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  • Suggestions for a django db structure

    - by rh0dium
    Hi Say I have the unknown number of questions. For example: Is the sky blue [y/n] What date were your born on [date] What is pi [3.14] What is a large integ [100] Now each of these questions poses a different but very type specific answer (boolean, date, float, int). Natively django can happily deal with these in a model. class SkyModel(models.Model): question = models.CharField("Is the sky blue") answer = models.BooleanField(default=False) class BirthModel(models.Model): question = models.CharField("What date were your born on") answer = models.DateTimeField(default=today) class PiModel(models.Model) question = models.CharField("What is pi") answer = models.FloatField() But this has the obvious problem in that each question has a specific model - so if we need to add a question later I have to change the database. Yuck. So now I want to get fancy - How do a set up a model where by the answer type conversion happens automagically? ANSWER_TYPES = ( ('boolean', 'boolean'), ('date', 'date'), ('float', 'float'), ('int', 'int'), ('char', 'char'), ) class Questions(models.model): question = models.CharField(() answer = models.CharField() answer_type = models.CharField(choices = ANSWER_TYPES) default = models.CharField() So in theory this would do the following: When I build up my views I look at the type of answer and ensure that I only put in that value. But when I want to pull that answer back out it will return the data in the format specified by the answer_type. Example 3.14 comes back out as a float not as a str. How can I perform this sort of automagic transformation? Or can someone suggest a better way to do this? Thanks much!!

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  • identifier ... is undefined when trying to run pure C code in Cuda using nvcc

    - by Lostsoul
    I'm new and learning Cuda. A approach that I'm trying to use to learn is to write code in C and once I know its working start converting it to Cuda since I read that nvcc compiles Cuda code but complies everything else using plain old c. My code works in c(using gcc) but when I try to compile it using nvcc(after changing the file name from main.c to main.cu) I get main.cu(155): error: identifier "num_of_rows" is undefined main.cu(155): error: identifier "num_items_in_row" is undefined 2 errors detected in the compilation of "/tmp/tmpxft_00002898_00000000-4_main.cpp1.ii". Basically in my main method I send data to a function like this: process_list(count, countListItem, list); the first two items are ints and the last item(list) is a matrix. Then I create my function like this: void process_list(int num_of_rows, int num_items_in_row, int current_list[num_of_rows][num_items_in_row]) { This line is where I get my errors when using nvcc(line 155). I need to convert this code to cuda anyway so no need to troubleshoot this specific issue(plus code is quite large) but I'm wondering if I'm wrong about nvcc treating the C part of your code like plain C. In the book cuda by example I just used nvcc to compile but do I need any extra flags when just using pure c?

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  • Understanding C++ pointers (when they point to a pointer)

    - by Stephano
    I think I understand references and pointers pretty well. Here is what I (think I) know: int i = 5; //i is a primitive type, the value is 5, i do not know the address. int *ptr; //a pointer to an int. i have no way if knowing the value yet. ptr = &i; //now i have an address for the value of i (called ptr) *ptr = 10; //go get the value stored at ptr and change it to 10 Please feel free to comment or correct these statements. Now I'm trying to make the jump to arrays of pointers. Here is what I do not know: char **char_ptrs = new char *[50]; Node **node_ptrs = new Node *[50]; My understanding is that I have 2 arrays of pointers, one set of pointers to chars and one to nodes. So if I wanted to set the values, I would do something like this: char_ptrs[0] = new char[20]; node_ptrs[0] = new Node; Now I have a pointer, in the 0 position of my array, in each respective array. Again, feel free to comment here if I'm confused. So, what does the ** operator do? Likewise, what is putting a single * next to the instantiation doing (*[50])? (what is that called exactly, instantiation?)

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  • Classes and Objects in C++

    - by anurag18294
    class anurag { private: int rollno; char name[50]; int marks; float percen; void percentage(int num) { percen=(num/500)*100; } public: void getdata(void) { cout<<"\n\nEnter the name of the student:"; gets(name); cout<<"\n\nEnter the roll no: and the marks:"; cin>>rollno>>marks; percentage(marks); } void display(void) { cout<<"\n\nThe name of the student is:"; cout.write(name,50); cout<<"\n\nThe roll no: of the student is:"; cout<<rollno; cout<<"\n\n The marks obtained is:"<<marks; cout<<"\n\nThe percentage is:"<<percen; }}; void main() { clrscr(); anurag F; F.getdata(); F.display(); getch(); } why the following code is not giving the desired output?

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  • Retruning reference to object not changing the address in c++

    - by ashish-sangwan
    I am trying to understand function returning reference. For that i have written a simple program :- include using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout< }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I run the program using gdb and observed that the address of obj1 still remains same but i expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help. Thanks in advance

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  • Returning reference to object is not changing the address in c++

    - by ashish-sangwan
    I am trying to understand functions returning a reference. For that I have written a simple program: #include<iostream> using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout<<i<<endl;} }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I ran the program using gdb and observed that the address of obj1 still remains same, but I expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help.

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  • this is my first time asking here, I wanted to create a linked list while sorting it thanks

    - by user2738718
    package practise; public class Node { // node contains data and next public int data; public Node next; //constructor public Node (int data, Node next){ this.data = data; this.next = next; } //list insert method public void insert(Node list, int s){ //case 1 if only one element in the list if(list.next == null && list.data > s) { Node T = new Node(s,list); } else if(list.next == null && list.data < s) { Node T = new Node(s,null); list.next = T; } //case 2 if more than 1 element in the list // 3 elements present I set prev to null and curr to list then performed while loop if(list.next.next != null) { Node curr = list; Node prev = null; while(curr != null) { prev = curr; curr = curr.next; if(curr.data > s && prev.data < s){ Node T = new Node(s,curr); prev.next = T; } } // case 3 at the end checks for the data if(prev.data < s){ Node T = new Node(s,null); prev.next = T; } } } } // this is a hw problem, i created the insert method so i can check and place it in the correct order so my list is sorted This is how far I got, please correct me if I am wrong, I keep inserting node in the main method, Node root = new Node(); and root.insert() to add.

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  • Is there any point in using a volatile long?

    - by Adamski
    I occasionally use a volatile instance variable in cases where I have two threads reading from / writing to it and don't want the overhead (or potential deadlock risk) of taking out a lock; for example a timer thread periodically updating an int ID that is exposed as a getter on some class: public class MyClass { private volatile int id; public MyClass() { ScheduledExecutorService execService = Executors.newScheduledThreadPool(1); execService.scheduleAtFixedRate(new Runnable() { public void run() { ++id; } }, 0L, 30L, TimeUnit.SECONDS); } public int getId() { return id; } } My question: Given that the JLS only guarantees that 32-bit reads will be atomic is there any point in ever using a volatile long? (i.e. 64-bit). Caveat: Please do not reply saying that using volatile over synchronized is a case of pre-optimisation; I am well aware of how / when to use synchronized but there are cases where volatile is preferable. For example, when defining a Spring bean for use in a single-threaded application I tend to favour volatile instance variables, as there is no guarantee that the Spring context will initialise each bean's properties in the main thread.

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  • How can i get a file from remote machine?

    - by programmerist
    How can i get a file from remote computer? i know remote computer ip and 51124 port is open. i need this algorith: 1) Connect 192.xxx.x.xxx ip via 51124 port 2) filename:123456 (i want to search it on remote machine) 3) Get File 4) Save C:\ 51124 port is open. can i access and can i search any file according to filename? My code is below: IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 51124); Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP); sock.Bind(ipEnd); sock.Listen(maxConnections); Socket serverSocket = sock.Accept(); byte[] data = new byte[bufferSize]; int received = serverSocket.Receive(data); int filenameLength = BitConverter.ToInt32(data, 0); string filename = Encoding.ASCII.GetString(data, 4, filenameLength); BinaryWriter bWrite = new BinaryWriter(File.Open(outPath + filename, FileMode.Create)); bWrite.Write(data, filenameLength + 4, received - filenameLength - 4); int received2 = serverSocket.Receive(data); while (received2 0) { bWrite.Write(data, 0, received2); received2 = serverSocket.Receive(data); } bWrite.Close(); serverSocket.Close(); sock.Close();

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • Pointing to array element

    - by regular
    What I'm trying to achieve is say i have an array, i want to be able to modify a specific array element throughout my code, by pointing at it. for example in C++ i can do this int main(){ int arr [5]= {1,2,3,4,5}; int *c = &arr[3]; cout << arr[3] <<endl; *c = 0; cout << arr[3]<<endl; } I did some googling and there seems to be a way to do it through 'unsafe', but i don't really want to go that route. I guess i could create a variable to store the indexes, but I'm actually dealing with slightly more complexity (a list within a list. so having two index variables seems to add complexity to the code.) C# has a databinding class, so what I'm currently doing is binding the array element to a textbox (that i have hidden) and modifying that textbox whenever i want to modify the specific array element, but that's also not a good solution (since i have a textbox that's not being used for its intended purpose - a bit misleading).

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  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

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  • cmd.exe Command Line Parsing of Environment Variables

    - by Artefacto
    I can't figure how to have cmd.exe not interpret something like %PATH% as an environment variable. Given this program: #include<stdio.h> #include<windows.h> int main(int argc, char *argv[]) { int i; printf("cmd line: %s\n", GetCommandLine()); for (i = 0; i < argc; i++) { printf("%d: %s\n", i, argv[i]); } return 0; } I have these different outputs according to the position of the arguments: >args "k\" o" "^%PATH^%" cmd line: args "k\" o" "%PATH%" 0: args 1: k" o 2: %PATH% >args "^%PATH^%" "k\" o" cmd line: args "^%PATH^%" "k\" o" 0: args 1: ^%PATH^% 2: k" o I guess it's because cmd.exe doesn't recognize the escaped \" and sees the escaped double quote as closing the first, leaving in the first case %PATH% unquoted. I say this, because if I don't quote the argument, it always works: >args ^%PATH^% "k\" o" cmd line: args %PATH% "k\" o" 0: args 1: %PATH% 2: k" o but then I can have no spaces...

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  • Have something loaded only when JList item is visibile

    - by elvencode
    Hello, i'm implementing a Jlist populated with a lot of elements. Each element corresponds to a image so i'd like to show a resized preview of them inside each row of the list. I've implemented a custom ImageCellRenderer extending the Jlabel and on getListCellRendererComponent i create the thumbnail if there'snt any for that element. Each row corresponds to a Page class where i store the path of the image and the icon applied to the JLabel. Each Page object is put inside a DefaultListModel to populate the JList. The render code is something like this: public Component getListCellRendererComponent( JList list, Object value, int index, boolean isSelected, boolean cellHasFocus) { Page page = (Page) value; if (page.getImgIcon() == null) { System.out.println(String.format("Creating thumbnail of %s", page.getImgFilename())); ImageIcon icon = new ImageIcon(page.getImgFilename()); int thumb_width = icon.getIconWidth() > icon.getIconHeight() ? 128 : ((icon.getIconWidth() * 128) / icon.getIconHeight()); int thumb_height = icon.getIconHeight() > icon.getIconWidth() ? 128 : ((icon.getIconHeight() * 128) / icon.getIconWidth()); icon.setImage(getScaledImage(icon.getImage(), thumb_width, thumb_height)); page.setImgIcon(icon); } setIcon(page.getImgIcon()); } I was thinking that only a certain item is visibile in the List the cell renderer is called but i'm seeing that all the thumnails are created when i add the Page object to the list model. I've tried to load the items and after set the model in the JList or set the model first and after starting appending the items but the results are the same. Is there any way to load the data only when necessary or do i need to create a custom control like a JScrollPanel with stacked items inside where i check myself the visibility of each elements? Thanks

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  • Table index design

    - by Swoosh
    I would like to add index(s) to my table. I am looking for general ideas how to add more indexes to a table. Other than the PK clustered. I would like to know what to look for when I am doing this. So, my example: This table (let's call it TASK table) is going to be the biggest table of the whole application. Expecting millions records. IMPORTANT: massive bulk-insert is adding data in this table table has 27 columns: (so far, and counting :D ) int x 9 columns = id-s varchar x 10 columns bit x 2 columns datetime x 5 columns INT COLUMNS all of these are INT ID-s but from tables that are usually smaller than Task table (10-50 records max), example: Status table (with values like "open", "closed") or Priority table (with values like "important", "not so important", "normal") there is also a column like "parent-ID" (self - ID) join: all the "small" tables have PK, the usual way ... clustered STRING COLUMNS there is a (Company) column (string!) that is something like "5 characters long all the time" and every user will be restricted using this one. If in Task there are 15 different "Companies" the logged in user would only see one. So there's always a filter on this one. Might be a good idea to add an index to this column? DATE COLUMNS I think they don't index these ... right? Or can / should be?

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  • C++ arrays as parameters, subscript vs. pointer

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong?

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  • Help ! How do I get the total number rows from my mssql paging procedure ?

    - by The_AlienCoder
    Ok I have a table in my MSSQL database that stores comments. My desire is to be able to page though the records using [Back],[Next], page numbers & [Last] buttons in my datalist. I figured the most efficient way was to use a stored procedure that only returns a certain number of rows within a partcular range. Here is what I came up with @PageIndex INT, @PageSize INT, @postid int AS SET NOCOUNT ON begin WITH tmp AS ( SELECT comments.*, ROW_NUMBER() OVER (ORDER BY dateposted ASC) AS Row FROM comments WHERE (comments.postid = @postid)) SELECT tmp.* FROM tmp WHERE Row between (@PageIndex - 1) * @PageSize + 1 and @PageIndex*@PageSize end RETURN Now everything works fine and I have been able implement [Next] and [Back] buttons in my datalist pager.Now I need the total number of all comments(not in the cuurent page) so that I can implement my page numbers and the[Last] button on my pager. In other words I want to return the total number of rows in my first select statement i.e WITH tmp AS ( SELECT comments.*, ROW_NUMBER() OVER (ORDER BY dateposted ASC) AS Row FROM comments WHERE (comments.postid = @postid)) set @TotalRows = @@rowcount @@rowcount doesnt work and raises an error.I also cant get count.* to work either. Is there another way to get the total amount of rows or is my approach doomed.

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  • Proper QUuid usage in Qt ? (7-Zip DLL usage problems (QLibrary, QUuid GUID conversion, interfaces))

    - by whipsnap
    Hi, I'm trying to write a program that would use 7-Zip DLL for reading files from inside archive files (7z, zip etc). Here's where I'm so far: #include QtCore/QCoreApplication #include QLibrary #include QUuid #include iostream using namespace std; #include "7z910/CPP/7zip/Archive/IArchive.h" #include "7z910/CPP/7zip/IStream.h" #include "MyCom.h" // {23170F69-40C1-278A-1000-000110070000} QUuid CLSID_CFormat7z(0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x07, 0x00, 0x00); typedef int (*CreateObjectFunc)( const GUID *clsID, const GUID *interfaceID, void **outObject); void readFileInArchive() { QLibrary myLib("7z.dll"); CreateObjectFunc myFunction = (CreateObjectFunc)myLib.resolve("CreateObject"); if (myFunction == 0) { cout outArchive; myFunction(&CLSID_CFormat7z, &IID_IOutArchive, (void **)&outArchive); } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); readFileInArchive(); return a.exec(); } Trying to build that in Qt Creator will lead to following error: cannot convert 'QUuid*' to 'const GUID*' in argument passing How should QUuid be correctly used in this context? Also, being a C++ and Qt newbie I haven't yet quite grasped templates or interfaces, so overall I'm having trouble getting through these first steps. If someone could give tips or even example code on how for example an image file could be extracted from ZIP file (to be shown in Qt GUI later on*), I would highly appreciate that. My main goal at the moment is to write a program with GUI for selecting archive files containing image files (PNG, JPG etc) and displaying those files one at a time in the GUI. A Qt based CDisplayEx in short.

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • How do I set the LRECL in C#.NET?

    - by donde
    I have been trying to ftp a dtl file from .net to, what I beleive, is an AS400. The error being reported back to me is: "One or more lines have been truncated" and the admin is saying the file is coming over with 256 lines that have variable length columns. I found this explanation online: we have to establish defaults because no specifics about the file exist. The default RECFM is V and LRECL is 256. This means that SAS will scan the input record looking for the CR & LF to tell us that we are at the EOR. If the marker isn't found within the limit of the LRECL, SAS discards the data from the LRECL value to the end of the record and adds a message to the Log that "One or more lines have been truncated". So I need to set the LRECL. How do I do this in C# .NET? FtpWebRequest ftp = (FtpWebRequest)FtpWebRequest.Create(ftpfullpath); ftp.Credentials = new NetworkCredential(user, pwd); ftp.KeepAlive = false; ftp.UseBinary = false; ftp.Method = WebRequestMethods.Ftp.UploadFile; FileStream fs = File.OpenRead(inputfilepath + ftpfileName); byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); fs.Close(); Stream ftpstream = ftp.GetRequestStream(); int i = 0; int intBlock = 1786; int intBuffLeft = buffer.Length; while (i < buffer.Length) { if (intBuffLeft >= 1786) { ftpstream.Write(buffer, i, intBlock); } else { ftpstream.Write(buffer, i, intBuffLeft); } i += intBlock; intBuffLeft -= 1786; } ftpstream.Close();

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  • F# - POCO Class

    - by ebb
    Hey there! I'm trying to write a POCO class in proper F#... But something is wrong.. The C# code that I want to "translate" to proper F# is: public class MyTest { [Key] public int ID { get; set; } public string Name { get; set; } } The closest I can come to the above code in F# is something like: type Mytest() = let mutable _id : int = 0; let mutable _name : string = null; [<KeyAttribute>] member x.ID with public get() : int = _id and public set(value) = _id <- value member x.Name with public get() : string = _name and public set value = _name <- value However when I try to access the properties of the F# version it just returns a compile error saying "Lookup on object of indeterminate type based on information prior to this program point. A type annotation may be needed prior to this program point to constrain the type of the object. This may allow the lookup to be resolved." The code thats trying to get the property is a part of my Repository (I'm using EF Code First). module Databasethings = let GetEntries = let ctx = new SevenContext() let mydbset = ctx.Set<MyTest>() let entries = mydbset.Select(fun item -> item.Name).ToList() // This line comes up with a compile error at "item.Name" (the compile error is written above) entries What the hell is going on? Thanks in advance!

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  • Send Click Message to another application process

    - by Nazar Hussain
    I have a scenario, i need to send click events to an independent application. I started that application with the following code. private Process app; app = new Process(); app.StartInfo.FileName = app_path; app.StartInfo.WorkingDirectory = dir_path; app.Start(); Now i want to send Mouse click message to that applicaiton, I have specific coordinates in relative to application window. How can i do it using Windows Messaging or any other technique. I used [DllImport("user32.dll")] private static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo); It works well but cause the pointer to move as well. So not fit for my need. Then i use. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); It works well for minimize maximize, but do not work for mouse events. The codes for mousevents i am using are, WM_LBUTTONDOWN = 0x201, //Left mousebutton down WM_LBUTTONUP = 0x202, //Left mousebutton up WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick WM_RBUTTONDOWN = 0x204, //Right mousebutton down WM_RBUTTONUP = 0x205, //Right mousebutton up WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do Thanks for the help in advance, and waiting for feedback.

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  • Java Newbie can't do simple Math, operator error

    - by elguapo-85
    Trying to do some really basic math here, but my lack of understanding of Java is causing some problems for me. double[][] handProbability = new double[][] {{0,0,0},{0,0,0},{0,0,0}}; double[] handProbabilityTotal = new double[] {0,0,0}; double positivePot = 0; double negativePot = 0; int localAhead = 0; int localTied = 1; int localBehind = 2; //do some stuff that adds values to handProbability and handProbabilityTotal positivePot = (handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0)); negativePot = (handProbability[localAhead][localBehind] + (handProbability[localAhead][localTied] / 2.0) + (handProbability[localTied][localBehind] / 2.0) ) / (handProbabilityTotal[localAhead] + (handProbabilityTotal[localTied] / 2.0)); The last two lines are giving me problems (sorry for their lengthiness). Compiler Errors: src/MyPokerClient/MyPokerClient.java:180: operator / cannot be applied to double[],double positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); ^ src/MyPokerClient/MyPokerClient.java:180: operator + cannot be applied to double, positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); ^ src/MyPokerClient/MyPokerClient.java:180: operator / cannot be applied to double, positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); Not really sure what the problem is. You shouldn't need anything special for basic math, right?

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  • Problem finding the difference in days between two dates

    - by James
    I have been using a tidy little routine that I found here to calculate the difference in days between two dates in AS3. I am getting some strange results and I am wondering if any of you inter-codal-mega-lords can shed some light? Why is Q1 of 2010 coming up one day short, when in all other cases the routine is performing fine? Many thanks in advance to anyone who can help! function countDays( startDate:Date, endDate:Date ):int { var oneDay:int = 24*60*60*1000; // hours*minutes*seconds*milliseconds var diffDays:int = Math.abs((startDate.getTime() - endDate.getTime())/(oneDay)); return diffDays; } countDays( new Date( 2010, 00, 01 ), new Date( 2011, 00, 01 ) ); // returns 365, which is correct countDays( new Date( 2010, 00, 01 ), new Date( 2010, 03, 01 ) ); // returns 89, which is 1 day short countDays( new Date( 2010, 03, 01 ), new Date( 2010, 06, 01 ) ); // returns 91, which is correct countDays( new Date( 2010, 06, 01 ), new Date( 2010, 09, 01 ) ); // returns 92, which is correct countDays( new Date( 2010, 09, 01 ), new Date( 2011, 00, 01 ) ); // returns 92, which is correct

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  • Why would an image (the Mandelbrot) be skewed and wrap around?

    - by Sean D
    So I just wrote a little snippet to generate the Mandelbrot fractal and imagine my surprise when it came out all ugly and skewed (as you can see at the bottom). I'd appreciate a point in the direction of why this would even happen. It's a learning experience and I'm not looking for anyone to do it for me, but I'm kinda at a dead end debugging it. The offending generation code is: module Mandelbrot where import Complex import Image main = writeFile "mb.ppm" $ imageMB 1000 mandelbrotPixel x y = mb (x:+y) (0:+0) 0 mb c x iter | magnitude x > 2 = iter | iter >= 255 = 255 | otherwise = mb c (c+q^2) (iter+1) where q = x --Mandelbrot --q = (abs.realPart $ x) :+ (abs.imagPart $ x) --Burning Ship argandPlane x0 x1 y0 y1 width height = [(x,y)| y<-[y1,(y1-dy)..y0], --traverse from x<-[x0,(x0+dx)..x1]] --top-left to bottom-right where dx = (x1 - x0)/width dy = (y1 - y0)/height drawPicture :: (a->b->c)->(c->Colour)->[(a,b)]->Image drawPicture function colourFunction plane = map (colourFunction.uncurry function) plane imageMB s = createPPM s s $ drawPicture mandelbrotPixel (\x->[x,x,x]) $ argandPlane (-1.8) (-1.7) (0.02) 0.055 s' s' where s' = fromIntegral s And the image code (which I'm fairly confident in) is: module Image where type Colour = [Int] type Image = [Colour] createPPM :: Int -> Int -> Image -> String createPPM w h i = concat ["P3 ", show w, " ", show h, " 255\n", unlines.map (unwords.map show) $ i]

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