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  • NSOpenGLFullScreen and SetSystemUIMode freeze bug!?

    - by Mattias
    Hi! I have a really strange problem which is perfectly re-producable using sample code! If I use Apple's NSOpenGLFullScreen sample I can click a button to enter fullscreen OpenGL mode. However if I click the mouse in the area where the menubar would be if I was running windowed mode, the entire program freezes because I really activate the menu-choice behind the OpenGL screen, so to speak. The solution I have found after some Googling is to use SetSystemUIMode to hide the menubar. Also I want to initiate the application to fullscreen at startup by adding a call to EnterFullScreen after initialization. Entering FullScreen works perfectly, BUT - if I add the call to SetSystemUIMode I get a really strange error! The entire screen hangs, the animation stops and no mouse coordinates seem to be reported. If I then exit the Fullscreen mode and press the FullScreen button again everything works and the menubar is gone.. What could be wrong here? I mean it obviously works to remove the menubar in that manner and it obviously works to enter fullscreen mode like that (using Cocoa), but why doesn't the combination work!? Pleeease help :) Sincerely, / Mattias

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  • Is there a way to stop a UIViewController from being popped from a UINavigationController's stack wh

    - by yabada
    I have a UINavigationController with a root view controller and then I push a UIViewController onto the navigation controller's stack. When the user taps the backBarButtonItem I'd like to be able to have an alert view pop up if there are certain conditions met and cancel the pop of the view controller. For example, the user can make certain selections but some combination of them may be invalid so I want to notify them to make changes. I know that I can prevent the user from making an invalid combination or have an alert view pop up when the invalid combination is selected but I'd rather not do that. The user may be changing selections and may be aware that a certain combination is invalid but I'd rather let them select something that makes the combination invalid then go change something else (and notify them if they haven't made changes before trying to go to the previous screen). For example, if I prevent them from make the invalid combination then they may have to scroll up on a screen, change something, then scroll back down instead of making a selection then scrolling up and changing something. Using viewWillDisappear: doesn't work because, although I can produce an alert view, I cannot figure out a way to prevent the pop from occurring. The alert view pops up but the view controller still pops and they are back to the root view controller (with the alert view displaying). Is there a way to prevent the pop from occurring? If not, is this something worth filing a bug report about or is this unnecessary and/or esoteric?

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  • How to disable all hardware keys programatically in android?

    - by Raghu Rami Reddy
    I am developing android application with lock functionality. please suggest me how to disable all the hard keys programatically. here i am using beleow code to disable back button. i want like this functionality for all hard keys like home,search,camera, shortcut keys here is my code: @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_SEARCH) { Log.d("KeyPress", "search"); return true; } return false; } Thanks in advance.

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  • ExtJS 4 Chart Axis Display Issue in Chrome

    - by SerEnder
    I've run into an issue while using ExtJS 4.0.7. I'm trying to display a chart with two series on a Numeric/Category Chart. The chart displays correctly in Firefox, but while using Chrome (18.0.1025.142) the x axis labels are either all stacked upon each or else (when using rotate) rendered behind the chart in the specified angle. Any ideas would be appreciated. Screen shot in Firefox: Screen Shot in Chrome: And the code that's used to generate both: Ext.require(['Ext.chart.*']); Ext.onReady(function() { var iChartWidth = 800; // Defines chart width var iChartHeight = 550; // Defines chart height Ext.define('RulesCreatedModel',{ extend:'Ext.data.Model', fields:[ {name:'sHourName', type:'string'}, {name:'User_2', type:'number'}, {name:'User_1', type:'number'}, ] }); var RulesCreatedStore = Ext.create('Ext.data.Store',{ id:'RulesCreatedStore', model:'RulesCreateModel', fields: [ 'sHourName','dayNum','hour','User_2','User_1'], data:[{ 'sHourName':'3pm', 'User_1':82, 'User_2':56 },{ 'sHourName':'4pm', 'User_1':39, 'User_2':44 },{ 'sHourName':'5pm', 'User_1':80, 'User_2':14 },{ 'sHourName':'6pm', 'User_1':55, 'User_2':0, },{ 'sHourName':'7pm', 'User_1':36, 'User_2':0, },{ 'sHourName':'8pm', 'User_1':66, 'User_2':0 },{ 'sHourName':'9pm', 'User_1':39, 'User_2':0, },{ 'sHourName':'10pm', 'User_1':0, 'User_2':0 },{ 'sHourName':'11pm', 'User_1':0, 'User_2':0 },{ 'sHourName':'12am', 'User_1':0, 'User_2':0 },{ 'sHourName':'1am', 'User_1':0, 'User_2':0 },{ 'sHourName':'2am', 'User_1':0, 'User_2':0 },{ 'sHourName':'3am', 'User_1':0, 'User_2':0 },{ 'sHourName':'4am', 'User_1':0, 'User_2':0 },{ 'sHourName':'5am', 'User_1':0, 'User_2':0 },{ 'sHourName':'6am', 'User_1':0, 'User_2':0 },{ 'sHourName':'7am', 'User_1':0, 'User_2':1 },{ 'sHourName':'8am', 'User_1':0, 'User_2':99 },{ 'sHourName':'9am', 'User_1':0, 'User_2':28 },{ 'sHourName':'10am', 'User_1':0, 'User_2':28 },{ 'sHourName':'11am', 'User_1':0, 'User_2':153 },{ 'sHourName':'12pm', 'User_1':0, 'User_2':58 },{ 'sHourName':'1pm', 'User_1':0, 'User_2':42 },{ 'sHourName':'2pm', 'User_1':20, 'User_2':10 }] }); Ext.create('Ext.chart.Chart',{ id: 'RulesWrittenChart', renderTo: 'StatCharts_Display', width: iChartWidth, height: iChartHeight, animate: true, store: RulesCreatedStore, axes: [{ type: 'Numeric', position: 'left', fields: ['User_2','User_1'], title: 'Rules Written', grid: true },{ type: 'Category', position: 'bottom', fields: ['sHourName'], title: 'Hour', grid: false, label: { rotate: { degrees: 315 } } }], series: [{ type: 'line', axis: 'left', xField: 'sHourName', yField: 'User_2', highlight: { size: 3, radius: 3 } },{ type: 'line', axis: 'left', xField: 'sHourName', yField: 'User_1', highlight: { size: 3, radius: 3 } }] }); });

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  • vertical align of some inline-block divs with different content

    - by Jan Möller
    i want to center some inline-block divs. I want to create a responsive design, so if the screen size is too small, the horizontal elements should be under each other. How can i center them vertical, so they are side by side without a difference in height? (See fiddle). Moveover those elements should be verticaly centered, if the screen size is too small. http://jsfiddle.net/5dpRs/52/ CSS .repeat { display:inline-block; border-style:solid; border-width:2px; height:50px; width:50px; } #content { border-style:solid; border-width:2px; text-align:center; } HTML <div id="content"> <div class="repeat"> <p>hello</p> </div> <div class="repeat"> </div> </div> Thank you :)

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  • stop background of iphone webapp from responding to swipes

    - by JoeS
    I'm making a mobile version of my website, and trying to make it feel as native as possible on the iphone. However, any background areas of the page respond to swiping gestures such that you can shift the page partway off the screen. Specifically, if the user touches and swipes left, for example, the content shifts off the edge of the screen and one can see a gray background 'behind' the page. How can this be prevented? I'd like to have the page itself be 320x480 with scroll-swiping disabled (except on list elements that I choose). I have added the following meta tags to the top of the page: <meta name="viewport" content="width=320; height=480; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black" /> I've also tried the following as the event handler for the touchstart, touchmove, and touchend events of the body element: function cancelTouchEvent(e) { if (!e) var e = window.event; e.cancelBubble = true; if (e.stopPropagation) e.stopPropagation(); if (e.preventDefault) e.preventDefault(); return false; } It doesn't stop the swiping behavior, but does prevent clicks on all links on the page... Any help is much appreciated. Thanks!

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  • Record locking problem between linux and Windows

    - by PabloG
    I need to run a bunch of old DOS FoxPro / Clipper applications in linux under DOSEMU. The programs access their "databases" located on a network server (could be a Windows or Linux server) Actually, the programs ran fine, but I cannot manage to make the record locking work as supposed: I can run a program in two terminals (or the server and any terminal for instance) and lock the same record in both. Now, I'm using Tiny Core Linux as terminal and Windows XP as server, accesing the shared files via CIFS and the latest DOSEMU (1.4.0), but I tried with various combinations of server (Ubuntu 7 to 9, Damn Small Linux, XP) <- protocol (CIFS, samba, various versions of smbclient) <- client (same as server) with no luck I tried to configure the server part to work without oplocks in samba (after reading the entire O'Reilly Samba book locking chapter in http://oreilly.com/catalog/samba/chapter/book/ch05_05.html ) and in XP (\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\LanmanServer\Parameters\UseOpportunisticLocking = 0) but the problem persist. Any ideas? TIA, Pablo

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  • UIWebView in multithread ViewController

    - by Tao
    I have a UIWebView in a viewcontroller, which has two methods as below. The question is if I pop out(tap back on navigation bar) this controller before the second thread is done, the app will crash after [super dealloc], because "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread.". Any help would be really appreciated. -(void)viewDidAppear:(BOOL)animated { [super viewWillAppear:animated]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(load) object:nil]; [operationQueue addOperation:operation]; [operation release]; } -(void)load { [NSThread sleepForTimeInterval:5]; [self performSelectorOnMainThread:@selector(done) withObject:nil waitUntilDone:NO]; }

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  • UITableViewIndex Grows to Incorrect Bounds Unexpectedly

    - by chadburggraf
    I have a standard UITableView + UISearchDisplayController + UITableViewIndex setup. Everything works like a champ. Except, under very specific conditions, the index grows too long to display on the screen. Specifically, after ending a search and re-displaying the unfiltered, indexed table, the index sometimes grows too long. More specifically, this doesn't happen if I search then cancel. It only happens if I search, then push a view controller from the search table, then pop that view controller back to the still-searching table, then cancel the search, then re-search and then cancel that final search. After the end of the final search the index is too long. In portrait, the table view is reporting a height of 416 and the index a height of 404 under normal conditions. If I log from searchDisplayControllerDidEndSearch when the index is sized incorrectly, it is reporting a height of 620. I've tried everything from setLayout on the table and the index to manually re-sizing the frame. Nothing works (the manual re-size causes the correct height to be logged, but it doesn't change the display on screen). I was about to try re-sizing after a delay in case the cancel animation was interfering, but then I realized what an absurd situation I'm in and thought seeking help might be wise...

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  • Wordpress: How to override all default theme CSS so your custom one is loaded the last?

    - by mickael
    I have a problem where I've been able to include a custom css in the section of my wordpress theme with the following code: function load_my_style_wp_enqueue_scripts() { wp_register_style('my_styles_css', includes_url("/css/my_styles.css")); wp_enqueue_style('my_styles_css'); } add_action('wp_enqueue_scripts','load_my_style_wp_enqueue_scripts'); But the order in the source code is as follows: <link rel='stylesheet' id='my_styles_css-css' href='http://...folderA.../my_styles.css?ver=3.1' type='text/css' media='all' /> <link rel="stylesheet" id="default-css" href="http://...folderB.../default.css" type="text/css" media="screen,projection" /> <link rel="stylesheet" id="user-css" href="http://...folderC.../user.css" type="text/css" media="screen,projection" /> I want my_styles_css to be the last file to load, overriding default and user files. I've tried to achieve this by modifying wp_enqueue_style in different ways, but without any success. I've tried: wp_enqueue_style('my_styles_css', array('default','user')); or wp_enqueue_style('my_styles_css', false, array('default','user'), '1.0', 'all'); I've seen some related questions without answer or with these last 2 methods that are still failing for me. The function above is part of a plugin that I've got enabled in my wordpress installation.

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  • Font advance calculation problem on Blackberry OS 5.0

    - by John
    I am currently working on my own implementation of a tab bar for a BlackBerry app, where each tab bar has a title that is right aligned (i.e. the last character in each should be the same distance from the right hand side of the screen). To work out where to draw the text I am using the following calculation: screen width - advance of title - indent. The font I am using is 'BBAlpha Sans' (height 28). Using BlackBerry OS 4.6 everything seems to be calculated properly and the text is aligned when I move between tabs, however I am finding that when I use OS 5.0 it doesn't calculate the advance properly and as a result the alignment is off by maybe 5 pixels or so. With the default font (also BBAlpha Sans, but height 24 - for OS 5.0 at least) it works fine in both versions.. but I don't necessarily always want to use the default font/size, so any ideas what could be going wrong? Is this a bug in the 5.0 API? Thanks. Code: public class TitleBarBackground extends Background { .. public void draw(Graphics graphics, XYRect rect) { graphics.pushRegion(rect); .. Font titleBarFont = FontFamily.forName("BBAlpha Sans").getFont(Font.PLAIN, 28); ... int textWidth = titleBarFont.getAdvance(title); graphics.drawText(title, rect.width - textWidth - TITLE_OFFSET, textYOffset); graphics.popContext(); } .. }

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  • How to let one external stylsheet selectively overrule the other

    - by Ferdy
    I'm stunned by a simple thing that I want to accomplish but does not work. I have a website and I want it to support themes, which are a named set of CSS + images. No matter which theme is selected, I always include the main CSS file, which is the default theme. On top of that I'm loading a second stylesheet, the one that is theme-specific, like so: <link rel="stylesheet" type="text/css" href="css/main.css" title=main" media="screen" /> <link rel="stylesheet" type="text/css" href="themes/<?= $style ?>/css/<?= $style ?>.css" title="<?= $style ?>" media="screen" /> My idea is that the theme specific css should not be a full copy of the main css file. Instead, it should only contain CSS rules that overrule those of the main.css file. This makes themes much smaller and easier to maintain. I thought I could simply load two external stylesheets after each other and that for conflicting rules it will always use the theme specific css, the second file. However, it does not seem to work. If I make a dramatic styling change in the theme file then it has no effect. If I then comment the main CSS file, the theme CSS does have effect. Was I too naive in expecting this to work like this? I know I can use inline styles to overrule anything, but I prefer a setup like this if possible.

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  • How to give a textbox a fixed width of 17,5 cm?

    - by Natrium
    I have an application with a textbox, and the width of the textbox on the screen must always be 17,5 centimeters on the screen of the user. This is what I tried so far: const double centimeter = 17.5; // the width I need const double inches = centimeter * 0.393700787; // convert centimeter to inches float dpi = GetDpiX(); // get the dpi. 96 in my case. var pixels = dpi*inches; // this should give me the amount of pixels textbox1.Width = Convert.ToInt32(pixels); // set it. Done. private float GetDpiX() { floar returnValue; Graphics graphics = CreateGraphics(); returnValue = graphics.DpiX; graphics.Dispose(); // don’t forget to release the unnecessary resources return returnValue; } But this gives me different sizes with different resolutions. It gives me 13 cm with 1680 x 1050 and 19,5 cm with 1024 x 768. What am I doing wrong?

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  • How to test method call order with Moq

    - by Finglas
    At the moment I have: [Test] public void DrawDrawsAllScreensInTheReverseOrderOfTheStack() { // Arrange. var screenMockOne = new Mock<IScreen>(); var screenMockTwo = new Mock<IScreen>(); var screens = new List<IScreen>(); screens.Add(screenMockOne.Object); screens.Add(screenMockTwo.Object); var stackOfScreensMock = new Mock<IScreenStack>(); stackOfScreensMock.Setup(s => s.ToArray()).Returns(screens.ToArray()); var screenManager = new ScreenManager(stackOfScreensMock.Object); // Act. screenManager.Draw(new Mock<GameTime>().Object); // Assert. screenMockOne.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock one"); screenMockTwo.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock two"); } But the order in which I draw my objects in the production code does not matter. I could do one first, or two it doesn't matter. However it should matter as the draw order is important. How do you (using Moq) ensure methods are called in a certain order? Edit I got rid of that test. The draw method has been removed from my unit tests. I'll just have to manually test it works. The reversing of the order though was taken into a seperate test class where it was tested so it's not all bad. Thanks for the link about the feature they are looking into. I sure hope it gets added soon, very handy.

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  • Unable to delete file locked by same process -- weird!

    - by user300266
    I have an application written in PHP that uses a COM dll written in C#. The dll creates an image file by combining two other image files. The PHP script then takes over to do the housekeeping tasks of deleting the two source files and renaming the resulting combined file. The problem is the PHP script can't delete one of the source files because it's locked. The weird thing is that the process that has it locked is itself which in this case is the Apache Web Server. I have tried altering the C# dll to dispose of all bitmap and graphics objects prior to exiting, and yet the lock remains. My question is, what can I do to get the dll to let go and release the file locks. This is very frustrating.

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  • locking database record for editing

    - by sd_dracula
    I have a SQL 2008 DB and an asp.net frontend. I would like to implement a lock when a user is currently editing a record but unsure of which is the best approach. My idea is to have a isLocked column for the records and it gets set to true when a user pulls that record, meaning all other users have read only access until the first user finishes the editing. However, what if the session times out and he/she never saves/updates the record, the record will remain with isLocked = true, meaning others cannot edit it, right? How can I implement some sort of session time out and have isLocked be automatically set to false when the session times out (or after a predefined period) Should this be implemented on the asp.net side or the SQL side?

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  • How can we disable the button in my iphone app?

    - by wolverine
    In my application, there is one button in the navigation bar. I want it to work only for the 1t click of the user. If he continousally presses on it 2 or 3 times just after the 1st click the button shouldnt recieve the following ones. How can I do this? My app always crashes if the user presses it for more than once. I dont want to make it multithread and use lock. Thats why i want to know whether there is anyother alternative.

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  • call multiple c++ functions in python using threads

    - by wiso
    Suppose I have a C(++) function taking an integer, and it is bound to (C)python with python api, so I can call it from python: import c_module c_module.f(10) now, I want to parallelize it. The problem is: how does the GIL work in this case? Suppose I have a queue of numbers to be processed, and some workers (threading.Thread) working in parallel, each of them calling c_module.f(number) where number is taken from a queue. The difference with the usual case, when GIL lock the interpreter, is that now you don't need the interpreter to evaluate c_module.f because it is compiled. So the question is: in this case the processing is really parallel?

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  • AdvancedDataGrid LockedRowCount not working

    - by online19
    I am trying to lock the 1st row in my ADG. This 1st row is the SummaryRow. When I set the lockedRowCount property to 1, it still does not freeze the 1st row. I have tried with different numbers, but it is still not working. In fact, when I try to trace the value for lockedRowCount, it traces it as 0. Can anyone provide suggestion on how to do this with the lockedRowCount property or if you can provide me with another workaround, that'll be great. Thanks :)

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • how to find end of scroll value for HorizontalScrollView

    - by DroidCoder
    i need to implement following scenario, here i have two horizontalScrollViews the upper scrollView is a main menu and lower scrollView is a submenu. when i scroll main menu,the menu which comes under center arrow will show its submenu in lower scrollview and from the lower scrollview, the submenu which comes under center arrow shows the screen for that sub-menu. here's my requirement: i've implemented it using HorizontalScrollViews and ViewFlipper and also it works but it will give correct result only when i scroll it slowly and not when scroll fast. i've used onTouch() method with a ACTION_UP event,so when i release finger from screen it will gives me getScrollX() position at that point but here i need getScrollX() position when scroll is finished/stop. here's my code:- @Override public boolean onTouch(View v, MotionEvent event) { switch (v.getId()) { case R.id.mHorizontalScrollViewMain: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test", " " + hsvUpperTab.getScrollX() + " , "+ mViewFlipper.getChildCount()); getUpperTabScrolled(hsvUpperTab.getScrollX()); } break; case R.id.mHorizontalScrollViewSub: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test1", " " + hsvLowerTab.getScrollX()); getLowerTabScrolled(hsvLowerTab.getScrollX()); } default: break; } return false; }

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  • PHP Sessions - Locking and Sharing questions

    - by Nuno Peralta
    Hi, I would like to know if it is possible to read $_SESSION attributes without locking it. Currently, session_start() locks SESSION, that means other PHP processes will wait until it is unlocked. But, some processes just want to get some $_SESSION variables, not to write on them. Is that possible to implement some function like session_get(string $id) which doesn't lock SESSION? Also, it is possible to share SESSIONs between browsers, once the user is logged in the same account, for example, using session_id('shared_vars_of_'.$userid). But, is that secure? Is this discouraged? Thanks, Nuno

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  • Is Work Stealing always the most appropriate user-level thread scheduling algorithm?

    - by Il-Bhima
    I've been investigating different scheduling algorithms for a thread pool I am implementing. Due to the nature of the problem I am solving I can assume that the tasks being run in parallel are independent and do not spawn any new tasks. The tasks can be of varying sizes. I went immediately for the most popular scheduling algorithm "work stealing" using lock-free deques for the local job queues, and I am relatively happy with this approach. However I'm wondering whether there are any common cases where work-stealing is not the best approach. For this particular problem I have a good estimate of the size of each individual task. Work-stealing does not make use of this information and I'm wondering if there is any scheduler which will give better load-balancing than work-stealing with this information (obviously with the same efficiency). NB. This question ties up with a previous question.

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  • Write contents of custom View to large Image file on SD card

    - by JFortney
    I have a class that extends View. I override the onDraw method and allow the user to draw on the screen. I am at the point where I want to save this view as an image. I Can use buildDrawingCache and getDrawingCache to create a bitmap that I can write to the SD card. However, the image is not good quality at a large size, it has jagged edges. Since I have a View and I use Paths I can transform all by drawing to a bigger size. I just don't know how to make the Canvas bigger so when I call getDrawingCache it doesn't crop all the paths I am just transformed. What is happening is I transform all my paths but when I write the Bitmap to file I am only getting the "viewport" of the actual screen size. I want something much bigger. Any help in the right direction would be greatly appreciated. I have been reading the docs and books and am at a loss. Thanks Jon

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  • Cannot exit in CodeIgniter constructor

    - by gzg
    I'm basically trying a session control. If the user is logged in, it's ok to move on. But if he's not logged in, then it will show a log-in screen and then die. However, when I use die or exit in the constructor, it does not show the log-in screen; it immediately dies. The code is as following: private $username = null; private $mongoid = null; private $neoid = null; public function __construct(){ parent::__construct(); // session to global $this->username = $this->session->userdata( 'username'); $this->mongoid = $this->session->userdata( 'mongoid'); $this->neoid = $this->session->userdata( 'neoid'); // check if user is logged in if( $this->username == "" || empty( $this->username)){ $this->load->view( 'access/login'); die; } } It shows the log-in page if die is not written there, but with die, it does not show. Why do I want to use die? Because if I don't use, it moves on the index function and I don't want it to execute index function if the user is not logged in. What is wrong here? What should I use to stop executing?

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