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  • m2e lifecycle-mapping not found

    - by TraderJoeChicago
    I am trying to use the solution described here to solve the annoying "Plugin execution not covered by lifecycle configuration: org.codehaus.mojo:build-helper-maven-plugin:1.7:add-source (execution: default, phase: generate-sources)" when I place the following plugin on my pom.xml: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>build-helper-maven-plugin</artifactId> <executions> <execution> <phase>generate-sources</phase> <goals><goal>add-source</goal></goals> <configuration> <sources> <source>src/bootstrap/java</source> </sources> </configuration> </execution> </executions> </plugin> But when I run mvn clean install I get this: Reason: POM 'org.eclipse.m2e:lifecycle-mapping' not found in repository: Unable to download the artifact from any repository Does anyone have a clue on how to make m2e and maven happy?

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  • hibernate annotation bi-directional mapping

    - by smithystar
    I'm building a web application using Spring framework and Hibernate with annotation and get stuck with a simple mapping between two entities. I'm trying to create a many-to-many relationship between User and Course. I followed one of the Hibernate tutorials and my implementation is as follows: User class: @Entity @Table(name="USER") public class User { private Long id; private String email; private String password; private Set<Course> courses = new HashSet<Course>(0); @Id @GeneratedValue @Column(name="USER_ID") public Long getId() { return id; } public void setId(Long id) { this.id = id; } @Column(name="USER_EMAIL") public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } @Column(name="USER_PASSWORD") public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } @ManyToMany(cascade = CascadeType.ALL) @JoinTable(name = "USER_COURSE", joinColumns = { @JoinColumn(name = "USER_ID") }, inverseJoinColumns = { @JoinColumn(name = "COURSE_ID") }) public Set<Course> getCourses() { return courses; } public void setCourses(Set<Course> courses) { this.courses = courses; } } Course class: @Entity @Table(name="COURSE") public class Course { private Long id; private String name; @Id @GeneratedValue @Column(name="COURSE_ID") public Long getId() { return id; } public void setId(Long id) { this.id = id; } @Column(name="NAME") public String getName() { return name; } public void setName(String name) { this.name = name; } } The problem is that this implementation only allows me to go one way user.getCourses() What do I need to change, so I can go in both directions? user.getCourses() course.getUsers() Any help would be appreciated.

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  • JPA Problems mapping relationships

    - by Rosen Martev
    Hello. I have a problem when I try to persist my model. An exception is thrown when creating the EntityManagerFactory: Blockquote javax.persistence.PersistenceException: [PersistenceUnit: NIF] Unable to build EntityManagerFactory at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:677) at org.hibernate.ejb.HibernatePersistence.createEntityManagerFactory(HibernatePersistence.java:126) at javax.persistence.Persistence.createEntityManagerFactory(Persistence.java:52) at javax.persistence.Persistence.createEntityManagerFactory(Persistence.java:34) at project.serealization.util.PersistentManager.createSession(PersistentManager.java:24) at project.serealization.SerializationTest.testProject(SerializationTest.java:25) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at junit.framework.TestCase.runTest(TestCase.java:168) at junit.framework.TestCase.runBare(TestCase.java:134) at junit.framework.TestResult$1.protect(TestResult.java:110) at junit.framework.TestResult.runProtected(TestResult.java:128) at junit.framework.TestResult.run(TestResult.java:113) at junit.framework.TestCase.run(TestCase.java:124) at junit.framework.TestSuite.runTest(TestSuite.java:232) at junit.framework.TestSuite.run(TestSuite.java:227) at org.junit.internal.runners.JUnit38ClassRunner.run(JUnit38ClassRunner.java:79) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: org.hibernate.HibernateException: Wrong column type in nif.action_element for column FLOW_ID. Found: double, expected: bigint at org.hibernate.mapping.Table.validateColumns(Table.java:284) at org.hibernate.cfg.Configuration.validateSchema(Configuration.java:1116) at org.hibernate.tool.hbm2ddl.SchemaValidator.validate(SchemaValidator.java:139) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:349) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1327) at org.hibernate.cfg.AnnotationConfiguration.buildSessionFactory(AnnotationConfiguration.java:867) at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:669) ... 24 more The code for SimpleActionElement and SimpleFlow is as follows: @Entity public class SimpleActionElement { @OneToOne(cascade = CascadeType.ALL, targetEntity = SimpleFlow.class) @JoinColumn(name = "FLOW_ID") private SimpleFlow<T> flow; ... } @Entity public class SimpleFlow<T> { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ELEMENT_ID") private Long element_id; ... }

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  • A Quick HLSL Question (How to modify some HLSL code)

    - by electroflame
    Thanks for wanting to help! I'm trying to create a circular, repeating ring (that moves outward) on a texture. I've achieved this, to a degree, with the following code: float distance = length(inTex - in_ShipCenter); float time = in_Time; ///* Simple distance/time combination */ float2 colorIndex = float2(distance - time, .3); float4 shipColor = tex2D(BaseTexture, inTex); float4 ringColor = tex2D(ringTexture, colorIndex); float4 finalColor; finalColor.rgb = (shipColor.rgb) + (ringColor.rgb); finalColor.a = shipColor.a; // Use the base texture's alpha (transparency). return finalColor; This works, and works how I want it to. The ring moves outward from the center of the texture at a steady rate, and is constrained to the edges of the base texture (i.e. it won't continue past an edge). However, there are a few issues with it that I would like some help on, though. They are: By combining the color additively (when I set finalColor.rgb), it makes the resulting ring color much lighter than I want (which, is pretty much the definition of additive blending, but I don't really want additive blending in this case). I would really like to be able to pass in the color that I want the ring to be. Currently, I have to pass in a texture that contains the color of the ring, but I think that doing it that way is kind of wasteful and overly-cumbersome. I know that I'm probably being an idiot over this, so I greatly appreciate the help. Some other (possibly relevant) information: I'm using XNA. I'm applying this by providing it to a SpriteBatch (as an Effect). The SpriteBatch is using BlendState.NonPremultiplied. Thanks in advance! EDIT: Thanks for the answers thus far, as they've helped me get a better grasp of the color issue. However, I'm still unsure of how to pass a color in and not use a texture. i.e. Can I create a tex2D by using a float4 instead of a texture? Or can I make a texture from a float4 and pass the texture in to the tex2D? DOUBLE EDIT: Here's some example pictures: With the effect off: With the effect on: With the effect on, but with the color weighting set to full: As you can see, the color weighting makes the base texture completely black (The background is black, so it looks transparent). You can also see the red it's supposed to be, and then the white-ish it really is when blended additively.

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • Asset missing problem XNA

    - by ChocoMan
    I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\Projects\XNAGame\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp but the actual path to the texture is C:\Users\ChocoMan\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp Also, when I linked the texture in Maya, I used the above address. Does anyone know why VS is looking for an incorrect address that doesnt exist?

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • S#harp architecture mapping many to many and ado.net data services: A single resource was expected f

    - by Leg10n
    Hi, I'm developing an application that reads data from a SQL server database (migrated from a legacy DB) with nHibernate and s#arp architecture through ADO.NET Data services. I'm trying to map a many-to-many relationship. I have a Error class: public class Error { public virtual int ERROR_ID { get; set; } public virtual string ERROR_CODE { get; set; } public virtual string DESCRIPTION { get; set; } public virtual IList<ErrorGroup> GROUPS { get; protected set; } } And then I have the error group class: public class ErrorGroup { public virtual int ERROR_GROUP_ID {get; set;} public virtual string ERROR_GROUP_NAME { get; set; } public virtual string DESCRIPTION { get; set; } public virtual IList<Error> ERRORS { get; protected set; } } And the overrides: public class ErrorGroupOverride : IAutoMappingOverride<ErrorGroup> { public void Override(AutoMapping<ErrorGroup> mapping) { mapping.Table("ERROR_GROUP"); mapping.Id(x => x.ERROR_GROUP_ID, "ERROR_GROUP_ID"); mapping.IgnoreProperty(x => x.Id); mapping.HasManyToMany<Error>(x => x.Error) .Table("ERROR_GROUP_LINK") .ParentKeyColumn("ERROR_GROUP_ID") .ChildKeyColumn("ERROR_ID").Inverse().AsBag(); } } public class ErrorOverride : IAutoMappingOverride<Error> { public void Override(AutoMapping<Error> mapping) { mapping.Table("ERROR"); mapping.Id(x => x.ERROR_ID, "ERROR_ID"); mapping.IgnoreProperty(x => x.Id); mapping.HasManyToMany<ErrorGroup>(x => x.GROUPS) .Table("ERROR_GROUP_LINK") .ParentKeyColumn("ERROR_ID") .ChildKeyColumn("ERROR_GROUP_ID").AsBag(); } } When I view the Data service in the browser like: http://localhost:1905/DataService.svc/Errors it shows the list of errors with no problems, and using it like http://localhost:1905/DataService.svc/Errors(123) works too. The Problem When I want to see the Errors in a group or the groups form an error, like: "http://localhost:1905/DataService.svc/Errors(123)?$expand=GROUPS" I get the XML Document, but the browser says: The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. -------------------------------------------------------------------------------- Only one top level element is allowed in an XML document. Error processing resource 'http://localhost:1905/DataServic... <error xmlns="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata"> -^ I view the sourcecode, and I get the data. However it comes with an exception: <error xmlns="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata"> <code></code> <message xml:lang="en-US">An error occurred while processing this request.</message> <innererror xmlns="xmlns"> <message>A single resource was expected for the result, but multiple resources were found.</message> <type>System.InvalidOperationException</type> <stacktrace> at System.Data.Services.Serializers.Serializer.WriteRequest(IEnumerator queryResults, Boolean hasMoved)&#xD; at System.Data.Services.ResponseBodyWriter.Write(Stream stream)</stacktrace> </innererror> </error> A I missing something??? Where does this error come from?

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  • Fluent NHibernate Mapping and Formulas/DatePart

    - by Alessandro Di Lello
    Hi There, i have a very simple table with a Datetime column and i have this mapping in my domain object. MyDate is the name of the datetime column in the DB. public virtual int Day { get; set; } public virtual int Month { get; set; } public virtual int Year { get; set; } public virtual int Hour { get; set; } public virtual int Minutes { get; set; } public virtual int Seconds { get;set; } public virtual int WeekNo { get; set; } Map(x => x.Day).Formula("DATEPART(day, Datetime)"); Map(x => x.Month).Formula("DATEPART(month, Datetime)"); Map(x => x.Year).Formula("DATEPART(year, Datetime)"); Map(x => x.Hour).Formula("DATEPART(hour, Datetime)"); Map(x => x.Minutes).Formula("DATEPART(minute, Datetime)"); Map(x => x.Seconds).Formula("DATEPART(second, Datetime)"); Map(x => x.WeekNo).Formula("DATEPART(week, Datetime)"); This is working all great .... but Week Datepart. I saw with NHProf the sql generating for a select and here's the problem it's generating all the sql correctly but for week datepart.. this is part of the SQL generated: ....Datepart(day, MyDate) ... ....Datepart(month, MyDate) ... ....Datepart(year, MyDate) ... ....Datepart(hour, MyDate) ... ....Datepart(minute, MyDate) ... ....Datepart(second, MyDate) ... ....Datepart(this_.week, MyDate) ... where this_ is the alias for the table that nhibernate uses. so it's treating the week keyword for the datepart stuff as a column or something like that. To clarify there's no column or properties that is called week. some help ? cheers Alessandro

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  • nhibernate will not cascade delete childs

    - by marn
    The scenario is as follows, I have 3 objects (i simplified the names) named Parent, parent's child & child's child parent's child is a set in parent, and child's child is a set in child. mapping is as follows (relevant parts) parent <set name="parentset" table="pc-table" lazy="false" fetch="subselect" cascade="all-delete-orphan" inverse="true"> <key column=FK_ID_PC" on-delete="cascade"/> <one-to-many class="parentchild,parentchild-ns"/> </set> parent's child <set name="childset" table="cc-table" lazy="false" fetch="subselect" cascade="all-delete-orphan" inverse="true"> <key column="FK_ID_CC" on-delete="cascade"/> <one-to-many class="childschild,childschild-ns"/> </set> What i want to achieve is that when i delete the parent, there would be a cascade delete all the way trough to child's child. But what currently happens is this. (this is purely for mapping test purposes) getting a parent entity (works fine) IQuery query = session.CreateQuery("from Parent where ID =" + ID); IParent doc = query.UniqueResult<Parent>(); now the delete part session.Delete(doc); transaction.Commit(); After having solved the 'cannot insert null value' error with cascading and inverse i hopes this would now delete everything with this code, but only the parent is being deleted. Did i miss something in my mapping which is likely to be missed? Any hint in the right direction is more than welcome!

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  • Fluent NHibernate - Cascade delete a child object when no explicit parent->child relationship exists

    - by John Price
    I've got an application that keeps track of (for the sake of an example) what drinks are available at a given restaurant. My domain model looks like: class Restaurant { public IEnumerable<RestaurantDrink> GetRestaurantDrinks() { ... } //other various properties } class RestaurantDrink { public Restaurant Restaurant { get; set; } public Drink { get; set; } public string DrinkVariety { get; set; } //"fountain drink", "bottled", etc. //other various properties } class Drink { public string Name { get; set; } public string Manufacturer { get; set; } //other various properties } My db schema is (I hope) about what you'd expect; "RestaurantDrinks" is essentially a mapping table between Restaurants and Drinks with some extra properties (like "DrinkVariety" tacked on). Using Fluent NHibernate to set up mappings, I've set up a "HasMany" relationship from Restaurants to RestaurantDrinks that causes the latter to be deleted when its parent Restaurant is deleted. My question is, given that "Drink" does not have any property on it that explicitly references RestaurantDrinks (the relationship only exists in the underlying database), can I set up a mapping that will cause RestaurantDrinks to be deleted if their associated Drink is deleted? Update: I've been trying to set up the mapping from the "RestaurantDrink" end of things using References(x => x.Drink) .Column("DrinkId") .Cascade.All(); But this doesn't seem to work (I still get an FK violation when deleting a Drink).

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  • Need to create street maps images with route plotted from address 1 to address 2

    - by daustin777
    I'm looking for software to create street map images that show the route from address 1 to address 2. It needs to be able to create the map images from either a database file that contains the addresses, a delimited text file that lists the addresses to route in each row, or an Excel file. I need to do this to create custom maps in bulk- 500 to 20,000 quantity from the data file. The purpose is to provide a map with a route from a location (address 1) to a retail store (address 2). The maps will be printed on a postcard. I have the data. I just need the mapping software. Is there software available that can do this?

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  • How to remove permanent map of a network drive on OS X Lion?

    - by Flijfi
    Some time ago I mapped a network drive on my Snow Leopard Mac, which was upgraded to Lion. The network drive is not active any more and I receive popups all the time with the error: There was a problem connecting to the server XXXX. I have no idea how I configured at the time. I may have included a mount command, in a config file but I don't know any more where I did it. I reviewed the Preferences/Account/Login items and there is no permanent mapping there. OSX is updated as Nov 27,2011 and the issue is not related to the upgrade to Lion itself but to a misconfiguration. Any help will be greatly appreciated. (If you have the opposite problem, here is the link to solve it: Permanently map a network drive on Mac OS X Leopard)

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  • [Closed] Oracle JDBC connection with Weblogic 10 datasource mapping, giving problem java.sql.SQLExce

    - by gauravkarnatak
    Oracle JDBC connection with Weblogic 10 datasource mapping, giving problem java.sql.SQLException: Closed Connection I am using weblogic 10 JNDI datasource to create JDBC connections, below is my config <?xml version="1.0" encoding="UTF-8"?> <jdbc-data-source xmlns="http://www.bea.com/ns/weblogic/90" xmlns:sec="http://www.bea.com/ns/weblogic/90/security" xmlns:wls="http://www.bea.com/ns/weblogic/90/security/wls" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.bea.com/ns/weblogic/920 http://www.bea.com/ns/weblogic/920.xsd"> <name>XL-Reference-DS</name> <jdbc-driver-params> <url>jdbc:oracle:oci:@abc.XL.COM</url> <driver-name>oracle.jdbc.driver.OracleDriver</driver-name> <properties> <property> <name>user</name> <value>DEV_260908</value> </property> <property> <name>password</name> <value>password</value> </property> <property> <name>dll</name> <value>ocijdbc10</value> </property> <property> <name>protocol</name> <value>oci</value> </property> <property> <name>oracle.jdbc.V8Compatible</name> <value>true</value> </property> <property> <name>baseDriverClass</name> <value>oracle.jdbc.driver.OracleDriver</value> </property> </properties> </jdbc-driver-params> <jdbc-connection-pool-params> <initial-capacity>1</initial-capacity> <max-capacity>100</max-capacity> <capacity-increment>1</capacity-increment> <test-connections-on-reserve>true</test-connections-on-reserve> <test-table-name>SQL SELECT 1 FROM DUAL</test-table-name> </jdbc-connection-pool-params> <jdbc-data-source-params> <jndi-name>ReferenceData</jndi-name> <global-transactions-protocol>OnePhaseCommit</global-transactions-protocol> </jdbc-data-source-params> </jdbc-data-source> When I run a bulk task where there are lots of connections made and closed, sometimes it gives connection closed exception for any of the task in the bulk task. Below is detailed exception' java.sql.SQLException: Closed Connection at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:111) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:145) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:207) at oracle.jdbc.driver.OracleStatement.ensureOpen(OracleStatement.java:3512) at oracle.jdbc.driver.OraclePreparedStatement.executeInternal(OraclePreparedStatement.java:3265) at oracle.jdbc.driver.OraclePreparedStatement.executeUpdate(OraclePreparedStatement.java:3367) Any ideas?

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  • Many-to-many mapping with LINQ

    - by Alexander
    I would like to perform LINQ to SQL mapping in C#, in a many-to-many relationship, but where data is not mandatory. To be clear: I have a news site/blog, and there's a table called Posts. A blog can relate to many categories at once, so there is a table called CategoriesPosts that links with foreign keys with the Posts table and with Categories table. I've made each table with an identity primary key, an id field in each one, if it matters in this case. In C# I defined a class for each table, defined each field as explicitly as possible. The Post class, as well as Category class, have a EntitySet to link to CategoryPost objects, and CategoryPost class has 2 EntityRef members to link to 2 objects of each other type. The problem is that a Post may relate or not to any category, as well as a category may have posts in it or not. I didn't find a way to make an EntitySet<CategoryPost?> or something like that. So when I added the first post, all went well with not a single SQL statement. Also, this post was present in the output. When I tried to add the second post I got an exception, Object reference not set to an instance of an object, regarding to the CategoryPost member. Post: [Table(Name="tm_posts")] public class Post : IDataErrorInfo { public Post() { //Initialization of NOT NULL fields with their default values } [Column(Name = "id", DbType = "int", CanBeNull = false, IsDbGenerated = true, IsPrimaryKey = true)] public int ID { get; set; } private EntitySet<CategoryPost> _categoryRef = new EntitySet<CategoryPost>(); [Association(Name = "tm_rel_categories_posts_fk2", IsForeignKey = true, Storage = "_categoryRef", ThisKey = "ID", OtherKey = "PostID")] public EntitySet<CategoryPost> CategoryRef { get { return _categoryRef; } set { _categoryRef.Assign(value); } } } CategoryPost [Table(Name = "tm_rel_categories_posts")] public class CategoryPost { [Column(Name = "id", DbType = "int", CanBeNull = false, IsDbGenerated = true, IsPrimaryKey = true)] public int ID { get; set; } [Column(Name = "fk_post", DbType = "int", CanBeNull = false)] public int PostID { get; set; } [Column(Name = "fk_category", DbType = "int", CanBeNull = false)] public int CategoryID { get; set; } private EntityRef<Post> _post = new EntityRef<Post>(); [Association(Name = "tm_rel_categories_posts_fk2", IsForeignKey = true, Storage = "_post", ThisKey = "PostID", OtherKey = "ID")] public Post Post { get { return _post.Entity; } set { _post.Entity = value; } } private EntityRef<Category> _category = new EntityRef<Category>(); [Association(Name = "tm_rel_categories_posts_fk", IsForeignKey = true, Storage = "_category", ThisKey = "CategoryID", OtherKey = "ID")] public Category Category { get { return _category.Entity; } set { _category.Entity = value; } } } Category [Table(Name="tm_categories")] public class Category { [Column(Name = "id", DbType = "int", CanBeNull = false, IsDbGenerated = true, IsPrimaryKey = true)] public int ID { get; set; } [Column(Name = "fk_parent", DbType = "int", CanBeNull = true)] public int ParentID { get; set; } private EntityRef<Category> _parent = new EntityRef<Category>(); [Association(Name = "tm_posts_fk2", IsForeignKey = true, Storage = "_parent", ThisKey = "ParentID", OtherKey = "ID")] public Category Parent { get { return _parent.Entity; } set { _parent.Entity = value; } } [Column(Name = "name", DbType = "varchar(100)", CanBeNull = false)] public string Name { get; set; } } So what am I doing wrong? How to make it possible to insert a post that doesn't belong to any category? How to insert categories with no posts?

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  • Mapping integers to types using C++ template fails in a specific case

    - by Shailesh Kumar
    I am attempting to compile the following template based code in VC++ 2005. #include <iostream> using namespace std; /* * T is a template which maps an integer to a specific type. * The mapping happens through partial template specialization. * In the following T<1> is mapped to char, T<2> is mapped to long * and T<3> is mapped to float using partial template specializations */ template <int x> struct T { public: }; template<> struct T<1> { public: typedef char xType; }; template<> struct T<2> { public: typedef long xType; }; template<> struct T<3> { public: typedef float xType; }; // We can easily access the specific xType for a specific T<N> typedef T<3>::xType x3Type; /*! * In the following we are attempting to use T<N> inside another * template class T2<R> */ template<int r> struct T2 { //We can map T<r> to some other type T3 typedef T<r> T3; // The following line fails typedef T3::xType xType; }; int main() { T<1>::xType a1; cout << typeid(a1).name() << endl; T<2>::xType a2; cout << typeid(a2).name() << endl; T<3>::xType a3; cout << typeid(a3).name() << endl; return 0; } There is a particular line in the code which doesn't compile: typedef T3::xType xType; If I remove this line, compilation goes fine and the result is: char long float If I retain this line, compilation errors are observed. main.cpp(53) : warning C4346: 'T<x>::xType' : dependent name is not a type prefix with 'typename' to indicate a type main.cpp(54) : see reference to class template instantiation 'T2<r>' being compiled main.cpp(53) : error C2146: syntax error : missing ';' before identifier 'xType' main.cpp(53) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I am not able to figure out how to make sure that T::xType can be treated as a type inside the T2 template. Any help is highly appreciated.

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  • mapping rect in small image to larger image (in order to do a copyPixels operation)

    - by skinnyTOD
    Hi all - this is (I think) a relatively simple math question but I've spent a day banging my head against it and have only the dents and no solution... I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway). The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc) 3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot. The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly. Ugly code below... Sorry this post is so long - I just figured I ought to provide as much info as possible. Thanks for any tips! --trace of my data values *source BitmapDada 1152 864 scaled to rect 800 600 scaled BitmapData 800 600 selection BitmapData 58 56 scaled selection 83 80 ratio 1.44 before (x=544, y=237, w=58, h=56) (x=544, y=237, w=225.04, h=217.28) * Image here: http://i795.photobucket.com/albums/yy237/skinnyTOD/exampleST.jpg public function onExpandCallout(event:MouseEvent):void{ if (maskBitmapData.getPixel32(event.localX, event.localY) != 0){ var maskClone:BitmapData = maskBitmapData.clone(); //amount to scale callout - this will vary/can be changed by user var scale:Number =150 //scale percentage var normalizedScale :Number = scale/=100; var w:Number = maskBitmapData.width*normalizedScale; var h:Number = maskBitmapData.height*normalizedScale; var ratio:Number = (sourceBD.width /targetRect.width); //creat bmpd of the scaled size to copy source into var scaledBitmapData:BitmapData = new BitmapData(maskBitmapData.width * ratio, maskBitmapData.height * ratio, true, 0xFFFFFFFF); trace("source BitmapDada " + sourceBD.width, sourceBD.height); trace("scaled to rect " + targetRect.width, targetRect.height); trace("scaled BitmapData", bkgnImageSprite.width, bkgnImageSprite.height); trace("selection BitmapData", maskBitmapData.width, maskBitmapData.height); trace("scaled selection", scaledBitmapData.width, scaledBitmapData.height); trace("ratio", ratio); var scaledBitmap:Bitmap = new Bitmap(scaledBitmapData); var scaleW:Number = sourceBD.width / scaledBitmapData.width; var scaleH:Number = sourceBD.height / scaledBitmapData.height; var scaleMatrix:Matrix = new Matrix(); scaleMatrix.scale(ratio,ratio); var sRect:Rectangle = maskSprite.getBounds(bkgnImageSprite); var sR:Rectangle = sRect.clone(); var ss:Sprite = new Sprite(); ss.graphics.lineStyle(8, 0x0000FF); //ss.graphics.beginFill(0x000000, 1); ss.graphics.drawRect(sRect.x, sRect.y, sRect.width, sRect.height); //ss.graphics.endFill(); this.addChild(ss); trace("before " + sRect); w = uint(sRect.width * scaleW); h = uint(sRect.height * scaleH); sRect.inflate(maskBitmapData.width * ratio, maskBitmapData.height * ratio); sRect.offset(maskBitmapData.width * ratio, maskBitmapData.height * ratio); trace(sRect); scaledBitmapData.copyPixels(sourceBD, sRect, new Point()); addChild(scaledBitmap); scaledBitmap.x = offsetPt.x; scaledBitmap.y = offsetPt.y; } }

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  • Prevent lazy loading in nHibernate

    - by Ciaran
    Hi, I'm storing some blobs in my database, so I have a Document table and a DocumentContent table. Document contains a filename, description etc and has a DocumentContent property. I have a Silverlight client, so I don't want to load up and send the DocumentContent to the client unless I explicity ask for it, but I'm having trouble doing this. I've read the blog post by Davy Brion. I have tried placing lazy=false in my config and removing the virtual access modifier but have had no luck with it as yet. Every time I do a Session.Get(id), the DocumentContent is retrieved via an outer join. I only want this property to be populated when I explicity join onto this table and ask for it. Any help is appreciated. My NHibernate mapping is as follows: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Jrm.Model" namespace="Jrm.Model"> <class name="JrmDocument" lazy="false"> <id name="JrmDocumentID"> <generator class="native" /> </id> <property name="FileName"/> <property name="Description"/> <many-to-one name="DocumentContent" class="JrmDocumentContent" unique="true" column="JrmDocumentContentID" lazy="false"/> </class> <class name="JrmDocumentContent" lazy="false"> <id name="JrmDocumentContentID"> <generator class="native" /> </id> <property name="Content" type="BinaryBlob" lazy="false"> <column name="FileBytes" sql-type="varbinary(max)"/> </property> </class> </hibernate-mapping> and my classes are: [DataContract] public class JrmDocument : ModelBase { private int jrmDocumentID; private JrmDocumentContent documentContent; private long maxFileSize; private string fileName; private string description; public JrmDocument() { } public JrmDocument(string fileName, long maxFileSize) { DocumentContent = new JrmDocumentContent(File.ReadAllBytes(fileName)); FileName = new FileInfo(fileName).Name; } [DataMember] public virtual int JrmDocumentID { get { return jrmDocumentID; } set { jrmDocumentID = value; OnPropertyChanged("JrmDocumentID"); } } [DataMember] public JrmDocumentContent DocumentContent { get { return documentContent; } set { documentContent = value; OnPropertyChanged("DocumentContent"); } } [DataMember] public virtual long MaxFileSize { get { return maxFileSize; } set { maxFileSize = value; OnPropertyChanged("MaxFileSize"); } } [DataMember] public virtual string FileName { get { return fileName; } set { fileName = value; OnPropertyChanged("FileName"); } } [DataMember] public virtual string Description { get { return description; } set { description = value; OnPropertyChanged("Description"); } } } [DataContract] public class JrmDocumentContent : ModelBase { private int jrmDocumentContentID; private byte[] content; public JrmDocumentContent() { } public JrmDocumentContent(byte[] bytes) { Content = bytes; } [DataMember] public int JrmDocumentContentID { get { return jrmDocumentContentID; } set { jrmDocumentContentID = value; OnPropertyChanged("JrmDocumentContentID"); } } [DataMember] public byte[] Content { get { return content; } set { content = value; OnPropertyChanged("Content"); } } }

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  • Creating a tiled world with OpenGL

    - by Tamir
    Hello, I'm planning to create a tiled world with OpenGL, with slightly rotated tiles and houses and building in the world will be made of models. Can anybody suggest me what projection(Orthogonal, Perspective) should I use, and how to setup the View matrix(using OpenGL)? If you can't figure what style of world I'm planning to create, look at this game: http://www.youtube.com/watch?v=i6eYtLjFu-Y&feature=PlayList&p=00E63EDCF757EADF&index=2

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • Opengl ES and texcoord

    - by viraptor
    Hi, I've got some code which I would like to translate into Opengl ES. I'm not experienced with it however, so here it goes. The original code does a loop like this: glBegin(GL_TRIANGLES); for(i=0; i<num_triangles; i++) { glNormal(...); glTexCoord2f(...); glVerted3fv(...); glTexCoord2f(...); glVerted3fv(...); glTexCoord2f(...); glVerted3fv(...); } glEnd(); So that's ok - I can change the vertex handling for each triangle in the loop, into the standard: glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (3, GL_SOMETHING, 0, verts); glDrawArrays (GL_TRIANGLES, 0, 3); But how do I add the texcoord setting into this example?

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  • Error: No mapping exists from object type....

    - by jakesankey
    Here is the code for my simple parsing application. I am getting an error that states 'No mapping exists from type System.Text.RegularExpressions.Match to a known managed provider native type'. This started to occur when I switched from using Split('_') to RegEx.Match for defining RNumberE, RNumberD, etc. Any guidance is appreciated. using System; using System.Data; using System.Data.SQLite; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Collections.Generic; using System.Linq; using System.Data.SqlClient; namespace JohnDeereCMMDataParser { internal class Program { public static List<string> GetImportedFileList() { List<string> ImportedFiles = new List<string>(); using (SqlConnection connect = new SqlConnection(@"Server=FRXSQLDEV;Database=RX_CMMData;Integrated Security=YES")) { connect.Open(); using (SqlCommand fmd = connect.CreateCommand()) { fmd.CommandText = @"SELECT FileName FROM CMMData;"; fmd.CommandType = CommandType.Text; SqlDataReader r = fmd.ExecuteReader(); while (r.Read()) { ImportedFiles.Add(Convert.ToString(r["FileName"])); } } } return ImportedFiles; } private static void Main(string[] args) { Console.Title = "John Deere CMM Data Parser"; Console.WriteLine("Preparing CMM Data Parser... done"); Console.WriteLine("Scanning for new CMM data..."); Console.ForegroundColor = ConsoleColor.Gray; using (SqlConnection con = new SqlConnection(@"Server=FRXSQLDEV;Database=RX_CMMData;Integrated Security=YES")) { con.Open(); using (SqlCommand insertCommand = con.CreateCommand()) { Console.WriteLine("Connecting to SQL server..."); SqlCommand cmdd = con.CreateCommand(); string[] files = Directory.GetFiles(@"C:\Documents and Settings\js91162\Desktop\CMM WENZEL\", "*_*_*.txt", SearchOption.AllDirectories); List<string> ImportedFiles = GetImportedFileList(); insertCommand.Parameters.Add(new SqlParameter("@FeatType", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@FeatName", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@Axis", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@Actual", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@Nominal", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@Dev", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@TolMin", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@TolPlus", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@OutOfTol", DbType.Decimal)); foreach (string file in files.Except(ImportedFiles)) { var FileNameExt1 = Path.GetFileName(file); cmdd.Parameters.Clear(); cmdd.Parameters.Add(new SqlParameter("@FileExt", FileNameExt1)); cmdd.CommandText = @" IF (EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA = 'RX_CMMData' AND TABLE_NAME = 'CMMData')) BEGIN SELECT COUNT(*) FROM CMMData WHERE FileName = @FileExt; END"; int count = Convert.ToInt32(cmdd.ExecuteScalar()); con.Close(); con.Open(); if (count == 0) { Console.WriteLine("Preparing to parse CMM data for SQL import..."); if (file.Count(c => c == '_') > 5) continue; insertCommand.CommandText = @" INSERT INTO CMMData (FeatType, FeatName, Axis, Actual, Nominal, Dev, TolMin, TolPlus, OutOfTol, PartNumber, CMMNumber, Date, FileName) VALUES (@FeatType, @FeatName, @Axis, @Actual, @Nominal, @Dev, @TolMin, @TolPlus, @OutOfTol, @PartNumber, @CMMNumber, @Date, @FileName);"; string FileNameExt = Path.GetFullPath(file); string RNumber = Path.GetFileNameWithoutExtension(file); int index2 = RNumber.IndexOf("~"); Match RNumberE = Regex.Match(RNumber, @"^(R|L)\d{6}(COMP|CRIT|TEST|SU[1-9])(?=_)", RegexOptions.IgnoreCase); Match RNumberD = Regex.Match(RNumber, @"(?<=_)\d{3}[A-Z]\d{4}|\d{3}[A-Z]\d\w\w\d(?=_)", RegexOptions.IgnoreCase); Match RNumberDate = Regex.Match(RNumber, @"(?<=_)\d{8}(?=_)", RegexOptions.IgnoreCase); if (RNumberD.Value == @"") continue; if (RNumberE.Value == @"") continue; if (RNumberDate.Value == @"") continue; if (index2 != -1) continue; /* string RNumberE = RNumber.Split('_')[0]; string RNumberD = RNumber.Split('_')[1]; string RNumberDate = RNumber.Split('_')[2]; */ DateTime dateTime = DateTime.ParseExact(RNumberDate.Value, "yyyyMMdd", Thread.CurrentThread.CurrentCulture); string cmmDate = dateTime.ToString("dd-MMM-yyyy"); string[] lines = File.ReadAllLines(file); bool parse = false; foreach (string tmpLine in lines) { string line = tmpLine.Trim(); if (!parse && line.StartsWith("Feat. Type,")) { parse = true; continue; } if (!parse || string.IsNullOrEmpty(line)) { continue; } Console.WriteLine(tmpLine); foreach (SqlParameter parameter in insertCommand.Parameters) { parameter.Value = null; } string[] values = line.Split(new[] { ',' }); for (int i = 0; i < values.Length - 1; i++) { SqlParameter param = insertCommand.Parameters[i]; if (param.DbType == DbType.Decimal) { decimal value; param.Value = decimal.TryParse(values[i], out value) ? value : 0; } else { param.Value = values[i]; } } insertCommand.Parameters.Add(new SqlParameter("@PartNumber", RNumberE)); insertCommand.Parameters.Add(new SqlParameter("@CMMNumber", RNumberD)); insertCommand.Parameters.Add(new SqlParameter("@Date", cmmDate)); insertCommand.Parameters.Add(new SqlParameter("@FileName", FileNameExt)); insertCommand.ExecuteNonQuery(); insertCommand.Parameters.RemoveAt("@PartNumber"); insertCommand.Parameters.RemoveAt("@CMMNumber"); insertCommand.Parameters.RemoveAt("@Date"); insertCommand.Parameters.RemoveAt("@FileName"); } } } Console.WriteLine("CMM data successfully imported to SQL database..."); } con.Close(); } } } }

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  • Sharing a texture resource from DX11 to DX9 to WPF, need to wait for DeviceContext.Flush() to finish

    - by Rei Miyasaka
    I'm following these instructions on TheCodeProject for rendering from DirectX to WPF using D3DImage. The trouble is that now that I have no swap chain to call Present() on -- which according to the article shouldn't be a problem, but it definitely wasn't copying my back buffer. An additional step that I have to take before I can copy the texture to WPF is to share it with a second D3D9Ex device, since D3DImage only works with DX9 (which is understandable, as WPF is built on DX9). To that end, I've modified some SlimDX code to work with DirectX 11. I tried calling DeviceContext.Flush() (the Immediate one) at the end of each render cycle, which kind of works -- most of the time it'll show my renderings, but maybe for maybe 3 or 4 out of 60 frames each second, it'll draw my clear color instead. This makes sense -- Flush() is non-blocking; it doesn't wait for the GPU to do its thing the way SwapChain.Present does. Any idea what the proper solution is? I have a feeling it has something to do with my texture parameters for the back buffer, but I don't know.

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  • How do I render only part of a texture to a point sprite in OpenGL ES for Android?

    - by nbolton
    Using the libgdx framework, I've figured out how to render a texture to a point sprite. The problem is, it renders the entire texture to the point sprite, where I only want a small part of it (since it's an isometric tile image). Here's a snippet from some demo code I wrote... create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.internal("data/tiles2.png"), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); Gdx.gl.glEnable(GL11.GL_POINT_SPRITE_OES); Gdx.gl11.glTexEnvi( GL11.GL_POINT_SPRITE_OES, GL11.GL_COORD_REPLACE_OES, GL11.GL_TRUE); Gdx.gl10.glPointSize(s); tiles.bind(); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); renderer.begin(GL10.GL_POINTS); // render 3 point sprites at various 3d points renderer.vertex(-.1f, 0, -.1f); renderer.vertex(0, 0, 0); renderer.vertex(.1f, 0, .1f); // ... more vertices here if needed (one for each sprite) ... renderer.end(); }

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