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  • Mysql not starting - innodb not found

    - by Rob Guderian
    I have a fresh install of ubuntu 12.04 server edition and mysql server is not starting properly. I did a simple apt-get install apt-get install mysql-server But, it's failing with this error message root@test:~# mysqld 120618 20:57:32 [Warning] The syntax '--log-slow-queries' is deprecated and will be removed in a future release. Please use '--slow-query-log'/'--slow-query-log-file' instead. 120618 20:57:32 [Note] Plugin 'FEDERATED' is disabled. 120618 20:57:32 InnoDB: The InnoDB memory heap is disabled 120618 20:57:32 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120618 20:57:32 InnoDB: Compressed tables use zlib 1.2.3.4 120618 20:57:32 InnoDB: Unrecognized value fdatasync for innodb_flush_method 120618 20:57:32 [ERROR] Plugin 'InnoDB' init function returned error. 120618 20:57:32 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 120618 20:57:32 [ERROR] Unknown/unsupported storage engine: InnoDB 120618 20:57:32 [ERROR] Aborting I can start the server with the "--skip-innodb --default-storage-engine=myisam" flags, but would like to use innodb. Does anyone know what the issue here is?

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  • How to export a C++ class library to C# using a dll?

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Sortie de BIRT 3.7 avec Eclipse Indigo, découvrez les nouveautés du système de création de rapports pour les applications Web

    Sortie de BIRT 3.7 avec Eclipse Indigo Découvrez les nouveautés du système de création de rapports pour les applications Web Comme tous les ans, à la fin du mois de Juin, la communauté Eclipse sort une nouvelle version de son célèbre outil appelé cette année Indigo. La numérotation d'Eclipse est depuis plusieurs années 3.X et les projets de plugin de la fondation ont tendance à s'aligner sur cette numérotation. C'est pour cela que BIRT passe enfin en version 3.7 (alors que la version précédente était la 2.6). Voici donc une liste des principales nouveautés que vous trouverez dans cette version :Lors du lancement d'une des API BIRT (Report Engine, Design Engine ou Chart Engine) en Java, i...

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  • Which would a game development company prefer; UDK experience or C++ game projects?

    - by momboco
    Which would a game development company prefer? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • Steps to manage a large project [closed]

    - by l46kok
    Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for game development. That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team? I'm asking because several people and I are interested in working on a relatively large project for learning purposes. Initially, we were going to use a proprietary engine like Unity, but since we wanted to learn how the engine works, we're going to start from bottom. I'd appreciate any suggestions that you guys can provide me.

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  • How Web Optimization Services Work to Increase Your on the Internet Reputation

    SEO is a symbol of search engine optimization and that is the key to success from the enterprise. No site has meaning if it seriously isn't properly promoted. Anytime any web surfer is in look up of any certain merchandise, providers or data he makes use of the easiest method of browsing as a result of search engine optimization and this is habit of many individuals to only search straight into 5 or six major sites for their goal. No person has time to seem directly into 100 pages of internet search engine as there is no need to have when he finds in major pages.

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  • Tracking 502 bad gateway error

    - by dasickle
    I moved my Wordpress site to WP Engine and now I constantly get 502 errors. I spoke with support and they said that its because I have a lot of DB queries. I ran some tests and my frontpage only has 95 queries and page size is about 500kb. Most inner pages are around 60 queries. All queries are very short. Some people tell me its common with WP Engine because they run nginx. Why do I keep getting these errors and is there a way to track how many of them happen on daily basis? P.S. WP Engine log is empty so cant see the 502's there.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Looking for advice on B2B promotion [closed]

    - by IconicDigital
    Can anyone recommend affiliate networks that focus on B2B development. We are about to launch a UK job search engine that allows job boards to list their jobs on the engine. We have decided to keep the advertising in house, with the goal being of keeping the costs down. I was wondering if anyone could offer any advice on potential advertising routes that we could take. For example B2B affiliate networks, adwords etc. We are in the position of launching an empty site and ideally we would like to be attracting recruitment agencies or businesses to signup to either a free or paid account. They can then begin to populate the engine with job listings. An obvious choice so far would be to promote on networks like Linked In. Any ideas? Thanks

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  • Framework to implement an in game gui editor

    - by momboco
    I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality that makes usable to artists and designers. Positioning Resize Alignment between some elements Multiselection Relationship between children and parents Add guides Magnet to place elements quickly Use of layers Undo / Redo ... I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it. It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • SEO - A Crash Course

    Search engine optimization, otherwise commonly referred to SEO, is a way to make web content appear as high as possible in search engine rankings. Here, we'll discuss a number of ways you can use this valuable tool to your advantage for your website. Using text on your website and on titles and things of this nature will be used to create placement on web pages. Keywords repeated throughout a page will bring it up towards the top based on the phrase a search engine user types into the search box. You will want to use a keyword phrase in your title tag, the website URL, and about a 4-6% keyword phrase density in your overall page text. Additional locations that these keyword phrases are important include within inbound links, within headings, in the beginning of a document, in alternative text tags, and in metatags.

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  • android throw InvocationTargetException,How to modify the error

    - by fonter
    ActivityManager am = (ActivityManager)this.getSystemService(this.ACTIVITY_SERVICE); try { clearMethod = am.getClass() .getMethod("clearApplicationUserData", String.class, IPackageDataObserver.class); } catch (Exception e) { Log.e("Error", "Android Error",e); clearMethod = null; } if(clearMethod!=null){ try { clearMethod.invoke(am,"com.android.browser",new ClearUserDataObserver()); } catch (Exception e) { Log.e("Error", "Android Exception",e); } } Exception 05-26 08:34:13.056: ERROR/Error(739): java.lang.reflect.InvocationTargetException 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityManager.clearApplicationUserData(ActivityManager.java:475) 05-26 08:34:13.056: ERROR/Error(739): at java.lang.reflect.Method.invokeNative(Native Method) 05-26 08:34:13.056: ERROR/Error(739): at java.lang.reflect.Method.invoke(Method.java:521) 05-26 08:34:13.056: ERROR/Error(739): at com.iwidsets.clear.manager.AndClear.onCreate(AndClear.java:34) 05-26 08:34:13.056: ERROR/Error(739): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 05-26 08:34:13.056: ERROR/Error(739): at android.os.Handler.dispatchMessage(Handler.java:99) 05-26 08:34:13.056: ERROR/Error(739): at android.os.Looper.loop(Looper.java:123) 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityThread.main(ActivityThread.java:4203) 05-26 08:34:13.056: ERROR/Error(739): at java.lang.reflect.Method.invokeNative(Native Method) 05-26 08:34:13.056: ERROR/Error(739): at java.lang.reflect.Method.invoke(Method.java:521) 05-26 08:34:13.056: ERROR/Error(739): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 05-26 08:34:13.056: ERROR/Error(739): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 05-26 08:34:13.056: ERROR/Error(739): at dalvik.system.NativeStart.main(Native Method) 05-26 08:34:13.056: ERROR/Error(739): Caused by: java.lang.SecurityException: 739 does not have permission:android.permission.CLEAR_APP_USER_DATA to clear datafor process:com.android.browser 05-26 08:34:13.056: ERROR/Error(739): at android.os.Parcel.readException(Parcel.java:1218) 05-26 08:34:13.056: ERROR/Error(739): at android.os.Parcel.readException(Parcel.java:1206) 05-26 08:34:13.056: ERROR/Error(739): at android.app.ActivityManagerProxy.clearApplicationUserData(ActivityManagerNative.java:2016) 05-26 08:34:13.056: ERROR/Error(739): ... 17 more

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  • ClickOnce Deployment Error - Access to the Path is Denied

    - by michael.lukatchik
    I have a WPF app that I'm deploying to a network path using ClickOnce deployment. After the app is deployed to a network location, I use the ClickOnce html page to launch the installation process. I am successfully able to download and install the app. However, my users are not able to download and install the app. When a user navigates to the ClickOnce html page and clicks to begin the installation process, the following error message is received: ERROR SUMMARY Below is a summary of the errors, details of these errors are listed later in the log. * Activation of http://software.mycompany.com/myapp/myapp.application resulted in exception. Following failure messages were detected: + Downloading file://dev/webs/software/myapp/myapp.application did not succeed. * [4/5/2010 1:56:59 PM] System.Deployment.Application.DeploymentDownloadException (Unknown subtype) - Downloading file://dev/Webs/software/myapp/myapp.application did not succeed. All signs point to this being a security issue. So, I've done the following: Ensured that "Everyone" had read access to the files that were being deployed as part of my project Ensured that "Everyone" had read access to the network location where the app was deployed (//dev/webs/software/myapp) Ensured that "Everyone" had read access to the IIS path where the ClickOnce html page is located In each of these cases, I've made no progress in getting the app to successfully deploy via ClickOnce. Again, the odd thing is that I am able to successfully walk through the process of downloading and installing the app. It's my users, though, that need the ability to download and install the app. I've looked extensively on the web for answers, but there hasn't been much. I'd like to resolve the issue without "re-installing" or "rigging" anything. I need a solid answer. Thank you all for your input!! Mike

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  • Replace text in word textbox objects using VSTO and C#

    - by Roberto
    Hi, I have to find/replace text from a word document. It works fine for plain text spread through the document, however when the text is in a textbox, the standard find/replace approach doesn't reach it. I found a vba solution, however since I am working in C#, I would like to find a solution in C#. The word document is in 2007 format and my visual studio is 2010. I am using .Net Framework 3.5, but if required, I can consider moving to 4.0. Here is the code for the find/replace that only works with plain text (not in word textbox objects): object Missing = System.Reflection.Missing.Value; object fileToOpen = (object)@"c:\doc.docx"; object fileToSave = (object)@"c:\doc.docx"; Word.Application app = new Word.ApplicationClass(); Word.Document doc = new Word.Document(); try { doc = app.Documents.Open(ref fileToOpen, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing); object replaceAll = Word.WdReplace.wdReplaceAll; app.Selection.Find.ClearFormatting(); app.Selection.Find.Text = "MyTextForReplacement"; app.Selection.Find.Replacement.ClearFormatting(); app.Selection.Find.Replacement.Text = "Found you!"; app.Selection.Find.Execute( ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref Missing, ref replaceAll, ref Missing, ref Missing, ref Missing, ref Missing); I also tried using the below code, but didn't work as well: foreach(Word.Shape s in app.ActiveDocument.Shapes) { if(s.TextFrame.HasText >= 1) //The value is always 0 or -1, and even leaving 0 go forward, // it doesn't work, because there is no text in there... { foreach(Word.Field f in s.TextFrame.TextRange.Fields) { switch( f.Type) { . . //I never reached this point . } } } Any help will be appreciated... Thanks, -- Roberto Lopes

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  • emberjs on symfony2 dev enviroment dont work propertly

    - by rkmax
    I've builded a app with symfony2 the app expose an REST Api. now i build a simple client for consuming app.coffee - app.js App = Em.Application.create ready: -> @.entradas.load() Entrada: Em.Object.extend() entradas: Em.ArrayController.create content: [] load: -> url = 'http://localhost/api/1/entrada' me = @ $.ajax( url: url, method: 'GET', success: (data) -> me.set('content', []) for entrada in data.data.objects me.pushObject DBPlus.Entrada.create(entrada) ) MyBundle:Home:index.html.twig <script type="text/x-handlebars" src="{{ asset('js/templates/entradas.hbs') }}"></script> <script src="{{ asset('js/libs/jquery-1.7.2.min.js') }}"></script> <script src="{{ asset('js/libs/handlebars-1.0.0.beta.6.js') }}"></script> <script src="{{ asset('js/libs/ember-1.0.pre.min.js') }}"></script> <script src="{{ asset('js/app.js') }}"></script> the problem here is when i run on dev enviroment and link the template like <script type="text/x-handlebars" src="{{...}}"> the app dont work, nothing show but works fine over prod enviroment. he only way that works on dev enviroment is inline template MyBundle:Home:index.html.twig <script type="text/x-handlebars"> {% raw %} <ul class="entradas"> {{#each App.entradas}} <li class="entrada">{{nombre}}</li> {{/each}} </ul> {% endraw %} </script> can explain why this behavoir? Note: I disabled the debug profiler toolbar, and nothing

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • OAuth secrets in mobile apps

    - by Felixyz
    When using the OAuth protocol, you need a secret string obtained from the service you want to delegate to. If you are doing this in a web app, you can simply store the secret in your data base or on the file system, but what is the best way to handle it in a mobile app (or a desktop app for that matter)? Storing the string in the app is obviously not good, as someone could easily find it and abuse it. Another approach would be to store it on you server, and have the app fetch it on every run, never storing it on the phone. This is almost as bad, because you have to include the URL in the app. I don't believe using https is any help. The only workable solution I can come up with is to first obtain the Access Token as normal (preferably using a web view inside the app), and then route all further communication through our server, where a script would append the secret to the request data and communicates with the provider. Then again, I'm a security noob, so I'd really like to hear some knowledgeable peoples' opinions on this. It doesn't seem to me that most apps are going to these lengths to guarantee security (for example, Facebook Connect seems to assume that you put the secret into a string right in your app). Another thing: I don't believe the secret is involved in initially requesting the Access Token, so that could be done without involving our own server. Am I correct?

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  • git stash blunder:

    - by Chirag Patel
    I did a git stash pop and ended up with merge conflicts. I removed the files from the file system and did a git checkout as shown below, but it thinks the files are still unmerged. I then tried replacing the files and doing a git checkout again and same result. I event tried forcing it with -f flag. Any help would be appreciated! chirag-patels-macbook-pro:haloror patelc75$ git status app/views/layouts/_choose_patient.html.erb: needs merge app/views/layouts/_links.html.erb: needs merge # On branch prod-temp # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # modified: db/schema.rb # # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # unmerged: app/views/layouts/_choose_patient.html.erb # unmerged: app/views/layouts/_links.html.erb chirag-patels-macbook-pro:haloror patelc75$ git checkout app/views/layouts/_choose_patient.html.erb error: path 'app/views/layouts/_choose_patient.html.erb' is unmerged chirag-patels-macbook-pro:haloror patelc75$ git checkout -f app/views/layouts/_choose_patient.html.erb warning: path 'app/views/layouts/_choose_patient.html.erb' is unmerged

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  • PHP/Java Bridge - Access Java objects in PHP

    - by Omer Hassan
    I have a Red5 application which defines some public Java methods. When I start the server, an object of the application class gets created. I am trying to call the public methods of the application class from PHP using the existing instance of the Java application class. So here's my Java application: public class App extends org.red5.server.adapter.ApplicationAdapter { public boolean appStart(IScope app) { // This method gets called when the application starts // and an object of this App class is created. return true; } // This is the method I would like to call from PHP. public void f() { } } From PHP, I would like to get access to the App object that is created and call the method f() on it. I have tried playing around with this thing called "context". So in the Java method App.appStart(), I did this: // Save a reference to this App object to be retrieved later in PHP. new PhpScriptContextFactory().getContext().put("x", this); And in PHP, I tried to access the saved object like this: require_once("http://localhost:5080/JavaBridge/java/Java.inc"); var_dump(java_is_null(java_context()->get("x"))); Unfortunately, the java_is_null() function in PHP returns true. I also tried saving the App object in a static variable of App class but when I access that variable in PHP, its value is null.

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  • Why is there unreachable code here?

    - by Richard
    I am writing a c# app and want to output error messages to either the console or a messagebox (Depending on the app type: enum AppTypeChoice { Console, Windows } ), and also control wether the app keeps running or not ( bool StopOnError ). I came up with this method that will check all the criteria, but I'm getting an "unreachable code detected" warning. I can't see why! Here is the whole method (Brace yourselves for some hobbyist code!) public void OutputError(string message) { string standardMessage = "Something went WRONG!. [ But I'm not telling you what! ]"; string defaultMsgBoxTitle = "Aaaaarrrggggggggggg!!!!!"; string dosBoxOutput = "\n\n*** " + defaultMsgBoxTitle + " *** \n\n Message was: '" + message + "'\n\n"; AppTypeChoice appType = DataDefs.AppType; DebugLevelChoice level = DataDefs.DebugLevel; // Decide how much info we should give out here... if (level != DebugLevelChoice.None) { // Give some info.... if (appType == AppTypeChoice.Windows) MessageBox.Show(message, defaultMsgBoxTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); else Console.WriteLine(dosBoxOutput); } else { // Be very secretive... if (appType == AppTypeChoice.Windows) MessageBox.Show(standardMessage, defaultMsgBoxTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); else Console.WriteLine(standardMessage); } // Decide if app falls over or not.. if (DataDefs.StopOnError == true) Environment.Exit(0); // UNREACHABLE CODE HERE } Also, while I have your attention, to get the app type, I'm just using a constant at the top of the file (ie. AppTypeChoice.Console in a Console app etc) - is there a better way of doing this (i mean finding out in code if it is a DOS or Windows app)? Also, I noticed that I can use a messagebox with a fully-qualified path in a Console app...How bad is is to do that ( I mean, will I get tarred and feathered when other developers see it?!) Thanks for your help

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  • How much should the AppDelegate do?

    - by Rudiger
    I'm designing quite a large App and on startup it will create sessions with a few different servers. As they are creating a session which is used across all parts of the app its something I thought would be best in App Delegate. But the problem is I need the session progress to be represented on the screen. I plan to have a UIToolBar at the bottom of the main menu which I don't want to cover with the progress bar but cover the UIView above it.So the way I see it I could do it a few different ways. 1) Have the App Delegate establish the sessions and report the progress to the main menu class so it can represent it in the progress bar (will I have any issues doing this if the sessions are created in a separate thread?), 2) have the App delegate display the main menu (UIView with a bunch of buttons and UIToolBar) and have it track and display the progress (I have never displayed anything in the App Delegate but assume you can do this but its not recommended) or 3) have the App Delegate just push the main menu and have the mainMenu class create the sessions and display the progress bar. 4) I think the other way to do it is to create the sessions in a delegate class and have the delegate set to mainMenu rather than self (AppDelegate), although I've never used anything other then self so not sure if this will work or if I will be able to close the thread (through calling super maybe?) as its running in the AppDelegate rather than the delegate of the class. As I've kinda said before the sessions are being created in a class in a separate thread so it wont lock the UI and I think the best way is the first but am I going to have issues having it running in a separate thread, reporting back to the app delegate and then sending that message to the mainMenu view? I hope that all makes sense, let me know if you need any further clarification. Any information is appreciated Cheers,

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  • Issue in achartengine jar file

    - by Anshuman
    Actually i have created an app in which i have used achartengine to contruct graph. It was running ok, but today i saw an update for android SDK to r17. Once i upadated the sdk the app i had build started crash. In the logcat i show the following error report. Why this happen, is it because the jar file i have used is deprecated. 03-27 14:44:26.320: E/AndroidRuntime(4360): java.lang.NoClassDefFoundError: [Lorg.achartengine.chart.PointStyle; 03-27 14:44:26.320: E/AndroidRuntime(4360): at in.com.example.ChartEngineActivity.onCreate(ChartEngineActivity.java:58) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Handler.dispatchMessage(Handler.java:99) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Looper.loop(Looper.java:130) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.main(ActivityThread.java:3683) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invokeNative(Native Method) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invoke(Method.java:507) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-27 14:44:26.320: E/AndroidRuntime(4360): at dalvik.system.NativeStart.main(Native Method)

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  • Refreshing Facebook session from an iframe application

    - by zombat
    I've got a Facebook iframe application that is completely external. By this I mean that once a user accesses the canvas URL to load the application, all the links in the iframe app go to my servers, and the canvas page never gets refreshed unless the user navigates to somewhere else on Facebook and comes back (or does a browser refresh). On the initial load of the app where Facebook creates the iframe, I get passed all the usual parameters like fb_sig_user which allows me to create an internal app session based on the facebook user. This app session (which is not the Facebook session, it's my own app session) is all I need to allow the user to work with the app. The problem comes an hour later. If the user leaves the computer, or uses the app for more than an hour, the Facebook session expires. There are some app pages which require fetching friend information, and once the FB session has expired, these pages break, throwing out errors such as "Error: Session key invalid or no longer valid". My question is whether there is a way to refresh the user's Facebook session from within an iframe application to keep it from expiring an hour later. Do any of the API calls do this? Is there a Facebook Connect trick to ping something? Is there any definitive method to keep it alive? I haven't been able to find any examples that specifically address this.

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  • How to make Web Storage persistent in Cordova using JS?

    - by ett
    I have a small quiz app, which is a cross-platform mobile app, that I plan for it to run on Android, iOS, and WP8. I want to store a local highscore, where it will keep track how many points the user had, and if he/she does better than the already stored highscore, update the current highscore. Though, I want the highscore to be persistent, what I mean is, every time the user opens the app I want the last highscore to be present and it to be compared with the new quiz score. Meaning, I don't want the highscore to be deleted after each time the app is closed. I also want for the first time when the app is ran, the highscore to be set to 0, so obviously the first time the user finishes the quiz gets a new highscore. I have those codes so far: scoredb.js // Wait for device API libraries to load document.addEventListener("deviceready", initScoreDB, false); // Device APIs are available function initScoreDB() { window.localStorage.setItem("score", 0); highscore = window.localStorage.getItem("score"); } main.js var correct = 0; var highscore; // In between I have some code that keeps incrementing // correct variable for each correct answer. if (correct > highscore) { window.localStorage.setItem("score", correct); highscore = correct; } It does seem to work okay once the app is started. I did the quiz three times, in the simulator, and it keeps the score as it should. Though, each time I open the app, highscore is reseted to 0. I guess it is due to the fact that I call initScoreDB when the device is ready, and I initialize the score to 0 there and give that value to highscore. Can someone help me to initialize the score to 0 only when the app is ran for the first time, and all the other times to keep the latest highscore as the current highscore and compare it each time with the score that is achieved when the quiz is finished. If someone can help me, I would be glad.

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