Search Results

Search found 19281 results on 772 pages for 'blender game engine'.

Page 34/772 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • Why You Should Do Search Engine Optimization

    If you do internet savvy then you need to take help of the services that are search engine optimization as you not have difficulty in your search. If you use search engine optimization then you don't need to hire any professional for your search. You can use search engine to promote your product and services. But for this you will have to take aid of search engine optimization assistance. The following are some reasons that will convey you to take benefit of the services that are provided by search engine optimization assistance:

    Read the article

  • Creating an Underwater Scene in Blender- Part 1

    <b>Packt:</b> "We will begin by creating the terrain for the underwater environment. In the sequel of the article, we will learn how to add vegetation, pebbles and corals. After which we will discuss how to add distant terrains, lighting effects and finally composition."

    Read the article

  • General purpose physics engine

    - by Lucas
    Is there any general purpose physics engine that allows huge simulations of rigid bodies? I'm using PhysX from Nvidia, but the focus of this engine is game development, soft bodies. I want to know if exists physics engine that runs on top of PS3 cell processors or CUDA cores allowing massive scientific physics simulations.

    Read the article

  • Are there any ball tracking algorithms/patterns around in game programming

    - by user214626
    Hello, I am a newbie to game programming,I would need the suggestions and help of the wonderful people around here. I have set of players, and a ball, the players can kick the ball around the ground (not yet a football game, neither a foosball game too ).Are there any algorithms/ patterns for addressing the problems with tracking the ball and taking decisions, Is that too much to ask.What I was looking at is something like a collision detection algorithm for the common problem of 2 objects interacting with one another.

    Read the article

  • Google App Engine on Google Apps Domain

    - by Bob Ralian
    I'm having trouble getting my domain pointed to my website hosted with google app engine. Here's the background... take care to separate the concepts of "google apps" (domain hosting, email, etc.) and "google app engine" (website framework). I have a domain that's using Google Apps for Your Domain, let's call it company.com. So my login for my google apps account is [email protected]. I have a different domain that is aliased back to my google apps account, let's call it mycompany.com. It's been successfully aliased and registered with my primary google apps account using the cname method, and has updated mx records. We have a ton of domains, and I only want to use one "google apps" account to maintain them all. Now I have a website I've built using google app engine, and the url is effectively mycompany.appspot.com. I want to get mycompany.com to point to my website that currently resides at mycompany.appspot.com. There's a spot in the google app engine dashboard under application settings where you can add a domain. So I click there and enter mycompany.com and I get an error message saying that domain is not using google apps. If I back up to the page I submitted, there's a note saying I need to register the domain with google apps. So I click the link to do that and enter mycompany.com and I get an error message saying the domain has been registered and is in the process of ownership verification. But that process is already finished. So... what do I do? Does google app engine not support a domain that is only aliased to a primary google apps account? Does mycompany.com need to have its own primary google apps account?

    Read the article

  • google-app-engine-django: authentication without Google accounts?

    - by cv12
    google-app-engine-django/ claims to have an "App Engine compatible implementation of the Django authentication framework". Does this authentication work only with Google Accounts? Is it possible to register a user with a username/password and authenticate him/her with that username/password without that user having a Google account? I would appreciate any pointers to how this could be done with google-app-engine-django without Google Accounts authentication.

    Read the article

  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

    Read the article

  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

    Read the article

  • Which knowledge base/rule-based inference engine to choose for real time Runway incursion prevention

    - by Piligrim
    Hello, we are designing a project that would listen to dialog between airport controllers and pilots to prevent runway incursions (eg. one airplane is taking off while other is crossing the runway). Our professor wants us to use Jena for knowledge base (or anything else but it should be some sort of rule-based engine). Inference is not the main thing in Jena and there's not much documentation and examples of this. So we need an engine that would get messages from pilots as input and output possible risks of incursion or any other error in message protocol. It should be easy to write rules, and should be easy to provide engine with real time data. I image it something like this: A pilot sends a message that he lands on some runway, the system remembers that the runway is busy and no one should cross it If someone is given an instruction to cross this runway, the engine should fire a rule that something is wrong When the pilot sends a message that he left the runway and goes to the gate, the system clears the runway and lets other planes to use it. So is Jena, or prolog or any other rules engine suitable for this? I mean it is suitable, but do we really need to use it? I asked the prof. if we could just keep state of the runway and use some simple checks based on messages we receive and he said that it is not scalable and we need the knowledge base. Can someone give me any advise on which approach to use for this system? If you recommend k.b., then which one should we use? The project is written in java. Thank you.

    Read the article

  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

    Read the article

  • Game Maker Mac Release Date

    - by mtwisterr
    Does anyone know when game maker mac is coming out? Game maker got me interested in programing because I thought it was fun but I eventually wanted to make games and programs game maker could do so I want to see if it is any different when the new version comes out. I looked at www.yoyogames.com but found no new info and was wondering if I just not finding it. If you don't know what game maker is its fun to play around in but you probably won't be able to make something as good as you could program it because you are limited.

    Read the article

  • ASP.NET MVC View Engine Resolution Sequence

    - by intangible02
    I created a simple ASP.NET MVC version 1.0 application. I have a ProductController which has one action Index. In the view, I created a corresponding Index.aspx under Product subfolder. Then I referenced the Spark dll and created Index.spark under the same Product view folder. The Application_Start looks like protected void Application_Start() { RegisterRoutes(RouteTable.Routes); ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new Spark.Web.Mvc.SparkViewFactory()); ViewEngines.Engines.Add(new WebFormViewEngine()); } My expectation is that since the Spark engine registers before default WebFormViewEngine, when browse the Index action in Product controller, the Spark engine should be used, and WebFormViewEngine should be used for all other urls. However, the test shows that the Index action for Product controller also uses the WebFormViewEngine. If I comment out the registration of WebFormViewEnginer (the last line in the code), I can see that the Index action is rendered by Spark engine and the rest urls generates an error (since the defualt engine is gone), it proves that all my Spark code is correct. Now my question is how the view engine is resolved? Why the registration sequence does not take effect?

    Read the article

  • Google app engine for static files in joomla

    - by vipinsahu
    hi i want to use google app engine for the static data for my joomla website currently my site is http://webkul.com i want to put all the css and js files in the app engine please help i am using google app engine first time if there is any good tutorial please put it here thanks

    Read the article

  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

    Read the article

  • Does Google App Engine support ftp ?

    - by Frank
    Now I use my own Java FTP program to ftp objects from my PC to my ISP's website server. I want to use Google App Engine's servlet to get Paypal IPN messages, then store the messages into my own objects and ftp the objects to my ISP's website server, is this doable ? I heard Google App Engine doesn't support FTP. I don't expect Google to do it for me, but can I use my own Java FTP program in the web app that I upload onto the App Engine to do it ? Frank

    Read the article

  • Web-based game in Python + Django and client browser polling

    - by ty
    I am creating a text-based game that implements a basic model in which multiple (10+) players interact with data and one moderator watches them and sets certain environmental statistics that affect gameplay. Recently I have begun to familiarize myself with Django. It seems to me that it would be an excellent tool for creating a game quickly, particularly because the nature of my game depends largely on sets of data (which lends itself quite well to a database). I am wondering how to "push" changes made by the game moderator to the players (for example, the moderator can decide to display an image to all players). The game is turn-based, not real-time, but certain messages need to be pushed out in roughly real-time. My thoughts: I could have each player's browser poll a status periodically (say, every 30 seconds) to see if there is a message from a moderator. But this forces a lag and means different players might receive it at different times. And reducing this interval to <10 seems like a bad idea for the server. Is there a better way to inform clients of changes? Would you suggest something other than using a web framework like Django? Thanks!

    Read the article

  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

    Read the article

  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

    Read the article

  • Installing Sphinx on App Engine - possible?

    - by Pekka
    Following up on my last year's question on documentation, I now want to get started and try out Python-based Sphinx for putting together the developer documentation for a PHP CMS I've been working on. Instead of setting up Python locally on my workstation, I would like to run it on a publicly accessible web server from the start. All the web hosting packages I have access to run on the LAMP stack, and I'm reluctant to buy Python-based hosting. I am very interested in the Google App Engine, the free quotas they provide will do for me a hundred times over, and even if not, their pricing looks very reasonable. Now I have zero knowledge of Python - getting Sphinx to work would be my first contact with it - and very little time. As far as I understand, the platform and python libraries the App Engine provides are very compatible to a standard Python library but not identical. So my question is: Can Sphinx run on App Engine at all? Is installing Sphinx on the App Engine as straightforward as if I would install it on top of a normal Python installation? Or will the App Engine's environment require tweaking of the source code that I can't perform in reasonable time with my current level of Python? Should I be installing Sphinx on a local server and a "normal" Python stack instead first? Does anybody know any helpful How-to's, tutorials or other resources for this?

    Read the article

  • Meta Search Engine Architecture

    - by Loki
    The question wasn't clear enough, I think; here's an updated straight to the point question: What are the common architectures used in building a meta search engine and is there any libraries available to build that type of search engine? I'm looking at building an "enterprise" type of search engine where the indexed data could be coming from proprietary (like Autonomy or a Google Box) or public search engines (like Google Web or Yahoo Web).

    Read the article

  • Is there any open source AI engine?

    - by Andrei Savu
    I am searching for an open source AI engine implemented in C/C++, ActionScript or Java with no success. Do you know any open source implementation? Update: Thanks for answers! I had no idea how vast the AI field is. I am working on a sample application. I want to add intelligent behavior over a physics engine. I need some sort ai engine designed for games.

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >