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  • Font advance calculation problem on Blackberry OS 5.0

    - by John
    I am currently working on my own implementation of a tab bar for a BlackBerry app, where each tab bar has a title that is right aligned (i.e. the last character in each should be the same distance from the right hand side of the screen). To work out where to draw the text I am using the following calculation: screen width - advance of title - indent. The font I am using is 'BBAlpha Sans' (height 28). Using BlackBerry OS 4.6 everything seems to be calculated properly and the text is aligned when I move between tabs, however I am finding that when I use OS 5.0 it doesn't calculate the advance properly and as a result the alignment is off by maybe 5 pixels or so. With the default font (also BBAlpha Sans, but height 24 - for OS 5.0 at least) it works fine in both versions.. but I don't necessarily always want to use the default font/size, so any ideas what could be going wrong? Is this a bug in the 5.0 API? Thanks. Code: public class TitleBarBackground extends Background { .. public void draw(Graphics graphics, XYRect rect) { graphics.pushRegion(rect); .. Font titleBarFont = FontFamily.forName("BBAlpha Sans").getFont(Font.PLAIN, 28); ... int textWidth = titleBarFont.getAdvance(title); graphics.drawText(title, rect.width - textWidth - TITLE_OFFSET, textYOffset); graphics.popContext(); } .. }

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  • How can we disable the button in my iphone app?

    - by wolverine
    In my application, there is one button in the navigation bar. I want it to work only for the 1t click of the user. If he continousally presses on it 2 or 3 times just after the 1st click the button shouldnt recieve the following ones. How can I do this? My app always crashes if the user presses it for more than once. I dont want to make it multithread and use lock. Thats why i want to know whether there is anyother alternative.

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  • iPhone Adding Controls (UIButton, UILabel etc.) on a Playing Video!

    - by Taimur Hamza
    I have been assigned an 'easy' task of adding a button over a playing video. I m terming it easy as i have got the sample code downloaded from Apple's sample code. http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Anybody who wants to reply to my query and intends to help should download this project and run it otherwise it wudnt be easy to understand my problem. Thanks! And now the weird problem i am facing is: In the sample project developer has added the view ( UILabel and UIButton ) in the Appdelegate. And i want it other xib files not the App delegate . Fine i added a view 'myButtonABC' instead of 'My Overlay View'. And added this code in my xib file's implementation file. (void)viewDidLoad { TaimurAppDelegate *appDelegate = (TaimurAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:[self localMovieURL]]; NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; [moviePlayerWindow addSubview:self.myABC]; } } Now my question is do i need to declare a UIWindow object in the header file here. As i am not working in the app delegate class. As i said previously i have to add this button over a video in other screen and not on the main screen. The third question is can anyone, which in fact is the most imp of all. In my view , if i am able to do this one my problem would be solved. As i have spend considerable amount of time on this task so far. The question is " How can i connect myABCButton (which is a view added to my xib file ) to the File's Owner. Thanks for your patience. Replies Appreciated ! Taimur

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  • How to test method call order with Moq

    - by Finglas
    At the moment I have: [Test] public void DrawDrawsAllScreensInTheReverseOrderOfTheStack() { // Arrange. var screenMockOne = new Mock<IScreen>(); var screenMockTwo = new Mock<IScreen>(); var screens = new List<IScreen>(); screens.Add(screenMockOne.Object); screens.Add(screenMockTwo.Object); var stackOfScreensMock = new Mock<IScreenStack>(); stackOfScreensMock.Setup(s => s.ToArray()).Returns(screens.ToArray()); var screenManager = new ScreenManager(stackOfScreensMock.Object); // Act. screenManager.Draw(new Mock<GameTime>().Object); // Assert. screenMockOne.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock one"); screenMockTwo.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock two"); } But the order in which I draw my objects in the production code does not matter. I could do one first, or two it doesn't matter. However it should matter as the draw order is important. How do you (using Moq) ensure methods are called in a certain order? Edit I got rid of that test. The draw method has been removed from my unit tests. I'll just have to manually test it works. The reversing of the order though was taken into a seperate test class where it was tested so it's not all bad. Thanks for the link about the feature they are looking into. I sure hope it gets added soon, very handy.

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  • How to let one external stylsheet selectively overrule the other

    - by Ferdy
    I'm stunned by a simple thing that I want to accomplish but does not work. I have a website and I want it to support themes, which are a named set of CSS + images. No matter which theme is selected, I always include the main CSS file, which is the default theme. On top of that I'm loading a second stylesheet, the one that is theme-specific, like so: <link rel="stylesheet" type="text/css" href="css/main.css" title=main" media="screen" /> <link rel="stylesheet" type="text/css" href="themes/<?= $style ?>/css/<?= $style ?>.css" title="<?= $style ?>" media="screen" /> My idea is that the theme specific css should not be a full copy of the main css file. Instead, it should only contain CSS rules that overrule those of the main.css file. This makes themes much smaller and easier to maintain. I thought I could simply load two external stylesheets after each other and that for conflicting rules it will always use the theme specific css, the second file. However, it does not seem to work. If I make a dramatic styling change in the theme file then it has no effect. If I then comment the main CSS file, the theme CSS does have effect. Was I too naive in expecting this to work like this? I know I can use inline styles to overrule anything, but I prefer a setup like this if possible.

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  • Does the "Supporting Multiple Screens" document contradict itself?

    - by Neil Traft
    In the Supporting Multiple Screens document in the Android Dev Guide, some example screen configurations are given. One of them states that the small-ldpi designation is given to QVGA (240x320) screens with a physical size of 2.6"-3.0". According to this DPI calculator, a 2.8" QVGA display equates to 143 dpi. However, further down the page the document explicitly states that all screens over 140 dpi are considered "medium" density. So which is it, ldpi or mdpi? Is this a mistake? Does anyone know what the HTC Tattoo or similar device actually reports? I don't have access to any devices like this. Also, with the recent publishing of this document, I'm glad to see we finally have an explicit statement of the exact DPI ranges of the three density categories. But why haven't we been given the same for the small, medium, and large screen size categories? I'd like to know the exact ranges for all these. Thanks in advance for your help!

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  • How to declare JavaScript and CSS XHTML-compatible?

    - by joyce
    Hi! I'm wondering how to declare JavaScript code within a CDATA section so that it is compatible with XHTML. Which method is correct/recommended? Method 1: <script type="text/javascript"> // <![CDATA[ CODE // ]]> </script> Method 2: <script type="text/javascript"> /* <![CDATA[ */ CODE /* ]]> */ </script> Is the second one also suitable for inline CSS? And, is it possible/does it make sense to add some encoding declaration here like <script type="text/javascript" charset="utf-8"> ... <style type="text/css" media="screen" charset="utf-8"> ... or <script type="text/javascript"> @charset "utf-8"; ... <style type="text/css" media="screen"> @charset "utf-8"; ...

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  • Firefox, prevent rendering between javascript statements.

    - by Erik
    I'm trying to create some kind of zoom around the mouse cursor feature on my website which ultimately runs these two lines (+ the same for height/scrollTop). canvas.style.width = someValue; canvas.parentNode.scrollLeft = someOtherValue; The problem is that in firefox(3.6) the page is re-rendered directly after the first row has been executed and since the view is depending on both values this means that every time i recalculate the view firefox will will render an invalid view before the correct one, in other words creating flicker. I've tried swapping the two rows but get the same problem. In chrome, opera and IE this doesn't happen. Both lines are executed before any rendering is done. Is there any way to lock the rendering manually, maybe something like this? document.disableRendering(); //fantasy function canvas.style.width = someValue; canvas.parentNode.scrollLeft = someOtherValue; document.enableRendering(); //fantasy function

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  • PHP Sessions - Locking and Sharing questions

    - by Nuno Peralta
    Hi, I would like to know if it is possible to read $_SESSION attributes without locking it. Currently, session_start() locks SESSION, that means other PHP processes will wait until it is unlocked. But, some processes just want to get some $_SESSION variables, not to write on them. Is that possible to implement some function like session_get(string $id) which doesn't lock SESSION? Also, it is possible to share SESSIONs between browsers, once the user is logged in the same account, for example, using session_id('shared_vars_of_'.$userid). But, is that secure? Is this discouraged? Thanks, Nuno

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  • Is Work Stealing always the most appropriate user-level thread scheduling algorithm?

    - by Il-Bhima
    I've been investigating different scheduling algorithms for a thread pool I am implementing. Due to the nature of the problem I am solving I can assume that the tasks being run in parallel are independent and do not spawn any new tasks. The tasks can be of varying sizes. I went immediately for the most popular scheduling algorithm "work stealing" using lock-free deques for the local job queues, and I am relatively happy with this approach. However I'm wondering whether there are any common cases where work-stealing is not the best approach. For this particular problem I have a good estimate of the size of each individual task. Work-stealing does not make use of this information and I'm wondering if there is any scheduler which will give better load-balancing than work-stealing with this information (obviously with the same efficiency). NB. This question ties up with a previous question.

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  • Is this ISession handled by the SessionScope - Castle ActiveRecord

    - by oillio
    Can I do this? I have the following in my code: public class ARClass : ActiveRecordBase<ARClass> { ---SNIP--- public void DoStuff() { using (new SessionScope()) { holder.CreateSession(typeof(ARClass)).Lock(this, LockMode.None); ...Do some work... } } } So, as I'm sure you can guess, I am doing this so that I can access lazy loaded references in the object. It works great, however I am worried about creating an ISession like this and just dropping it. Does it get properly registered with the SessionScope and will the scope properly tare my ISession down when it is disposed of? Or do I need to do more to manage it myself?

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  • 60K+ Sprites on the 360?

    - by Jeffrey Kern
    Hey everyone, Just wondering - throwing ideas in my head - about starting a new XNA project for the 360. I would like it to be retro-old school, and emulating scanlines and color palettes and such. As part of this idea, what I would ideally like to do is manually draw each and every pixel of the screen. So, worst-case scenario I would have to draw about 60K sprites on a 252x240 resolution (I think thats correct). 60K sprites on the screen at a time. So, before I even attempt to code this - would the XBOX 360 be able to keep up with this even? That is a lot of sprites, but they aren't big sprites, and the texture data needed would be non-existant. However, I guess how this project would be implemented would make it or break it, but all I was thinking was coming up with a 2D array and mapping which color value would need to be drawn at that point. Of course, this is watered down talk right now. But what you all suggest? EDIT: Each sprite would represent one pixel. E.g., a sprite at 0,0. Another at 0,1. etc.

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  • Singleton constructor question

    - by gillyb
    Hi, I created a Singleton class in c#, with a public property that I want to initialize when the Singleton is first called. This is the code I wrote : public class BL { private ISessionFactory _sessionFactory; public ISessionFactory SessionFactory { get { return _sessionFactory; } set { _sessionFactory = value; } } private BL() { SessionFactory = Dal.SessionFactory.CreateSessionFactory(); } private object thisLock = new object(); private BL _instance = null; public BL Instance { get { lock (thisLock) { if (_instance == null) { _instance = new BL(); } return _instance; } } } } As far as I know, when I address the Instance BL object in the BL class for the first time, it should load the constructor and that should initialize the SessionFactory object. But when I try : BL.Instance.SessionFactory.OpenSession(); I get a Null Reference Exception, and I see that SessionFactory is null... why?

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  • How to justify using a scripting language as part of a project

    - by sylvanaar
    I have a specific project in which I want to use either a scripting language + C, or as an alternative a 100% Java solution. The program adapts a legacy system for use with other moderns systems. Basically, I have few choices as to what language I can use. I have C/C++, Java 1.4, and I have also compiled the Lua for this environment. The program does 'screen scraping' and has to deal with alot of strings. That part of the code is highly variable. Most of the developers at my company use C, so - my original design was to write some portions in C, and use Lua for the part that dealt with strings and changed freqently. I was told 'You have to justify your use of the scripting language.' So i reworked my design using 100% Java, and was told - Java wont have enough performance. You should do the whole thing in C. I'm not controlling lasers or doing image processing - just some screen scraping. I still have to provide justification for using anything but C - so what justification can I provide?

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  • Android How to get position of selected item from gridview without using onclicklistner, using ontouchlistner instead

    - by zonemikel
    I have a gridview, I need to do stuff on motioneven.action_down and do something for motioneven.action_up ... using onclicklistener is great but does not give me this needed functionality. Is there anyway to easily call the gridview and get its selected item in a ontouchlistener ? I've been having limited success with making my own implementation. Its hard to get the right x,y because if i call the child it gives me the x and y relative to the child so a button would be 0,0 to 48,48 but it does not tell you the actual location on the screen relative to the gridview or the screen itself. this is what i've been doing, its partially working so far. Grid.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { int x = (int)event.getX(); int y = (int)event.getY(); int position = 0; int childCount = Grid.getChildCount(); Message msg = new Message(); Rect ButtonRect = new Rect(); Grid.getChildAt(0).getDrawingRect(ButtonRect); int InitialLeft = ButtonRect.left + 10; ButtonRect.offsetTo(InitialLeft, ButtonRect.top); // while(position < childCount){ if(ButtonRect.contains(x,y)){break;} if(ButtonRect.right + ButtonRect.width() > Grid.getWidth()) { ButtonRect.offsetTo(InitialLeft, ButtonRect.bottom);} position++; ButtonRect.offsetTo(ButtonRect.right, ButtonRect.top); } msg.what = position; msg.arg1 = ButtonRect.bottom; msg.arg2 = y; cHandler.sendMessage(msg); }// end if action up if (event.getAction() == MotionEvent.ACTION_UP) { } return false; } });

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  • Matlab matrix translation and rotation multiple times

    - by pinnacler
    I have a map of individual trees from a forest stored as x,y points in a matrix. I call it fixedPositions. It's cartesian and (0,0) is the origin. I would like 0/360 degrees to be the top of the screen and 90 degrees to be to the right. Given a velocity and a heading, i.e. .5 m/s and 60 degrees (2 o'clock equivalent on a watch), how do I rotate that x,y points, so that the new origin is centered at (.5cos(60),.5sin(60)) and 60 degrees is now at the top of the screen? Then if I were to give you another heading and speed, i.e. 0 degrees and 2m/s, it should calculate it from the last point, not the original fixedPositions origin. I've wasted my day trying to figure this out. I wish I took matrix algebra but I'm at a loss. I tried doing cos(30) and even those wouldn't compute correctly, which after an hour I realize were in radians.

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  • How to accept an incoming call by clicking a button?

    - by upright
    HI, all! I'm trying to implement my own phone call handling UI. What I want to do is, if a call comes in, the incoming telephone number and a picture are displayed, and, if I press a button, the incoming call will be accepted/answered. The related codes are: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); answerButton = (Button) findViewById(R.id.pickup); answerButton.setOnClickListener(new OnClickListener() { public void onClick(final View v) { Intent intent = new Intent("android.intent.action.ANSWER"); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(intent); } }); Sadly, the code does not work. At first, an exception is thrown if I press my answer button: ActivityNotFoundException: No Activity found to handle Intent { act=android.intent.action.ANSWER Then I added an entry in the AndroidManifest.xml: I run the app again, there is no exception anymore. However, I doubt the incoming call is not really accepted. Because if the press the Android's screen answer button (green button), the incoming call is accepted and a green button is also displayed on the upper left corner of the emulator screen, while my app doesn't. I also read the Phone app's source code in android source. There is method such as acceptCall() in the Phone class. But these codes seem difficult for me to use, because there are many imports declaration in the code, such as : import com.android.internal.telephony.Call; import com.android.internal.telephony.CallStateException; import com.android.internal.telephony.CallerInfo; import com.android.internal.telephony.CallerInfoAsyncQuery; import com.android.internal.telephony.Connection; import com.android.internal.telephony.MmiCode; import com.android.internal.telephony.Phone; And, if I add these imports in my code, there will be too many errors, such as : "The import com.android.internal.telephony cannot be resolved" What is the right and simple way for my problem? Thanks in advance!

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  • directx audio video error message in debugmode

    - by clamp
    I have a c#/winforms application that uses directx to play some video and audio. whenever i start my application in debugmode i get this annoying message. i can click "continue" and everything seems to work fine. but i still want to get rid of this message. it does not show up in releasemode. Managed Debugging Assistant 'LoaderLock' has detected a problem in 'C:\pathtoexe.exe'. Additional Information: DLL 'C:\WINDOWS\assembly\GAC\Microsoft.DirectX.AudioVideoPlayback\1.0.2902.0__31bf3856ad364e35\Microsoft.DirectX.AudioVideoPlayback.dll' is attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang.

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  • How can I utilize or mimic Application OnStart in an HttpModule?

    - by Sailing Judo
    We are trying to remove the global.asax from our many web applications in favor of HttpModules that are in a common code base. This works really well for many application events such as BeginRequest and PostAuthentication, but there is no Application Start event exposed in the HttpModule. I can think of a couple of smelly ways to overcome this deficit. For example, I can probably do this: protected virtual void BeginRequest(object sender, EventArgs e) { Log.Debug("Entered BeginRequest..."); var app = HttpContext.Current.Application; var hasBeenSet app["HasBeenExecuted"] == null ? false : true; if(!hasBeenSet) { app.Lock(); // ... do app level code app.Add("HasBeenSet", true); app.Unlock(); } // do regular begin request stuff ... } But this just doesn't smell well to me. What is the best way to invoke some application begin logic without having a global.asax?

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  • How to get coordinates when iPhone is locked/sleeping?

    - by lionfly
    For normal situations, the didUpdateToLocation (of CLLocationManager) does not work any more when the lock/sleep button is pushed, and your app cannot get further newLocation coordinates during the locked period. However, some apps CAN track during the locked period, and they will show the correct route when you unlocked and see the Mapview. Obviously there are ways to get the coordinates during the locked period. How to get the coordinates when the iPhone is locked/sleeping? Who has hints and further info, please post. Thanks.

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  • Is ReaderWriterLockSlim.EnterUpgradeableReadLock() essentially the same as Monitor.Enter()?

    - by Neil Barnwell
    So I have a situation where I may have many, many reads and only the occasional write to a resource shared between multiple threads. A long time ago I read about ReaderWriterLock, and have read about ReaderWriterGate which attempts to mitigate the issue where many writes coming in trump reads and hurt performance. However, now I've become aware of ReaderWriterLockSlim... From the docs, I believe that there can only be one thread in "upgradeable mode" at any one time. In a situation where the only access I'm using is EnterUpgradeableReadLock() (which is appropriate for my scenario) then is there much difference to just sticking with lock(){}? Here's the excerpt: A thread that tries to enter upgradeable mode blocks if there is already a thread in upgradeable mode, if there are threads waiting to enter write mode, or if there is a single thread in write mode. Or, does the recursion policy make any difference to this?

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  • How to read time from recorded surveillance camera video?

    - by stressed_geek
    I have a problem where I have to read the time of recording from the video recorded by a surveillance camera. The time shows up on the top-left area of the video. Below is a link to screen grab of the area which shows the time. Also, the digit color(white/black) keeps changing during the duration of the video. http://i55.tinypic.com/2j5gca8.png Please guide me in the direction to approach this problem. I am a Java programmer so would prefer an approach through Java. EDIT: Thanks unhillbilly for the comment. I had looked at the Ron Cemer OCR library and its performance is much below our requirement. Since the ocr performance is less than desired, I was planning to build a character set using the screen grabs for all the digits, and using some image/pixel comparison library to compare the frame time with the character-set which will show a probabilistic result after comparison. So I was looking for a good image comparison library(I would be OK with a non-java library which I can run using the command-line). Also any advice on the above approach would be really helpful.

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  • Debugging in visual studio 2008 freezes entire system

    - by mat690
    Any time i try to debug in visual studio 2008 my entire system will freeze whenever a breakpoint is hit. I can move the mouse around and that remains responsive but nothing i click on does anything, I can bring up the task manager but can't do anything with it and i am able to lock/unlock the machine. I tried a fix that i found via google that suggested i disable advanced text services but it didn't work. I am using visual studio 2008 with SP1 running on Windows XP Pro, asking here is my last hope before formating/reinstalling so i hope someone can help me out. I debug by running the application in debug mode, the freeze happens no matter what the project size and it seems as if it is just the entire GUI that freezes, the computer carries on working just fine i just can't do anything with it because the GUI is totaly unresponsive.

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  • Prevent Carousel scroll within scrollable Container (Sencha 2)?

    - by TragedyStruck
    I've got a Container with a header, content (Carousel) and a footer. The Container itself is therefor scrollable (vertical) to be able to scroll down to the footer. The Carousel can be swiped horizontally to change active item. I want to lock it to do only two thing: If starting to move vertically, only scroll Container If starting to move horizontally, only scroll Carousel If you now grab the Carousel you are able to scroll both ways at the same time. Example code: Ext.define('MyApp.view.MyContainer', { extend: 'Ext.Container', config: { scrollable: true, items: [ { xtype: 'container', items: [ { xtype: 'label', html: 'abc' } ] }, { xtype: 'carousel', height: 200, scrollable: false, items: [ { xtype: 'label', html: 'x' }, { xtype: 'label', html: 'y<br/>y<br/>y<br/>y<br/>y<br/>y<br/>y<br/>y' } ] }, { xtype: 'container', items: [ { xtype: 'label', html: 'def' } ] } ] } }); Using Sencha Touch 2.

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  • Low Level Console Input

    - by Soulseekah
    I'm trying to send commands to to the input of a cmd.exe application using the low level read/write console functions. I have no trouble reading the text (scraping) using the ReadConsole...() and WriteConsole() functions after having attached to the process console, but I've not figured out how to write for example "dir" and have the console interpret it as a sent command. Here's a bit of my code: CreateProcess(NULL, "cmd.exe", NULL, NULL, FALSE, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi); AttachConsole(pi.dwProcessId); strcpy(buffer, "dir"); WriteConsole(GetStdHandle(STD_INPUT_HANDLE), buffer, strlen(buffer), &charRead, NULL); STARTUPINFO attributes of the process are all set to zero, except, of course, the .cb attribute. Nothing changes on the screen, however I'm getting an Error 6: Invalid Handle returned from WriteConsole to STD_INPUT_HANDLE. If I write to (STD_OUTPUT_HANDLE) I do get my dir written on the screen, but nothing of course happens. I'm guessing SetConsoleMode() might be of help, but I've tried many mode combinations, nothing helped. I've also created a quick console application that waits for input (scanf()) and echoes back whatever goes in, didn't work. I've also tried typing into the scanf() promp and then peek into the input buffer using PeekConsoleInput(), returns 0, but the INPUT_RECORD array is empty. I'm aware that there is another way around this using WriteConsoleInput() to directly inject INPUT_RECORD structured events into the console, but this would be way too long, I'll have to send each keypress into it. I hope the question is clear. Please let me know if you need any further information. Thanks for your help.

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