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  • Easy XPath question for iPhone

    - by Sam
    Hey guys! This is driving me NUTS! Here's my XML document <?xml version="1.0" encoding="UTF-8"?> <container version="1.0" xmlns="urn:oasis:names:tc:opendocument:xmlns:container"> <rootfiles> <rootfile full-path="content.opf" media-type="application/oebps-package+xml"/> </rootfiles> </container> All I want to do is get the root file element. I'm using TouchXML on the iPhone and here is my xPath query: /container/rootfiles/rootfile It doesn't work! I've tried everything. Any help would be appreciated... Sam

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  • How do I effectively fake a div's background color using an image in the body element?

    - by janoChen
    I want to get something like the following: The dark grey is the sidebar but I want to apply that color into the body element as an image which repeats itself vertically but at the same time doesn't cover the footer (light gray). (this is the easiest way I found to stretch the color (dark gray) until the bottom.) Part of my CSS: body { color: #888; font-family: Arial, "MS Trebuchet", sans-serif; font-size: 75% } .container { margin: 0 auto; overflow: hidden; padding: 0 15px; width: 960px; } /* header */ #header { background: #444; } /* banner */ #header-top { overflow: hidden; height: 77px; width: 960px; /* ie6 hack */ } #lang { float: right; padding: 50px 0 0 0; } /* work */ #content { background: #EEE; } #content a { border-bottom: 0; } #mainbar { overflow: hidden; margin: 0 10px 0 0; width: 644; float: left; } #sidebar { background: #DDD; color: #777; overflow: hidden; margin: 20px 0 10px 0; padding: 15px; width: 240px; float: right; } #sidebar h3 { color: #888; } #about { margin: 0 0 20px; } /* footer */ #footer { color: #777; background: #DDD; clear: both; } /* contact */ #footer-top { line-height: 160%; overflow: hidden; padding: 30px 0; width: 960px; /* ie6 hack */ } #footer-bottom { font-size: 10px; margin: 15px auto; } Part of my HTML: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7"/> <title>Alex Chen - Web Development, Graphic Design, and Translation</title> <link rel="stylesheet" type="text/css" href="styles/global.css" /> </head> <body id="home"> <div id="header"> <div class="container"> <div id="header-top"> </div> </div><!-- .container --> </div><!-- #header --> <div id="content"> <div class="container"> <div id="mainbar"> </div> <!-- #mainbar--> <div id=sidebar> </div> <!-- #sidebar --> </div><!-- .container --> </div><!-- #content --> <div id="footer"> <div class="container"> <div id="footer-top"> </div><!-- #footer-top --> <div id="footer-bottom"> </div> </div><!-- .container --> </div><!-- #footer --> </body> </html>

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  • jQuery nested sortables jumpy behaviour

    - by sebbie
    I want to allow user to drag and drop UI elements. I've 'container' and 'control', control may be in container, containers may include other containers (this is important requirement). I created simple prototype using jQuery. HTML: <div class="one"> <div class="control">Control 1</div> <div class="control">Control 2</div> <div class="control container"> Container drag area <div class="control">Subcontrol 1</div> <div class="control">Subcontrol 2</div> <div class="control">Subcontrol 3</div> <div class="control">Subcontrol 4</div> <div class="control">Subcontrol 5</div> <div class="control">Subcontrol 6</div> <div class="control">Subcontrol 7</div> <div class="control">Subcontrol 8</div> <div class="control">Subcontrol 9</div> </div> <div class="control">Control 3</div> Then I created sortables using jQueryUI: $('.one').sortable({ items: 'div.control', placeholder: 'placeholder', forcePlaceholderSize: true }); Now when I'm trying to drag "Subcontrol 8" and place it between "Subcontrol 2" and "Subcontrol 3" for example I'm getting jumpy effect, you can observe it here: http://jsbin.com/egipu4/2 Interesting thing is - when I remove ability to drag "container" then it becomes smooth and perfect (you can see this on jsbin example below "jumpy" example, you can't drag using "Container drag area" span). I tried different "nested" plugins and techniques, google'd for a long time and the only one that worked was on this page: (StackOverflow doesn't allow me to post more than one like, google for "Brian Swartzfager's Blog: Nested List Sort Demo" should be first, sorry!) But it does work great only in jQuery1.2 and very old jQueryUI. If I include latest jQuery (1.3/1.4) and UI (1.7/1.8) it gets jumpy as well. What am I doing wrong?

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  • matching an element's class to another element's ID, or *part* of another element's ID

    - by shecky
    hello again Such a simple concept but I'm struggling to express it ... apologies in advance for my verbosity. I have a container div with a class, e.g., ; I want to use that class to do two things: add a class (e.g., 'active') to the nav element whose ID matches the class of div#container (e.g., #nav-primary li# apples) add the same class to another element if part of this element's ID matches the class of #container (e.g., div#secondary-apples) I assume there's an .each() loop to check the primary nav's list items' IDs, and to check the div IDs of the secondary nav ... though the latter needs to have its prefix trimmed ... or should I say more simply if the secondary nav div IDs contain the class of div#container? I've tried a few variations of something like this: <script type="text/javascript"> $(document).ready(function() { $('#nav-primary li').each(function(){ var containerClass = $('#container').attr('class'); var secondaryID = $('#nav-primary li').attr('id'); // something like if ('#nav-primary li id' == (containerClass) { } // or should I first store a variable of the LI's ID and do something like this: if ( secondaryID == containerClass ) { } // and for the trickier part, how do I filter/trim the secondary nav div IDs, something like this: var secondaryNavID = $('#aux-left div[id ... something here to strip the 'secondary-' bit ... ]'); }); // end each }); // end doc.ready.func </script> The markup is, e.g.: ... ... ... ... ... ... ... Many thanks in advance for any suggestions, svs

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  • testing if constructor in constructor chain

    - by Delan Azabani
    I'm attempting to implement a GTK+ inspired widget toolkit for the web in JavaScript. One of the constructor chains goes gtk.widget => gtk.container => gtk.bin => gtk.window Every gtk.widget has a showAll method, which, if and only if the widget is a gtk.container or derivative (such as gtk.bin or gtk.window), will recursively show the children of that widget. Obviously, if it isn't a gtk.container or derivative, we shouldn't do anything because the widget in question can't contain anything. For reference, here is my inheritance function; it's probably not the best, but it's a start: function inherit(target, parent) { target.prototype = new parent; target.prototype.constructor = target; } I know that I can check for the direct constructor like this: if (this.constructor === gtk.container) ... However, this only tests for direct construction and not, say, if the object is a gtk.bin or gtk.window. How can I test whether gtk.container is somewhere up in the constructor chain?

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  • Unable to run jQuery Masonry in a Sencha Touch 2 app

    - by torr
    In my ST2 app I have on index.html <script id="jquery" type="text/javascript" src="resources/js/jquery-1.8.2.js"></script> <script id="masonry" type="text/javascript" src="resources/js/masonry-2.1.5.js"></script> as well as <script> $(document).ready(function(){ var $container = $('.x-list-container'); $container.imagesLoaded(function(){ $container.masonry({ itemSelector: '.x-list-item', }); }); }); </script> My front page on the app is a list so it wraps elements as such <div class="x-list-container"> <div class="x-list-item"></div> // 'x-list-item' is the block I want to float <div class="x-list-item"></div> ... </div> However once everything is loaded and I inspect .x-list-item there is no style positioning the div. I am experience with Masonry on regular web app but can;t make it work here. It's like Masonry isn't running at all. It is being loaded (checked on the network tab) and jQuery is being loaded (on network tab and tested using if (jQuery) {alert('hey there');. Any idea what I'm doing wrong? }

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  • How do I use constructor dependency injection to supply Models from a collection to their ViewModels

    - by GraemeF
    I'm using constructor dependency injection in my WPF application and I keep running into the following pattern, so would like to get other people's opinion on it and hear about alternative solutions. The goal is to wire up a hierarchy of ViewModels to a similar hierarchy of Models, so that the responsibility for presenting the information in each model lies with its own ViewModel implementation. (The pattern also crops up under other circumstances but MVVM should make for a good example.) Here's a simplified example. Given that I have a model that has a collection of further models: public interface IPerson { IEnumerable<IAddress> Addresses { get; } } public interface IAddress { } I would like to mirror this hierarchy in the ViewModels so that I can bind a ListBox (or whatever) to a collection in the Person ViewModel: public interface IPersonViewModel { ObservableCollection<IAddressViewModel> Addresses { get; } void Initialize(); } public interface IAddressViewModel { } The child ViewModel needs to present the information from the child Model, so it's injected via the constructor: public class AddressViewModel : IAddressViewModel { private readonly IAddress _address; public AddressViewModel(IAddress address) { _address = address; } } The question is, what is the best way to supply the child Model to the corresponding child ViewModel? The example is trivial, but in a typical real case the ViewModels have more dependencies - each of which has its own dependencies (and so on). I'm using Unity 1.2 (although I think the question is relevant across the other IoC containers), and I am using Caliburn's view strategies to automatically find and wire up the appropriate View to a ViewModel. Here is my current solution: The parent ViewModel needs to create a child ViewModel for each child Model, so it has a factory method added to its constructor which it uses during initialization: public class PersonViewModel : IPersonViewModel { private readonly Func<IAddress, IAddressViewModel> _addressViewModelFactory; private readonly IPerson _person; public PersonViewModel(IPerson person, Func<IAddress, IAddressViewModel> addressViewModelFactory) { _addressViewModelFactory = addressViewModelFactory; _person = person; Addresses = new ObservableCollection<IAddressViewModel>(); } public ObservableCollection<IAddressViewModel> Addresses { get; private set; } public void Initialize() { foreach (IAddress address in _person.Addresses) Addresses.Add(_addressViewModelFactory(address)); } } A factory method that satisfies the Func<IAddress, IAddressViewModel> interface is registered with the main UnityContainer. The factory method uses a child container to register the IAddress dependency that is required by the ViewModel and then resolves the child ViewModel: public class Factory { private readonly IUnityContainer _container; public Factory(IUnityContainer container) { _container = container; } public void RegisterStuff() { _container.RegisterInstance<Func<IAddress, IAddressViewModel>>(CreateAddressViewModel); } private IAddressViewModel CreateAddressViewModel(IAddress model) { IUnityContainer childContainer = _container.CreateChildContainer(); childContainer.RegisterInstance(model); return childContainer.Resolve<IAddressViewModel>(); } } Now, when the PersonViewModel is initialized, it loops through each Address in the Model and calls CreateAddressViewModel() (which was injected via the Func<IAddress, IAddressViewModel> argument). CreateAddressViewModel() creates a temporary child container and registers the IAddress model so that when it resolves the IAddressViewModel from the child container the AddressViewModel gets the correct instance injected via its constructor. This seems to be a good solution to me as the dependencies of the ViewModels are very clear and they are easily testable and unaware of the IoC container. On the other hand, performance is OK but not great as a lot of temporary child containers can be created. Also I end up with a lot of very similar factory methods. Is this the best way to inject the child Models into the child ViewModels with Unity? Is there a better (or faster) way to do it in other IoC containers, e.g. Autofac? How would this problem be tackled with MEF, given that it is not a traditional IoC container but is still used to compose objects?

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  • bad_alloc occuring when allocating small structs

    - by SalamiArmi
    A bad_alloc has started showing up in some code which looks perfectly valid to me and has worked very well in the past. The bad alloc only occurs once every 50-3000 iterations of the code, which is also confusing. The code itself is from a singly linked list, simply adding a new element to the queue: template<typename T> struct container { inline container() : next(0) {} container *next; T data; }; void push(const T &data) { container<T> *newQueueMember = new container<T>; //... unrelated to crash } Where T is: struct test { int m[256]; }; Changing the size of the array allocated array to anything but very small values (1-8 ints) still results in a bad_alloc occasionally. A few extra notes about my program: - I used Poco::ThreadPool to thread my program. I've only recently added this functionality, before I had it running with Win32 threads. However, only the main thread ever calls push(). - I am also occasionally getting other crashes which could be related. However, when I try to debug with visual studio 2008, I can't navigate back to the call stack, or the crash happens deep within new(). Thanks in advance.

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  • CompositeDataBoundControl - databound values overwritten before event is fired due to DummyDataSourc

    - by Vidar Langberget
    I have a custom servercontrol that inherits from CompositeDataBoundControl. I have three templates: one header template, one footer template and one item template. The item template can contain a checkbox that I use to decide if I should delete the item. In the footer and/or header templates I have a button with a CommandName of "DeleteItem". When that button is clicked, I handle the event in OnBubbleEvent: if (cea.CommandName == "DeleteItem") { //loop through the item list and get the selected rows List<int> itemsToDelete = new List<int>(); foreach(Control c in this.Controls){ if (c is ItemData) { ItemData oid = (ItemData)c; CheckBox chkSel = (CheckBox)oid.FindControl("chkSelected"); if (chkSel.Checked) { itemsToDelete.Add(oid.Item.Id); } } } foreach (int id in itemsToDelete) { DeleteItem(id); } } } The problem is that Item is null since the CreateChildControls method already has been run as asp.net needs to recreate the control hierarchy before the event fire. It uses the DummyDataSource and a list of null objects to recreate the control hierarchy: IEnumerator e = dataSource.GetEnumerator(); if (e != null) { while (e.MoveNext()) { ItemData container = new ItemData (e.Current as OrderItem); ITemplate itemTemplate = this.ItemTemplate; if (itemTemplate == null) { itemTemplate = new DefaultItemTemplate(); } itemTemplate.InstantiateIn(container); Controls.Add(container); if (dataBinding) { container.DataBind(); } counter++; } } The problem is this line: ItemData container = new ItemData (e.Current as OrderItem); When the control hierarchy is rebuilt before the event is fired, the e.Current is null, so when I try to find out which item was marked for deletion, I get 0 since the original value has been overwritten. Any suggestions on how to fix this?

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  • left-hand operand of comma has no effect?

    - by sil3nt
    Hello there, I'm having some trouble with this warning message, it is implemented within a template container class int k = 0, l = 0; for ( k =(index+1), l=0; k < sizeC, l < (sizeC-index); k++,l++){ elements[k] = arryCpy[l]; } delete[] arryCpy; this is the warning i get cont.h: In member function `void Container<T>::insert(T, int)': cont.h:99: warning: left-hand operand of comma has no effect cont.h: In member function `void Container<T>::insert(T, int) [with T = double]': a5testing.cpp:21: instantiated from here cont.h:99: warning: left-hand operand of comma has no effect cont.h: In member function `void Container<T>::insert(T, int) [with T = std::string]': a5testing.cpp:28: instantiated from here cont.h:99: warning: left-hand operand of comma has no effect >Exit code: 0

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  • MVVM using Page Navigation On Windows Mobile 7

    - by anon
    The Navigation framework in Windows Mobile 7 is a cut down version of what is in Silverlight. You can only navigate to a Uri and not pass in a view. Since the NavigationService is tied to the View, how do people get this to fit into MVVM. For example: public class ViewModel : IViewModel { private IUnityContainer container; private IView view; public ViewModel(IUnityContainer container, IView view) { this.container = container; this.view = view; } public ICommand GoToNextPageCommand { get { ... } } public IView { get { return this.view; } } public void GoToNextPage() { // What do I put here. } } public class View : PhoneApplicationPage, IView { ... public void SetModel(IViewModel model) { ... } } I am using the Unity IOC container. I have to resolve my view model first and then use the View property to get hold of the view and then show it. However using the NavigationService, I have to pass in a view Uri. There is no way for me to create the view model first. Is there a way to get around this.

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  • Deriving from a component and implementing IDisposable properly

    - by PaulH
    I have a Visual Studio 2008 C# .NET 2.0 CF project with an abstract class derived from Component. From that class, I derive several concrete classes (as in my example below). But, when I go to exit my Form, though the Form's Dispose() member is called and components.Dispose() is called, my components are never disposed. Can anybody suggest how I can fix this design? public abstract class SomeDisposableComponentBase : Component { private System.ComponentModel.IContainer components; protected SomeDisposableComponentBase() { Initializecomponent(); } protected SomeDisposableComponentBase(IContainer container) { container.Add(this); Initializecomponent(); } private void InitializeComponent() { components = new System.ComponentModel.Container(); } protected abstract void Foo(); #region IDisposable Members bool disposed_; /// Warning 60 CA1063 : Microsoft.Design : Ensure that 'SomeDisposableComponentBase.Dispose()' is declared as public and sealed.* public void Dispose() { // never called Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { // never called if (!disposed_) { if (disposing && (components != null)) { components.Dispose(); } disposed_ = true; } base.Dispose(disposing); } #endregion } public SomeDisposableComponent : SomeDisposableComponentBase { public SomeDisposableComponent() : base() { } public SomeDisposableComponent(IContainer container) : base(container) { } protected override void Foo() { // Do something... } protected override void Dispose(bool disposing) { // never called base.Dispose(disposing); } } public partial class my_form : Form { private SomeDisposableComponentBase d_; public my_form() { InitializeComponent(); if (null == components) components = new System.ComponentModel.Container(); d_ = new SomeDisposableComponent(components); } /// exit button clicked private void Exit_Click(object sender, EventArgs e) { this.Close(); } /// from the my_form.designer.cs protected override void Dispose(bool disposing) { if (disposing && (components != null)) { // this function is executed as expected when the form is closed components.Dispose(); } base.Dispose(disposing); } } *I note that FX-Cop is giving me a hint here. But, if I try to declare that function as sealed, I get the error: error CS0238: 'SomeDisposableComponentBase.Dispose()' cannot be sealed because it is not an override Declaring that function an override leads to: 'SomeDisposableComponentBase.Dispose()': cannot override inherited member 'System.ComponentModel.Component.Dispose()' because it is not marked virtual, abstract, or override Thanks, PaulH

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  • Mmap and structure

    - by blid..pl
    I'm working some code including communication between processes, using semaphores. I made structure like this: typedef struct container { sem_t resource, mutex; int counter; } container; and use in that way (in main app and the same in subordinate processes) container *memory; shm_unlink("MYSHM"); //just in case fd = shm_open("MYSHM", O_RDWR|O_CREAT|O_EXCL, 0); if(fd == -1) { printf("Error"); exit(EXIT_FAILURE); } memory = mmap(NULL, sizeof(container), PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0); ftruncate(fd, sizeof(container)); Everything is fine when I use one of the sem_ functions, but when I try to do something like memory->counter = 5; It doesn't work. Probably I got something wrong with pointers, but I tried almost everything and nothing seems to work. Maybe there's a better way to share variables, structures etc between processes ? Unfortunately I'm not allowed to use boost or something similiar, the code is for educational purposes and I'm intentend to keep as simple as it's possible.

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  • Implement the Combine function using templates

    - by gkid123
    any idea on how to do it for template? thanks Implement the Combine function using templates. The Combine fn applies a function of two arguments cumulatively to the items of an STL container, from begin() to end(), so as to reduce the sequence to a single value. For example, Combine(<list containing 6,3,1,9,7>, std::plus<int>()) should calculate ((((6+3)+1)+9)+7). class NotEnoughElements {}; template <typename Container, typename Function> typename Container::value_type Combine(const Container& c, Function fn) throw (NotEnoughElements) { your code goes here }

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  • IE 8 html parsing error message.

    - by user48408
    I'm experiencing the problem outlined in this kb article. http://support.microsoft.com/kb/927917 . Sorry I can't hyperlink cos i don't have enough points! "This problem occurs because a child container HTML element contains script that tries to modify the parent container element of the child container. The script tries to modify the parent container element by using either the innerHTML method or the appendChild method." The problem I'm having diagnosing the source of my problem is 2 fold: 1) This is only happening on some client machines (All are running IE8) and not others. How/Why only some? 2) I don't have any scripts which modify the innerHTML or call appendChild on any dom elements. I do have server side code which modify properties on asp .net server controls. (Essentially all thats happening is a panel control with some more controls is being made visbile or invisible on a button click), would these in turn then set the innerHTML property of the client rendered control(?)

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  • Unity 1.2 Dependency injection of internal types

    - by qvin
    I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like - public class XYZfacade:IFacade { [Dependency] internal IType1 type1 { get; set; } [Dependency] internal IType2 type2 { get; set; } public string SomeFunction() { return type1.someString(); } } internal class TypeA { .... } internal class TypeB { .... } And my website code is like - IUnityContainer container = new UnityContainer(); container.RegisterType<IType1, TypeA>(); container.RegisterType<IType2, TypeB>(); container.RegisterType<IFacade, XYZFacade>(); ... ... IFacade facade = container.Resolve<IFacade>(); Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.

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  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

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  • IOC/Autofac problem

    - by Krazzy
    I am currently using Autofac, but am open to commentary regarding other IOC containers as well. I would prefer a solution using Autofac if possible. I am also somewhat new to IOC so I may be grossly misunderstanding what I should be using an IOC container for. Basically, the situation is as follows: I have a topmost IOC container for my app. I have a tree of child containers/scopes where I would like the same "service" (IWhatever) to resolve differently depending on which level in the tree it is resolved. Furthermore if a service is not registered at some level in the tree I would like the tree to be transversed upward until a suitable implementation is found. Furthermore, when constructing a given component, it is quite possible that I will need access to the parent container/scope. In many cases the component that I'm registering will have a dependency on the same or a different service in a parent scope. Is there any way to express this dependency with Autofac? Something like: builder.Register(c=> { var parentComponent = ?.Resolve<ISomeService>(); var childComponent = new ConcreteService(parentComponent, args...); return childComponent; }).As<ISomeService>(); I can't get anything similar to the above pseudocode to work for serveral reasons: A) It seems that all levels in the scope tree share a common set of registrations. I can't seem to find a way to make a given registration confined a certain "scope". B) I can't seem to find a way to get a hold of the parent scope of a given scope. I CAN resolve ILifetimeScope in the container and then case it to a concrete LifetimeScope instance which provides its parent scope, but I'm guessing it is probably note meant to be used this way. Is this safe? C) I'm not sure how to tell Autofac which container owns the resolved object. For many components I would like component to be "owned" by the scope in which it is constructed. Could tagged contexts help me here? Would I have to tag every level of the tree with a unique tag? This would be difficult because the tree depth is determined at runtime. Sorry for the extremely lengthy question. In summary: 1) Is there any way to do what I want to do using Autofac? 2) Is there another container more suited to this kind of dependency structure? 3) Is IOC the wrong tool for this altogether?

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  • How to make the height of two side-by-side elements extend to the remaining browser height?

    - by LedZeppelin
    In this example, http://jsfiddle.net/mnXH9/, the height of the content-display element and the height of the nav-menu-container are fixed. How do I make the height of the content-display and nav-menu-container elements extend to the remaining height of the browser window as the browser height is being adjusted by a user provided the height in the browser window is greater than 400px (The height of the header plus the nav-menu-container)? I would like for the scrollbar to be inside the nav-menu-content element if the total height in the browser is greater than the sum of the height of the header (100px) and the nav-menu-container element (300px). If the browser window's height is less than 400px then a scrollbar would appear in the browser window to allow scrolling throughout the 100px header and the 300px min-height of the below elements. EDIT Attached are photoshopped mockups of what the jsfiddle should look like. tab 1 when the browser height is less than 400px tab 1 when the browser height is greater than 400px tab 2 when the browser height is less than 400px tab 2 when the browser height is greater than 400px

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  • after dragging up, animate viewport up and after dragging down, animate viewport down...

    - by Luis
    I been trying to make this work for the last couple of days, I'm a new into web designing so I hope someone can help me out with this. I'm trying to run an animation after dragging the div container depending if the user is dragging up or down. This is the code that Im working on. this is the code when calling the jquery widget $ $('#container').draggable({scroll:true, axis: 'y', //scrollSensitivity: 1000, stop: function(event, ui) { if(scrollY <= 0){ $('#container').animate({ top: '-2000px' }, 500); } if(scrollY -= 0){ $('#container').animate({ top: '0' }, 500); } } });

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  • Absolute positioned div not hidden.

    - by Cristy
    I have this <div id="container"> <div id="div1"></div> <div> Now, let's assume that: the "container" has a width of 300px the "container" has overflow: hidden; the "div1" has a width of 1000px; the "div1" is absolute positioned, top:0px,left:0px; The problem: The "div1" is not hidden, it overflows the "container" but it's still showing :(. If I simply remove the "position:absolute" it will work. How can I hide the overflow of "div1" ?

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  • Determine if an element is a jQueryUI Widget

    - by Boycs
    I have written a jquery-ui widget using the Widget Factory... I need to be able to determine in code whether the element is already a widget or not... My investmentGrid widget is created on #container with $('#container').investmentGrid() I need to be able to determine elsewhere in the code if $('#container') is already an investmentGrid

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  • named type not used for constructor injection

    - by nmarun
    Hi, I have a simple console application where I have the following setup: public interface ILogger { void Log(string message); } class NullLogger : ILogger { private readonly string version; public NullLogger() { version = "1.0"; } public NullLogger(string v) { version = v; } public void Log(string message) { Console.WriteLine("NULL " + version + " : " + message); } } The configuration details are below: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole"> My calling code looks as below: IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); ILogger nullLogger = container.Resolve(); nullLogger.Log("hello"); This works fine, but once I give a name to this type something like: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole" name="NullLogger"> The above calling code does not work even if I explicitly register the type using container.RegisterType<ILogger, NullLogger>(); I get the error: {"Resolution of the dependency failed, type = \"UnityConsole.ILogger\", name = \"\". Exception message is: The current build operation (build key Build Key[UnityConsole.NullLogger, null]) failed: The parameter v could not be resolved when attempting to call constructor UnityConsole.NullLogger(System.String v). (Strategy type BuildPlanStrategy, index 3)"} Why doesn't unity look into named instances? To get it to work, I'll have to do: ILogger nullLogger = container.Resolve("NullLogger"); Where is this behavior documented? Arun

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  • Set height of Flex Accordion to height of tallest child

    - by Mike Deck
    By default the height of an Flex Accordion container is the height of the initially selected child. I'd like to be able to set the height to the tallest child so that no resizing or scrolling is necessary when other children are selected. I do not want to use the resizeToContent property. I want the size of the container to stay constant no matter what child is selected. My current thought is to extend the accordion class setting the creation policy to "all" and then override the measure function to loop through all the children and find the tallest one and use that for the height. This seems a little kludgy though, so I'd like to know if there is a better approach. Ultimately my question is: is there a way to set the size of an accordion container such that the container never resizes and scoll bars are never necessary to display any of the children?

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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