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  • Include upper bound in range()

    - by Jull
    How can I include the upper bound in range() function? I can't add by 1 because my for-loop looks like: for x in range(1,math.floor(math.sqrt(x))): y = math.sqrt(n - x * x) But as I understand it will actually be 1 < x < M where I need 1 < x <= M Adding 1 will completely change the result. I am trying to rewrite my old program from C# to Python. That's how it looked in C#: for (int x = 1; x <= Math.Floor(Math.Sqrt(n)); x++) double y = Math.Sqrt(n - x * x);

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  • Using Simple_Html_Dom Find Function PHP

    - by Belgin Fish
    Hi, for a while I've been using the simple_html_dom include, but I have a question. with the find function, i've been using $something-find('table[class="class_name"]', 0); and things like that, but I don't know how to specify two things, like $something-find('table[class="class_name"][bgcolor="#ffffff"]', 0); How would that work? (that example doesn't work)

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  • math library in gcc

    - by Betamoo
    I am writing a program on linux gcc... When I tried to include <math.h> I found that I need to link math library by using command gcc -lm But I am searching for another way to link the math library 'in code', that does not require the user to compile using any options.. Can gcc -lm be done in c code using #pragma or something? EDIT: I have changed -ml to -lm

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  • Factory Method and Cyclic Dependancy

    - by metdos
    If I'm not wrong, because of its nature in factory method there is cyclic dependency: Base class needs to know subclasses because it creates them, and subclasses need to know base class. Having cyclic dependency is bad programming practice, is not it? Practically I implemented a factory, I have problem above, even I added #ifndef MYCLASS_H #define MYCLASS_H #endif I'm still getting Compiler Error C2504 'class' : base class undefined And this error disappers when I remove subclass include from base class header.

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  • Including JS, CSS in a page (jQuery)

    - by Nimbuz
    I recently came across this jQuery plugin to include external JS and CSS files into a page. Although its release in early 2009 but there're NO references in blogs or elsewhere. I wonder if its usable? Anyone here use it before?

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  • Source operator doesn't work in if construction in bash

    - by Igor
    Hello, I'd like to include a config file in my bash script with 2 conditions: 1) the config file name is constructed on-the-fly and stored in variable, and 2) in case if config file doesn't exist, the script should fail: config.cfg: CONFIGURED=yes test.sh: #!/bin/sh $CFG=config.cfg echo Source command doesn't work here: [ -f $CFG ] && ( source $CFG ) || (echo $CFG doesnt exist; exit 127) echo $CONFIGURED echo ... but works here: source $CFG echo $CONFIGURED What's wrong in [...] statement?

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  • set include_path for embed files like .js and .css?

    - by John Isaacks
    OK so I now know there is a way to put all my php files in a single place and have them be able to be included without a filepath by setting an include_path like so: php_value include_path .:/pathToPHPFiles OK so now as long as my PHP files are in this directory I can include them from any subdirectory as if they were in the same directory. I am wondering if there is a trick like this for other file types like .css and .js so I can put them all in single location and embed them in a page without worring about the filepath?

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  • require_once file not found in php eclipse project

    - by ldj
    I have a php script that has the following requirement command: require_once 'HTTP/OAuth.php'; the file HTTP/OAuth.php is in php's include_path that is .:/usr/lib/php. Nevertheless in Eclipse the require_once line is marked with the following warning: Include filename: 'HTTP/OAuth.php' doesn't exist in project: How can I make my project see the include_path so it can find the require_once file? Thanks ldj

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  • embedded php in html to include header (top part of page) into the page

    - by Andy
    Hi there, I'm trying to put the top of my page (which is all html) in a seperate file so I only need to change things once like the menu bar etc. So I googled some and found a solution on this website as well, but it doesn't work and I don't know why. So I have a page like article.html and on the top I have this: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <?php include("/pages/header.php"); ?> <!-- rest of the html code --> In the header.php I have the html that should be on the top of each page and it starts with: <?php /** * @author name * website header */ ?> <!-- html code --> So what's wrong with this. When I open the page article.html and right click on it to view the source, I can see the php from above calling the header.php file. Thanks!

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  • jQuery - how to repeat a function within itself to include nested files

    - by brandonjp
    I'm not sure what to call this question, since it involves a variety of things, but we'll start with the first issue... I've been trying to write a simple to use jQuery for includes (similar to php or ssi) on static html sites. Whenever it finds div.jqinclude it gets attr('title') (which is my external html file), then uses load() to include the external html file. Afterwards it changes the class of the div to jqincluded So my main index.html might contain several lines like so: <div class="jqinclude" title="menu.html"></div> However, within menu.html there might be other includes nested. So it needs to make the first level of includes, then perform the same action on the newly included content. So far it works fine, but it's very verbose and only goes a couple levels deep. How would I make the following repeated function to continually loop until no more class="jqinclude" elements are left on the page? I've tried arguments.callee and some other convoluted wacky attempts to no avail. I'm also interested to know if there's another completely different way I should be doing this. $('div.jqinclude').each(function() { // begin repeat here var file = $(this).attr('title'); $(this).load(file, function() { $(this).removeClass('jqinclude').addClass('jqincluded'); $(this).find('div.jqinclude').each(function() { // end repeat here var file = $(this).attr('title'); $(this).load(file, function() { $(this).removeClass('jqinclude').addClass('jqincluded'); $(this).find('div.jqinclude').each(function() { var file = $(this).attr('title'); $(this).load(file, function() { $(this).removeClass('jqinclude').addClass('jqincluded'); }); }); }); }); }); });

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  • How can I pare down Vim's buffer list to only include active buffers

    - by nelstrom
    How can I pare down my buffer list to only include buffers that are currently open in a window/tab? When I've been running Vim for a long time, the list of buffers revealed by the :ls command is too large to work with. Ideally, I would like to delete all of the buffers which are not currently visible in a tab or window by running a custom command such as :Only. Can anybody suggest how to achieve this? It looks like the :bdelete command can accept a list of buffer numbers, but I'm not sure how to translate the output from :ls to a format that can be consumed by the :bdelete command. Any help would be appreciated. Clarification Lets say that in my Vim session I have opened 4 files. The :ls command outputs: :ls 1 a "abc.c" 2 h "123.c" 3 h "xyz.c" 4 a "abc.h" Buffer 1 is in the current tab, and and buffer 4 is in a separate tab, but buffers 2 and 3 are both hidden. I would like to run the command :Only, and it would wipe buffers 2 and 3, so the :ls command would output: :ls 1 a "abc.c" 4 a "abc.h" This example doesn't make the proposed :Only command look very useful, but if you have a list of 40 buffers it would be very welcome.

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  • JS/CSS include section replacement, Debug vs Release

    - by Bayard Randel
    I'd be interested to hear how people handle conditional markup, specifically in their masterpages between release and debug builds. The particular scenario this is applicable to is handling concatenated js and css files. I'm currently using the .Net port of YUI compress to produce a single site.css and site.js from a large collection of separate files. One thought that occurred to me was to place the js and css include section in a user control or collection of panels and conditionally display the <link> and <script> markup based on the Debug or Release state of the assembly. Something along the lines of: #if DEBUG pnlDebugIncludes.visible = true #else pnlReleaseIncludes.visible = true #endif The panel is really not very nice semantically - wrapping <script> tags in a <div> is a bit gross; there must be a better approach. I would also think that a block level element like a <div> within <head> would be invalid html. Another idea was this could possibly be handled using web.config section replacements, but I'm not sure how I would go about doing that.

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  • :order does not work on :include

    - by SpyrosP
    Hello there, i'm wondering why this gives me an error : DiscoveredLocation.find_all_by_user_id(user.id, :include => [:boss_location, :monsters], :order => 'boss_location.location_index ASC') It seems as if it's trying to execute a really long query and i get an error like : Mysql::Error: Unknown column 'monsters_discovered_locations_join.boss_location_id' in 'on clause': SELECT `discovered_locations`.`id` AS t0_r0, `discovered_locations`.`user_id` AS t0_r1, `discovered_locations`.`boss_location_id` AS t0_r2, `discovered_locations`.`created_at` AS t0_r3, `discovered_locations`.`updated_at` AS t0_r4, `boss_locations`.`id` AS t1_r0, `boss_locations`.`name` AS t1_r1, `boss_locations`.`location_index` AS t1_r2, `boss_locations`.`min_level` AS t1_r3, `boss_locations`.`needed_gold_to_open` AS t1_r4, `boss_locations`.`created_at` AS t1_r5, `boss_locations`.`updated_at` AS t1_r6, `monsters`.`id` AS t2_r0, `monsters`.`name` AS t2_r1, `monsters`.`strength` AS t2_r2, `monsters`.`dexterity` AS t2_r3, `monsters`.`magic` AS t2_r4, `monsters`.`accuracy` AS t2_r5, `monsters`.`minGold` AS t2_r6, `monsters`.`maxGold` AS t2_r7, `monsters`.`hp` AS t2_r8, `monsters`.`level` AS t2_r9, `monsters`.`armor` AS t2_r10, `monsters`.`first_class` AS t2_r11, `monsters`.`weapon_id` AS t2_r12, `monsters`.`imageName` AS t2_r13, `monsters`.`monster_type` AS t2_r14, `monsters`.`boss_location_index` AS t2_r15, `monsters`.`boss_location_id` AS t2_r16, `monsters`.`created_at` AS t2_r17, `monsters`.`updated_at` AS t2_r18 FROM `discovered_locations` LEFT OUTER JOIN `boss_locations` ON `boss_locations`.id = `discovered_locations`.boss_location_id LEFT OUTER JOIN `boss_locations` monsters_discovered_locations_join ON (`discovered_locations`.`id` = `monsters_discovered_locations_join`.`boss_location_id`) LEFT OUTER JOIN `monsters` ON (`monsters`.`boss_location_id` = `monsters_discovered_locations_join`.`id`) WHERE (`discovered_locations`.`user_id` = 986759322) ORDER BY boss_location.location_index ASC The models associations are : class BossKill < ActiveRecord::Base belongs_to :user belongs_to :monster class DiscoveredLocation < ActiveRecord::Base belongs_to :user belongs_to :boss_location has_many :monsters, :through => :boss_location has_many :boss_kills, :through => :monsters class BossLocation < ActiveRecord::Base has_many :discovered_locations has_many :users, :through => :discovered_locations has_many :monsters Any ideas ?

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  • Updating iOS application content which include images

    - by azamsharp
    I am working on a Vegetable gardening application. Apart from the vegetable name and description I also have vegetable image. Currently, I have all the images in the Supported Files folder in the Xcode project. But later on I want to update the application dynamically without having the user download a new version. When the user updates the application or downloads new data from the server that data will include the images. Can I store those images in the supporting file folder or somewhere where they can be references by just the name. RELATED QUESTION: I will also allow the user to take pictures of their vegetables and then write notes about the vegetables like "just planted", "about to harvest" etc. What is the recommended approach for storing pictures/photos. I can always store them in the user's photo library and then store the reference in the local database and then fetch and display the picture using the reference. The problem with that approach might be that if the user accidentally deletes the picture from the library then it will no longer be displayed in my application. The only way I see if to store the picture in the app local database as a BLOB.

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  • refactoring my code. My headers (Header Guard Issues)

    - by numerical25
    I had a post similar to this awhile ago based on a error I was getting. I was able to fix it but since then I been having trouble doing things because headers keep blocking other headers from using code. Honestly, these headers are confusing me and if anyone has any resources that will address these types of issues, that will be helpful. What I essentially want to do is be able to have rModel.h be included inside RenderEngine.h. every time I add rModel.h to RenderEngine.h, rModel.h is no longer able to use RenderEngine.h. (rModel.h has a #include of RenderEngine.h as well). So in a nutshell, RenderEngine and rModel need to use each others functionalities. On top of all this confusion, the Main.cpp needs to use RenderEngine. stdafx.h #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" main.cpp #include "stdafx.h" #include "RenderEngine.h" #include "rModel.h" // Global Variables: RenderEngine go; rModel *g_pModel; ...code........... rModel.h #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> #include "rTri.h" #include "RenderEngine.h" ........Code RenderEngine.h #pragma once #include "stdafx.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "rModel.h" .......Code......

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  • How to change suexec root directory from "/var/www" to "/home"?

    - by Oudin
    Hi I've installed suexec using on ubuntu 12.04: apt-get install apache2 apache2-suexec libapache2-mod-fcgid php5-cgi However when I run the following command: sudo /usr/lib/apache2/suexec -V I get the following info: -D AP_DOC_ROOT="/var/www" -D AP_GID_MIN=100 -D AP_HTTPD_USER="www-data" -D AP_LOG_EXEC="/var/log/apache2/suexec.log" -D AP_SAFE_PATH="/usr/local/bin:/usr/bin:/bin" -D AP_UID_MIN=100 -D AP_USERDIR_SUFFIX="public_html" I'm utilizing "/home/user/public_html" to serve users content on the web not "/var/www" How can I change the root directory to "/home"?

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  • installed libapache2-mod_fastcgi on debian 7 - no php5-fcgi file

    - by ggstevens
    So I install Apache2 worker with libapache2-mod-fastcgi (non-free) on my Debian server. I found this snippet from the web, however, I don't have anything in my /usr/lib/cgi-bin/ folder. So how is my php working when I view phpinfo() ??? <IfModule mod_fastcgi.c> AddHandler php5-fcgi .php Action php5-fcgi /php5-fcgi Alias /php5-fcgi /usr/lib/cgi-bin/php5-fcgi FastCgiExternalServer /usr/lib/cgi-bin/php5-fcgi -socket /var/run/php5-fpm.sock -pass-header Authorization </IfModule>

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  • C# XmlSchemaSet - Resolving included schemas to enumerate attribute groups

    - by satixx
    Hi, I currently have a compiled XmlSchemaSet from which I get possible elements/attributes for each specific "parent" element defined in the schema. I have a single "master" xsd schema which includes another schema and uses attributeGroup references for some "common" elements. Here is a sample: (MasterSchema.xsd) <?xml version="1.0" encoding="utf-8"?> <xs:schema id="MasterSchema" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="CommonNamespace.xsd" xmlns="CommonNamespace.xsd" xmlns:mstns="CommonNamespace.xsd" elementFormDefault="qualified" > <xs:include schemaLocation="SourceAttributeGroups.xsd"/> <xs:element name="Binding" minOccurs="0" maxOccurs="2"> <xs:complexType> <xs:attribute name="Name" type="xs:string"/> <xs:attributeGroup ref="BindingSourceAttributeGroup"/> </xs:complexType> </xs:element> </xs:schema> (SourceAttributeGroups.xsd) <?xml version="1.0" encoding="utf-8"?> <xs:schema id="SourceAttributeGroups" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="CommonNamespace.xsd" xmlns="CommonNamespace.xsd" xmlns:mstns="CommonNamespace.xsd" elementFormDefault="qualified" > <xs:attributeGroup id="BindingSourceAttributeGroup" name="BindingSourceAttributeGroup"> <xs:attribute name="Source"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:enumeration value="Data"/> </xs:restriction> </xs:simpleType> </xs:attribute> <!-- When Source is None --> <xs:attribute name="Value" type="xs:string"/> <!-- Label --> <xs:attribute name="Label" type="xs:string"/> </attributeGroup> </xs:schema> I would like to create an XmlSchemaSet in C# which would resolve, compile and "merge" every references of the MasterSchema so it would finaly look like this: (MasterSchema.xsd) <?xml version="1.0" encoding="utf-8"?> <xs:schema id="MasterSchema" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="CommonNamespace.xsd" xmlns="CommonNamespace.xsd" xmlns:mstns="CommonNamespace.xsd" elementFormDefault="qualified" > <xs:include schemaLocation="SourceAttributeGroups.xsd"/> <xs:element name="Binding" minOccurs="0" maxOccurs="2"> <xs:complexType> <xs:attribute name="Name" type="xs:string"/> <xs:attribute name="Source"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:enumeration value="Data"/> </xs:restriction> </xs:simpleType> </xs:attribute> <!-- When Source is None --> <xs:attribute name="Value" type="xs:string"/> <!-- Label --> <xs:attribute name="Label" type="xs:string"/> </xs:complexType> </xs:element> </xs:schema> This way, I could traverse each XmlSchemaParticle of the compiled schema to get every single attribute for a specific element, even when its attributes are defined in an external schema. At the moment, when I get the possible attributes for a "Binding" element, I only get the "Name" attribute since it is originally defined in the "master" schema. What would be the possible solutions to this problem? Thanks! Satixx

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  • fatal error C1014: too many include files : depth = 1024

    - by numerical25
    I have no idea what this means. But here is the code that it supposely is happening in. //======================================================================================= // d3dApp.cpp by Frank Luna (C) 2008 All Rights Reserved. //======================================================================================= #include "d3dApp.h" #include <stream> LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static D3DApp* app = 0; switch( msg ) { case WM_CREATE: { // Get the 'this' pointer we passed to CreateWindow via the lpParam parameter. CREATESTRUCT* cs = (CREATESTRUCT*)lParam; app = (D3DApp*)cs->lpCreateParams; return 0; } } // Don't start processing messages until after WM_CREATE. if( app ) return app->msgProc(msg, wParam, lParam); else return DefWindowProc(hwnd, msg, wParam, lParam); } D3DApp::D3DApp(HINSTANCE hInstance) { mhAppInst = hInstance; mhMainWnd = 0; mAppPaused = false; mMinimized = false; mMaximized = false; mResizing = false; mFrameStats = L""; md3dDevice = 0; mSwapChain = 0; mDepthStencilBuffer = 0; mRenderTargetView = 0; mDepthStencilView = 0; mFont = 0; mMainWndCaption = L"D3D10 Application"; md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE; mClearColor = D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f); mClientWidth = 800; mClientHeight = 600; } D3DApp::~D3DApp() { ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mSwapChain); ReleaseCOM(mDepthStencilBuffer); ReleaseCOM(md3dDevice); ReleaseCOM(mFont); } HINSTANCE D3DApp::getAppInst() { return mhAppInst; } HWND D3DApp::getMainWnd() { return mhMainWnd; } int D3DApp::run() { MSG msg = {0}; mTimer.reset(); while(msg.message != WM_QUIT) { // If there are Window messages then process them. if(PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) { TranslateMessage( &msg ); DispatchMessage( &msg ); } // Otherwise, do animation/game stuff. else { mTimer.tick(); if( !mAppPaused ) updateScene(mTimer.getDeltaTime()); else Sleep(50); drawScene(); } } return (int)msg.wParam; } void D3DApp::initApp() { initMainWindow(); initDirect3D(); D3DX10_FONT_DESC fontDesc; fontDesc.Height = 24; fontDesc.Width = 0; fontDesc.Weight = 0; fontDesc.MipLevels = 1; fontDesc.Italic = false; fontDesc.CharSet = DEFAULT_CHARSET; fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS; fontDesc.Quality = DEFAULT_QUALITY; fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy(fontDesc.FaceName, L"Times New Roman"); D3DX10CreateFontIndirect(md3dDevice, &fontDesc, &mFont); } void D3DApp::onResize() { // Release the old views, as they hold references to the buffers we // will be destroying. Also release the old depth/stencil buffer. ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mDepthStencilBuffer); // Resize the swap chain and recreate the render target view. HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0)); ID3D10Texture2D* backBuffer; HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast<void**>(&backBuffer))); HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView)); ReleaseCOM(backBuffer); // Create the depth/stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = mClientWidth; depthStencilDesc.Height = mClientHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; // multisampling must match depthStencilDesc.SampleDesc.Quality = 0; // swap chain values. depthStencilDesc.Usage = D3D10_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; HR(md3dDevice->CreateTexture2D(&depthStencilDesc, 0, &mDepthStencilBuffer)); HR(md3dDevice->CreateDepthStencilView(mDepthStencilBuffer, 0, &mDepthStencilView)); // Bind the render target view and depth/stencil view to the pipeline. md3dDevice->OMSetRenderTargets(1, &mRenderTargetView, mDepthStencilView); // Set the viewport transform. D3D10_VIEWPORT vp; vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = mClientWidth; vp.Height = mClientHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; md3dDevice->RSSetViewports(1, &vp); } void D3DApp::updateScene(float dt) { // Code computes the average frames per second, and also the // average time it takes to render one frame. static int frameCnt = 0; static float t_base = 0.0f; frameCnt++; // Compute averages over one second period. if( (mTimer.getGameTime() - t_base) >= 1.0f ) { float fps = (float)frameCnt; // fps = frameCnt / 1 float mspf = 1000.0f / fps; std::wostringstream outs; outs.precision(6); outs << L"FPS: " << fps << L"\n" << "Milliseconds: Per Frame: " << mspf; mFrameStats = outs.str(); // Reset for next average. frameCnt = 0; t_base += 1.0f; } } void D3DApp::drawScene() { md3dDevice->ClearRenderTargetView(mRenderTargetView, mClearColor); md3dDevice->ClearDepthStencilView(mDepthStencilView, D3D10_CLEAR_DEPTH|D3D10_CLEAR_STENCIL, 1.0f, 0); } LRESULT D3DApp::msgProc(UINT msg, WPARAM wParam, LPARAM lParam) { switch( msg ) { // WM_ACTIVATE is sent when the window is activated or deactivated. // We pause the game when the window is deactivated and unpause it // when it becomes active. case WM_ACTIVATE: if( LOWORD(wParam) == WA_INACTIVE ) { mAppPaused = true; mTimer.stop(); } else { mAppPaused = false; mTimer.start(); } return 0; // WM_SIZE is sent when the user resizes the window. case WM_SIZE: // Save the new client area dimensions. mClientWidth = LOWORD(lParam); mClientHeight = HIWORD(lParam); if( md3dDevice ) { if( wParam == SIZE_MINIMIZED ) { mAppPaused = true; mMinimized = true; mMaximized = false; } else if( wParam == SIZE_MAXIMIZED ) { mAppPaused = false; mMinimized = false; mMaximized = true; onResize(); } else if( wParam == SIZE_RESTORED ) { // Restoring from minimized state? if( mMinimized ) { mAppPaused = false; mMinimized = false; onResize(); } // Restoring from maximized state? else if( mMaximized ) { mAppPaused = false; mMaximized = false; onResize(); } else if( mResizing ) { // If user is dragging the resize bars, we do not resize // the buffers here because as the user continuously // drags the resize bars, a stream of WM_SIZE messages are // sent to the window, and it would be pointless (and slow) // to resize for each WM_SIZE message received from dragging // the resize bars. So instead, we reset after the user is // done resizing the window and releases the resize bars, which // sends a WM_EXITSIZEMOVE message. } else // API call such as SetWindowPos or mSwapChain->SetFullscreenState. { onResize(); } } } return 0; // WM_EXITSIZEMOVE is sent when the user grabs the resize bars. case WM_ENTERSIZEMOVE: mAppPaused = true; mResizing = true; mTimer.stop(); return 0; // WM_EXITSIZEMOVE is sent when the user releases the resize bars. // Here we reset everything based on the new window dimensions. case WM_EXITSIZEMOVE: mAppPaused = false; mResizing = false; mTimer.start(); onResize(); return 0; // WM_DESTROY is sent when the window is being destroyed. case WM_DESTROY: PostQuitMessage(0); return 0; // The WM_MENUCHAR message is sent when a menu is active and the user presses // a key that does not correspond to any mnemonic or accelerator key. case WM_MENUCHAR: // Don't beep when we alt-enter. return MAKELRESULT(0, MNC_CLOSE); // Catch this message so to prevent the window from becoming too small. case WM_GETMINMAXINFO: ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 200; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 200; return 0; } return DefWindowProc(mhMainWnd, msg, wParam, lParam); } void D3DApp::initMainWindow() { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhAppInst; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = L"D3DWndClassName"; if( !RegisterClass(&wc) ) { MessageBox(0, L"RegisterClass FAILED", 0, 0); PostQuitMessage(0); } // Compute window rectangle dimensions based on requested client area dimensions. RECT R = { 0, 0, mClientWidth, mClientHeight }; AdjustWindowRect(&R, WS_OVERLAPPEDWINDOW, false); int width = R.right - R.left; int height = R.bottom - R.top; mhMainWnd = CreateWindow(L"D3DWndClassName", mMainWndCaption.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, 0, 0, mhAppInst, this); if( !mhMainWnd ) { MessageBox(0, L"CreateWindow FAILED", 0, 0); PostQuitMessage(0); } ShowWindow(mhMainWnd, SW_SHOW); UpdateWindow(mhMainWnd); } void D3DApp::initDirect3D() { // Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain. DXGI_SWAP_CHAIN_DESC sd; sd.BufferDesc.Width = mClientWidth; sd.BufferDesc.Height = mClientHeight; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; // No multisampling. sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.BufferCount = 1; sd.OutputWindow = mhMainWnd; sd.Windowed = true; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; sd.Flags = 0; // Create the device. UINT createDeviceFlags = 0; #if defined(DEBUG) || defined(_DEBUG) createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; #endif HR( D3D10CreateDeviceAndSwapChain( 0, //default adapter md3dDriverType, 0, // no software device createDeviceFlags, D3D10_SDK_VERSION, &sd, &mSwapChain, &md3dDevice) ); // The remaining steps that need to be carried out for d3d creation // also need to be executed every time the window is resized. So // just call the onResize method here to avoid code duplication. onResize(); }

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  • Trying to include a library, but keep getting 'undefined reference to' messages

    - by KU1
    I am attempting to use the libtommath library. I'm using the NetBeans IDE for my project on Ubuntu linux. I have downloaded and built the library, I have done a 'make install' to put the resulting .a file into /usr/lib/ and the .h files into /usr/include It appears to be finding the files appropriately (since I no longer get those errors, which I did before installing into the /usr directories). However, when I create a simple main making a call to mp_init (which is in the library), I get the following error when I attempt to make my project: mkdir -p build/Debug/GNU-Linux-x86 rm -f build/Debug/GNU-Linux-x86/main.o.d gcc -c -g -MMD -MP -MF build/Debug/GNU-Linux-x86/main.o.d -o build/Debug/GNU-Linux-x86/main.o main.c mkdir -p dist/Debug/GNU-Linux-x86 gcc -o dist/Debug/GNU-Linux-x86/cproj1 build/Debug/GNU-Linux-x86/main.o build/Debug/GNU-Linux-x86/main.o: In function 'main': /home/[[myusername]]/NetBeansProjects/CProj1/main.c:18: undefined reference to `mp_init' collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-Linux-x86/cproj1] Error 1 So, it looks like the linker can't find the function within the library, however it IS there, so I just don't know what could be causing this. Any help would be appreciated. I get the same error if I type the gcc command directly and skip the makefile, I also made sure the static library got compiled with gcc as well. Edited to Add: I get these same errors if I do the compile directly and add the library with -l or -L: $ gcc -l /usr/lib/libtommath.a main.c /usr/bin/ld: cannot find -l/usr/lib/libtommath.a collect2: ld returned 1 exit status $ gcc -llibtommath.a main.c /usr/bin/ld: cannot find -llibtommath.a collect2: ld returned 1 exit status $ gcc -Llibtommath.a main.c /tmp/ccOxzclw.o: In function `main': main.c:(.text+0x18): undefined reference to `mp_init' collect2: ld returned 1 exit status $ gcc -Llibtommath.a main.c /tmp/ccOxzclw.o: In function `main': main.c:(.text+0x18): undefined reference to `mp_init' collect2: ld returned 1 exit status I am very rusty on this stuff, so I'm not sure I'm using the right command here, in the -L examples are the libraries being found? If the library isn't being found how on earth do I get it to find the library? It's in /usr/lib, I've tried it with the .a file in the current directory, etc. Is there an environment variable I need to set? If so, how, etc. Thanks so much for the help. I've tried a completely different library (GMP) and had the EXACT same problem. This has got to be some kind of Ubuntu environment issue? Anyone have any idea how to fix this?

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  • Rails Joins and include columns from joins table

    - by seth.vargo
    I don't understand how to get the columns I want from rails. I have two models - A User and a Profile. A User :has_many Profile (because users can revert back to an earlier version of their profile): > DESCRIBE users; +----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | username | varchar(255) | NO | UNI | NULL | | | password | varchar(255) | NO | | NULL | | | last_login | datetime | YES | | NULL | | +----------------+--------------+------+-----+---------+----------------+   > DESCRIBE profiles; +----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | user_id | int(11) | NO | MUL | NULL | | | first_name | varchar(255) | NO | | NULL | | | last_name | varchar(255) | NO | | NULL | | | . . . . . . | | . . . . . . | | . . . . . . | +----------------+--------------+------+-----+---------+----------------+ In SQL, I can run the query: > SELECT * FROM profiles JOIN users ON profiles.user_id = users.id LIMIT 1; +----+-----------+----------+---------------------+---------+---------------+-----+ | id | username | password | last_login | user_id | first_name | ... | +----+-----------+----------+---------------------+---------+---------------+-----+ | 1 | john | ****** | 2010-12-30 18:04:28 | 1 | John | ... | +----+-----------+----------+---------------------+---------+---------------+-----+ See how I get all the columns for BOTH tables JOINED together? However, when I run this same query in Rails, I don't get all the columns I want - I only get those from Profile: # in rails console >> p = Profile.joins(:user).limit(1) >> [#<Profile ...>] >> p.first_name >> NoMethodError: undefined method `first_name' for #<ActiveRecord::Relation:0x102b521d0> from /Library/Ruby/Gems/1.8/gems/activerecord-3.0.1/lib/active_record/relation.rb:373:in `method_missing' from (irb):8 # I do NOT want to do this (AKA I do NOT want to use "includes") >> p.user >> NoMethodError: undefined method `user' for #<ActiveRecord::Relation:0x102b521d0> from /Library/Ruby/Gems/1.8/gems/activerecord-3.0.1/lib/active_record/relation.rb:373:in method_missing' from (irb):9 I want to (efficiently) return an object that has all the properties of Profile and User together. I don't want to :include the user because it doesn't make sense. The user should always be part of the most recent profile as if they were fields within the Profile model. How do I accomplish this?

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