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  • C# call a C++ dll get EntryPointNotFoundException

    - by 5YrsLaterDBA
    I was gaven a C++ dll file, a lib file and a header file. I need to call them from my C# application. header file looks like this: class Clog ; class EXPORT_MACRO NB_DPSM { private: string sFileNameToAnalyze ; Clog *pLog ; void write2log(string text) ; public: NB_DPSM(void); ~NB_DPSM(void); void setFileNameToAnalyze(string FileNameToAnalyze) ; int WriteGenbenchData(string& message) ; }; In my C# code, I have those code: internal ReturnStatus correctDataDLL(string rawDataFileName) { if (rawDataFileName == null || rawDataFileName.Length <= 0) { return ReturnStatus.Return_CannotFindFile; } else { setFileNameToAnalyze(rawDataFileName); } string msg = ""; int returnVal = WriteGenbenchData(ref msg); return ReturnStatus.Return_Success; } [DllImport("..\\..\\thirdParty\\cogs\\NB_DPSM.dll")] public static extern void setFileNameToAnalyze(string fileName); [DllImport("..\\..\\thirdParty\\cogs\\NB_DPSM.dll")] public static extern int WriteGenbenchData(ref string message); I got EntryPointNotFoundException at the setFileNameToAnalyze(rawDataFileName); statement. Few questions: do I need to add that lib file into somewhere of my C# project? how? do I need to add the header file into my C# project? how? (no compile error for now) I would like to remove those "..\\..\\thirdParty\\cogs\\" hardcode path. how to this? how to get ride of that EntryPointNotFoundException? thanks,

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  • What is the fastest (possibly unsafe) way to read a byte[]?

    - by Aidiakapi
    I'm working on a server project in C#, and after a TCP message is received, it is parsed, and stored in a byte[] of exact size. (Not a buffer of fixed length, but a byte[] of an absolute length in which all data is stored.) Now for reading this byte[] I'll be creating some wrapper functions (also for compatibility), these are the signatures of all functions I need: public byte ReadByte(); public sbyte ReadSByte(); public short ReadShort(); public ushort ReadUShort(); public int ReadInt(); public uint ReadUInt(); public float ReadFloat(); public double ReadDouble(); public string ReadChars(int length); public string ReadString(); The string is a \0 terminated string, and is probably encoded in ASCII or UTF-8, but I cannot tell that for sure, since I'm not writing the client. The data exists of: byte[] _data; int _offset; Now I can write all those functions manually, like this: public byte ReadByte() { return _data[_offset++]; } public sbyte ReadSByte() { byte r = _data[_offset++]; if (r >= 128) return (sbyte)(r - 256); else return (sbyte)r; } public short ReadShort() { byte b1 = _data[_offset++]; byte b2 = _data[_offset++]; if (b1 >= 128) return (short)(b1 * 256 + b2 - 65536); else return (short)(b1 * 256 + b2); } public short ReadUShort() { byte b1 = _data[_offset++]; return (short)(b1 * 256 + _data[_offset++]); } But I wonder if there's a faster way, not excluding the use of unsafe code, since this seems a little bit too much work for simple processing.

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  • How create new array which subtracts values from 2 double arrays in C#?

    - by Tomek eM
    Helou it's my problem, I have 2 array which have double values: (this is function which get back values(latitude) from richTextBox) private Tuple<double>[] szerokosc(string[] lines) { return Array.ConvertAll(lines, line => { string[] elems = line.Split(','); double we = 0.01 * double.Parse(elems[3], EnglishCulture); int stopnie = (int)we; double minuty = ((we - stopnie) * 100) / 60; double szerokosc_dziesietna = stopnie + minuty; return new Tuple<double>(Math.Round(szerokosc_dziesietna, (int)numericUpDown2.Value)); }); ; } (this part of code call function) var data1 = szerokosc(szerdlugeo_diag_gps.Lines); var data2 = szerokosc(szerdlugeo_diag_gpsglonass.Lines); What should I do, to get something like this: for example: var data3 = data1 - data2; My values in this data looks like (f.e.) data1 = (x11, x12, ... x1(n) ): 53.11818160073043, 53.11816348903661, 53.11814874695463, ... data2 = (x21, x22, ... x(2n) ): 53.11814200771546, 53.118131477652156, 53.11812263239697, 53.11811884157276, 53.11811631435644, .... I would like back data3 = (x31=x11-x21, x32=x12=x22, ... x(3n)=x(1n)-x(2n) ) It would be good if it included the following condition: if data1 = ( 1, 5, 6, 8) data2 = (1.5, 3.3) data3 = (-0.5, 1.7) not data3 = (-0.5, 1.7, 6, 8) Please help.

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  • Mysql - Help me alter this query to apply AND logic instead of OR in searching?

    - by sandeepan-nath
    First execute these tables and data dumps :- CREATE TABLE IF NOT EXISTS `Tags` ( `id_tag` int(10) unsigned NOT NULL auto_increment, `tag` varchar(255) default NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=18 ; INSERT INTO `Tags` (`id_tag`, `tag`) VALUES (1, 'key1'), (2, 'key2'); CREATE TABLE IF NOT EXISTS `Tutors_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_tutor` int(10) default NULL, KEY `Tutors_Tag_Relations` (`id_tag`), KEY `id_tutor` (`id_tutor`), KEY `id_tag` (`id_tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Tutors_Tag_Relations` (`id_tag`, `id_tutor`) VALUES (1, 1), (2, 1); The following query finds all the tutors from Tutors_Tag_Relations table which have reference to at least one of the terms "key1" or "key2". SELECT td . * FROM Tutors_Tag_Relations AS td INNER JOIN Tags AS t ON t.id_tag = td.id_tag WHERE t.tag LIKE "%key1%" OR t.tag LIKE "%key2%" Group by td.id_tutor LIMIT 10 Please help me modify this query so that it returns all the tutors from Tutors_Tag_Relations table which have reference to both the terms "key1" and "key2" (AND logic instead of OR logic). Please suggest an optimized query considering huge number of data records (the query should NOT individually fetch two sets of tutors matching each keyword and then find the intersection).

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Using Generics to return a literal string or from Dictionary<string, object>

    - by Mike
    I think I outsmarted myself this time. Feel free to edit the title also I could not think of a good one. I am reading from a file and then in that file will be a string because its like an xml file. But in the file will be a literal value or a "command" to get the value from the workContainer so <Email>[email protected]</Email> or <Email>[? MyEmail ?]</Email> What I wanted to do instead of writing ifs all over the place to put it in a generic function so logic is If Container command grab from container else grab string and convert to desired type Its up to the user to ensure the file is ok and the type is correct so another example is so <Answer>3</Answer> or <Answer>[? NumberOfSales ?]</Answer> This is the procedure I started to work on public class WorkContainer:Dictionary<string, object> { public T GetKeyValue<T>(string Parameter) { if (Parameter.StartsWith("[? ")) { string key = Parameter.Replace("[? ", "").Replace(" ?]", ""); if (this.ContainsKey(key)) { return (T)this[key]; } else { // may throw error for value types return default(T); } } else { // Does not Compile if (typeof(T) is string) { return Parameter } // OR return (T)Parameter } } } The Call would be mail.To = container.GetKeyValue<string>("[email protected]"); or mail.To = container.GetKeyValue<string>("[? MyEmail ?]"); int answer = container.GetKeyValue<int>("3"); or answer = container.GetKeyValue<int>("[? NumberOfSales ?]"); But it does not compile?

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  • Modifying bundled properties from visitor

    - by ravenspoint
    How should I modify the bundled properties of a vertex from inside a visitor? I would like to use the simple method of sub-scripting the graph, but the graph parameter passed into the visitor is const, so compiler disallows changes. I can store a reference to the graph in the visitor, but this seems weird. /** A visitor which identifies vertices as leafs or trees */ class bfs_vis_leaf_finder:public default_bfs_visitor { public: /** Constructor @param[in] total reference to int variable to store total number of leaves @param[in] g reference to graph ( used to modify bundled properties ) */ bfs_vis_leaf_finder( int& total, graph_t& g ) : myTotal( total ), myGraph( g ) { myTotal = 0; } /** Called when the search finds a new vertex If the vertex has no children, it is a leaf and the total leaf count is incremented */ template <typename Vertex, typename Graph> void discover_vertex( Vertex u, Graph& g) { if( out_edges( u, g ).first == out_edges( u, g ).second ) { myTotal++; //g[u].myLevel = s3d::cV::leaf; myGraph[u].myLevel = s3d::cV::leaf; } else { //g[u].myLevel = s3d::cV::tree; myGraph[u].myLevel = s3d::cV::tree; } } int& myTotal; graph_t& myGraph; };

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  • Should try...catch go inside or outside a loop?

    - by mmyers
    I have a loop that looks something like this: for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } This is the main content of a method whose sole purpose is to return the array of floats. I want this method to return null if there is an error, so I put the loop inside a try...catch block, like this: try { for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } } catch (NumberFormatException ex) { return null; } But then I also thought of putting the try...catch block inside the loop, like this: for(int i = 0; i < max; i++) { String myString = ...; try { float myNum = Float.parseFloat(myString); } catch (NumberFormatException ex) { return null; } myFloats[i] = myNum; } So my question is: is there any reason, performance or otherwise, to prefer one over the other? EDIT: The consensus seems to be that it is cleaner to put the loop inside the try/catch, possibly inside its own method. However, there is still debate on which is faster. Can someone test this and come back with a unified answer? (EDIT: did it myself, but voted up Jeffrey and Ray's answers)

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  • C++: calling member functions within constructor?

    - by powerboy
    The following code raises a runtime error: #include <iostream> #include <iterator> #include <ext/slist> class IntList : public __gnu_cxx::slist<int> { public: typedef IntList::iterator iterator; IntList() { tail_ = begin(); } // seems that there is a problem here void append(const int node) { tail_ = insert_after(tail_, node); } private: iterator tail_; }; int main() { IntList list; list.append(1); list.append(2); list.append(3); for (IntList::iterator i = list.begin(); i != list.end(); ++i) { std::cout << *i << " "; } return 0; } Seems that the problem is in the constructor IntList(). Is it because it calls the member function begin()?

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  • Android Signal 11 (SIGSEGV)

    - by Naturjoghurt
    I read many posts here and on other sites, but can not find the problem creating my Error: I use an AsyncTask because I want to easily manipulate the UI Thread before and after Execution. In doInBackground I create a ThreadPoolExecutor and execute Runnables. If I only execute 1 Runnable with the Executor, there is no Problem, but if I execute another Runnable I get following Error: 06-26 18:00:42.288: A/libc(25073): Fatal signal 11 (SIGSEGV) at 0x7f486162 (code=1), thread 25106 (pool-1-thread-2) 06-26 18:00:42.304: D/dalvikvm(25073): GC_CONCURRENT freed 119K, 2% free 8908K/9056K, paused 4ms+4ms, total 45ms 06-26 18:00:42.327: I/System.out(25073): In Check All with Prefix: a and Length: 4 06-26 18:00:42.390: I/DEBUG(126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 06-26 18:00:42.390: I/DEBUG(126): Build fingerprint: 'google/yakju/maguro:4.2.2/JDQ39/573038:user/release-keys' 06-26 18:00:42.390: I/DEBUG(126): Revision: '9' 06-26 18:00:42.390: I/DEBUG(126): pid: 25073, tid: 25106, name: pool-1-thread-2 >>> de.uni_duesseldorf.cn.distributed_computing2 <<< 06-26 18:00:42.390: I/DEBUG(126): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 7f486162 ... 06-26 18:00:42.538: I/DEBUG(126): memory map around fault addr 7f486162: 06-26 18:00:42.538: I/DEBUG(126): 60292000-60391000 06-26 18:00:42.538: I/DEBUG(126): (no map for address) 06-26 18:00:42.538: I/DEBUG(126): bed14000-bed35000 [stack] I set up the ThreadPoolExecutor like this: // numberOfPackages: Number of Runnables to be executed public void initializeThreadPoolExecutor (int numberOfPackages) { int corePoolSize = Runtime.getRuntime().availableProcessors(); int maxPoolSize = numberOfPackages; long keepAliveTime = 60; final BlockingQueue workingQueue = new LinkedBlockingQueue(); executor = new ThreadPoolExecutor(corePoolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, workingQueue); } I have no clue, why it fails when starting the second Thread. Maybe Memory Leaks? Any Help appreciated. Thanks in Advance

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  • Problem with SqlLite database in Qt SDK 1.0.2

    - by Risino
    Hi I have a problem with SqlLite database. Here is my code: void incomeDialog::on_add_pushButton_clicked() { int a = ui->income_lineEdit->text().toInt(); int b = ui->other_lineEdit->text().toInt(); int c = (a+b); db = QSqlDatabase::addDatabase("QSQLITE"); db.setDatabaseName("money.db"); QSqlQuery query(db); query.exec("create table Income" "(Month TEXT, Payment NUMBER, Other NUMBER, Together NUMBER)"); query.prepare("INSERT INTO Income values (?,?,?,?)"); query.addBindValue(ui->comboBox->currentText()); query.addBindValue(ui->income_lineEdit->text().toInt()); query.addBindValue(ui->other_lineEdit->text().toInt()); query.addBindValue(c); query.exec(); } I use qt sdk 1.0.2. After building shows errors: Undefined reference to 'QSqlDatabase::addDatabase(QString const&, QString const&)... all errors is similar (Undefined reference to 'QSqlDatabase:: Do you have any idea how to repair it?

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  • Trying to get focus onto JTextPane after doubleclicking on JList element (Java)

    - by Alex Cheng
    Hi all. Problem: I have the following JList which I add to the textPane, and show it upon the caret moving. However, after double clicking on the Jlist element, the text gets inserted, but the caret is not appearing on the JTextPane. This is the following code: listForSuggestion = new JList(str.toArray()); listForSuggestion.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); listForSuggestion.setSelectedIndex(0); listForSuggestion.setVisibleRowCount(visibleRowCount); listScrollPane = new JScrollPane(listForSuggestion); MouseListener mouseListener = new MouseAdapter() { @Override public void mouseClicked(MouseEvent mouseEvent) { JList theList = (JList) mouseEvent.getSource(); if (mouseEvent.getClickCount() == 2) { int index = theList.locationToIndex(mouseEvent.getPoint()); if (index >= 0) { Object o = theList.getModel().getElementAt(index); //System.out.println("Double-clicked on: " + o.toString()); //Set the double clicked text to appear on textPane String completion = o.toString(); int num= textPane.getCaretPosition(); textPane.select(num, num); textPane.replaceSelection(completion); textPane.setCaretPosition(num + completion.length()); int pos = textPane.getSelectionEnd(); textPane.select(pos, pos); textPane.replaceSelection(""); textPane.setCaretPosition(pos); textPane.moveCaretPosition(pos); } } theList.clearSelection(); Any idea on how to "de-focus" the selection on the Jlist, or make the caret appear on the JTextPane after the text insertion? I'll elaborate more if this is not clear enough. Please help, thanks!

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • C++: inheritance problem

    - by Helltone
    It's quite hard to explain what I'm trying to do, I'll try: Imagine a base class A which contains some variables, and a set of classes deriving from A which all implement some method bool test() that operates on the variables inherited from A. class A { protected: int somevar; // ... }; class B : public A { public: bool test() { return (somevar == 42); } }; class C : public A { public: bool test() { return (somevar > 23); } }; // ... more classes deriving from A Now I have an instance of class A and I have set the value of somevar. int main(int, char* []) { A a; a.somevar = 42; Now, I need some kind of container that allows me to iterate over the elements i of this container, calling i::test() in the context of a... that is: std::vector<...> vec; // push B and C into vec, this is pseudo-code vec.push_back(&B); vec.push_back(&C); bool ret = true; for(i = vec.begin(); i != vec.end(); ++i) { // call B::test(), C::test(), setting *this to a ret &= ( a .* (&(*i)::test) )(); } return ret; } How can I do this? I've tried two methods: forcing a cast from B::* to A::*, adapting a pointer to call a method of a type on an object of a different type (works, but seems to be bad); using std::bind + the solution above, ugly hack; changing the signature of bool test() so that it takes an argument of type const A& instead of inheriting from A, I don't really like this solution because somevar must be public.

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  • Constructor issue

    - by laura
    This is the code that I worked on and I don't understand what it's happening on constructor Package obj2(); On output are displayed only the values 4 (Package obj1(4)) and 2 (Package obj3(2)) #include <iostream> using namespace std; class Package { private: int value; public: Package() { cout<<"constructor #1"<<endl; value = 7; cout << value << endl; } Package(int v) { cout<<"constructor #2"<<endl; value = v; cout << value << endl; } ~Package() { cout<<"destructor"<<endl; cout << value << endl; } }; int main() { Package obj1(4); Package obj2(); Package obj3(2); }

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  • How can I identify an element from a list within another list

    - by Alex
    I have been trying to make a block of code that finds the index of the largest bid for each item. Then I was going to use the index as a way to identify the person who paid that much moneys name. However no matter what i try I can't link the person and what they have gained from the auction together. Here is the code I have been writing: It has to be able to work with any information inputted def sealedBids(): n = int(input('\nHow many people are in the group? ')) z = 0 g = [] s = [] b = [] f = [] w = []#goes by number of items q = [] while z < n: b.append([]) z = z + 1 z = 0 while z < n: g.append(input('Enter a bidders name: ')) z = z + 1 z = 0 i = int(input('How many items are being bid on?')) while z < i: s.append(input('Enter the name of an item: ')) w.append(z) z = z + 1 z = 0 for j in range(n):#specifies which persons bids your taking for k in range(i):#specifies which item is being bid on b[j].append(int(input('How much money has {0} bid on the {1}? '.format(g[j], s[k])))) print(' ') for j in range(n):#calculates fair share f.append(sum(b[j])/n) for j in range(i):#identifies which quantity of money was the largest for each item for k in range(n): if w[j] < b[k][j]: w[j] = b[k][j] q.append(k) any advice is much appreciated.

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  • Port scanning using threadpool

    - by thenry
    I am trying to run a small app that scans ports and checks to see if they are open using and practicing with threadpools. The console window will ask a number and scans ports from 1 to X and will display each port whether they are open or closed. My problem is that as it goes through each port, it sometimes stops prematurely. It doesn't stop at just one number either, its pretty random. For example it I specify 200. The console will scroll through each port then stops at 110. Next time I run it, it stops at 80. Code Left out some of the things, assume all variables are declared where they should. First part is in Main. static void Main(string[] args) { string portNum; int convertedNum; Console.WriteLine("Scanning ports 1-X"); portNum = Console.ReadLine(); convertedNum = Convert.ToInt32(portNum); try { for (int i = 1; i <= convertedNum; i++) { ThreadPool.QueueUserWorkItem(scanPort, i); Thread.Sleep(100); } } catch (Exception e) { Console.WriteLine("exception " + e); } } static void scanPort(object o) { TcpClient scanner = new TcpClient(); try { scanner.Connect("127.0.0.1",(int)o); Console.WriteLine("Port {0} open", o); } catch { Console.WriteLine("Port {0} closed",o); } } }

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  • How to use multiple identity numbers in one table?

    - by vincer
    I have an web application that creates printable forms, these forms have a unique number on them, the problem is I have 2 forms that separate numbers need to be created for them. ie) Form1- Numbered 2000000-2999999 Form2- Numbered 3000000-3999999 dbo.test2 - is my form information table Tsel - is my autoinc table for the 3000000 series numbers Tadv - is my autoinc table for the 2000000 series numbers What I have done is create 2 tables with just autoinc row (one for 2000000 series numbers and one for 3000000 series numbers), I then created a trigger to add a record to the coresponding table, read back the autoinc number and add it to my table that stores the form information including the just created autoinc number for the right series of forms. Although it does work, I'm concerned that the numbers will get messed up under load. I'm not sure the @@IDENTITY will always return the right value when many people are using the system. (I cannot have duplicates and I need to use the numbering form show above. See code below. ** TRIGGER ** CREATE TRIGGER MAKEANID2 ON dbo.test2 AFTER INSERT AS SET NOCOUNT ON declare @someid int declare @someid2 int declare @startfrom int declare @test1 varchar(10) select @someid=@@IDENTITY select @test1 = (Select name1 from test2 where sysid = @someid ) if @test1 = 'select' begin insert into Tsel Default values select @someid2 = @@IDENTITY end if @test1 = 'adv' begin insert into Tadv Default values select @someid2 = @@IDENTITY end update test2 set name2=(@someid2) where sysid = @someid SET NOCOUNT OFF

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  • Asp.Net MVC3 - How create Dynamic DropDownList

    - by Bibo
    I found many articles on this but still I don´t know how exactly to do this. I am trying to create my own blog engine, I have View for create article (I am using EF and Code first) and now I must fill number of category in which article should be add but I want to change it to dropdownlist with names of categories. My model looks this: public class Article { public int ArticleID { get; set; } [Required] public string Title { get; set; } [Required] public int CategoryID { get; set; } public DateTime Date { get; set; } [Required()] [DataType(DataType.MultilineText)] [AllowHtml] public string Text { get; set; } public virtual Category Category { get; set; } public IEnumerable<SelectListItem> Categories { get; set; } public virtual ICollection<Comment> Comments { get; set; } } public class Category { public int CategoryID { get; set; } [Required] public string Name { get; set; } public virtual ICollection<Article> Articles { get; set; } } I know I must use Enum (or I think) but I am not exactly sure how. I don´t know which tutorial from that I found is best for me.

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  • Blackberry - custom logic for checkboxes group

    - by SWATI
    if i click on any checkbox all previous checkboxes must get checked "my logic works" if i uncheck a checkbox then all checkboxes after it must get unchecked "how to do that" MyLogic works for storm but not for other models what to do //well what i want to do is i have 5 checkboxes class myscreen { chk_service = new CheckboxField[5]; chk_service[0]= new CheckboxField("1",true) chk_service[1]= new CheckboxField("2",false) chk_service[2]= new CheckboxField("3",false) chk_service[3]= new CheckboxField("4",false) chk_service[4]= new CheckboxField("5",false) CheckboxFieldChangeListener obj = new CheckboxFieldChangeListener(chk_service); chk_service[0].setChangeListener(obj); chk_service[1].setChangeListener(obj); chk_service[2].setChangeListener(obj); chk_service[3].setChangeListener(obj); chk_service[4].setChangeListener(obj); hm4 = new HorizontalFieldManager(); hm4.add(chk_service[0]); hm4.add(chk_service[1]); hm4.add(chk_service[2]); hm4.add(chk_service[3]); hm4.add(chk_service[4]); add(hm4); } public CheckboxFieldChangeListener (CheckboxField[] arrFields) { m_arrFields = arrFields; } public void fieldChanged(Field field, int context) { if(true == ((CheckboxField) field).getChecked()) { for(int i = 0; i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(true); } } } a[k] = j; if(false == ((CheckboxField) field).getChecked()) { for(int i =field.getIndex(); i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(false); } } } } }

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  • Why is T() = T() allowed?

    - by Rimo
    I believe the expression T() creates an rvalue (by the Standard). However, the following code compiles (at least on gcc4.0): class T {}; int main() { T() = T(); } I know technically this is possible because member functions can be invoked on temporaries and the above is just invoking the operator= on the rvalue temporary created from the first T(). But conceptually this is like assigning a new value to an rvalue. Is there a good reason why this is allowed? Edit: The reason I find this odd is it's strictly forbidden on built-in types yet allowed on user-defined types. For example, int(2) = int(3) won't compile because that is an "invalid lvalue in assignment". So I guess the real question is, was this somewhat inconsistent behavior built into the language for a reason? Or is it there for some historical reason? (E.g it would be conceptually more sound to allow only const member functions to be invoked on rvalue expressions, but that cannot be done because that might break some existing code.)

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  • power and modulo on the fly for big numbers

    - by user unknown
    I raise some basis b to the power p and take the modulo m of that. Let's assume b=55170 or 55172 and m=3043839241 (which happens to be the square of 55171). The linux-calculator bc gives the results (we need this for control): echo "p=5606;b=55171;m=b*b;((b-1)^p)%m;((b+1)^p)%m" | bc 2734550616 309288627 Now calculating 55170^5606 gives a somewhat large number, but since I have to do a modulooperation, I can circumvent the usage of BigInt, I thought, because of: (a*b) % c == ((a%c) * (b%c))%c i.e. (9*7) % 5 == ((9%5) * (7%5))%5 => 63 % 5 == (4 * 2) %5 => 3 == 8 % 5 ... and a^d = a^(b+c) = a^b * a^c, therefore I can divide b+c by 2, which gives, for even or odd ds d/2 and d-(d/2), so for 8^5 I can calculate 8^2 * 8^3. So my (defective) method, which always cut's off the divisor on the fly looks like that: def powMod (b: Long, pot: Int, mod: Long) : Long = { if (pot == 1) b % mod else { val pot2 = pot/2 val pm1 = powMod (b, pot, mod) val pm2 = powMod (b, pot-pot2, mod) (pm1 * pm2) % mod } } and feeded with some values, powMod (55170, 5606, 3043839241L) res2: Long = 1885539617 powMod (55172, 5606, 3043839241L) res4: Long = 309288627 As we can see, the second result is exactly the same as the one above, but the first one looks quiet different. I'm doing a lot of such calculations, and they seem to be accurate as long as they stay in the range of Int, but I can't see any error. Using a BigInt works as well, but is way too slow: def calc2 (n: Int, pri: Long) = { val p: BigInt = pri val p3 = p * p val p1 = (p-1).pow (n) % (p3) val p2 = (p+1).pow (n) % (p3) print ("p1: " + p1 + " p2: " + p2) } calc2 (5606, 55171) p1: 2734550616 p2: 309288627 (same result as with bc) Can somebody see the error in powMod?

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  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

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  • C++ compiler error on template specialization

    - by user231536
    I would like to specialize a template method for a class C that is itself templated by an int parameter. How do I do this? template <int D=1> class C { static std::string foo () { stringstream ss; ss << D << endl; return ss.str();} }; template <class X> void test() { cout << "This is a test" << endl;} template <> template <int D> void test<C<D> > () {cout << C<D>::foo() << endl;} The specialization for test() fails with "Too many template parameter lists in declaration of void test()".

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  • C++ OOP - Can you 'overload a cast' <- hard to explain in 1 sentence

    - by Brandon Miller
    Well, the WinAPI has a POINT struct, but I am trying to make an alternative class to this so you can set the values of x and y from a constructor. /** * X-Y coordinates */ class Point { public: int X, Y; Point(void) : X(0), Y(0) {} Point(int x, int y) : X(x), Y(y) {} Point(const POINT& pt) : X(pt.x), Y(pt.y) {} Point& operator= (const POINT& other) { X = other.x; Y = other.y; } }; // I have an assignment operator and copy constructor. Point myPtA(3,7); Point myPtB(8,5); POINT pt; pt.x = 9; pt.y = 2; // I can assign a 'POINT' to a 'Point' myPtA = pt; // But I also want to be able to assign a 'Point' to a 'POINT' pt = myPtB; Is it possible to overload operator= in a way so that I can assign a Point to a POINT? Or maybe some other method to achieve this? Thanks in advance.

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