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  • Big Data – Operational Databases Supporting Big Data – Key-Value Pair Databases and Document Databases – Day 13 of 21

    - by Pinal Dave
    In yesterday’s blog post we learned the importance of the Relational Database and NoSQL database in the Big Data Story. In this article we will understand the role of Key-Value Pair Databases and Document Databases Supporting Big Data Story. Now we will see a few of the examples of the operational databases. Relational Databases (Yesterday’s post) NoSQL Databases (Yesterday’s post) Key-Value Pair Databases (This post) Document Databases (This post) Columnar Databases (Tomorrow’s post) Graph Databases (Tomorrow’s post) Spatial Databases (Tomorrow’s post) Key Value Pair Databases Key Value Pair Databases are also known as KVP databases. A key is a field name and attribute, an identifier. The content of that field is its value, the data that is being identified and stored. They have a very simple implementation of NoSQL database concepts. They do not have schema hence they are very flexible as well as scalable. The disadvantages of Key Value Pair (KVP) database are that they do not follow ACID (Atomicity, Consistency, Isolation, Durability) properties. Additionally, it will require data architects to plan for data placement, replication as well as high availability. In KVP databases the data is stored as strings. Here is a simple example of how Key Value Database will look like: Key Value Name Pinal Dave Color Blue Twitter @pinaldave Name Nupur Dave Movie The Hero As the number of users grow in Key Value Pair databases it starts getting difficult to manage the entire database. As there is no specific schema or rules associated with the database, there are chances that database grows exponentially as well. It is very crucial to select the right Key Value Pair Database which offers an additional set of tools to manage the data and provides finer control over various business aspects of the same. Riak Rick is one of the most popular Key Value Database. It is known for its scalability and performance in high volume and velocity database. Additionally, it implements a mechanism for collection key and values which further helps to build manageable system. We will further discuss Riak in future blog posts. Key Value Databases are a good choice for social media, communities, caching layers for connecting other databases. In simpler words, whenever we required flexibility of the data storage keeping scalability in mind – KVP databases are good options to consider. Document Database There are two different kinds of document databases. 1) Full document Content (web pages, word docs etc) and 2) Storing Document Components for storage. The second types of the document database we are talking about over here. They use Javascript Object Notation (JSON) and Binary JSON for the structure of the documents. JSON is very easy to understand language and it is very easy to write for applications. There are two major structures of JSON used for Document Database – 1) Name Value Pairs and 2) Ordered List. MongoDB and CouchDB are two of the most popular Open Source NonRelational Document Database. MongoDB MongoDB databases are called collections. Each collection is build of documents and each document is composed of fields. MongoDB collections can be indexed for optimal performance. MongoDB ecosystem is highly available, supports query services as well as MapReduce. It is often used in high volume content management system. CouchDB CouchDB databases are composed of documents which consists fields and attachments (known as description). It supports ACID properties. The main attraction points of CouchDB are that it will continue to operate even though network connectivity is sketchy. Due to this nature CouchDB prefers local data storage. Document Database is a good choice of the database when users have to generate dynamic reports from elements which are changing very frequently. A good example of document usages is in real time analytics in social networking or content management system. Tomorrow In tomorrow’s blog post we will discuss about various other Operational Databases supporting Big Data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • C#/.NET Little Wonders: The Useful But Overlooked Sets

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  Today we will be looking at two set implementations in the System.Collections.Generic namespace: HashSet<T> and SortedSet<T>.  Even though most people think of sets as mathematical constructs, they are actually very useful classes that can be used to help make your application more performant if used appropriately. A Background From Math In mathematical terms, a set is an unordered collection of unique items.  In other words, the set {2,3,5} is identical to the set {3,5,2}.  In addition, the set {2, 2, 4, 1} would be invalid because it would have a duplicate item (2).  In addition, you can perform set arithmetic on sets such as: Intersections: The intersection of two sets is the collection of elements common to both.  Example: The intersection of {1,2,5} and {2,4,9} is the set {2}. Unions: The union of two sets is the collection of unique items present in either or both set.  Example: The union of {1,2,5} and {2,4,9} is {1,2,4,5,9}. Differences: The difference of two sets is the removal of all items from the first set that are common between the sets.  Example: The difference of {1,2,5} and {2,4,9} is {1,5}. Supersets: One set is a superset of a second set if it contains all elements that are in the second set. Example: The set {1,2,5} is a superset of {1,5}. Subsets: One set is a subset of a second set if all the elements of that set are contained in the first set. Example: The set {1,5} is a subset of {1,2,5}. If We’re Not Doing Math, Why Do We Care? Now, you may be thinking: why bother with the set classes in C# if you have no need for mathematical set manipulation?  The answer is simple: they are extremely efficient ways to determine ownership in a collection. For example, let’s say you are designing an order system that tracks the price of a particular equity, and once it reaches a certain point will trigger an order.  Now, since there’s tens of thousands of equities on the markets, you don’t want to track market data for every ticker as that would be a waste of time and processing power for symbols you don’t have orders for.  Thus, we just want to subscribe to the stock symbol for an equity order only if it is a symbol we are not already subscribed to. Every time a new order comes in, we will check the list of subscriptions to see if the new order’s stock symbol is in that list.  If it is, great, we already have that market data feed!  If not, then and only then should we subscribe to the feed for that symbol. So far so good, we have a collection of symbols and we want to see if a symbol is present in that collection and if not, add it.  This really is the essence of set processing, but for the sake of comparison, let’s say you do a list instead: 1: // class that handles are order processing service 2: public sealed class OrderProcessor 3: { 4: // contains list of all symbols we are currently subscribed to 5: private readonly List<string> _subscriptions = new List<string>(); 6:  7: ... 8: } Now whenever you are adding a new order, it would look something like: 1: public PlaceOrderResponse PlaceOrder(Order newOrder) 2: { 3: // do some validation, of course... 4:  5: // check to see if already subscribed, if not add a subscription 6: if (!_subscriptions.Contains(newOrder.Symbol)) 7: { 8: // add the symbol to the list 9: _subscriptions.Add(newOrder.Symbol); 10: 11: // do whatever magic is needed to start a subscription for the symbol 12: } 13:  14: // place the order logic! 15: } What’s wrong with this?  In short: performance!  Finding an item inside a List<T> is a linear - O(n) – operation, which is not a very performant way to find if an item exists in a collection. (I used to teach algorithms and data structures in my spare time at a local university, and when you began talking about big-O notation you could immediately begin to see eyes glossing over as if it was pure, useless theory that would not apply in the real world, but I did and still do believe it is something worth understanding well to make the best choices in computer science). Let’s think about this: a linear operation means that as the number of items increases, the time that it takes to perform the operation tends to increase in a linear fashion.  Put crudely, this means if you double the collection size, you might expect the operation to take something like the order of twice as long.  Linear operations tend to be bad for performance because they mean that to perform some operation on a collection, you must potentially “visit” every item in the collection.  Consider finding an item in a List<T>: if you want to see if the list has an item, you must potentially check every item in the list before you find it or determine it’s not found. Now, we could of course sort our list and then perform a binary search on it, but sorting is typically a linear-logarithmic complexity – O(n * log n) - and could involve temporary storage.  So performing a sort after each add would probably add more time.  As an alternative, we could use a SortedList<TKey, TValue> which sorts the list on every Add(), but this has a similar level of complexity to move the items and also requires a key and value, and in our case the key is the value. This is why sets tend to be the best choice for this type of processing: they don’t rely on separate keys and values for ordering – so they save space – and they typically don’t care about ordering – so they tend to be extremely performant.  The .NET BCL (Base Class Library) has had the HashSet<T> since .NET 3.5, but at that time it did not implement the ISet<T> interface.  As of .NET 4.0, HashSet<T> implements ISet<T> and a new set, the SortedSet<T> was added that gives you a set with ordering. HashSet<T> – For Unordered Storage of Sets When used right, HashSet<T> is a beautiful collection, you can think of it as a simplified Dictionary<T,T>.  That is, a Dictionary where the TKey and TValue refer to the same object.  This is really an oversimplification, but logically it makes sense.  I’ve actually seen people code a Dictionary<T,T> where they store the same thing in the key and the value, and that’s just inefficient because of the extra storage to hold both the key and the value. As it’s name implies, the HashSet<T> uses a hashing algorithm to find the items in the set, which means it does take up some additional space, but it has lightning fast lookups!  Compare the times below between HashSet<T> and List<T>: Operation HashSet<T> List<T> Add() O(1) O(1) at end O(n) in middle Remove() O(1) O(n) Contains() O(1) O(n)   Now, these times are amortized and represent the typical case.  In the very worst case, the operations could be linear if they involve a resizing of the collection – but this is true for both the List and HashSet so that’s a less of an issue when comparing the two. The key thing to note is that in the general case, HashSet is constant time for adds, removes, and contains!  This means that no matter how large the collection is, it takes roughly the exact same amount of time to find an item or determine if it’s not in the collection.  Compare this to the List where almost any add or remove must rearrange potentially all the elements!  And to find an item in the list (if unsorted) you must search every item in the List. So as you can see, if you want to create an unordered collection and have very fast lookup and manipulation, the HashSet is a great collection. And since HashSet<T> implements ICollection<T> and IEnumerable<T>, it supports nearly all the same basic operations as the List<T> and can use the System.Linq extension methods as well. All we have to do to switch from a List<T> to a HashSet<T>  is change our declaration.  Since List and HashSet support many of the same members, chances are we won’t need to change much else. 1: public sealed class OrderProcessor 2: { 3: private readonly HashSet<string> _subscriptions = new HashSet<string>(); 4:  5: // ... 6:  7: public PlaceOrderResponse PlaceOrder(Order newOrder) 8: { 9: // do some validation, of course... 10: 11: // check to see if already subscribed, if not add a subscription 12: if (!_subscriptions.Contains(newOrder.Symbol)) 13: { 14: // add the symbol to the list 15: _subscriptions.Add(newOrder.Symbol); 16: 17: // do whatever magic is needed to start a subscription for the symbol 18: } 19: 20: // place the order logic! 21: } 22:  23: // ... 24: } 25: Notice, we didn’t change any code other than the declaration for _subscriptions to be a HashSet<T>.  Thus, we can pick up the performance improvements in this case with minimal code changes. SortedSet<T> – Ordered Storage of Sets Just like HashSet<T> is logically similar to Dictionary<T,T>, the SortedSet<T> is logically similar to the SortedDictionary<T,T>. The SortedSet can be used when you want to do set operations on a collection, but you want to maintain that collection in sorted order.  Now, this is not necessarily mathematically relevant, but if your collection needs do include order, this is the set to use. So the SortedSet seems to be implemented as a binary tree (possibly a red-black tree) internally.  Since binary trees are dynamic structures and non-contiguous (unlike List and SortedList) this means that inserts and deletes do not involve rearranging elements, or changing the linking of the nodes.  There is some overhead in keeping the nodes in order, but it is much smaller than a contiguous storage collection like a List<T>.  Let’s compare the three: Operation HashSet<T> SortedSet<T> List<T> Add() O(1) O(log n) O(1) at end O(n) in middle Remove() O(1) O(log n) O(n) Contains() O(1) O(log n) O(n)   The MSDN documentation seems to indicate that operations on SortedSet are O(1), but this seems to be inconsistent with its implementation and seems to be a documentation error.  There’s actually a separate MSDN document (here) on SortedSet that indicates that it is, in fact, logarithmic in complexity.  Let’s put it in layman’s terms: logarithmic means you can double the collection size and typically you only add a single extra “visit” to an item in the collection.  Take that in contrast to List<T>’s linear operation where if you double the size of the collection you double the “visits” to items in the collection.  This is very good performance!  It’s still not as performant as HashSet<T> where it always just visits one item (amortized), but for the addition of sorting this is a good thing. Consider the following table, now this is just illustrative data of the relative complexities, but it’s enough to get the point: Collection Size O(1) Visits O(log n) Visits O(n) Visits 1 1 1 1 10 1 4 10 100 1 7 100 1000 1 10 1000   Notice that the logarithmic – O(log n) – visit count goes up very slowly compare to the linear – O(n) – visit count.  This is because since the list is sorted, it can do one check in the middle of the list, determine which half of the collection the data is in, and discard the other half (binary search).  So, if you need your set to be sorted, you can use the SortedSet<T> just like the HashSet<T> and gain sorting for a small performance hit, but it’s still faster than a List<T>. Unique Set Operations Now, if you do want to perform more set-like operations, both implementations of ISet<T> support the following, which play back towards the mathematical set operations described before: IntersectWith() – Performs the set intersection of two sets.  Modifies the current set so that it only contains elements also in the second set. UnionWith() – Performs a set union of two sets.  Modifies the current set so it contains all elements present both in the current set and the second set. ExceptWith() – Performs a set difference of two sets.  Modifies the current set so that it removes all elements present in the second set. IsSupersetOf() – Checks if the current set is a superset of the second set. IsSubsetOf() – Checks if the current set is a subset of the second set. For more information on the set operations themselves, see the MSDN description of ISet<T> (here). What Sets Don’t Do Don’t get me wrong, sets are not silver bullets.  You don’t really want to use a set when you want separate key to value lookups, that’s what the IDictionary implementations are best for. Also sets don’t store temporal add-order.  That is, if you are adding items to the end of a list all the time, your list is ordered in terms of when items were added to it.  This is something the sets don’t do naturally (though you could use a SortedSet with an IComparer with a DateTime but that’s overkill) but List<T> can. Also, List<T> allows indexing which is a blazingly fast way to iterate through items in the collection.  Iterating over all the items in a List<T> is generally much, much faster than iterating over a set. Summary Sets are an excellent tool for maintaining a lookup table where the item is both the key and the value.  In addition, if you have need for the mathematical set operations, the C# sets support those as well.  The HashSet<T> is the set of choice if you want the fastest possible lookups but don’t care about order.  In contrast the SortedSet<T> will give you a sorted collection at a slight reduction in performance.   Technorati Tags: C#,.Net,Little Wonders,BlackRabbitCoder,ISet,HashSet,SortedSet

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  • Ubuntu Server 12 not spawning a serial ttyS0 when running on Xen

    - by segfaultreloaded
    I have this problem on more than one host, so the specific hardware is not an issue. Bare metal Ubuntu 12 is not creating a login process on the only serial port, in the default configuration. The serial port works correctly with the firmware. It works correctly with Grub2. I have even connected the serial line to 2 different external client boxes, so the problem is neither the hardware nor the remote client. When finally booted, the system fails to create the login process. root@xenpro3:~# ps ax | grep tty 1229 tty4 Ss+ 0:00 /sbin/getty -8 38400 tty4 1233 tty5 Ss+ 0:00 /sbin/getty -8 38400 tty5 1239 tty2 Ss+ 0:00 /sbin/getty -8 38400 tty2 1241 tty3 Ss+ 0:00 /sbin/getty -8 38400 tty3 1245 tty6 Ss+ 0:00 /sbin/getty -8 38400 tty6 1403 tty1 Ss+ 0:00 /sbin/getty -8 38400 tty1 1996 pts/0 S+ 0:00 grep --color=auto tty root@xenpro3:~# dmesg | grep tty [ 0.000000] Command line: BOOT_IMAGE=/vmlinuz-3.2.0-30-generic root=/dev/mapper/xenpro3-root ro console=ttyS0,115200n8 [ 0.000000] Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-30-generic root=/dev/mapper/xenpro3-root ro console=ttyS0,115200n8 [ 0.000000] console [ttyS0] enabled [ 2.160986] serial8250: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.203396] serial8250: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A [ 2.263296] 00:08: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.323102] 00:09: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A root@xenpro3:~# uname -a Linux xenpro3 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:52:48 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux root@xenpro3:~# I have tried putting a ttyS0.conf file in /etc/initab, which solves the problem bare metal but I still cannot get the serial port to work when booting Ubuntu on top of Xen, as domain 0. My serial line output looks like this, when booting Xen /dev/ttyS0 at 0x03f8 (irq = 4) is a 16550A * Exporting directories for NFS kernel daemon... [ OK ] * Starting NFS kernel daemon [ OK ] SSL tunnels disabled, see /etc/default/stunnel4 [ 18.654627] XENBUS: Unable to read cpu state [ 18.659631] XENBUS: Unable to read cpu state [ 18.664398] XENBUS: Unable to read cpu state [ 18.669248] XENBUS: Unable to read cpu state * Starting Xen daemons [ OK ] mountall: Disconnected from Plymouth At this point, the serial line is no longer connected to a process. Xen itself is running just fine. Dmesg gives me a long list of [ 120.236841] init: ttyS0 main process ended, respawning [ 120.239717] ttyS0: LSR safety check engaged! [ 130.240265] init: ttyS0 main process (1631) terminated with status 1 [ 130.240294] init: ttyS0 main process ended, respawning [ 130.242970] ttyS0: LSR safety check engaged! which is no surprise because I see root@xenpro3:~# ls -l /dev/ttyS? crw-rw---- 1 root tty 4, 64 Nov 7 14:04 /dev/ttyS0 crw-rw---- 1 root dialout 4, 65 Nov 7 14:04 /dev/ttyS1 crw-rw---- 1 root dialout 4, 66 Nov 7 14:04 /dev/ttyS2 crw-rw---- 1 root dialout 4, 67 Nov 7 14:04 /dev/ttyS3 crw-rw---- 1 root dialout 4, 68 Nov 7 14:04 /dev/ttyS4 crw-rw---- 1 root dialout 4, 69 Nov 7 14:04 /dev/ttyS5 crw-rw---- 1 root dialout 4, 70 Nov 7 14:04 /dev/ttyS6 crw-rw---- 1 root dialout 4, 71 Nov 7 14:04 /dev/ttyS7 crw-rw---- 1 root dialout 4, 72 Nov 7 14:04 /dev/ttyS8 crw-rw---- 1 root dialout 4, 73 Nov 7 14:04 /dev/ttyS9 If I manually change the group of /dev/ttyS0 to dialout, it gets changed back. I have made no changes to the default udev rules, so I cannot see where this problem is coming from. Sincerely, John

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  • Java, two JPanel on JFrame - Settings JPanel, StartMenu JPanel [on hold]

    - by Andy Tyurin
    There is my first question and I welcome community! I'm making a simple game and have some problems with Start menu. I have three buttons on my JPanel StartMenu and when I click "Settings" button, new JPanel will be open, but I don't know why buttons from StartMenu JPanel appeared in my Settings JPanel. My "Settings" JPanel has one ugly button "Back" in center and ugly grey background. I made some screens to see a problem. Start Menu JPanel when game launched Settings JPanel when button clicked Settings JPanel when mouse was over settings window There is code of StartMenu class: public class StartMenu extends JPanel { private GameButton startGameButton = new GameButton("Start game"); private GameButton settingsGameButton = new GameButton("Settings"); private GameButton exitGameButton = new GameButton("Exit game"); private Image bgImage = new ImageIcon(getClass().getClassLoader().getResource("ru/andydevs/astraLaserForce/bg.png")).getImage(); private int posX; private int posY; final private int WIDTH=(int)Game.SCREEN_DIMENSION.getWidth()/3; final private int HEIGHT=(int)Game.SCREEN_DIMENSION.getHeight()/2; public StartMenu() { setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); setSize(new Dimension(WIDTH, HEIGHT)); posX=(int)Game.SCREEN_DIMENSION.getWidth()/2-WIDTH/2; posY=(int)Game.SCREEN_DIMENSION.getHeight()/2-HEIGHT/2; setBounds(posX, posY,WIDTH,HEIGHT); c.ipadx=95; c.ipady=15; c.fill = GridBagConstraints.HORIZONTAL; c.insets = new Insets(20,0,0,0); c.gridy=0; add(startGameButton, c); c.gridy=1; c.insets = new Insets(20,0,0,0); System.out.println(settingsGameButton.getWidth()); add(settingsGameButton, c); c.gridy=2; c.insets = new Insets(20,0,0,0); add(exitGameButton, c); settingsGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { GameOptionsPanel gop = new GameOptionsPanel(); Game.container.add(gop); Game.container.setComponentZOrder(gop, 0); Game.container.revalidate(); Game.container.repaint(); } }); exitGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Main.currentGame.stop(); } }); } public void paintComponent(Graphics g) { g.drawImage(bgImage,0,0,WIDTH,HEIGHT,null); } } There is code of Settings JPanel public class GameOptionsPanel extends GamePanel { private GameButton backButton = new GameButton("Back"); private GameOptionsPanel that; public GameOptionsPanel() { super((int) (Game.SCREEN_DIMENSION.getWidth()/3), (int) (Game.SCREEN_DIMENSION.getHeight()/2), new Color(50,50,50)); that=this; setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill=gbc.HORIZONTAL; add(backButton); backButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Game.container.remove(that); Game.container.revalidate(); Game.container.repaint(); } }); } } I glad to see some suggestions. Thanks.

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  • Release 17 is here!

    - by Cheryl
    Our training development team has been busy updating courses to keep pace with the new release of CRM On Demand. Release 17 is here! And I heard recently that it's one of our biggest releases ever. A lot of new features and functionality for you to take advantage of - too much for me to cover in this blog post. But, I thought I'd tell you about a few of my favorites - be sure to take a look at the What's New in Release 17 recording to see the full list, though...because I'm only going to touch on a few. Create your own look - okay, I'm starting with the fun stuff. But, there is a new customizable themes feature so that you can change the look of the application; colors, logo, the shape of the tabs. And it's really easy. There's also a whole new library of ready-made themes for you to pick from if you just want to go with one of those. Use this new feature to match the look of your company logo and color scheme. Or blaze new trails. You can create the look for the whole company, or a different look for each CRM On Demand role. This might especially come in handy if you're using the Partner Relationship Management (PRM) capabilities of CRM On Demand - you can create themes for your partner-facing roles to provide branded partner portals. Speaking of PRM - there are enhancements in this release to help companies better manage their partner relationships. A new Deal Registration object, which is separate from the Opportunity record, and better Special Pricing Request and Marketing Development Fund Request processes, give a lot more flexibility in how companies can build and manage their relationships with partners. Some new options for Forecasts in in Release 17, too. You can now have more than one type of forecast generated each forecast period. For example, you might need to see a forecast of the total opportunity revenue for your sales team, as well as on that breaks down revenue by product. The forecast definition now lets you do that. Other options allow you to make submitting forecasts easier, split opportunity revenue across the team and forecast that split appropriately. And - look for the new Forecast subject area in Answers, for building custom forecast reports. Ever wish you could use Workflow Rules to automatically reassign leads if they haven't been followed up on...or to email a manager if the status of a service request isn't changed after a specified period of time? Then check out the new Wait action for workflows. I think you'll be happy. Ok, enough for today. There is a lot to Release 17 that I didn't mention - a lot has been added for our Life Science industry edition, some new data visibility options, a new Data Loader tool, and more. Stay tuned for more blog posts about these and other Release 17 features in the coming weeks. In the meantime, don't forget about all of the resources we have for you to learn more (see my Learning About Release 17 blog post for details).

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  • CodePlex Daily Summary for Sunday, November 13, 2011

    CodePlex Daily Summary for Sunday, November 13, 2011Popular ReleasesT.S.T. the T-SQL Test Tool: Version 1.8: Implement the Assert.Ignore API. Fix a bug: A test session is reported as passing if only the test session setup or test session teardown failed. Improve the text and xml output when test session setup/teardown are present. Allow users to customize the prefix "SQLTest_".VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.Dynamic PagedCollection (Silverlight / WPF Pagination): PagedCollection: All classes which facilitate your dynamic pagination in Silverlight or WPF !Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate 1 (1.0.823): Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...XPath Visualizer: XPathVisualizer v1.3 Latest: This is v1.3.0.6 of XpathVisualizer. This is an update release for v1.3. These workitems have been fixed since v1.3.0.5: 7429 7432 7427MSBuild Extension Pack: November 2011: Release Blog Post The MSBuild Extension Pack November 2011 release provides a collection of over 415 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...CODE Framework: 4.0.11110.0: Various minor fixes and tweaks.Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Player Framework by Microsoft: HTML5 Player Framework 1.0: Additional DownloadsHTML5 Player Framework Examples - This is a set of examples showing how to setup and initialize the HTML5 Player Framework. This includes examples of how to use the Player Framework with both the HTML5 video tag and Silverlight player. Note: Be sure to unblock the zip file before using. Note: In order to test Silverlight fallback in the included sample app, you need to run the html and xap files over http (e.g. over localhost). Silverlight Players - Visit the Silverlig...MapWindow 4: MapWindow GIS v4.8.6 - Final release - 64Bit: What’s New in 4.8.6 (Final release)A few minor issues have been fixed What’s New in 4.8.5 (Beta release)Assign projection tool. (Sergei Leschinsky) Projection dialects. (Sergei Leschinsky) Projections database converted to SQLite format. (Sergei Leschinsky) Basic code for database support - will be developed further (ShapefileDataClient class, IDataProvider interface). (Sergei Leschinsky) 'Export shapefile to database' tool. (Sergei Leschinsky) Made the GEOS library static. geos.dl...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.GoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WabbitStudio Z80 Software Tools: WabbitCode Mac 2.1: WabbitCode for the Mac version 2.1. You need 10.7 (Lion) to run this. There won't be any further releases for older versions of OS X.Shell Sort Web service and Application: Shell sort Web service and application: Shell Sort WebserviceSharePoint Backup Augmentation Cmdlets: SharePointBAC Technology Preview: This release is purely an opportunity for administrators who live on the bleeding-edge to "kick the tires." Only two cmdlets are available: Get-SPBackupCatalog and Remove-SPBackupCatalog. Both of these cmdlets are fully functional and documented in their current form, but the cmdlets have seen little testing and real-world use thus far. The code, capabilities, and reliability of this project will evolve in the weeks and months ahead, but for now you should avoid deploying these cmdlets to pro...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...New ProjectsBTG - Bilateral Tower Guardians: BIEN TA GROTTEc# Extended Link List: The ExtendedLinkList Graffiti CMS Widget is a C# port of an existing widget by Curt C at http://www.codeplex.com/ExtendedLinkListCodePubs: codepubs DegradingLoad: DegradingLoad will attempt to load a process serverside async; if it takes too long it will "degrade" to using clientside ajax to retrieve the result without blocking the main page contentDino: Dino is a simple ORM wrapper framework that provides a consistent set of interfaces for working with a variety of ORMs in a single Unit of Work. Dino is built to be extremely lightweight, with built in support for abstracting away some of the intricicies of using various ORMs.Elenoire: Elenoire is a live bot assistant for everyday that takes a appointment and note for you, the bot work when you are not present on messenger. Fontus: Fontus è un sistema centralizzato per l’erogazione di contenuti informativi. Il sistema Fontus si basa su un meccanismo di plug-in per rendere l’insieme delle fonti estendibile. FoolFish.CodeBase: implement your especial ideas...FullonSMS Desktop Client: Send free sms using fullonsms by this software to anywhere in India, supports grouping and contacts feature. Developed by Ayush PateriaInterface Interceptor: Allows you to filter and intercept interface methods.NBouncer: NBouncer is a Context Aware Validation framework without attributes for .NET 3.5 Winforms, WPF, Silverlight or Asp.NET MVCNetShips: Simple network battleship game for 2 players.Nhung Nai Website: phát tri?n Nhung Nai WebisteOpenCV2.2 Project template For Visual Studio 2010: The intension of the project is to make your life little easier if you use OpenCV2.2. As i couldn't find a project template for OpenCV, I decided to publish it on codeplex. Hope it will help at least some of you.Projeto de Compiladores: Projeto de Compiladores da Unicap 2011.2sejce2008: jce se course wiki and projects linksSharpener: Sharpener is a simple optimizer for .NET and Mono.Simple Live Screen: Simple Live Screen's target is to fasten screen transmits by using it's own protocol. This program is being developed in C#.Simple Note XML - ASP.NET User Control: Simple Note XML makes it easier for ASP.NET Developers to build lists. You'll no longer have to write things down. It's developed in ASP.NET 2.0 C#. SquadLead for Tasks - Community Edition: SquadLead Tasks Community Edition is a PostGreSQL based Task Management software for teams, with wonderful time and resource allocation abilities. Unlinke Gannt charting and dependency abilities, SquadLead gives a flexibility to create ad-hoc tasks with no dependencies and hence suits many different kind of projects in a versatile way. If you take care of dependencies, it takes care of helping you with identifying allocation loads, reports and graphs. Features Task Management and...Stanford db-class algorithms: The algorithms of the relational db theory, described in the introduction to databases Stanford class (www.db-class.org).tfsProjectInitialiser: After creating a Team Project, load the initial state of the project - complete with Areas, Iterations, Work Items - quickly and easily. I am on my one on this so far, so any help or contribution would be appreciated.

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  • Use Twitter in Windows Media Center with TwitterMCE

    - by DigitalGeekery
    Are you a Media Center user who just can’t get enough Twitter? If so, you may want to check out the TwitterMCE plugin for Windows Media Center. Download and install TwitterMCE application. (See download link below) When you start Windows Media Center, you’ll find the TwitterMCE icon listed in the Extras. When you open the plug-in you’ll be prompted for a Paypal donation and have to wait out the 15 second timer. Next, you’ll need to log in to your Twitter account. Enter your Twitter account username and password. You can do this with the keyboard or by entering letters and numbers with a Media Center remote. When you are finished, select the Login button.   You’ll be prompted to select Standard or Video Mode. Standard displays items in a more vertical fashion. Video displays them horizontally and one at a time, and also allows you to watch Live TV, a movie, or video at the same time. Reading Your Tweets Clicking on Home allows you to read the latest Twitter messages from your friends. You can access the previous 20 tweets. Scroll up and down to see additional messages in Standard mode, ro right and left in Video mode. Click on the individual Twitter messages to get more information, such as which friend sent the tweet. Create a Tweet To Create a Tweet directly from Media Center, select the Update button. Type out your message using your keyboard or your remote and the on-screen keyboard. When you are finished, select Update to send your Twitter message. A few moments later your new tweet will appear.   To send a tweet while you are watching TV or a video, log in to the TwitterMCE app, choose the Video mode, and select Update.   Enter your tweet with the remote or keyboard. Select Update to send the tweet.   You can also view Mentions, Friends, and Followers selecting the appropriate button.   Scroll through your list of friends to read their latest tweets.   The TwitterMCE plugin works will Windows Vista Premium, Ultimate, and Windows 7. It might not completely replace your favorite Twitter App, but it will allow you to send all the tweets you want without having to take your eyes off your favorite TV programs. Download TwitterMCE Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Add Color Coding to Windows 7 Media Center Program GuideIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site Spyware Blaster v4.3 Yes, it’s Patch Tuesday

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  • CodePlex Daily Summary for Tuesday, November 08, 2011

    CodePlex Daily Summary for Tuesday, November 08, 2011Popular ReleasesFacebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.DotSpatial: Release 821: Updated releaseGoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeMapWindow 4: MapWindow GIS v4.8.6 - Final release - 32Bit: This is the final release of MapWindow v4.8. It has 4.8.6 as version number. This version has been thoroughly tested. If you do get an exception send the exception to us. Don't forget to include your e-mail address. Use the forums at http://www.mapwindow.org/phorum/ for questions. Please consider donating a small portion of the money you have saved by having free GIS tools: http://www.mapwindow.org/pages/donate.php What’s New in 4.8.6 (Final release) · A few minor issues have been fixed Wha...Kinect Paint: Kinect Paint 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Async Executor: 1.0: Source code of the AsyncExecutorMedia Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...?????????? - ????????: All-In-One Code Framework ??? 2011-11-02: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??????,11??,?????20????Microsoft OneCode Sample,????6?Program Language Sample,2?Windows Base Sample,2?GDI+ Sample,4?Internet Explorer Sample?6?ASP.NET Sample。?????????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Program Language CSImageFullScreenSlideShow VBImageFullScreenSlideShow CSDynamicallyBuildLambdaExpressionWithFie...Python Tools for Visual Studio: 1.1 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.1 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python programming language. This release includes new core IDE features, a couple of new sample libraries for interacting with Kinect and Excel, and many bug fixes for issues reported since the release of 1.0. For the core IDE features we’ve added many new features which improve the basic edit...BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search does not work well in some situations Please if anyone finds bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...New ProjectsAddThis for DotNetNuke: A simple AddThis module (plugin) for DotNetNukeAgnisExchange: <AGNIS>as A Growable Network Infor;ation System is developped in <C#>Blogger auto poster: Do you want to have a links blog? Share your favorites links in Google+ and then allow BAP(Blogger auto poster) to read its JSON feed and post its daily summary at your Blogger weblog automatically. CarbonEmissions: CarbonEmissionsCredivale: CredivaleCRM 2011 TreeView for Lookup: CRM 2011 WebResource Utility for showing Self-Joined Lookup data in TreeView form.Dafuscator: Dafuscator is a database data obfuscation system that allows you to tactically obfuscate or delete data out of your production database while leaving most of the data intact.DigDesDevSchoolHomeSaleSystem: This is study project. Done by Russian students. Use ASP.NET MVC.Dynamic Data Extensions: Dynamic Data Extensions add new features to the current ASP.Net 4 Dynamic Data versionEchosoft NoCrash From Scratch: Nocrash From scratch, a operating system designed (but not promised to be) almost invincible from viruses and %20 Windows-like using DoubleTime emulation to make it act like Windows 2000EdiProj: Just a PHP and Asp.Net project.experteer: decision theory class projectFlan Project: Fast-paced Action-RPG (2D Scrolling)GameXNA_Master: XNA MASETR GD 2011 Gyrf: SecretJogo Da Velha em CSharp: Jogo da velha feito para o curso de c#.Jogo das cores: Projeto da aula de extensão de C#Kookaburra: Kookaburra is a framework based on Windows PowerShell 2.0 that can be used for automating SharePoint 2010 administration. It contains a menu, several functions and a well defined structure for adding PowerShell scriptlets.LaunchWithParams: LaunchWithParams is a Windows Explorer add-on that allows you to launch an application executable with specific command-line parameters without having to open a command prompt.MerchantTribe - Shopping Cart and Ecommerce Platform in C# MVC ASP.NET: MerchantTribe is a free, open-source ASP.NET MVC ecommerce platform in C#. For more than a decade, we've been building and selling commercial .NET shopping cart software. Now, we're releasing an open-source project based on our award winning BV Commerce software. Thousands of companies use our shopping cart include Pebble Beach Resorts, DataPipe, TastyKake, MathBlaster and Chesapeake Energy. We need as many people as possible using MerchantTribe for it to thrive. We need Merchants, De...NaiveAlgorithms: Naive C# implementation of basic, general purpose algorithms, with an emphasis on readability, maintainability and correctness. While asymptotic complexity of algorithms is preserved, there is no premature optimisation performed to improve performance. NeonMikaWebserver: NeonMikaWebserver is easy to set up on your .Net MF device, as long as it has an ethernet port. It's espacially created for the Netduino, but I think it's no big work to port it to other plattforms. It provides the following functionalities: -XML Responses ... Just create an Instance of XMLResponse, give it an URI to listen for and fill a Hashtable with your response keys and values... Voila ;) -File Response ... No XML Response fitting your URL? Probably you want to watch a file sa...Next Action: The Next Action web application is a GTD task manager implemented with using MVC3, jQuery, Entity Framework. Orchard Comments Refactoring: Refactoring Orchard's comments moduleoutsource: outsourceScutex: Scutex, pronounced (sec-u-techs), is a 100% managed .Net Framework licensing platform for your applications. Scutex is a flexible licensing system allowing multiple licensing schemes allowing you the most control over how you licensing your products. Unlike any other licensing system on the market, Scutex provides 4 distinct licensing schemes, allowing you to protect your products at different levels using completely different licensing schemes, key types and protection systems. Using Scut...sigem2: Proyecto sigem2SSDL: An easy way to call and manage stored procedures in .NET.Trabalho C# - Datilografia: Software de datilografia produzido para o curso de extensão em C# da UFSCar Sorocaba.triliporra: Triliporra Euro 2012User Interface Toolkit: Ever dreamed about having one framework to write UI independently of your targetted client ? Now your dream has come true !vimrc: my vimrc fileVisuospatial Web Browsing using Kinect: The Kinect Web Browser project explores how users might use the Kinect sensor as a natural interface to browse the visual web. It's developed in C#.VNManager: VNManager or Version Number Manager is a simple Windows command line application which will update your Microsoft Visual Studio AssemblyInfo.cs files AssemblyVersion and AssemblyFileVersion attributes based on rules defined as comments on the same lines.WeddingAssistant: My site will be a ‘gift wish’ site for couples getting married. It will also be a place where people can come and look at ideas for hen and stag nights. Users log in and create a list of items they wish to receive for their wedding or look for ideas for hen and stag nights. The site will allow users to compile a list of items they have found on the internet from specific listed shops and order them in preference. The compiled list is then sent out to friends and relatives who can create a...WMS.NET: thewms is warehouse manager system! For the logistics industry! The team learning project! Built on the mvc3.0 and wcf ! Using jquery js framework as front endWorkflowRobot: Workflow based automation software.

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  • SQLAuthority News – Random Thoughts and Random Ideas

    - by pinaldave
    There are days when I keep on wondering about SQL, and even my life overall. Today is Saturday so I decided to write about SQL Server. Just like any other mornings, I woke up at 5 and opened my blog editor. I usually do not open Twitter or Facebook when I am planning to focus on my work, as they are little distractions for me. But today I opened my Twitter account and came across a very interesting quote from a friend: ‘Can I expect you to be different today?’ Well, I think it was very powerful quote for me to read first thing on a new day. This quote froze me for a while and made me think, “Do I really want to write about an SQL Server tip, or something different?”  After a little thinking, I’ve realized that for today I would go on and write something different. I am going to write about a few of the ideas and thoughts I had yesterday. After writing all these, I realized that if I am thinking so much in a day, and if I write a blog post of my random musing of the week or month, it can be so long (and boring). Here are some of my random thoughts I’d like to share with you: When the airplane lands, why does everybody get up and try to rush out when their luggage would be coming probably 20-30 minutes later? I really do not like this question when it was asked to me: “SQL Server is not using optimal index which I just created – how can I force it?” I am not going elaborate on this statement but you are allowed to in the comment section. Why do some people wish Good Morning even when they meet us after 4 PM? Can I optimize a query so much that it gives me a result before I execute it? Is it corruption when someone does their personal household work at office? The lane where I drive is always the slowest lane. Why waste time on correcting others when there are a lot of pending improvements for ourselves? If I have to get Tattoo, which SQL Server Execution Plan symbol should I get? Why do I reach office so early that the coffee machine is yet running its daily cleaning job? Why does every laptop have a ‘Page Up’ key at different locations on the keyboard? While I like color movies, I really appreciate black and white photographs. I do not appreciate statements like, “If I receive your books in PDF, I will spread it to many people to give you much greater exposure. So would you please send them to me ASAP?” Do not tell me, “Why does the database grow back after shrinking it every day?” I suggest you use “Search this blog” for the explanation. Petrol prices are currently at INR 74. I hope the rate remains there. Let me ask you the same question which started my day today:  “Can I expect you to be different today?” Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Slick2D, Nifty GUI listeners problem

    - by Patokun
    I'm trying to get Nifty GUI to work with Slick2D. So far everything is going great, except that I can't seem to figure out how to properly interact with the GUI. I'm trying the example in the nifty manual http://sourceforge.n....0.pdf/download but it doesn't seem to entirely work. The Element controller is being called for bind(...), init(...) and onStartScreen() as it should, as I can see their println output, but the next() method isn't being called when I click on the GUI element that I assigned the controller to, nor the screen controller as no output from println is shown. What's weird is, that the player is moving, so the mouse input is working. It's supposed to be called when I click the mouse button on it from the in the XML. Here is my code: My Element controller: public class ElementController implements Controller { private Element element; @Override public void bind(Nifty nifty, Screen screen, Element element, Properties parameter, Attributes controlDefinitionAttributes) { this.element = element; System.out.println("bind() called for element: " + element); } @Override public void init(Properties parameter, Attributes controlDefinitionAttributes) { System.out.println("init() called for element: " + element); } @Override public void onStartScreen() { System.out.println("onStartScreen() alled for element: " + element); } @Override public void onFocus(boolean getFocus) { System.out.println("onFocus() called for element: " + element + ", with: " + getFocus); } @Override public boolean inputEvent(NiftyInputEvent inputEvent) { return false; } public void next() { System.out.println("next() clicked for element: " + element); } } MyScreenController: class MyScreenController implements ScreenController { public void bind(Nifty nifty, Screen screen) {} public void onEndScreen() {} public void onStartScreen() {} public void next() { System.out.println("next() called from MyScreenController"); } } And my XML file: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:schemaLocation="http://niftygui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <screen id="start" controller="predaN00b.theThing.V0004.MyScreenController"> <layer childLayout="center" controller="predaN00b.theThing.V0004.ElementController"> <panel width="100px" height="100px" childLayout="vertical" backgroundColor="#ff0f"> <text font="aurulent-sans-16.fnt" color="#ffff" text="Hello World!"> <interact onClick="next()" /> </text> </panel> </layer> </screen> </nifty> My main class, in case it's needed: public class MainGameState extends BasicGame { public Nifty nifty; public MainGame() { super("Test"); } public void init(GameContainer container, StateBasedGame game) throws SlickException { nifty = new Nifty(new SlickRenderDevice(container), new NullSoundDevice(), new PlainSlickInputSystem(), new AccurateTimeProvider()); nifty.addXml("/xml/MainState.xml"); nifty.gotoScreen("start"); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { nifty.update(); } public void render(GameContainer container, StateBasedGame game, Graphics graphics) throws SlickException { nifty.render(false); } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new MainGame()); app.setAlwaysRender(true); app.setDisplayMode( 1260 , 720, false); //window size app.start(); } }

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  • Handy SQL Server Functions Series (HSSFS) Part 2.0 - Prelude to Parsing Patterns Properly

    - by Most Valuable Yak (Rob Volk)
    In Part 1 of the series I wrote about 2 lesser-known and somewhat undocumented functions. In this part, I'm going to cover some familiar string functions like Substring(), Parsename(), Patindex(), and Charindex() and delve into their strengths and weaknesses. I'm also splitting this part up into sub-parts to help focus on a particular technique and/or problem with the technique, hence the Part 2.0. Consider this a composite post, or com-post, if you will. (It may just turn out to be a pile of sh_t after all) I'll be using a contrived example, perhaps the most frustratingly useful, or usefully frustrating, function in SQL Server: @@VERSION. Contrived, because there are better ways to get the information (which I'll cover later); frustrating, because of the way Microsoft formatted the value; and useful because it does have 1 or 2 bits of information not found elsewhere. First let's take a look at the output of @@VERSION: Microsoft SQL Server 2008 R2 (RTM) - 10.50.1600.1 (Intel X86) Apr 2 2010 15:53:02 Copyright (c) Microsoft Corporation Developer Edition on Windows NT 5.1 <X86> (Build 2600: Service Pack 3) There are 4 lines, with lines 2-4 indented with a tab character.  In case your browser (or this blog software) doesn't show it correctly, I gave each line a different color.  While this PRINTs nicely, if you SELECT @@VERSION in grid mode it all runs together because it ignores carriage return/line feed (CR/LF) characters.  Not fatal, but annoying. Note that @@VERSION's output will vary depending on edition and version of SQL Server, and also the OS it's installed on.  Despite the differences, the output is laid out the same way and the relevant pieces are in the same order. I'll be using the following view for Parts 2.1 onward, so we have a nice collection of @@VERSION information: create view version(SQLVersion,VersionString) AS ( select 2000, 'Microsoft SQL Server 2000 - 8.00.2055 (Intel X86) Dec 16 2008 19:46:53 Copyright (c) 1988-2003 Microsoft Corporation Developer Edition on Windows NT 5.1 (Build 2600: Service Pack 3)' union all select 2005, 'Microsoft SQL Server 2005 - 9.00.4053.00 (Intel X86) May 26 2009 14:24:20 Copyright (c) 1988-2005 Microsoft Corporation Developer Edition on Windows NT 5.1 (Build 2600: Service Pack 3)' union all select 2008, 'Microsoft SQL Server 2008 R2 (RTM) - 10.50.1600.1 (Intel X86) Apr 2 2010 15:53:02 Copyright (c) Microsoft Corporation Developer Edition on Windows NT 5.1 <X86> (Build 2600: Service Pack 3)' union all select 2005, 'Microsoft SQL Server 2005 - 9.00.3080.00 (Intel X86) Sep 6 2009 01:43:32 Copyright (c) 1988-2005 Microsoft Corporation Standard Edition on Windows NT 5.2 (Build 3790: Service Pack 2)' union all select 2008, 'Microsoft SQL Server 2008 R2 (RTM) - 10.50.1600.1 (X64) Apr 2 2010 15:48:46 Copyright (c) Microsoft Corporation Developer Edition (64-bit) on Windows NT 6.1 <X64> (Build 7600: ) (Hypervisor)' union all select 2008, 'Microsoft SQL Server 2008 R2 (RTM) - 10.50.1600.1 (X64) Apr 2 2010 15:48:46 Copyright (c) Microsoft Corporation Express Edition with Advanced Services (64-bit) on Windows NT 6.1 <X64> (Build 7600: ) (Hypervisor)' ) Feel free to add your own @@VERSION info if it's not already there. In Part 2.1 I'll focus on extracting the SQL Server version number (10.50.1600.1 in first example) and the Edition (Developer), but will have a solution that works with all versions.  Stay tuned!

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  • #iPad at One Week: A Great Device Made with a Heavy Hand

    - by andrewbrust
    I have now had my iPad for a little over a week. In that time, Apple introduced the world to its iPhone OS 4 (and the SDK agreement’s draconian new section 3.3.1), HP introduced is Slate, and Microsoft got ready to launch Visual Studio 2010 and .NET 4.0. And through it all I have used my iPad. I've used it for email, calendar, controlling my Sonos, and writing an essay. I've used it for getting on TripIt and Twitter, and surfing the Web. I've used it for online banking, and online ordering and delivery of food. And the verdict? Honestly? I think it's a great device and I thoroughly enjoy using it. The screen is bright and vibrant. I am surprisingly fast and accurate when I type on it. The touch screen's responsiveness is nearly flawless. The software, including a number of third party applications, include pleasing animations and use of color that make it fun to get work done. And speaking of work, the Exchange integration is, dare I say it, robust. Not as full-featured as on a PC or Windows Mobile device, but still offering core functionality and, so far at least, without bugs. The UI is intuitive, not just to me, but also to my 5 1/2 year old, and also to my nearly-3-year-old son. They picked it up and, with just just a few pointers from me, they almost immediately knew what to do, whether they were looking at photos (and swiping/flicking along as they did so), using a drawing program, playing a game, or watching YouTube videos. The younger of the two of them even tried to get up on a chair and grab the thing today. He dropped it, from about 4 feet off the ground. And it's still fine. (Meanwhile, I'll be keeping it on a higher shelf.) I cannot fully describe yet what makes this form factor and this product so appealing. Maybe it's that it's an always-on device. Maybe it's just being able to hold such a nice, relatively large display so close. Maybe it's the design sensibility, that seems to pervade throughout the app ecosystem. Or maybe it's that one's fingers, and not pens or mice, are the software's preferred input device. Whatever the attraction, it's strong. And no matter how much I tend to root for Microsoft and against Apple, Cupertino has, in my mind, scored big, Can Microsoft compete? Yes, but not with the Windows 7 standard UI (nor with individual OEMs’ own UIs on top). I hope Microsoft builds a variant of the Windows Phone 7 specifically for tablet devices. And I hope they make it clear that all developers, and programming languages, are welcome to the platform. Once that’s established, the OEMs have to build great hardware with fast, responsive touch screens, under Microsoft's watchful eye. That may be the hardest part of getting this right. No matter what, Microsoft's got a fight on its hands. I don't know if it can count on winning that fight, either. But Silverlight and Live Tiles could certainly help. And so can treating developers like adults.  Apple seems intent on treating their devs like kids, and then giving the kids a curfew.  For that, dev-friendly Microsoft may one day give thanks.

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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  • FrameBuffer Render to texture not working all the way

    - by brainydexter
    I am learning to use Frame Buffer Objects. For this purpose, I chose to render a triangle to a texture and then map that to a quad. When I render the triangle, I clear the color to something blue. So, when I render the texture on the quad from fbo, it only renders everything blue, but doesn't show up the triangle. I can't seem to figure out why this is happening. Can someone please help me out with this ? I'll post the rendering code here, since glCheckFramebufferStatus doesn't complain when I setup the FBO. I've pasted the setup code at the end. Here is my rendering code: void FrameBufferObject::Render(unsigned int elapsedGameTime) { glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); glClearColor(0.0, 0.6, 0.5, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // adjust viewport and projection matrices to texture dimensions glPushAttrib(GL_VIEWPORT_BIT); glViewport(0,0, m_FBOWidth, m_FBOHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, m_FBOWidth, 0, m_FBOHeight, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); DrawTriangle(); glPopAttrib(); // setting FrameBuffer back to window-specified Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); //unbind // back to normal viewport and projection matrix //glViewport(0, 0, 1280, 768); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 1.33, 1.0, 1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); render(elapsedGameTime); } void FrameBufferObject::DrawTriangle() { glPushMatrix(); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex2d(0, 0); glVertex2d(m_FBOWidth, 0); glVertex2d(m_FBOWidth, m_FBOHeight); glEnd(); glPopMatrix(); } void FrameBufferObject::render(unsigned int elapsedTime) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, m_TextureID); glPushMatrix(); glTranslated(0, 0, -20); glBegin(GL_QUADS); glColor4f(1, 1, 1, 1); glTexCoord2f(1, 1); glVertex3f(1,1,1); glTexCoord2f(0, 1); glVertex3f(-1,1,1); glTexCoord2f(0, 0); glVertex3f(-1,-1,1); glTexCoord2f(1, 0); glVertex3f(1,-1,1); glEnd(); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } void FrameBufferObject::Initialize() { // Generate FBO glGenFramebuffers(1, &m_FBO); glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); // Add depth buffer as a renderbuffer to fbo // create depth buffer id glGenRenderbuffers(1, &m_DepthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer); // allocate space to render buffer for depth buffer glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_FBOWidth, m_FBOHeight); // attaching renderBuffer to FBO // attach depth buffer to FBO at depth_attachment glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_DepthBuffer); // Adding a texture to fbo // Create a texture glGenTextures(1, &m_TextureID); glBindTexture(GL_TEXTURE_2D, m_TextureID); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_FBOWidth, m_FBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); // onlly allocating space glBindTexture(GL_TEXTURE_2D, 0); // attach texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureID, 0); // Check FBO Status if( glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) std::cout << "\n Error:: FrameBufferObject::Initialize() :: FBO loading not complete \n"; // switch back to window system Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); } Thanks!

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  • CodePlex Daily Summary for Wednesday, July 31, 2013

    CodePlex Daily Summary for Wednesday, July 31, 2013Popular ReleasesSharePoint 2010 Export User Information to Text file, SQL server: Full Source code of the project: Please change SharePoint server address. I have used my sharepoint server -> http://sneakpreviewWINJS CTK (Control Toolkit): Initial Release: Initial release supports the following. Expander NumericBoxXMLPreprocess: 2.0.18: What's new in this release For XML Spreadsheet 2003 format, used the frozen row at the top of the worksheet to indicate the beginning of the values. This prevents you from having to start your values at row 7. This can be overridden with the /firstValueRow (or /vr) argument. Issues Fixed Fix for Issue 13006 : Corrected default treatment of the value "false" Beginning with this version, the FixFalse behavior that has caused confusion to so many, has hopefully been addressed in a way that st...MVVM.EventToCommand: Tommy.MVVM.EventToCommand: Tommy.MVVM.EventToCommand is a free, open source developer focused event2command via WinRT for MVVM Pattern.MVC Generator: MVC Generator Visual Studio Addin: This is the latest build, this includes the MVCGenerator.dll, and Visual Studio Addin file. See the home page of this project for installation instructions.Project Nonnon: 2013_07_30: ----------==========----------==========----------==========---------- "No news is good news." ----------==========----------==========----------==========---------- Change Log 2013/07/30 BUGFIX game/sound/directsound.c n_directsound_loop() OLD : crash when DirectSound is not supported NEW : fixed game/sound/waveout.c when included OLD : compile error NEW : fixed game/chara.c when included OLD : compile error NEW : fixed game/direct2d.c when included ...Dynamics CRM 2011 EasyPlugins: EasyPlugins-1.2.3.1-managed: V1.2.3.1 - Bug Fix : Condition expression is not saved on action creation - Bug Fix : Request Param with single attribute result - Some style changes v1.2.3.0 - Bug Fix : Twice plugins execution. - New Abort action - Depth Plugin Execution management on each action - Turn On/Off EasyPlugins feature (can be useful in some cases of imports) v1.2.0.0 Associate / Disassociate actions are now available Import / Export features Better management of Lookups Trigger NamingXmlObjectMapper: XOM Alpha 1.0: first Alpha Version of XOM: read and write xml nodes and attributes mapping to IList or Interfaces simple property attribute mapping creates new xml nodes at run time IList changes (add, remove) implemented in the next releasenopCommerce. Open source shopping cart (ASP.NET MVC): nopCommerce 3.10: Highlight features & improvements: • Performance optimization. • New more user-friendly product/product-variant logic. Now we'll have only products (simple and grouped). • Bundle products support added. • Allow a store owner to associate product image for product variant attribute values. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).ExtJS based ASP.NET Controls: FineUI v3.3.1: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,???????????ExtJS?: 1. ????? FineUI ? ExtJS ?:http://fineui.com/bbs/fo...AutoNLayered - Domain Oriented N-Layered .NET 4.5: AutoNLayered v1.0.5: - Fix Dtos. Abstract collections replaced by concrete (correct serialization WCF). - OrderBy in navigation properties. - Unit Test with Fakes. - Map of entities/dto moved to application services. - Libraries updated. Warning using Fakes: http://connect.microsoft.com/VisualStudio/feedback/details/782031/visual-studio-2012-add-fakes-assembly-does-not-add-all-needed-referencesPath Copy Copy: 11.1: Minor release with two new features: Submenu's contextual menu item now has an icon next to it Added reference to JavaScript regular expression format in Settings application Since this release does not have any glaring bug fixes, it is more of an optional update for existing users. It depends on whether you want to be able to spot the Path Copy Copy submenu more easily. I recommend you install it to see if the icon makes sense. As always, please don't hesitate to leave feedback via Discus...CMake Tools for Visual Studio: CMake Tools for Visual Studio 1.0 RC3: This is the third release candidate of CMake Tools for Visual Studio 1.0, which contains the following bug fixes: Opening a CMake file from Windows Explorer while Visual Studio is already open will no start a new instance of Visual Studio. Typing a symbol while the IntelliSense list box is visible and the text typed so far does not match any item in the list will dismiss the list box and insert the symbol typed.R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).Media Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.New ProjectsA Simple Java Encryption program: This is my very first Java project. It's a file encryptor. It's purpose is to codify a file to make it look like it contain random information.AA??: aa??,????。Browser Chooser 2: Browser Chooser 2 is an updated fork of the original. It's primary goal is to simplify using multiple browser.campuscloud-mobile: Dieses Projekt enthält die mobilen Apps zur Campuscloud App.campuscloud-owncloudplugins: Dieses Projekt enthält die ownCloud-Plugins zu den CampuCloud-Apps, die ownCloud-Server um weitere Funktionalitäten ergänzen.campuscloud-windowsphone8: Diese Projekt enthält die Windows Phone 8 App zur Campuscloud App.Chronos .Net Performance Profiler: Free .Net Performance ProfilerConvertServer: a pet project i works onDevelopment Tools for Solid Edge: Development tools for Solid Edge.DocAssist: The project is to facilitate user's day-to-day management of her files in a customisable way on Windows System equipped with .NET framework.epe: epeETP 3: prueba de asp mvc para desarrollar conjuntamente en un repositorio tfsHello World in MVC4: Application to testInvoke-MsTest PowerShell Module: A PowerShell module that makes unit testing Visual Studio projects fast and easy. Uses MsTest.exe to launch all test associated with your project or solution.MarathonTP: MarathonTP (TP stands for Transport Protocol) is a lightweight communication protocol specificaly developped for machine to machine communication.Multicopter Simulator: A simulation environment for multicopter built with Microsoft Robotics Developer Studio 4.MVC Rags: A bunch of ASP.NET MVC4 helpersMVVM.EventToCommand: Tommy.MVVM.EventToCommand is a free, open source developer focused event2command via WinRT for MVVM Pattern.RNT.Common: rnt.commonStorageOrizer: Software to manage disk space, e.g. move Programs without damaging function. Subset Sum Problem Solver: SubsetThirdPartyLogin: ?????twitterBootstrapAspNetMVCControls: Asp.net MVC Controls based on twiiter Boostrap( a beautiful html & css framework published by Twitter).Unify: Unify is an automatic IoC Container Configurator, based on layers approach via annotations.V32 Assembler: The assembler for my assembly language for my 32-bit virtual machine with a home-made instruction set.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • How to Make the Gnome Panels in Ubuntu Totally Transparent

    - by The Geek
    We all love transparency, since it makes your desktop so beautiful and lovely—so today we’re going to show you how to apply transparency to the panels in your Ubuntu Gnome setup. It’s an easy process, and here’s how to do it. This article is the first part of a multi-part series on how to customize the Ubuntu desktop, written by How-To Geek reader and ubergeek, Omar Hafiz. Making the Gnome Panels Transparent Of course we all love transparency, It makes your desktop so beautiful and lovely. So you go for enabling transparency in your panels , you right click on your panel, choose properties, go to the Background tab and make your panel transparent. Easy right? But instead of getting a lovely transparent panel, you often get a cluttered, ugly panel like this: Fortunately it can be easily fixed, all we need to do is to edit the theme files. If your theme is one of those themes that came with Ubuntu like Ambiance then you’ll have to copy it from /usr/share/themes to your own .themes directory in your Home Folder. You can do so by typing the following command in the terminal cp /usr/share/themes/theme_name ~/.themes Note: don’t forget to substitute theme_name with the theme name you want to fix. But if your theme is one you downloaded then it is already in your .themes folder. Now open your file manager and navigate to your home folder then do to .themes folder. If you can’t see it then you probably have disabled the “View hidden files” option. Press Ctrl+H to enable it. Now in .themes you’ll find your previously copied theme folder there, enter it then go to gtk-2.0 folder. There you may find a file named “panel.rc”, which is a configuration file that tells your panel how it should look like. If you find it there then rename it to “panel.rc.bak”. If you don’t find don’t panic! There’s nothing wrong with your system, it’s just that your theme decided to put the panel configurations in the “gtkrc” file. Open this file with your favorite text editor and at the end of the file there is line that looks like this “include “apps/gnome-panel.rc””. Comment out this line by putting a hash mark # in front of it. Now it should look like this “# include “apps/gnome-panel.rc”” Save and exit the text editor. Now change your theme to any other one then switch back to the one you edited. Now your panel should look like this: Stay tuned for the second part in the series, where we’ll cover how to change the color and fonts on your panels. Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Restrict number of characters to be typed for af:autoSuggestBehavior

    - by Arunkumar Ramamoorthy
    When using AutoSuggestBehavior for a UI Component, the auto suggest list is displayed as soon as the user starts typing in the field. In this article, we will find how to restrict the autosuggest list to be displayed till the user types in couple of characters. This would be more useful in the low latency networks and also the autosuggest list is bigger. We could display a static message to let the user know that they need to type in more characters to get a list for picking a value from. Final output we would expect is like the below image Lets see how we can implement this. Assuming we have an input text for the users to enter the country name and an autosuggest behavior is added to it. <af:inputText label="Country" id="it1"> <af:autoSuggestBehavior /> </af:inputText> Also, assuming we have a VO (we'll name it as CountryView for this example), with a view criteria to filter out the VO based on the bind variable passed. Now, we would generate View Impl class from the java node (including bind variables) and then expose the setter method of the bind variable to client interface. In the View layer, we would create a tree binding for the VO and the method binding for the setter method of the bind variable exposed above, in the pagedef file As we've already added an input text and an autosuggestbehavior for the test, we would not need to build the suggested items for the autosuggest list.Let us add a method in the backing bean to return us List of select items to be bound to the autosuggest list. padding: 5px; background-color: #fbfbfb; min-height: 40px; width: 544px; height: 168px; overflow: auto;"> public List onSuggest(String searchTerm) { ArrayList<SelectItem> selectItems = new ArrayList<SelectItem>(); if(searchTerm.length()>1) { //get access to the binding context and binding container at runtime BindingContext bctx = BindingContext.getCurrent(); BindingContainer bindings = bctx.getCurrentBindingsEntry(); //set the bind variable value that is used to filter the View Object //query of the suggest list. The View Object instance has a View //Criteria assigned OperationBinding setVariable = (OperationBinding) bindings.get("setBind_CountryName"); setVariable.getParamsMap().put("value", searchTerm); setVariable.execute(); //the data in the suggest list is queried by a tree binding. JUCtrlHierBinding hierBinding = (JUCtrlHierBinding) bindings.get("CountryView1"); //re-query the list based on the new bind variable values hierBinding.executeQuery(); //The rangeSet, the list of queries entries, is of type //JUCtrlValueBndingRef. List<JUCtrlValueBindingRef> displayDataList = hierBinding.getRangeSet(); for (JUCtrlValueBindingRef displayData : displayDataList){ Row rw = displayData.getRow(); //populate the SelectItem list selectItems.add(new SelectItem( (String)rw.getAttribute("Name"), (String)rw.getAttribute("Name"))); } } else{ SelectItem a = new SelectItem("","Type in two or more characters..","",true); selectItems.add(a); } return selectItems; } So, what we are doing in the above method is, to check the length of the search term and if it is more than 1 (i.e 2 or more characters), the return the actual suggest list. Otherwise, create a read only select item new SelectItem("","Type in two or more characters..","",true); and add it to the list of suggested items to be displayed. The last parameter for the SelectItem (boolean) is to make it as readOnly, so that users would not be able to select this static message from the displayed list. Finally, bind this method to the input text's autosuggestbehavior's suggestedItems property. <af:inputText label="Country" id="it1"> <af:autoSuggestBehavior suggestedItems="#{AutoSuggestBean.onSuggest}"/> </af:inputText>

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  • Day 5 - Tada! My Game Menu Screen Graphics

    - by dapostolov
    So, tonight I took some time to mash up some graphics for my game menu screen. My artistic talent sucks...but here goes nothing...voila, my menu screen!! The Menu Screen The screen above is displaying 4 sprites, even though it looks like maybe 7... I guess one of the first things for me to test in the future is ... is it more memory efficient (and better frame rate) to draw one big background image OR tp paint the screen black, and place each sprite in set locations? To display the 4 sprites above, I borrowed my code from yesterday ... I know, tacky, but...I wanted to see it, feel it. Do you feel it? FEEL IT! (homer voice & shakes fist) Note: the menu items won't scale properly as it stands with this code, well pretty much they do nothing except look pretty... Paint.Net & Google Fun So how did I create that image above? Well, to create the background and 3 menu items I used Paint.Net. Basically, I scoured Google images for: a stone doorway, a stone pillar, an old book, a wizards hat, and...that's it pretty much it! I'll let you type in those searches and see if you can locate the images I used. I know, bad developer...but I figured since I modified the images considerably it doesn't count...well for a personal project it shouldn't count...*shrug* Anyhow, I extracted each key assest I wanted from each image and applied lots of matting, blurring, color changes, glow effects and such. Then, using my vivid imagination I placed / composed each of the layered assets into the mashed up the "scene" above. Pretty cool, eh? Hey, did you know, the cool mist effect is actually a fire rendition in Paint.net? I set it to black & white with opacity set next to nothing. I'm also very proud of the yellow "light" in the stone doorway. I drew that in and then applied gausian blur to it to give it the effect of light creeping out around the door and into the room...heheh. So did I achieve the dark, mysterious ritual as I stated in my design doc? I think I had a great stab at it! Maybe down the road I can get a real artist to crank out some quality graphics for the game... =) So, What's Next? Well, I don't have that animated brazier yet...however, I thought it would be even cooler if I can get that door pulsing that yellow light and it would be extremely cool to have the smoke / mist moving across the screen! Make the creative ideas stop!! (clutches head) haha! I'm having great fun working on this project =) I recommend others giving something like this a try, it's really fulfilling. OK. Tomorrow... I think I'm going to start creating some game / menu objects as per the design doc, maybe even get a custom mouse cursor up on the screen and handle a couple of mouse events, and lastly, maybe a feature to toggle a framerate display... D.

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  • How do I get my character to move after adding to JFrame?

    - by A.K.
    So this is kind of a follow up on my other JPanel question that got resolved by playing around with the Layout... Now my MouseListener allows me to add a new Board(); object from its class, which is the actual game map and animator itself. But since my Board() takes Key Events from a Player Object inside the Board Class, I'm not sure if they are being started. Here's my Frame Class, where SideScroller S is the player object: package OurPackage; //Made By A.K. 5/24/12 //Contains Frame. import java.awt.BorderLayout; import java.awt.Button; import java.awt.CardLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridBagLayout; import java.awt.GridLayout; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener; public class Frame implements MouseListener { public static boolean StartGame = false; JFrame frm = new JFrame("Action-Packed Jack"); ImageIcon img = new ImageIcon(getClass().getResource("/Images/ActionJackTitle.png")); ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png")); public Image Title; JLabel TitleL = new JLabel(img); public JPanel TitlePane = new JPanel(); public JPanel BoardPane = new JPanel(); JPanel cards; JButton StartB = new JButton(StartImg); Board nBoard = new Board(); static Sound nSound; public Frame() { frm.setLayout(new GridBagLayout()); cards = new JPanel(new CardLayout()); nSound = new Sound("/Sounds/BunchaJazz.wav"); TitleL.setPreferredSize(new Dimension(970, 420)); frm.add(TitleL); frm.add(cards); cards.setSize(new Dimension(150, 45)); cards.setLayout(new GridBagLayout ()); cards.add(StartB); StartB.addMouseListener(this); StartB.setPreferredSize(new Dimension(150, 45)); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setSize(1200, 420); frm.setVisible(true); frm.setResizable(false); frm.setLocationRelativeTo(null); frm.pack(); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { new Frame(); } }); } public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }

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  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • Screen Aspect Ratio

    - by Bill Evjen
    Jeffrey Dean, Pixar Aspect Ratio is very important to home video. What is aspect ratio – the ratio from the height to the width 2.35:1 The image is 2.35 times wide as it is high Pixar uses this for half of our movies This is called a widescreen image When modified to fit your television screen They cut this to fit the box of your screen When a comparison is made huge chunks of picture is missing It is harder to find what is going on when these pieces are missing The whole is greater than the pieces themselves. If you are missing pieces – you are missing the movie The soul and the mood is in the film shots. Cutting it to fit a screen, you are losing 30% of the movie Why different aspect ratios? Film before the 1950s 1.33:1 Academy Standard There were all aspects of images though. There was no standard. Thomas Edison developed projecting images onto a wall/screen He didn’t patent it as he saw no value in it. Then 1.37:1 came about to add a strip of sound This is the same size as a 35mm film Around 1952 – TV comes along NTSC Television followed the Academy Standard (4x3) Once TV came out, movie theater attendance plummets So Film brought forth color to combat this. Also early 3D Also Widescreen was brought forth. Cinema-Scope Studios at the time made movies bigger and bigger There was a Napoleon movie that was actually 4x1 … really wide. 1.85:1 Academy Flat 2.35:1 Anamorphic Scope (aka Panavision/Cinemascope) Almost all movies are made in these two aspect ratios Pixar has done half in one and half in the other Why choose one over the other? Artist choice It is part of the story the director wants to tell Can we preserve the story outside of the theaters? TVs before 1998 – they were very square Now TVs are very wide Historical options Toy Story released as it was and people cut it in a way that wasn’t liked by the studio Pan and Scan is another option Cut and then scan left or right depending on where the action is Frame Height Pixar can go back and animate more picture to account for the bottom/top bars. You end up with more sky and more ground The characters seem to get lost in the picture You lose what the director original intended Re-staging For animated movies, you can move characters around – restage the scene. It is a new completely different version of the film This is the best possible option that Pixar came up with They have stopped doing this really as the demand as pretty much dropped off Why not 1.33 today? There has been an evolution of taste and demands. VHS is a linear item The focus is about portability and not about quality Most was pan and scan and the quality was so bad – but people didn’t notice DVD was introduced in 1996 You could have more content – two versions of the film You could have the widescreen version and the 1.33 version People realized that they are seeing more of the movie with the widescreen High Def Televisions (16x9 monitors) This was introduced in 2005 Blu-ray Disc was introduced in 2006 This is all widescreen You cannot find a square TV anymore TVs are roughly 1.85:1 aspect ratio There is a change in demand Users are used to black bars and are used to widescreen Users are educated now What’s next for in-flight entertainment? High Def IFE Personal Electronic Devices 3D inflight

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  • Improving Click and Drag with C++

    - by Josh
    I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the object the user selected can't keep up and is left behind in the spot where the mouse left its bounds. I will share the class definition and the given function implementation. Definition: class codePeg { protected: FloatRect bounds; CircleShape circle; int xPos, yPos, xDiff, yDiff, once; int xBase, yBase; Vector2i mousePos; Vector2f circlePos; public: void init(RenderWindow& Window); void draw(RenderWindow& Window); void drag(RenderWindow& Window); void setPegPosition(int x, int y); void setPegColor(Color pegColor); void mouseOver(RenderWindow& Window); friend int isPegSelected(void); }; Implementation of the "drag" function: void codePeg::drag(RenderWindow& Window) { mousePos = Mouse::getPosition(Window); circlePos = circle.getPosition(); if(Mouse::isButtonPressed(Mouse::Left)) { if(mousePos.x > xPos && mousePos.y > yPos && mousePos.x - bounds.width < xPos && mousePos.y - bounds.height < yPos) { if(once) { xDiff = mousePos.x - circlePos.x; yDiff = mousePos.y - circlePos.y; once = 0; } xPos = mousePos.x - xDiff; yPos = mousePos.y - yDiff; circle.setPosition(xPos, yPos); } } else { once = 1; xPos = xBase; yPos = yBase; xDiff = 0; yDiff = 0; circle.setPosition(xBase, yBase); } Window.draw(circle); } Like I said, the function works, but to me, the code is very ugly and I think it could be improved and could be more efficient. The only thing I can think of as to why the object cannot keep up with the mouse is that there are too many function calls and/or checks. The user does not really have to mouse the mouse "fast" for it to happen, I would say at an average pace the object is left behind. How can I improve the code so that the object remains with the mouse when it is selected? Any help improving this code or giving advice is greatly appreciated.

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  • Can't remove JPanel from JFrame while adding new class into it

    - by A.K.
    Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and made a mouse listener that will allow me to remove these objects while adding in a new Board() class (Which paints the main game). *Note: The JLabel is SEPARATE from the JPanel, but it still gets moved to the side by it. Problem: Whenever I click the button though, it only shows a little square of what I presume is my board class trying to run. Code below for the Frame Class: package OurPackage; //Made By A.K. 5/24/12 //Contains Frame. import java.awt.BorderLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridBagLayout; import java.awt.GridLayout; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener; public class Frame implements MouseListener { public static boolean StartGame = false; ImageIcon img = new ImageIcon(getClass().getResource("/Images/ActionJackTitle.png")); ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png")); public Image Title; JLabel TitleL = new JLabel(img); public JPanel panel = new JPanel(); JButton StartB = new JButton(StartImg); JFrame frm = new JFrame("Action-Packed Jack"); public Frame() { TitleL.setPreferredSize(new Dimension(1200, 420)); frm.add(TitleL); frm.setLayout(new GridBagLayout()); frm.add(panel); panel.setSize(new Dimension(220, 45)); panel.setLayout(new GridBagLayout ()); panel.add(StartB); StartB.addMouseListener(this); StartB.setPreferredSize(new Dimension(220, 45)); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setSize(1200, 420); frm.setVisible(true); frm.setResizable(false); frm.setLocationRelativeTo(null); } public static void main(String[] args) { new Frame(); } public void mouseClicked(MouseEvent e) { StartB.setContentAreaFilled(false); panel.remove(StartB); frm.remove(panel); frm.remove(TitleL); //frm.setLayout(null); frm.add(new Board()); //Add Game "Tiles" Or Content. x = 1200 frm.validate(); System.out.println("Hit!"); } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }

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