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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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  • C++ Pointers: Number of levels of Indirection

    - by A B
    In a C++ program that doesn't contain legacy C code, is there a guideline regarding the maximum number of levels of indirection that should be used in the source code? I know that in C (as opposed to C++), some programmers have used pointers to pointers for a multiple dimension array, but for the case of arrays, there are data structures in C++ that can be used to avoid the pointers to pointers. Are users who still create pointers to pointers (or more than this) trying to use pointers to pointers only for performance ETC. reasons? I have tried NOT to use any more than a pointer to a pointer, only in the case that a pointer needed modification; does anyone have any other official or unofficial guidelines or rules regarding the number of levels of indirection?

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  • What can Go chan do that a list cannot?

    - by alpav
    I want to know in which situation Go chan makes code much simpler than using list or queue or array that is usually available in all languages. As it was stated by Rob Pike in one of his speeches about Go lexer, Go channels help to organize data flow between structures that are not homomorphic. I am interested in a simple Go code sample with chan that becomes MUCH more complicated in another language (for example C#) where chan is not available. I am not interested in samples that use chan just to increase performance by avoiding waiting of data between generating list and consuming the list (which can be solved by chunking) or as a way to organize thread safe queue or thread-safe communication (which can be easily solved by locking primitives). I am interested in a sample that makes code simpler structurally disregarding size of data. If such sample does not exist then sample where size of data matters. I guess desired sample would contain bi-directional communication between generator and consumer. Also if someone could add tag [channel] to the list of available tags, that would be great.

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  • JQuery and the multiple date selector

    - by David Carter
    Overview I recently needed to build a web page that would allow a user to capture some information and most importantly select multiple dates. This functionality was core to the application and hence had to be easy and quick to do. This is a public facing website so it had to be intuitive and very responsive. On the face of it it didn't seem too hard, I know enough juery to know what it is capable of and I was pretty sure that there would be some plugins that would help speed things along the way. I'm using ASP.Net MVC for this project as I really like the control that it gives you over the generated html and javascript. After years of Web Forms development it makes me feel like a web developer again and puts a smile on my face, that can only be a good thing!   The Calendar The first item that I needed on this page was a calender and I wanted the ability to: have the calendar be always visible select/deselect multiple dates at the same time bind to the select/deselect event so that I could update a seperate listing of the selected dates allow the user to move to another month and still have the calender remember any dates in the previous month I was hoping that there was a jQuery plugin that would meet my requirements and luckily there was! The jQuery datepicker does everything I want and there is quite a bit of documentation on how to use it. It makes use of a javascript date library date.js which I had not come across before but has a number of very useful date utilities that I have used elsewhere in the project. As you can see from the image there still needs to be some styling done! But there will be plenty of time for that later. The calendar clearly shows which dates the user has selected in red and i also make use of an unordered list to show the the selected dates so the user can always clearly see what has been selected even if they move to another month on the calendar. The javascript code that is responsible for listening to events on the calendar and synchronising the list look as follows: <script type="text/javascript">     $(function () {         $('.datepicker').datePicker({ inline: true, selectMultiple: true })         .bind(             'dateSelected',             function (e, selectedDate, $td, state) {                                 var dateInMillisecs = selectedDate.valueOf();                 if (state) { //adding a date                     var newDate = new Date(selectedDate);                     //insert the new item into the correct place in the list                     var listitems = $('#dateList').children('li').get();                     var liToAdd = "<li id='" + dateInMillisecs + "' >" + newDate.toString('ddd dd MMM yyyy') + "</li>";                     var targetIndex = -1;                     for (var i = 0; i < listitems.length; i++) {                         if (dateInMillisecs <= listitems[i].id) {                             targetIndex = i;                             break;                         }                     }                     if (targetIndex < 0) {                         $('#dateList').append(liToAdd);                     }                     else {                         $($('#dateList').children("li")[targetIndex]).before(liToAdd);                     }                 }                 else {//removing a date                     $('ul #' + dateInMillisecs).remove();                 }             }         )     }); When a date is selected on the calendar a function is called with a number of parameters passed to it. The ones I am particularly interested in are selectedDate and state. State tells me whether the user has selected or deselected the date passed in the selectedDate parameter. The <ul> that I am using to show the date has an id of dateList and this is what I will be adding and removing <li> items from. To make things a little more logical for the user I decided that the date should be sorted in chronological order, this means that each time a new date is selected it need to be placed in the correct position in the list. One way to do this would be just to append a new <li> to the list and then sort the whole list. However the approach I took was to get an array of all the items in the list var listitems = ('#dateList').children('li').get(); and then check the value of each item in the array against my new date and as soon as I found the case where the new date was less than the current item remember that position in the list as this is where I would insert it later. To make this work easily I decided to store a numeric representation of each date in the list in the id attribute of each <li> element. Fortunately javascript natively stores dates as the number of milliseconds since 1 Jan 1970. var dateInMillisecs = selectedDate.valueOf(); Please note that this is the value of the date in UTC! I always like to store dates in UTC as I learnt a long time ago that it saves a lot of refactoring at a later date... When I convert the dates back to their original back on the server I will need the UTC offset that was used when calculating the dates, this and how to actually serialise the dates and get them posted back will be the subject of another post.

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  • Find odd and even rows using $.inArray() function when using jQuery Templates

    - by hajan
    In the past period I made series of blogs on ‘jQuery Templates in ASP.NET’ topic. In one of these blogs dealing with jQuery Templates supported tags, I’ve got a question how to create alternating row background. When rendering the template, there is no direct access to the item index. One way is if there is an incremental index in the JSON string, we can use it to solve this. If there is not, then one of the ways to do this is by using the jQuery’s $.inArray() function. - $.inArray(value, array) – similar to JavaScript indexOf() Here is an complete example how to use this in context of jQuery Templates: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server">     <style type="text/css">         #myList { cursor:pointer; }                  .speakerOdd { background-color:Gray; color:White;}         .speaker { background-color:#443344; color:White;}                  .speaker:hover { background-color:White; color:Black;}         .speakerOdd:hover { background-color:White; color:Black;}     </style>     <title>jQuery ASP.NET</title>     <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script>     <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.min.js" type="text/javascript"></script>     <script language="javascript" type="text/javascript">         var speakers = [             { Name: "Hajan1" },             { Name: "Hajan2" },             { Name: "Hajan3" },             { Name: "Hajan4" },             { Name: "Hajan5" }         ];         $(function () {             $("#myTemplate").tmpl(speakers).appendTo("#myList");         });         function oddOrEven() {             return ($.inArray(this.data, speakers) % 2) ? "speaker" : "speakerOdd";         }     </script>     <script id="myTemplate" type="text/x-jquery-tmpl">         <tr class="${oddOrEven()}">             <td> ${Name}</td>         </tr>     </script> </head> <body>     <table id="myList"></table> </body> </html> So, I have defined stylesheet classes speakerOdd and speaker as well as corresponding :hover styles. Then, you have speakers JSON string containing five items. And what is most important in our case is the oddOrEven function where $.inArray(value, data) is implemented. function oddOrEven() {     return ($.inArray(this.data, speakers) % 2) ? "speaker" : "speakerOdd"; } Remark: The $.inArray() method is similar to JavaScript's native .indexOf() method in that it returns -1 when it doesn't find a match. If the first element within the array matches value, $.inArray() returns 0. From http://api.jquery.com/jQuery.inArray/ So, now we can call oddOrEven function from inside our jQuery Template in the following way: <script id="myTemplate" type="text/x-jquery-tmpl">     <tr class="${oddOrEven()}">         <td> ${Name}</td>     </tr> </script> And the result is I hope you like it. Regards, Hajan

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  • Collision Detection and Resolution in Three.js

    - by androidmaster
    So at the moment am making a simple game using three.js and three.firstpersonControls.js but with the current Three.js r66, they apparently removed checkWallCollision and then in the r67 firstpersonControls removed support for that collision. SO my question is how would i go about checking collision in 3D using three.js and then resolution to that collision. (Pushing player out of the block) Note I used a 2D array to generate the world so it's only cubes that I have to check collision with.... if this is a bad question or am lacking something please tell me before you -rep me, am just not sure how to do this and google doesn't want to help

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  • SPARC T4-4 Delivers World Record First Result on PeopleSoft Combined Benchmark

    - by Brian
    Oracle's SPARC T4-4 servers running Oracle's PeopleSoft HCM 9.1 combined online and batch benchmark achieved World Record 18,000 concurrent users while executing a PeopleSoft Payroll batch job of 500,000 employees in 43.32 minutes and maintaining online users response time at < 2 seconds. This world record is the first to run online and batch workloads concurrently. This result was obtained with a SPARC T4-4 server running Oracle Database 11g Release 2, a SPARC T4-4 server running PeopleSoft HCM 9.1 application server and a SPARC T4-2 server running Oracle WebLogic Server in the web tier. The SPARC T4-4 server running the application tier used Oracle Solaris Zones which provide a flexible, scalable and manageable virtualization environment. The average CPU utilization on the SPARC T4-2 server in the web tier was 17%, on the SPARC T4-4 server in the application tier it was 59%, and on the SPARC T4-4 server in the database tier was 35% (online and batch) leaving significant headroom for additional processing across the three tiers. The SPARC T4-4 server used for the database tier hosted Oracle Database 11g Release 2 using Oracle Automatic Storage Management (ASM) for database files management with I/O performance equivalent to raw devices. This is the first three tier mixed workload (online and batch) PeopleSoft benchmark also processing PeopleSoft payroll batch workload. Performance Landscape PeopleSoft HR Self-Service and Payroll Benchmark Systems Users Ave Response Search (sec) Ave Response Save (sec) Batch Time (min) Streams SPARC T4-2 (web) SPARC T4-4 (app) SPARC T4-2 (db) 18,000 0.944 0.503 43.32 64 Configuration Summary Application Configuration: 1 x SPARC T4-4 server with 4 x SPARC T4 processors, 3.0 GHz 512 GB memory 5 x 300 GB SAS internal disks 1 x 100 GB and 2 x 300 GB internal SSDs 2 x 10 Gbe HBA Oracle Solaris 11 11/11 PeopleTools 8.52 PeopleSoft HCM 9.1 Oracle Tuxedo, Version 10.3.0.0, 64-bit, Patch Level 031 Java Platform, Standard Edition Development Kit 6 Update 32 Database Configuration: 1 x SPARC T4-4 server with 4 x SPARC T4 processors, 3.0 GHz 256 GB memory 3 x 300 GB SAS internal disks Oracle Solaris 11 11/11 Oracle Database 11g Release 2 Web Tier Configuration: 1 x SPARC T4-2 server with 2 x SPARC T4 processors, 2.85 GHz 256 GB memory 2 x 300 GB SAS internal disks 1 x 100 GB internal SSD Oracle Solaris 11 11/11 PeopleTools 8.52 Oracle WebLogic Server 10.3.4 Java Platform, Standard Edition Development Kit 6 Update 32 Storage Configuration: 1 x Sun Server X2-4 as a COMSTAR head for data 4 x Intel Xeon X7550, 2.0 GHz 128 GB memory 1 x Sun Storage F5100 Flash Array (80 flash modules) 1 x Sun Storage F5100 Flash Array (40 flash modules) 1 x Sun Fire X4275 as a COMSTAR head for redo logs 12 x 2 TB SAS disks with Niwot Raid controller Benchmark Description This benchmark combines PeopleSoft HCM 9.1 HR Self Service online and PeopleSoft Payroll batch workloads to run on a unified database deployed on Oracle Database 11g Release 2. The PeopleSoft HRSS benchmark kit is a Oracle standard benchmark kit run by all platform vendors to measure the performance. It's an OLTP benchmark where DB SQLs are moderately complex. The results are certified by Oracle and a white paper is published. PeopleSoft HR SS defines a business transaction as a series of HTML pages that guide a user through a particular scenario. Users are defined as corporate Employees, Managers and HR administrators. The benchmark consist of 14 scenarios which emulate users performing typical HCM transactions such as viewing paycheck, promoting and hiring employees, updating employee profile and other typical HCM application transactions. All these transactions are well-defined in the PeopleSoft HR Self-Service 9.1 benchmark kit. This benchmark metric is the weighted average response search/save time for all the transactions. The PeopleSoft 9.1 Payroll (North America) benchmark demonstrates system performance for a range of processing volumes in a specific configuration. This workload represents large batch runs typical of a ERP environment during a mass update. The benchmark measures five application business process run times for a database representing large organization. They are Paysheet Creation, Payroll Calculation, Payroll Confirmation, Print Advice forms, and Create Direct Deposit File. The benchmark metric is the cumulative elapsed time taken to complete the Paysheet Creation, Payroll Calculation and Payroll Confirmation business application processes. The benchmark metrics are taken for each respective benchmark while running simultaneously on the same database back-end. Specifically, the payroll batch processes are started when the online workload reaches steady state (the maximum number of online users) and overlap with online transactions for the duration of the steady state. Key Points and Best Practices Two Oracle PeopleSoft Domain sets with 200 application servers each on a SPARC T4-4 server were hosted in 2 separate Oracle Solaris Zones to demonstrate consolidation of multiple application servers, ease of administration and performance tuning. Each Oracle Solaris Zone was bound to a separate processor set, each containing 15 cores (total 120 threads). The default set (1 core from first and third processor socket, total 16 threads) was used for network and disk interrupt handling. This was done to improve performance by reducing memory access latency by using the physical memory closest to the processors and offload I/O interrupt handling to default set threads, freeing up cpu resources for Application Servers threads and balancing application workload across 240 threads. See Also Oracle PeopleSoft Benchmark White Papers oracle.com SPARC T4-2 Server oracle.com OTN SPARC T4-4 Server oracle.com OTN PeopleSoft Enterprise Human Capital Management oracle.com OTN PeopleSoft Enterprise Human Capital Management (Payroll) oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Oracle's PeopleSoft HR and Payroll combined benchmark, www.oracle.com/us/solutions/benchmark/apps-benchmark/peoplesoft-167486.html, results 09/30/2012.

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  • Apache 2.4 PHP 5.4 mysql not found?

    - by jurchiks
    Just tried setting up the latest Apache (2.4.1 x86 VC10 from apachelounge) and PHP (5.4 VC9 TS X86, with the php5apache2_4.dll) on my PC and ran into this weird problem; in my php.ini I have enabled all of the following: extension=php_mysql.dll extension=php_mysqli.dll extension=php_pdo_mysql.dll but when I try to print the available PDO's using this: print_r(PDO::getAvailableDrivers()); It gives me an empty array. PhpMyAdmin and MantisBT also refuse to work, saying that the mysql extension is missing. phpinfo() gives this: PDO PDO support enabled PDO drivers no value and when searching for mysql, only the mysqlnd section pops up... The DLLs are there in the D:/php/ext folder and no errors pop up when starting up Apache, as well as no errors in the Windows Event Log, and PHP itself has no error log anyway. What could possibly be the problem with this? Before this I had Apache 2.2.22 from apachelounge and PHP 5.3.9 and I had no problems. Now nothing works...

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  • Pass FORTRAN variable to Python [migrated]

    - by Matthew Bilskie
    I have a FORTRAN program that is called from a Python script (as an ArcGIS tool). I need to pass an array, Raster_Z(i,j), from FORTRAN to python. I have read about the Python subprocess module; however, I have not had much luck in understanding how to do this with FORTRAN. All examples I have found involve simple unix command line calls and not actual programs. Has anyone had any experience in passing a variable from FORTRAN to Python via a memory PIPE? Thank you for your time.

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  • Stack vs queue -based programming language efficiency [closed]

    - by Core Xii
    Suppose there are two programming languages; one where the only form of storage is one (preferred) or two (may be required for Turing-completeness) stacks, and another where the only form of storage is a single queue, with appropriate instructions in each to manipulate their respective storage to achieve Turing-completeness. Which one can more efficiently encode complex algorithms? Such that most given algorithms take less code to implement, less time to compute and less memory to do so. Also, how do they compare to a language with a traditional array (or unbounded tape, if you will) as storage?

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  • Accenture Launches Smart Grid Data Management Platform

    - by caroline.yu
    Accenture announced today it has launched the Accenture Intelligent Network Data Enterprise (INDE), a data management platform to help utilities design, deploy and manage smart grids. INDE's functionality can be enabled by an array of third party technologies. In addition, Accenture plans to offer utilities the option of implementing the INDE solution based on a pre-configured suite of Oracle technologies. The Oracle-based version of INDE will accelerate the design of smart grids and help reduce the costs and risks associated with smart grid implementation. Stephan Scholl, Senior Vice President and General Manager of Oracle Utilities said, "Oracle and Accenture share a common vision of how the smart grid will enable more efficient energy choices for utilities and their customers. Our combined expertise in delivering mission-critical smart grid applications, security, data management and systems integration can help accelerate utilities toward a more intelligent network now and as future needs arise." For the full press release, click here.

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  • In MATLAB, how can 'preallocating' cell arrays improve performance?

    - by Alex McMurray
    I was reading this article on MathWorks about improving MATLAB performance and you will notice that one of the first suggestions is to preallocate arrays, which makes sense. But it also says that preallocating Cell arrays (that is arrays which may contain different, unknown datatypes) will improve performance. But how will doing so improve performance because the datatypes are unknown so it doesn't know how much contiguous memory it will require even if it knows the shape of the cell array, and therefore it can't preallocate the memory surely? So how does this result in any improvement in performance? I apologise if this question is better suited for StackOverflow than Programmers but it isn't asking about a specific problem so I thought it fit better here, please let me know if I am mistaken though. Any explanation would be greatly appreciated :)

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  • Drawing graphics in Java game

    - by wolf
    I am quite new to game development, so here is a question (maybe a stupid one): In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, creatures, projectiles etc). Most tutorials i've read so far show that each object has its own draw method, which is then called from some other method. What if I had one method that does all the drawing? Lets say i keep all my objects in an array or queue (or multiple arrays) and then go through each of them, get an image and draw it. So basically would it be better (and why) to have each object have its own draw method or one method that does all the drawing? Or does it matter at all? I feel like the second option is more comfortable, because then all the stuff to do with drawing would be in one place...

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  • Logic behind a bejeweled-like game

    - by Joe
    In a prototype I am doing, there is a minigame similar to bejeweled. Using a grid that is a 2d array (int[,]) how can I go about know when the user formed a match? I only care about horizontally and vertically. Off the top of my head I was thinking I would just look each direction. Something like: int item = grid[x,y]; if(grid[x-1,y]==item) { int step=x; int matches =2; while(grid[step-1,y]==item) { step++; matches++ } if(matches>2) //remove all matching items } else if(grid[x+1,y]==item //.... else if(grid[x,y-1==item) //... else if(grid[x,y+1]==item) //... It seems like there should be a better way. Is there?

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  • ResponseStatusLine protocol violation

    - by Tom Hines
    I parse/scrape a few web page every now and then and recently ran across an error that stated: "The server committed a protocol violation. Section=ResponseStatusLine".   After a few web searches, I found a couple of suggestions – one of which said the problem could be fixed by changing the HttpWebRequest ProtocolVersion to 1.0 with the command: 1: HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(strURI); 2: req.ProtocolVersion = HttpVersion.Version10;   …but that did not work in my particular case.   What DID work was the next suggestion I found that suggested the use of the setting: “useUnsafeHeaderParsing” either in the app.config file or programmatically. If added to the app.config, it would be: 1: <!-- after the applicationSettings --> 2: <system.net> 3: <settings> 4: <httpWebRequest useUnsafeHeaderParsing ="true"/> 5: </settings> 6: </system.net>   If done programmatically, it would look like this: C++: 1: // UUHP_CPP.h 2: #pragma once 3: using namespace System; 4: using namespace System::Reflection; 5:   6: namespace UUHP_CPP 7: { 8: public ref class CUUHP_CPP 9: { 10: public: 11: static bool UseUnsafeHeaderParsing(String^% strError) 12: { 13: Assembly^ assembly = Assembly::GetAssembly(System::Net::Configuration::SettingsSection::typeid); //__typeof 14: if (nullptr==assembly) 15: { 16: strError = "Could not access Assembly"; 17: return false; 18: } 19:   20: Type^ type = assembly->GetType("System.Net.Configuration.SettingsSectionInternal"); 21: if (nullptr==type) 22: { 23: strError = "Could not access internal settings"; 24: return false; 25: } 26:   27: Object^ obj = type->InvokeMember("Section", 28: BindingFlags::Static | BindingFlags::GetProperty | BindingFlags::NonPublic, 29: nullptr, nullptr, gcnew array<Object^,1>(0)); 30:   31: if(nullptr == obj) 32: { 33: strError = "Could not invoke Section member"; 34: return false; 35: } 36:   37: FieldInfo^ fi = type->GetField("useUnsafeHeaderParsing", BindingFlags::NonPublic | BindingFlags::Instance); 38: if(nullptr == fi) 39: { 40: strError = "Could not access useUnsafeHeaderParsing field"; 41: return false; 42: } 43:   44: if (!(bool)fi->GetValue(obj)) 45: { 46: fi->SetValue(obj, true); 47: } 48:   49: return true; 50: } 51: }; 52: } C# (CSharp): 1: using System; 2: using System.Reflection; 3:   4: namespace UUHP_CS 5: { 6: public class CUUHP_CS 7: { 8: public static bool UseUnsafeHeaderParsing(ref string strError) 9: { 10: Assembly assembly = Assembly.GetAssembly(typeof(System.Net.Configuration.SettingsSection)); 11: if (null == assembly) 12: { 13: strError = "Could not access Assembly"; 14: return false; 15: } 16:   17: Type type = assembly.GetType("System.Net.Configuration.SettingsSectionInternal"); 18: if (null == type) 19: { 20: strError = "Could not access internal settings"; 21: return false; 22: } 23:   24: object obj = type.InvokeMember("Section", 25: BindingFlags.Static | BindingFlags.GetProperty | BindingFlags.NonPublic, 26: null, null, new object[] { }); 27:   28: if (null == obj) 29: { 30: strError = "Could not invoke Section member"; 31: return false; 32: } 33:   34: // If it's not already set, set it. 35: FieldInfo fi = type.GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic | BindingFlags.Instance); 36: if (null == fi) 37: { 38: strError = "Could not access useUnsafeHeaderParsing field"; 39: return false; 40: } 41:   42: if (!Convert.ToBoolean(fi.GetValue(obj))) 43: { 44: fi.SetValue(obj, true); 45: } 46:   47: return true; 48: } 49: } 50: }   F# (FSharp): 1: namespace UUHP_FS 2: open System 3: open System.Reflection 4: module CUUHP_FS = 5: let UseUnsafeHeaderParsing(strError : byref<string>) : bool = 6: // 7: let assembly : Assembly = Assembly.GetAssembly(typeof<System.Net.Configuration.SettingsSection>) 8: if (null = assembly) then 9: strError <- "Could not access Assembly" 10: false 11: else 12: 13: let myType : Type = assembly.GetType("System.Net.Configuration.SettingsSectionInternal") 14: if (null = myType) then 15: strError <- "Could not access internal settings" 16: false 17: else 18: 19: let obj : Object = myType.InvokeMember("Section", BindingFlags.Static ||| BindingFlags.GetProperty ||| BindingFlags.NonPublic, null, null, Array.zeroCreate 0) 20: if (null = obj) then 21: strError <- "Could not invoke Section member" 22: false 23: else 24: 25: // If it's not already set, set it. 26: let fi : FieldInfo = myType.GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic ||| BindingFlags.Instance) 27: if(null = fi) then 28: strError <- "Could not access useUnsafeHeaderParsing field" 29: false 30: else 31: 32: if (not(Convert.ToBoolean(fi.GetValue(obj)))) then 33: fi.SetValue(obj, true) 34: 35: // Now return true 36: true VB (Visual Basic): 1: Option Explicit On 2: Option Strict On 3: Imports System 4: Imports System.Reflection 5:   6: Public Class CUUHP_VB 7: Public Shared Function UseUnsafeHeaderParsing(ByRef strError As String) As Boolean 8:   9: Dim assembly As [Assembly] 10: assembly = [assembly].GetAssembly(GetType(System.Net.Configuration.SettingsSection)) 11:   12: If (assembly Is Nothing) Then 13: strError = "Could not access Assembly" 14: Return False 15: End If 16:   17: Dim type As Type 18: type = [assembly].GetType("System.Net.Configuration.SettingsSectionInternal") 19: If (type Is Nothing) Then 20: strError = "Could not access internal settings" 21: Return False 22: End If 23:   24: Dim obj As Object 25: obj = [type].InvokeMember("Section", _ 26: BindingFlags.Static Or BindingFlags.GetProperty Or BindingFlags.NonPublic, _ 27: Nothing, Nothing, New [Object]() {}) 28:   29: If (obj Is Nothing) Then 30: strError = "Could not invoke Section member" 31: Return False 32: End If 33:   34: ' If it's not already set, set it. 35: Dim fi As FieldInfo 36: fi = [type].GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic Or BindingFlags.Instance) 37: If (fi Is Nothing) Then 38: strError = "Could not access useUnsafeHeaderParsing field" 39: Return False 40: End If 41:   42: If (Not Convert.ToBoolean(fi.GetValue(obj))) Then 43: fi.SetValue(obj, True) 44: End If 45:   46: Return True 47: End Function 48: End Class   Technorati Tags: C++,CPP,VB,Visual Basic,F#,FSharp,C#,CSharp,ResponseStatusLine,protocol violation

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  • DeskLights Turns Desk Surface Into Giant Multi-Purpose Notifier

    - by Jason Fitzpatrick
    We’ve seen desks with LEDs under frosted glass before, but this is the first desk we’ve seen where the LEDs serve as a sophisticated notification system. Check out the video above to see desk, designed by Michael LaGrasta, in action. The secret sauce is an array of LED modules, linked to an Arduino board, which is in turn running a tiny web server. Hit up the link below for the full build guide. DeskLights 2.0 [via IKEAHackers] Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • Ajax does not send the data to my php file [migrated]

    - by Mert METIN
    I try to send my data to php file but does not work. This my ajax file var artistIds = new Array(); $(".p16 input:checked").each(function(){ artistIds.push($(this).attr('id')); }); $.post('/json/crewonly/deleteDataAjax2', { artistIds: artistIds },function(response){ if(response == 'ok') alert('dolu'); elseif (response == 'error') alert('bos'); }); and this is my php public function deleteDataAjax2() { extract($_POST); if (isset($artistIds)) $this->sendJSONResponse('ok'); else $this->sendJSONResponse('error'); } However, my artistIds in php side is null. Why ?

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  • Extreme Optimization – Numerical Algorithm Support

    - by JoshReuben
    Function Delegates Many calculations involve the repeated evaluation of one or more user-supplied functions eg Numerical integration. The EO MathLib provides delegate types for common function signatures and the FunctionFactory class can generate new delegates from existing ones. RealFunction delegate - takes one Double parameter – can encapsulate most of the static methods of the System.Math class, as well as the classes in the Extreme.Mathematics.SpecialFunctions namespace: var sin = new RealFunction(Math.Sin); var result = sin(1); BivariateRealFunction delegate - takes two Double parameters: var atan2 = new BivariateRealFunction (Math.Atan2); var result = atan2(1, 2); TrivariateRealFunction delegate – represents a function takes three Double arguments ParameterizedRealFunction delegate - represents a function taking one Integer and one Double argument that returns a real number. The Pow method implements such a function, but the arguments need order re-arrangement: static double Power(int exponent, double x) { return ElementaryFunctions.Pow(x, exponent); } ... var power = new ParameterizedRealFunction(Power); var result = power(6, 3.2); A ComplexFunction delegate - represents a function that takes an Extreme.Mathematics.DoubleComplex argument and also returns a complex number. MultivariateRealFunction delegate - represents a function that takes an Extreme.Mathematics.LinearAlgebra.Vector argument and returns a real number. MultivariateVectorFunction delegate - represents a function that takes a Vector argument and returns a Vector. FastMultivariateVectorFunction delegate - represents a function that takes an input Vector argument and an output Matrix argument – avoiding object construction  The FunctionFactory class RealFromBivariateRealFunction and RealFromParameterizedRealFunction helper methods - transform BivariateRealFunction or a ParameterizedRealFunction into a RealFunction delegate by fixing one of the arguments, and treating this as a new function of a single argument. var tenthPower = FunctionFactory.RealFromParameterizedRealFunction(power, 10); var result = tenthPower(x); Note: There is no direct way to do this programmatically in C# - in F# you have partial value functions where you supply a subset of the arguments (as a travelling closure) that the function expects. When you omit arguments, F# generates a new function that holds onto/remembers the arguments you passed in and "waits" for the other parameters to be supplied. let sumVals x y = x + y     let sumX = sumVals 10     // Note: no 2nd param supplied.     // sumX is a new function generated from partially applied sumVals.     // ie "sumX is a partial application of sumVals." let sum = sumX 20     // Invokes sumX, passing in expected int (parameter y from original)  val sumVals : int -> int -> int val sumX : (int -> int) val sum : int = 30 RealFunctionsToVectorFunction and RealFunctionsToFastVectorFunction helper methods - combines an array of delegates returning a real number or a vector into vector or matrix functions. The resulting vector function returns a vector whose components are the function values of the delegates in the array. var funcVector = FunctionFactory.RealFunctionsToVectorFunction(     new MultivariateRealFunction(myFunc1),     new MultivariateRealFunction(myFunc2));  The IterativeAlgorithm<T> abstract base class Iterative algorithms are common in numerical computing - a method is executed repeatedly until a certain condition is reached, approximating the result of a calculation with increasing accuracy until a certain threshold is reached. If the desired accuracy is achieved, the algorithm is said to converge. This base class is derived by many classes in the Extreme.Mathematics.EquationSolvers and Extreme.Mathematics.Optimization namespaces, as well as the ManagedIterativeAlgorithm class which contains a driver method that manages the iteration process.  The ConvergenceTest abstract base class This class is used to specify algorithm Termination , convergence and results - calculates an estimate for the error, and signals termination of the algorithm when the error is below a specified tolerance. Termination Criteria - specify the success condition as the difference between some quantity and its actual value is within a certain tolerance – 2 ways: absolute error - difference between the result and the actual value. relative error is the difference between the result and the actual value relative to the size of the result. Tolerance property - specify trade-off between accuracy and execution time. The lower the tolerance, the longer it will take for the algorithm to obtain a result within that tolerance. Most algorithms in the EO NumLib have a default value of MachineConstants.SqrtEpsilon - gives slightly less than 8 digits of accuracy. ConvergenceCriterion property - specify under what condition the algorithm is assumed to converge. Using the ConvergenceCriterion enum: WithinAbsoluteTolerance / WithinRelativeTolerance / WithinAnyTolerance / NumberOfIterations Active property - selectively ignore certain convergence tests Error property - returns the estimated error after a run MaxIterations / MaxEvaluations properties - Other Termination Criteria - If the algorithm cannot achieve the desired accuracy, the algorithm still has to end – according to an absolute boundary. Status property - indicates how the algorithm terminated - the AlgorithmStatus enum values:NoResult / Busy / Converged (ended normally - The desired accuracy has been achieved) / IterationLimitExceeded / EvaluationLimitExceeded / RoundOffError / BadFunction / Divergent / ConvergedToFalseSolution. After the iteration terminates, the Status should be inspected to verify that the algorithm terminated normally. Alternatively, you can set the ThrowExceptionOnFailure to true. Result property - returns the result of the algorithm. This property contains the best available estimate, even if the desired accuracy was not obtained. IterationsNeeded / EvaluationsNeeded properties - returns the number of iterations required to obtain the result, number of function evaluations.  Concrete Types of Convergence Test classes SimpleConvergenceTest class - test if a value is close to zero or very small compared to another value. VectorConvergenceTest class - test convergence of vectors. This class has two additional properties. The Norm property specifies which norm is to be used when calculating the size of the vector - the VectorConvergenceNorm enum values: EuclidianNorm / Maximum / SumOfAbsoluteValues. The ErrorMeasure property specifies how the error is to be measured – VectorConvergenceErrorMeasure enum values: Norm / Componentwise ConvergenceTestCollection class - represent a combination of tests. The Quantifier property is a ConvergenceTestQuantifier enum that specifies how the tests in the collection are to be combined: Any / All  The AlgorithmHelper Class inherits from IterativeAlgorithm<T> and exposes two methods for convergence testing. IsValueWithinTolerance<T> method - determines whether a value is close to another value to within an algorithm's requested tolerance. IsIntervalWithinTolerance<T> method - determines whether an interval is within an algorithm's requested tolerance.

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  • SQL SERVER – Weekly Series – Memory Lane – #053 – Final Post in Series

    - by Pinal Dave
    It has been a fantastic journey to write memory lane series for an entire year. This series gave me the opportunity to go back and see what I have contributed to this blog throughout the last 7 years. This was indeed fantastic series as this provided me the opportunity to witness how technology has grown throughout the year and how I have progressed in my career while writing this blog post. This series was indeed fantastic experience readers as many joined during the last few years and were not sure what they have missed in recent years. Let us continue with the final episode of the Memory Lane Series. Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 Get Current User – Get Logged In User Here is the straight script which list logged in SQL Server users. Disable All Triggers on a Database – Disable All Triggers on All Servers Question : How to disable all the triggers for a database? Additionally, how to disable all the triggers for all servers? For answer execute the script in the blog post. Importance of Master Database for SQL Server Startup I have received following questions many times. I will list all the questions here and answer them together. What is the purpose of Master database? Should our backup Master database? Which database is must have database for SQL Server for startup? Which are the default system database created when SQL Server 2005 is installed for the first time? What happens if Master database is corrupted? Answers to all of the questions are very much related. 2008 DECLARE Multiple Variables in One Statement SQL Server is a great product and it has many features which are very unique to SQL Server. Regarding feature of SQL Server where multiple variable can be declared in one statement, it is absolutely possible to do. 2009 How to Enable Index – How to Disable Index – Incorrect syntax near ‘ENABLE’ Many times I have seen that the index is disabled when there is a large update operation on the table. Bulk insert of very large file updates in any table using SSIS is usually preceded by disabling the index and followed by enabling the index. I have seen many developers running the following query to disable the index. 2010 List of all the Views from Database Many emails I received suggesting that they have hundreds of the view and now have no clue what is going on and how many of them have indexes and how many does not have an index. Some even asked me if there is any way they can get a list of the views with the property of Index along with it. Here is the quick script which does exactly the same. You can also include many other columns from the same view. Minimum Maximum Memory – Server Memory Options I was recently reading about SQL Server Memory Options over here. While reading this one line really caught my attention is minimum value allowed for maximum memory options. The default setting for min server memory is 0, and the default setting for max server memory is 2147483647. The minimum amount of memory you can specify for max server memory is 16 megabytes (MB). 2011 Fundamentals of Columnstore Index There are two kinds of storage in a database. Row Store and Column Store. Row store does exactly as the name suggests – stores rows of data on a page – and column store stores all the data in a column on the same page. These columns are much easier to search – instead of a query searching all the data in an entire row whether the data are relevant or not, column store queries need only to search a much lesser number of the columns. How to Ignore Columnstore Index Usage in Query In summary the question in simple words “How can we ignore using the column store index in selective queries?” Very interesting question – you can use I can understand there may be the cases when the column store index is not ideal and needs to be ignored the same. You can use the query hint IGNORE_NONCLUSTERED_COLUMNSTORE_INDEX to ignore the column store index. The SQL Server Engine will use any other index which is best after ignoring the column store index. 2012 Storing Variable Values in Temporary Array or Temporary List SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Move Database Files MDF and LDF to Another Location It is not common to keep the Database on the same location where OS is installed. Usually Database files are in SAN, Separate Disk Array or on SSDs. This is done usually for performance reason and manageability perspective. Now the challenges comes up when database which was installed at not preferred default location and needs to move to a different location. Here is the quick tutorial how you can do it. UNION ALL and ORDER BY – How to Order Table Separately While Using UNION ALL If your requirement is such that you want your top and bottom query of the UNION resultset independently sorted but in the same result set you can add an additional static column and order by that column. Let us re-create the same scenario. Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video http://www.youtube.com/watch?v=FVWIA-ACMNo Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Will having many timers affect my game performance?

    - by iQue
    I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; if(timer >= 2.0f){ doStuff; timer -= 2.0f; } // this timers gets stuff done every 2 secs Will having to many timers like this, getting checked every frame, screw up my games performance? The effect I wanted to add was a crosshair every 2 sec, then remove it after 2 sec and do a timed animation. So an array of crosshairs dependent on a bunch of timers to be exact. This caused my game to shut down when used, so thats why Im wondering if using that many timers causes my game to flip out.

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  • How to write reusable code in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain some code which does something else than just reading data. Let's suppose I want to call this method multiple times, each time with a different success callback. Since the callback is included in the method itself, I can't find a clean way to do this without either duplicating the method or specifying all possible callbacks in a long switch statement. What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • Powder games: how do they work?

    - by Marc Müller
    Hey guys, I recently found these two gems: http://powdertoy.co.uk/ http://dan-ball.jp/en/javagame/dust/ My question is: How are the physics with so many elements efficiently handled? Am I just severely underestimating modern computing power or is it possible to 'just' have a two-dimensional array, each cell of which describes what is placed at the according position and simulate each cell in every step. Or are there more complex things being done like summarising large areas of the same kind into a single data set and separating said set as needed? Are there any open-source games like this I could look at?

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  • What is the best way to construct a "remove multiple items" area (ASP.NET VB) [on hold]

    - by Darkcat Studios
    Lets say for example I have a (variable length) 2 dimensional array of product names and their unique product codes. I can display this list in a datagrid, table etc. (Imagine this as a standard shopping basket type scenario) What I need to do is be able to tick multiple items (?) , then on clicking a submit button, fire an action. The bit im struggling with is how do i: A: programatically display asp:checkboxes for each item (and give them a unique ID) B: know which are ticked on firing the final action (not sure if this question is best suited to the main stack but theres so much activity on there that questions just get lost now!)

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  • The best tile based level design [on hold]

    - by ReallyGoodPie
    My current method for tile based levels is to put everything in an array like the following: grass = g sky = s house = h ... """ ["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"], ["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"], ["HHHHHHHHHHHHHHSSSSSSSSSSSSSSSS"], ["GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG"], """ I would then run a for loop to pass these on to a sprite class, bliting the images to the screen. This is what I'd generally do in pygame when I am creating levels for a tile based RPG's. However, as I've gone on, I have added allot more sprites and image and it is seriously becoming more and more confusing to work with this and allot of mistakes are being made. What is the best alternative or other methods for doing this?

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