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  • License of popular dictionary word lists (e.g. SOWPODS, TWL)? Copyright? Trademarks?

    - by BobbyJim
    (I'm not sure if this off-topic. I found a lot of voted-up questions about software licenses and this is related. Plus, I'm sure many of us have had the situation that we need to use a dictionary in our code) I'm making a (maybe commercial) word game and need to use a good word dictionary for checking words. The most common dictionaries to use are the SOWPODS or TWL lists that are used Scrabble tournaments; see here: http://www.scrabblist.com/ (I have nothing to do with this site by the way). I've seen loads of websites offering these two dictionaries for download and loads of word games advertise that they use them. However, I cannot find any licensing terms attached to these dictionaries wherever I download them. For the players of my game, I'd want to say what dictionary I'm using (e.g. "this game uses SOWPODS"). However, I'm nervous about what I can do legally. Does anyone know about if you can copyright lists of words? Does anyone know the licenses of TWL and SOWPODS? TWL and SOWPODS don't seem to have trademarks on them but I'd like to know for sure. I cannot find any good sources for this information. EDIT: Great, now the top result for "SOWPODS license" is my stackoverflow question. :)

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  • Core Data - Breaking A Relationship

    - by Garry
    Hi, I have a Patient entity and a List entity. A Patient can belong to several different lists and a list can have several different patients. Say I have a patient who belongs to 3 lists (A, B, C). I want to remove the patient from lists A & B. I do not want to delete lists A & B themselves though obviously. How do I go about doing this?

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  • Fastest pathfinding for static node matrix

    - by Sean Martin
    I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type. The game takes place in space, with thousands of solar systems connected by jump gates. The game devs have provided a DB dump containing a list of every system and the systems it can jump to. The map isn't quite a node tree, since some branches can jump to other branches - more of a matrix. What I need is a fast pathfinding algorithm. I have already implemented an A* routine and a Dijkstra's, both find the best path but are too slow for my purposes - a search that considers about 5000 nodes takes over 20 seconds to compute. A similar program on a website can do the same search in less than a second. This website claims to use D*, which I have looked into. That algorithm seems more appropriate for dynamic maps rather than one that does not change - unless I misunderstand it's premise. So is there something faster I can use for a map that is not your typical tile/polygon base? GBFS? Perhaps a DFS? Or have I likely got some problem with my A* - maybe poorly chosen heuristics or movement cost? Currently my movement cost is the length of the jump (the DB dump has solar system coordinates as well), and the heuristic is a quick euclidean calculation from the node to the goal. In case anyone has some optimizations for my A*, here is the routine that consumes about 60% of my processing time, according to my profiler. The coordinateData table contains a list of every system's coordinates, and neighborNode.distance is the distance of the jump. Private Function findDistance(ByVal startSystem As Integer, ByVal endSystem As Integer) As Integer 'hCount += 1 'If hCount Mod 0 = 0 Then 'Return hCache 'End If 'Initialize variables to be filled Dim x1, x2, y1, y2, z1, z2 As Integer 'LINQ queries for solar system data Dim systemFromData = From result In jumpDataDB.coordinateDatas Where result.systemId = startSystem Select result.x, result.y, result.z Dim systemToData = From result In jumpDataDB.coordinateDatas Where result.systemId = endSystem Select result.x, result.y, result.z 'LINQ execute 'Fill variables with solar system data for from and to system For Each solarSystem In systemFromData x1 = (solarSystem.x) y1 = (solarSystem.y) z1 = (solarSystem.z) Next For Each solarSystem In systemToData x2 = (solarSystem.x) y2 = (solarSystem.y) z2 = (solarSystem.z) Next Dim x3 = Math.Abs(x1 - x2) Dim y3 = Math.Abs(y1 - y2) Dim z3 = Math.Abs(z1 - z2) 'Calculate distance and round 'Dim distance = Math.Round(Math.Sqrt(Math.Abs((x1 - x2) ^ 2) + Math.Abs((y1 - y2) ^ 2) + Math.Abs((z1 - z2) ^ 2))) Dim distance = firstConstant * Math.Min(secondConstant * (x3 + y3 + z3), Math.Max(x3, Math.Max(y3, z3))) 'Dim distance = Math.Abs(x1 - x2) + Math.Abs(z1 - z2) + Math.Abs(y1 - y2) 'hCache = distance Return distance End Function And the main loop, the other 30% 'Begin search While openList.Count() != 0 'Set current system and move node to closed currentNode = lowestF() move(currentNode.id) For Each neighborNode In neighborNodes If Not onList(neighborNode.toSystem, 0) Then If Not onList(neighborNode.toSystem, 1) Then Dim newNode As New nodeData() newNode.id = neighborNode.toSystem newNode.parent = currentNode.id newNode.g = currentNode.g + neighborNode.distance newNode.h = findDistance(newNode.id, endSystem) newNode.f = newNode.g + newNode.h newNode.security = neighborNode.security openList.Add(newNode) shortOpenList(OLindex) = newNode.id OLindex += 1 Else Dim proposedG As Integer = currentNode.g + neighborNode.distance If proposedG < gValue(neighborNode.toSystem) Then changeParent(neighborNode.toSystem, currentNode.id, proposedG) End If End If End If Next 'Check to see if done If currentNode.id = endSystem Then Exit While End If End While If clarification is needed on my spaghetti code, I'll try to explain.

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  • c# Regex trouble

    - by Shannow
    Hi there, I'm having a bit of trouble with my regex. String a = @"{target=}jump"; String b = "continue"; String c = "jump"; String d = @"{target=intro}jump"; String e = "prev"; String f = @"{target=}choice"; String g = @"{target=intro}choice"; String h = "choice"; String i = "previous"; String j = @"{target=intro}continue"; String k = "cont"; String l = @"{target=}continue"; Regex regex = new Regex(@"(^{target=(\w.*)}(choice|jump))|(^[^.]*(continue|previous))"); var a_res = regex.IsMatch(a); var b_res = regex.IsMatch(b); var c_res = regex.IsMatch(c); var d_res = regex.IsMatch(d); var e_res = regex.IsMatch(e); var f_res = regex.IsMatch(f); var g_res = regex.IsMatch(g); var h_res = regex.IsMatch(h); var i_res = regex.IsMatch(i); var j_res = regex.IsMatch(j); var k_res = regex.IsMatch(k); var l_res = regex.IsMatch(l); Basically what i need is to get a match when choice or jump is present that it is proceeded by {target= } with any number of characters after the =. And also to match if continue or previous are present but only if they are proceeded by nothing. so A = false, b = true, c = false, d = true, e = false, f = false, g = true, h = false, i = true, j = false, k = false and l = false, with my regex above I get correct reading for everything bar j and l. Can anyone please help?

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  • Help improving a simple assembly function

    - by MPelletier
    I just handed in this function in an assignment. It is done (hence no homework tag). But I would like to see how this can be improved. Essentially, the function sums the squares of all the integers between 1 and the given number, using the following formula: n(n+1)(2n+1)/6 Where n is the maximum number. The function below is made to catch any overflow and return 0 should any occur. UInt32 sumSquares(const UInt32 number) { int result = 0; __asm { mov eax, number //move number in eax mov edx, 2 //move 2 in edx mul edx //multiply (2n) jo end //jump to end if overflow add eax, 1 //addition (2n+1) jo end //jump to end if overflow mov ecx, eax //move (2n+1) in ecx mov ebx, number //move number in ebx add ebx, 1 //addition (n+1) jo end //jump to end if overflow mov eax, number //move number in eax for multiplication mul ebx //multiply n(n+1) jo end //jump to end if overflow mul ecx //multiply n(n+1)(2n+1) jo end //jump to end if overflow mov ebx, 6 //move 6 in ebx div ebx //divide by 6, the result will be in eax mov result, eax //move eax in result end: } return result; } Basically, I want to know what I can improve in there. In terms of best-practices mostly. One thing sounds obvious: smarter overflow check (with a single check for whatever maximum input would cause an overflow).

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  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

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  • Inside the Concurrent Collections: ConcurrentBag

    - by Simon Cooper
    Unlike the other concurrent collections, ConcurrentBag does not really have a non-concurrent analogy. As stated in the MSDN documentation, ConcurrentBag is optimised for the situation where the same thread is both producing and consuming items from the collection. We'll see how this is the case as we take a closer look. Again, I recommend you have ConcurrentBag open in a decompiler for reference. Thread Statics ConcurrentBag makes heavy use of thread statics - static variables marked with ThreadStaticAttribute. This is a special attribute that instructs the CLR to scope any values assigned to or read from the variable to the executing thread, not globally within the AppDomain. This means that if two different threads assign two different values to the same thread static variable, one value will not overwrite the other, and each thread will see the value they assigned to the variable, separately to any other thread. This is a very useful function that allows for ConcurrentBag's concurrency properties. You can think of a thread static variable: [ThreadStatic] private static int m_Value; as doing the same as: private static Dictionary<Thread, int> m_Values; where the executing thread's identity is used to automatically set and retrieve the corresponding value in the dictionary. In .NET 4, this usage of ThreadStaticAttribute is encapsulated in the ThreadLocal class. Lists of lists ConcurrentBag, at its core, operates as a linked list of linked lists: Each outer list node is an instance of ThreadLocalList, and each inner list node is an instance of Node. Each outer ThreadLocalList is owned by a particular thread, accessible through the thread local m_locals variable: private ThreadLocal<ThreadLocalList<T>> m_locals It is important to note that, although the m_locals variable is thread-local, that only applies to accesses through that variable. The objects referenced by the thread (each instance of the ThreadLocalList object) are normal heap objects that are not specific to any thread. Thinking back to the Dictionary analogy above, if each value stored in the dictionary could be accessed by other means, then any thread could access the value belonging to other threads using that mechanism. Only reads and writes to the variable defined as thread-local are re-routed by the CLR according to the executing thread's identity. So, although m_locals is defined as thread-local, the m_headList, m_nextList and m_tailList variables aren't. This means that any thread can access all the thread local lists in the collection by doing a linear search through the outer linked list defined by these variables. Adding items So, onto the collection operations. First, adding items. This one's pretty simple. If the current thread doesn't already own an instance of ThreadLocalList, then one is created (or, if there are lists owned by threads that have stopped, it takes control of one of those). Then the item is added to the head of that thread's list. That's it. Don't worry, it'll get more complicated when we account for the other operations on the list! Taking & Peeking items This is where it gets tricky. If the current thread's list has items in it, then it peeks or removes the head item (not the tail item) from the local list and returns that. However, if the local list is empty, it has to go and steal another item from another list, belonging to a different thread. It iterates through all the thread local lists in the collection using the m_headList and m_nextList variables until it finds one that has items in it, and it steals one item from that list. Up to this point, the two threads had been operating completely independently. To steal an item from another thread's list, the stealing thread has to do it in such a way as to not step on the owning thread's toes. Recall how adding and removing items both operate on the head of the thread's linked list? That gives us an easy way out - a thread trying to steal items from another thread can pop in round the back of another thread's list using the m_tail variable, and steal an item from the back without the owning thread knowing anything about it. The owning thread can carry on completely independently, unaware that one of its items has been nicked. However, this only works when there are at least 3 items in the list, as that guarantees there will be at least one node between the owning thread performing operations on the list head and the thread stealing items from the tail - there's no chance of the two threads operating on the same node at the same time and causing a race condition. If there's less than three items in the list, then there does need to be some synchronization between the two threads. In this case, the lock on the ThreadLocalList object is used to mediate access to a thread's list when there's the possibility of contention. Thread synchronization In ConcurrentBag, this is done using several mechanisms: Operations performed by the owner thread only take out the lock when there are less than three items in the collection. With three or greater items, there won't be any conflict with a stealing thread operating on the tail of the list. If a lock isn't taken out, the owning thread sets the list's m_currentOp variable to a non-zero value for the duration of the operation. This indicates to all other threads that there is a non-locked operation currently occuring on that list. The stealing thread always takes out the lock, to prevent two threads trying to steal from the same list at the same time. After taking out the lock, the stealing thread spinwaits until m_currentOp has been set to zero before actually performing the steal. This ensures there won't be a conflict with the owning thread when the number of items in the list is on the 2-3 item borderline. If any add or remove operations are started in the meantime, and the list is below 3 items, those operations try to take out the list's lock and are blocked until the stealing thread has finished. This allows a thread to steal an item from another thread's list without corrupting it. What about synchronization in the collection as a whole? Collection synchronization Any thread that operates on the collection's global structure (accessing anything outside the thread local lists) has to take out the collection's global lock - m_globalListsLock. This single lock is sufficient when adding a new thread local list, as the items inside each thread's list are unaffected. However, what about operations (such as Count or ToArray) that need to access every item in the collection? In order to ensure a consistent view, all operations on the collection are stopped while the count or ToArray is performed. This is done by freezing the bag at the start, performing the global operation, and unfreezing at the end: The global lock is taken out, to prevent structural alterations to the collection. m_needSync is set to true. This notifies all the threads that they need to take out their list's lock irregardless of what operation they're doing. All the list locks are taken out in order. This blocks all locking operations on the lists. The freezing thread waits for all current lockless operations to finish by spinwaiting on each m_currentOp field. The global operation can then be performed while the bag is frozen, but no other operations can take place at the same time, as all other threads are blocked on a list's lock. Then, once the global operation has finished, the locks are released, m_needSync is unset, and normal concurrent operation resumes. Concurrent principles That's the essence of how ConcurrentBag operates. Each thread operates independently on its own local list, except when they have to steal items from another list. When stealing, only the stealing thread is forced to take out the lock; the owning thread only has to when there is the possibility of contention. And a global lock controls accesses to the structure of the collection outside the thread lists. Operations affecting the entire collection take out all locks in the collection to freeze the contents at a single point in time. So, what principles can we extract here? Threads operate independently Thread-static variables and ThreadLocal makes this easy. Threads operate entirely concurrently on their own structures; only when they need to grab data from another thread is there any thread contention. Minimised lock-taking Even when two threads need to operate on the same data structures (one thread stealing from another), they do so in such a way such that the probability of actually blocking on a lock is minimised; the owning thread always operates on the head of the list, and the stealing thread always operates on the tail. Management of lockless operations Any operations that don't take out a lock still have a 'hook' to force them to lock when necessary. This allows all operations on the collection to be stopped temporarily while a global snapshot is taken. Hopefully, such operations will be short-lived and infrequent. That's all the concurrent collections covered. I hope you've found it as informative and interesting as I have. Next, I'll be taking a closer look at ThreadLocal, which I came across while analyzing ConcurrentBag. As you'll see, the operation of this class deserves a much closer look.

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  • ASP MVC Populate drop down list on jQuery add table row

    - by Jacob Huggart
    I have a page with several drop down lists that all have the same contents. The page starts out with only three ddls, but more need to be added based on user input. There is also other information associated with the drop down lists that is all in a table. So, when the user clicks a link I add a new row of textboxes and drop down lists to a table. When I add a row to my table, the new drop down lists are empty because there is no view data associated with them. How can I use ajax or jquery to pull the viewdata that I need to populate new drop down lists?

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  • Can you explain this odd behavior with dragging items into nested sortables?

    - by RDL
    I have the following setup: A sortable list where one of the <li> has a table with lists in each cell. All of the lists are sortable with each other. Draggable items that can be added to any of the sortables Issue: When adding a draggable item ('drag 1', 'drag 2', 'drag 3') to one of the lists in the horizontal lists (table of lists) it duplicates the draggable when dropped. Sometimes it will create both copies in the same list or one in the item list and one in the column list. Here is a demo: http://jsfiddle.net/MQTgA/ Question: How do I prevent the second item being created when dropping the draggable?

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  • Rails Load Data into Application every time a New User is Created

    - by looloobs
    Hi I am trying to figure out the "right" way to do this. In my application every time I create a new user I want to have specific data loaded into an associated table. The associated table is a different preset lists. So a User has many lists and those lists have many items. Some of those Items I want to be loaded when the User is created. I really don't know how to go about doing this but I am guessing something like: create User after_create: create Lists (need already existing data for the list names) after_create List then populate Items table with existing data for these Lists. Should I be using seed data for this? Is that alright for production and if so how exactly would I go about doing that. Any guidance or other recommendations are greatly appreciated.

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  • tiny mce pop ups blank in smarty

    - by ashishbhatt
    I am using tiny mce with smarty but it shows blank pop ups such as in image,anchor,preview buttons. The code i have used in my tpl file is `{literal} tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/content.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "lists/template_list.js", external_link_list_url : "lists/link_list.js", external_image_list_url : "lists/image_list.js", media_external_list_url : "lists/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); {/literal}`

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  • How do I get the icons of TinyMCE to show?

    - by ggfan
    I installed TinyMCE and I have the textbox and the functions work(such as , ) but I don't see the tool box that has displays all the functions. Like in this example. How do I get the images to show? All I have is the textbox. I used the code from the example link and theirs has the images and all I have is the textbox. What part do I edit to be able to see the icons? //my source link <script type="text/javascript" src="/tinymce/jscripts/tiny_mce/tiny_mce.js"> tinyMCE.init({ // Example content CSS (should be your site CSS) content_css : "style12.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "/tinymce/examples/lists/template_list.js", external_link_list_url : "/tinymce/examples/lists/link_list.js", external_image_list_url : "/tinymce/examples/lists/image_list.js", media_external_list_url : "/tinymce/examples/lists/media_list.js",

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  • Pinning Projects and Solutions with Visual Studio 2010

    - by ScottGu
    This is the twenty-fourth in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers a very small, but still useful, feature of VS 2010 – the ability to “pin” projects and solutions to both the Windows 7 taskbar as well VS 2010 Start Page.  This makes it easier to quickly find and open projects in the IDE. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] VS 2010 Jump List on Windows 7 Taskbar Windows 7 added support for customizing the taskbar at the bottom of your screen.  You can “pin” and re-arrange your application icons on it however you want. Most developers using Visual Studio 2010 on Windows 7 probably already know that they can “pin” the Visual Studio icon to the Windows 7 taskbar – making it always present.  What you might not yet have discovered, though, is that Visual Studio 2010 also exposes a Taskbar “jump list” that you can use to quickly find and load your most recently used projects as well. To activate this, simply right-click on the VS 2010 icon in the task bar and you’ll see a list of your most recent projects.  Clicking one will load it within Visual Studio 2010: Pinning Projects on the VS 2010 Jump List with Windows 7 One nice feature also supported by VS 2010 is the ability to optionally “pin” projects to the jump-list as well – which makes them always listed at the top.  To enable this, simply hover over the project you want to pin and then click the “pin” icon that appears on the right of it: When you click the pin the project will be added to a new “Pinned” list at the top of the jumplist: This enables you to always display your own list of projects at the top of the list.  You can optionally click and drag them to display in any order you want. VS 2010 Start Page and Project Pinning VS 2010 has a new “start page” that displays by default each time you launch a new instance of Visual Studio.  In addition to displaying learning and help resources, it also includes a “Recent Projects” section that you can use to quickly load previous projects that you have recently worked on: The “Recent Projects” section of the start page also supports the concept of “pinning” a link to projects you want to always keep in the list – regardless of how recently they’ve been accessed. To “pin” a project to the list you simply select the “pin” icon that appears when you hover over an item within the list: Once you’ve pinned a project to the start page list it will always show up in it (at least until you “unpin” it). Summary This project pinning support is a small but nice usability improvement with VS 2010 and can make it easier to quickly find and load projects/solutions.  If you work with a lot of projects at the same time it offers a nice shortcut to load them. Hope this helps, Scott

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  • Council for the Development of a jumping game!

    - by Esteban Quintero
    I want to create platforms on the stage, where a sprite is jumping on them. something like this http://itunes.apple.com/es/app/doodle-jump-cuidado-extremadamente/id307727765?mt=8 I would like some guidance to do so. 1) what is the best way to simulate the jump? (Velocity or EnityModifier) 2) as platforms rabdom I can generate, with no overlap? 3) should move the camera or the sprites of the stage?

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  • Confusing box2d forces

    - by Diken
    Hello Friends. This is my demo game screen-shoot. Here i am using three buttons. Right-bottom button is used for jump and left-bottom buttons used for move left and right. I have some questions 1) should i use linearImpuls for jump body?? 2) For move right and left which types of force i applied??? PLease tell me i am confusing to use linearImpuls, applyforce and linearVelocity. Thanks in advance

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  • Cannot create list in SharePoint 2010 using Client Object Model

    - by Boris
    I am trying to utilize SharePoint 2010 Client Object Model to create a List based on a custom template. Here's my code: public void MakeList(string title, string listTemplateGUID, int localeIdentifier) { string message; string listUrl; List newList; Guid template; ListCreationInformation listInfo; Microsoft.SharePoint.Client.ListCollection lists; try { listUrl = title.Replace(spaceChar, string.Empty); template = GetListTemplate((uint)localeIdentifier, listTemplateGUID); listInfo = new ListCreationInformation(); listInfo.Url = listUrl; listInfo.Title = title; listInfo.Description = string.Empty; listInfo.TemplateFeatureId = template; listInfo.QuickLaunchOption = QuickLaunchOptions.On; clientContext.Load(site); clientContext.ExecuteQuery(); lists = site.Lists; clientContext.Load(lists); clientContext.ExecuteQuery(); newList = lists.Add(listInfo); clientContext.ExecuteQuery(); } catch (ServerException ex) { //... } } Now, this particular part, newList = lists.Add(listInfo); clientContext.ExecuteQuery(); the one that is supposed to create the actual list, throws an exception: Message: Cannot complete this action. Please try again. ServerErrorCode: 2130239231 ServerErrorTypeName: Microsoft.SharePoint.SPException Could anyone please help me realize what am I doing wrong? Thanks.

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  • Not showing error when calling another function in Spring

    - by Javi
    Hello, I have a controller with 2 methods. The first one just add some lists to the model (the lists of my comboboxes) and return a JSP with a form. The second one validates the data and if there aren't errors it saves the data. The code looks like this: public String showForm(Model model){ //load some data into some lists return "tiles:myJSPfile"; } public String save(@Valid @ModelAttribute("MyData") Data data, BindingResult result, Model model){ if(result.hasErrors()){ //there are errors: show form with error messages //(but I need to reload the combobox lists) return showForm(model); } //save data } The problem is that in this way I don't see the error messages in the form (though I see by the debugger that it has found errors). I've thought that the problem comes because the showForm method doesn't have the error messages because it can't see the BindingResult, so I've added BindingResult as a parameter of showForm method, but it still doesn't work. I've added My Model Attribute as well but I get the same problem. If I just return the JSP file in the save method I can see the errors, but in this way I would need to add again in this other method the lists I had already added in the showForm (duplicated code). I can't save the data in session scope so it's compulsory to get again the lists after getting the error. if(result.hasErrors()){ //there are errors: show form with error messages return "tiles:myJSPfile"; } Why are errors not shown when I call a function to display my JSP different from the one I used for the validation? What's the best way to do this? Thanks.

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  • Is this the right way to organize my database tables?

    - by Moss
    So I'm making a website that allows users to build contact lists. So their are users, the users have lists, and the lists have contacts. It seems to me that I need 3 tables for this but I just want to make sure. There would be a User table of course, and then a "List of Lists" table that has the username, and listname, as primary key along with whatever other info we want to attach to the lists as a whole. Finally, for lack of a better word, the List table which would again have the username/listname p.k., then the contact ID and notes and such that the user attaches to that contact on that specific list. I hope that is a clear explanation. For some reason I feel unsure about this arrangement. For one thing if the website becomes popular the List table could swell to billions of rows. And it also feels a little weird that everybody's list info is all jumbled up in the same table. I suppose I could create separate tables for each user and even for each list but that seems like a bad idea for other reasons. My db explanation assumes I can use foreign keys on my tables which at the moment isn't actually an option. If I can't get InnoDB tables enabled I will probably use ID's for the lists instead of depending on a compound key. Maybe I should do this anyway?

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  • Haskell quiz: a simple function

    - by levy
    I'm not a Haskell programmer, but I'm curious about the following questions. Informal function specification: Let MapProduct be a function that takes a function called F and multiple lists. It returns a list containing the results of calling F with one argument from each list in each possible combination. Example: Call MapProduct with F being a function that simply returns a list of its arguments, and two lists. One of the lists contains the integers 1 and 2, the other one contains the strings "a" and "b". It should return a list that contains the lists: 1 and "a", 1 and "b", 2 and "a", 2 and "b". Questions: How is MapProduct implemented? What is the function's type? What is F's type? Can one guess what the function does just by looking at its type? Can you handle inhomogeneous lists as input? (e.g. 1 and "a" in one of the input lists) What extra limitation (if any) do you need to introduce to implement MapProduct?

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  • F# &ndash; Immutable List vs a Mutable Collection in Arrays

    - by MarkPearl
    Another day gone by looking into F#. Today I thought I would ramble on about lists and arrays in F#. Coming from a C# background I barely ever use arrays now days in my C# code – why you may ask – because I find lists generally handle most of the business scenario’s that I come across. So it has been an interesting experience with me keep bumping into Array’s & Lists in F# and I wondered why the frequency of coming across arrays was so much more in this language than in C#. Take for instance the code I stumbled across today. let rng = new Random() let shuffle (array : 'a array) = let n = array.Length for x in 1..n do let i = n-x let j = rng.Next(i+1) let tmp = array.[i] array.[i] <- array.[j] array.[j] <- tmp array   Quite simply its purpose is to “shuffle” an array of items. So I thought, why does it have the “a’ array'” explicitly declared? What if I changed it to a list? Well… as I was about to find out there are some subtle differences between array’s & lists in F# that do not exist in C#. Namely, mutability. A list in F# is an ordered, immutable series of elements of the same type, while an array is a fixed-size zero based, mutable collection of consecutive data elements that are all of the same type. For me the keyword is immutable vs mutable collection. That’s why I could not simply swap the ‘a array with ‘a list in my function header because then later on in the code the syntax would not be valid where I “swap” item positions. i.e. array.[i] <- array.[j] would be invalid because if it was a list, it would be immutable and so couldn’t change by its very definition.. So where does that leave me? It’s to early days to say. I don’t know what the balance will be in future code – will I typically always use lists or arrays or even have a balance, but time will tell.

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  • Nails vs Screws (C# List vs Dictionary)

    - by MarkPearl
    General This may sound like a typical noob statement, but I’m finding out in a very real way that just because you have a solution to a problem, doesn’t necessarily mean it is the best solution. This was reiterated to me when a friend of mine suggested I look at using Dictionaries instead of Lists for a particular problem – he was right, I have always just assumed that because lists solved my problem I did not need to look elsewhere. So my new manifesto to counter this ageless problem is as follows… Look for a solution that will logically work Once you have a solution look for possible alternatives Decide why your current solution is the best approach compared to the alternatives If it is.. use it till something better comes along, if it isnt…. change What’s the difference between Lists & Dictionaries Both lists and dictionaries are used to store collections of data. Assume we had the following declarations… var dic = new Dictionary<string, long>(); var lst = new List<long>(); long data;   With a list, you simply add the item to the list and it will add the item to the end of the list. lst.Add(data); With a dictionary, you need to specify some sort of key and the data you want to add so that it can be uniquely identified. dic.Add(uniquekey, data);   Because with a dictionary you now have unique identifier, in the background they provide all sort’s of optimized algorithms to find your associated data. What this means is that if you are wanting to access your data it is a lot faster than a List. So when is it appropriate to use either class? For me, if I can guarantee that each item in my collection will have a unique identifier, then I will use Dictionaries instead of Lists as there is a considerable performance benefit when accessing each data item. If I cannot make this sort of guarantee, then by default I will use a list. I know this is all really basic, and I hope I haven’t missed some fundamental principle… If anyone would like to add their 2 cents, please feel free to do so…

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  • KVM and JBoss Java Application Server

    - by Jason
    We have a large Xen deployment running on both RHEL and CentOS and have recently started looking at KVM since this is where it looks like the future of VM's are on Linux. We can load the server and get everything running without an issue. However when we load up a new one with JBoss (4.2 Community edition, Sun JDK 6) and load a large EAR the server goes a little crazy. The %sy will jump to 80-99% and just hang for large periods of time we see a similar jump in %us on the host machine. We though at first this might be I/O as it seems to happen at start of JBoss but then would "cool down" after everything got loaded. We did some tests by extracting some large tar.gz files and using jar -xvf on the ear but could not re-create. Then we starting thinking this might be some type of memory access issues. We loaded a c-program that would generate a lot of memory activity and sure enough we saw the spikes again. Not as high mind you but we did see it jump. We then wrote a small java program to do the same thing and sure enough we saw it jump again. Any thoughts on what might be causing this? Is this just the way KVM works? As a side note we do NOT see this behavior on any other setup. Xen, VMWare and/or native iron. The system does seem a bit slower than our Xen / VMware ones.

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  • Why does one loop take longer to detect a shared memory update than another loop?

    - by Joseph Garvin
    I've written a 'server' program that writes to shared memory, and a client program that reads from the memory. The server has different 'channels' that it can be writing to, which are just different linked lists that it's appending items too. The client is interested in some of the linked lists, and wants to read every node that's added to those lists as it comes in, with the minimum latency possible. I have 2 approaches for the client: For each linked list, the client keeps a 'bookmark' pointer to keep its place within the linked list. It round robins the linked lists, iterating through all of them over and over (it loops forever), moving each bookmark one node forward each time if it can. Whether it can is determined by the value of a 'next' member of the node. If it's non-null, then jumping to the next node is safe (the server switches it from null to non-null atomically). This approach works OK, but if there are a lot of lists to iterate over, and only a few of them are receiving updates, the latency gets bad. The server gives each list a unique ID. Each time the server appends an item to a list, it also appends the ID number of the list to a master 'update list'. The client only keeps one bookmark, a bookmark into the update list. It endlessly checks if the bookmark's next pointer is non-null ( while(node->next_ == NULL) {} ), if so moves ahead, reads the ID given, and then processes the new node on the linked list that has that ID. This, in theory, should handle large numbers of lists much better, because the client doesn't have to iterate over all of them each time. When I benchmarked the latency of both approaches (using gettimeofday), to my surprise #2 was terrible. The first approach, for a small number of linked lists, would often be under 20us of latency. The second approach would have small spats of low latencies but often be between 4,000-7,000us! Through inserting gettimeofday's here and there, I've determined that all of the added latency in approach #2 is spent in the loop repeatedly checking if the next pointer is non-null. This is puzzling to me; it's as if the change in one process is taking longer to 'publish' to the second process with the second approach. I assume there's some sort of cache interaction going on I don't understand. What's going on?

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  • NNTP-via-SMTP software

    - by Thufir
    I see that mailman can operate as gateway: Try mailman. Create a new list for each newsgroup that you read and then configure the lists as mail<-news gateways. Subscribe yourself to the lists. Viola. Instant NNTP-via-SMTP. http://lists.debian.org/debian-user/2003/08/msg00522.html What alternatives are there to mailman for this functionality? I see that others have asked this, or something similar.

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  • Not able to apt-get update from terminal, what to do now?

    - by Utkarsh
    Whenever I try to update from terminal, I get this error: root@Utkarsh[utkarsh]#apt-get update Hit http://packages.bosslinux.in anokha Release.gpg Hit http://packages.bosslinux.in anokha Release Hit http://packages.bosslinux.in anokha/contrib Sources Hit http://packages.bosslinux.in anokha/non-free Sources Hit http://packages.bosslinux.in anokha/main Sources Hit http://packages.bosslinux.in anokha/contrib i386 Packages Hit http://packages.bosslinux.in anokha/non-free i386 Packages Hit http://packages.bosslinux.in anokha/main i386 Packages Ign http://packages.bosslinux.in anokha/contrib Translation-en_US Ign http://packages.bosslinux.in anokha/contrib Translation-en Ign http://packages.bosslinux.in anokha/main Translation-en_US Ign http://packages.bosslinux.in anokha/main Translation-en Ign http://packages.bosslinux.in anokha/non-free Translation-en_US Ign http://packages.bosslinux.in anokha/non-free Translation-en Reading package lists... Done W: Duplicate sources.list entry http://packages.bosslinux.in/boss/ anokha/main i386 Packages (/var/lib/apt/lists/packages.bosslinux.in_boss_dists_anokha_main_binary-i386_Packages) W: Duplicate sources.list entry http://packages.bosslinux.in/boss/ anokha/contrib i386 Packages (/var/lib/apt/lists/packages.bosslinux.in_boss_dists_anokha_contrib_binary-i386_Packages) W: Duplicate sources.list entry http://packages.bosslinux.in/boss/ anokha/non-free i386 Packages (/var/lib/apt/lists/packages.bosslinux.in_boss_dists_anokha_non-free_binary-i386_Packages) W: You may want to run apt-get update to correct these problems

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