Search Results

Search found 14602 results on 585 pages for 'objected oriented design'.

Page 36/585 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

    Read the article

  • Document-oriented database - What if the document definitions change?

    - by Sebastian Hoitz
    As I understand it, you can enter any non-structured information into a document-oriented database. Let's imagine a document like this: { name: 'John Blank', yearOfBirth: 1960 } Later, in a new version, this structure is refactored to { firstname: 'John', lastname: 'Blank', yearOfBirth: 1960 } How do you do this with Document-Oriented databases? Do you have to prepare merge-scripts, that alter all your entries in the database? Or are there better ways you can handle changes in the structure?

    Read the article

  • Is there a good book or articles to learn about 2D Game Design and Effects?

    - by user28015
    I am not looking for a read how to develop games and how to implement one. I am looking for a general about possible effects in 2D Games and about general design of modern 2D gaming. I have programmed several smaller games over the years and also read books like "Golden Rules of Game Programming" by Martin Bronwlo. So I know how to implement games. What I am looking for are 2 things: Finishing touches such as effects like explosions, particles etc. Not how to make them, but how to design them so it looks right and cool. How to make a 2D game feel "more right" so that users get a satisfying gaming experience. I played a lot of 2D games but I could use some more advice.

    Read the article

  • [Design Question] When to open a link on a new window?

    - by Ian
    Hi All, When designing a web application/web site, is there an accepted practice on when to open a link on a new window? Currently, if the site being linked to is outside the domain (say Google.com), I am always launching it on a new window. If the page being linked is within the same domain, I open it on the current active window. I've read somewhere the opening links on a new window explicitly is being frowned upon. Thanks!

    Read the article

  • How to determine the right amount of up front design?

    - by Gian
    Software developers occasionally are called upon to write fairly complex bits of software under tight deadlines. Often, it seems like the quickest thing to do is to simply start coding, and solve the problems as they arise. However, this approach can come back to bite you—often costing time or money in the long run! How do we determine the right amount of up front design work? If your work environment actively discourages you from thinking about things up front, how do you handle that? How can we manage risk if we eschew up-front thinking (by choice or under duress) and figure out the problems as they arise? Does the amount of up front design depend entirely on the size or complexity of the task, or is it based on something else?

    Read the article

  • What is the best database design for managing historical information? [closed]

    - by Emmad Kareem
    Say you have a Person table with columns such as: ID, FirstName, LastName, BirthCountry, ...etc. And you want to keep track of changes on such a table. For example, the user may want to see previous names of a person or previous addresses, etc. The normalized way is to keep names in separate table, addresses in a separate table,...etc. and the main person table will contain only the information that you are not interested in monitoring changes for (such information will be updated in place). The problem I see here, aside form the coding hassle due to the extensive number of joins required in a real-life situation, is that I have never seen this type of design in any real application (maybe because most did not provide this feature!). So, is there a better way to design this? Thanks.

    Read the article

  • Design pattern: static function call with input/output containers?

    - by Pavlo Dyban
    I work for a company in software research department. We use algorithms from our real software and wrap them so that we can use them for prototyping. Every time an algorithm interface changes, we need to adapt our wrappers respectively. Recently all algorithms have been refactored in such a manner that instead of accepting many different inputs and returning outputs via referenced parameters, they now accept one input data container and one output data container (the latter is passed by reference). Algorithm interface is limited to a static function call like that: class MyAlgorithm{ static bool calculate(MyAlgorithmInput input, MyAlgorithmOutput &output); } This is actually a very powerful design, though I have never seen it in a C++ programming environment before. Changes in the number of parameters and their data types are now encapsulated and they don't change the algorithm callback. In the latest algorithm which I have developed I used the same scheme. Now I want to know if this is a popular design pattern and what it is called.

    Read the article

  • Does my API design violate RESTful principles?

    - by peta
    Hello everybody, I'm currently (I try to) designing a RESTful API for a social network. But I'm not sure if my current approach does still accord to the RESTful principles. I'd be glad if some brighter heads could give me some tips. Suppose the following URI represents the name field of a user account: people/{UserID}/profile/fields/name But there are almost hundred possible fields. So I want the client to create its own field views or use predefined ones. Let's suppose that the following URI represents a predefined field view that includes the fields "name", "age", "gender": utils/views/field-views/myFieldView And because field views are kind of higher logic I don't want to mix support for field views into the "people/{UserID}/profile/fields" resource. Instead I want to do the following: utils/views/field-views/myFieldView/{UserID} Though Leonard Richardson & Sam Ruby state in their book "RESTful Web Services" that a RESTful design is somehow like an "extreme object oriented" approach, I think that my approach is object oriented and therefore accords to RESTful principles. Or am I wrong? When not: Are such "object oriented" approaches generally encouraged when used with care and in order to avoid query-based REST-RPC hybrids? Thanks for your feedback in advance, peta

    Read the article

  • UX Design Principles Pluralsight course review

    - by pluginbaby
    I've just finished the "Creating User Experiences: Fundamental Design Principles" course on Pluralsight, I am glad I took it, and here is why you should. The course is held by Billy Hollis, an internationally known author and speaker focused on user experience design. It was published in May 2012, so it is quite fresh (You’ll hear some reference to XAML, even if the content is not focused on any particular technology). I think what I liked the most about this course is the fact that Billy is not just imposing design ideas and pushing them in your throat (which would be too confronting for us developers, even if he was right), he spends a fair share amount of time explaining each topics, and illustrate them with great metaphors. If you are a minimum open minded you should get great value out of this course. Billy makes you think outside the box, he encourages you to use your right side brain, and understand design principles by simply looking at what’s around us (physical objects, nature, …). During the course he refers several time to "don't make me think" a book on UX design, which is about giving confidence to users, by making it easier for them to achieve their goals when using your app. Billy thinks that every developer can participate in elaborating good design when building software, not only designers should be involved. Get away of the easy path "let's build functional stuff for now and we will hire a designer later if we have time and budget". The course is also live and interactive as the author suggests that you do some live exercises during each module. He actually makes you realize and understand by yourself the need for change. We’re in a new era of software and devices, where grids and menus aren't enough. You can’t remain satisfied by just making things possible, you need to make them easier for your users. Understanding some fundamental design principles will help. This course can definitely be followed by any developers who wants to improve user experience of software they are working on, and I definitely recommend it.

    Read the article

  • Do your own design jobs and make it look professional

    - by Webgui
    Looks and design is becoming more and more important for customers and organizations event when we deal with internal enterprise applications. However,  many web developers who work on business apps end up not investing resources on the design. The reason may be that they ran out of time so with their client's pressure there was no choice but to skip past the design process. In some cases, especially in sall software houses, there are no trained professional designers and the developers have to do both jobs. Since designing web applications can be very complex and requires mastering several languages and concepts, unless a big budget was allocated to the project it is very hard to produce a professional custom design. For that exact reasons, Visual WebGui integrated Point & Click Design Tools within its Web/Cloud Development Platform. Those tools allow developers to customize the UI look of the applications they build in a visual way that is fairly simple and doesn't require coding or mastering HTML, CSS and JavaScript in order to design. The development tools also allow professional designers easier work interface with the developers and quicly create new skins. So if you are interested in getting your design job done much easier, you should probably tune in for about an hour and find out how. Click here to register: https://www1.gotomeeting.com/register/740450625

    Read the article

  • Web Development Trends: Mobile First, Data-Oriented Development, and Single Page Applications

    - by dwahlin
    I recently had the opportunity to give a keynote talk at an Intel conference about key trends in the world of Web development that I feel teams should be taking into account with projects. It was a lot of fun and I had the opportunity to talk with a lot of different people about projects they’re working on. There are a million things that could be covered for this type of talk (HTML5 anyone?) but I only had 60 minutes and couldn’t possibly cover them all so I decided to focus on 3 key areas: mobile, data-oriented development, and SPAs. The talk was geared toward introducing people (many who weren’t Web developers) to topics such as mobile first development (demos showed a few tools to help here), responsive design techniques, data binding techniques that can simplify code, and Single Page Application (SPA) benefits. Links to code demos shown during the presentation can be found at the end of the slide deck. Web Development Trends - What's New in the World of Web Development by Dan Wahlin

    Read the article

  • Is OpenGL after C++ job oriented?

    - by Ani
    First, my regards to all programmers out there who have put their endless efforts in learning and becoming expert, wise, efficient and best. Let me describe my situation. I have just graduated from Electronics and Communication Stream. Though I have more interest in software development and hence I have opted to become a software developer rather than Electronics engg. I have learned C++ and wish to wish to go more deep. I have started to learn OpenGL. Guide me in the following: Is OpenGL good to learn and is it job oriented? Should I learn some other language rather then OpenGL after C++?

    Read the article

  • Non-object-oriented game tutorials

    - by Arcadian
    I've been tasked with writing an essay extolling the virtues of object oriented programming and creating an accompanying game to demonstrate them. My initial idea is to find a tutorial for a simple game written in a programming language which does not follow the OOP paradigm (or written in an OOP language but not in an OOP way) and recreate it in an OOP way using either C# or Java (haven't yet decided). This would then allow me to make concrete comparisons between the two. The game doesn't have to be anything complex; Tetris, Pong, etc. that sort of thing. The problem I've had so far is finding a suitable tutorial, any suggestions?

    Read the article

  • Why implement DB connection pointer object as a reference counting pointer? (C++)

    - by DVK
    At our company one of the core C++ classes (Database connection pointer) is implemented as a reference counting pointer. To be clear, the objects are NOT DB connections themselves, but pointers to a DB connection object. The library is very old, and nobody who designed is around anymore. So far, nether I, nor any C++ experts in the company that I asked have come up with a good reason for why this particular design was chosen. Any ideas? It is introducing some problems (partially due to awful reference pointer implementation used), and I'm trying to understand if this design actually has some deep underlying reasons? The usage pattern these days seems to be that the DB connection pointer object is returned by a DB connection manager class, and it's somewhat unclear whether DB connection pointers were designed to be able to be used independently of DB connection manager.

    Read the article

  • What is the right way to implement communication between java objects?

    - by imoschak
    I'm working on an academic project which simulates a rather large queuing procedure in java. The core of the simulator rests within one package where there exist 8 classes, each one implementing a single concept. Every class in the project follows SRP. These classes encapsulate the behavior of the simulator and inter-connect every other class in the project. The problem that has arisen is that most of these 8 classes are, as is logical i think, tightly coupled and each one has to have working knowledge of every other class in this package in order to be able to call methods from it when needed. The application needs only one instance of each class so it might be better to create static fields for each class in a new class and use that to make calls -instead of preserving a reference in each class for every other class in the package (which I'm certain that is incorrect)-, but is this considered a correct design solution? or is there a design pattern maybe that better suits my needs?

    Read the article

  • The right way to implement communication between java objects

    - by imoschak
    I'm working on an academic project which simulates a rather large queuing procedure in java. The core of the simulator rests within one package where there exist 8 classes each one implementing a single concept. Every class in the project follows SRP. These classes encapsulate the behavior of the simulator and inter-connect every other class in the project. The problem that I has arisen is that most of these 8 classes are, as is logical i think, tightly coupled and each one has to have working knowledge of every other class in this package in order to be able to call methods from it when needed. The application needs only one instance of each class so it might be better to create static fields for each class in a new class and use that to make calls -instead of preserving a reference in each class for every other class in the package (which I'm certain that is incorrect)-, but is this considered a correct design solution? or is there a design pattern maybe that better suits my needs?

    Read the article

  • Considerations Before Hiring Logo Design Services

    These days, hiring a logo design service is not easy. Just enter a keyword "logo design" in a search engine and you will see thousands of result pages full of online logo design services. Certainly, ... [Author: Gisselle Gloria - Web Design and Development - October 05, 2009]

    Read the article

  • Difference between "Data Binding'","Data Hiding","Data Wraping" and "Encapsulation"?

    - by krishna Chandra
    I have been studying the conpects of Object oriented programming. Still I am not able to distinguish between the following concepts of object oriented programming.. a) Data Binding b) Data Hiding c) Data Wrapping d) encapsulation e) Data Abstraction I have gone through a lot of books ,and I also search the difference in google. but still I am not able to make the difference between these? Could anyone please help me ?

    Read the article

  • SQL Rally Relational Database Design Pre-Con Preview

    - by drsql
    On May 9, 2012, I will be presenting a pre-con session at the SQL Rally in Dallas, TX on relational database design. The fact is, database design is a topic that demands more than a simple one hour session to really do it right. So in my Relational Database Design Workshop, we will have seven times the amount of time in the typical session, giving us time to cover our topics in a bit more detail, look at a lot more designs/code, and even get some time to do some design as a group. Our topics will...(read more)

    Read the article

  • Row Oriented Security Using Triggers

    Handling security in an application can be a bit cumbersome. New author R Glen Cooper brings us a database design technique from the real world that can help you. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

    Read the article

  • Cross-Cultural Design (great video from HFI) - #usableapps #UX #L10n

    - by ultan o'broin
    Great video from HFI Animate, featuring user-centered design for emerging markets called Cross Cultural Design: Getting It Right the First Time. Cross Cultural Design: Getting It Right the First Time Apala Lahiri Chavan talks about the issues involved in designing solutions for Africa, India, China and more markets! Design for the local customer's ecosystem - and their feelings! Timely reminder of the important of global and local research in UX!

    Read the article

  • .net design pattern question

    - by user359562
    Hi. I am trying to understand design pattern problems. I am trying to modify the code like this in winforms and trying to see if any design pattern suits my requirement. Please suggest which is the best design pattern in this scenario. This is very basic code containing 2 tab pages which might have different controls can be added dynamically and read out different files on click of particular tab. To elaborate more... I have written this code to learn and understand design pattern. This is just a scenario where user click on a particular tab which will show dynamic controls generated. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedTab.Name.Equals("tabPage1")) { GeneratedynamicControlsForTab1(); } else if (tabControl1.SelectedTab.Name.Equals("tabPage2")) { GeneratedynamicControlsForTab2(); } } private void GeneratedynamicControlsForTab1() { Label label1 = new Label(); label1.Text = "Label1"; tabPage1.Controls.Add(label1); ReadCSVFile(); } private void GeneratedynamicControlsForTab2() { tabPage1.Controls.Clear(); Label label2 = new Label(); label2.Text = "Label2"; tabPage2.Controls.Add(label2); ReadTextFile(); } private void ReadCSVFile() { } private void ReadTextFile() { } }

    Read the article

  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

    Read the article

  • Interface (contract), Generics (universality), and extension methods (ease of use). Is it a right design?

    - by Saeed Neamati
    I'm trying to design a simple conversion framework based on these requirements: All developers should follow a predefined set of rules to convert from the source entity to the target entity Some overall policies should be able to be applied in a central place, without interference with developers' code Both the creation of converters and usage of converter classes should be easy To solve these problems in C# language, A thought came to my mind. I'm writing it here, though it doesn't compile at all. But let's assume that C# compiles this code: I'll create a generic interface called IConverter public interface IConverter<TSource, TTarget> where TSource : class, new() where TTarget : class, new() { TTarget Convert(TSource source); List<TTarget> Convert(List<TSource> sourceItems); } Developers would implement this interface to create converters. For example: public class PhoneToCommunicationChannelConverter : IConverter<Phone, CommunicationChannle> { public CommunicationChannel Convert(Phone phone) { // conversion logic } public List<CommunicationChannel> Convert(List<Phone> phones) { // conversion logic } } And to make the usage of this conversion class easier, imagine that we add static and this keywords to methods to turn them into Extension Methods, and use them this way: List<Phone> phones = GetPhones(); List<CommunicationChannel> channels = phones.Convert(); However, this doesn't even compile. With those requirements, I can think of some other designs, but they each lack an aspect. Either the implementation would become more difficult or chaotic and out of control, or the usage would become truly hard. Is this design right at all? What alternatives I might have to achieve those requirements?

    Read the article

  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >