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  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

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  • creating a simulation game, what be needed? [closed]

    - by Jordan
    I am a beginner in game development. As a part of learning and fun, want to create a game in java-script and html5. I am planning a game that we were used to play in childhood, that is "new business"- a monopoly game, in that we used to buy ,rent,sell places and bank we get some money to play and etc. are features. Its just simple ludo like game. So can anyone suggest me from where to start? what will be the designing? Is it possible to create it only in a html5 and java-script.

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  • Android: how to hide and then show View with animation effect?

    - by tomash
    I have similar question like this one: http://stackoverflow.com/questions/2079074/update-layout-with-the-animation Basically: I have one vertical LinearLayout View with edittext, button and then list. I'd like to hide exittext after pressing button to make more space for list (button will go up). On second press edittext should be visible again. Edittext and button have "wrap_content" height. I'd like to hide and show edittext with animation. I succeeded to animate hiding by overloading Animation's applyTransformation: final float edittextheight= edittext.getHeight(); [....] @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); android.view.ViewGroup.LayoutParams lp = edittext.getLayoutParams(); lp.height = (int)(edittextheight*(1.0-interpolatedTime)); edittext.setLayoutParams(lp); } Problem: I don't know how to calculate height to animate showing - edittext.getHeight(); returns 0 when widget is hidden and in layout definition I'm using "wrap_content". Help?

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  • Using html5 localstorage to retrieve data from server, to allow editing of and appending to data sou

    - by Adam
    So, I'm creating a standard user-data collection form that will be used by standard web browsers, as well as the iPhone and iPad. The app will allow users to create new records, as well as edit and delete existing records. I've gotten the gist of using html5's 'localstorage' to create a client-side data source and am looking for direction for getting existing data from a server into a client-side data source, and then being able to edit or delete that data, or to append a new record to the existing data. Finally, being able to save the updated data back to the server. It sounds like a lot, I know. But I've been pouring through html5 tuts and can't seem to find exactly what I'm looking for.

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  • Cocos2D SpriteSheet animation problem, my number of frames is much larger.

    - by vaibhav-tekam
    Hello, I am trying to use SpriteSheet to run an animation. My frames are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame number ranging from 50 to 200 sometimes, and all are of size 320x480. But this much number of frames cannot be added on the Texture image as the size is restricted to 1024x1024. Is there any other approach I can try out. Can I play one animation after the other.And won't it be hampering the performance. Please, I need suggestions. Best, Vaibhav Tekam.

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  • rails server side to upload file from jquery-html5-upload?

    - by Mr_Nizzle
    I'm trying to use this plugin: jquery-html5-upload http://plugins.jquery.com/project/jquery-html5-upload and it's working but i don't know how to get the file and save it on the server on the rails action. in my rails log i just get this: ... 7?\021\b\000\034\000%\003\001\021\000\002\021\001\003\021\001\377?\e\000\000\001\005\001\001\000\000\000\000\000\000\000\000\000\000\000\003\001\002\004\005\006\000\a\377?2\020\000\001\002\002\b\005\002\004\a\000\000\000\000\000\000\000\001\002\003\004\021\000\005\022\023\024!\"1\006\#$2A\aQ\026ar?3BCR\201\243\261\377?\030\001\001\001\001\001\001\000\000\000\000\000\000\000\000\000\000\000\000\002\001\004\005\377?!\021\001\000\001\003\003\005\001\000\000\000\000\000\000\000\000\000\000\021\001\002\ ... i don't really know how to get the file and save it on the server. thx.

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  • How to transform (rotate) a already exist CALayer/animation?

    - by Flocked
    Hello, I have added a CALayer to the UIView of my app: CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:0.35]; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; animation.type = @"pageCurl"; animation.fillMode = kCAFillModeForwards; animation.endProgress = 0.58; [animation setRemovedOnCompletion:NO]; [[self.view layer] addAnimation:animation forKey:@"pageCurlAnimation"]; Now when the user rotates the device, the layer always stays in the same position on the screen (in line to the homescreen button). Is it possible to rotate the animation/layer? I tried self.view.layer.transform = CGAffineTransformMakeRotation (angle); but this code just rotates the UIView and not the animation/layer I set.

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  • Browser performance when combining image resizing with animated movement

    - by Steve Reichgut
    I have been tasked with the job of converting a Flash animation into HTML. The animation is rather complex and requires the need to move multiple images (9) from location (x,y) to location (x2,y2) while simultaneously increasing the image size from 215px wide to 930px wide. While doing some initial testing of this animation with just 1-2 images, I noticed a lot of choppiness in FF handling of this animation. To try and isolate the problem, I removed the dynamic resizing of the animation and just moved it from point A to point B. What was interesting was that I saw the same behavior when simply moving a 930px image that was resized down to 215px (via the CSS width or inline width properties). When I try the same animation with a different image that is actually 215px wide, it performed smoothly. I then tried the same animation with the original 930px wide image (with no resizing) and it performed well also. This makes me wonder if the browser is having to "resize" the image down to 215px each time it is moved which is causing the choppiness. Is this a correct assumption? If so, is there any other way to optimize the animation to allow for simultaneous image resizing and image movement? Notes: 1) One optimization I have done is to position the images absolutely in order to minimize the reflow process. 2) I have tested the animation using both jQuery and the fX animation framework.

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  • HTML5: dragover(), drop(): how get current x,y coordinates?

    - by Pete Alvin
    How does one determine the (x,y) coordinates while dragging "dragover" and after the drop ("drop") in HTML5 DnD? I found a webpage that describes x,y for dragover (look at e.offsetX and e.layerX to see if set for various browsers but for the life of me they ARE NOT set). What do you use for the drop(e) function to find out WHERE in the current drop target it was actually dropped? I'm writing an online circuit design app and my drop target is large. Do I need to drop down to mouse-level to find out x,y or does HTML5 provided a higher level abstraction?

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  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

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  • How do you set up your web server & document's html to correctly serve HTML5 documents?

    - by joedevon
    Maybe I'm an idiot but I don't quite get what goes in the header of my HTML to use XHTML w/ HTML5. Is this still good and we just add the HTML5 tags?: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html dir="ltr" lang="eng" xmlns="http://www.w3.org/1999/xhtml"> Or is it <!DOCTYPE html> or what? Then at A List Apart they say: If you do go with XHTML 5, remember that your server must deliver the documents with a MIME type of application/xhtml+xml or text/xml. Please explain to me as if I was stupid :) what that means in a practical sense? "deliver the documents"? Meaning html? What happens to php? What are the steps required to set up your web server this way?

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  • How do I trigger a closing animation for a WPF ContextMenu?

    - by Ashley Davis
    Does anyone know if it is possible to trigger an animation when a WPF ContextMenu closes? I have code that triggers an animation when the ContextMenu is opened. The animation makes the context menu fade into view. I also want an animation when the ContextMenu is closed that makes it fade out. The code that starts the opened fade-in animation looks something like this: var animation = new DoubleAnimation(); animation.From = 0; animation.To = 1; animation.Duration = TimeSpan.FromSeconds(0.2); animation.Freeze(); menu.BeginAnimation(ContextMenu.OpacityProperty, animation); The fade-in animation also runs on sub-menu items. Note that I also want to run other animations besides fade in and fade out. Eg I want the context menu to scale up from nothing so that it sort of 'bounces' into view.

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  • Weird Animation when inserting a row in UITableView

    - by svveet
    I have tableview which holds a list of data, when users press "Edit" i add an extra row at the bottom saying "add new" - (void)setEditing:(BOOL)editing animated:(BOOL)animated { [super setEditing:editing animated:animated]; NSArray *paths = [NSArray arrayWithObject: [NSIndexPath indexPathForRow:1 inSection:0]]; if (editing) { [[self tableView] insertRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationTop]; } else { [[self tableView] deleteRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationTop]; } } and of course the UITableView transform with animation, but weird thing is the row before the row that i just added, has different animation than all others. all rows perform "slides in" animation, but that 2nd last one did a "fade in" animation. and i didnt set any animation on the 2nd last row (or any other row), and if i didnt add the new row in, the animation slides in as normal when i switch to editing mode. somehow i cant find an answer, i check with contact app on my phone, it didnt have that weird animation as i have, when they adding a new row on editing mode. Any help would be appreciated. Thanks

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  • Is it possible to get download progress of video/image in HTML5 ?

    - by Janusz
    Hello, Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player. The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property. Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ? Thanks!

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  • Value of the HTML5 lang attribute

    - by user359650
    I'm working on a website which will offer localized content following the language+region approach as described on this W3.org page (e.g. fr-CA for Canadian French content, and fr-FR for "French French" content). As we consider content for each language+region to be unique, it is crucial to us that search engines properly identify and serve the content accordingly. By looking up on the Internet (e.g. this question), it appears that most people recommend the use of an ISO639 language code in the HTML lang attribute to describe the content language. Following this recommendation, we would en up using <html lang="fr"> which wouldn't enable the differentiation between the aforementioned language+region combinations. When reviewing the HTML4 specification, it seems that using language+region as a language code would be perfectly OK, as the en-US example is given as one possible value. However I couldn't find any confirmation of this in the HTML5 specification which doesn't seem to provide any example as to the possible allowed values. From there I tried to get a de facto answer by looking at what the web giants are doing. I looked at what Facebook are doing: they offer Candian French and French French versions of their websites with (slightly) different content, whilst the HTML lang value remains the same: fr-CA URL: http://fr-ca.facebook.com HTML lang attribute: <html lang="fr"> translation of the word 'email': courriel fr-FR URL: http://fr-fr.facebook.com/ HTML lang attribute: <html lang="fr"> translation of the word 'email': Adresse électronique Q: What is the recommended/standard way of describing content that was localized using the language+region approach in HTML5 ?

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  • Learning HTML5 - Best of RSS

    - by Albers
    These are some of the best RSS feeds I've found for keeping up with HTML5. I'm doing jQuery & MVC development as well so you will find the links have a jQuery/MS angle to them. WhenCanIUse The oh-so-necessary caniuse.com, in RSS update format: http://feeds.feedburner.com/WhenCanIUse ScriptJunkie http://services.social.microsoft.com/feeds/feed/query/tag/scriptjunkieLearn/eq/ns/DiscoveryFeedTool/eq/andA good HTML, JavaScript, CSS site hosted by MS Rachel Appel's blog http://rachelappel.com/rss?containerid=13HTML5, JavaScript, and MVC links with a general MS angle Smashing Magazine http://rss1.smashingmagazine.com/feed/Really high quality articles with a focus towards the design side of the web development picture IEBlog blogs.msdn.com/b/ie/rss.aspxNo surprise - the focus is on IE10, but it is really a great resource for new browser tech. MisfitGeek http://feeds.feedburner.com/MisfitGeekJoe recently switched from MS to Mozilla. New job but he still puts out great Weekly Links summaries. The Big Web Show http://feeds.feedburner.com/bigwebshowA podcast covering web development & design topics Elijah Manor/Web Dev .NET I'm cheating on this one a little bit. Elijah is a fantastic JS & web development resource. He has a site at Web Dev .NET, but honestly these days you are better off following him on Google+ ...and you can of course sign up to follow the W3C as well, although I don't think there is an HTML5-specific RSS feed. Good luck!

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  • Fix a jQuery/HTML5 dynamic content issue by upgrading jQuery

    - by Steve Albers
    The default NuGet template for MVC3 pushes down jQuery 1.5.1.  You can upgrade to a new version (1.7.1 is current when this is written) to avoid a problem with the creation of “unknown” HTML5 tags in IE6-8: Take this sample HTML page using HTML5Shiv to provide support for new HTML5 tags in IE6 – IE8.  The page has a number of <article> tags that are backwards compatible in Internet Explorer 6-8 thanks to the HTML5Shiv. After the article elements there is a jQuery 1.5.1 script tag, and a ready() event handler that appends a footer element with a copyright to each of the article tags.  This appears correctly in IE9, but in older IE browsers the unknown tag problem reappears for the dynamic <footer> elements, even though we have the HTML5Shiv at the top of the page.  The copyright text sits outside of the two separate footer tags. To solve the issue upgrade your jQuery files to an up-to-date version.  For instance in Visual Studio 2010: In the Solution Explorer right click on References and choose Manage NuGet Packages. In the Manage NuGet Packages window select the jQuery item on the middle of the page and click the “Upgrade” button. You may need to upgrade your script src references to point at the new version. Using the updated jQuery library the incorrect tags should disappear and styles should work properly:   You can find more information about the issue on the jQuery Bug Tracker site.

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  • [JP ???] Chrome+HTML5 Developers Live Japan #0 :

    [JP 日本語] Chrome+HTML5 Developers Live Japan #0 : This program is in Japanese only. これまで「クロたん」の愛称で親しまれてきた「GoogleのChrome担当者だけど何か質問ある?」ですが、今回から技術的なものはGoogle Developers Liveの一部としてお届けして参ります。その記念すべき第一回目は日本最大の HTML5 コミュニティ - html5j 代表の白石俊平さんをお迎えしてお送りします。 「パララックスでレスポンシブでjQuery Mobileなサイトのつくりかた」 視差スクロール(パララックス)、レスポンシブWebデザイン&レスポンシブイメージ、jQuery Mobile、Lessなど、最近はやりの技術を盛り込みまくって企業サイトを作ってみました。その過程でぶつかった課題や意思決定、学んだノウハウを皆さんと共有したいと思います。 一歩先ゆくWebサイトを作りたい方に贈ります。 From: GoogleDevelopers Views: 0 1 ratings Time: 01:00:00 More in Science & Technology

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  • Capture text typed by user on website and allow user to email a link to someone else so that they can view the message [on hold]

    - by Dano007
    Using the following html, css,jquery, js, what would be the best approach to achieving this. A visitor hits the website. The website page is displaying html and a css3 animation. The visitor is given the option to enter text freely into a text box, they enter an email address and hit send. The person receiving the message gets an email with a link, when they click the link it takes them to the webpage with the animation and the custom message their friend entered. Is this easy to achieve, what would be the best approach? anyone know of existing code I could use? Thanks

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  • libgdx draw issue and animation

    - by johnny-b
    it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and added them as animation. could that be it? i tried batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX() / 2, bullet.getOriginY() / 2, bullet.getWidth(), bullet.getHeight(), 1, 1, bullet.getRotation()); but that dont work, the only way it draws is this batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); below is the code. // this is in a Asset Class texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, bullets); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); // this is the GameRender class public class GameRender() { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is the gameworld class public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } is there anyway so make the sprite work?

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