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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Common DataAnnotations in ASP.Net MVC2

    - by Scott Mayfield
    Howdy, I have what should be a simple question. I have a set of validations that use System.CompontentModel.DataAnnotations . I have some validations that are specific to certain view models, so I'm comfortable with having the validation code in the same file as my models (as in the default AccountModels.cs file that ships with MVC2). But I have some common validations that apply to several models as well (valid email address format for example). When I cut/paste that validation to the second model that needs it, of course I get a duplicate definition error because they're in the same namespace (projectName.Models). So I thought of removing the common validations to a separate class within the namespace, expecting that all of my view models would be able to access the validations from there. Unexpectedly, the validations are no longer accessible. I've verified that they are still in the same namespace, and they are all public. I wouldn't expect that I would have to have any specific reference to them (tried adding using statement for the same namespace, but that didn't resolve it, and via the add references dialog, a project can't reference itself (makes sense). So any idea why public validations that have simply been moved to another file in the same namespace aren't visible to my models? CommonValidations.cs using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Text.RegularExpressions; namespace ProjectName.Models { public class CommonValidations { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public sealed class EmailFormatValidAttribute : ValidationAttribute { public override bool IsValid(object value) { if (value != null) { var expression = @"^[a-zA-Z][\w\.-]*[a-zA-Z0-9]@[a-zA-Z0-9][\w\.-]*[a-zA-Z0-9]\.[a-zA-Z][a-zA-Z\.]*[a-zA-Z]$"; return Regex.IsMatch(value.ToString(), expression); } else { return false; } } } } } And here's the code that I want to use the validation from: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using Growums.Models; namespace ProjectName.Models { public class PrivacyModel { [Required(ErrorMessage="Required")] [EmailFormatValid(ErrorMessage="Invalid Email")] public string Email { get; set; } } }

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  • Establishing connection from java to access 2010 64bit

    - by user993250
    after going through several tutorials and blog posts, i have unsuccessfully tried to set up a connection from java to a microsoft access database. my system specifications are win 7 [64 bit] odbcad32.ese [64 bit] access 2010 [64 bit] jre6 [64 bit] the code that i wrote for establishing a connection public Connection makeConn() throws ClassNotFoundException, SQLException { Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); conn = DriverManager.getConnection("jdbc:odbc:Driver={Microsoft Access Driver (*.mdb)};DBQ=C:\\Users\\ARIFAH\\Desktop\\sampleDb.mdb"); return conn; } in the data source [odbc]---[located at path %windir%\system32\odbcad32.exe] i performed the following task USER DNS TAB ADD-Microsoft Access Driver (*.mdb, *.accdb ) [file ACEODBC.dll] -Finish Data Source Name: TestDriver ; Description: test driver for access 2010 64 bit ; DataBase-select -browse: C:\Users\ARIFAH\Desktop\sampleDb.mdb - ok apply ok now when i try to run my application, this is the error that i m getting, java.sql.SQLException: [Microsoft][ODBC Microsoft Access Driver] Could not find file '(unknown)'. at sun.jdbc.odbc.JdbcOdbc.createSQLException(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.standardError(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.SQLDriverConnect(Unknown Source) at sun.jdbc.odbc.JdbcOdbcConnection.initialize(Unknown Source) at sun.jdbc.odbc.JdbcOdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at dataBase.connection.makeConn(connection.java:22) at newmodulewizrd.ui.App.<init>(App.java:32) at archetypedcomponent.commands.newModuleHandler.execute(newModuleHandler.java:39) at org.eclipse.ui.internal.handlers.HandlerProxy.execute(HandlerProxy.java:294) at org.eclipse.core.commands.Command.executeWithChecks(Command.java:476) at org.eclipse.core.commands.ParameterizedCommand.executeWithChecks(ParameterizedCommand.java:508) at org.eclipse.ui.internal.handlers.HandlerService.executeCommand(HandlerService.java:169) at org.eclipse.ui.internal.handlers.SlaveHandlerService.executeCommand(SlaveHandlerService.java:241) at org.eclipse.ui.internal.handlers.SlaveHandlerService.executeCommand(SlaveHandlerService.java:241) at org.eclipse.ui.menus.CommandContributionItem.handleWidgetSelection(CommandContributionItem.java:770) at org.eclipse.ui.menus.CommandContributionItem.access$10(CommandContributionItem.java:756) at org.eclipse.ui.menus.CommandContributionItem$5.handleEvent(CommandContributionItem.java:746) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) at org.eclipse.equinox.launcher.Main.main(Main.java:1287) *can somebody help with it??? *

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  • Rush Hour - Solving the game

    - by Rubys
    Rush Hour if you're not familiar with it, the game consists of a collection of cars of varying sizes, set either horizontally or vertically, on a NxM grid that has a single exit. Each car can move forward/backward in the directions it's set in, as long as another car is not blocking it. You can never change the direction of a car. There is one special car, usually it's the red one. It's set in the same row that the exit is in, and the objective of the game is to find a series of moves (a move - moving a car N steps back or forward) that will allow the red car to drive out of the maze. I've been trying to think how to solve this problem computationally, and I can really not think of any good solution. I came up with a few: Backtracking. This is pretty simple - Recursion and some more recursion until you find the answer. However, each car can be moved a few different ways, and in each game state a few cars can be moved, and the resulting game tree will be HUGE. Some sort of constraint algorithm that will take into account what needs to be moved, and work recursively somehow. This is a very rough idea, but it is an idea. Graphs? Model the game states as a graph and apply some sort of variation on a coloring algorithm, to resolve dependencies? Again, this is a very rough idea. A friend suggested genetic algorithms. This is sort of possible but not easily. I can't think of a good way to make an evaluation function, and without that we've got nothing. So the question is - How to create a program that takes a grid and the vehicle layout, and outputs a series of steps needed to get the red car out? Sub-issues: Finding some solution. Finding an optimal solution (minimal number of moves) Evaluating how good a current state is Example: How can you move the cars in this setting, so that the red car can "exit" the maze through the exit on the right?

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  • Amusing or Sad? Network Solutions

    - by dbasnett
    When I got sick my email ended up in every drug sellers email list. Some days I get over 200 emails selling everything from Viagra to Xanax. Either they don't know what my condition is or they are telling me you are a goner, might as well chill-ax and have a good time. In order to cut down on the mail being downloaded I thought I would add all of the Junk email senders from Outlook to my Network Solution mail server. Much to my amazement I could not find that import Spammers button, so I submitted a tech support request. Here is the response: Thank you for contacting Network Solutions Customer Service Department. We are committed to creating the best Customer experience possible. One of the first ways we can demonstrate our commitment to this goal is to quickly and efficiently handle your recent request. We apologize for any inconvenience this might have caused you. With regard to your concern, please be advised that we cannot import blocked senders in to you e-mail servers. An alternative option is for you to create a Custom Filter that filters unwanted e-mails. To create a Custom Filter: Open a Web browser (e.g., Netscape, Microsoft Internet Explorer, etc.). Type mail.[domain name].[ext] in the address line. Login to your Network Solutions email account. Click on the Configuration left menu tab. Click on the Custom Filter link. Type the rule name. blah, blah, blah Basically add them one at a time. "We are committed to creating the best Customer experience possible." No you are not. You are trying to squeeze every nickle you can out of me. "With regard to your concern, please be advised that we cannot import blocked senders in to you e-mail servers." Maybe I should apply for a job to write those ten complicated lines of code... Maybe I should question my choice of vendors, because if they truly "cannot" then they are to stupid to have my business. It is both amusing and sad. I'll be posting this in every forum I am a member of.

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  • wrapping boost::ublas with swig

    - by leon
    I am trying to pass data around the numpy and boost::ublas layers. I have written an ultra thin wrapper because swig cannot parse ublas' header correctly. The code is shown below #include <boost/numeric/ublas/vector.hpp> #include <boost/numeric/ublas/matrix.hpp> #include <boost/lexical_cast.hpp> #include <algorithm> #include <sstream> #include <string> using std::copy; using namespace boost; typedef boost::numeric::ublas::matrix<double> dm; typedef boost::numeric::ublas::vector<double> dv; class dvector : public dv{ public: dvector(const int rhs):dv(rhs){;}; dvector(); dvector(const int size, double* ptr):dv(size){ copy(ptr, ptr+sizeof(double)*size, &(dv::data()[0])); } ~dvector(){} }; with the SWIG interface that looks something like %apply(int DIM1, double* INPLACE_ARRAY1) {(const int size, double* ptr)} class dvector{ public: dvector(const int rhs); dvector(); dvector(const int size, double* ptr); %newobject toString; char* toString(); ~dvector(); }; I have compiled them successfully via gcc 4.3 and vc++9.0. However when I simply run a = dvector(array([1.,2.,3.])) it gives me a segfault. This is the first time I use swigh with numpy and not have fully understanding between the data conversion and memory buffer passing. Does anyone see something obvious I have missed? I have tried to trace through with a debugger but it crashed within the assmeblys of python.exe. I have no clue if this is a swig problem or of my simple wrapper. Anything is appreciated.

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  • STL operator= behavior change with Visual Studio 2010?

    - by augnob
    Hi, I am attempting to compile QtScriptGenerator (gitorious) with Visual Studio 2010 (C++) and have run into a compile error. In searching for a solution, I have seen occasional references to compile breakages introduced since VS2008 due to changes in VS2010's implementation of STL and/or c++0x conformance changes. Any ideas what is happening below, or how I could go about fixing it? If the offending code appeared to be QtScriptGenerator's, I think I would have an easier time fixing it.. but it appears to me that the offending code may be in VS2010's STL implementation and I may be required to create a workaround? PS. I am pretty unfamiliar with templates and STL. I have a background in embedded and console projects where such things have until recently often been avoided to reduce memory consumption and cross-compiler risks. C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(275) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'rpp::pp_output_iterator<_Container>' (or there is no acceptable conversion) with [ _Container=std::string ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-iterator.h(75): could be 'rpp::pp_output_iterator<_Container> &rpp::pp_output_iterator<_Container>::operator =(const char &)' with [ _Container=std::string ] while trying to match the argument list '(rpp::pp_output_iterator<_Container>, rpp::pp_output_iterator<_Container>)' with [ _Container=std::string ] C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(2176) : see reference to function template instantiation '_Iter &std::_Rechecked<_OutIt,_OutIt>(_Iter &,_UIter)' being compiled with [ _Iter=rpp::pp_output_iterator<std::string>, _OutIt=rpp::pp_output_iterator<std::string>, _UIter=rpp::pp_output_iterator<std::string> ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-internal.h(83) : see reference to function template instantiation '_OutIt std::copy<std::_String_iterator<_Elem,_Traits,_Alloc>,_OutputIterator>(_InIt,_InIt,_OutIt)' being compiled with [ _OutIt=rpp::pp_output_iterator<std::string>, _Elem=char, _Traits=std::char_traits<char>, _Alloc=std::allocator<char>, _OutputIterator=rpp::pp_output_iterator<std::string>, _InIt=std::_String_iterator<char,std::char_traits<char>,std::allocator<char>> ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-engine-bits.h(500) : see reference to function template instantiation 'void rpp::_PP_internal::output_line<_OutputIterator>(const std::string &,int,_OutputIterator)' being compiled with [ _OutputIterator=rpp::pp_output_iterator<std::string> ] C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(275) : error C2582: 'operator =' function is unavailable in 'rpp::pp_output_iterator<_Container>' with [ _Container=std::string ] Here's some context.. pp-internal.h-- #ifndef PP_INTERNAL_H #define PP_INTERNAL_H #include <algorithm> #include <stdio.h> namespace rpp { namespace _PP_internal { .. 68 template <typename _OutputIterator> 69 void output_line(const std::string &__filename, int __line, _OutputIterator __result) 70 { 71 std::string __msg; 72 73 __msg += "# "; 74 75 char __line_descr[16]; 76 pp_snprintf (__line_descr, 16, "%d", __line); 77 __msg += __line_descr; 78 79 __msg += " \""; 80 81 if (__filename.empty ()) 82 __msg += "<internal>"; 83 else 84 __msg += __filename; 85 86 __msg += "\"\n"; 87 std::copy (__msg.begin (), __msg.end (), __result); 88 }

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  • XSL to show highest number of copies in catalog.xml file

    - by SANJAY RAO
    In this the catalog.xml file. I have two books who have the same inventory (i.e. 20). I want to write an XSL file that will display the highest number of copies of a book in a catalog. If there are two or more books of the same inventory then they have to be displayed. <catalog> <Book> <sku>12345</sku> <title>Beauty Secrets</title> <condition>New</condition> <current_inventory>20</current_inventory> <price>99.99</price> </Book> <Book> <sku>54321</sku> <title>Picturescapes</title> <current_inventory>20</current_inventory> <condition>New</condition> <price>50.00</price> </Book> <Book> <sku>33333</sku> <title>Tourist Perspectives</title> <condition>New</condition> <current_inventory>0</current_inventory> <price>75.00</price> </Book> <Book> <sku>10001</sku> <title>Fire in the Sky</title> <condition>Used</condition> <current_inventory>0</current_inventory> <price>10.00</price> </Book> </catalog> Below is my catalog3.xsl file which is able to display only one out of the two books: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" > <xsl:variable name="max"/> <xsl:template match="/"> <html> <body> <h2>Titles of Books for which Most Copies are Available</h2> <table border="2"> <tr bgcolor="#9acd32"> <th>Title</th> <th>No of Copies</th> </tr> <xsl:apply-templates/> </table> </body> </html> </xsl:template> <xsl:template match="catalog"> <xsl:for-each select="Book"> <xsl:sort select="current_inventory" data-type="number" order="descending"/> <tr> <xsl:if test="position()= 1"> <p><xsl:value-of select="$max = "/></p> <td><xsl:value-of select="title"/></td> <td><xsl:value-of select="current_inventory"/></td> </xsl:if> </tr> </xsl:for-each> </xsl:template> </xsl:stylesheet> Could anybody correct me to achieve my goal of displaying all the copies having the same maximum inventory in the catalog. Thanks.

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  • C# Chain-of-responsibility with delegates

    - by nettguy
    For my understanding purpose i have implemented Chain-Of-Responsibility pattern. //Abstract Base Type public abstract class CustomerServiceDesk { protected CustomerServiceDesk _nextHandler; public abstract void ServeCustomers(Customer _customer); public void SetupHadler(CustomerServiceDesk _nextHandler) { this._nextHandler = _nextHandler; } } public class FrontLineServiceDesk:CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.General) { Console.WriteLine(_customer.Name + " Complaints are registered ; will be served soon by FrontLine Help Desk.."); } else { Console.WriteLine(_customer.Name + " is redirected to Critical Help Desk"); _nextHandler.ServeCustomers(_customer); } } } public class CriticalIssueServiceDesk:CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.Critical) { Console.WriteLine(_customer.Name + "Complaints are registered ; will be served soon by Critical Help Desk"); } else if (_customer.ComplaintType == ComplaintType.Legal) { Console.WriteLine(_customer.Name + "is redirected to Legal Help Desk"); _nextHandler.ServeCustomers(_customer); } } } public class LegalissueServiceDesk :CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.Legal) { Console.WriteLine(_customer.Name + "Complaints are registered ; will be served soon by legal help desk"); } } } public class Customer { public string Name { get; set; } public ComplaintType ComplaintType { get; set; } } public enum ComplaintType { General, Critical, Legal } void Main() { CustomerServiceDesk _frontLineDesk = new FrontLineServiceDesk(); CustomerServiceDesk _criticalSupportDesk = new CriticalIssueServiceDesk(); CustomerServiceDesk _legalSupportDesk = new LegalissueServiceDesk(); _frontLineDesk.SetupHadler(_criticalSupportDesk); _criticalSupportDesk.SetupHadler(_legalSupportDesk); Customer _customer1 = new Customer(); _customer1.Name = "Microsoft"; _customer1.ComplaintType = ComplaintType.General; Customer _customer2 = new Customer(); _customer2.Name = "SunSystems"; _customer2.ComplaintType = ComplaintType.Critical; Customer _customer3 = new Customer(); _customer3.Name = "HP"; _customer3.ComplaintType = ComplaintType.Legal; _frontLineDesk.ServeCustomers(_customer1); _frontLineDesk.ServeCustomers(_customer2); _frontLineDesk.ServeCustomers(_customer3); } Question Without breaking the chain-of-responsibility ,how can i apply delegates and events to rewrite the code?

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  • xsl:include template with no default namespace causes xmlns=""

    - by CraftyFella
    Hi, I've got a problem with xsl:include and default namespaces which is causing the final xml document contain nodes with the xmlns="" In this synario I have 1 source document which is Plain Old XML and doesn't have a namespace: <?xml version="1.0" encoding="UTF-8"?> <SourceDoc> <Description>Hello I'm the source description</Description> <Description>Hello I'm the source description 2</Description> <Description/> <Title>Hello I'm the title</Title> </SourceDoc> This document is transformed into 2 different xml documents each with their own default namespace. First Document: <?xml version="1.0" encoding="utf-8"?> <OutputDocType1 xmlns="http://MadeupNS1"> <Description >Hello I'm the source description</Description> <Description>Hello I'm the source description 2</Description> <Title>Hello I'm the title</Title> </OutputDocType1> Second Document: <?xml version="1.0" encoding="utf-8"?> <OutputDocType2 xmlns="http://MadeupNS2"> <Description>Hello I'm the source description</Description> <Description>Hello I'm the source description 2</Description> <DocTitle>Hello I'm the title</DocTitle> </OutputDocType2> I want to be able to re-use the template for descriptions in both of the transforms. As it's the same logic for both types of document. To do this I created a template file which was *xsl:include*d in the other 2 transformations: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="xml"/> <xsl:template match="Description[. != '']"> <Description> <xsl:value-of select="."/> </Description> </xsl:template> </xsl:stylesheet> Now the problem here is that this shared transformation can't have a default Namespace as it will be different depending on which of the calling transformations calls it. E.g. for First Document Transformation: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="xml"/> <xsl:template match="SourceDoc"> <OutputDocType1 xmlns="http://MadeupNS1"> <xsl:apply-templates select="Description"/> <xsl:if test="Title"> <Title> <xsl:value-of select="Title"/> </Title> </xsl:if> </OutputDocType1> </xsl:template> <xsl:include href="Template.xsl"/> </xsl:stylesheet> This actually outputs it as follows: <?xml version="1.0" encoding="utf-8"?> <OutputDocType1 xmlns="http://MadeupNS1"> <Description xmlns="">Hello I'm the source description</Description> <Description xmlns="">Hello I'm the source description 2</Description> <Title>Hello I'm the title</Title> </OutputDocType1> Here is the problem. On the description Lines I get an xmlns="" Does anyone know how to solve this issue? Thanks Dave

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • Implementing Unit Testing with the iPhone SDK

    - by ing0
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged). Edit: Image URLS updated.

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  • ASP.NET Client to Server communication

    - by Nelson
    Can you help me make sense of all the different ways to communicate from browser to client in ASP.NET? I have made this a community wiki so feel free to edit my post to improve it. Specifically, I'm trying to understand in which scenario to use each one by listing how each works. I'm a little fuzzy on UpdatePanel vs CallBack (with ViewState): I know UpdatePanel always returns HTML while CallBack can return JSON. Any other major differences? ...and CallBack (without ViewState) vs WebMethod. CallBack goes through most of the Page lifecycle, WebMethod doesn't. Any other major differences? IHttpHandler Custom handler for anything (page, image, etc.) Only does what you tell it to do (light server processing) Page is an implementation of IHttpHandler If you don't need what Page provides, create a custom IHttpHandler If you are using Page but overriding Render() and not generating HTML, you probably can do it with a custom IHttpHandler (e.g. writing binary data such as images) By default can use the .axd or .ashx file extensions -- both are functionally similar .ashx doesn't have any built-in endpoints, so it's preferred by convention Regular PostBack (System.Web.UI.Page : IHttpHandler) Inherits Page Full PostBack, including ViewState and HTML control values (heavy traffic) Full Page lifecycle (heavy server processing) No JavaScript required Webpage flickers/scrolls since everything is reloaded in browser Returns full page HTML (heavy traffic) UpdatePanel (Control) Control inside Page Full PostBack, including ViewState and HTML control values (heavy traffic) Full Page lifecycle (heavy server processing) Controls outside the UpdatePanel do Render(NullTextWriter) Must use ScriptManager If no client-side JavaScript, it can fall back to regular PostBack with no JavaScript (?) No flicker/scroll since it's an async call, unless it falls back to regular postback. Can be used with master pages and user controls Has built-in support for progress bar Returns HTML for controls inside UpdatePanel (medium traffic) Client CallBack (Page, System.Web.UI.ICallbackEventHandler) Inherits Page Most of Page lifecycle (heavy server processing) Takes only data you specify (light traffic) and optionally ViewState (?) (medium traffic) Client must support JavaScript and use ScriptManager No flicker/scroll since it's an async call Can be used with master pages and user controls Returns only data you specify in format you specify (e.g. JSON, XML...) (?) (light traffic) WebMethod Class implements System.Web.Service.WebService HttpContext available through this.Context Takes only data you specify (light traffic) Server only runs the called method (light server processing) Client must support JavaScript No flicker/scroll since it's an async call Can be used with master pages and user controls Returns only data you specify, typically JSON (light traffic) Can create instance of server control to render HTML and sent back as string, but events, paging in GridView, etc. won't work PageMethods Essentially a WebMethod contained in the Page class, so most of WebMethod's bullet's apply Method must be public static, therefore no Page instance accessible HttpContext available through HttpContext.Current Accessed directly by URL Page.aspx/MethodName (e.g. with XMLHttpRequest directly or with library such as jQuery) Setting ScriptManager property EnablePageMethods="True" generates a JavaScript proxy for each WebMethod Cannot be used directly in user controls with master pages and user controls Any others?

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  • compiling numpy with sunperf atlas libraries

    - by user288558
    I would like to use the sunperf libraries when compiling scipy and numpy. I tried using setupscons.py which seems to check from SUNPERF libraries, but it didnt recognize where mine are: here is a listing of /pkg/linux/SS12/sunstudio12.1 (thats where the sunperf library lives): wkerzend@mosura:/home/wkerzend>ls /pkg/linux/SS12/sunstudio12.1/lib/ CCios/ libdbx_agent.so@ libsunperf.so.3@ amd64/ libfcollector.so@ libtha.so@ collector.jar@ libfsu.so@ libtha.so.1@ dbxrc@ libfsu.so.1@ locale/ debugging.so@ libfui.so@ make.rules@ er.rc@ libfui.so.1@ rw7/ libblacs_openmpi.so@ librtc.so@ sse2/ libblacs_openmpi.so.1@ libscalapack.so@ stlport4/ libcollectorAPI.so@ libscalapack.so.1@ svr4.make.rules@ libcollectorAPI.so.1@ libsunperf.so@ tools_svc_mgr@ I tried to specify this directory in sites.cfg, but I still get the following errors: Checking if g77 needs dummy main - MAIN__. Checking g77 name mangling - '_', '', lower-case. Checking g77 C compatibility runtime ...-L/usr/lib/gcc/x86_64-redhat-linux/3.4.6 - L/usr/lib/gcc/x86_64-redhat-linux/3.4.6 -L/usr/lib/gcc/x86_64-redhat- linux/3.4.6/../../../../lib64 -L/usr/lib/gcc/x86_64-redhat-linux/3.4.6/../../.. -L/lib/../lib64 -L/usr/lib/../lib64 -lfrtbegin -lg2c -lm Checking MKL ... Failed (could not check header(s) : check config.log in build/scons/scipy/integrate for more details) Checking ATLAS ... Failed (could not check header(s) : check config.log in build/scons/scipy/integrate for more details) Checking SUNPERF ... Failed (could not check symbol cblas_sgemm : check config.log in build/scons/scipy/integrate for more details)) Checking Generic BLAS ... yes Checking for BLAS (Generic BLAS) ... Failed: BLAS (Generic BLAS) test could not be linked and run Exception: Could not find F77 BLAS, needed for integrate package: File "/priv/manana1/wkerzend/install_dir/scipy-0.7.1/scipy/integrate/SConstruct", line 2: GetInitEnvironment(ARGUMENTS).DistutilsSConscript('SConscript') File "/home/wkerzend/python_coala/numscons-0.10.1-py2.6.egg/numscons/core/numpyenv.py", line 108: build_dir = '$build_dir', src_dir = '$src_dir') File "/priv/manana1/wkerzend/python_coala/numscons-0.10.1-py2.6.egg/numscons/scons-local/scons-local-1.2.0/SCons/Script/SConscript.py", line 549: return apply(_SConscript, [self.fs,] + files, subst_kw) File "/priv/manana1/wkerzend/python_coala/numscons-0.10.1-py2.6.egg/numscons/scons-local/scons-local-1.2.0/SCons/Script/SConscript.py", line 259: exec _file_ in call_stack[-1].globals File "/priv/manana1/wkerzend/install_dir/scipy-0.7.1/build/scons/scipy/integrate/SConscript", line 15: raise Exception("Could not find F77 BLAS, needed for integrate package") error: Error while executing scons command. See above for more information. If you think it is a problem in numscons, you can also try executing the scons command with --log-level option for more detailed output of what numscons is doing, for example --log-level=0; the lowest the level is, the more detailed the output it.----- any help is appreciated Wolfgang

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  • How do you attract programmers in rural areas?

    - by Reed Copsey
    I run a software development group for a very small, but stable and established company in a small town, somewhat outside of the "big city". Unfortunately, the "programmer" labor pool is much smaller due to the size of the city. There are many positives to working in this area, especially in terms of quality of life (particularly for people interested in outdoor activities), lower cost of living, great schools and neighborhoods, etc. However, I've always had difficulty attracting high-qualtiy, experienced developers. For those of you who hire developers outside of large cities: Where do you advertise to find good developers? Many of the large sites are very focused in certain metropolitan areas, and seem inappropriate places to advertise if you're outside of that main region. How do you attract quality developers to rural (or at least less metropolitan) locations? Do you find that you make more sacrifices in your hiring due to a smaller labor pool? Or do you just wait, and take extra time to attract people? What sacrifices do you expect to make if you are outside of the main developer-rich cities? For all of the developers out there... What would entice you to working in a smaller town? Are there things that would stand out and make you willing to relocate or at least apply to a position that was not nearby? What specific qualities would help you want to move outside of the city? In the past, I've had difficulty with finding good people. Most of the people who've applied and been willing to move out to a more rural location seem like the types that can't keep a quality job elsewhere. I'd like to know what advice people have to attracting quality technical staff. I don't believe its the work itself that's been the problem - The work is both interesting and challenging, and nearly 100% new development. The developers I have seem very happy with their situation - they love the work, the atmosphere, etc. It's more a matter of finding willing, able developers. Edit: More info after the first couple of answers: Right now, some of my best developers telecommute (some work from overseas); however, for this question, I'm trying to figure out how to get people who want to live and work full time locally. I need some people with whom I interact every day.

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  • Display label character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'block'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

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  • Applying Domain Model on top of Linq2Sql entities

    - by Thomas
    I am trying to practice the model first approach and I am putting together a domain model. My requirement is pretty simple: UserSession can have multiple ShoppingCartItems. I should start off by saying that I am going to apply the domain model interfaces to Linq2Sql generated entities (using partial classes). My requirement translates into three database tables (UserSession, Product, ShoppingCartItem where ProductId and UserSessionId are foreign keys in the ShoppingCartItem table). Linq2Sql generates these entities for me. I know I shouldn't even be dealing with the database at this point but I think it is important to mention. The aggregate root is UserSession as a ShoppingCartItem can not exist without a UserSession but I am unclear on the rest. What about Product? It is defiently an entity but should it be associated to ShoppingCartItem? Here are a few suggestion (they might all be incorrect implementations): public interface IUserSession { public Guid Id { get; set; } public IList<IShoppingCartItem> ShoppingCartItems{ get; set; } } public interface IShoppingCartItem { public Guid UserSessionId { get; set; } public int ProductId { get; set; } } Another one would be: public interface IUserSession { public Guid Id { get; set; } public IList<IShoppingCartItem> ShoppingCartItems{ get; set; } } public interface IShoppingCartItem { public Guid UserSessionId { get; set; } public IProduct Product { get; set; } } A third one is: public interface IUserSession { public Guid Id { get; set; } public IList<IShoppingCartItemColletion> ShoppingCartItems{ get; set; } } public interface IShoppingCartItemColletion { public IUserSession UserSession { get; set; } public IProduct Product { get; set; } } public interface IProduct { public int ProductId { get; set; } } I have a feeling my mind is too tightly coupled with database models and tables which is making this hard to grasp. Anyone care to decouple?

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  • Exclude one or more elements from being connected (using connectWith) in jQuery's sortable lists

    - by Lev
    I have two lists, one with an ID of "vlist" and one with an ID of "hlist". The "vlist" holds elements which should be visible, while the "hlist" holds items that should remain hidden. The idea here is to allow the administrator of the system to specify which elements/fields should be shown on a sign-up page, and which shouldn't. The two lists are connected using "connectWith", so the administrator can drag items from the visible list to the hidden list (or vice versa). My dilemma is that there are a few fields I want locked into the visible list, but still sortable within that one list. For example, the "username", "email" and "password" fields should be locked within the visible list (as they always need to be used for registration). Is this even possible? Perhaps it is a no-brainer that I simply haven't discovered yet. I've looked around through jQuery's documentation for a while and can't seem to find anything related to this scenario. I have found how you can "cancel" specific elements in the list from being sortable altogether or even disabled from being a dropable target, but this doesn't do it. The user should still have the ability to drag these items within the "visible" list, in case they want to adjust the ordering of the locked fields. I'm also aware that you can contain sortable elements within a specific element or DOM object, but this also can't be used as this only seems to apply to the whole sortable list, and not specific elements of that list. I've even tried to see if something like this would work after I built the sortable listing(s): $('#vlist > #slist-li-username').sortable('option', 'containment', '#vlist'); Obviously, that didn't work either or I wouldn't be posting this. In case it might help, I thought I'd throw in the code I'm using now; here is the jQuery code: $(function() { $('#vlist, #hlist').sortable ({ connectWith: '.signup-set_flist', forcePlaceholderSize: true, receive: function (event, ui) { var itemID = ui.item.attr('id'); var fID = itemID.replace(/slist-li-/g, ''); var hID = 'slist-' + fID; if (ui.sender.attr('id') == 'vlist') { $('#'+hID).val(''); } else { $('#'+hID).val(fID); } } }).disableSelection(); $('#vlist > #slist-li-username').sortable('option', 'containment', '#vlist'); }); And as for the HTML, I'll upload it to here (since StackOverflow seems to break when I paste it in here - even in code mode): http://sikosoft.net/jquery-sort-connect.html Any help would greatly be appreciated! :) Oh, and be gentle as this is my first question here. ;)

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  • Learning to create beautiful /next-generation GUI

    - by ShaChris23
    I really want to create a stunning-looking GUI desktop application that looks like, for example: Mac OS X interface Picasa desktop client on windows IPhone apps Office 2007 I've mostly been programming GUI using Qt/Swing/WinForm and I'm tired of creating so plain looking GUI, lol. So I was thinking about diving into stuff like: jQuery WPF/C# iPhone SDK Silverlight Adobe Air/Flex Just to get some ideas on how to create really cool looking UI. Does that sound like a good list? Any developers here that could share what platform they use to create very cool looking desktop app? On a sidenote, I really wonder what developers at Apple / Microsoft use to develop their own cool-looking software. EDIT A lot of responses talk about the importance of usability over "cool-looking".. I totally agree that usability and simplicity are the most important aspects of user interface design. I've been doing GUI development for a while now ( 3 years), so that I understand. But using cool-looking UI also improves user experience + it could make big difference on whether or not your software sells. I mean, otherwise why would Microsoft/Apple try to make their OS UI look "cooler" everytime there's a new version? Why would websites like pragprog.com, or versionsapp.com. make their websites look like that? Basically you kill 2 birds with one stone: stunnning-looking UI + super usability (because it looks simple and intuitive). That is what I'm striving for. And as far as I know, I cannot achieve that using Qt/Winform. Most of the books I have read just show you how to make average-looking (read: 1990's) UI. I want to learn how to create cool-looking UI. And the only place I see cool-looking UIs these days are the technology I list above. I'm not enamored with any technology; but I just want to know how things are done in other technology to see if I could apply them to the technology I'm using, or see if I could use those technology in my line of work. An example: if I were to pick between this UI and this UI, I probably would pick the latter, if just based on looks alone. Functionally, they are just the same UI; they both allow you to keep track of your time. They both contain buttons and textboxes, etc. But the fact that they look different, also differentiate them in terms of attractiveness. So in all, I think the "ice on the cake" is very important. I would say it's the thing you strive for after you are certain you have a totally intuitive, usable UI.

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  • PERL newbie : get a proper minimal debug_mode solution

    - by Michael Mao
    Hi all: I am learning PERL in a "head-first" manner. I am absolutely a newbie in this language: I am trying to have a debug_mode switch from CLI which can be used to control how my script works, by switching certain subroutines "on and off". And below is what I've got so far: #!/usr/bin/perl -s -w # purpose : make subroutine execution optional, # which is depending on a CLI switch flag use strict; use warnings; use constant DEBUG_VERBOSE => "v"; use constant DEBUG_SUPPRESS_ERROR_MSGS => "s"; use constant DEBUG_IGNORE_VALIDATION => "i"; use constant DEBUG_SETPPING_COMPUTATION => "c"; our ($debug_mode); mainMethod(); sub mainMethod # () { if(!$debug_mode) { print "debug_mode is OFF\n"; } elsif($debug_mode) { print "debug_mode is ON\n"; } else { print "OMG!\n"; exit -1; } checkArgv(); printErrorMsg("Error_Code_123", "Parsing Error at..."); verbose(); } sub checkArgv #() { print ("Number of ARGV : ".(1 + $#ARGV)."\n"); } sub printErrorMsg # ($error_code, $error_msg, ..) { if(defined($debug_mode) && !($debug_mode =~ DEBUG_SUPPRESS_ERROR_MSGS)) { print "You can only see me if -debug_mode is NOT set". " to DEBUG_SUPPRESS_ERROR_MSGS\n"; die("terminated prematurely...\n") and exit -1; } } sub verbose # () { if(defined($debug_mode) && ($debug_mode =~ DEBUG_VERBOSE)) { print "Blah blah blah...\n"; } } So far as I can tell, at least it works...: the -debug_mode switch doesn't interfere with normal ARGV the following commandlines work: ./optional.pl ./optional.pl -debug_mode ./optional.pl -debug_mode=v ./optional.pl -debug_mode=s However, I am puzzled when multiple debug_modes are "mixed", such as: ./optional.pl -debug_mode=sv ./optional.pl -debug_mode=vs I don't understand why the above lines of code "magically works". I see both of the "DEBUG_VERBOS" and "DEBUG_SUPPRESS_ERROR_MSGS" apply to the script, which is fine in this case. However, if there are some "conflicting" debug modes, I am not sure how to set the "precedence of debue_modes"? Also, I am not certain if my approach is good enough to Perlists and I hope I am getting my feet in the right direction. One biggest problem is that I now put if statements inside most of my subroutines for controlling their behavior under different modes. Is this okay? Is there a more elegant way? I know there must be a debug module from CPAN or elsewhere, but I wanna a real minimal solution that doesn't depend on any other module than the "default" And I cannot have any control on the environment where this script will be executed... Many thanks to the suggestions in advance.

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  • jQuery jScrollPane - it simply won't work! :'(

    - by Jack Webb-Heller
    Hey folks, OK - I'll admit, I'm quite a beginner in this jQuery-department. I've probably made some amateur mistake, but hey, you gotta learn somewhere! :) So I'm using jScrollPane: http://www.kelvinluck.com/assets/jquery/jScrollPane/jScrollPane.html I want to use it style the scrollable area in my second column. Specifically, I would like to apply and format the scrollbars on the div #ajaxresults My page is... rather jQuery heavy. I don't know if any variables are conflicting or something... in fact I really have no idea at all why this isn't working. Take a look at my problematic page: http://furnace.howcode.com In the header, I've set this to go: <!-- Includes for jScrollPane --> <script type="text/javascript" src="http://localhost:8888/js/jquery.mousewheel.min.js"></script> <script type="text/javascript" src="http://localhost:8888/js/jScrollPane.js"></script> <link rel="stylesheet" type="text/css" media="all" href="http://localhost:8888/stylesheets/jScrollPane.css" /> <script type="text/javascript"> $(function() { $('#ajaxresults').jScrollPane(); }); </script> (I've changed localhost on the server copy though) Nothing ever seems to work with the #ajaxresults div. I've set, as the jScrollPane docs say, overflow:auto on it but still no luck. I find that when jScrollPane DOES seem to 'run' it just moves the div down about 100 pixels. Try it for yourself. Perhaps someone could help? There's quite a few jQuery plugins there so I don't know if something's colliding/crashing etc... Please note the site is still in development between myself and a friend, which explains the personal messages we submit to each other ('Hi Donnie!' etc. :D ). Also, when you view the page nothing may appear in the second column for a few seconds - it's just fetching the data via Ajax. So give it a little time. Thanks very much! Jack

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  • Objective-C: properties not being saved or passed

    - by Gerald Yeo
    Hi, i'm a newbie to iphone development. I'm doing a navigation-based app, and I'm having trouble passing values to a new view. @interface RootViewController : UITableViewController { NSString *imgurl; NSMutableArray *galleryArray; } @property (nonatomic, retain) NSString *imgurl; @property (nonatomic, retain) NSMutableArray *galleryArray; - (void)showAll; @end #import "RootViewController.h" #import "ScrollView.h" #import "Model.h" #import "JSON/JSON.h" @implementation RootViewController @synthesize galleryArray, imgurl; - (void)viewDidLoad { UIBarButtonItem *showButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Show All", @"") style:UIBarButtonItemStyleBordered target:self action:@selector(showAll)] autorelease]; self.navigationItem.rightBarButtonItem = showButton; NSString *jsonString = [[Model sharedInstance] jsonFromURLString:@"http://www.ddbstaging.com/gerald/gallery.php"]; NSDictionary *resultDictionary = [jsonString JSONValue]; if (resultDictionary == nil) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Webservice Down" message:@"The webservice you are accessing is currently down. Please try again later." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } else { galleryArray = [[NSMutableArray alloc] init]; galleryArray = [resultDictionary valueForKey:@"gallery"]; imgurl = (NSString *)[galleryArray objectAtIndex:0]; NSLog(@" -> %@", galleryArray); NSLog(imgurl); } } - (void)showAll { NSLog(@" -> %@", galleryArray); NSLog(imgurl); ScrollView *controller = [[ScrollView alloc] initWithJSON:galleryArray]; [self.navigationController pushViewController:controller animated:YES]; } The RootViewController startup and the json data loads up fine. I can see it from the first console trace. However, once I click on the Show All button, the app crashes. It doesn't even trace the galleryArray and imgurl properyly. Maybe additional pairs of eyes can spot my mistakes. Any help is greatly appreciated! [Session started at 2010-05-08 16:16:07 +0800.] 2010-05-08 16:16:07.242 Photos[5892:20b] -> ( ) GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 5892. (gdb)

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  • Queue ExternalInterface calls to Flash Object in UpdatePanel - Needs Improvement?

    - by Laramie
    A Flash (actually Flex) object is created on an ASP.Net page within an Update Panel using a modified version of the embedCallAC_FL_RunContent.js script so it can be written in dynamically. It is re-created with this script with each partial postback to that panel. There are also other Update Panels on the page. With some postbacks (partial and full), External Interface calls such as $get('FlashObj').ExternalInterfaceFunc('arg1', 0, true); are prepared server-side and added to the page using ScriptManager.RegisterStartupScript. They're embedded in a function and stuffed into Sys.Application's load event, for example Sys.Application.add_load(funcContainingExternalInterfaceCalls). The problem is that because the Flash object's state state may change with each partial postback, the Flash (Flex) object and/or External Interface may not be ready or even exist yet in the DOM when the JavaScript - Flash External Interface call is made. It results in an "Object doesn't support this property or method" exception. I have a working strategy to make the ExternalInterface calls immediately if Flash is ready or else queue them until such time that Flash announces its readiness. //Called when the Flash object is initialized and can accept ExternalInterfaceCalls var flashReady = false; //Called by Flash when object is fully initialized function setFlashReady() { flashReady = true; //Make any queued ExternalInterface calls, then dequeue while (extIntQueue.length > 0) (extIntQueue.shift())(); } var extIntQueue = []; function callExternalInterface(flashObjName, funcName, args) { //reference to the wrapped ExternalInterface Call var wrapped = extWrap(flashObjName, funcName, args); //only procede with ExternalInterface call if the global flashReady variable has been set if (flashReady) { wrapped(); } else { //queue the function so when flashReady() is called next, the function is called and the aruments are passed. extIntQueue.push(wrapped); } } //bundle ExtInt call and hold variables in a closure function extWrap(flashObjName, funcName, args) { //put vars in closure return function() { var funcCall = '$get("' + flashObjName + '").' + funcName; eval(funcCall).apply(this, args); } } I set the flashReady var to dirty whenever I update the Update Panel that contains the Flash (Flex) object. ScriptManager.RegisterClientScriptBlock(parentContainer, parentContainer.GetType(), "flashReady", "flashReady = false;", true); I'm pleased that I got it to work, but it feels like a hack. I am still on the learning curve with respect to concepts like closures why "eval()" is apparently evil, so I'm wondering if I'm violating some best practice or if this code should be improved, if so how? Thanks.

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • PHP Dynamic Count & Limit Menu items

    - by Adrian M.
    Hello, I want to modify this code which works pretty good but (or I don't know because I'm new with php) I can't limit the number of li's displayed for the main elements in the menu. The actual code will echo all elements it finds, I want to limit the times <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> this line is echoed.. let's say to echo just the first 15 elements + a "MORE" button under which to display the rest of the elements as sub-menus.. (this is a 2 level horizontal menu). Can someone please help me? I really tried a lot but I'm not an expert in PHP.. Thanks! <?php require_once( '../../../inc/header.inc.php' ); require_once( DIRECTORY_PATH_INC . 'membership_levels.inc.php' ); require_once( DIRECTORY_PATH_ROOT . "templates/tmpl_{$tmpl}/scripts/TemplMenu.php" ); class SimpleMenu extends TemplMenu { function getCode() { $this->iElementsCntInLine = 100; $this->getMenuInfo(); $this->genTopItems(); return $this->sCode; } function genTopItem($sText, $sLink, $sTarget, $sOnclick, $bActive, $iItemID, $isBold = false, $sPicture = '') { $sActiveStyle = ($bActive) ? ' id="tm_active"' : ''; if (!$bActive) { $sAlt= $sOnclick ? ( ' alt="' . $sOnclick . '"' ) : ''; $sTarget = $sTarget ? ( ' target="_parent"' ) : ''; } $sLink = (strpos($sLink, 'http://') === false && !strlen($sOnclick)) ? $this->sSiteUrl . $sLink : $sLink; $sSubMenu = $this->getAllSubMenus($iItemID); $sImgTabStyle = $sPictureRep = ''; if ($isBold && $sPicture != '') { $sPicturePath = getTemplateIcon($sPicture); $sPictureRep = "<img src='{$sPicturePath}' style='vertical-align:middle;width:16px;height:16px;' />"; $sText = '&nbsp;'; $sImgTabStyle = 'style="width:38px;"'; } $sMainSubs = ($sSubMenu=='') ? '' : " {$sSubMenu} </a>"; $this->sCode .= " <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> <div id='submenu'> <ul> <li>{$sMainSubs}</li> </ul> </div> </li> "; } } $objMenu = new SimpleMenu(); echo "<ul id='ddmenu'>"; echo $objMenu->getCode(); echo "</ul>"; ?>

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