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  • Issue with a point coordinates, which creates an unwanted triangle

    - by Paul
    I would like to connect the points from the red path, to the y-axis in blue. I figured out that the problem with my triangles came from the first point (V0) : it is not located where it should be. In the console, it says its location is at 0,0, but in the emulator, it is not. The code : for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } The output : _polyVertices[i-1].x : 0.000000, _polyVertices[i-1].y : 0.000000 _polyVertices[i].x : 50.000000, _polyVertices[i].y : 0.000000 And the result : (the layer goes up, i could not take the screenshot before the layer started to go up, but the first red point starts at y=0) : Then it creates an unwanted triangle when the code continues : Would you have any idea about this? (So to force the first blue point to start at 0,0, and not at 50,0 as it seems to be now) Here is the code : - (void)generatePath{ float x = 50; //first red point float y = 0; for(int i = 0; i < kMaxKeyPoints+1; i++) { if (i<3){ _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<20){ //going right _hillKeyPoints[i] = CGPointMake(x, y); x += (random() % (int) 30); y += -40; } else if(i<25){ //stabilize _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<30){ //going left _hillKeyPoints[i] = CGPointMake(x, y); //x -= (random() % (int) 10); x = 150 + (random() % (int) 30); y += -40; } else { //back to normal _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } } } -(void)generatePolygons{ static int prevFromKeyPointI = -1; static int prevToKeyPointI = -1; // key points interval for drawing while (_hillKeyPoints[_fromKeyPointI].y > -_offsetY+winSizeTop) { _fromKeyPointI++; } while (_hillKeyPoints[_toKeyPointI].y > -_offsetY-winSizeBottom) { _toKeyPointI++; } if (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI) { _nPolyVertices = 0; float x1 = 0; int keyPoints = _fromKeyPointI; for (int i=_fromKeyPointI; i<_toKeyPointI; i++){ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); //first blue point _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //CCLOG(@"_nPolyVertices V2 again : %i", _nPolyVertices); //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } prevFromKeyPointI = _fromKeyPointI; prevToKeyPointI = _toKeyPointI; } } - (void) draw { //RED glColor4f(1, 1, 1, 1); for(int i = MAX(_fromKeyPointI, 1); i <= _toKeyPointI; ++i) { glColor4f(1.0, 0, 0, 1.0); ccDrawLine(_hillKeyPoints[i-1], _hillKeyPoints[i]); } //BLUE glColor4f(0, 0, 1, 1); for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } } Thanks

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  • Demonstration Image BIC2G for Partners (OBI, Exalytics, BI-Apps, and EPM)

    - by Mike.Hallett(at)Oracle-BI&EPM
    There is now available the new version of the VirtualBox Demonstration Image, "BIC2g 2012-10" for Partners; including support for OBI, Exalytics, BI Applications, and EPM Hyperion applications. This is a demonstration, training and POV image that contains BI/Exalytics, BI Applications, and EPM product (software). It was originally developed to support internal Oracle Exalytics training, and has been expanded to include BI Applications. It is an OVA virtual appliance that can be imported into VirtualBox. Details can be found in the BIC2g Partner Edition Exalytics Readme and BIC2g Partner Edition Deployment Guide, and it can be downloaded from the Partner FTP site at /static/BIC2G (see BI Solutions Engineering Partner Portal for connection information and further detail on Demonstration Images for Partners).

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  • Shouldn't storage classes be taught early in a C class or book?

    - by Adam Mendoza
    Shouldn't storage classes be taught early in a C class or book? I notice that a lot of books, even some of the better ones, covert it toward and end of the book and some books just add it as an appendix. I would teach it together with variables. This is so foundational and I think unfortunately many do not make it that far in a book. Now that auto has a different meaning (vs being optional) it may confuse people that didn't realize it has always been there. for example: C Programming: A Modern Approach 18.2 Storage Classes 401 Properties of Variables 401 The auto Storage Class 402 The static Storage Class 403 The extern Storage Class 404 The register Storage Class 405 The Storage Class of a Function 406 Summary 407

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  • Server Clustering (Django, Apache, Nginx, Postgres)

    - by system-matrix
    I have a project deployed with django, Apache, Nginx and Postgres. The project has requirement of live data viewable to customers. The projects main points are: 1. Devices in field send data to server(devices are also like website users) after login. 2. There is background import process which imports the uploaded data in postgres. 3. The webusers of the system use this data and can send commands to the devices, which devices read when they login. 4. There are also background analysis routines running on the data. All the above mentioned setup and system is deployed on one amazon EC2 cloud machine. The project currently supports over 600 devices and 400 users. But as the number of devices are increasing with time the performance of the server is going down. We want to extend this project so that it can support more and more devices. My initial thinking is, We will create one more server like current one and divide the devices amongst these to servers. But Again We need a central user and device managment point though django admin. Any Ideas? What are the best possible ways to create a scalable architecture? How can I create a Postgres Cluster and Use it with Django, if possible?

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  • Is type safety worth the trade-offs?

    - by Prof Plum
    I began coding in in Python primarily where there is no type safety, then moved to C# and Java where there is. I found that I could work a bit more quickly and with less headaches in Python, but then again, my C# and Java apps are at much higher level of complexity so I have never given Python a true stress test I suppose. The Java and C# camps make it sound like without the type safety in place, most people would be running into all sorts of horrible bugs left an right and it would be more trouble than its worth. This is not a language comparison, so please do not address issues like compiled vs interpreted. Is type safety worth the hit to speed of development and flexibilty? WHY? to the people who wanted an example of the opinion that dynamic typing is faster: "Use a dynamically typed language during development. It gives you faster feedback, turn-around time, and development speed." - http://blog.jayway.com/2010/04/14/static-typing-is-the-root-of-all-evil/

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  • Website hosting and deployment

    - by squixy
    I'm relatively new to Web Development especially when it comes to infrastructure. I have AngularJS application build and served by brunch.io locally. It uses rails-api JSON data. I'd like to deploy my angular application separately from rails server. For now, JS app is placde inside public directory of backend server and deployed together. It isn't elegant nor effective so I want to use some other hosting service. I was thinking about VPS where I could place both Angular and Ruby applications. I read about NodeJS or Nginx that can serve static files, but I don't have any knowledge or experience with these technologies. How is the best way to provide separate frontend and backend applications communicating with each other?

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  • Does heavy JavaScript use adversely impact Googleability?

    - by A T
    I've been developing the client-side for my web-app in JavaScript. The JavaScript can communicate with my server over REST (HTTP)[JSON, XML, CSV] or RPC (XML, JSON). I'm writing writing this decoupled client in order to use the same code for both my main website and my PhoneGap mobile apps. However recently I've been worrying that writing the website with almost no static content would prevent search-engines (like Google) from indexing my web-page. I was taught about this restriction about 4 years ago, which is why I'm asking here, to see if this restriction is still in-place. Does heavy JavaScript use adversely impact Googleability?

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  • Why does my Intel Tolapai network chip not transmit packets?

    - by Hanno Fietz
    I'm trying to deploy an embedded system (NISE 110 by Nexcom) based on the Intel EP80579 (Tolapai) chip. Tolapai apparently integrates controllers for Ethernet etc. on a single chip (Intel homepage). The machine can't get a network connection. Diagnosis as far as I could manage: Drivers drivers from Intel compiled and installed without problems (version 1.0.3-144). Kernel version and Linux distribution (CentOS 5.2, 2.6.18) match the driver's installation instructions. drivers are loaded and show up in lsmod (module names are gcu and iegbe) interfaces eth0 and eth1 show up in ifconfig ifconfig I can bring up the interfaces with fixed IP pinging the interface locally works ifconfig shows flag UP but not RUNNING Link ethtool shows "Link detected: no", "Speed: unknown (65536)" and "Duplex: unknown (255)" Link LED is on on the other side of the cable, ethtool shows "Link detected: yes" and reports a speed of 1000 Mbps, which has allegedly been auto-neogotiated with the problematic device. Network traffic analysis the device does not reply on ARP, ICMP echo or anything else (iptables is down) when trying to send ICMP or DHCP requests, they never reach the other end activity LED is off on the device, on at the other end. I tried the following without any effect: Different cables (2 straight, one crossed), I get the link LED lit up on each. Three different devices on the other end (one PC, one netbook, one router) Fixed ARP table entries on both sides Connecting both network ports of the machine with each other, won't ping through the cable, but will ping locally. Tried straight and crossed cables for that.

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • How to debug a server that crashes once in a few days?

    - by Nir
    One of my servers crashes once in a few days. It does low traffic static web serving + low trafic dynamic web serving (PHP, local MYSQL with small data, APC, MEMCACHE) + some background jobs like XML file processing. The only clue I have is that a few hours before the server dies it starts swapping (see screenshot http://awesomescreenshot.com/075xmd24 ) The server has a lot of free memory. Server details: Ubuntu 11.10 oneiric i386 scalarizr (0.7.185) python 2.7.2, chef 0.10.8, mysql 5.1.58, apache 2.2.20, php 5.3.6, memcached 1.4.7 Amazon EC2 (us-west-1) How can I detect the reason for the server crashes ? When it crashes its no longer accessible from the outside world.

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  • Defragging Host OS of VMWare

    - by JackLocke
    Hi All, I want to ask something that has been puzzling me from last few days. I will try to explain my problem as clear as I can ... I have VMWare Workstation installed in my machine. And I use one separate 100Gb drive which stores all of my virtual machines, nothing else. Now, last week I was playing with a De-fragmentation tool called "Smart Defrag" which showed me in its analysis report that my drive where I am currently storing all of my Virtual Machines has more than 80% of fragmentation !!! Now my question is ... What will be the effect on my Guest / VM machine performance if I defrag my Host machine ... I mean this Host machine is essentially storing those virtual machines, but still dont have any direct access to what ever is stored in those machines ... so defraging the host should not cause any problem. But before proceeding, I want to hear from other people who may have met same problem. I will really appreciate any help ... BTW, I am using Windows 7 as Host and the guest machines I am using are Windows 2008 & 2003 & Ubuntu 10.04 THanks, Jack

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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • What functionality should I use in OpenGL 2.0?

    - by Jeffrey
    Considering OpenGL 2.1, we all know that glBegin and glEnd are the devil. Should I use only VBO to render 3d primitives (I can't find VAO in that version, weren't there already?)? Should I still use the matrix stack (why not?)? Should I still use glFrustum? Can I take advantage of shaders in GLSL 1.20? Where can I find a tutorial for VBO in OpenGL 2.1 and the "correct" way of programming in it? Also how am I supposed to animate something. Like a cube moving around an object or a player moving in the scene (static vbo data + shader?)? Note: Take your time to answer this question, I'll accept an answer tomorrow.

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  • Control Panel as menu includes a blank item

    - by Matthew Ferreira
    When viewed as a menu attached to the Start Menu in Windows 7 Ultimate x64, the Control Panel contains a blank item. It looks like this: This item cannot be deleted or removed. I also cannot create a shortcut to it. No error message is displayed, instead simply nothing happens. I've tried using Shell Object Editor (using Run as Administrator) to find out if there is an errant entry on the Control Panel, but many entries (almost two dozen) are blank. There are several valid entries as well. I've looked through the registry and through C:\Windows, \system32, and \SysWOW64 but have had no success. I looked at this question, but I am not using Windows XP and thus have no option to use Tweak UI's Rebuild Icons function. Please note that this is no empty entry in the Control Panel when opened normally, only when attached to the Start Menu as a menu. I have compared the list of entries on the attached menu to the normal Control Panel and other than the blank entry, they are exactly the same. Nothing is missing from one or the other. I've also compared the menu and the normal view to reference images and lists of Control Panel items and have found no irregularities. Is anyone familiar with this problem or know of a solution? I've performed virus and malware scans and found nothing. I've used CCleaner with no change. Nothing with Shell Object Editor. Nothing with Registry Editor. Certainly someone here knows how to fix this. My only guess is the many blank entries visible in Shell Object Editor, but I am reluctant to delete that many items without further analysis and guidance. I appreciate your time and consideration.

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  • Plan variable and call dependencies

    - by Gerenuk
    I'd like to write down the design of my program to understand the dependencies and calls better. I know there are class diagrams which show inheritance and attribute variables. However I'd also like to document the input parameters to method functions and in particular which calls the methods function executes inside (e.g. on the input parameters). Also sometimes it might be useful to show how actual objects are connected (if there is a standard structure). This way I can have a better understanding of the modules and design before starting to program. Can you suggest a method to do this software design? It should be one-to-one to programming code structure so that I really notice all quirks beforehand (instead of high-level design where thing are hard to implement without further work). Maybe some special diagram or tool or a combination? It is static dependency and call design rather than time dependent execution monitoring. (I use Python if you have any specialized recommendations).

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  • Value of Itanium or Sparc over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium or Sparc hardware, are there any drawbacks? Is there a point where one starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium or Sparc over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer. Edit:- Added Sparc as an Option as it was previously not considered however with the recent Oracle Sun aquisition seems very relevant.

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • SEO on an existing platform

    - by Simon
    I'm given the task to increase user visits and conversions on for a recruitment website. Conversions would be interested job seekers submitting their CV. The manager would first like to increase the organic search results and optimize the website before starting with targeted campaigns. The problem is, they are using a proprietary recruitment software platform which I can barely add changes to. For example, the url's all look like dynamic url's without any semantic meaning and the markup is almost completely build automatically by that platform. I'm also confident that the lack of submitted CV's is due to a bad user experience of the website (no incentives or clear CTA to register) Besides optimizing the static texts and page titles, is there anything I can do? Thanks

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  • Is it possible for a web-server to send more files than requested for, and have the browser accept them?

    - by Osiris
    I've created a basic web server for a school project, and it serves static content without a problem. I thought of having the server parse all htm/html files for links to .js/.css/image files, and send these files to the client without these files being requested by the client later. eg. The browser requests: index.htm The server responds with intex.htm and image.jpg I modified the server to send two distinct http responses for a "GET /index.html HTTP1.1" (one for the html page and one for the image), but the browser ended up requesting the image when it was good and ready. Is there any way to bypass this? (use a multipart response, perhaps) Will these files be accepted by most browsers, or will they be rejected for security reasons?

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  • creating a list of consecutive integers in c#

    - by Alex Bransky
    If there's already a way to get a List<int> of consecutive integers without a loop in C#, I don't know what it is, so I created a method for it.         public static List<int> GetIntegerListFromRange(int start, int end) {             if (end < start) {                 throw new ArgumentException("Faulty parameter(s) passed: lower bound cannot be less than upper bound.");                }             List<int> returnList = new List<int>(end - start + 1);             for(int i = start; i <= end; i++) {                 returnList.Add(i);             }             return returnList;         }

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  • Port numbers appended to anchor tags

    - by glifchits
    I've built a static site. Locally, when I serve the content with python -m SimpleHTTPServer everything behaves normally, but when I copy the HTML onto the server and browse the site at the server's URL, some links will have a port number appended to the domain. For example: url.com:84/path where the correct path is url.com/path. The port number is usually different, always between 81-85. It is an Apache server. I'm not experienced with web server configuration, and I'm not the admin of the server. Let me know if there is more information that can help solve my problem. ~> cat /etc/*release* SuSE SLES-8 (i386) VERSION = 8.1 UnitedLinux 1.0 (i586) VERSION = 1.0 LSB_VERSION="1.2" DISTRIB_ID="UnitedLinux" DISTRIB_RELEASE="1.0" DISTRIB_DESCRIPTION="UnitedLinux 1.0 (i586)"

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  • Getting the URL to the Content Type Hub Programmatically in SharePoint 2010

    - by Damon
    Many organizations use the content-type hub to manage content-types in their SharePoint 2010 environment.  As a developer in these types of organizations, you may one day find yourself in need of getting the URL of the content type hub programmatically.  Here is a quick snippet that demonstrates how to do it fairly painlessly: public static Uri GetContentTypeHubUri(SPSite site) {     TaxonomySession session = new TaxonomySession(site);     return Session.DefaultSiteCollectionTermStore         .ContentTypePublishingHub; }

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  • On restart server Ethernet went down saying not configured!

    - by Sumant
    i justy have configured my dhcp server with static ip. after configuration dhcp server & routers were working fine. but after restarting server network connectivity went off. there are two lan cards but none of them is up.i tried setting up manually ip address again but it remains same. when i executed sudo /etc/init.d/networking restart i got this message * Running /etc/init.d/networking restart is deprecated because it may not enable again some interfaces * Reconfiguring network interfaces... /bin/sh: cannot open /etc/iptables_rules: No such file Failed to bring up eth0. i have configured my server according to this What is it the problem with ubuntu 11.10 or some configuration error. i am not getting it please help me.

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  • How can I set my linux box as a router to forward ip packets?

    - by UniMouS
    I am doing a network experiment about ip packet forwarding, but I don't know why it does work. I have a linux machine with two network interfaces, eth0 and eth1 both with static IP address (eth0: 192.168.100.1, eth1: 192.168.101.2). My goal is simple, I just want to forward ip packets from eth1 with destination in subnet 192.168.100.0/24 to eth0, and forward ip packets from eth0 with destination in subnet 192.168.101.0/24 to eth1. I turned on ip forwarding with: sysctl -w net.ipv4.ip_forward=1 my routing table is like this: # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.100.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.101.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 But, when I try to ping from 192.168.100.25 to 192.168.101.47, it does not work.

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  • WMemoryProfiler is Released

    - by Alois Kraus
    What is it? WMemoryProfiler is a managed profiling Api to aid integration testing. This free library can get managed heap statistics and memory usage for your own process (remember testing) and other processes as well. The best thing is that it does work from .NET 2.0 up to .NET 4.5 in x86 and x64. To make it more interesting it can attach to any running .NET process. The reason why I do mention this is that commercial profilers do support this functionality only for their professional editions. An normally only since .NET 4.0 since the profiling API only since then does support attaching to a running process. This thing does differ in many aspects from “normal” profilers because while profiling yourself you can get all objects from all managed heaps back as an object array. If you ever wanted to change the state of an object which does only exist a method local in another thread you can get your hands on it now … Enough theory. Show me some code /// <summary> /// Show feature to not only get statisics out of a process but also the newly allocated /// instances since the last call to MarkCurrentObjects. /// GetNewObjects does return the newly allocated objects as object array /// </summary> static void InstanceTracking() { using (var dumper = new MemoryDumper()) // if you have problems use to see the debugger windows true,true)) { dumper.MarkCurrentObjects(); Allocate(); ILookup<Type, object> newObjects = dumper.GetNewObjects() .ToLookup( x => x.GetType() ); Console.WriteLine("New Strings:"); foreach (var newStr in newObjects[typeof(string)] ) { Console.WriteLine("Str: {0}", newStr); } } } … New Strings: Str: qqd Str: String data: Str: String data: 0 Str: String data: 1 … This is really hot stuff. Not only you can get heap statistics but you can directly examine the new objects and make queries upon them. When I do find more time I can reconstruct the object root graph from it from my own process. It this cool or what? You can also peek into the Finalization Queue to check if you did accidentally forget to dispose a whole bunch of objects … /// <summary> /// .NET 4.0 or above only. Get all finalizable objects which are ready for finalization and have no other object roots anymore. /// </summary> static void NotYetFinalizedObjects() { using (var dumper = new MemoryDumper()) { object[] finalizable = dumper.GetObjectsReadyForFinalization(); Console.WriteLine("Currently {0} objects of types {1} are ready for finalization. Consider disposing them before.", finalizable.Length, String.Join(",", finalizable.ToLookup( x=> x.GetType() ) .Select( x=> x.Key.Name)) ); } } How does it work? The W of WMemoryProfiler is a good hint. It does employ Windbg and SOS dll to do the heavy lifting and concentrates on an easy to use Api which does hide completely Windbg. If you do not want to see Windbg you will never see it. In my experience the most complex thing is actually to download Windbg from the Windows 8 Stanalone SDK. This is described in the Readme and the exception you are greeted with if it is missing in much greater detail. So I will not go into this here.   What Next? Depending on the feedback I do get I can imagine some features which might be useful as well Calculate first order GC Roots from the actual object graph Identify global statics in Types in object graph Support read out of finalization queue of .NET 2.0 as well. Support Memory Dump analysis (again a feature only supported by commercial profilers in their professional editions if it is supported at all) Deserialize objects from a memory dump into a live process back (this would need some more investigation but it is doable) The last item needs some explanation. Why on earth would you want to do that? The basic idea is to store in your live process some logging/tracing data which can become quite big but since it is never written to it is very fast to generate. When your process crashes with a memory dump you could transfer this data structure back into a live viewer which can then nicely display your program state at the point it did crash. This is an advanced trouble shooting technique I have not seen anywhere yet but it could be quite useful. You can have here a look at the current feature list of WMemoryProfiler with some examples.   How To Get Started? First I would download the released source package (it is tiny). And compile the complete project. Then you can compile the Example project (it has this name) and uncomment in the main method the scenario you want to check out. If you are greeted with an exception it is time to install the Windows 8 Standalone SDK which is described in great detail in the exception text. Thats it for the first round. I have seen something more limited in the Java world some years ago (now I cannot find the link anymore) but anyway. Now we have something much better.

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