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  • Ubuntu 12.10 Unity Dash transparency problem

    - by madox2
    I have just upgraded my Ubuntu 12.04 to 12.10 and there is following problem. When I press super button to show Unity Dash I get wrong background image behind the dash box. Especially I can see part of the bottom of the screen. Also when I set transparency to top panel the background behind is not correct. Here is an example with Mc Duck picture: Unity Mc Duck example Do you have any ideas whats wrong? My system preferences: Ubuntu 12.10 32-bit Intel® Pentium(R) CPU G840 @ 2.80GHz × 2 GeForce GTS 450/PCIe/SSE2 Any help will be highly appreciated!

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  • Brightness controls doesn't work on a MacBook Pro 5.5

    - by Jeff Labonte
    I recently installed Ubuntu on my MacBook pro 5.5 (mid 2009). I have a problem with the brightness control. The thing is, when I try to reduce the brightness of my display which would help my battery life dramaticlly is doesnt work. I tried to use the system preference but no succes. I tried to look of it changes something if disconnect the computer from the charge I the screen will dimm but once against I failed. I tried many things such as pommed or Many other little things that I have had read on forums.

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  • Any way to set up a grid for a board game in cocos 2d?

    - by Scott
    My first idea was to create a 2d array for my columns and rows, but it seems like there should be a better, or possibly cleaner, way to achieve this. Each square on the grid is going to have a background image, probably a .png although I might just draw the images with a draw method. Basically, I want to be able to drag and drop images onto the individual grid squares. I've been searching for a solution and the closest thing I can find is the tiled map solution. That just seems like a little overkill for what I'm trying to accomplish. Also, I don't know if this helps but i need my grid to be 12 by 12 and take up the entire width of the iphone screen.

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  • Wavefront mesh: determine which face a point belongs to?

    - by Mina Samy
    I have a 3D mesh Wavefront .obj file. Is there any algorithm that takes an arbitrary point coordinates as input and determines which face of the mesh that point belongs to ?? The mesh is rendered on the screen, then the user clicks on it, I want to determine which part of the mesh the user has clicked on ? Here's the code using LibGDX: Vector3 intersection=new Vector3(); Ray ray=camera.getPickRay(x, y); //vertices is an array that hold the coordinates of the mesh boolean ok=Intersector.intersectRayTriangles(ray, vertices, intersection); Thanks

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  • ati graphics always on

    - by naveen
    i use a lenovo y560 and has ubunto 12.04 and win 7 installed when i boot into ubunto i find that the ati car is always on which drains the battery and overheats the system is there any to switch off the ati graphics and use intel hd in ubuntu ati hd 5730 is the graphics card that i use and it has switchable graphics in it. in bios the only two options for video adapter is discrete and switchable after installing ati driver from amd website i am getting a commamd prompt as log in screen first error message comes as Your system is running in low-graphics mode with options to run in low graphics mode this time reconfigure exit all three options i am stuck i need to manually reboot the system

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  • Help understand GLSL directional light on iOS (left handed coord system)

    - by Robse
    I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please have a look at my vertex shader code. Now, light direction should be provided in eye space, but I think there is something I don't get right. After I setup my view with camera I save a lightMatrix to transform the light from global space to eye space. My modelview and projection setup: - (void)setupViewWithWidth:(int)width height:(int)height camera:(N3DCamera *)aCamera { aCamera.aspect = (float)width / (float)height; float aspect = aCamera.aspect; float far = aCamera.far; float near = aCamera.near; float vFOV = aCamera.fieldOfView; float top = near * tanf(M_PI * vFOV / 360.0f); float bottom = -top; float right = aspect * top; float left = -right; // projection GLKMatrixStackLoadMatrix4(projectionStack, GLKMatrix4MakeFrustum(left, right, bottom, top, near, far)); // identity modelview GLKMatrixStackLoadMatrix4(modelviewStack, GLKMatrix4Identity); // switch to left handed coord system (forward = z+) GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeScale(1, 1, -1)); // transform camera GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeWithMatrix3(GLKMatrix3Transpose(aCamera.orientation))); GLKMatrixStackTranslate(modelviewStack, -aCamera.position.x, -aCamera.position.y, -aCamera.position.z); } - (GLKMatrix4)modelviewMatrix { return GLKMatrixStackGetMatrix4(modelviewStack); } - (GLKMatrix4)projectionMatrix { return GLKMatrixStackGetMatrix4(projectionStack); } - (GLKMatrix4)modelviewProjectionMatrix { return GLKMatrix4Multiply([self projectionMatrix], [self modelviewMatrix]); } - (GLKMatrix3)normalMatrix { return GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3([self modelviewProjectionMatrix]), NULL); } After that, I save the lightMatrix like this: [self.renderer setupViewWithWidth:view.drawableWidth height:view.drawableHeight camera:self.camera]; self.lightMatrix = [self.renderer modelviewProjectionMatrix]; And just before I render a 3d entity of the scene graph, I setup the light config for its shader with the lightMatrix like this: - (N3DLight)transformedLight:(N3DLight)light transformation:(GLKMatrix4)matrix { N3DLight transformedLight = N3DLightMakeDisabled(); if (N3DLightIsDirectional(light)) { GLKVector3 direction = GLKVector3MakeWithArray(GLKMatrix4MultiplyVector4(matrix, light.position).v); direction = GLKVector3Negate(direction); // HACK -> TODO: get lightMatrix right! transformedLight = N3DLightMakeDirectional(direction, light.diffuse, light.specular); } else { ... } return transformedLight; } You see the line, where I negate the direction!? I can't explain why I need to do that, but if I do, the lights are correct as far as I can tell. Please help me, to get rid of the hack. I'am scared that this has something to do, with my switch to left handed coord system. My vertex shader looks like this: attribute highp vec4 inPosition; attribute lowp vec4 inNormal; ... uniform highp mat4 MVP; uniform highp mat4 MV; uniform lowp mat3 N; uniform lowp vec4 constantColor; uniform lowp vec4 ambient; uniform lowp vec4 light0Position; uniform lowp vec4 light0Diffuse; uniform lowp vec4 light0Specular; varying lowp vec4 vColor; varying lowp vec3 vTexCoord0; vec4 calcDirectional(vec3 dir, vec4 diffuse, vec4 specular, vec3 normal) { float NdotL = max(dot(normal, dir), 0.0); return NdotL * diffuse; } ... vec4 calcLight(vec4 pos, vec4 diffuse, vec4 specular, vec3 normal) { if (pos.w == 0.0) { // Directional Light return calcDirectional(normalize(pos.xyz), diffuse, specular, normal); } else { ... } } void main(void) { // position highp vec4 position = MVP * inPosition; gl_Position = position; // normal lowp vec3 normal = inNormal.xyz / inNormal.w; normal = N * normal; normal = normalize(normal); // colors vColor = constantColor * ambient; // add lights vColor += calcLight(light0Position, light0Diffuse, light0Specular, normal); ... }

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  • What You Said: Giving an Old Laptop a New Life

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tips and tricks for breathing life into an old laptop, now we’re back to share your junk-bin sparing methods. Many of you worked to keep old laptops from getting scrapped by dusting them off and donating them. Mark writes: My acquaintances & friends give me their old computers when they buy a new one. So I disassemble, clean, install an opsys,and get internet working. I also upgrade memory, wireless, etc. from my parts bin. Then I give it to a poor person who needs a computer. Usually a single working mom with kids. I also do the same with old desktops as well. They really appreciate them and It gives me the satisfaction of resurrecting an old computer. Wbrown does the same: How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Trying to boot from usb

    - by iron
    I have similar issues but none with the 12.04 build. Im trying this on a dell d610 laptop with a bad hard drive and was told i could just directly boot from the usb drive. Im using an 8g usb drive and i have tried using the uui tool and get this message. SYSLINUX 4.06 EDD 4.06-pre1 Copyright (c) 1994-2011 H.Peter Anvinet al ERROR: No configuration file found No DEFAULT or UI configuration directive found! Then i tried using unetbootin and got the bootup screen with only the default option and it would say auto boot with a 10 sec countdown and start over again. I do have the boot sequence for usb first.

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  • Confusion with Libgdx UI

    - by BrotherJack
    I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name ,< proj-name -android, < proj-name -desktop, < proj-name -html), and can get the program to display a simple background, play a looping sound file, and draw a tank. I have been having some problems implementing the UI though. I want to make a collapsible interface bar at the bottom of the screen that would contain buttons for movement, and selecting weapons. I'm confused since there appears to be several ways of doing this and the documentation (or tutorials explaining it) tend to be obsolete. How would one go about this? Use a stage for the bar and actors for the widgets? I'm a little lost on this.

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  • Render 3d object to 2d surface (embedded system)

    - by Martin Berger
    i am working on an embedded system of a sort, and in some free time i would like to test its drawing capabilities. System in question is ARM Cortex M3 microcontroller attached to EasyMX Stellaris board. And i have a small 320x240 TFT screen :) Now, i have some free time each day and i want to create rotating cube. Micro C PRO for ARM doesnt have 3d drawing capabilities, which means it must be done in software. From the book Introduction to 3D Game Programming with DirectX 10 i know matrix algebra for transformations but that is cool when you have DirectX to set camera right. I gues i could make 2d object to rotate, but how would i go with 3d one? Any ideas and examples are welcome. Although i would prefer advices. I'd like to understand this.

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  • trying live-usb 12.04.1 image on an old desktop

    - by 213441265152351
    I am trying to load Ubuntu 12.04.1 32-bit desktop image on an old desktop computer. The system shows the initial menu, but after a while, I get an error like the one in the following two screenshots (it takes a few seconds to go from one to the other in the screen): I tried to load it using the different USB ports at the back of the computer, just in case, and I get basically the same error. Find another screenshot from another try: Any ideas what might be happening? NOTES: I checked the md5sum of the iso file to be e235b63c02644e219b7bf3668f479c9e *ubuntu-12.04.1-desktop-i386.iso. I did the 'Test' on the laptop where I created the USB drive, and it loads up correctly. The desktop computer in question is an old AMD Duron 1800MHz with 512MB RAM. I ran a memtest on the computer, and all went fine.

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  • Stuck on busybox after a fresh install

    - by user54841
    I installed 11.10 and was getting stuck on Busybox unless I type exit. After grabbing the latest updates it then didn't get stuck on busybox but instead on a black screen of nothingness. I've now reformatted and started again using the exit technique for the time being. I had a search here before posting and none of the answers gave much insight, other than it 'could be a gfx card driver issue'. I'm using new hardware that has no issues with Mint, Win7 or WinXp. BUT note, I'm not dual booting, its a complete fresh install formatting the entire drive. Any help is appreciated as I'd really like to get stuck into Ubuntu. Thanks in advance. -Luke

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  • How do I show a minimap in a 3D world?

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, I want to show a small 2D representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch(info here), but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure I'm supposed to use the one SpriteBatch that I can have on the minimap, and I'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI, is there any way to integrate these two?

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  • Mouse and keyboard stop working after suspend or screensaver lock

    - by LEo
    If I leave the computer and let it run into screensaver and lock the screen, the mouse left click won't go back to work. If I suspend the computer, the keyboard won't get back to work. It started after upgrading to Ubuntu 11.04. Any tips to solve this problem? The follwing lines I got on dmesg after the problem happened [30536.564415] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.565725] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.568466] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.569790] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.571123] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.571126] psmouse.c: issuing reconnect request and that after I tried to plug again my USB mouse: [31570.040088] usb 6-1: USB disconnect, address 2 [31573.490095] usb 6-1: new low speed USB device using uhci_hcd and address 3 [31573.687376] input: Microsoft Basic Optical Mouse as /devices/pci0000:00/0000:00:1d.1/usb6/6-1/6-1:1.0/input/input12 [31573.687544] generic-usb 0003:045E:0084.0002: input,hidraw0: USB HID v1.10 Mouse [Microsoft Basic Optical Mouse] on usb-0000:00:1d.1-1/input0

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  • Grub Rescue Error: Unknown Filesystem

    - by James
    I was trying to dual boot Windows with Linux (linux installed first). I read that it was easier to do so if windows was installed first. So I tried to install windows, by creating a partition for it. There wasn't enough room on the drive so I tried changing the filesystem of my existing partition to support windows. Now whenever I try to start my computer I get the grub rescue screen. I've tried booting from CD and USB with ubuntu and also with windows, but nothing happens. I ran ls in grub rescue and got hd0, (hd0,msdos5), cd (with an install disc inserted), fd0, and fd1. However if I run ls on any of these I receive the error: unknown filesystem. Can anyone help me out?

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  • How to take screenshot while a menu is open [closed]

    - by Anwar
    Possible Duplicate: How to take a screenshot of a whole desktop with app menu selection? I recently wanted to take a screen shot of a nautilus menu to provide an image to the answer of a nautilus related question. (I was looking for it). But when I opened up the menu and press the prtsrc key, nothing happened. I have also tried Shift+PrtSrc Key and Alt+PrtScr key. Result was the same. My question is : Is is not possible not take a screenshot while you have a menu open?. Is it bug or not? Note: To test this, just right-click on the desktop, and press prtsrc key.

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  • XNA - Am I screwing up the LoadContent for Texture2D?

    - by Bombcode
    I've read forum threads and questions and I done just about everything. I need to know what am I screwing up here. Here's the code in the constructor. Content.RootDirectory = "GameStateContent"; //Content.RootDirectory = "Content"; And this is in the LoadContent method menu = this.Content.Load<Texture2D>("mainmenu"); And here's the image screen shot of the folder structure. http://i.imgur.com/HnndE.png Any helps on this? Thanks.

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  • Cinnamon Settings blank after update

    - by Seth Balmore
    Using Ubuntu 12.04 with the cinnamon desktop, I installed the most recent updates and now when I open "System Settings" the entire window appears as a blank white screen. The headers for APPEARANCE, PREFERENCES, and HARDWARE are present, but the usual icons for *Background, *Hot Corners, *Printers, etc. are no longer visible. Some of these settings can still be altered via the terminal: cinnamon-settings backgrounds cinnamon-settings applets cinnamon-settings mouse and touchpad But other commands, such as cinnamon-settings hot corners are met with an error. This is obviously a problem with cinnamon, so I just want to bring it to attention and find out when they plan on fixing the bug. A workaround can be found on the web, but it seems way to risky to rely on.

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  • Can I use Ubuntu as a wireless media server which performs all decoding/processing server-side?

    - by AthloX
    I want to setup UBUNTU 12.04 desktop as Home media server. I have window 7 netbook and UBUNTU 12.04lts laptop even a samsun galaxy note tablet (android). Two desktop in other room with dualboot win7 and ubuntu. SHARP AQUOS Plasma Tv with Wi-Fi connected. I want to install ubuntu as media server to stream audio/video files over wi-fi. Not only this i want this media server to use its own processing power to decode ans stream so that on remote end only file can play without using their own resource. Is it possible to use ubuntu as media server to stream files without making the remote end to use there own resource. I want only bandwidth of Wi-Fi to be use in this and media center hardware resource.Remote end gadget should use only speaker and screen and not processing power of their own. Please any suggestion is it possible to do so ?

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  • How to create Windows XP LiveUSB using Ubuntu to replace it

    - by Orion Clark
    I am using an Acer Aspire One netbook with no CD-disk drive, and would like to uninstall Ubuntu 12.04 LTS and install Windows XP in its place. The problem here is that I can't seem to find a program that can put the windows boot files on a USB drive from an ISO file. I have Ubuntu fully installed and have tried using unetbootin. When I tried booting from unetbootin I got a screen with a blue box that had the word "default" in it highlighted. underneath the box there was a countdown that said "will boot from default in 10" after the countdown finished the number would revert to ten and nothing would happen. Can someone tell me another program that would be useful for this please?

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • Gnome3 pointer barrier not working with dual monitors

    - by Nathan
    I have a dual monitor setup using Gnome3. Misc Info : In the past I used Fedora, there was a pointer barrier between my two monitors in the upper left corner so that I can hit the hot corner when moving from the right monitor to the left monitor. Problem : However, with my new Ubuntu installation, the barrier no longer exists and my mouse pointer glides straight to the next screen. This makes that hot corner nearly useless. I've looked around, messed with the values in /usr/share/gnome-shell/js/ui/layout.js, but I can't figure out how to make the pointer barrier work. may someone suggest hot to get the full utilization of hot cornet.

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  • Problem installing LibreOffice; please help!

    - by EmmyS
    I followed the instructions for installing LibreOffice found here, which are basically the same instructions found all over askubuntu and the web in general. I followed the instructions (including removing OO first) for gnome; all that is in my Applications menu now is LibreOffice (OO used to have OpenOffice Spreadsheet, OpenOffice Presentation, etc.) When I open LibreOffice, I get the splash screen/menu, but all of the choices for creating new docs are greyed out. It also will not open any office/type files (no errors; they just don't open.) The terminal commands indicated that installation was successful, but obviously something is missing. I'm guessing I can just reinstall OO from the software center, but I'd really like to give LibreOffice a try, given the lack of ongoing development on OO. Can anyone help me out?

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  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

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  • Unity and games don't work on new Thinkpad T420

    - by Clay Smalley
    Here's my setup: Lenovo ThinkPad T420, brand new NVIDIA Graphics Card 4GB of Ram 128GB Solid State Drive Intel Core i5 Processor Given these specs, there's no reason games and Unity shouldn't be working. The strange thing is that both do work when I run from a live USB, but not when Ubuntu is installed to the hard drive. Is there something different with the 3D capabilities of running from the computer as opposed to running from the live USB? Edit: Some more information: When I log in for the first time when running from the hard drive, Ubuntu says "It seems that you do not have the hardware required to run Unity. Please choose Ubuntu Classic at the login screen and you will be using the traditional environment."

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