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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Save VM properties with EF code first

    - by Julien
    I thought this would be simple but can't find any good examples. public Class BookVm : ImplementsPropertyChanged { public int BookId {get;set;} private bool _favorite; public bool Favorite { get { return _favorite; } set { _favorite = value; OnPropertyChanged("Favorite"); MyDbContext.SaveChanges() // this does not work } } Then in my XAML bound to Book <CheckBox Content="Favorite" IsChecked="{Binding Favorite}" /> How and when do I call SaveChanges() on my DatabaseContext? I don't want to implement a save button. If I intercept the PropertyChange event and call SaveChanges, nothing seems to happen. My object is modified in memory but the database does not see a change. My BookVm class is created on application startup like so: foreach (var book in MyDbContext.Books) Books.Add(book); Where Books is an ObservableCollection<Book> in my MainWindowVm

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  • Fixed Table Header And Scrolling Body

    - by user2881191
    can Anyone please help me with the example that is on site 'http://mkoryak.github.io/floatThead/examples/inner-scroll/' How Can i Apply the Jquery to the below example. please provide Me the Demo in JSFiddle. I Want to Make My Table Header Fixed With Scrolling (both horizontal and vertical) Body. If Possible I also need to make the last column Fixed as the Header. Please Help Me Reageding the Issue. I Have Been Stuck For a Week. Below Is My test Code For which I need to apply the style as in the above link or any other better approach. Css : #table-container{ background-color :white; overflow:auto; position:absolute; top : 0px; bottom : 18px; width : 100%; z-index: 1; } Jsp : <div id="table-container"> <table id="maintable" style="width: 100%"> <thead> <tr> <th>Col 1</th> <th>Col 2</th> <th>Col 3</th> <th>Col 4</th> <th>Col 5</th> <th>Col 6</th> <th>Col 7</th> <th>Col 8</th> <th>Col 9</th> </tr> </thead> <tbody> <tr> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> </tr> <tr> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> </tr> <tr> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> </tr> <tr> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> </tr> <tr> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> </tr> <tr> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> <td>info</td> </tr> </tbody> </table> </div>

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  • Reading records from Excel PivotCache

    - by hcpremium
    I have an Excel workbook which contains a PivotCache I would like to use as a data source. var file = @"Foo.xls"; var excel = new Excel.Application(); var workbook = excel.Workbooks.Open(file); Excel.PivotCache cache = null; foreach (Excel.PivotCache pivotCache in workbook.PivotCaches()) { if (...) { cache = pivotCache; } } var records = cache.Recordset; The last command throws an exception (Exception from HRESULT: 0x800A03EC). How can I access the PivotCache? I tried it thru Ole DB first, but no success...

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  • MATLAB Magical Mystery timing behavior

    - by Jacob Lyles
    I am experiencing some very odd timing behavior from a function I wrote. If I wrap my function inside another empty container function, it gets a 3x speedup. > tic; foo(args); toc time elapsed: ~140 seconds >tic; bar(args); toc time elapsed: ~35 seconds Here's the kicker - the definition of bar(): define bar(args) foo(args) end Is there some sort of optimization that gets triggered in MATLAB for nested function calls? Should I be adding a dummy function to every function that I write?

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  • Where do I put the .js file when I create js interface with Graphene 2

    - by Thang Pham
    I follow this tutorial https://docs.jboss.org/author/display/ARQGRA2/JavaScript+Interface Where do I put my helloworld.js file? I put it under webapp/resources/js/helloworld.js and I do import org.jboss.arquillian.graphene.javascript.Dependency; import org.jboss.arquillian.graphene.javascript.JavaScript; @JavaScript("helloworld") @Dependency(sources = "js/helloworld.js") public interface HelloWorld { String hello(); } and I got NPE when I inject @JavaScript private HelloWorld helloWorld; Please help. Here is my POM, I use glassfish3.1 <properties> <endorsed.dir>${project.build.directory}/endorsed</endorsed.dir> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> <version.org.jboss.arquillian>1.0.4.Final</version.org.jboss.arquillian> <version.org.jboss.arquillian.drone>1.2.0.Alpha2</version.org.jboss.arquillian.drone> <version.org.jboss.arquillian.graphene>1.0.0.Final</version.org.jboss.arquillian.graphene> <version.org.jboss.arquillian.graphene2>2.0.0.Alpha4</version.org.jboss.arquillian.graphene2> </properties> <dependencyManagement> <dependencies> <!-- Arquillian Drone dependencies and Selenium dependencies --> <dependency> <groupId>org.jboss.arquillian.extension</groupId> <artifactId>arquillian-drone-bom</artifactId> <version>${version.org.jboss.arquillian.drone}</version> <type>pom</type> <scope>import</scope> </dependency> <!-- Arquillian Core dependencies --> <dependency> <groupId>org.jboss.arquillian</groupId> <artifactId>arquillian-bom</artifactId> <version>${version.org.jboss.arquillian}</version> <type>pom</type> <scope>import</scope> </dependency> </dependencies> </dependencyManagement> <dependencies> <dependency> <groupId>org.jboss.spec</groupId> <artifactId>jboss-javaee-6.0</artifactId> <version>1.0.0.Final</version> <type>pom</type> <scope>provided</scope> </dependency> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.8.1</version> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.junit</groupId> <artifactId>arquillian-junit-container</artifactId> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.extension</groupId> <artifactId>arquillian-drone-webdriver-depchain</artifactId> <type>pom</type> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.graphene</groupId> <artifactId>graphene-webdriver</artifactId> <version>${version.org.jboss.arquillian.graphene2}</version> <type>pom</type> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.graphene</groupId> <artifactId>graphene-webdriver-impl</artifactId> <version>${version.org.jboss.arquillian.graphene2}</version> <type>jar</type> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-simple</artifactId> <version>1.6.4</version> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.container</groupId> <artifactId>arquillian-glassfish-remote-3.1</artifactId> <version>1.0.0.CR4</version> <scope>test</scope> </dependency> </dependencies>

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  • ASP.Net MVC null reference exception with TextArea name

    - by kingrichard2005
    Hello, I have a TextArea html helper method I'm calling in a foreach loop. Basically, when I initially load the View it works fine, but when i reload the View and load postback data, the same TextArea throws a NullReferencException and yet the variable I'm using in the TextArea as the name of the TextArea is not null. I've attached a picture below for demonstration: Sorry if it's difficult to see, the blue arrow below is pointing to the variable used to name the TextArea. Again, it works on initial load, but it errors out on postback when the page is reloaded. I'm not sure what's going on.

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  • [jQuey] How select an element by class name, previously loaded in DOM

    - by Mattia
    I write a simple piece of code that creates a div and assign it a class name: $('#create_div').click( function() { div = $("<div>").addClass("myClass"); $("body").append(div); } ); Ok: after "create_div" button is fired the function appends the new div to body container. Now... : How to select the new element created ? How do I reach it? I have tried: $('.myClass').click( function() { // do something } ); but it doesn't works. Thanks for the help!

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  • How can I iterate over a recordset within a stored procedure?

    - by David
    I need to iterate over a recordset from a stored procedure and execute another stored procedure using each fields as arguments. I can't complete this iteration in the code. I have found samples on the internets, but they all seem to deal with a counter. I'm not sure if my problem involved a counter. I need the T-SQL equivalent of a foreach Currently, my first stored procedure stores its recordset in a temp table, #mytemp. I assume I will call the secondary stored procedure like this: while (something) execute nameofstoredprocedure arg1, arg2, arg3 end

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  • Why doesn't this piece of php code work?

    - by Sam Gabriel
    Hey guys, I have a mysql database which stores an id for each picture, as well as the picture's url and its thumbnail url. the thumbnail url is something like thumbs/pic.jpg and the page I'm creating has the folder thumbs in the same place it is created. But when I run this piece of code, nothing shows up: <?php ini_set('display_errors', 'On'); error_reporting(E_ALL | E_STRICT); mysql_connect("localhost", "***", "***") or die(mysql_error()); mysql_select_db("pics") or die(mysql_error()); $results = mysql_query("select id from classpics") or die(mysql_error()); $data=mysql_fetch_array($results); foreach($data as $uno) { echo '<td valign="middle" align="center"><a class="neutral" href="../images.php?id=' . $uno['id'] . '"><img src="'. $uno['thumbs'].'" border="0" /></a></td>'; } ?>

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  • Float multiple fixed-width / varible-height boxes into 2 columns

    - by Jeremy H
    I'll try to explain this as best I can. I have multiple divs that are fixed-width but variable height. I want to float these boxes into two columns inside a fixed-width container. What happens when a give them all a float: left value, I get something like this: ######### ######### # box 1 # # box 2 # ######### # ..... # ......... # ..... # ......... ######### ######### ######### # box 3 # # box 4 # # ..... # # ..... # ######### ######### ######### ######### # box 5 # # box 6 # # ..... # ######### # ..... # ######### (The periods are white space) What I really would really like is the top of box 3 to touch the bottom of box 1. Any easy way to acheive this?

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  • Display `pretty output` of directory content from array

    - by user275074
    Hi, I'm using the following code to get an array of directories and their sub-directories where each contain file type extension: png. It works great but I need to be able to output the results of the array in a list style format e.g. Test - test2.png - test1.png subfolder - test3.png sub sub folder - test4.png etc Code: $filter=".png"; $directory='../test'; $it=new RecursiveDirectoryIterator("$directory"); foreach(new RecursiveIteratorIterator($it) as $file){ if(!((strpos(strtolower($file),$filter))===false)||empty($filter)){ $items[]=preg_replace("#\\\#", "/", $file); } } Example array of results: array ( 0 => '../test/test2.png', 1 => '../test/subfolder/subsubfolder/test3.png', 2 => '../test/subfolder/test3.png', 3 => '../test/test1.png', ) What would be the best way of achieving the desired result?

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  • MySql - Select from - Don't Show Duplicate Words - maybe "on duplicate key"?

    - by ali
    hi, how can I insert "on duplicate key" in this Code to remove duplicate words? or is there a better method that you know? thank you!! this is my code: function sm_list_recent_searches($before = '', $after = '', $count = 20) { // List the most recent successful searches. global $wpdb, $table_prefix; $count = intval($count); $results = $wpdb->get_results( "SELECT `terms`, `datetime` FROM `{$table_prefix}searchmeter_recent` WHERE 3 < `hits` AND CHAR_LENGTH(`terms`) > 4 ORDER BY `datetime` DESC LIMIT $count"); if (count($results)) { foreach ($results as $result) { echo '<a href="'. get_settings('home') . '/search/' . urlencode($result->terms) . '">'. htmlspecialchars($result->terms) .'</a>'.", "; } } }

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  • ASP.net MVC3 entities, don't know how to count

    - by Spedax
    I have 2 tables, 1 with countries, 1 with states. The states table has a column with Population. I'm using entities and I have created a List of states for the countries public class TblCountries { //Entities for my table country ... public List<tblStates> States { get; set; } } So now I can for example List all the states that belong to a country. Now what I want to do is count the population, so I can show the population that of an entire country. I tried using in my view @foreach (var item in Model.Countries) { @Html.DisplayFor(modelItem => item.States.Count<population>) } But this doesn't work, anyone know how to do this? Thanks in advanced!

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  • jquery hide all open divs and toggle

    - by Kyle
    I have 2 links and depending on which one they click on want to close all others and show only the information for that link. Example: <div class="shipping-container"> <a href="#" class="ups">Show UPS info</a> <a href="#" class="fedex">Show Fedex info</a> <div class="ups info" style="display:none">the info for ups</div> <div class="fedex info" style="display:none">the info for fedex</div> </div> Any ideas how I can do this with Jquery toggle for clicking one of the links and hide all others if there open. I only want to show info for one shipping method at a time. Also I would like an option for the user to click showall and all of them are displayed, if possible. Thanks in advance....

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  • ASP.NET MVC 2 - Checkboxes

    - by Jay
    I'm using string[] roles = Roles.GetAllRoles() to get a string[] of all the ASP.NET membership roles for my application. I'm sending the roles to my view in ViewData and using a foreach to create a set of Checkboxes using <%: Html.CheckBox("RoleCheckBox") %>. There are 3 roles and my view does render 3 checkboxes. When I do a View/Source, I see the checkboxes and their corresponding hidden tags. They all have the same, so there are 6 tags with the name "RoleCheckBox" - 3 that render the checkboxes and 3 that are hidden. The problem comes when I post the form back to my controller and bind the results - something like public ActionResult Create(Person person, string[] RoleCheckBox). I get FOUR strings and I have no idea where the fourth string ("false") is coming from. I could do some testing by trying various combinations of checks to see which one (hopefully) doesn't change and ignore it but that's just ugly. Does anyone know why this would be happening? Thanks, Jay

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  • How can I read messages in a Gmail account from Perl?

    - by kiruthika
    I have used the module Mail::Webmail::Gmail to read the new messages in my Gmail account. I have written the following code for this purpose: use strict; use warnings; use Data::Dumper; use Mail::Webmail::Gmail; my $gmail = Mail::Webmail::Gmail->new( username => 'username', password => 'password', ); my $messages = $gmail->get_messages( label => $Mail::Webmail::Gmail::FOLDERS{ 'INBOX' } ); foreach ( @{ $messages } ) { if ( $_->{ 'new' } ) { print "Subject: " . $_->{ 'subject' } . " / Blurb: " . $_->{ 'blurb' } . "\n"; } } But it didn't print anything. Can anyone help me in this or suggest any other module for this? Thanks in advance.

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  • NHibernate parent-childs save redundant sql update executed

    - by Broken Pipe
    I'm trying to save (insert) parent object with a collection of child objects, all objects are new. I prefer to manually specify what to save\update and when so I do not use any cascade saves in mappings and flush sessions by myself. So basically I save this object graph like: session.Save(Parent) foreach (var child in Parent.Childs) { session.Save(child); } session.Flush() I expect this code to insert Parent row, then each child row, however NHibernate executes this SQL: INSERT INTO PARENT.... INSERT INTO CHILD .... UPDATE CHILD SET ParentId=@1 WHERE Id=@2 This update statement is absolutely unnecessary, ParentId was already set correctly in INSERT. How do I get rid of it? Performance is very important for me.

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  • PHP: deleting files – permission denied – chmod?

    - by mathiregister
    hi guys, i want to delete files from a directory via php. Somehow my php_errorlog always tells me: [06-Jun-2010 19:38:46] PHP Warning: chmod() [function.chmod]: Operation not permitted in /Users/myname/htdocs/ if ($_POST) { echo "yeah!!!"; print count($_POST['deletefiles']); chmod($path, 0777); //server rights foreach ($_POST['deletefiles'] as $value) { print $value; unlink($path .'/' . $value); } //chmod($path, 0666); //server rights } what am I doing wrong? Thank you

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  • How can I bind dynamic data to DataGridTemplateColumn in code?

    - by TuomoT
    I'm using DataGrid from CodePlex. I have objects (ICustomTypeDescriptor) that have properties 'name' 'description' 'c' 'd' and so on (the names are dynamic, and so is the value) and they have information behind them. I have templates for different types. And if I have to list the properties of a single element I can just bind to the values in xaml and use datatemplateselector (in datagridtemplatecolumn) which will pick the correct template. However, when I'm listing several of the elements, how can I use the selectors and the templates? How do I get the correct property bound to the template (two-way)? When ignoring the need for different templates, using DataGridTextColumn with bindings is very simple (and works, see example below), is there any way to use similar approach with the DataGridTemplateColumn? foreach (String propertyName in listOfPropertyNames) { DataGridTextColumn textColumn = new DataGridTextColumn() { Header = propertyName, Binding = new Binding() { Path = new PropertyPath(propertyName) } }; DataGrid.Columns.Add(textColumn); }

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  • How to pop Toolwindow in a defined position

    - by Enmanuel
    Hi everyone. Im trying to integrate a toolwindow in a Winforms application, it will be a tiny floating window to display element details in a listbox. What I need is pop the window in a relative position to the control that triggers the action, so here is the thing: the Location property gives me the relative position of the control from its container (the main form in this case) so this is the workaround im using: public void Show(kTextBox source) { Point absCoord = source.PointToScreen(source.Location); this.Location = this.PointToClient(absCoord); base.Show(); } Basically this is: get the absolute control position and set this position (previously converted into owner relative) to the toolwindow. I think it should work just fine but is missing for a certain degree, and it varies depending what control i use. Its kinda confusing. Been there anyone?? Thanks in advance.

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  • Java session facade not being found via InitialContext lookups

    - by Hugh Buchanan
    I have a project that is Java EE 5 running on Glassfish. The IDE is Netbeans 6.7.1. We periodically have a very annoying problem with new session facades not being located via InitialContext: javax.naming.NameNotFoundException: No object bound to name java:comp/env/GlobalConfigEntityFacadeLocal In my class (within the same EJB container), I can use the other session facades just fine. This sort of problem happens periodically, and a mixture of clean&build and deleting the build-impl.xml files from nbproject sometimes resolve this. We are not using ejb-jar.xml (stopped using that over a year ago, it is now an empty The code that is calling this is very straight forward: GlobalConfigEntityFacadeLocal globalConfigEntityFacade = null; try { InitialContext ic = new InitialContext(); globalConfigEntityFacade = (GlobalConfigEntityFacadeLocal) ic.lookup("java:comp/env/GlobalConfigEntityFacadeLocal"); ... } catch ( ... ) {} Any advice would be appreciated!!!! Cheers

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  • IE6 background appears-disappears on scrolling

    - by itarato
    Hi, Given IE6, an UL-LI list and a background image for the UL container. <style> ul {background-image: url(images/bgr.png);} </style> ... <ul> <li>...</li> ... </ul> When I load the page, the background is randomly loaded, some parts are visible, some are not. Moreover, it changes on runtime when I'm scrolling on the page. When I scroll out the UL list and scroll back, different parts of the background will be visible, depends on the speed of scrolling. Do you have any idea? Thanks in advance.

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  • Programming issue while applying text to the third party control.

    - by srivatsa
    Hello I have used some third party controls in my windows application. There is a snippet which is being used in our code which re-initializes all the .text property of all the controls on the form. Everything works fine except for a control. This control is similar to the Windows Panel except for it has a dropdown appearance. This control has .Caption property instead of .Text property associated to it. This causes the problem whenever i use such codes foreach (Control oControl in this.Controls) { if (oControl is DropDownPanel) { { oControl.Text = rm_ResourceManager.GetString(oControl.Name + ".Text"); } } } The text is not set here for the DropDownPanel control in the above method. Since .Text is not available for DropDownPanel control. I cannot do the following either .. ((DropDownPanel)oControl).Caption = rm_ResourceManager.GetString(oControl.Name + ".Text"); Cos it shall throw exception if i try to cast oControl with that of DropDownPanel Any ideas how can i overcome such a condition. Regards

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  • C# - Dictionary with generic array as value

    - by alhazen
    In my class, I want to use a dictionary with the following declaration: Dictionary<string, T[]> Since the operations of my class are exactly the same for all generic types, I do not wish to define my class as generic (which means I would have to create a separate instance of my class for each generic type I insert into the dictionary ?). One alternative I'm attempting is to use Dictionary<string, object> instead: public void Add<T>(string str, T value) { // Assuming key already exists var array = (T[]) dictionary[str]; array[0] = value; } However, when iterating over the dictionary, how do I cast the object value back to an array ? foreach(string strKey in dictionary.Keys) { var array = (T[]) dictionary[strKey]; // How to cast here ? //... array[0] = default(T); } Thanks.

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