needs to close. When this message pops my computer just stuck and I can not even restart it normally. I have found one fix on net but after that fix I can not access my LAN. This fix change these values in registry. HKLM\SYSTEM\CurrentControlSet\Services\netbt\parameters TransportBindName HKLM\Software\Microsoft\OLE EnableDCOM If I revert these registry changes then I again start getting 'Generic Host Process For Win32 Services' I have uninstall VS 2010 but this problem persist. This problem is not because of any virus. Any help to fix this or I have to re install Windows. Thanks.

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  • After installing VS 2010 - Generic Host Process For Win32 Services problem starts.

    - by Muhammad Kashif Nadeem
    After installing VS 2010 trial I am getting this error "Generic Host Process For Win32 Services Encountered A Problem and needs to close. When this message pops my computer just stuck and I can not even restart it normally. I have found one fix on net but after that fix I can not access my LAN. This fix change these values in registry. HKLM\SYSTEM\CurrentControlSet\Services\netbt\parameters TransportBindName HKLM\Software\Microsoft\OLE EnableDCOM If I revert these registry changes then I again start getting 'Generic Host Process For Win32 Services' I have uninstall VS 2010 but this problem persist. This problem is not because of any virus. Any help to fix this or I have to re install Windows. Thanks.

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  • Ubuntu Server 10.10 vs. Fedora Server 14 for Mono.NET app hosting in VM

    - by Abbas
    Ubuntu Server 10.10 vs. Fedora Server 14 I want to create a web-server running Mono, MySQL 5.5 and OpenLDAP running as a VM (on VMWare Workstation). Searching “Ubuntu Server vs. Fedora Server” mostly yields flame wars and noise. There are a few good articles available but they are either out-of-date or don’t offer very convincing arguments. I know the answer is most likely to be “it depends” but I wanted to harness the collective wisdom on ServerFault and get opinions, experiences and factual information to the extent possible. My selection criteria would be (other than what is mentioned above): Ease of use Ease of development Reliability Security

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  • chdir warning when opening .tar file on OS X

    - by denonth
    I need to unarchive a file to the /Developer folder. Install Qt for iOS SDK The Qt for iOS SDK has been configured to be installed in the default Xcode installation location /Developer. It is not possible to install the SDK into another location without first rebuilding it, as the install location is contained within the qmake executable, and that is built as part of Qt. To install the Qt for iOS SDK, open ‘Terminal’ and type the following from the command­-line: tar –xf qt­-everywhere-­ios­-4.8.0­-xxx.tar.gz –C /Developer (where xxx is an identifier which can be used to determine the build of the iOS SDK eg. arm7-­-nossl) This will install the Qt for iOS SDK into the following path: /Developer/Platforms/iPhoneOS.platform/Developer/usr/share/qt­-everywhere­-ios­-4.8.0 When I perform the operation I get the information: Lions-Mac:Documents User$ tar -xf qt-everywhere-ios-4.8.0-arm7-nossl.tar.gz -C /Developer tar: could not chdir to '/Developer' Any idea what is wrong?

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  • What makes a game a game vs something else like a puzzle or a toy?

    - by Shannon John Clark
    Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many companies sell Sudoku games - EA has an iPhone one, IronSudoku offers a great web based one, and there are countless others on most platforms. Many newspapers publish Sudoku puzzles in their print editions and often online. What differentiates a game from a puzzle? (or are all Sudoku "games" misnamed?) I'm not convinced there is a simple or easy answer - but I'd love to be proven wrong. I've seen some definitions and emphasize "rules" as core to something being a game (vs. "real life") but puzzles have rules as well - as do many other things. I'm open to answers that either focus only on computer games (on any platform) or which expand to include games and gameplay across many platforms. Here to I'm not fully convinced the lines are clear - is a "game" of D&D played over a virtual tabletop with computer dice rollers, video & audio chat a computer game or something else? (I'd lean towards something else - but where do you draw that line?)

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  • F# performance vs Erlang performance, is there proof the Erlang's VM is faster?

    - by afuzzyllama
    I've been putting time into learning functional programming and I've come to the part where I want to start writing a project instead of just dabbling in tutorials/examples. While doing my research, I've found that Erlang seems to be a pretty powerful when it comes to writing concurrent software (which is my goal), but resources and tools for development aren't as mature as Microsoft development products. F# can run on linux (Mono) so that requirement is met, but while looking around on the internet I cannot find any comparisons of F# vs Erlang. Right now, I am leaning towards Erlang just because it seems to have the most press, but I am curious if there is really any performance difference between the two languages. Since I am use to developing in .NET, I can probably get up to speed with F# a lot faster than Erlang, but I cannot find any resource to convince me that F# is just as scalable as Erlang. I am most interested in simulation, which is going to be firing a lot of quickly processed messages to persistant nodes. If I have not done a good job with what I am trying to ask, please ask for more verification.

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  • Resources for the &ldquo;What&rsquo;s New in VS 2013&rdquo; Presentation

    - by John Alexander
    Originally posted on: http://geekswithblogs.net/jalexander/archive/2013/10/24/resources-for-the-ldquowhatrsquos-new-in-vs-2013rdquo-presentation.aspxThanks for attending the “What’s New in Visual Studio 2013 (and TFS too) presentation. As promised, here are some links! Note: if you didn’t attend, its ok. This is for you, too. The bits themselves.  This article introduces new and enhanced features in Visual Studio 2013 Visual Studio Virtual Launch – Lots of Videos here and and then on November 13th, live sessions and a q and a session… What features map to what Visual Studio editions Visual Studio 2013 New Editor Features Visual Studio 2013 Application Lifecycle Management Virtual Machine and Hands-on-Labs / Demo Scripts from Brian Keller More on CodeLens from Zain Naboulsi  What are Web Essentials? You can now download Web Essentials for Visual Studio 2013 RTM. A great overview on TFS 2013 from Brian Harry The release archive lists updates made to Team Foundation Service along with which version of Team Foundation Server the updates are a part of. REST API for Team Rooms  “What's new in Visual Studio for Web Developers and Front End Devs” screencasts – quick, easy and painless from the always awesome Scott Hanselman Introducing ASP.NET Identity –-- A membership system for ASP.NET applications Visual Studio 2013 Adds New Project Templates with Improvements and Social Accounts Authentication

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  • How do I manage the technical debate over WCF vs. Web API?

    - by Saeed Neamati
    I'm managing a team of like 15 developers now, and we are stuck at a point on choosing the technology, where the team is broken into two completely opposite teams, debating over usage of WCF vs. Web API. Team A which supports usage of Web API, brings forward these reasons: Web API is just the modern way of writing services (Wikipedia) WCF is an overhead for HTTP. It's a solution for TCP, and Net Pipes, and other protocols WCF models are not POCO, because of [DataContract] & [DataMember] and those attributes SOAP is not as readable and handy as JSON SOAP is an overhead for network compared to JSON (transport over HTTP) No method overloading Team B which supports the usage of WCF, says: WCF supports multiple protocols (via configuration) WCF supports distributed transactions Many good examples and success stories exist for WCF (while Web API is still young) Duplex is excellent for two-way communication This debate is continuing, and I don't know what to do now. Personally, I think that we should use a tool only for its right place of usage. In other words, we'd better use Web API, if we want to expose a service over HTTP, but use WCF when it comes to TCP and Duplex. By searching the Internet, we can't get to a solid result. Many posts exist for supporting WCF, but on the contrary we also find people complaint about it. I know that the nature of this question might sound arguable, but we need some good hints to decide. We're stuck at a point where choosing a technology by chance might make us regret it later. We want to choose with open eyes. Our usage would be mostly for web, and we would expose our services over HTTP. In some cases (say 5 to 10 percent) we might need distributed transactions though. What should I do now? How do I manage this debate in a constructive way?

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  • Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates

    - by ETC
    The final round of IBM’s Watson against Ken Jenning and Brad Rutter ended last night with Watson coming out in a strong lead against its two human opponents. Read on to catch a video of the match and see just how quick Watson is on the draw. Watson tore through many of the answers, the little probability bar at the bottom of the screen denoting it was often 95%+ confident in its answers. Some of the more interesting stumbles were, like in the last matches, based on nuance. By far the biggest “What?” moment of the night, however, was when it answered the Daily Double question of “The New Yorker’s 1959 review of this said in its brevity and clarity, it is ‘unlike most such manuals, a book as well as a tool’”. Watson, inexplicably, answered “Dorothy Parker”. You can win them all, eh? Check out the video below to see Watson in action on its final day. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Computer Science Programming Certificate vs. Computer Science Degree?

    - by Jess
    I'm kind of in a tough spot. My current living conditions require that I work a full-time job while attending school. I've attended a UC in the past but had to withdraw my junior year due to financial issues at home. I currently work an entry-level IT corp job but I'm looking to further my salary/skills by getting a degree, or a programming certificate like this one: http://www.lavc.edu/voced1/CSITCertCSP/CSITCertFrameCSP.htm Herein lies the problem. I prefer getting a CS degree from an accredited university but I looked at the schedules for classes and it is impossible to work around my current 40/hr work week. There are random morning classes, with the occasional evening class, but the times get even more construed as I move my way up to the upper divisions. So what I guess I'm trying to get at is, can anyone lay out the pros and cons of obtaining a certificate vs. the degree (besides obvious points like the latter being 100x better)? I'm aware that having a degree is always going to be a better route, but...is the programming certificate useless? Should I not even bother?

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  • Permission based Authorization vs. Role based Authorization - Best Practices - 11g

    - by Prakash Yamuna
    In previous blog posts here and here I have alluded to the support in OWSM for Permission based authorization and Role based authorization support. Recently I was having a conversation with an internal team in Oracle looking to use OWSM for their Web Services security needs and one of the topics was around - When to use permission based authorization vs. role based authorization? As in most scenarios the answer is it depends! There are trade-offs involved in using the two approaches and you need to understand the trade-offs and you need to understand which trade-offs are better for your scenario. Role based Authorization: Simple to use. Just create a new custom OWSM policy and specify the role in the policy (using EM Fusion Middleware Control). Inconsistent if you have multiple type of resources in an application (ex: EJBs, Web Apps, Web Services) - ex: the model for securing EJBs with roles or the model for securing Web App roles - is inconsistent. Since the model is inconsistent, tooling is also fairly inconsistent. Achieving this use-case using JDeveloper is slightly complex - since JDeveloper does not directly support creating OWSM custom policies. Permission based Authorization: More complex. You need to attach both an OWSM policy and create OPSS Permission authorization policies. (Note: OWSM leverages OPSS Permission based Authorization support). More appropriate if you have multiple type of resources in an application (ex: EJBs, Web Apps, Web Services) and want a consistent authorization model. Consistent Tooling for managing authorization across different resources (ex: EM Fusion Middleware Control). Better Lifecycle support in terms of T2P, etc. Achieving this use-case using JDeveloper is slightly complex - since JDeveloper does not directly support creating/editing OPSS Permission based authorization policies.

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  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

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  • What determines which Javascript functions are blocking vs non-blocking?

    - by Sean
    I have been doing web-based Javascript (vanilla JS, jQuery, Backbone, etc.) for a few years now, and recently I've been doing some work with Node.js. It took me a while to get the hang of "non-blocking" programming, but I've now gotten used to using callbacks for IO operations and whatnot. I understand that Javascript is single-threaded by nature. I understand the concept of the Node "event queue". What I DON'T understand is what determines whether an individual javascript operation is "blocking" vs. "non-blocking". How do I know which operations I can depend on to produce an output synchronously for me to use in later code, and which ones I'll need to pass callbacks to so I can process the output after the initial operation has completed? Is there a list of Javascript functions somewhere that are asynchronous/non-blocking, and a list of ones that are synchronous/blocking? What is preventing my Javascript app from being one giant race condition? I know that operations that take a long time, like IO operations in Node and AJAX operations on the web, require them to be asynchronous and therefore use callbacks - but who is determining what qualifies as "a long time"? Is there some sort of trigger within these operations that removes them from the normal "event queue"? If not, what makes them different from simple operations like assigning values to variables or looping through arrays, which it seems we can depend on to finish in a synchronous manner? Perhaps I'm not even thinking of this correctly - hoping someone can set me straight. Thanks!

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  • Faster, Simpler access to Azure Tables with Enzo Azure API

    - by Herve Roggero
    After developing the latest version of Enzo Cloud Backup I took the time to create an API that would simplify access to Azure Tables (the Enzo Azure API). At first, my goal was to make the code simpler compared to the Microsoft Azure SDK. But as it turns out it is also a little faster; and when using the specialized methods (the fetch strategies) it is much faster out of the box than the Microsoft SDK, unless you start creating complex parallel and resilient routines yourself. Last but not least, I decided to add a few extension methods that I think you will find attractive, such as the ability to transform a list of entities into a DataTable. So let’s review each area in more details. Simpler Code My first objective was to make the API much easier to use than the Azure SDK. I wanted to reduce the amount of code necessary to fetch entities, remove the code needed to add automatic retries and handle transient conditions, and give additional control, such as a way to cancel operations, obtain basic statistics on the calls, and control the maximum number of REST calls the API generates in an attempt to avoid throttling conditions in the first place (something you cannot do with the Azure SDK at this time). Strongly Typed Before diving into the code, the following examples rely on a strongly typed class called MyData. The way MyData is defined for the Azure SDK is similar to the Enzo Azure API, with the exception that they inherit from different classes. With the Azure SDK, classes that represent entities must inherit from TableServiceEntity, while classes with the Enzo Azure API must inherit from BaseAzureTable or implement a specific interface. // With the SDK public class MyData1 : TableServiceEntity {     public string Message { get; set; }     public string Level { get; set; }     public string Severity { get; set; } } //  With the Enzo Azure API public class MyData2 : BaseAzureTable {     public string Message { get; set; }     public string Level { get; set; }     public string Severity { get; set; } } Simpler Code Now that the classes representing an Azure Table entity are defined, let’s review the methods that the Azure SDK would look like when fetching all the entities from an Azure Table (note the use of a few variables: the _tableName variable stores the name of the Azure Table, and the ConnectionString property returns the connection string for the Storage Account containing the table): // With the Azure SDK public List<MyData1> FetchAllEntities() {      CloudStorageAccount storageAccount = CloudStorageAccount.Parse(ConnectionString);      CloudTableClient tableClient = storageAccount.CreateCloudTableClient();      TableServiceContext serviceContext = tableClient.GetDataServiceContext();      CloudTableQuery<MyData1> partitionQuery =         (from e in serviceContext.CreateQuery<MyData1>(_tableName)         select new MyData1()         {            PartitionKey = e.PartitionKey,            RowKey = e.RowKey,            Timestamp = e.Timestamp,            Message = e.Message,            Level = e.Level,            Severity = e.Severity            }).AsTableServiceQuery<MyData1>();        return partitionQuery.ToList();  } This code gives you automatic retries because the AsTableServiceQuery does that for you. Also, note that this method is strongly-typed because it is using LINQ. Although this doesn’t look like too much code at first glance, you are actually mapping the strongly-typed object manually. So for larger entities, with dozens of properties, your code will grow. And from a maintenance standpoint, when a new property is added, you may need to change the mapping code. You will also note that the mapping being performed is optional; it is desired when you want to retrieve specific properties of the entities (not all) to reduce the network traffic. If you do not specify the properties you want, all the properties will be returned; in this example we are returning the Message, Level and Severity properties (in addition to the required PartitionKey, RowKey and Timestamp). The Enzo Azure API does the mapping automatically and also handles automatic reties when fetching entities. The equivalent code to fetch all the entities (with the same three properties) from the same Azure Table looks like this: // With the Enzo Azure API public List<MyData2> FetchAllEntities() {        AzureTable at = new AzureTable(_accountName, _accountKey, _ssl, _tableName);        List<MyData2> res = at.Fetch<MyData2>("", "Message,Level,Severity");        return res; } As you can see, the Enzo Azure API returns the entities already strongly typed, so there is no need to map the output. Also, the Enzo Azure API makes it easy to specify the list of properties to return, and to specify a filter as well (no filter was provided in this example; the filter is passed as the first parameter).  Fetch Strategies Both approaches discussed above fetch the data sequentially. In addition to the linear/sequential fetch methods, the Enzo Azure API provides specific fetch strategies. Fetch strategies are designed to prepare a set of REST calls, executed in parallel, in a way that performs faster that if you were to fetch the data sequentially. For example, if the PartitionKey is a GUID string, you could prepare multiple calls, providing appropriate filters ([‘a’, ‘b’[, [‘b’, ‘c’[, [‘c’, ‘d[, …), and send those calls in parallel. As you can imagine, the code necessary to create these requests would be fairly large. With the Enzo Azure API, two strategies are provided out of the box: the GUID and List strategies. If you are interested in how these strategies work, see the Enzo Azure API Online Help. Here is an example code that performs parallel requests using the GUID strategy (which executes more than 2 t o3 times faster than the sequential methods discussed previously): public List<MyData2> FetchAllEntitiesGUID() {     AzureTable at = new AzureTable(_accountName, _accountKey, _ssl, _tableName);     List<MyData2> res = at.FetchWithGuid<MyData2>("", "Message,Level,Severity");     return res; } Faster Results With Sequential Fetch Methods Developing a faster API wasn’t a primary objective; but it appears that the performance tests performed with the Enzo Azure API deliver the data a little faster out of the box (5%-10% on average, and sometimes to up 50% faster) with the sequential fetch methods. Although the amount of data is the same regardless of the approach (and the REST calls are almost exactly identical), the object mapping approach is different. So it is likely that the slight performance increase is due to a lighter API. Using LINQ offers many advantages and tremendous flexibility; nevertheless when fetching data it seems that the Enzo Azure API delivers faster.  For example, the same code previously discussed delivered the following results when fetching 3,000 entities (about 1KB each). The average elapsed time shows that the Azure SDK returned the 3000 entities in about 5.9 seconds on average, while the Enzo Azure API took 4.2 seconds on average (39% improvement). With Fetch Strategies When using the fetch strategies we are no longer comparing apples to apples; the Azure SDK is not designed to implement fetch strategies out of the box, so you would need to code the strategies yourself. Nevertheless I wanted to provide out of the box capabilities, and as a result you see a test that returned about 10,000 entities (1KB each entity), and an average execution time over 5 runs. The Azure SDK implemented a sequential fetch while the Enzo Azure API implemented the List fetch strategy. The fetch strategy was 2.3 times faster. Note that the following test hit a limit on my network bandwidth quickly (3.56Mbps), so the results of the fetch strategy is significantly below what it could be with a higher bandwidth. Additional Methods The API wouldn’t be complete without support for a few important methods other than the fetch methods discussed previously. The Enzo Azure API offers these additional capabilities: - Support for batch updates, deletes and inserts - Conversion of entities to DataRow, and List<> to a DataTable - Extension methods for Delete, Merge, Update, Insert - Support for asynchronous calls and cancellation - Support for fetch statistics (total bytes, total REST calls, retries…) For more information, visit http://www.bluesyntax.net or go directly to the Enzo Azure API page (http://www.bluesyntax.net/EnzoAzureAPI.aspx). About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net.

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  • Vector-based fonts vs. bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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