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  • Backward Compatibility with Silverlight 4 applications

    Each release of Silverlight it is the goal to make sure existing Silverlight applications continue to work. Since I think what this means causes some confusion Im going to do my best to explain what we mean by this. Silverlight 3 application working with Silverlight 4 Okay, scenario 1 is I have a Silverlight 3 application (XAP), will that still work as-is in Silverlight 4? Yes, this is the situation we refer to as backward compatibility. What this means is that existing compiled XAPs under previous...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Choice Sessions: Java Champions at JavaOne

    - by Tori Wieldt
    There are so many reasons to attend JavaOne 2012 – great location, great networking opportunities but most importantly, great content! It’s tough to decide which sessions will be worth your while, but we advise you to start your decision making process by checking out sessions delivered by the 21 Java Champions attending and presenting at JavaOne. Java Champions are selected by their peers for their incredible contributions to the Java community and demonstration of their technical expertise in all aspects of Java. Our friend Markus Eisele @myfear has already kindly compiled a list in his blog entry Java Champions at JavaOne 2012 (thanks!). Happy schedule building!

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  • Google Dart vs CoffeeScript? Which one should one learn?

    - by garbage collection
    I was thinking about learning CoffeeScript some time in the future. In the mean time, Google came out with Dart that seems to do what CoffeeScript does. Google says: Dart code can be executed in two different ways: either on a native virtual machine or on top of a JavaScript engine by using a compiler that translates Dart code to JavaScript. This means you can write a web application in Dart and have it compiled and run on any modern browser. Does anyone know advantages and disadvantages of learning Dart or CoffeeScript?

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  • TypeScript for Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/21/typescript-for-visual-studio-2012.aspxAt http://www.microsoft.com/en-us/download/details.aspx?id=34790, Microsoft provide a free download of TypeScript for Visual Studio 2012. The documentation site is at http://www.typescriptlang.org/It is described as TypeScript is a language for application-scale JavaScript development.TypeScript is a typed superset of JavaScript that compiles to plain JavaScript.Any browser. Any host. Any OS. Open Source.TypeScript starts from the syntax and semantics that millions of JavaScript developers know today.TypeScript compiles to clean, simple JavaScript code which runs on any browser, in Node.js, or in any other ES3-compatible environment.With TypeScript, you can use existing JavaScript code, incorporate popular JavaScript libraries, and be called from other JavaScript code.These features are available at development time for high-confidence application development, but are compiled into simple JavaScript.If you have written JavaScript, you will know why I welcome the release of version 0.9 of TypeScript as TypeScript should be a lot less frustrating to write. I suggest you go to https://typescript.codeplex.com/ and follow this very promising project.

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  • Are the Ralink RT3090 drivers incompatible with Ubuntu 10.10?

    - by xd1936
    Ralink Technology publishes their drivers in source code form on their website here. When complied with make and make install in 10.04, the drivers worked well in 32 and 64 bit versions of Lucid. However, when compiled for the 64 bit version of Maverick, it does not work at all, and 32 bit Maverick, it works but randomly disconnects. Both versions of Maverick say "[Proprietary] Driver is activated but not in use" in the Proprietary Drivers dialog. Do the drivers just need to be updated? Is there an easy fix?

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  • Term for Production Rollback

    - by trainer
    The firm I work at keeps a copy of the compiled source code on production. So basically on our Production server, we have two folders: ProductionServer\SourceCode\ ProductionServer\SourceCodeRollback\ The Rollback folder always contains one version older code. This is done so that on deployment nights, if something is wrong with the new code, the deployer(who is not familiar with source control software) has the older version to revert back to. My question is: Is there an official computer science term/nomenclature for the Rollback folder? Or is "Rollback" itself the official term?

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  • Are there any reasons to use Legacy (2.X) OpenGL?

    - by user27886
    The benefits are well documented of the Modern OpenGL 3.X & 4.X API's, but I'm wondering if there are ANY benefits to keeping with the old OpenGL, Or if learning OpenGL 2.X is a complete waste of time now no matter what? Particularly I've wondered if using the OpenGL 2.X API is appropriate if the target platform had graphics hardware capable of only up to OpenGL 2.X. Would a driver update on said target platform allow programs compiled using the Modern OpenGL API's to be released on this old platform? If they both work, which would be faster? Thanks

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  • fingerprint-gui can not recognize my upek reader (147e:1002)

    - by ymfoi
    I've got a new laptop which is Lenove's E420s. And I have encountered a big problem that I can't make the fingerprint reader work properly. I've also tried fingerprint-gui. But unfortunately, it's told that "No Device Found". Here is my screenshot: http://ge.tt/98Xg2WD/v/0 It's said that 147e:1002 is supported by fingerprint-gui on the official website. So, I'm curious about the situation. Anybody knows? P.S: I'm using gentoo, but I think this problem may not have anything to do with distribution since I compiled the source from official site.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • How to detect GLSL warnings?

    - by msell
    After compiling a shader with glCompileShader, I can call glGetShaderiv with GL_COMPILE_STATUS to check if the shader compiled successfully. I can also call glGetShaderInfoLog to get information about possible errors, warnings or other info. The information log returned by this function is unspecified. In a tool where users can write their own shaders, I would like to print all errors and warnings from the compilation, but nothing if no warnings or errors were found. The problem is that the GL_COMPILE_STATUS returns only false if the compilation failed and true otherwise. If no problems were found, some drivers return empty info log from glGetShaderInfoLog, but some drivers can return something else such as "No errors.", which I do not want to print to the user. How is this problem generally solved?

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  • Google I/O 2010 - GWT Linkers target HTML5 WebWorkers & more

    Google I/O 2010 - GWT Linkers target HTML5 WebWorkers & more Google I/O 2010 - GWT Linkers target HTML5 Web Workers, Chrome Extensions, and more GWT 301 Matt Mastracci At its core GWT has a well-defined and customizable mechanism -- called Linkers -- that controls exactly how GWT's compiled JavaScript should be packaged, served, and run. This session will describe how to create linkers and explains some of the linkers we've created, including a linker that turns a GWT module into an HTML5 Web Worker and one that generates an HTML App Cache manifest automatically. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 1 ratings Time: 59:59 More in Science & Technology

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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  • Shouldn't all source code be plain text? [on hold]

    - by user61852
    Some developing environment/languages save the source code you write in a binary/propietary format that you cannot see or edit with a generic text editor. I'm not talking about compiled code, but the source code. An example could be PowerBuilder and Oracle Forms. It's ok you use proprietary technology if you want, but not being able to open the source code you wrote, in a simple editor, if only to read it, seems like a very strict form of vendor lock-in. Also this prevents you from using text-based version controls that can show you the difference between two versions in a line-by-line base. If the code is plain text, you don't need a license in order to just open it, see it and learn from it. Should it be a golden rule to avoid vendor lock-in to avoid technologies that save your source code to anything but plain text files ?

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  • How to use GetActiveUniform (in SharpGL)?

    - by frankie
    Generally, guesting is in header. I cannot understand how to use GetActiveUniform function. public void GetActiveUniform(uint program, uint index, int bufSize, int[] length, int[] size, uint[] type, string name); My attempt looks like this (everything is compiled and linked): var uniformSize = new int[1]; var unifromLength = new int[1]; var uniformType = new uint[1]; var uniformName = ""; Gl.GetActiveUniform(Id, index, uniformNameMaxLength[0], unifromLength, uniformSize, uniformType, uniformName); After call I get proper uniformSize, length and type, but not name.

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  • Strange problem with libc: undefined reference to `crypt'

    - by sorush-r
    I moved from Archlinux to Kubuntu 12.04 yesterday. I compiled buildroot 2012.08 on Archlinux without any problem. Though on Kubuntu libcrypt seems to be broken. sysvinit can't find it anywhere. glibc-dev and all dependencies are installed. How do I link to libcrypt? Or, which package containts that library? ... bc-gcc sulogin.o -o sulogin sulogin.o: In function `main': sulogin.c:(.text+0x49d): undefined reference to `crypt' collect2: ld returned 1 exit status

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  • What's the reason exceptions are heavily used in managed (C# and Java) languages but not in C++? [on hold]

    - by ZijingWu
    AFAIK, a lot of C++ projects don't allow exceptions and deny them in coding guidelines. I have a lot of reasons, for example, exception is hard to handle correctly if your binary needs to be compiled by separate and different compilers. But it doesn't fully convince me, there is a lot of projects which are just using one compiler. Compared to C++, exceptions are heavily used in C# and Java and the reason can only be that exception are not bringing enough benefit. One point is debugbility in practice. Exception can not get the call stack in C++ code, but in C# and Java you can get the call stack from exception, it is significant and makes debugging easier. No-callstack is not the fault of the exception, it is the language difference, but it impacts the exception usage. So what's the reason that exceptions are frowned upon in c++ programs?

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  • are there compiler options in clang? [on hold]

    - by Deohboeh
    I am learning from The C++ Primer. One of the exercises is to compile a program with arguments in main(). For this I am trying to use mac terminal. I need to compile a C++11 Unix executable file named "main" which takes “f" as an argument. I am using Xcode 4.6.3 on OS X Lion. I compiled the program with clang++ -std=c++11 -stdlib=libc++ main.cpp -o main. But don’t know what to do next. I found -frecord-gcc-switches while searching compiler options on google. It does what I need to do. Is there a clang version of this? Please use simple language. I have never used command line before. I tried going through the clang user guide but a lot of it is out of my depth.

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  • Ways to prevent client seeing my code

    - by James Eggers
    I've got a bit of a strange problem.. Basically, I'm building a fairly complex (un-compiled, interpreted) program in Python. I've been working on most of this code for other purposes for a few months, and therefore don't want my client to be able to simple copy and paste it and then try and sell it (it's worth a fair amount). The other problem is that I need the script to run on a server that my client is paying for. Is there any way I can secure a particular folder on the machine from root access, make it so only one particular can access the directory? The OS is Ubuntu.

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  • Will Java be dead if the split into free/premium JVM happens?

    - by cringe
    According to http://www.theregister.co.uk/2010/11/06/oracle_dueling_jvms/ there is a possibility that Oracle really will kill Java split Java into Free and Premium JVMs. My Questions Do you think this will happen? Will this kill Java at the end? If you answer both questions with Yes, what are you doing about it? Which language would you choose, and which platform will you use? .NET/Mono? Plain compiled languages like Golang? Ruby? And if you answer No, why do you think Oracle will not harm Java and the community?

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  • What would you call the concept of CofeeScript or Sass to be?

    - by MaG3Stican
    There is this rising trend with web development of making new pseudo languages to extend the functionality of JavaScript, CSS and HTML given that those are static and their metamorphosis or evolution is painfully slow due to the variety of browser providers. So I am currently having a concept dilema on how to categorize them for a book I was made to write by my employer as no one seems to have a name for these pseudo languages. A tiny list of them : JavaScript: LiveScript, Metalua, Uberscript, EmberScript. HTML: Razor, Java Scriptlets. CSS : LESS, Sass. I believe the concept of these pseudo languages and a language or an extension of a language is quite different. First these languages do not extend any functionality currently existing on HTML or CSS or JavaScript, they simply work around it. And also they do not "compile" to an intermediate language, they are merely 1-1 translated to something that only then can be compiled. What would you call them?

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  • Can emsripten compile down to Canvas-based Js instead of WebGL?

    - by Sebastian Scholle
    I understand that emscripten compiles down LLVM to JS and it converts OpenGL Calls to WebGL. Thats a fairly simple translation. Is there a way to tell emscripten to use some other graphics Library ( for example Pixi JS ) for its rendering code translations? Is the compiled JS code easy to update or would it be better to merge in your own Graphics API that handles WebGL/Canvas calls. IE: can we use a C++ Graphics Wrapper Library that when compiles to JS, will simply plug into our own JS Graphics Wrapper Library? Im assuming YES, but has anyone tried this? And if So, what would be your technique, as my C++ skills are basic.

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  • How can I make a web browser view my .h file as text?

    - by drewbenn
    I want to post a .h file from a project I'm working on. I set a simple href link to it, like: <p>Click here to download the <a href=project_strings.h>strings file</a>. When I click on it, though, my web browser (Iceweasel 12) gives me a prompt to download the file, instead of just displaying it: Is there any magic I can add to the web page, or as a header to the file (that will still allow it to be included by a .c compiled with gcc), to get the .h file to be displayed in the web browser?

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  • XNA stopped compiling my model x files

    - by HuseyinUslu
    So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to use them within my game. With the latest changes (which I don't know what caused it really) - XNA stopped compiling my model files and instead only outputs files; AimedBlockxnb - 1kb SkyDome.xnb - 1kb SkyDomeTexture.xnb - 1389 kb SkyDomeTexture_0.xnb - 419 kb So I created a test XNA game project and moved all my asset's to new solution content project's and tried compiling them and saw that they're all good. AimedBlockxnb - 2kb SkyDome.xnb - 13kb SkyDomeTexture.xnb - 4097 kb SkyDomeTexture_0.xnb - 683 kb So I guess my main project sucks there but I couldn't came with a solution. I even tried overwriting my game's content project with new game's content project (which was all okay) but it didn't work. Anybody had similar issues?

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  • How to log frame times in an existing OpenGL game? [on hold]

    - by J Collins
    I have been using FRAPS for some time to benchmark instantaneous frame rates in an OpenGL game for which I am creating maps. Until recently it had been quite reliable. Now however, the bench marking shortcut has been unresponsive and I can't explain why. Ideally I could have a logging system automatically start logging whenever the game had focus, but can't find a good tool to do so. So option a) find out how to make FRAPS reliable again or b) find a new tool. Could one of you kind folks help me? Edit: Concise questions Is there a widely recognised tool to log frame drawing times and rates for compiled applications? If the answer is universally the FRAPs tool, are there any clear cases in which logging will not or should not be expected to work?

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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