Search Results

Search found 5662 results on 227 pages for 'processor socket'.

Page 32/227 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >

  • Lua template processor question

    - by PeterMmm
    I'm going to use that template engine LTP . There is not so much doc available. Now i'm stuck how to pass an environment into the render engine. I have basically this: local ltp = require("ltp.template") ltp.render(io.stdout, 1, "index.dhtm", false, {}, "<?lua", "?>", { total="2400" }) What data structure should be the last parameter (env_code), a string, a table with key=val ?

    Read the article

  • java timer and socket problem

    - by Guru
    Hi there, I'm trying to make a program which listens to the client input stream by using socket programming and timer but whenever timer executes.. it gets hanged Please help me out here is the code... private void jButton1MouseClicked(java.awt.event.MouseEvent evt) { // TODO add your handling code here: try { ServerUserName=jTextField1.getText(); ss=new ServerSocket(5000); jButton1.enable(false); jTextArea1.enable(true); jTextField2.enable(true); Timer t=new Timer(2000, new ActionListener() { public void actionPerformed(ActionEvent e) { try { s=ss.accept(); InputStream is=s.getInputStream(); DataInputStream dis=new DataInputStream(is); jTextArea1.append(dis.readUTF()); } catch(IOException IOE) { } catch(Exception ex) { setLbl(ex.getMessage()); } } }); t.start(); } catch(IOException IOE) { } } Thanks in advance

    Read the article

  • How to receive HTTP messages using Socket

    - by Poma
    I'm using Socket class for my web client. I can't use HttpWebRequest since it doesn't support socks proxies. So I have to parse headers and handle chunked encoding by myself. The most difficult thing is to determine length of content so I have to read it byte-by-byte. First I have to use ReadByte() to find last header ("\r\n\r\n" combination), then read chunk's size etc. But this approach has very poor performance. Can you suggest better solution? Maybe some open source examples or libraries that handle http request through sockets (not very big and complicated though, I'm a noob)

    Read the article

  • Socket left in TIME_WAIT after file transfer via netcat

    - by com
    Using Copying by NetCat I am trying to copy files throught network by NetCat. From console it work pretty well. First I run listening netcat on the destination machine and after I run sending on source machine. The problem is it's doen't work from script from the source machine: ssh -f user@$desthost 'nc -l 1234 | tar xvf - /dev/null &' #listening on destination host tar cv /tmp/file | nc $desthost 1234 #sending to destination host I saw that after running port 1234 is still was open and status of the socket was TIME_WAIT. If you know what's the problem, please, help me out. And by the way, after copying how can I validate that the content is identical? Thanks! Addendum: I found one very strange thing, the same implementation with screen on destination work works, but not stable, sometimes it doesn't copy a file. ssh user@$desthost screen -dm -S test 'nc -l 1234 | tar xvf - ' #listening on destination host Maybe there is an issue with timeout?

    Read the article

  • Socket server for 2D MMORPG

    - by Alejandro
    I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them. I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL. Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ? Those servers are Flash Remoting (AMF) capable ? Those servers manage all the object's game persistence? Then there's no need to create a database ?

    Read the article

  • Java blocking socket returning incomplete ByteBuffer

    - by evandro-carrenho
    I have a socketChannel configured as blocking, but when reading byte buffers of 5K from this socket, I get an incomplete buffer sometimes. ByteBuffer messageBody = ByteBuffer.allocate(5*1024); messageBody.mark(); messageBody.order(ByteOrder.BIG_ENDIAN); int msgByteCount = channel.read(messageBody); Ocasionally, messageBody is not completely filled and channel.read() does not return -1 or an exception, but the actual number of bytes read (which is less than 5k). Has anyone experienced a similar problem?

    Read the article

  • C++ code parser/processor library

    - by uray
    is there any library that parse a source code of C++ to produce lets say, call graph, class inheritance tree, flow control, class member list or anything as a ready to use graph or structure in code (not in diagram image). to make it more clear, suppose to generate call graph image, there will be a process like this: ` C++ source -> parser -> intermediate structure -> renderer -> call graph image ^ | [i need this] `

    Read the article

  • boost.asio's socket's recieve/send functions are bad?

    - by the_drow
    Data may be read from or written to a connected TCP socket using the receive(), async_receive(), send() or async_send() member functions. However, as these could result in short writes or reads, an application will typically use the following operations instead: read(), async_read(), write() and async_write(). I don't really understand that remark as read(), async_read(), write() and async_write() can also end up in short writes or reads, right? Why are those functions not the same? Should I use them at all? Can someone clarify that remark for me?

    Read the article

  • The Scala way to use one actor per socket connection

    - by Stefan
    I am wondering how it is possible to avoid one socket connection pr. thread in Scala. I have thought a lot about it, but I always end up with some code which is listening for incoming data for each client connection. The problem is that I want to develop an application which should simultanously handle perhaps a couple of thousand connections. However I will of course not want to create a thread for each connection because of the lack of scalability and context switching. What would be the "right" way to do this. In my world it should be possible to have one actor for each connection without the need to block one thread per actor.

    Read the article

  • how to maintain session in cURL in php?

    - by newbie programmer
    how can we maintain session in cURL? i'am having a code the sends login details of a site and logs in successfully i need to get the session maintained at the site to continue. here is my code that used to login to the site using cURL <?php $socket = curl_init(); curl_setopt($socket, CURLOPT_URL, "http://www.XXXXXXX.com"); curl_setopt($socket, CURLOPT_REFERER, "http://www.XXXXXXX.com"); curl_setopt($socket, CURLOPT_POST, true); curl_setopt($socket, CURLOPT_USERAGENT, $agent); curl_setopt($socket, CURLOPT_POSTFIELDS, "form_logusername=XXXXX&form_logpassword=XXXXX"); curl_setopt($socket, CURLOPT_COOKIESESSION, true); curl_setopt($socket, CURLOPT_COOKIEJAR, "cookies.txt"); curl_setopt($socket, CURLOPT_COOKIEFILE, "cookies.txt"); $data = curl_exec($socket); curl_close($socket); ?>

    Read the article

  • Java: How to clear socket bindings

    - by Matt1776
    I am having a few issues with sockets within my Java SIP client. When I bind to an address and port, if something goes wrong I have to attempt to reconnect, usually after I've stopped and restarted the process. Problem with that is then the port is bound and I am forced to increment the local port. How can I remove the binding to the port I am targeting before binding to it? If that isnt possible, then how can I trap the process just before it ends so that I can locate the socket binding and close it manually?

    Read the article

  • Socket c# not listen on port over internet?

    - by Nguy?n Van Th?ng
    Code server I have server listen on port 1450: //Using UDP sockets clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); EndPoint ourEP = new IPEndPoint(IPAddress.Any, 1450); //Listen asynchronously on port 1450 for coming messages (Invite, Bye, etc). clientSocket.Bind(ourEP); //Receive data from any IP. EndPoint remoteEP = (EndPoint)(new IPEndPoint(IPAddress.Any, 0)); byteData = new byte[1024]; //Receive data asynchornously. clientSocket.BeginReceiveFrom(byteData, 0, byteData.Length, SocketFlags.None, ref remoteEP, new AsyncCallback(OnReceive), null); but code on not open port 1450 and client connect: otherPartyIP = new IPEndPoint(IPAddress.Parse(txtCallToIP.Text), 1450); otherPartyEP = (EndPoint)otherPartyIP; When i run code client and server in lan network it's ok. but run over network i check port 1450 in lan not open. tell me how open port 1450 in code server? thanks

    Read the article

  • Why is my socket closing?

    - by Tommy3244
    Ok, so I am making a multiplayer game. I am working out the kinks in the server/client connectivity system. I can't seam to work out this error. Mainly, my server code does the following: Accepts Client Using SocketServer Module CLIENT -- SERVER sends Login byte (1 byte) + login username and password (200 bytes) SERVER request for 1 byte by struct.calcsize('b') CLIENT has exception on read SERVER recieves byte from CLIENT and sends CLIENT a struct packed byte with the value of 4 SERVER has exception on send So, it is the client excepting. The client exception is: socket.error: (10054, 'Connection reset by peer') And the server error is this: error: (9, 'Bad file descriptor')

    Read the article

  • Google AppEngine java.net.Socket is restricted error

    - by ofko
    I'm using Quercus/PHP on AppEngine. When I run a simple script with file_get_contents($url); I get an error: java.lang.NoClassDefFoundError: java.net.Socket is a restricted class. Please see the Google App Engine developer's guide for more details. I've googled and although I find that other's have run into the same error, but the cause seems the vary. What do you think is cousing this error for me? I'm using the latest AppEngine Java SDK, and the latest Quercus.

    Read the article

  • Recommended CPU upgrade for Dell Vostro 220 with E7300 processor?

    - by Justin Grant
    I've got a Dell Vostro 220 with an E7300 processor (Intel Core 2 Duo @ 2.66Mhz, LGA775 socket) and I'm thinking about upgrading my processor so I can run Windows Server 2008 R2 with Hyper-V, which requires Hardware Virtualization support in the processor. Yes, I know this is underpowered for a server, I'm actually using it as a desktop machine but I'd like to use Hyper-V instead of Virtual Server (which I'm using now for running VMs). I'd like to keep the same motherboard and ideally the same CPU fan and RAM too. Any suggestions for a good, relatively cheap (under $200) processor upgrade?

    Read the article

  • Recommended CPU upgrade for Dell Vostro 220 with Intel E7300 processor?

    - by Justin Grant
    I've got a Dell Vostro 220 with an E7300 processor (Intel Core 2 Duo @ 2.66Mhz, LGA775 socket) and I'm thinking about upgrading my processor so I can run Windows Server 2008 R2 with Hyper-V, which requires Hardware Virtualization support in the processor. Yes, I know this is underpowered for a server, I'm actually using it as a desktop machine but I'd like to use Hyper-V instead of Virtual Server (which I'm using now for running VMs). I'd like to keep the same motherboard and ideally the same CPU fan and RAM too. Any suggestions for a good, relatively cheap (under $200) processor upgrade?

    Read the article

  • In terms of performance, which processor is more suitable?

    - by Roberts
    My computer specs: Motherboard: Gigabyte GA-945PL-S3 OS: Microsoft Windows 7 Ultimate CPU Socket: LGA775 CPU: Intel® Core™2 Duo Processor E4300 (2M Cache, 1.80 GHz, 800 MHz FSB) After I bought new hard drive (Western Digital 250GB, 7200rpm, 32MB, Sata III, Caviar Blue, WD2500AAKX) I saw that my processor temperature started to raise to higher value then before. Now while surfing internet it goes to 70°C. Cleaned my motherboard - nothing; cleaned fan - nothing; replaced thermal paste - nothing; replaced thermal paste with care - still nothing. So I went to friend just to check if he doesn't have any spear fan, and he did. But with fan he had another processor that he didn't need and he wanted to give it to me, but I told him that I will think about this. So my CPU, he's CPU (Intel® Pentium® D Processor 820 (2M Cache, 2.80 GHz, 800 MHz FSB)). Question: which proccesor is better for gaming and for recording games?

    Read the article

  • Core 2 Duo Processor E8400 with LGA 755 socket?

    - by Someone
    The motherboard on my PC (Dell XPS 410) has socket LGA 755 and according to the box on this processor I have, says it requires a motherboard with socket LGA 775. Will this processor work on the 755 motherboard? Edit: After reading further result online, I think I may have been fed some mis-information. According to this thread the XPS comes with socket LGA 755 but on other sites it says that it comes with LGA 775...

    Read the article

  • When adding second processor to SQL Server, will it automatically balance the load?

    - by ddavis
    We have a SQL Server 2008 R2 (10.5) on a dedicated box with a single 2.4Ghz processor, which regularly runs at 70-80% CPU. We are going to be adding a significant number of users to the application and therefore want to add a second processor to the box (scale up). Will SQL Server automatically use the second processor to balance threads, or is there additional configuration that will need to be done? In other words, will adding the second processor drop my CPU usage to 35-40% per CPU, automatically balancing the load? Based on what I read here, it seems that it will: http://msdn.microsoft.com/en-us/library/ms181007.aspx However, I've read elsewhere that CPU performance gains can be made by assigning database tables to different filegroups, but I'm not sure we want to get that complicated at this point.

    Read the article

  • how can we find that this processor supports how much memory?????

    - by Zia ur Rahman
    I have just started the Assembly language programming and in the first lecture our teacher told us about intel 8080 and intel 8085 and he said there was 64k memory with these processor. Now i want to know that how we find this amount of memory with specific processor, for example i have a processor 1.8 Ghz , now how i can find out the amount of memory that can be used with this processor. what i am trying to ask is tell me the method how we can find out this amount of memory?

    Read the article

  • Cucumber Error: Socket Error for Test Environment Host in REST API

    - by tmo256
    I posted this to the Cucumber group with no replies, which makes me wonder if this is actually a cucumber issue or not. I'm pretty new to cucumber, and there are a number of things I really don't quite understand about how the cucumber environment is set up and executed within the test environment. I have a REST API rails app I'm testing with cucumber, using the RestClient gem to generate a post to controller create action. When I run the feature with a hard-coded URL pointing to a running localhost server (my local dev server environment; replacing tickets_url with "http:// localhost/tickets" in the snippet below), my cucumber steps execute as expected. However, when the resource URL resolves to the cucumber host I'm declaring, I get a socket error exception. getaddrinfo: nodename nor servname provided, or not known (SocketError) From the steps file: When /^POS Adapter sends JSON data to the Tickets resource$/ do ticket = { :ticket = { ... } } host! "test.host" puts tickets_url RestClient.post tickets_url, ticket.to_json, :content_type = :json, :accepts = :json end (the "puts" statement prints "http://test.host/tickets") Using the following gems: cucumber-0.6.1 webrat-0.6.0 rest-client-1.2.0 I should also say I have a similar set up in another rails app, using test.host as my host, and it seems to work fine. I'd appreciate any insight on what I might be missing in my configuration or what this could be related to.

    Read the article

  • Unable to connect on socket across different networks.

    - by maleki
    I am having trouble connecting my online application to others across another network. I am able to give them the hostAddress to connect when we are on the same network but when we are doing it across the internet the generated host address doesn't allow a connection, nor does using the ip address gotten from online sites such as whatismyip.com My biggest issue isn't debugging this code, because it works over intra-network but The server doesn't see attempts when we try to move to different networks. Also, the test ip I am using is 2222. InetAddress addr = InetAddress.getLocalHost(); String hostname = addr.getHostName(); System.out.println("Hostname: " + hostname); System.out.println("IP: " + addr.getHostAddress()); I display the host to the server when it is starting if (isClient) { System.out.println("Client Starting.."); clientSocket = new Socket(host, port_number); } else { System.out.println("Server Starting.."); echoServer = new ServerSocket(port_number); clientSocket = echoServer.accept(); System.out.println("Warning, Incoming Game.."); }

    Read the article

  • How to identify the type of socket data?

    - by Nitesh Panchal
    Hello, May be i am not able to express my doubt properly in this question but still i will try. Basically i created a simple socket based chat program and everything works fine. But i think i have made many patches in it from the design point of view. I have used ObjectInputStream and ObjectOutputStreams in my program. The question i want to ask is how do i identify the different type of data that i send across the network? say if it is simple String type object i directly add to List<String> chatMessages. Now if want to ban certain users i created an another class :- public class User{ private String name; private String id; //getters and setters } This User class means no importance to me till now but i only created it to properly identify the action. Thus if i receive an instanceOf User i can be sure that some user is to be banned. That way i dont have to hardcode strings. I mean first i thought of sending something like "Banned User :" + userName and then i used to check if string startsWith "Banned User :" then i take some action :p. I've created a User class but it means no importance to me in my program. I want to know whether directly sending strings is good way or create a class for every action that is good. If i am not clear please let me know. If i have hundreds of action do i have to create hundreds of classes so i can check via instanceOf? Say now if i plan to create a BUZZ like facility that is available in yahoo messenger. Should i again create an another class named BUZZ? so it can be identified easily?

    Read the article

  • Sending jpegs by tcp socket...sometimes incomplete.

    - by Guy
    Vb.net Hi I've been working on a project for months now (vb 2008 express). There is one final problem which I can't solve. I need to send images to a client from a 'server'(listener). The code below works most of the time but sometimes the image is incomplete. I believe this might be something to do with the tcp packet sizes varying, maybe limited by how busy it is out there on the net. I have seen examples of code that splits the image into chunks and sends them out, but I can't get them to work maybe because I'm using a different vb version. The pictures to be sent are small 20k max. Any working code examples would be wonderful. I have been experimenting and failing with this final hurdle for weeks. Thanks in anticipation. Client----- Sub GetPic() '------- Connect to Server ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp) ClientSocket.Connect(Epoint) '------- Send Picture Request Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture") ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None) '------- Receive Response Dim RecvBuffer(20000) As Byte Dim Numbytes As Integer Numbytes = ClientSocket.Receive(RecvBuffer) Dim Darray(Numbytes) As Byte Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes) '------- Close Connection ClientSocket.Shutdown(SocketShutdown.Both) ClientSocket.Close() '------- Dim MStrm = New MemoryStream(Darray) Picture = Image.FromStream(MStrm) End Sub Listener----- 'Threaded from a listener Sub ClientThread(ByVal Client As TcpClient) Dim MStrm As New MemoryStream Dim Rbuffer(1024) As Byte Dim Tbyte As Byte() Dim NStrm As NetworkStream = Client.GetStream() Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length) Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I) If Incoming = "Send Picture" then Picture Save(MStrm, Picture.RawFormat) Tbyte = MStrm.ToArray NStrm.Write(Tbyte, 0, Tbyte.Length) End if Client.Close() End Sub

    Read the article

  • .NET Remoting: Getting underlying socket?

    - by Alan
    Hi, I'm writing a light remoting app to assist in debugging a problem with remoting communication. This app mimics much of what a larger application does: Periodically sends a heartbeat to another peer application, and periodically verifies that a heartbeat has been received within some time threshold. What we're seeing is in our big application, the heartbeats seem to get dropped. One peer will go for long periods of time without seeing heartbeats from another peer, until the peer that is "dead" is restarted. The big application is responsive in all other ways. We believe it has something to do with the network setup. We were able to repro the problem locally, and fixed it by making some configuration changes to our test environment. To help our customer diagnose the issue, the mini-remoting app needs to log as much information as possible. So, is there a way to get the underlying socket for the remoting connection? I'm aware that I could write a custom sink for this, but I'd like to keep the actual remoting process as close to what is implemented in the big app as possible. Also as an aside, any ideas why the big-app might be "dropping" heartbeats?

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >