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  • DELETE method not allow in IIS (7)?

    - by DucDigital
    some how im developing ASp.net mvc application, the DELETE method work fine in VS server, but however, when i test it in an IIS. it's not working and absolutly return a 405 Error.. and currently, I dont know where and how i can get IIS allow my DELETE/PUT HTTP method in my application.... Can some one help me please?

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  • Can I rename a file that is open on Windows XP?

    - by Radek
    I want to programatically rename a file and it could be open. It's a log file. When I was testing my code the rename part didn't work because the log file TestPro.log was open by the TAF (Test Automation Framework). When TestPro is running and I try to delete the file I get the error "Cannot delete because is being used by another person or program." Is there any way how to rename a file (programatically) that is open the way the log file was?

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  • Using wildcards with the rmdir or rd command

    - by serdar
    Let's say there are some folder in the D: drive: D:\Air D:\Abonden D:\All D:\Whatever I want to delete all folders starting with "A" (including all subfolders and files). I tried this command: rmdir D:\A* /s /q I get an error, though :( The filename, directory name, or volume label syntax is incorrect. The del command works with *, but I need to delete folders as well. Is there a way to achieve that via the rmdir command?

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  • Removing orphan vmware images

    - by Brad Bruce
    I am trying to remove some VMWare images that were created by a machine that is no longer available. We do not plan to use VMWare and would like to clear up the space. I get a message Cannot delete [filename]... for all of the files in these directories. Can anyone tell me how to delete them (short of reformatting)? Thanks

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  • JSF: how to update the list after delete an item of that list

    - by Harry Pham
    It will take a moment for me to explain this, so please stay with me. I have table COMMENT that has OneToMany relationship with itself. @Entity public class Comment(){ ... @ManyToOne(optional=true, fetch=FetchType.LAZY) @JoinColumn(name="REPLYTO_ID") private Comment replyTo; @OneToMany(mappedBy="replyTo", cascade=CascadeType.ALL) private List<Comment> replies = new ArrayList<Comment>(); public void addReply(NewsFeed reply){ replies.add(reply); reply.setReplyTo(this); } public void removeReply(NewsFeed reply){ replies.remove(reply); } } So you can think like this. Each comment can have a List of replies which are also type Comment. Now it is very easy for me to delete the original comment and get the updated list back. All I need to do after delete is this. allComments = myEJB.getAllComments(); //This will query the db and return updated list But I am having problem when trying to delete replies and getting the updated list back. So here is how I delete the replies. Inside my managed bean I have //Before invoke this method, I have the value of originalFeed, and deletedFeed set. //These original comments are display inside a p:dataTable X, and the replies are //displayed inside p:dataTable Y which is inside X. So when I click the delete button //I know which comment I want to delete, and if it is the replies, I will know //which one is its original post public void deleteFeed(){ if(this.deletedFeed != null){ scholarEJB.deleteFeeds(this.deletedFeed); if(this.originalFeed != null){ //Since the originalFeed is not null, this is the `replies` //that I want to delete scholarEJB.removeReply(this.originalFeed, this.deletedFeed); } feeds = scholarEJB.findAllFeed(); } } Then inside my EJB scholarEJB, I have public void removeReply(NewsFeed comment, NewsFeed reply){ comment = em.merge(comment); comment.removeReply(reply); em.persist(comment); } public void deleteFeeds(NewsFeed e){ e = em.find(NewsFeed.class, e.getId()); em.remove(e); } When I get out, the entity (the reply) get correctly removed from the database, but inside the feeds List, reference of that reply still there. It only until I log out and log back in that the reply disappear. Please help

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  • Cleaning up a dynamic array of Objects in C++

    - by Dr. Monkey
    I'm a bit confused about handling an array of objects in C++, as I can't seem to find information about how they are passed around (reference or value) and how they are stored in an array. I would expect an array of objects to be an array of pointers to that object type, but I haven't found this written anywhere. Would they be pointers, or would the objects themselves be laid out in memory in an array? In the example below, a custom class myClass holds a string (would this make it of variable size, or does the string object hold a pointer to a string and therefore take up a consistent amount of space. I try to create a dynamic array of myClass objects within a myContainer. In the myContainer.addObject() method I attempt to make a bigger array, copy all the objects into it along with a new object, then delete the old one. I'm not at all confident that I'm cleaning up my memory properly with my destructors - what improvements could I make in this area? class myClass { private string myName; public unsigned short myAmount; myClass(string name, unsigned short amount) { myName = name; myAmount = amount; } //Do I need a destructor here? I don't think so because I don't do any // dynamic memory allocation within this class } class myContainer { int numObjects; myClass * myObjects; myContainer() { numObjects = 0; } ~myContainer() { //Is this sufficient? //Or do I need to iterate through myObjects and delete each // individually? delete [] myObjects; } void addObject(string name, unsigned short amount) { myClass newObject = new myClass(name, amount); myClass * tempObjects; tempObjects = new myClass[numObjects+1]; for (int i=0; i<numObjects; i++) tempObjects[i] = myObjects[i]); tempObjects[numObjects] = newObject; numObjects++; delete newObject; //Will this delete all my objects? I think it won't. //I'm just trying to delete the old array, and have the new array hold // all the objects plus the new object. delete [] myObjects; myObjects = tempObjects; } }

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  • Rails destroy confirm with Jquery AJAX

    - by Mike
    I have got this working for the most part. My rails link is: <%= link_to(image_tag('/images/bin.png', :alt => 'Remove'), @business, :class => 'delete', :confirm => 'Are you sure?', :id => 'trash') %> :class = "delete" is calling an ajax function so that it is deleted and the page isn't refreshed that works great. But because the page doesn't refresh, it is still there. So my id trash is calling this jquery function: $('[id^=trash]').click(function(){ var row = $(this).closest("tr").get(0); $(row).hide(); return false; }); Which is hiding the row of whatever trash icon i clicked on. This also works great. I thought I had it all worked out and then I hit this problem. When you click on my trash can I have this confirm box pop up to ask you if you are sure. Regardless of whether you choose cancel or accept, the jquery fires and it hides the row. It isn't deleted, only hidden till you refresh the page. I tried changing it so that the prompt is done through jquery, but then rails was deleteing the row regardless of what i choose in my prompt because the .destroy function was being called when the prompt was being called. My question really is how can i get the value to cancel or accept from the rails confirm pop up so that in my jquery I can have an if statement that hides if they click accept and does nothing if they click cancel. EDIT: Answering Question below. That did not work. I tried changing my link to: <%= link_to(image_tag('/images/bin.png', :alt => 'Remove'), @business, :class => "delete", :onclick => "trash") %> and putting this in my jquery function trash(){ if(confirm("Are you sure?")){ var row = $(this).closest("tr").get(0); $(row).hide(); return false; } else { //they clicked no. } } But the function was never called. It just deletes it with no prompt and doesn't hide it. But that gave me an idea. I took the delete function that ajax was calling $('a.delete').click (function(){ $.post(this.href, {_method:'delete'}, null, "script"); $(row).hide(); }); And modified it implementing your code: remove :confirm = 'Are you sure?' $('a.delete').click (function(){ if(confirm("Are you sure?")){ var row = $(this).closest("tr").get(0); $.post(this.href, {_method:'delete'}, null, "script"); $(row).hide(); return false; } else { //they clicked no. return false; } }); Which does the trick.

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  • Polynomial operations using operator overloading

    - by Vlad
    I'm trying to use operator overloading to define the basic operations (+,-,*,/) for my polynomial class but when i run the program it crashes and my computer frozes. Update3 Ok i successfully done the first two operations(+,-). Now at multiplication, after multiplying each term of the first polynomial with each of the second i want to sort the poly list descending and then if there are more than one term with the same power to merge them in only one term, but for some reason it doesn't compile because of the sort function which doesn't work. Here's what I got: polinom operator*(const polinom& P) const { polinom Result; constIter i, j, lastItem = Result.poly.end(); Iter it1, it2; int nr_matches; for (i = poly.begin() ; i != poly.end(); i++) { for (j = P.poly.begin(); j != P.poly.end(); j++) Result.insert(i->coef * j->coef, i->pow + j->pow); } sort(Result.poly.begin(), Result.poly.end(), SortDescending()); lastItem--; while (true) { nr_matches = 0; for (it1 = Result.poly.begin(); it < lastItem; it1++) { for (it2 = it1 + 1;; it2 <= lastItem; it2++){ if (it2->pow == it1->pow) { it1->coef += it2->coef; nr_matches++; } } Result.poly.erase(it1 + 1, it1 + (nr_matches + 1)); } return Result; } Also here's SortDescending: struct SortDescending { bool operator()(const term& t1, const term& t2) { return t2.pow < t1.pow; } }; What did i do wrong? Thanks!

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  • Template operator linker error

    - by Dani
    I have a linker error I've reduced to a simple example. The build output is: debug/main.o: In function main': C:\Users\Dani\Documents\Projects\Test1/main.cpp:5: undefined reference tolog& log::operator<< (char const (&) [6])' collect2: ld returned 1 exit status It looks like the linker ignores the definition in log.cpp. I also cant put the definition in log.h because I include the file alot of times and it complains about redefinitions. main.cpp: #include "log.h" int main() { log() << "hello"; return 0; } log.h: #ifndef LOG_H #define LOG_H class log { public: log(); template<typename T> log &operator <<(T &t); }; #endif // LOG_H log.cpp: #include "log.h" #include <iostream> log::log() { } template<typename T> log &log::operator <<(T &t) { std::cout << t << std::endl; return *this; }

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  • How to make std::vector's operator[] compile doing bounds checking in DEBUG but not in RELEASE

    - by Edison Gustavo Muenz
    I'm using Visual Studio 2008. I'm aware that std::vector has bounds checking with the at() function and has undefined behaviour if you try to access something using the operator [] incorrectly (out of range). I'm curious if it's possible to compile my program with the bounds checking. This way the operator[] would use the at() function and throw a std::out_of_range whenever something is out of bounds. The release mode would be compiled without bounds checking for operator[], so the performance doesn't degrade. I came into thinking about this because I'm migrating an app that was written using Borland C++ to Visual Studio and in a small part of the code I have this (with i=0, j=1): v[i][j]; //v is a std::vector<std::vector<int> > The size of the vector 'v' is [0][1] (so element 0 of the vector has only one element). This is undefined behaviour, I know, but Borland is returning 0 here, VS is crashing. I like the crash better than returning 0, so if I can get more 'crashes' by the std::out_of_range exception being thrown, the migration would be completed faster (so it would expose more bugs that Borland was hiding).

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  • c# "==" operator : compiler behaviour with different structs

    - by Moe Sisko
    Code to illustrate : public struct MyStruct { public int SomeNumber; } public string DoSomethingWithMyStruct(MyStruct s) { if (s == null) return "this can't happen"; else return "ok"; } private string DoSomethingWithDateTime(DateTime s) { if (s == null) return "this can't happen"; // XX else return "ok"; } Now, "DoSomethingWithStruct" fails to compile with : "Operator '==' cannot be applied to operands of type 'MyStruct' and '<null>'". This makes sense, since it doesn't make sense to try a reference comparison with a struct, which is a value type. OTOH, "DoSomethingWithDateTime" compiles, but with compiler warning : "Unreachable code detected" at line marked "XX". Now, I'm assuming that there is no compiler error here, because the DateTime struct overloads the "==" operator. But how does the compiler know that the code is unreachable ? e.g. Does it look inside the code which overloads the "==" operator ? (This is using Visual Studio 2005 in case that makes a difference). Note : I'm more curious than anything about the above. I don't usually try to use "==" on structs and nulls.

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  • Java Newbie can't do simple Math, operator error

    - by elguapo-85
    Trying to do some really basic math here, but my lack of understanding of Java is causing some problems for me. double[][] handProbability = new double[][] {{0,0,0},{0,0,0},{0,0,0}}; double[] handProbabilityTotal = new double[] {0,0,0}; double positivePot = 0; double negativePot = 0; int localAhead = 0; int localTied = 1; int localBehind = 2; //do some stuff that adds values to handProbability and handProbabilityTotal positivePot = (handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0)); negativePot = (handProbability[localAhead][localBehind] + (handProbability[localAhead][localTied] / 2.0) + (handProbability[localTied][localBehind] / 2.0) ) / (handProbabilityTotal[localAhead] + (handProbabilityTotal[localTied] / 2.0)); The last two lines are giving me problems (sorry for their lengthiness). Compiler Errors: src/MyPokerClient/MyPokerClient.java:180: operator / cannot be applied to double[],double positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); ^ src/MyPokerClient/MyPokerClient.java:180: operator + cannot be applied to double, positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); ^ src/MyPokerClient/MyPokerClient.java:180: operator / cannot be applied to double, positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); Not really sure what the problem is. You shouldn't need anything special for basic math, right?

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  • Using overloaded operator== in a generic function

    - by Dimitri C.
    Consider the following code: class CustomClass { public CustomClass(string value) { m_value = value; } public static bool operator==(CustomClass a, CustomClass b) { return a.m_value == b.m_value; } public static bool operator!=(CustomClass a, CustomClass b) { return a.m_value != b.m_value; } public override bool Equals(object o) { return m_value == (o as CustomClass).m_value; } public override int GetHashCode() { return 0; /* not needed */ } string m_value; } class G { public static bool enericFunction1<T>(T a1, T a2) where T : class { return a1.Equals(a2); } public static bool enericFunction2<T>(T a1, T a2) where T : class { return a1==a2; } } Now when I call both generic functions, one succeeds and one fails: var a = new CustomClass("same value"); var b = new CustomClass("same value"); Debug.Assert(G.enericFunction1(a, b)); // Succeeds Debug.Assert(G.enericFunction2(a, b)); // Fails Apparently, G.enericFunction2 executes the default operator== implementation instead of my override. Can anybody explain why this happens?

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  • Trying to overload + operator

    - by FrostyStraw
    I cannot for the life of me understand why this is not working. I am so confused. I have a class Person which has a data member age, and I just want to add two people so that it adds the ages. I don't know why this is so hard, but I'm looking for examples and I feel like everyone does something different, and for some reason NONE of them work. Sometimes the examples I see have two parameters, sometimes they only have one, sometimes the parameters are references to the object, sometimes they're not, sometimes they return an int, sometimes they return a Person object. Like..what is the most normal way to do it? class Person { public: int age; //std::string haircolor = "brown"; //std::string ID = "23432598"; Person(): age(19) {} Person operator+(Person&) { } }; Person operator+(Person &obj1, Person &obj2){ Person sum = obj1; sum += obj2; return sum; } I really feel like overloading a + operator should seriously be the easiest thing in the world except I DON'T KNOW WHAT I AM DOING. I don't know if I'm supposed to create the overload function inside the class, outside, if it makes a difference, why if I do it inside it only allows one parameter, I just honestly don't get it.

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  • Trying to delete a directory stored on a WIndows server, mounted on a mac

    - by AdamG
    I am trying to delete a directory stored on a Windows 2008 R2 server, mounted on a Mac as network home (10.8.5). The directory was created by Safari and stores temporary internet files. I need to be able to delete this folder on logout from a Mac bash script. The Terminal on Mac shows the directory as empty: 36W-FacRm-02:History lwickham$ cd /home/lwickham/Library/Caches/Metadata/Safari/History 36W-FacRm-02:History lwickham$ ls -al total 0 drwx------ 1 lwickham CGPS\Domain Users 264 Nov 8 09:24 . drwx------ 1 lwickham CGPS\Domain Users 264 Nov 8 09:28 .. However, on the Windows server it has a single 0kb file that doesn't start with a "." but yet is invisible to the Mac. E:\FacultyHome2\lwickham\Library\Caches\Metadata\Safari\History>dir Volume in drive E is FacultyUsers2 Volume Serial Number is 8C17-4EF3 Directory of E:\FacultyHome2\lwickham\Library\Caches\Metadata\Safari\History 11/08/2013 09:24 AM <DIR> . 11/08/2013 09:24 AM <DIR> .. 11/07/2013 04:28 PM 0 http?%2F%2Fwww.google.com%2Furl?sa=t&rct= j&q=&esrc=s&source=web&cd=6&ved=0CFsQFjAF&url=http%253A%252F%252Fwww.usbanklocat ions.com%252Fhsbc-bank-usa-96th-street-branch.html&ei=5vR7UtmXEPjfsATe0YCIBA&usg =AFQjCNF9ypKbpYbXRng00FY3W8Y6cF1Tiw&bvm=bv.56146854,d. 1 File(s) 0 bytes 2 Dir(s) 514,231,967,744 bytes free All my attempts to delete the dir from the Mac have failed: 36W-FacRm-02:History lwickham$ rm -fr /home/lwickham/Library/Caches/Metadata/Safari/History/* 36W-FacRm-02:History lwickham$ rm -frd /home/lwickham/Library/Caches/ rm: /home/lwickham/Library/Caches//Metadata/Safari/History: Directory not empty rm: /home/lwickham/Library/Caches//Metadata/Safari: Directory not empty rm: /home/lwickham/Library/Caches//Metadata: Directory not empty rm: /home/lwickham/Library/Caches/: Directory not empty

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  • Why can I not edit, delete directories inside of this directory

    - by user43053
    Hello there, First, I thought this was PHP related, but maybe it isn't. My original post, which may be irrelevant now is located at the bottom. The problem is I have a directory : /articles/. In it are 10 sub directories. I have been changing the permissions lately, but now it seems all the permissions of the parent folder, sub-folders and files are either chmod 755 or 777. I cannot move, delete or edit files inside of this parent directory or sub-directories with my FTP-client. I can however edit, delete, create new files and directories and change them with PHP-functions without problems. What may the problem be? OLD POST. Ignore everything below this line: If I create a directory with mkdir(), or create a file with fopen(), file_put_contents() or SimpleXMLElement::asXML(), I am unable to access the file with my FTP-client or c-Panel File Manager. If I try to delete or edit them, I get errors. Dreamweaver suggests it is a permission problem or a network or filesystem fault (but I've set the permissions with chmod() to 0777, and when I check the cPanel, it confirms chmod 777. I also tried to use fileowner() and the function returns int(99), the same owner as those files that I could access with my FTP-client. It seems files and directories created with PHP can only be modified or be deleted with PHP. I thought this must be a server setup related issue, so I write it here. I am on a shared server, and I have no idea about setting up servers. EDIT: It seems the problem is different. I cannot move files with FTP-client to the parent, or sub-directories either. This problem may not be PHP related, then. It seems the problem applies to any directory, regardless of whether it was created by PHP. EDIT 2: The parent directory has chmod 755. Thank you for your time. Kind regards Marius

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  • Understanding C++ dynamic allocation

    - by kiokko89
    Consider the following code: class CString { private: char* buff; size_t len; public: CString(const char* p):len(0), buff(nullptr) { cout << "Constructor called!"<<endl; if (p!=nullptr) { len= strlen(p); if (len>0) { buff= new char[len+1]; strcpy_s(buff, len+1, p); } } } CString (const CString& s) { cout << "Copy constructor called!"<<endl; len= s.len; buff= new char[len+1]; strcpy_s(buff, len+1, s.buff); } CString& operator = (const CString& rhs) { cout << "Assignment operator called!"<<endl; if (this != &rhs) { len= rhs.len; delete[] buff; buff= new char[len+1]; strcpy_s(buff, len+1, rhs.buff); } return *this; } CString operator + (const CString& rhs) const { cout << "Addition operator called!"<<endl; size_t lenght= len+rhs.len+1; char* tmp = new char[lenght]; strcpy_s(tmp, lenght, buff); strcat_s(tmp, lenght, rhs.buff); return CString(tmp); } ~CString() { cout << "Destructor called!"<<endl; delete[] buff; } }; int main() { CString s1("Hello"); CString s2("World"); CString s3 = s1+s2; } My problem is that I don't know how to delete the memory allocated in the addition operator function(char* tmp = new char[length]). I couldn't do this in the constructor(I tried delete[] p) because it is also called from the main function with arrays of chars as parameters which are not allocated on the heap...How can I get around this? (Sorry for my bad English...)

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  • Visitor and templated virtual methods

    - by Thomas Matthews
    In a typical implementation of the Visitor pattern, the class must account for all variations (descendants) of the base class. There are many instances where the same method content in the visitor is applied to the different methods. A templated virtual method would be ideal in this case, but for now, this is not allowed. So, can templated methods be used to resolve virtual methods of the parent class? Given (the foundation): struct Visitor_Base; // Forward declaration. struct Base { virtual accept_visitor(Visitor_Base& visitor) = 0; }; // More forward declarations struct Base_Int; struct Base_Long; struct Base_Short; struct Base_UInt; struct Base_ULong; struct Base_UShort; struct Visitor_Base { virtual void operator()(Base_Int& b) = 0; virtual void operator()(Base_Long& b) = 0; virtual void operator()(Base_Short& b) = 0; virtual void operator()(Base_UInt& b) = 0; virtual void operator()(Base_ULong& b) = 0; virtual void operator()(Base_UShort& b) = 0; }; struct Base_Int : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_Long : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_Short : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_UInt : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_ULong : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_UShort : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; Now that the foundation is laid, here is where the kicker comes in (templated methods): struct Visitor_Cout : public Visitor { template <class Receiver> void operator() (Receiver& r) { std::cout << "Visitor_Cout method not implemented.\n"; } }; Intentionally, Visitor_Cout does not contain the keyword virtual in the method declaration. All the other attributes of the method signatures match the parent declaration (or perhaps specification). In the big picture, this design allows developers to implement common visitation functionality that differs only by the type of the target object (the object receiving the visit). The implementation above is my suggestion for alerts when the derived visitor implementation hasn't implement an optional method. Is this legal by the C++ specification? (I don't trust when some says that it works with compiler XXX. This is a question against the general language.)

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  • Table and Column names causing problems

    - by craig
    I have an issue when the T4 linq templates generate the classes for my MySql db using subsonic 3. It looks like one of our table names "operator" is causing problems in the Context.cs generated class. In the following line of code in Context.cs Visual Studio sees <operator> as a c# operator and generates a compilation error of "Type expected" public Query<operator> operators { get; set; } Is there anyway I can work around this without having to rename my database table and column names? For example hard coding something in Settings.ttinclude to use or map different names to specific db tables and columns?

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  • explicit copy constructor or implicit parameter by value

    - by R Samuel Klatchko
    I recently read (and unfortunately forgot where), that the best way to write operator= is like this: foo &operator=(foo other) { swap(*this, other); return *this; } instead of this: foo &operator=(const foo &other) { foo copy(other); swap(*this, copy); return *this; } The idea is that if operator= is called with an rvalue, the first version can optimize away construction of a copy. So when called with a rvalue, the first version is faster and when called with an lvalue the two are equivalent. I'm curious as to what other people think about this? Would people avoid the first version because of lack of explicitness? Am I correct that the first version can be better and can never be worse?

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  • C++ Code Clarification Needed..

    - by ke3pup
    Hi guys I'm trying to understand what the code below says: struct compare_pq; struct compare_pq { bool operator() (Events *& a, Events *& b); }; std::priority_queue<Events *, std::vector<Events *>, compare_pq> eventList; i looked at what priority_queue is and how its declared but can't quit understand what compare_pq is doing in the priority_queue eventList. Also what does operator() do since i've never seen *& before and empty operator overloading operator()! any help would be appreciated. Thank you

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  • What is the best signature for overloaded arithmetic operators in C++?

    - by JohnMcG
    I had assumed that the canonical form for operator+, assuming the existence of an overloaded operator+= member function, was like this: const T operator+(const T& lhs, const T& rhs) { return T(lhs) +=rhs; } But it was pointed out to me that this would also work: const T operator+ (T lhs, const T& rhs) { return lhs+=rhs; } In essence, this form transfers creation of the temporary from the body of the implementation to the function call. It seems a little awkward to have different types for the two parameters, but is there anything wrong with the second form? Is there a reason to prefer one over the other?

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  • How to delete IPSEC VPN tunnel from Fortigate 60

    - by Björn
    I have had a IPSEC connection setup between two firewalls. Now I want to remove the tunnel in my firewall, a "Fortigate 60". There are two phases, "Phase 1" and "Phase 2" for each IPSEC connection. I can delete the "Phase 2" entry by clicking the trashcan icon (in the web interface), but there is not such icon for "Phase 1". Is it possible to delete that? When I look at the log it alerts about this tunnel not working (after deleting "Phase 2") and it would be nice not ta have loads of such events in the log. All ideas are appreciated.

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