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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • Is there a shell-independent HUD-like menu search tool for Xfce/GNOME/Cinnamon?

    - by Redsandro
    The Ubuntu Heads-Up Display (HUD) - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce or GNOME-fork Cinnamon, and I'd like to keep those menu's where they are. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Synapse, Kupfer and GNOME Do, but those are simply app-launchers (with some tricks). Something like that would suffice if only they included searching the menus for the currently focused application. The HUD allows users to activate menu items by typing part of the name. It uses a fuzzy search algorithm that will highlight partial matches. It can match menu items that are multiple layers deep in an application's menu hierarchy. The feature, which replaces traditional menu accelerators, is activated by pressing the alt key. Similar questions: Is there a way to search a menu bar in Debian? - Unix.StackExchange How can I access menu bar items alike hud (unity)? - Unix.StackExchange HUD in other window managers (especially xmonad) - AskUbuntu

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  • JQuery Menu plugins under ASP.NET MVC seem to only work in Chrome, but not in IE & FireFox

    - by Antony
    Recently, I was trying to prototype some jQuery-based menu into ASP.NET MVC. Just to name two examples here: plugins.jquery.com/project/columnview www.filamentgroup.com/lab/jquery_ipod_style_and_flyout_menus/ Their demo page looks great, but when I integrate their sample code into MVC, the script no longer works in IE and FireFox, but it seems to work just fine under Google Chrome. Can someone kindly enough to point out what I missed? I will be honest here. I am still new to JavaScript, so it is still a learning phase to me, so any help is highly appreciated. I have placed a copy of my VS2010 solution zip file @ http://db.tt/0UNDkN Here is what I did. In the Site.Master, I have something like <body> <div class="page">{truncated...}</div> <script src="http://code.jquery.com/jquery-1.4.2.min.js" type="text/javascript" charset="utf-8"></script> <asp:ContentPlaceHolder ID="ScriptContent" runat="server" /> </body> And inside View file, I have the following <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div id="original"> {some demo block, copied from javascript demo} </div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ScriptContent" runat="server"> <script type="text/javascript" src="<%= Url.Content("~/Scripts/jquery.columnview.js") %>" /> <script type="text/javascript"> $(document).ready(function () { $('#original').columnview(); }); </script> </asp:Content> Compiled the code and ran it under IE. Ideally, it should work like the demo in www.christianyates.com/blog/jquery/finder-column-view-hierarchical-lists-jquery, but in reality, it only displays unordered list in plain view. (If you download the solution file and run it, you should be able to repro this as well). Next, tried with FireFox, not working either, same result as IE. Finally, when I try it under Google Chrome 4.1 (lastest version), and the script displays just fine. Really puzzling here :-/ Thank you for reading :D

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  • display icon in menuitem (Firefox)

    - by Omar Abid
    I use the following code <menu image="chrome://mecho/content/ic.png" label="Mecho Submission Form" class="menu-iconic" id="mechi-menu" insertafter="context-copylink"> Firefox displays an icon in the menu; however when I use the following (for the submenu) <menuitem label="App" image="chrome://mecho/content/icons/app.png" class="menu-iconic" onclick="mecho.add('katzcd','App')"/> It doesn't show up!! any idea?

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  • Messaging indicator does not obey applications-blacklist

    - by user74517
    Since upgrading from 11.10 to 12.04, the microblogging and instant messaging entries have reappeared in the messaging menu. I put symlinks in ~/.config/indicators/messages/applications-blacklist to deactivate empathy evolution gwibber.indicator ubuntuone-control-panel, but this does not seem to have any effect now. How can I remove these entries? I would like to remove the status entries as well, and keep only Thunderbird information.

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  • Menus, folders, programs are all hidden or invisible in Ubuntu 12.10

    - by petruco
    I have had problems with this laptop Aspire 4530 for the last 3 days. I erased the last Ubuntu (several times) and all is the same: Ubuntu starts, but in the screen there is not a menu (in the left side (using Gnome Desktop)) and I can not see any program, application, internet, graphic, games, nothing. I neither can see any folder. This is killing me for hours. Any idea in how can I get those menus back? Thank in advance

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  • Matching first set of elements with xpath...

    - by Ugo Enyioha
    I have an xml document that looks like this. <foo> <bar type="artist"/> Bob Marley </bar> <bar type="artist"/> Peter Tosh </bar> <bar type="artist"/> Marlon Wayans </bar> </foo> <foo> <bar type="artist"/> Bob Marley </bar> <bar type="artist"/> Peter Tosh </bar> <bar type="artist"/> Marlon Wayans </bar> </foo> <foo> <bar type="artist"/> Bob Marley </bar> <bar type="artist"/> Peter Tosh </bar> <bar type="artist"/> Marlon Wayans </bar> </foo> I would like to construct an xpath that returns only the first set: <bar type="artist"/> Bob Marley </a> <bar type="artist"/> Peter Tosh </a> <bar type="artist"/> Marlon Wayans </a> How would one go about this? I have tried //bar[@type='artist'] but it's obvious there's more to this. Thanks in advance.

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  • Show NotifyIcon Context Menu and Control Its Position?

    - by Shawn O'Hern
    I'm trying to show a context menu when I left-click a NotifyIcon. Just calling NotifyIcon.ContextMenuStrip.Show() doesn't work very well. A solution has been posted here before that calls a secret method using Reflection: Dim mi As System.Reflection.MethodInfo = GetType(NotifyIcon).GetMethod("ShowContextMenu", Reflection.BindingFlags.Instance Or Reflection.BindingFlags.NonPublic) mi.Invoke(Icon, Nothing) This works great, except that I also need to control where the menu is shown. I want to wait for the SystemInformation.DoubleClickTime to elapse between receiving the NotifyIcon.MouseUp event and displaying the menu, so that I can handle single-clicks and double-clicks separately. But invoking the ShowContextMenu method displays the menu at the current mouse position when ShowContextMenu is called, not when the icon was actually clicked. Which means that if the mouse moved during the DoubleClickTime, the menu will be displayed in a different part of the screen. So if I can control where the menu is shown, I can just save the mouse coordinates when I receive the MouseUp event, and then I can ensure that the menu is displayed near the icon. Is there a way to do this? Thanks in advance.

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  • OpenGL ES, UIView and Status Bar mess

    - by sfider
    I have iPhone (iPhoneOS 3.x) OpenGL ES app that: can be in landscape/portrait orientation can be with/without status bar shown I do this by changing status bar orientation and hidden state, then updating OpenGL view frame so it won't overlap status bar and setting projection matrix appropriately. OpenGL view is in portrait orientation at all time. View controller's shouldAutorotateToInterfaceOrientation: method returns false always, so the status bar won't start autorotating when app is in landscape mode. The problem I have is that I want to use some other UIViews, like: UIWebView, MFMailComposeView, MPMediaPicker. I could show them as modals, but this this have some drawbacks: views will always show in portrait orientation, even if they support landscape orientation views will not autorotate, even if they support it What I do is I take OpenGL view of the window with removeFromSuperview, set transform to the other view so it will be in portrait/landscape orientation when it shows up and place the other view on the window with addSubview:. This works fine without the status bar, but with it there are some problems I cannot work out: MPMediaPicker is sized to fit under status bar, but it slides under it anyway MFMailComposeView does not show navigation bar until it autorotates on device orientation change Does anyone has an idea how can I get it to work?

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  • Right Click Context Menu Script for iFrame

    - by Ramiz Uddin
    The context of the problem is related to an application which is based on single-page Ajax application which consists of three different panels (iframes). The layout of the page is as follows: _________________________________________________ | | | Frame A | FRAME C |__________________| | | | Frame B | | | | | | | | | | | | | | | The problem is with the context menu (right-click menu) in Frame C. The position of the context menu is not perfectly positioned with the mouse click. Particularly, if you drag and increase the size of the Frame C window. Code snippet: var rightedge = parent.frames["FrameC"].frameElement.clientWidth-event.clientX; var bottomedge = parent.frames["FrameC"].frameElement.clientHeight-event.clientY; if (rightedge < document.getElementById('Menu').offsetWidth) menuCoorX = parent.frames["FrameC"].frameElement.scrollLeft + event.clientX - document.getElementById('Menu').offsetWidth; else menuCoorX = parent.frames["FrameC"].frameElement.scrollLeft + event.clientX; if (bottomedge < document.getElementById('Menu').offsetHeight) menuCoorY = parent.frames["FrameC"].frameElement.scrollTop + event.clientY - document.getElementById('Menu').offsetHeight; else menuCoorY = parent.frames["FrameC"].frameElement.scrollTop + event.clientY; Currently, we need it to work only for IE (7 and 8). Please, help! Thanks.

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  • Show NSSegmentedControl menu when segment clicked, despite having set action

    - by Justin Williams
    I have an NSSegmentedControl on my UI with 4 buttons. The control is connected to a method that will call different methods depending on which segment is clicked: - (IBAction)performActionFromClick:(id)sender { NSInteger selectedSegment = [sender selectedSegment]; NSInteger clickedSegmentTag = [[sender cell] tagForSegment:selectedSegment]; switch (clickedSegmentTag) { case 0: [self showNewEventWindow:nil]; break; case 1: [self showNewTaskWindow:nil]; break; case 2: [self toggleTaskSplitView:nil]; break; case 3: [self showGearMenu]; break; } } Segment 4 has has a menu attached to it in the awakeFromNib method. I'd like this menu to drop down when the user clicks the segment. At this point, it only will drop if the user clicks & holds down on the menu. From my research online this is because of the connected action. I'm presently working around it by using some code to get the origin point of the segment control and popping up the context menu using NSMenu's popUpContextMenu:withEvent:forView but this is pretty hacktastic and looks bad compared to the standard behavior of having the menu drop down below the segmented control cell. Is there a way I can have the menu drop down as it should after a single click rather than doing the hacky context menu thing?

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  • set width of bars in matlab bar plot on logarithmic scale

    - by KatyB
    I am a bit confused on how to draw a bar graph for the following example: x_lims = [1000,10000;10000,100000;100000,1000000;1000000,10000000;10000000,... 100000000;100000000,1000000000;1000000000,10000000000;... 10000000000,100000000000;100000000000,1e12]; ex1 = [277422033.049038;24118536.4203188;2096819.03295482;... 182293.402068030;15905;1330;105;16;1]; Here, x_lims is the x axis limits for each individual bar and ex1 is the count. How can I plot these on a bar graph so that the width of each individual bar along the x axis is defined by the distance between x_lims(:,1) and x_lims(:,2) and the y value is defined by ex1? So far I have: bar(log10(x_lims(:,1)),log10(ex1)); set(gca,'Xtick',3:11,'YTick',0:9); set(gca,'Xticklabel',10.^get(gca,'Xtick'),... 'Yticklabel',10.^get(gca,'Ytick')); But I would like to (1) have the labels to be the same as if they were created using semilogx or semilogy e.g. 10^9, and (2) I would like to remove the space between the bars, for the first bar, for example, I would like to have it extend horizontally from 1000 to 10000 and then the second bar from 10000 to 100000, and so on. How can this be done?

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  • Creating a menu using xslt for Umbraco

    - by rob_g
    I've created a menu in umbraco using XSLT. The menu is using the usual ul and li elements and I'm displaying only the first level of the menu. The aim is to create a menu that expands to show the sub menu when I click a parent node (in the top level). I am after the xslt I would need to expose the sub menu when clicked. I think I would need to make use of ancestor-or-self to detect the current menu and parent menu and display them and also the $currentPage variable. I have the following xslt: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE xsl:stylesheet [ <!ENTITY nbsp "&#x00A0;"> ]> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxml="urn:schemas-microsoft-com:xslt" xmlns:umbraco.library="urn:umbraco.library" xmlns:Exslt.ExsltCommon="urn:Exslt.ExsltCommon" xmlns:Exslt.ExsltDatesAndTimes="urn:Exslt.ExsltDatesAndTimes" xmlns:Exslt.ExsltMath="urn:Exslt.ExsltMath" xmlns:Exslt.ExsltRegularExpressions="urn:Exslt.ExsltRegularExpressions" xmlns:Exslt.ExsltStrings="urn:Exslt.ExsltStrings" xmlns:Exslt.ExsltSets="urn:Exslt.ExsltSets" xmlns:tagsLib="urn:tagsLib" xmlns:urlLib="urn:urlLib" exclude-result-prefixes="msxml umbraco.library Exslt.ExsltCommon Exslt.ExsltDatesAndTimes Exslt.ExsltMath Exslt.ExsltRegularExpressions Exslt.ExsltStrings Exslt.ExsltSets tagsLib urlLib "> <xsl:output method="xml" omit-xml-declaration="yes"/> <xsl:param name="currentPage"/> <xsl:template match="/"> <div id="kb-categories"> <h3>Categories</h3> <xsl:call-template name="drawNodes"> <xsl:with-param name="parent" select="$currentPage/ancestor-or-self::node [@level=1]"/> </xsl:call-template> </div> </xsl:template> <xsl:template name="drawNodes"> <xsl:param name="parent"/> <xsl:if test="(umbraco.library:IsProtected($parent/@id, $parent/@path) = 0 or (umbraco.library:IsProtected($parent/@id, $parent/@path) = 1)) and $parent/@level = 1"> <ul class="kb-menuLevel1" > <xsl:for-each select="$parent/node [string(./data [@alias='showInMenu']) = 1]"> <li> <a href="/kb{umbraco.library:NiceUrl(@id)}"> <xsl:value-of select="@nodeName"/> </a> <xsl:variable name="level" select="@level" /> <xsl:if test="(count(./node [string(./data [@alias='showInMenu']) = '1']) &gt; 0)"> <xsl:call-template name="drawNodes"> <xsl:with-param name="parent" select="."/> </xsl:call-template> </xsl:if> </li> </xsl:for-each> </ul> </xsl:if> <xsl:if test="(umbraco.library:IsProtected($parent/@id, $parent/@path) = 0 or (umbraco.library:IsProtected($parent/@id, $parent/@path) = 1)) and $parent/@level &gt; 1"> <ul class="kb-menuLevel{@level}" style="display: none;"> <xsl:for-each select="$parent/node [string(./data [@alias='showInMenu']) = 1]"> <li> <a href="/kb{umbraco.library:NiceUrl(@id)}"> <xsl:value-of select="@nodeName"/> </a> <xsl:variable name="level" select="@level" /> <xsl:if test="(count(./node [string(./data [@alias='showInMenu']) = '1']) &gt; 0)"> <xsl:call-template name="drawNodes"> <xsl:with-param name="parent" select="."/> </xsl:call-template> </xsl:if> </li> </xsl:for-each> </ul> </xsl:if> </xsl:template> </xsl:stylesheet> I suspect this could be improved using apply-templates, but I'm not yet up to speed with that (this being only the second day of my learning xslt). My menu: Item 1 Item 2 Item 3 Item 4 when I click on Item 2 I want to see it's child menu too: Item 1 Item 2 -- Item 2.1 -- Item 2.2 Item 3 Item 4 and so on down the nested menu.

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  • Suckerfish Menu Not Working. Nested UL not displaying block

    - by Brett
    I'm going out of my mind with this one. I'm trying to build a suckerfish css drop down menu. I have the first level working ok but I can't get the nested ul (under the Glossary tab) to display in block format and show my a background color. I've been at this for three days and I'm about to go crazy. If anyone can help I'd really appreciate it. You can see it here: www.brettlockhart.com/blast/ body { min-width:640px; margin:0px; padding:0px 40px 0px 40px; background-color:#eee; } /*Nav One styles*/ nav#navOne ul { width:100%; min-width:640px; height:25px; margin:0px auto; padding:0px; background-image:url(/blast/images/navOneBg.png); border-radius:0px 0px 8px 8px; text-align:right; float:right; } nav#navOne ul li { position:relative; display:inline; margin: 0px 0px 0px 10px auto; padding:3px 0px; border-left:1px #0b4c8f solid; line-height:23px; } nav#navOne ul li:last-child { margin-right:10px; } .arrowDown { margin: auto; font-family:Tahoma, Geneva, sans-serif; font-size:.7em; color:#FFF; padding: 0px 5px 0px 0px; } nav#navOne ul li a { margin: 0px auto; padding: 4px 10px 4px 15px; font-family:Tahoma, Geneva, sans-serif; font-size:.7em; color:#FFF; border-left:1px #5d9ee0 solid; text-decoration:none; line-height:23px; } /*Nav One rollover*/ nav#navOne ul li ul { display:none; background-image:none; } nav#navOne ul li:hover ul { display:block !important; } nav#navOne ul li:hover nav#navOne ul li ul li { background-color:#69C !important; left:0px; top:26px; z-index:10; } h1 { float:left; width:158px; text-indent:-9999px; background-image:url(/blast/images/logo.png); background-repeat:no-repeat; } #search { float:right; width:280px; margin:0px; padding:0px; } /*Nav Two styles*/ nav#navTwo h3 { display:inline; } nav#navTwo ul { width:100%; height:50px; margin:0 auto; padding:0px; border:1px solid red; clear:both; } nav#navTwo ul li { display:inline; border: 1px solid green; margin-top:20px; } <header> <nav id="navOne"> <ul> <li><a href="#">Sign In</a></li> <li><a href="#">Register</a></li> <li><a href="#">Print Page</a></li> <li id="glossary"><a href="#">Glossary</a> <ul> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> </ul> </li> <li><a href="#">Text Size: A A A</a></li> <li><a href="#">Select Your Location</a> <span class="arrowDown">&#x2C5;</span></li> </ul> </nav><!--/navOne--> <h1>Logo</h1> <div id="search"> <form action="?" method="get"> <fieldset> <input type="text" id="searchField"> <input type="submit" id="searchSubmit" value="Submit"> Search:<label for="radioHere">here</label> <input type="radio" id="radioHere" name="here" value="here"> <label for="radioWeb">the web</label> <input type="radio" id="radioWeb" name="the web" value="the web"> </fieldset> </form> </div><!--/search--> <nav id="navTwo"> <ul> <li><h3>Residential:</h3></li> <li>TV</li> <li>Internet</li> <li>Phone</li> <li>Pricing</li> <li class="navTwoSelected">Music</li> <li>Order</li> <li>Billing</li> <li>Support</li> <li>|</li> <li>Business</li> <li>About Us</li> </ul> </nav><!--/navTwo--> <nav id="navThree"> <ul> <li>Today</li> <li>Watch</li> <li>Surf</li> <li>Play</li> <li class="navThreeSelected">Listen</li> <li>Learn</li> <li>Local</li> </ul> <h3>Tools:</h3> <ul> <li>Webmail</li> <li>Account</li> <li>Billing</li> <li>Order Services</li> </ul> </nav><!--/navThree--> <nav id="navFour"> <h3>Your are here:</h3> <ul id="breadcrumbs"> <li>Residential ></li> <li>My Place ></li> <li>Listen ></li> <li class="currentPage">Music</li> </ul> </nav><!--/navFour--> </header>

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  • Handling TclErrors in Python

    - by anteater7171
    In the following code I'll get the following error if I right click the window that pops up. Then go down to the very bottom entry widget then delete it's contents. It seems to be giving me a TclError. How do I go about handeling such an error? The Error Exception in Tkinter callback Traceback (most recent call last): File "C:\Python26\Lib\lib-tk\Tkinter.py", line 1410, in __call__ return self.func(*args) File "C:\Python26\CPUDEMO.py", line 503, in I TL.sclS.set(S1) File "C:\Python26\Lib\lib-tk\Tkinter.py", line 2765, in set self.tk.call(self._w, 'set', value) TclError: expected floating-point number but got "" The Code #F #PIthon.py # Import/Setup import Tkinter import psutil,time import re from PIL import Image, ImageTk from time import sleep class simpleapp_tk(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): Widgets self.menu = Tkinter.Menu(self, tearoff = 0 ) M = [ "Options...", "Exit"] self.selectedM = Tkinter.StringVar() self.menu.add_radiobutton( label = 'Hide', variable = self.selectedM, command = self.E ) self.menu.add_radiobutton( label = 'Bump', variable = self.selectedM, command = self.E ) self.menu.add_separator() self.menu.add_radiobutton( label = 'Options...', variable = self.selectedM, command = self.E ) self.menu.add_separator() self.menu.add_radiobutton( label = 'Exit', variable = self.selectedM, command = self.E ) self.frame1 = Tkinter.Frame(self,bg='grey15',relief='ridge',borderwidth=4,width=185, height=39) self.frame1.grid() self.frame1.grid_propagate(0) self.frame1.bind( "<Button-3><ButtonRelease-3>", self.D ) self.frame1.bind( "<Button-2><ButtonRelease-2>", self.C ) self.frame1.bind( "<Double-Button-1>", self.C ) self.labelVariable = Tkinter.StringVar() self.label = Tkinter.Label(self.frame1,textvariable=self.labelVariable,fg="lightgreen",bg="grey15",borderwidth=1,font=('arial', 10, 'bold')) self.label.grid(column=1,row=0,columnspan=1,sticky='nsew') self.label.bind( "<Button-3><ButtonRelease-3>", self.D ) self.label.bind( "<Button-2><ButtonRelease-2>", self.C ) self.label.bind( "<Double-Button-1>", self.C ) self.F() self.overrideredirect(1) self.wm_attributes("-topmost", 1) global TL1 TL1 = Tkinter.Toplevel(self) TL1.wm_geometry("+0+5000") TL1.overrideredirect(1) TL1.button = Tkinter.Button(TL1,text="? CPU",fg="lightgreen",bg="grey15",activeforeground="lightgreen", activebackground='grey15',borderwidth=4,font=('Arial', 8, 'bold'),command=self.J) TL1.button.pack(ipadx=1) Events def Reset(self): self.label.configure(font=('arial', 10, 'bold'),fg='Lightgreen',bg='grey15',borderwidth=0) self.labela.configure(font=('arial', 8, 'bold'),fg='Lightgreen',bg='grey15',borderwidth=0) self.frame1.configure(bg='grey15',relief='ridge',borderwidth=4,width=224, height=50) self.label.pack(ipadx=38) def helpmenu(self): t2 = Tkinter.Toplevel(self) Tkinter.Label(t2, text='This is a help menu', anchor="w",justify="left",fg="darkgreen",bg="grey90",relief="ridge",borderwidth=5,font=('Arial', 10)).pack(fill='both', expand=1) t2.resizable(False,False) t2.title('Help') menu = Tkinter.Menu(self) t2.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Exit |", menu=filemenu) filemenu.add_command(label="Exit", command=t2.destroy) def aboutmenu(self): t1 = Tkinter.Toplevel(self) Tkinter.Label(t1, text=' About:\n\n CPU Usage v1.0\n\n Publisher: Drew French\n Date: 05/09/10\n Email: [email protected] \n\n\n\n\n\n\n Written in Python 2.6.4', anchor="w",justify="left",fg="darkgreen",bg="grey90",relief="sunken",borderwidth=5,font=('Arial', 10)).pack(fill='both', expand=1) t1.resizable(False,False) t1.title('About') menu = Tkinter.Menu(self) t1.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Exit |", menu=filemenu) filemenu.add_command(label="Exit", command=t1.destroy) def A (self,event): TL.entryVariable1.set(TL.sclY.get()) TL.entryVariable2.set(TL.sclX.get()) Y = TL.sclY.get() X = TL.sclX.get() self.wm_geometry("+" + str(X) + "+" + str(Y)) def B(self,event): Y1 = TL.entryVariable1.get() X1 = TL.entryVariable2.get() self.wm_geometry("+" + str(X1) + "+" + str(Y1)) TL.sclY.set(Y1) TL.sclX.set(X1) def C(self,event): s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) - 150 P = M + 150 while Y3 > M: sleep(0.0009) Y3 = int(Y3) - 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) sleep(2.00) while Y3 < P: sleep(0.0009) Y3 = int(Y3) + 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) def D(self, event=None): self.menu.post( event.x_root, event.y_root ) def E(self): if self.selectedM.get() =='Options...': Setup global TL TL = Tkinter.Toplevel(self) menu = Tkinter.Menu(TL) TL.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Menu |", menu=filemenu) filemenu.add_command(label="Instruction Manual...", command=self.helpmenu) filemenu.add_command(label="About...", command=self.aboutmenu) filemenu.add_separator() filemenu.add_command(label="Exit Options", command=TL.destroy) filemenu.add_command(label="Exit", command=self.destroy) helpmenu = Tkinter.Menu(menu) menu.add_cascade(label="| Help |", menu=helpmenu) helpmenu.add_command(label="Instruction Manual...", command=self.helpmenu) helpmenu.add_separator() helpmenu.add_command(label="Quick Help...", command=self.helpmenu) Title TL.label5 = Tkinter.Label(TL,text="CPU Usage: Options",anchor="center",fg="black",bg="lightgreen",relief="ridge",borderwidth=5,font=('Arial', 18, 'bold')) TL.label5.pack(padx=15,ipadx=5) X Y scale TL.separator = Tkinter.Frame(TL,height=7, bd=1, relief='ridge', bg='grey95') TL.separator.pack(pady=5,padx=5) # TL.sclX = Tkinter.Scale(TL.separator, from_=0, to=1500, orient='horizontal', resolution=1, command=self.A) TL.sclX.grid(column=1,row=0,ipadx=27, sticky='w') TL.label1 = Tkinter.Label(TL.separator,text="X",anchor="s",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label1.grid(column=0,row=0, pady=1, sticky='S') TL.sclY = Tkinter.Scale(TL.separator, from_=0, to=1500, resolution=1, command=self.A) TL.sclY.grid(column=2,row=1,rowspan=2,sticky='e', padx=4) TL.label3 = Tkinter.Label(TL.separator,text="Y",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label3.grid(column=2,row=0, padx=10, sticky='e') TL.entryVariable2 = Tkinter.StringVar() TL.entry2 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable2, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry2.grid(column=1,row=1,ipadx=20, pady=10,sticky='EW') TL.entry2.bind("<Return>", self.B) TL.label2 = Tkinter.Label(TL.separator,text="X:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label2.grid(column=0,row=1, ipadx=4, sticky='W') TL.entryVariable1 = Tkinter.StringVar() TL.entry1 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable1, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry1.grid(column=1,row=2,sticky='EW') TL.entry1.bind("<Return>", self.B) TL.label4 = Tkinter.Label(TL.separator,text="Y:", anchor="center",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label4.grid(column=0,row=2, ipadx=4, sticky='W') TL.label7 = Tkinter.Label(TL.separator,text="Text Colour:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label7.grid(column=1,row=3,stick="W",ipady=10) TL.selectedP = Tkinter.StringVar() TL.opt1 = Tkinter.OptionMenu(TL.separator, TL.selectedP,'Normal', 'White','Black', 'Blue', 'Steel Blue','Green','Light Green','Yellow','Orange' ,'Red',command=self.G) TL.opt1.config(fg="black",bg="grey90",activebackground="grey90",activeforeground="black", anchor="center",relief="raised",direction='right',font=('Arial', 10)) TL.opt1.grid(column=1,row=4,sticky='EW',padx=20,ipadx=20) TL.selectedP.set('Normal') TL.label7 = Tkinter.Label(TL.separator,text="Refresh Rate:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label7.grid(column=1,row=5,stick="W",ipady=10) TL.sclS = Tkinter.Scale(TL.separator, from_=10, to=2000, orient='horizontal', resolution=10, command=self.H) TL.sclS.grid(column=1,row=6,ipadx=27, sticky='w') TL.sclS.set(650) TL.entryVariableS = Tkinter.StringVar() TL.entryS = Tkinter.Entry(TL.separator,textvariable=TL.entryVariableS, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entryS.grid(column=1,row=7,ipadx=20, pady=10,sticky='EW') TL.entryS.bind("<Return>", self.I) TL.entryVariableS.set(650) # TL.resizable(False,False) TL.title('Options') geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") s = self.wm_geometry() m = geomPatt.search(s) X = m.group(4) Y = m.group(6) TL.sclY.set(Y) TL.sclX.set(X) if self.selectedM.get() == 'Exit': self.destroy() if self.selectedM.get() == 'Bump': s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) - 150 P = M + 150 while Y3 > M: sleep(0.0009) Y3 = int(Y3) - 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) sleep(2.00) while Y3 < P: sleep(0.0009) Y3 = int(Y3) + 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) if self.selectedM.get() == 'Hide': s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) + 5000 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(M)) TL1.wm_geometry("+0+190") def F (self): G = round(psutil.cpu_percent(), 1) G1 = str(G) + '%' self.labelVariable.set(G1) try: S2 = TL.entryVariableS.get() except ValueError, e: S2 = 650 except NameError: S2 = 650 self.after(int(S2), self.F) def G (self,event): if TL.selectedP.get() =='Normal': self.label.config( fg = 'lightgreen' ) TL1.button.config( fg = 'lightgreen',activeforeground='lightgreen') if TL.selectedP.get() =='Red': self.label.config( fg = 'red' ) TL1.button.config( fg = 'red',activeforeground='red') if TL.selectedP.get() =='Orange': self.label.config( fg = 'orange') TL1.button.config( fg = 'orange',activeforeground='orange') if TL.selectedP.get() =='Yellow': self.label.config( fg = 'yellow') TL1.button.config( fg = 'yellow',activeforeground='yellow') if TL.selectedP.get() =='Light Green': self.label.config( fg = 'lightgreen' ) TL1.button.config( fg = 'lightgreen',activeforeground='lightgreen') if TL.selectedP.get() =='Normal': self.label.config( fg = 'lightgreen' ) TL1.button.config( fg = 'lightgreen',activeforeground='lightgreen') if TL.selectedP.get() =='Steel Blue': self.label.config( fg = 'steelblue1' ) TL1.button.config( fg = 'steelblue1',activeforeground='steelblue1') if TL.selectedP.get() =='Blue': self.label.config( fg = 'blue') TL1.button.config( fg = 'blue',activeforeground='blue') if TL.selectedP.get() =='Green': self.label.config( fg = 'darkgreen' ) TL1.button.config( fg = 'darkgreen',activeforeground='darkgreen') if TL.selectedP.get() =='White': self.label.config( fg = 'white' ) TL1.button.config( fg = 'white',activeforeground='white') if TL.selectedP.get() =='Black': self.label.config( fg = 'black') TL1.button.config( fg = 'black',activeforeground='black') def H (self,event): TL.entryVariableS.set(TL.sclS.get()) S = TL.sclS.get() def I (self,event): S1 = TL.entryVariableS.get() TL.sclS.set(S1) TL.sclS.set(TL.sclS.get()) S1 = TL.entryVariableS.get() TL.sclS.set(S1) def J (self): s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) - 5000 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(M)) TL1.wm_geometry("+0+5000") Loop if name == "main": app = simpleapp_tk(None) app.mainloop()

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  • WPF - Redrawing a Context Menu when Items change?

    - by Rachel
    I have a ItemsControl in a ScrollViewer, and when the items exceed the width of the ScrollViewer they are put into a ContextMenu and shown as a DropDown instead. My problem is that when the Context Menu is first loaded, it saves the saves the size of the Menu and does not redraw when more commands get added/removed. For example, a panel has 3 commands. 1 is visible and 2 are in the Menu. Viewing the menu shows the 2 commands and draws the control, but then if you resize the panel so 2 are visible and only 1 command is in the menu, it doesn't redraw the menu to eliminate that second menu item. Or even worse, if you shrink the panel so that no commands are shown and all 3 are in the Menu, it will only show the top 2. Here's my code: <Button Click="DropDownMenu_Click" ContextMenuOpening="DropDownMenu_ContextMenuOpening"> <Button.ContextMenu> <ContextMenu ItemsSource="{Binding Path=MenuCommands}" Placement="Bottom"> <ContextMenu.Resources> <Style TargetType="{x:Type MenuItem}"> <Setter Property="Command" Value="{Binding Path=Command}" /> <Setter Property="Visibility" Value="{Binding Path=IsVisible, Converter={StaticResource ReverseBooleanToVisibilityConverter}}"/> </Style> </ContextMenu.Resources> <ContextMenu.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=DisplayName}" /> </DataTemplate> </ContextMenu.ItemTemplate> </ContextMenu> </Button.ContextMenu> </Button> Code Behind: void DropDownMenu_ContextMenuOpening(object sender, ContextMenuEventArgs e) { Button b = sender as Button; b.ContextMenu.IsOpen = false; e.Handled = true; } private void DropDownMenu_Click(object sender, RoutedEventArgs e) { Button b = sender as Button; ContextMenu cMenu = b.ContextMenu; if (cMenu != null) { cMenu.PlacementTarget = b; cMenu.Placement = System.Windows.Controls.Primitives.PlacementMode.Bottom; } } I have tried using InvalidateVisual and passing an empty delegate on Render to try and force a redraw, however neither works. I'm using .Net 4.0.

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  • Showing windows (file/directory) context menu in c# winforms application

    - by Axarydax
    Hi, I'm trying to display standard file/directory context menu in WinForms application - I'd like to enable the user to do things with files in my application as he could in Explorer. There should be two options popup the context menu with some system call read everything from the system context menu and insert it into my context menu Could you please point me in the right direction? Thanks

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  • Hiding iPhone Status Bar pulls my tableViews up by 20px

    - by JustinXXVII
    When doing an asynchronous HTTP request, I hide the iPhone status bar and animate in my own custom UIViewController to show upload status. So instead of seeing signal strength, carrier, time and battery life, the user gets messages based on the progress of the HTTP request. My status bar is exactly 20px high, and fits nicely where the status bar used to be. When the HTTP activity is done, the custom view animates out and the iPhone status bar animates back in. I would like to just avoid hiding the iPhone status bar completely, and instead bring my custom view ON TOP of the status bar. Currently, if I invoke my custom view animation and keep the iPhone status bar set to visible, my custom view is behind it. This is the code I have: -(void) animateStatusBarIn { CGRect statusFrame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); UploadStatusBar *statusView = [[UploadStatusBar alloc] initWithNibName:@"UploadStatusBar" bundle:nil]; self.status = statusView; [statusView release]; status.view.frame = statusFrame; [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [window addSubview:status.view]; [UIView beginAnimations:@"slideDown" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void) animateStatusBarOut { [UIView beginAnimations:@"slideUp" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void)animationFinished:(NSString *)name { if ([name isEqualToString:@"slideDown"]) { } if ([name isEqualToString:@"slideUp"]) { [[UIApplication sharedApplication]setStatusBarHidden:NO animated:YES]; [status.view removeFromSuperview]; } } Without the [[UIApplication sharedApplication]setStatusBarHidden:YES animated:YES] you can't see my custom view. How can I get my custom view to just appear on top of the status bar so I don't have to hide it? Thank you!

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  • What's with "foo" and "bar" [closed]

    - by Matt S.
    Possible Duplicates: When foo and bar is not enough Code examples Foo Bar I've always wondered, why is there always "foo" and "bar" named as variables in most tutorials I've seen. Where did it come from? Why do we call them "foo" and "bar" why not something else?

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  • Disable menu icons in Visual Studio 2008 AddIn

    - by Wolfgang Ziegler
    I have developed an addin for Visual Studio 2008, which extends the main menu with custom menu items. These menu items have custom images and I finally managed to have them displayed correctly using transparency masks. The only problem that still persists is, that the icons look really ugly and unprofessional, when the menu items are disabled. Instead of getting grayed out smoothly, the icons become flat gray chunks.

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  • Changing the default boot option without losing the boot menu

    - by hvd
    I've had a working multi-boot setup with the Windows boot loader, containing menu items for two Windows 7 systems, and one for Grub. Grub in turn contains multiple menu items, but I think that's not relevant here. I've upgraded one system to Windows 8. When I now set a different system as the default, I lose the boot menu, and I lose the possibility of booting into the other systems. I've set Windows 7 as the default, rebooted, and get Windows 7, but I don't get to choose which system to boot into. I can run its own bcdedit to change the default back to Windows 8, and another reboot shows the boot menu again, but how can I avoid defaulting to Windows 8? Here are my current boot settings, is there anything that is misconfigured? C:\WINDOWS\system32>bcdedit Windows Boot Manager -------------------- identifier {bootmgr} device partition=F: description Windows Boot Manager locale nl-NL inherit {globalsettings} integrityservices Enable default {current} resumeobject {2f8b77f0-a30b-11e1-a9c6-a4bd8d37f662} displayorder {current} {2f8b77e3-a30b-11e1-a9c6-a4bd8d37f662} {2f8b77ee-a30b-11e1-a9c6-a4bd8d37f662} toolsdisplayorder {memdiag} timeout 30 Windows Boot Loader ------------------- identifier {current} device partition=C: path \WINDOWS\system32\winload.exe description Windows 8 locale nl-NL inherit {bootloadersettings} integrityservices Enable recoveryenabled No allowedinmemorysettings 0x15000075 osdevice partition=C: systemroot \WINDOWS resumeobject {2f8b77f0-a30b-11e1-a9c6-a4bd8d37f662} nx OptIn bootmenupolicy Standard Windows Boot Loader ------------------- identifier {2f8b77e3-a30b-11e1-a9c6-a4bd8d37f662} device partition=D: path \Windows\system32\winload.exe description Windows 7 locale nl-NL osdevice partition=D: systemroot \Windows resumeobject {59616f59-a2ba-11e1-b73a-806e6f6e6963} nx OptIn pae Default bootmenupolicy Standard hypervisorlaunchtype Auto detecthal Yes sos No debug No Real-mode Boot Sector --------------------- identifier {2f8b77ee-a30b-11e1-a9c6-a4bd8d37f662} device partition=C: path \grub\winloader\grub.boot description Grub 2

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  • Tab-Bar not hiding on all views

    - by Sheehan Alam
    I have a tab-bar controller that loads a RootView. The RootView has 4 buttons that will load a UITableView I don't want my tab-bar to be visible in the RootView so I added the following code: -(void)viewDidLoad{ self.hidesBottomBarWhenPushed = YES; } When I initially load the app the tab-bar doesn't appear, but when I click on a button, and go back to the RootView the tab-bar still appears. I have tried placing this code in viewWillAppear and other application lifecycle methods but no luck.

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