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  • How to get the size of a binary tree ?

    - by Andrei Ciobanu
    I have a very simple binary tree structure, something like: struct nmbintree_s { unsigned int size; int (*cmp)(const void *e1, const void *e2); void (*destructor)(void *data); nmbintree_node *root; }; struct nmbintree_node_s { void *data; struct nmbintree_node_s *right; struct nmbintree_node_s *left; }; Sometimes i need to extract a 'tree' from another and i need to get the size to the 'extracted tree' in order to update the size of the initial 'tree' . I was thinking on two approaches: 1) Using a recursive function, something like: unsigned int nmbintree_size(struct nmbintree_node* node) { if (node==NULL) { return(0); } return( nmbintree_size(node->left) + nmbintree_size(node->right) + 1 ); } 2) A preorder / inorder / postorder traversal done in an iterative way (using stack / queue) + counting the nodes. What approach do you think is more 'memory failure proof' / performant ? Any other suggestions / tips ? NOTE: I am probably going to use this implementation in the future for small projects of mine. So I don't want to unexpectedly fail :).

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  • How can I modified the value of a string defined in a struc?

    - by Eric
    Hi, I have the following code in c++: define TAM 4000 define NUMPAGS 512 struct pagina { bitset<12 direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas - direccion = bitset<12 (dir); paginas - operacion = 'n'; paginas - permiso = 'n'; string **tempDato = &paginas - dato; char *temp = " "; **tempDato = temp; paginas - numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • Serialization in C#

    - by anjansaha
    My class structure is as follows. [Serializable] [XmlRootAttribute("person", Namespace = "", IsNullable = false)] public class Person : IDisposable { Private int _id; Private string _name; [XmlElement(“id”)] Public int Id { Get{ return _id;} Set{ _id = value;} } [XmlElement(“name”)] Public string Name { Get{return _name;} Set{_name = value;} } } I am getting the following xml when I serialize the above class <person> <id>1</id> <name>Test</name> </person> Now, I would like to serialize the above class as follows i.e. I would like append “type” attribute for each public property that is serialized as xml element. I can append “type” attribute to “person” node by declaring another public property “type” with “[XmlAttribute(“type”)]” but I would like to achieve the same for each public property that is serialized as xml element. Any idea to achieve below: <person type=”Person”> <id type=”int”>1</id> <name type=”string”>Test</name> </person>

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  • maximum memory which malloc can allocate!

    - by Vikas
    I was trying to figure out how much memory I can malloc to maximum extent on my machine (1 Gb RAM 160 Gb HD Windows platform). I read that maximum memory malloc can allocate is limited to physical memory.(on heap) Also when a program exceeds consumption of memory to a certain level, the computer stops working because other applications do not get enough memory that they require. So to confirm,I wrote a small program in C, int main(){ int *p; while(1){ p=(int *)malloc(4); if(!p)break; } } Hoping that there would be a time when memory allocation will fail and loop will be breaked. But my computer hanged as It was an infinite loop. I waited for about an hour and finally I had to forcely shut down my computer. Some questions: Does malloc allocate memory from HD also? What was the reason for above behaviour? Why didn't loop breaked at any point of time.? Why wasn't there any allocation failure?

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  • cmd.exe Command Line Parsing of Environment Variables

    - by Artefacto
    I can't figure how to have cmd.exe not interpret something like %PATH% as an environment variable. Given this program: #include<stdio.h> #include<windows.h> int main(int argc, char *argv[]) { int i; printf("cmd line: %s\n", GetCommandLine()); for (i = 0; i < argc; i++) { printf("%d: %s\n", i, argv[i]); } return 0; } I have these different outputs according to the position of the arguments: >args "k\" o" "^%PATH^%" cmd line: args "k\" o" "%PATH%" 0: args 1: k" o 2: %PATH% >args "^%PATH^%" "k\" o" cmd line: args "^%PATH^%" "k\" o" 0: args 1: ^%PATH^% 2: k" o I guess it's because cmd.exe doesn't recognize the escaped \" and sees the escaped double quote as closing the first, leaving in the first case %PATH% unquoted. I say this, because if I don't quote the argument, it always works: >args ^%PATH^% "k\" o" cmd line: args %PATH% "k\" o" 0: args 1: %PATH% 2: k" o but then I can have no spaces...

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  • IComparer for integers and force empty strings to end

    - by paulio
    Hi, I've written the following IComparer but I need some help. I'm trying to sort a list of numbers but some of the numbers may not have been filled in. I want these numbers to be sent to the end of the list at all times.. for example... [EMPTY], 1, [EMPTY], 3, 2 would become... 1, 2, 3, [EMPTY], [EMPTY] and reversed this would become... 3, 2, 1, [EMPTY], [EMPTY] Any ideas? public int Compare(ListViewItem x, ListViewItem y) { int comparison = int.MinValue; ListViewItem.ListViewSubItem itemOne = x.SubItems[subItemIndex]; ListViewItem.ListViewSubItem itemTwo = y.SubItems[subItemIndex]; if (!string.IsNullOrEmpty(itemOne.Text) && !string.IsNullOrEmpty(itemTwo.Text)) { uint itemOneComparison = uint.Parse(itemOne.Text); uint itemTwoComparison = uint.Parse(itemTwo.Text); comparison = itemOneComparison.CompareTo(itemTwoComparison); } else { // ALWAYS SEND TO BOTTOM/END OF LIST. } // Calculate correct return value based on object comparison. if (OrderOfSort == SortOrder.Descending) { // Descending sort is selected, return negative result of compare operation. comparison = (-comparison); } else if (OrderOfSort == SortOrder.None) { // Return '0' to indicate they are equal. comparison = 0; } return comparison; } Cheers.

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  • SQL putting two single quotes around datetime fields and fails to insert record

    - by user82613
    I am trying to INSERT into an SQL database table, but it doesn't work. So I used the SQL server profiler to see how it was building the query; what it shows is the following: declare @p1 int set @p1=0 declare @p2 int set @p2=0 declare @p3 int set @p3=1 exec InsertProcedureName @ConsumerMovingDetailID=@p1 output, @UniqueID=@p2 output, @ServiceID=@p3 output, @ProjectID=N'0', @IPAddress=N'66.229.112.168', @FirstName=N'Mike', @LastName=N'P', @Email=N'[email protected]', @PhoneNumber=N'(254)637-1256', @MobilePhone=NULL, @CurrentAddress=N'', @FromZip=N'10005', @MoveInAddress=N'', @ToZip=N'33067', @MovingSize=N'1', @MovingDate=''2009-04-30 00:00:00:000'', /* Problem here ^^^ */ @IsMovingVehicle=0, @IsPackingRequired=0, @IncludeInSaveologyPlanner=1 select @p1, @p2, @p3 As you can see, it puts a double quote two pairs of single quotes around the datetime fields, so that it produces a syntax error in SQL. I wonder if there is anything I must configure somewhere? Any help would be appreciated. Here is the environment details: Visual Studio 2008 .NET 3.5 MS SQL Server 2005 Here is the .NET code I'm using.... //call procedure for results strStoredProcedureName = "usp_SMMoverSearchResult_SELECT"; Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand(strStoredProcedureName); dbCommand.CommandTimeout = DataHelper.CONNECTION_TIMEOUT; database.AddInParameter(dbCommand, "@MovingDetailID", DbType.String, objPropConsumer.ConsumerMovingDetailID); database.AddInParameter(dbCommand, "@FromZip", DbType.String, objPropConsumer.FromZipCode); database.AddInParameter(dbCommand, "@ToZip", DbType.String, objPropConsumer.ToZipCode); database.AddInParameter(dbCommand, "@MovingDate", DbType.DateTime, objPropConsumer.MoveDate); database.AddInParameter(dbCommand, "@PLServiceID", DbType.Int32, objPropConsumer.ServiceID); database.AddInParameter(dbCommand, "@FromAreaCode", DbType.String, pFromAreaCode); database.AddInParameter(dbCommand, "@FromState", DbType.String, pFromState); database.AddInParameter(dbCommand, "@ToAreaCode", DbType.String, pToAreaCode); database.AddInParameter(dbCommand, "@ToState", DbType.String, pToState); DataSet dstSearchResult = new DataSet("MoverSearchResult"); database.LoadDataSet(dbCommand, dstSearchResult, new string[] { "MoverSearchResult" });

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  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

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  • linq delegate function checking from objects

    - by Philip
    I am trying to find the list of objects which can be replaced. Class Letter{ int ID; string Name; string AdvCode; int isDeleted; } Class Replacers{ int ID; string MainAdvCode; string ReplacesAdvCode; } example data: Replacers 0 455 400 1 955 400 2 955 455 such that if a Letter has and Advcode of 455 and another has a code of 400 the 400 gets marked for deletion. And then if another Letter has a 955 then the 455 gets marked for deletion and the 400 (which is already marked) is marked for deletion. The problem is with my current code the 400 and 455 is marking itself for deletion?!?!? Public class Main{ List<Letter> Letters; List<Replacers> replaces; //select the ones to replace the replacements aka the little guys //check if the replacements replacer exists if yes mark deleted var filterMethodReplacements = new Func<Letter, bool>(IsAdvInReplacements);//Working var filterMethodReplacers = new Func<Letter, bool>(IsAdvInReplacers);//NOT WORKING???? var resReplacements=letters.Where(filterMethodReplacements);//working foreach (Letter letter in resReplacements) { //select the Replacers aka the ones that contain the little guys var resReplacers = letters.Where(filterMethodReplacers); if (resReplacers != null) letter.isDeleted = 1; } } } private bool IsAdvInReplacements(Letter letter) { return (from a in Replacables where a.ReplaceAdvCode == letter.AdvCode select a).Any(); } private bool IsAdvInReplacers(Letter letter) { //?????????????????????????????? return (from a in Replacables where a.MainAdvCode == letter.AdvCode select a).Any(); } }

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  • Usage of VIsual Memory Leak Detector

    - by Yan Cheng CHEOK
    I found a very interesting memory leak detector by using Visual C++. http://www.codeproject.com/KB/applications/visualleakdetector.aspx I try it out, but cannot make it works to detect a memory leak code. I am using MS Visual Studio 2008. Any step I had missed out? #include "stdafx.h" #include "vld.h" #include <iostream> void fun() { new int[1000]; } int _tmain(int argc, _TCHAR* argv[]) { fun(); std::cout << "lead?" << std::endl; getchar(); return 0; } The output when I run in debug mode is : ... ... 'Test.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\msvcr80.dll', Symbols loaded. 'Test.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', Symbols loaded (source information stripped). 'Test.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll', Symbols loaded. 'Test.exe': Loaded 'C:\Program Files\Visual Leak Detector\bin\dbghelp.dll', Symbols loaded (source information stripped). Visual Leak Detector Version 1.9d installed. No memory leaks detected. Visual Leak Detector is now exiting. The program '[5468] Test.exe: Native' has exited with code 0 (0x0).

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  • gcc -finline-functions behaviour?

    - by user176168
    I'm using gcc with the -finline-functions optimization for release builds. In order to combat code bloat because I work on an embedded system I want to say don't inline particular functions. The obvious way to do this would be through function attributes ie attribute(noinline). The problem is this doesn't seem to work when I switch on the global -finline-functions optimisation which is part of the -O3 switch. It also has something to do with it being templated as a non templated version of the same function doesn't get inlined which is as expected. Has anybody any idea of how to control inlining when this global switch is on? Here's the code: #include <cstdlib> #include <iostream> using namespace std; class Base { public: template<typename _Type_> static _Type_ fooT( _Type_ x, _Type_ y ) __attribute__ (( noinline )); }; template<typename _Type_> _Type_ Base::fooT( _Type_ x, _Type_ y ) { asm(""); return x + y; } int main(int argc, char *argv[]) { int test = Base::fooT( 1, 2 ); printf( "test = %d\n", test ); system("PAUSE"); return EXIT_SUCCESS; }

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  • c++ struct size

    - by kiokko89
    struct CExample { int a; } int main(int argc, char* argv[]) { CExample ce; CExample ce2; cout << "Size:" << sizeof(ce)<< " Address: "<< &ce<< endl; cout << "Size:" << sizeof(ce2)<< " Address: "<< &ce2 << endl; CExample ceArr[2]; cout << "Size:" << sizeof(ceArr[0])<< " Address: "<<&ceArr[0]<<endl; cout << "Size:" << sizeof(ceArr[1])<< " Address: "<<&ceArr[1]<<endl; return 0; } Excuse me I'm just a beginner but i'd like to know why with this code, there is a difference of 12 bytes between the addresses of the first two objects(ce and ce2) (i thought about data allignment), but there is only a difference of 4 bytes between the two objects in the array. Sorry for my bad English...

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  • base destructor called twice after derived object?

    - by sil3nt
    hey there, why is the base destructor called twice at the end of this program? #include <iostream> using namespace std; class B{ public: B(){ cout << "BC" << endl; x = 0; } virtual ~B(){ cout << "BD" << endl; } void f(){ cout << "BF" << endl; } virtual void g(){ cout << "BG" << endl; } private: int x; }; class D: public B{ public: D(){ cout << "dc" << endl; y = 0; } virtual ~D(){ cout << "dd" << endl; } void f(){ cout << "df" << endl; } virtual void g(){ cout << "dg" << endl; } private: int y; }; int main(){ B b, * bp = &b; D d, * dp = &d; bp->f(); bp->g(); bp = dp; bp->f(); bp->g(); }

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  • Putting all methods in class definition

    - by Amnon
    When I use the pimpl idiom, is it a good idea to put all the methods definitions inside the class definition? For example: // in A.h class A { class impl; boost::scoped_ptr<impl> pimpl; public: A(); int foo(); } // in A.cpp class A::impl { // method defined in class int foo() { return 42; } // as opposed to only declaring the method, and defining elsewhere: float bar(); }; A::A() : pimpl(new impl) { } int A::foo() { return pimpl->foo(); } As far as I know, the only problems with putting a method definition inside a class definition is that (1) the implementation is visible in files that include the class definition, and (2) the compiler may make the method inline. These are not problems in this case since the class is defined in a private file, and inlining has no effect since the methods are called in only one place. The advantage of putting the definition inside the class is that you don't have to repeat the method signature. So, is this OK? Are there any other issues to be aware of?

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  • Appending unique values only in a linked list in C

    - by LuckySlevin
    typedef struct child {int count; char word[100]; inner_list*next;} child; typedef struct parent { char data [100]; inner_list * head; int count; outer_list * next; } parent; void append(child **q,char num[100],int size) { child *temp,*r,*temp2,*temp3; parent *out=NULL; temp = *q; temp2 = *q; temp3 = *q; char *str; if(*q==NULL) { temp = (child *)malloc(sizeof(child)); strcpy(temp->word,num); temp->count =size; temp->next=NULL; *q=temp; } else { temp = *q; while(temp->next !=NULL) { temp=temp->next; } r = (child *)malloc(sizeof(child)); strcpy(r->word,num); r->count = size; r->next=NULL; temp->next=r; } } This is my append function which I use for adding an element to my child list. But my problem is it only should append unique values which are followed by a string. Which means : Inputs : aaa bbb aaa ccc aaa bbb ccc aaa Append should act : For aaa string there should be a list like bbb->ccc(Not bbb->ccc->bbb since bbb is already there if bbb is coming more than one time it should be increase count only.) For bbb string there should be list like aaa->ccc only For ccc string there should be list like aaa only I hope i could make myself clear. Is there any ideas? Please ask for further info.

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  • Apache Lucene: Is Relevance Score Always Between 0 and 1?

    - by Eamorr
    Greetings, I have the following Apache Lucene snippet that's giving me some nice results: int numHits=100; int resultsPerPage=100; IndexSearcher searcher=new IndexSearcher(reader); TopScoreDocCollector collector=TopScoreDocCollector.create(numHits,true); Query q=parser.parse(queryString); searcher.search(q,collector); ScoreDoc[] hits=collector.topDocs(0*resultsPerPage,resultsPerPage).scoreDocs; Results r=new Results(); r.length=hits.length; for(int i=0;i<hits.length;i++){ Document doc=searcher.doc(hits[i].doc); double distanceKm=getGreatCircleDistance(lucene2double(doc.get("lat")), lucene2double(doc.get("lng")), Double.parseDouble(userLat), Double.parseDouble(userLng)); double newRelevance=((1/distanceKm)*Math.log(hits[i].score)/Math.log(2))*(0-1); System.out.println(hits[i].doc+"\t"+hits[i].score+"\t"+doc.get("content")+"\t"+"Km="+distanceKm+"\trlvnc="+String.valueOf(newRelevance)); } What I want to know, is hits[i].score always between 0 and 1? It seems that way, but I can't be sure. I've even checked the Lucene documentation (class ScoreDocs) to no avail. You'll see I'm calculating the log of the "newRelevance" value, which is based on hits[i].score. I need hits[i].score to be between 0 and 1, because if it is below zero, I'll get an error; above 1 and the sign will change from negative to positive. I hope some Lucene expert out there can offer me some insight. Many thanks,

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  • Semi-generic function

    - by Fredrik Ullner
    I have a bunch of overloaded functions that operate on certain data types such as int, double and strings. Most of these functions perform the same action, where only a specific set of data types are allowed. That means I cannot create a simple generic template function as I lose type safety (and potentially incurring a run-time problem for validation within the function). Is it possible to create a "semi-generic compile time type safe function"? If so, how? If not, is this something that will come up in C++0x? An (non-valid) idea; template <typename T, restrict: int, std::string > void foo(T bar); ... foo((int)0); // OK foo((std::string)"foobar"); // OK foo((double)0.0); // Compile Error Note: I realize I could create a class that has overloaded constructors and assignment operators and pass a variable of that class instead to the function.

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  • Modify existing struct alignment in Visual C++

    - by Crend King
    Is there a way to modify the member alignment of an existing struct in Visual C++? Here is the background: I use an 3rd-party library, which uses several structs. To fill up the structs, I pass the address of the struct instance to some functions. Unfortunately, the functions only returns unaligned buffer, so that data of some members are always wrong. /Zp is out of choice, since it breaks the other parts of the program. I know #pragma pack modifies the alignment of the following struct, but I do not want to copy the structs into my code, for the definitions in the library might change in the future. Sample code: test.h: struct am_aligned { BYTE data1[10]; ULONG data2; }; test.cpp: include "test.h" // typedef alignment(1) struct am_aligned am_unaligned int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { char buffer[20] = {}; for (int i = 0; i < sizeof(unaligned_struct); i++) { buffer[i] = i; } am_aligned instance = *(am_aligned*) buffer; return 0; } instance.data2 is 0x0f0e0d0c, while 0x0d0c0b0a is desired. The commented line does not work of course. Thanks for help!

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • Trouble with pointers and references in C++

    - by KingNestor
    I have a PolygonList and a Polygon type, which are std::lists of Points or lists of lists of points. class Point { public: int x, y; Point(int x1, int y1) { x = x1; y = y1; } }; typedef std::list<Point> Polygon; typedef std::list<Polygon> PolygonList; // List of all our polygons PolygonList polygonList; However, I'm confused on reference variables and pointers. For example, I would like to be able to reference the first Polygon in my polygonList, and push a new Point to it. So I attempted to set the front of the polygonList to a Polygon called currentPolygon like so: Polygon currentPolygon = polygonList.front(); currentPolygon.push_front(somePoint); and now, I can add points to currentPolygon, but these changes end up not being reflected in that same polygon in the polygonList. Is currentPolygon simply a copy of the Polygon in the front of polygonList? When I later iterate over polygonList all the points I've added to currentPolygon aren't shown. It works if I do this: polygonList.front().push_front(somePoint); Why aren't these the same and how can I create a reference to the physical front polygon rather than a copy of it?

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  • Android Parcelable create array

    - by Ozik Abdullaev
    In background i parse JSON, and then in this background i send Json to parcelable And in Parcelable i writestring with JSONObject.optString how i can write ArrayList? List<Row> result = new ArrayList<Row>(array.length()); for (int i = 0; i < array.length(); i++) { result.add(new Row(array.optJSONObject(i))); } Parcelable.java public Row(JSONObject from) { thumb = from.optString(TAG_THUMBNAILS); bigImage = from.optString(TAG_BIG_IMAGE); author = from.optString(TAG_AUTHOR); description = from.optString(TAG_DESCRIPTION); date = from.optString(TAG_DATE); } public Row(Parcel parcel) { thumb = parcel.readString(); bigImage = parcel.readString(); author = parcel.readString(); description = parcel.readString(); date = parcel.readString(); } @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel parcel, int flags) { parcel.writeString(thumb); parcel.writeString(bigImage); parcel.writeString(author); parcel.writeString(description); parcel.writeString(date); }

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • Android Camera intent creating two files

    - by Kyle Ramstad
    I am making a program that takes a picture and then shows it's thumbnail. When using the emulator all goes well and the discard button deletes the photo. But on a real device the camera intent saves the image at the imageUri variable and a second one that is named like if I had just opened up the camera and took a picture by itself. private static final int CAMERA_PIC_REQUEST = 1337; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); //start camera values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, "New Picture"); values.put(MediaStore.Images.Media.DESCRIPTION,"From your Camera"); imageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); image = (ImageView) findViewById(R.id.ImageView01); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); startActivityForResult(intent, CAMERA_PIC_REQUEST); //save the image buttons Button save = (Button) findViewById(R.id.Button01); Button close = (Button) findViewById(R.id.Button02); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST && resultCode == RESULT_OK) { try{ thumbnail = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri); image.setImageBitmap(thumbnail); } catch(Exception e){ e.printStackTrace(); } } else{ finish(); } } public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: finish(); break; case R.id.Button02: dicard(); } } private void dicard(){ getContentResolver().delete(imageUri, null, null); finish(); }

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  • this is my first time asking here, I wanted to create a linked list while sorting it thanks

    - by user2738718
    package practise; public class Node { // node contains data and next public int data; public Node next; //constructor public Node (int data, Node next){ this.data = data; this.next = next; } //list insert method public void insert(Node list, int s){ //case 1 if only one element in the list if(list.next == null && list.data > s) { Node T = new Node(s,list); } else if(list.next == null && list.data < s) { Node T = new Node(s,null); list.next = T; } //case 2 if more than 1 element in the list // 3 elements present I set prev to null and curr to list then performed while loop if(list.next.next != null) { Node curr = list; Node prev = null; while(curr != null) { prev = curr; curr = curr.next; if(curr.data > s && prev.data < s){ Node T = new Node(s,curr); prev.next = T; } } // case 3 at the end checks for the data if(prev.data < s){ Node T = new Node(s,null); prev.next = T; } } } } // this is a hw problem, i created the insert method so i can check and place it in the correct order so my list is sorted This is how far I got, please correct me if I am wrong, I keep inserting node in the main method, Node root = new Node(); and root.insert() to add.

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  • Getting the time interval between typing characters in a TextBox, in C#

    - by sama
    I have a form that has a TextBox and a Label and I want to get the time of the first character entered in the textbox. Then if the user enters more than ten charcaters, the time between the first charcter entered and the tenth charcter entered is displayed in the label. Can any one help me please? I'm using C# Here is the code but I cannot complete it and I have many things that need to be written but I don't know how to continue. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace n { public partial class Form1 : Form { int count=0; public Form1() { InitializeComponent(); } private void textBox1_TextChanged(object sender, EventArgs e) { DateTime t1 = new DateTime();// the time when entering the first charcter DateTime t2 = new DateTime(); t2 = System.DateTime.Now - t1; int index = textBox1.SelectionStart; Point p; p = textBox1.GetPositionFromCharIndex(index); Thread t = new Thread(counttext); t.Start(); label1.Text = "t2"; } private int counttext() { while (textBox1.Text.Length < 10) { count++; if (count == 10) return count; } } } }

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