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  • VB .NET Passing a Structure containing an array of String and an array of Integer into a C++ DLL

    - by DanJunior
    Hi everyone, I'm having problems with marshalling in VB .NET to C++, here's the code : In the C++ DLL : struct APP_PARAM { int numData; LPCSTR *text; int *values; }; int App::StartApp(APP_PARAM params) { for (int i = 0; i < numLines; i++) { OutputDebugString(params.text[i]); } } In VB .NET : <StructLayoutAttribute(LayoutKind.Sequential)> _ Public Structure APP_PARAM Public numData As Integer Public text As System.IntPtr Public values As System.IntPtr End Structure Declare Function StartApp Lib "AppSupport.dll" (ByVal params As APP_PARAM) As Integer Sub Main() Dim params As APP_PARAM params.numData = 3 Dim text As String() = {"A", "B", "C"} Dim textHandle As GCHandle = GCHandle.Alloc(text) params.text = GCHandle.ToIntPtr(textHandle) Dim values As Integer() = {10, 20, 30} Dim valuesHandle As GCHandle = GCHandle.Alloc(values) params.values = GCHandle.ToIntPtr(heightHandle) StartApp(params) textHandle.Free() valuesHandle.Free() End Sub I checked the C++ side, the output from the OutputDebugString is garbage, the text array contains random characters. What is the correct way to do this?? Thanks a lot...

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  • Finding occurrences of element before and after the element in Array

    - by user3718040
    I am writing a algorithm, if an array contain 3 does not contain between two 1s. like this int array={5, 2, 10, 3, 15, 1, 2, 2} the above array contain 3, before 3 there is no 1 and after 3 is one 1 it should return True. int array={3,2,18,1,0,3,-11,1,3} in this array after first element of 3 there is two 1 it should return False. I have try following code public class Third { public static void main(String[] args){ int[] array = {1,2,4,3, 1}; for(int i=0;i<array.length;i++) { if(array[i]==3) { for(int j=0;j<array[i];j++) { if(array[j]==1) { System.out.println("I foud One before "+array[j]); }else { break; } System.out.println("yes i found the array:"+array[i]); } for(int z=0;z>array[i];z++) { if(array[z]==1) { System.out.println("I found after 3 is :"+array[z]); } break; } } } } } I am not getting exact result from my above code which i want.

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  • Array length is zero in jQuery.

    - by James123
    I wrote like this. After submit click loop is not excuting. But I saw value are there, But array lenght is showing '0'. (Please see picture). Why it is not going into loop? and $('#myVisibleRows').val(idsString); becoming 'empty'. $(document).ready(function() { $('tr[@class^=RegText]').hide().children('td'); var list_Visible_Ids = []; var idsString, idsArray; alert($('#myVisibleRows').val()); idsString = $('#myVisibleRows').val(); idsArray = idsString.split(','); $.each(idsArray, function() { if (this != "") { $('#' + this).siblings(('.RegText').toggle(true)); window['list_Visible_Ids'][this] = 1; } }); $('tr.subCategory1') .css("cursor", "pointer") .attr("title", "Click to expand/collapse") .click(function() { //this = $(this); $(this).siblings('.RegText').toggle(); list_Visible_Ids[$(this).attr('id')] = $(this).css('display') != 'none' ? 1 : null; alert(list_Visible_Ids[$(this).attr('id')]) }); $('#form1').submit(function() { idsString = ''; $.each(list_Visible_Ids, function(key, val) { alert(val); if (val) { idsString += (idsString != '' ? ',' : '') + key; } }); $('#myVisibleRows').val(idsString); form.submit(); }); });

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  • PHP get values from SimpleXMLElement array

    - by seanp2k
    I have this: [1]=> object(SimpleXMLElement)#6 (1) { ["@attributes"]=> array(14) { ["name"]=> string(5) "MySQL" ["acknowledged"]=> string(1) "1" ["comments"]=> string(1) "1" ["current_check_attempt"]=> string(1) "1" ["downtime"]=> string(1) "0" ["last_check"]=> string(19) "2010-05-01 17:57:00" ["markdown_filter"]=> string(1) "0" ["max_check_attempts"]=> string(1) "3" ["output"]=> string(42) "CRITICAL - Socket timeout after 10 seconds" ["perfdata_available"]=> string(1) "1" ["service_object_id"]=> string(3) "580" ["state"]=> string(8) "critical" ["state_duration"]=> string(6) "759439" ["unhandled"]=> string(1) "0" } } (I used var_dump($child) to generate that) How do I get the 'name' attribute out of there as a string? Here is my code: $xml = simplexml_load_string($results); foreach($xml->data->list as $child) { var_dump($child); echo $child->getName() . ": " . $child->name . "<br />"; }

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  • how to change a while sql query loop into an array loop

    - by Mac Taylor
    hey guys i record number of queries of my website and in page the below script runs , 40 extra queries added to page . how can I change this sql connection into a propper and light one function tree_set($index) { //global $menu; Remove this. $q=mysql_query("select id,name,parent from cats where parent='$index'"); if(mysql_num_rows($q) === 0) { return; } // User $tree instead of the $menu global as this way there shouldn't be any data duplication $tree = $index > 0 ? '<ul>' : ''; // If we are on index 0 then we don't need the enclosing ul while($arr=mysql_fetch_assoc($q)) { $subFileCount=mysql_query("select id,name,parent from cats where parent='{$arr['id']}'"); if(mysql_num_rows($subFileCount) > 0) { $class = 'folder'; } else { $class = 'file'; } $tree .= '<li>'; $tree .= '<span class="'.$class.'">'.$arr['name'].'</span>'; $tree .=tree_set("".$arr['id'].""); $tree .= '</li>'."\n"; } $tree .= $index > 0 ? '</ul>' : ''; // If we are on index 0 then we don't need the enclosing ul return $tree; } i heard , this can be done by changing it into an array , but i don't know how to do so thanks in advance

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  • how to handle a array of objects in a session

    - by Robert
    Hello, In the project I'm working on I have got a list List<Item> with objects that Is saved in a session. Session.Add("SessionName", List); In the Controller I build a viewModel with the data from this session var arrayList = (List<Item>)Session["SessionName"]; var arrayListItems= new List<CartItem>(); foreach (var item in arrayList) { var listItem = new Item { Amount = item.Amount, Variant= item.variant, Id = item.Id }; arrayListItems.Add(listItem); } var viewModel = new DetailViewModel { itemList = arrayListItems } and in my View I loop trough the list of Items and make a form for all of them to be able to remove the item. <table> <%foreach (var Item in Model.itemList) { %> <% using (Html.BeginForm()) { %> <tr> <td><%=Html.Hidden(Settings.Prefix + ".VariantId", Item .Variant.Id)%> <td> <%=Html.TextBox(Settings.Prefix + ".Amount", Item.Amount)%></td> <td> <%=Html.Encode(Item.Amount)%> </td> <td> <input type="submit" value="Remove" /> </td> </tr> <% } %> <% } %> </table> When the post from the submit button is handeld the item is removed from the array and post back exactly the same viewModel (with 1 item less in the itemList). return View("view.ascx", viewModel); When the post is handled and the view has reloaded the value's of the html.Hidden and Html.Textbox are the value's of the removed item. The value of the html.Encode is the correct value. When i reload the page the correct values are in the fields. Both times i build the viewModel the exact same way. I cant find the cause or solution of this error. I would be very happy with any help to solve this problem Thanx in advance for any tips or help

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  • C strange array behaviour

    - by LukeN
    After learning that both strncmp is not what it seems to be and strlcpy not being available on my operating system (Linux), I figured I could try and write it myself. I found a quote from Ulrich Drepper, the libc maintainer, who posted an alternative to strlcpy using mempcpy. I don't have mempcpy either, but it's behaviour was easy to replicate. First of, this is the testcase I have #include <stdio.h> #include <string.h> #define BSIZE 10 void insp(const char* s, int n) { int i; for (i = 0; i < n; i++) printf("%c ", s[i]); printf("\n"); for (i = 0; i < n; i++) printf("%02X ", s[i]); printf("\n"); return; } int copy_string(char *dest, const char *src, int n) { int r = strlen(memcpy(dest, src, n-1)); dest[r] = 0; return r; } int main() { char b[BSIZE]; memset(b, 0, BSIZE); printf("Buffer size is %d", BSIZE); insp(b, BSIZE); printf("\nFirst copy:\n"); copy_string(b, "First", BSIZE); insp(b, BSIZE); printf("b = '%s'\n", b); printf("\nSecond copy:\n"); copy_string(b, "Second", BSIZE); insp(b, BSIZE); printf("b = '%s'\n", b); return 0; } And this is its result: Buffer size is 10 00 00 00 00 00 00 00 00 00 00 First copy: F i r s t b = 46 69 72 73 74 00 62 20 3D 00 b = 'First' Second copy: S e c o n d 53 65 63 6F 6E 64 00 00 01 00 b = 'Second' You can see in the internal representation (the lines insp() created) that there's some noise mixed in, like the printf() format string in the inspection after the first copy, and a foreign 0x01 in the second copy. The strings are copied intact and it correctly handles too long source strings (let's ignore the possible issue with passing 0 as length to copy_string for now, I'll fix that later). But why are there foreign array contents (from the format string) inside my destination? It's as if the destination was actually RESIZED to match the new length.

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  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

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  • Problem intialising 2D array

    - by TeeJay
    Ok, so I have a 2D Array that is initialised with values from a file (format: x y z). My file reads in the values correctly but when adding the z value to the matrix/2DArray, I run into a segfault and I have no idea why. It is possibly incorrect use of pointers? I still don't quite have the hang of them yet. This is my intialiser, works fine, even intialises all "z" values to 0. int** make2DArray(int rows, int columns) { int** newArray; newArray = (int**)malloc(rows*sizeof(int*)); if (newArray == NULL) { printf("out of memory for newArray.\n"); } for (int i = 0; i < rows; i++) { newArray[i] = (int*)malloc(columns*sizeof(int)); if (newArray[i] == NULL) { printf("out of memory for newArray[%d].\n", i); } } //intialise all values to 0 for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { newArray[i][j] = 0; } } return newArray; } This is how I call the initialiser (and problem function). int** map = make2DArray(rows, columns); fillMatrix(&map, mapFile); And this is the problem code. void fillMatrix(int*** inMatrix, FILE* inFile) { int x, y, z; char line[100]; while(fgets(line, sizeof(line), inFile) != NULL) { sscanf(line, "%d %d %d", &x, &y, &z); *inMatrix[x][y] = z; } } From what I can gather through the use of ddd, the problem comes when y gets to 47. The map file has a max "x" value of 47 and a max "y" value of 63, I'm pretty sure I haven't got the order mixed up, so I don't know why the program is segfault-ing? I'm sure it's some newbie mistake...

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  • [C] Programming problem: Storing values of an array in one variable

    - by OldMacDonald
    Hello, I am trying to use md5 code to calculate checksums of file. Now the given function prints out the (previously calculated) checksum on screen, but I want to store it in a variable, to be able to compare it later on. I guess the main problem is that I want to store the content of an array in one variable. How can I manage that? Probably this is a very stupid question, but maybe somone can help. Below is the function to print out the value. I want to modify it to store the result in one variable. static void MDPrint (mdContext) MD5_CTX *mdContext; { int i; for (i = 0; i < 16; i++) { printf ("%02x", mdContext->digest[i]); } // end of for } // end of function For reasons of completeness the used struct: /* typedef a 32 bit type */ typedef unsigned long int UINT4; /* Data structure for MD5 (Message Digest) computation */ typedef struct { UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ UINT4 buf[4]; /* scratch buffer */ unsigned char in[64]; /* input buffer */ unsigned char digest[16]; /* actual digest after MD5Final call */ } MD5_CTX; and the used function to calculate the checksum: static int MDFile (filename) char *filename; { FILE *inFile = fopen (filename, "rb"); MD5_CTX mdContext; int bytes; unsigned char data[1024]; if (inFile == NULL) { printf ("%s can't be opened.\n", filename); return -1; } // end of if MD5Init (&mdContext); while ((bytes = fread (data, 1, 1024, inFile)) != 0) MD5Update (&mdContext, data, bytes); MD5Final (&mdContext); MDPrint (&mdContext); printf (" %s\n", filename); fclose (inFile); return 0; }

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  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Create array of objects based on another array?

    - by xckpd7
    I want to take an array like this: var food = [ { name: 'strawberry', type: 'fruit', color: 'red', id: 3483 }, { name: 'apple', type: 'fruit', color: 'red', id: 3418 }, { name: 'banana', type: 'fruit', color: 'yellow', id: 3458 }, { name: 'brocolli', type: 'vegetable', color: 'green', id: 1458 }, { name: 'steak', type: 'meat', color: 'brown', id: 2458 }, ] And I want to create something like this dynamically: var foodCategories = [ { name: 'fruit', items: [ { name: 'apple', type: 'fruit', color: 'red', id: 3418 }, { name: 'banana', type: 'fruit', color: 'yellow', id: 3458 } ] }, { name: 'vegetable', items: [ { name: 'brocolli', type: 'vegetable', color: 'green', id: 1458 }, ] }, { name: 'meat', items: [ { name: 'steak', type: 'meat', color: 'brown', id: 2458 } ] } ] What's the best way to go about doing this?

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  • php mysql array - insert array info into mysql

    - by Michael
    I need to insert mutiple data in the field and then to retrieve it as an array. For example I need to insert "99999" into table item_details , field item_number, and the following data into field bidders associated with item_number : userx usery userz Can you please let me know what sql query should I use to insert the info and what query to retrieve it ? I know that this may be a silly question but I just can't figure it out . thank you in advance, Michael .

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  • PROBLEM: PHP strip_tags & multi-dimensional array form parameter

    - by Tunji Gbadamosi
    I'm having problems stripping the tags from the textual inputs retrieved from my form so as to do something with them in checkout.php. The input is stored in a multi-dimensional array. Here's my form: echo '<form name="choose" action="checkout.php" method="post" onsubmit="return validate_second_form(this);">'; echo '<input type="hidden" name="hidden_value" value="'.$no_guests.'" />'; if($no_guests >= 1){ echo '<div class="volunteer">'; echo '<fieldset>'; echo '<legend>Volunteer:</legend>'; echo '<label>Table:</label>'; echo '<select name="volunteer_table">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="volunteer_seat">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; for($i=0;$i<$no_guests;$i++){ $guest = "guest_".$i; echo '<div class="'.$guest.'">'; echo '<fieldset>'; echo '<legend>Guest '.$i.':</legend>'; echo '<label>First Name:</label>'; echo '<input type="text" name="guest['.$i.']['.$first_name.']" id="fn'.$i.'">'; echo '<label>Surname:</label>'; echo '<input type="text" name="guest['.$i.']['.$surname.']" id="surname'.$i.'"><br><br>'; echo '<label>Date of Birth:</label> <br>'; echo '<label>Day:</label>'; echo '<select name="guest['.$i.'][dob_day]">'; for($j=1;$j<32;$j++){ echo"<option value='$j'>$j</option>"; } echo '</select>'; echo '<label>Month:</label>'; echo '<select name="guest['.$i.'][dob_month]">'; for($j=0;$j<sizeof($month);$j++){ $value = ($j + 1); echo"<option value='$value'>$month[$j]</option>"; } echo '</select>'; echo '<label>Year:</label>'; echo '<select name="guest['.$i.'][dob_year]">'; for($j=1900;$j<$year_limit;$j++){ echo"<option value='$j'>$j</option>"; } echo '</select> <br><br>'; echo '<label>Sex:</label>'; echo '<select name="guest['.$i.']['.$sex.']">'; echo '<option>Female</option>'; echo '<option>Male</option>'; echo '</select><br><br>'; echo '<label>Table:</label>'; echo '<select name="guest['.$i.']['.$table.']">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="guest['.$i.']['.$seat_no.']">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; } } else{ echo '<div id="volunteer">'; echo '<fieldset>'; echo '<legend>Volunteer:</legend>'; echo '<label>Table:</label>'; echo '<select name="volunteer['.$table.']">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="volunteer['.$seat_no.']">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; } echo '<input type="submit" value="Submit form">'; echo '</form>'; here's checkout.php: if(isset($_POST['guest'])){ foreach($_POST['guest'] as $guest){ $guest['first_name'] = strip_tags($guest['first_name']); $guest['surname'] = strip_tags($guest['surname']); } //$_SESSION['guest'] = $guests; }

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  • Change array that might contain None to an array that contains "" in python

    - by vy32
    I have a python function that gets an array called row. Typically row contains things like: ["Hello","goodbye","green"] And I print it with: print "\t".join(row) Unfortunately, sometimes it contains: ["Hello",None,"green"] Which generates this error: TypeError: sequence item 2: expected string or Unicode, NoneType found Is there an easy way to replace any None elements with ""?

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  • passing an array struture as an array

    - by Matias
    I'm having trouble passing a struture array as a parameter of a funtion struct Estructure{ int a; intb; }; and a funtion Begining(Estructure &s1[]) { //modifi the estructure s1 }; and the main would be something like this int main() { Estructure m[200]; Begining(m); }; is this valid?

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  • Replace an Array with an Array

    - by Dane Man
    I have and NSMutableArray and I want to replace it with another, but if I try to do it like this... firstArray = secondArray; ...then it seems to erase the entire firstArray and I get this error message.. Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' ...and the bounds should be (6) not (0). Is there a correct way to replace the array? PS: I already checked the secondArray and it functions fine.

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  • Optimizing sparse dot-product in C#

    - by Haggai
    Hello. I'm trying to calculate the dot-product of two very sparse associative arrays. The arrays contain an ID and a value, so the calculation should be done only on those IDs that are common to both arrays, e.g. <(1, 0.5), (3, 0.7), (12, 1.3) * <(2, 0.4), (3, 2.3), (12, 4.7) = 0.7*2.3 + 1.3*4.7 . My implementation (call it dict) currently uses Dictionaries, but it is too slow to my taste. double dot_product(IDictionary<int, double> arr1, IDictionary<int, double> arr2) { double res = 0; double val2; foreach (KeyValuePair<int, double> p in arr1) if (arr2.TryGetValue(p.Key, out val2)) res += p.Value * val2; return res; } The full arrays have about 500,000 entries each, while the sparse ones are only tens to hundreds entries each. I did some experiments with toy versions of dot products. First I tried to multiply just two double arrays to see the ultimate speed I can get (let's call this "flat"). Then I tried to change the implementation of the associative array multiplication using an int[] ID array and a double[] values array, walking together on both ID arrays and multiplying when they are equal (let's call this "double"). I then tried to run all three versions with debug or release, with F5 or Ctrl-F5. The results are as follows: debug F5: dict: 5.29s double: 4.18s (79% of dict) flat: 0.99s (19% of dict, 24% of double) debug ^F5: dict: 5.23s double: 4.19s (80% of dict) flat: 0.98s (19% of dict, 23% of double) release F5: dict: 5.29s double: 3.08s (58% of dict) flat: 0.81s (15% of dict, 26% of double) release ^F5: dict: 4.62s double: 1.22s (26% of dict) flat: 0.29s ( 6% of dict, 24% of double) I don't understand these results. Why isn't the dictionary version optimized in release F5 as do the double and flat versions? Why is it only slightly optimized in the release ^F5 version while the other two are heavily optimized? Also, since converting my code into the "double" scheme would mean lots of work - do you have any suggestions how to optimize the dictionary one? Thanks! Haggai

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  • C# acting weird when reading in values from a file to an array

    - by Whitey
    This is the structure of my file: 1111111111111111111111111 2222222222222222222222222 3333333333333333333333333 4444444444444444444444444 5555555555555555555555555 6666666666666666666666666 7777777777777777777777777 8888888888888888888888888 9999999999999999999999999 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 And this is the code I'm using to read it into an array: using (StreamReader reader = new StreamReader(mapPath)) { string line; for (int i = 0; i < iMapHeight; i++) { if ((line = reader.ReadLine()) != null) { for (int j = 0; j < iMapWidth; j++) { iMap[i, j] = line[j]; } } } } I have done some debugging, and line[j] correctly iterates through each character in the currently read line. The problem lies with iMap[i, j]. After this block of code executes, this is the contents of iMap: - iMap {int[14, 25]} int[,] [0, 0] 49 int [0, 1] 49 int [0, 2] 49 int [0, 3] 49 int [0, 4] 49 int [0, 5] 49 int [0, 6] 49 int [0, 7] 49 int [0, 8] 49 int [0, 9] 49 int [0, 10] 49 int [0, 11] 49 int [0, 12] 49 int [0, 13] 49 int [0, 14] 49 int [0, 15] 49 int [0, 16] 49 int [0, 17] 49 int [0, 18] 49 int [0, 19] 49 int [0, 20] 49 int [0, 21] 49 int [0, 22] 49 int [0, 23] 49 int [0, 24] 49 int [1, 0] 50 int [1, 1] 50 int [1, 2] 50 int [1, 3] 50 int [1, 4] 50 int [1, 5] 50 int [1, 6] 50 int [1, 7] 50 int [1, 8] 50 int [1, 9] 50 int [1, 10] 50 int [1, 11] 50 int [1, 12] 50 int [1, 13] 50 int [1, 14] 50 int [1, 15] 50 int [1, 16] 50 int [1, 17] 50 int [1, 18] 50 int [1, 19] 50 int [1, 20] 50 int [1, 21] 50 int [1, 22] 50 int [1, 23] 50 int [1, 24] 50 int [2, 0] 51 int [2, 1] 51 int [2, 2] 51 int [2, 3] 51 int [2, 4] 51 int [2, 5] 51 int [2, 6] 51 int [2, 7] 51 int [2, 8] 51 int [2, 9] 51 int [2, 10] 51 int [2, 11] 51 int [2, 12] 51 int [2, 13] 51 int [2, 14] 51 int [2, 15] 51 int [2, 16] 51 int [2, 17] 51 int [2, 18] 51 int [2, 19] 51 int [2, 20] 51 int [2, 21] 51 int [2, 22] 51 int [2, 23] 51 int [2, 24] 51 int [3, 0] 52 int [3, 1] 52 int [3, 2] 52 int [3, 3] 52 int [3, 4] 52 int [3, 5] 52 int [3, 6] 52 int [3, 7] 52 int [3, 8] 52 int [3, 9] 52 int [3, 10] 52 int [3, 11] 52 int [3, 12] 52 int [3, 13] 52 int [3, 14] 52 int [3, 15] 52 int [3, 16] 52 int [3, 17] 52 int [3, 18] 52 int [3, 19] 52 int [3, 20] 52 int [3, 21] 52 int [3, 22] 52 int [3, 23] 52 int [3, 24] 52 int [4, 0] 53 int [4, 1] 53 int [4, 2] 53 int [4, 3] 53 int [4, 4] 53 int [4, 5] 53 int [4, 6] 53 int [4, 7] 53 int [4, 8] 53 int [4, 9] 53 int [4, 10] 53 int [4, 11] 53 int [4, 12] 53 int [4, 13] 53 int [4, 14] 53 int [4, 15] 53 int [4, 16] 53 int [4, 17] 53 int [4, 18] 53 int [4, 19] 53 int [4, 20] 53 int [4, 21] 53 int [4, 22] 53 int [4, 23] 53 int [4, 24] 53 int [5, 0] 54 int [5, 1] 54 int [5, 2] 54 int [5, 3] 54 int [5, 4] 54 int [5, 5] 54 int [5, 6] 54 int [5, 7] 54 int [5, 8] 54 int [5, 9] 54 int [5, 10] 54 int [5, 11] 54 int [5, 12] 54 int [5, 13] 54 int [5, 14] 54 int [5, 15] 54 int [5, 16] 54 int [5, 17] 54 int [5, 18] 54 int [5, 19] 54 int [5, 20] 54 int [5, 21] 54 int [5, 22] 54 int [5, 23] 54 int [5, 24] 54 int [6, 0] 55 int [6, 1] 55 int [6, 2] 55 int [6, 3] 55 int [6, 4] 55 int [6, 5] 55 int [6, 6] 55 int [6, 7] 55 int [6, 8] 55 int [6, 9] 55 int [6, 10] 55 int [6, 11] 55 int [6, 12] 55 int [6, 13] 55 int [6, 14] 55 int [6, 15] 55 int [6, 16] 55 int [6, 17] 55 int [6, 18] 55 int [6, 19] 55 int [6, 20] 55 int [6, 21] 55 int [6, 22] 55 int [6, 23] 55 int [6, 24] 55 int [7, 0] 56 int [7, 1] 56 int [7, 2] 56 int [7, 3] 56 int [7, 4] 56 int [7, 5] 56 int [7, 6] 56 int [7, 7] 56 int [7, 8] 56 int [7, 9] 56 int [7, 10] 56 int [7, 11] 56 int [7, 12] 56 int [7, 13] 56 int [7, 14] 56 int [7, 15] 56 int [7, 16] 56 int [7, 17] 56 int [7, 18] 56 int [7, 19] 56 int [7, 20] 56 int [7, 21] 56 int [7, 22] 56 int [7, 23] 56 int [7, 24] 56 int [8, 0] 57 int [8, 1] 57 int [8, 2] 57 int [8, 3] 57 int [8, 4] 57 int [8, 5] 57 int [8, 6] 57 int [8, 7] 57 int [8, 8] 57 int [8, 9] 57 int [8, 10] 57 int [8, 11] 57 int [8, 12] 57 int [8, 13] 57 int [8, 14] 57 int [8, 15] 57 int [8, 16] 57 int [8, 17] 57 int [8, 18] 57 int [8, 19] 57 int [8, 20] 57 int [8, 21] 57 int [8, 22] 57 int [8, 23] 57 int [8, 24] 57 int [9, 0] 48 int [9, 1] 48 int [9, 2] 48 int [9, 3] 48 int [9, 4] 48 int [9, 5] 48 int [9, 6] 48 int [9, 7] 48 int [9, 8] 48 int [9, 9] 48 int [9, 10] 48 int [9, 11] 48 int [9, 12] 48 int [9, 13] 48 int [9, 14] 48 int [9, 15] 48 int [9, 16] 48 int [9, 17] 48 int [9, 18] 48 int [9, 19] 48 int [9, 20] 48 int [9, 21] 48 int [9, 22] 48 int [9, 23] 48 int [9, 24] 48 int [10, 0] 48 int [10, 1] 48 int [10, 2] 48 int [10, 3] 48 int [10, 4] 48 int [10, 5] 48 int [10, 6] 48 int [10, 7] 48 int [10, 8] 48 int [10, 9] 48 int [10, 10] 48 int [10, 11] 48 int [10, 12] 48 int [10, 13] 48 int [10, 14] 48 int [10, 15] 48 int [10, 16] 48 int [10, 17] 48 int [10, 18] 48 int [10, 19] 48 int [10, 20] 48 int [10, 21] 48 int [10, 22] 48 int [10, 23] 48 int [10, 24] 48 int [11, 0] 48 int [11, 1] 48 int [11, 2] 48 int [11, 3] 48 int [11, 4] 48 int [11, 5] 48 int [11, 6] 48 int [11, 7] 48 int [11, 8] 48 int [11, 9] 48 int [11, 10] 48 int [11, 11] 48 int [11, 12] 48 int [11, 13] 48 int [11, 14] 48 int [11, 15] 48 int [11, 16] 48 int [11, 17] 48 int [11, 18] 48 int [11, 19] 48 int [11, 20] 48 int [11, 21] 48 int [11, 22] 48 int [11, 23] 48 int [11, 24] 48 int [12, 0] 48 int [12, 1] 48 int [12, 2] 48 int [12, 3] 48 int [12, 4] 48 int [12, 5] 48 int [12, 6] 48 int [12, 7] 48 int [12, 8] 48 int [12, 9] 48 int [12, 10] 48 int [12, 11] 48 int [12, 12] 48 int [12, 13] 48 int [12, 14] 48 int [12, 15] 48 int [12, 16] 48 int [12, 17] 48 int [12, 18] 48 int [12, 19] 48 int [12, 20] 48 int [12, 21] 48 int [12, 22] 48 int [12, 23] 48 int [12, 24] 48 int [13, 0] 48 int [13, 1] 48 int [13, 2] 48 int [13, 3] 48 int [13, 4] 48 int [13, 5] 48 int [13, 6] 48 int [13, 7] 48 int [13, 8] 48 int [13, 9] 48 int [13, 10] 48 int [13, 11] 48 int [13, 12] 48 int [13, 13] 48 int [13, 14] 48 int [13, 15] 48 int [13, 16] 48 int [13, 17] 48 int [13, 18] 48 int [13, 19] 48 int [13, 20] 48 int [13, 21] 48 int [13, 22] 48 int [13, 23] 48 int [13, 24] 48 int Sorry for the lame formatting, but it's huge :P I have no idea where it's getting these values from, does anyone have an explanation? Thanks :)

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  • What methods are used to visualize a 4-dimensional Array?

    - by Atomiton
    An Array ( a row of elements ): [ ][ ][ ][ ][ ][ ] A 2-D Array ( a table ): [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] A 3-D Array: //Imagine the above table as a cube ( a table with depth ) How does one visualize a 4-D array? The closest I can come is multiple cubes, so for int[,,,] [5,10,2,7] would be cube 5, row 10, column 2, layer(depth) 7. I'm not sure if this is the best way to visualize a 4-D array, though... and I'm not sure it's the best way to teach it... however it does have the advantage of being extensible ( a row cubes, a table of cubes, a cube of cubes ( 6-d array ) Cubes through time is another way that I can think of it. Am I on the right track here?

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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