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  • Calculating WPM given a variable stream of input

    - by Jaxo
    I'm creating an application that sits in the background and records all key presses (currently this is done and working; an event is fired every keydown/keyup). I want to offer a feature for the user that will show them their WPM over the entire session the program has been running for. This would be easy if I added a "Start" and "End" button to activate a timer, but I need to detect only when the user is typing continuously - ignoring all one-time keyboard shortcuts and breaks the user takes from typing. How in the world do I approach this? Is this even realistically & accurately possible?

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Neural network input preprocessing

    - by TND
    It's clear that the effectiveness of a neural network depends strongly on the format you give it to work with. You want to preprocess it into the most convenient form you can algorithmically get to, so that the neural network doesn't have to account for that itself. I'm working on a little project that (surprise!) is going to be using neural networks. My future goal is to eventually use NEAT, which I'm really excited about. Anyway, one of my ideas involves moving entities in continuous 2D space, from a top-down perspective (this would be a really cool game AI). Of course, unless these guys are blind, they're going to be able to see the world around them. There's a lot of different ways this information could be fed into the network. One interesting but expensive way is to simply render a top-down "view" of things, with the entities as dots on the picture, and feed that in. I was hoping for something much simpler to use (at least at first), such as a list of the x (maybe 7 or so) nearest entities and their position in relative polar coordinates, orientation, health, etc., but I'm trying to think of the best way to do it. My first instinct was to order them by distance, which would inherently also train the neural network to consider those more "important". However, I was thinking- what if there's two entities that are nearly the same distance away? They could easily alternate indexes in that list, confusing the network. My question is, is there a better way of representing this? Essentially, the issue is the network needs a good way of keeping track of who's who, while knowing (by being inputted) relevant information about the list of entities it can see. Thanks!

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  • Using data input from pop-up page to current with partial refresh

    - by dpDesignz
    I'm building a product editor webpage using visual C#. I've got an image uploader popping up using fancybox, and I need to get the info from my fancybox once submitted to go back to the first page without clearing any info. I know I need to use ajax but how would I do it? <%@ Page Language="C#" AutoEventWireup="true" CodeFile="uploader.aspx.cs" Inherits="uploader" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title></title> </head> <body style="width:350px; height:70px;"> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <div> <div style="width:312px; height:20px; background-color:Gray; color:White; padding-left:8px; margin-bottom:4px; text-transform:uppercase; font-weight:bold;">Uploader</div> <asp:FileUpload id="fileUp" runat="server" /> <asp:Button runat="server" id="UploadButton" text="Upload" onclick="UploadButton_Click" /> <br /><asp:Label ID="txtFile" runat="server"></asp:Label> <div style="width:312px; height:15px; background-color:#CCCCCC; color:#4d4d4d; padding-right:8px; margin-top:4px; text-align:right; font-size:x-small;">Click upload to insert your image into your product</div> </div> </form> </body> </html> CS so far using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; // Add to page using System.Web.UI; using System.Web.UI.WebControls; using System.Data; // Add to the page using System.Data.SqlClient; // Add to the page using System.Text; // Add to Page public partial class uploader : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void UploadButton_Click(object sender, EventArgs e) { if (fileUp.HasFile) try { fileUp.SaveAs("\\\\london\\users\\DP006\\Websites\\images\\" + fileUp.FileName); string imagePath = fileUp.PostedFile.FileName; } catch (Exception ex) { txtFile.Text = "ERROR: " + ex.Message.ToString(); } finally { } else { txtFile.Text = "You have not specified a file."; } } }

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  • Microphone doesn't give any input, yet music does

    - by user52643
    I've tried a few guides but nothing works as of yet. I've tried two microphones, both of which work on my Vista setup but do nothing on Ubuntu. Nothing is on mute both on the Sound utility or Skype (which I'm trying to use my mic for). I've been informed that when my speakers are playing very load, this can be heard on the other end of a call, too. See link for cat /proc/asound/card0/codec#0 results which are apparently relevant... _' N.B. I am noob x

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  • Writing a basic shader for large input files

    - by Zoltan Varadi
    I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import function, first to import wavefront .obj models. My problem is that with I can't handle larger inputs (with a simple cube it was working). I realized that the indices array is an array of GLubyte values, which is unsigned char, so as a result i cant have more than 256 indexes. I modified it to GLuint, but then only get a blank screen. What else needs to me modified? p.s.: the source can be downloaded from here: http://d1xzuxjlafny7l.cloudfront.net/downloads/HelloOpenGL.zip

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  • Bluetooth Audio and SoftPhone Audio Input/Output

    - by o7th Web Design
    I have a Voip Softphone software that I would like to start using on my Ubuntu 14.04 box. Here's the thing. My system sound right now goes through my HDMI to my speaker system so I can play music all day ;-) I have a bluetooth headset connected to the machine as well. What I am wondering is if there is a way to: Auto-mute the music when a call comes in Auto-switch the sound devices when a call comes in, from my hdmi sound device, to my headset Auto-switch back when the call ends, and auto-un-mute the music Or even just an auto-switch to the headset? I can always pause the music ;)

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  • Evolutions in Agile development field

    - by Samuel
    I recently pull up from under ten inches of dust one of my agile book. The book is now six years old; published in 2008. I prefer to keep it anonymous preventing to create a guerrilla of which one will yielded the best book about this subject. For that, I'm totally able to do a simple search from Amazon or Gooble to find the best book. I seen a couple of books about agile released in the last 2-3 years and I'm wondering if it will be a good investment to buy a more recent book than my old one. I mean, is there any great advancements in the last few years in the world of agile that worth to buy a more recent book? Thank you.

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • How do I output my audio input?

    - by VarLogRant
    A few iterations ago, I think this was Jaunty but could've been before, I would plug a 1/8" audio cable from the line-out of a Windows netbook to the line-in of my Ubuntu machine, so I would have all the sound from both machines without having to plug both into a mixer which I don't have. I didn't do this much, as I was pretty-much happy with Banshee at the time. But with Karmic, and still with Lucid, I can only get the output if I'm recording with Audacity. Which I'm not going to do from my web-development and systems programming workstation. I can tell by plugging in headphones that my netbook has audio out working. I can see Sound Preferences that the Ubuntu machine is receiving them. I just want the old behavior back. Help?

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  • Naming convention: field starting with "m" or "s"

    - by Noya
    Hope this question hasn't posted yet... I saw lot of code (for example some Android source code) where fields name start with a "m" while static fields start with "s" Example (taken from Android View class source): private SparseArray<Object> mKeyedTags; private static int sNextAccessibilityViewId; I was wondering what "m" and "s" stand for... maybe is "m" mutable and "s" static? Since it seems that is a largely adopted pattern do you know if there some literature about this kind of naming convention?

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  • Dynamic model choice field in django formset using multiple select elements

    - by Aryeh Leib Taurog
    I posted this question on the django-users list, but haven't had a reply there yet. I have models that look something like this: class ProductGroup(models.Model): name = models.CharField(max_length=10, primary_key=True) def __unicode__(self): return self.name class ProductRun(models.Model): date = models.DateField(primary_key=True) def __unicode__(self): return self.date.isoformat() class CatalogItem(models.Model): cid = models.CharField(max_length=25, primary_key=True) group = models.ForeignKey(ProductGroup) run = models.ForeignKey(ProductRun) pnumber = models.IntegerField() def __unicode__(self): return self.cid class Meta: unique_together = ('group', 'run', 'pnumber') class Transaction(models.Model): timestamp = models.DateTimeField() user = models.ForeignKey(User) item = models.ForeignKey(CatalogItem) quantity = models.IntegerField() price = models.FloatField() Let's say there are about 10 ProductGroups and 10-20 relevant ProductRuns at any given time. Each group has 20-200 distinct product numbers (pnumber), so there are at least a few thousand CatalogItems. I am working on formsets for the Transaction model. Instead of a single select menu with the several thousand CatalogItems for the ForeignKey field, I want to substitute three drop-down menus, for group, run, and pnumber, which uniquely identify the CatalogItem. I'd also like to limit the choices in the second two drop-downs to those runs and pnumbers which are available for the currently selected product group (I can update them via AJAX if the user changes the product group, but it's important that the initial page load as described without relying on AJAX). What's the best way to do this? As a point of departure, here's what I've tried/considered so far: My first approach was to exclude the item foreign key field from the form, add the substitute dropdowns by overriding the add_fields method of the formset, and then extract the data and populate the fields manually on the model instances before saving them. It's straightforward and pretty simple, but it's not very reusable and I don't think it is the right way to do this. My second approach was to create a new field which inherits both MultiValueField and ModelChoiceField, and a corresponding MultiWidget subclass. This seems like the right approach. As Malcolm Tredinnick put it in a django-users discussion, "the 'smarts' of a field lie in the Field class." The problem I'm having is when/where to fetch the lists of choices from the db. The code I have now does it in the Field's __init__, but that means I have to know which ProductGroup I'm dealing with before I can even define the Form class, since I have to instantiate the Field when I define the form. So I have a factory function which I call at the last minute from my view--after I know what CatalogItems I have and which product group they're in--to create form/formset classes and instantiate them. It works, but I wonder if there's a better way. After all, the field should be able to determine the correct choices much later on, once it knows its current value. Another problem is that my implementation limits the entire formset to transactions relating to (CatalogItems from) a single ProductGroup. A third possibility I'm entertaining is to put it all in the Widget class. Once I have the related model instance, or the cid, or whatever the widget is given, I can get the ProductGroup and construct the drop-downs. This would solve the issues with my second approach, but doesn't seem like the right approach.

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