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  • Creating static NAT blocks outbound traffic Cisco ASA

    - by natediggs
    Hi Everyone, I have two web servers sitting behind a Cisco ASA 5505, which I don't have much experience with. I'm trying to create two static NATs. One static NAT that goes to xx.xx.xx.150 and another that goes to xx.xx.xx.151. I've created the static NAT for the .150 web server and it works FINE. Incoming and outgoing traffic work great. This is the staging web server. I now need to duplicate the setup for the production web server. So, I connect the webserver to the firewall, change the public IP address on one of the NICs reboot the server and I have outbound internet access. Then I run the command: static (inside,outside) xx.xx.xx.150 192.168.1.x which is successful. I then run the command: access-list acl-outside permit tcp any host xx.xx.xx.150 eq 80 Which is successful. I then try to browse the internet and I get nothing. I try to telnet in through port 80 and I get nothing (though I'm guessing because the response to the telnet request is being blocked). I've tried this with the production web server and then I tried it with another web server that is for internal testing and have the exact same problem. Both work fine until I run the static NAT rule and then no outbound internet access. I have a feeling that it's something simple that I'm missing, but my limited experience with this device is killing me. Below I've pasted the current configuration. I'm currently trying to get this to work on the .153 server which is the internal testing server. Once I can verify that works, I'll try it with production. : Saved : ASA Version 8.2(4) ! hostname QG domain-name XX.com enable password passwd names ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! interface Vlan1 nameif inside security-level 100 ip address 192.168.1.1 255.255.255.0 ! interface Vlan2 nameif outside security-level 0 ip address XX.XX.XX.148 255.255.255.0 ! interface Vlan3 shutdown no forward interface Vlan1 nameif dmz security-level 50 ip address dhcp ! boot system disk0:/asa824.bin ftp mode passive clock timezone EST -5 clock summer-time EDT recurring dns server-group DefaultDNS domain-name fw.XXgroup.com same-security-traffic permit inter-interface access-list acl-outside extended permit tcp any host XX.XX.XX.150 eq www access-list acl-outside extended permit tcp any host XX.XX.XX.150 eq https access-list acl-outside extended permit tcp any host XX.XX.XX.151 eq www access-list acl-outside extended permit tcp any host XX.XX.XX.151 eq https access-list acl-outside extended permit tcp any host XX.XX.XX.153 eq www access-list inside_access_in extended permit ip 192.168.1.0 255.255.255.0 any access-list inside_nat0_outbound extended permit ip any 192.168.1.32 255.255.255.240 pager lines 24 logging enable logging asdm informational mtu inside 1500 mtu outside 1500 mtu dmz 1500 ip local pool VPNIPs 192.168.1.35-192.168.1.44 mask 255.255.255.0 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-635.bin no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 0 access-list inside_nat0_outbound nat (inside) 1 0.0.0.0 0.0.0.0 static (inside,outside) XX.XX.XX150 192.168.1.100 netmask 255.255.255.255 static (inside,outside) XX.XX.XX153 192.168.1.102 netmask 255.255.255.255 access-group acl-outside in interface outside route outside 0.0.0.0 0.0.0.0 XX.XX.XX129 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy aaa authorization command LOCAL http server enable http 192.168.1.0 255.255.255.0 inside http 0.0.0.0 0.0.0.0 outside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set pfs group1 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto map outside_map 65535 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto isakmp enable outside crypto isakmp policy 10 authentication crack encryption 3des hash sha group 2 lifetime 86400 no crypto isakmp nat-traversal client-update enable telnet timeout 5 ssh timeout 5 console timeout 0 dhcpd auto_config outside ! dhcpd address 192.168.1.2-192.168.1.33 inside dhcpd dns 208.77.88.4 interface inside dhcpd enable inside ! threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept webvpn enable outside svc image disk0:/sslclient-win-1.1.0.154.pkg 1 svc image disk0:/anyconnect-win-2.5.2019-k9.pkg 2 svc enable group-policy ATSAdmin internal group-policy ATSAdmin attributes dns-server value 208.77.88.4 208.85.174.9 vpn-tunnel-protocol IPSec svc webvpn webvpn url-list none svc keep-installer installed svc rekey method ssl svc ask enable username qgadmin password /oHfeGQ/R.bd3KPR encrypted privilege 15 username benl password 0HNIGQNI0uruJvhW encrypted privilege 0 username benl attributes vpn-group-policy ATSAdmin username kuzma password rH7MM7laoynyvf9U encrypted privilege 0 username kuzma attributes vpn-group-policy ATSAdmin username nate password BXHOURyT37e4O5mt encrypted privilege 0 username nate attributes vpn-group-policy ATSAdmin tunnel-group ATSAdmin type remote-access tunnel-group ATSAdmin general-attributes address-pool VPNIPs default-group-policy ATSAdmin tunnel-group SSLVPN type remote-access tunnel-group SSLVPN general-attributes address-pool VPNIPs default-group-policy ATSAdmin ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect rsh inspect rtsp inspect esmtp inspect sqlnet inspect skinny inspect sunrpc inspect xdmcp inspect sip inspect netbios inspect tftp inspect ip-options ! service-policy global_policy global privilege cmd level 3 mode exec command perfmon privilege cmd level 3 mode exec command ping privilege cmd level 3 mode exec command who privilege cmd level 3 mode exec command logging privilege cmd level 3 mode exec command failover privilege show level 5 mode exec command running-config privilege show level 3 mode exec command reload privilege show level 3 mode exec command mode privilege show level 3 mode exec command firewall privilege show level 3 mode exec command interface privilege show level 3 mode exec command clock privilege show level 3 mode exec command dns-hosts privilege show level 3 mode exec command access-list privilege show level 3 mode exec command logging privilege show level 3 mode exec command ip privilege show level 3 mode exec command failover privilege show level 3 mode exec command asdm privilege show level 3 mode exec command arp privilege show level 3 mode exec command route privilege show level 3 mode exec command ospf privilege show level 3 mode exec command aaa-server privilege show level 3 mode exec command aaa privilege show level 3 mode exec command crypto privilege show level 3 mode exec command vpn-sessiondb privilege show level 3 mode exec command ssh privilege show level 3 mode exec command dhcpd privilege show level 3 mode exec command vpn privilege show level 3 mode exec command blocks privilege show level 3 mode exec command uauth privilege show level 3 mode configure command interface privilege show level 3 mode configure command clock privilege show level 3 mode configure command access-list privilege show level 3 mode configure command logging privilege show level 3 mode configure command ip privilege show level 3 mode configure command failover privilege show level 5 mode configure command asdm privilege show level 3 mode configure command arp privilege show level 3 mode configure command route privilege show level 3 mode configure command aaa-server privilege show level 3 mode configure command aaa privilege show level 3 mode configure command crypto privilege show level 3 mode configure command ssh privilege show level 3 mode configure command dhcpd privilege show level 5 mode configure command privilege privilege clear level 3 mode exec command dns-hosts privilege clear level 3 mode exec command logging privilege clear level 3 mode exec command arp privilege clear level 3 mode exec command aaa-server privilege clear level 3 mode exec command crypto privilege cmd level 3 mode configure command failover privilege clear level 3 mode configure command logging privilege clear level 3 mode configure command arp privilege clear level 3 mode configure command crypto privilege clear level 3 mode configure command aaa-server prompt hostname context call-home profile CiscoTAC-1 no active destination address http https://tools.cisco.com/its/service/oddce/services/DDCEService destination address email [email protected] destination transport-method http subscribe-to-alert-group diagnostic subscribe-to-alert-group environment subscribe-to-alert-group inventory periodic monthly subscribe-to-alert-group configuration periodic monthly subscribe-to-alert-group telemetry periodic daily Cryptochecksum:0ed0580e151af288d865f4f3603d792a : end asdm image disk0:/asdm-635.bin no asdm history enable

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  • ntpdate cannot receive data

    - by Hengjie
    I have a problem where running ntpdate on my server doesn't return any data therefore I get the following error: [root@server etc]# ntpdate -d -u -v time.nist.gov 12 Apr 01:10:09 ntpdate[32072]: ntpdate [email protected] Fri Nov 18 13:21:21 UTC 2011 (1) Looking for host time.nist.gov and service ntp host found : 24-56-178-141.co.warpdriveonline.com transmit(24.56.178.141) transmit(24.56.178.141) transmit(24.56.178.141) transmit(24.56.178.141) transmit(24.56.178.141) 24.56.178.141: Server dropped: no data server 24.56.178.141, port 123 stratum 0, precision 0, leap 00, trust 000 refid [24.56.178.141], delay 0.00000, dispersion 64.00000 transmitted 4, in filter 4 reference time: 00000000.00000000 Thu, Feb 7 2036 14:28:16.000 originate timestamp: 00000000.00000000 Thu, Feb 7 2036 14:28:16.000 transmit timestamp: d3303975.1311947c Thu, Apr 12 2012 1:10:13.074 filter delay: 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 filter offset: 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 delay 0.00000, dispersion 64.00000 offset 0.000000 12 Apr 01:10:14 ntpdate[32072]: no server suitable for synchronization found I have tried Googling the 'no server suitable for synchronization found' error online and I have tried disabling my firewall (running iptables -L returns no rules). I have also confirmed with my DC that there are no rules that are blocking ntp (port 123). Does anyone have any ideas on how I may fix this? Btw, this is what the output should look like on a working server in another DC: 11 Apr 19:01:24 ntpdate[725]: ntpdate [email protected] Fri Nov 18 13:21:17 UTC 2011 (1) Looking for host 184.105.192.247 and service ntp host found : 247.conarusp.net transmit(184.105.192.247) receive(184.105.192.247) transmit(184.105.192.247) receive(184.105.192.247) transmit(184.105.192.247) receive(184.105.192.247) transmit(184.105.192.247) receive(184.105.192.247) transmit(184.105.192.247) receive(184.105.192.247) transmit(184.105.192.247) server 184.105.192.247, port 123 stratum 2, precision -20, leap 00, trust 000 refid [184.105.192.247], delay 0.18044, dispersion 0.00006 transmitted 4, in filter 5 reference time: d330364e.e956694f Wed, Apr 11 2012 18:56:46.911 originate timestamp: d3303765.8702d025 Wed, Apr 11 2012 19:01:25.527 transmit timestamp: d3303765.73b213e3 Wed, Apr 11 2012 19:01:25.451 filter delay: 0.18069 0.18044 0.18045 0.18048 0.18048 0.00000 0.00000 0.00000 filter offset: -0.00195 -0.00197 -0.00211 -0.00202 -0.00202 0.000000 0.000000 0.000000 delay 0.18044, dispersion 0.00006 offset -0.001970

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  • Windows Server 2008 - inexplicable system time jumps/glitches/inaccuracies

    - by Nathan Ridley
    I'm running a production web server on Windows Server 2008. On this server I have a database which logs certain user actions, but every now and again I inexplicably get database entries which, according to the record ID and the records immediately before and after, have the wrong time logged against them (7 days+ too old). For example, record ID 1001 will be for Dec 7, 11pm, 1002 will be for Dec 7, 11:01pm, then 1003 will be for Nov 28, 1:38am, then the next will be back on track again. The problem seems to occur in random records (or 2-3 records in a row) and crops up once every few days. This is absolutely baffling because there is only one place in the application that assigns this date/time value and it's simply the system UTC date. I have been synchronizing the system time to time-a.nist.gov (which I read in another article was a bit more reliable than the default time.windows.com) and it seems to occasionally get out of time anyway (3-4 minutes), but I'm speculating that occasionally the time server has a temporary glitch where the date changes to a drastically wrong value for a short space of time, then changes back. Either that, or the motherboard clock battery is screwed and the reason the time momentarily changes is that the motherboard loses the time and then the time synchronization puts it back again. Could either of my suspicions be right? Should I turn off time synchronization for a production server? Assigning dates to an event log where the dates are up to 2 weeks prior to the actual date is a severe problem I can't have when the next version of my application is released. Any suggestions or advice would be appreciated.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • GUI freezes when executing def function. Use threads?

    - by wtzolt
    Hi, I've made a small program which has 2 buttons and each does certain thing. Here's a simplified version of the code. Thing is it works fine except that the button freezes and stays in a clicked position and whole GUI freezes until the command is completed. As far as I know threads would be best to use in this situation, but I have no idea how to implement it in this example. I use glade and pygtk for gui. def do1: t = 2 #do something time.sleep(t) #do something time.sleep(t) def do2: t = 3 #do something time.sleep(t) #do something time.sleep(t) class we: wTree = None def __init__( self ): self.wTree = gtk.glade.XML( "ui.glade" ) dic = { "on_buttonSone" : self.sone, "on_buttonStwo" : self.stwo, } self.wTree.signal_autoconnect( dic ) gtk.main() def sone(self, widget): i = 0 while i < 3: t = 1 #do something i += 1 time.sleep(t) self.wTree.get_widget("entryResult").set_text("Done.") def stwo(self, widget): start = time.clock() array = ['A','B'] adict = {'A':do1,'B':do2} for f in array: adict[f]() end = time.clock() elapsed = end - start gg = round(elapsed,2) self.wTree.get_widget("entryResult").set_text(str(gg)) go=we()

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  • Is Stopwatch really broken?

    - by Jakub Šturc
    At MSDN page for Stopwatch class I discovered link to interesting article which makes following statement about Stopwatch: However there are some serious issues: This can be unreliable on a PC with multiple processors. Due to a bug in the BIOS, Start() and Stop() must be executed on the same processor to get a correct result. This is unreliable on processors that do not have a constant clock speed (most processors can reduce the clock speed to conserve energy). This is explained in detail here. I am little confused. I've seen tons of examples of using Stopwatch and nobody mention this drawbacks. How serious is this? Should I avoid using Stopwatch?

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  • Archlinux auto-start after I shutdown my computer

    - by madper
    every one. I'm in a big trouble. My computer (HP ProBook 4230s) has two OS----Archlinux and Win 7. When I use Archlinux, after halt my computer, it will start up after a while without press power. And there is an other thing. My computer's clock will be wrong. Many times I change it in bios, but it wrong again. If I turn off the computer from Win 7, it will never start up untill pressing power bottom. And the clock will be right. I also used ubuntu\debian\mageia, and both of them are fine with my notebook. Is there some configure is wrong with my ArchLinux?

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  • Bitbanging a PIO on Coldfire/ucLinux

    - by G Forty
    Here's the problem: I need to program some hardware via 2 pins of the PIO (1 clock, 1 data). Timing constraints are tight - 10ms clock cycle time. All this, of course, whilst I maintain very high level services (CAN bus, TCP/IP). The downstream unit also ACKS by asserting a PIO pin, configured as an input, high. So this loop has to both read and write. I need to send 16 bits in the serial stream. Is there an established way to do this sort of thing or should I simply get the hardware guys to add a PIC or somesuch. I'd much prefer to avoid exotics like RTAI extensions at this stage. I did once see a reference to user-mode IO which implied a possible interrupt driven driver but lost track of it. Any pointers welcomed.

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  • Repeated Squaring - Matrix Multiplication using NEWMAT

    - by Dinakar Kulkarni
    I'm trying to use the repeated squaring algorithm (using recursion) to perform matrix exponentiation. I've included header files from the NEWMAT library instead of using arrays. The original matrix has elements in the range (-5,5), all numbers being of type float. # include "C:\User\newmat10\newmat.h" # include "C:\User\newmat10\newmatio.h" # include "C:\User\newmat10\newmatap.h" # include <iostream> # include <time.h> # include <ctime> # include <cstdlib> # include <iomanip> using namespace std; Matrix repeated_squaring(Matrix A, int exponent, int n) //Recursive function { A(n,n); IdentityMatrix I(n); if (exponent == 0) //Matrix raised to zero returns an Identity Matrix return I; else { if ( exponent%2 == 1 ) // if exponent is odd return (A * repeated_squaring (A*A, (exponent-1)/2, n)); else //if exponent is even return (A * repeated_squaring( A*A, exponent/2, n)); } } Matrix direct_squaring(Matrix B, int k, int no) //Brute Force Multiplication { B(no,no); Matrix C = B; for (int i = 1; i <= k; i++) C = B*C; return C; } //----Creating a matrix with elements b/w (-5,5)---- float unifRandom() { int a = -5; int b = 5; float temp = (float)((b-a)*( rand()/RAND_MAX) + a); return temp; } Matrix initialize_mat(Matrix H, int ord) { H(ord,ord); for (int y = 1; y <= ord; y++) for(int z = 1; z<= ord; z++) H(y,z) = unifRandom(); return(H); } //--------------------------------------------------- void main() { int exponent, dimension; cout<<"Insert exponent:"<<endl; cin>>exponent; cout<< "Insert dimension:"<<endl; cin>>dimension; cout<<"The number of rows/columns in the square matrix is: "<<dimension<<endl; cout<<"The exponent is: "<<exponent<<endl; Matrix A(dimension,dimension),B(dimension,dimension); Matrix C(dimension,dimension),D(dimension,dimension); B= initialize_mat(A,dimension); cout<<"Initial Matrix: "<<endl; cout<<setw(5)<<setprecision(2)<<B<<endl; //----------------------------------------------------------------------------- cout<<"Repeated Squaring Result: "<<endl; clock_t time_before1 = clock(); C = repeated_squaring (B, exponent , dimension); cout<< setw(5) <<setprecision(2) <<C; clock_t time_after1 = clock(); float diff1 = ((float) time_after1 - (float) time_before1); cout << "It took " << diff1/CLOCKS_PER_SEC << " seconds to complete" << endl<<endl; //--------------------------------------------------------------------------------- cout<<"Direct Squaring Result:"<<endl; clock_t time_before2 = clock(); D = direct_squaring (B, exponent , dimension); cout<<setw(5)<<setprecision(2)<<D; clock_t time_after2 = clock(); float diff2 = ((float) time_after2 - (float) time_before2); cout << "It took " << diff2/CLOCKS_PER_SEC << " seconds to complete" << endl<<endl; } I face the following problems: The random number generator returns only "-5" as each element in the output. The Matrix multiplication yield different results with brute force multiplication and using the repeated squaring algorithm. I'm timing the execution time of my code to compare the times taken by brute force multiplication and by repeated squaring. Could someone please find out what's wrong with the recursion and with the matrix initialization? NOTE: While compiling this program, make sure you've imported the NEWMAT library. Thanks in advance!

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  • Measuring execution time of a system call in C++

    - by jm1234567890
    I have found some code on measuring execution time here http://www.dreamincode.net/forums/index.php?showtopic=24685 However, it does not seem to work for system calls. I imagine this is because the execution jumps out of the current process. clock_t begin=clock(); system(something); clock_t end=clock(); cout<<"Execution time: "<<diffclock(end,begin)<<" s."<<endl; Then double diffclock(clock_t clock1,clock_t clock2) { double diffticks=clock1-clock2; double diffms=(diffticks)/(CLOCKS_PER_SEC); return diffms; } However this always returns 0 seconds... Is there another method that will work? Also, this is in Linux. Thanks!

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  • Drawing text at an angle (e.g. upside down) in Android

    - by Damian
    I'm trying to build a custom clock view in Android. See image http://twitpic.com/1devk7 So far to draw the time and hour markers I have been using the Canvas.rotate method to get the desired effect. However, notice that it is difficult to interpret the numbers in the lower half of the clock (e.g. 6 or 9?) because of the angle in which they are drawn. When using drawText, is it possible to draw the text at 45/90/180 degrees so that all text appears upright when my onDraw method has finished?

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  • Why does use of H264 in sender/receiver pipelines introduce just HUGE delay?

    - by Serguey Zefirov
    When I try to create pipeline that uses H264 to transmit video, I get some enormous delay, up to 10 seconds to transmit video from my machine to... my machine! This is unacceptable for my goals and I'd like to consult StackOverflow over what I (or someone else) do wrong. I took pipelines from gstrtpbin documentation page and slightly modified them to use Speex: This is sender pipeline: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! ffenc_h263 ! rtph263ppay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 Receiver pipeline: !/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H263-1998" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph263pdepay ! ffdec_h263 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false Those pipelines, a combination of H263 and Speex, work fine enough. I snap my fingers near camera and micropohne and then I see movement and hear sound at the same time. Then I changed pipelines to use H264 along the video path. The sender becomes: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! x264enc bitrate=300 ! rtph264pay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 And receiver becomes: #!/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H264" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph264depay ! ffdec_h264 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false This is what happen under Ubuntu 10.04. I didn't noticed such huge delays on Ubuntu 9.04 - the delays there was in range 2-3 seconds, AFAIR.

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  • Override Java System.currentTimeMillis

    - by Mike Clark
    Is there a way, either in code or with JVM arguments, to override the current time, as presented via System.currentTimeMillis, other than manually changing the system clock on the host machine? A little background: We have a system that runs a number of accounting jobs that revolve much of their logic around the current date (ie 1st of the month, 1st of the year, etc) Unfortunately, a lot of the legacy code calls functions such as new Date() or Calendar.getInstance(), both of which eventually call down to System.currentTimeMillis. For testing purposes, right now, we are stuck with manually updating the system clock to manipulate what time and date the code thinks that the test is being run. So my question is: Is there a way to override what is returned by System.currentTimeMillis? For example, to tell the JVM to automatically add or subtract some offset before returning from that method? Thanks in advance!

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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • c++ and c# speed compared

    - by Mack
    I was worried about C#'s speed when it deals with heavy calculations, when you need to use raw CPU power. I always thought that C++ is much faster than C# when it comes to calculations. So I did some quick tests. The first test computes prime numbers < an integer n, the second test computes some pandigital numbers. The idea for second test comes from here: Pandigital Numbers C# prime computation: using System; using System.Diagnostics; class Program { static int primes(int n) { uint i, j; int countprimes = 0; for (i = 1; i <= n; i++) { bool isprime = true; for (j = 2; j <= Math.Sqrt(i); j++) if ((i % j) == 0) { isprime = false; break; } if (isprime) countprimes++; } return countprimes; } static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stopwatch sw = new Stopwatch(); sw.Start(); int res = primes(n); sw.Stop(); Console.WriteLine("I found {0} prime numbers between 0 and {1} in {2} msecs.", res, n, sw.ElapsedMilliseconds); Console.ReadKey(); } } C++ variant: #include <iostream> #include <ctime> int primes(unsigned long n) { unsigned long i, j; int countprimes = 0; for(i = 1; i <= n; i++) { int isprime = 1; for(j = 2; j < (i^(1/2)); j++) if(!(i%j)) { isprime = 0; break; } countprimes+= isprime; } return countprimes; } int main() { int n, res; cin>>n; unsigned int start = clock(); res = primes(n); int tprime = clock() - start; cout<<"\nI found "<<res<<" prime numbers between 1 and "<<n<<" in "<<tprime<<" msecs."; return 0; } When I ran the test trying to find primes < than 100,000, C# variant finished in 0.409 seconds and C++ variant in 5.553 seconds. When I ran them for 1,000,000 C# finished in 6.039 seconds and C++ in about 337 seconds. Pandigital test in C#: using System; using System.Diagnostics; class Program { static bool IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return false; } return digits == (1 << count) - 1; } static void Main() { int pans = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } sw.Stop(); Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds); Console.ReadKey(); } } Pandigital test in C++: #include <iostream> #include <ctime> using namespace std; int IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return 0; } return digits == (1 << count) - 1; } int main() { int pans = 0; unsigned int start = clock(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } int ptime = clock() - start; cout<<"\nPans:"<<pans<<" time:"<<ptime; return 0; } C# variant runs in 29.906 seconds and C++ in about 36.298 seconds. I didn't touch any compiler switches and bot C# and C++ programs were compiled with debug options. Before I attempted to run the test I was worried that C# will lag well behind C++, but now it seems that there is a pretty big speed difference in C# favor. Can anybody explain this? C# is jitted and C++ is compiled native so it's normal that a C++ will be faster than a C# variant. Thanks for the answers!

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  • List method creation

    - by Jonathan D
    I'm creating a list of my defined objects like so List<clock> cclocks = new List<clocks>(); for each object in the list i'm calling a method moveTime, like so foreach(clock c in cclocks) { c.moveTime(); } is the a way i can write some cleaver thing so i can call cclocks.moveTime(); it would then go though the list doing that method I guess I want to create a collection method? I'm guessing there must be some thing I can do I just don't know what. thanks for your help

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  • Strategy for developing a multi function asp.net web application

    - by user247023
    I'm about to start a new project and want some advice on how to implement. I need a web application which contains a booking module for reserving timeslots, and a time management module which will enable employees to clock in / clock out. If I am writing an update to the time managment module, I don't want to disrupt the booking engine availability by releasing a new solution containing both modules. to make things more difficult, there is some shared functionality like common users, roles and security. Here's a suggestion I've gotten, which sounds a bit cruddy, but may be functional. Write a 'container' web application which consists of basically a frame, and authentication / security features. This then has links which, will load the 2 independantly built and released web applications into the frame. I can see that say, if I wanted to update the time management module, I would only need to build and release this separately, and the rest of the solution would be 'untouched' Any better alternatives?

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  • dependson option does not work in knitr?

    - by umair durrani
    Data File Name of the data file = toto.rmd Contains following: ##1st ```{r clock, cache=TRUE} x <- 600 x ``` ##2nd ```{r, cache=TRUE, cache.path="toto_cache/", dependson="clock"} x+5 ``` Problem The second chunk is not being updated. Previously x was 500, after updating it to 600, I get following after knit HTML in RSTUDIO: 1st x <- 600 x ## [1] 600 2nd x+5 ## [1] 505 What am I missing here? Session Info > sessionInfo() R version 3.0.3 (2014-03-06) Platform: x86_64-w64-mingw32/x64 (64-bit) locale: [1] LC_COLLATE=English_United States.1252 LC_CTYPE=English_United States.1252 [3] LC_MONETARY=English_United States.1252 LC_NUMERIC=C [5] LC_TIME=English_United States.1252 attached base packages: [1] stats graphics grDevices utils datasets methods base other attached packages: [1] ggplot2_0.9.3.1 loaded via a namespace (and not attached): [1] colorspace_1.2-3 dichromat_2.0-0 digest_0.6.4 evaluate_0.5.5 [5] formatR_0.10 grid_3.0.3 gtable_0.1.2 htmltools_0.2.4 [9] knitr_1.6 labeling_0.2 MASS_7.3-29 munsell_0.4.2 [13] plyr_1.8.1 proto_0.3-10 RColorBrewer_1.0-5 Rcpp_0.11.0 [17] reshape2_1.2.2 rmarkdown_0.2.64 scales_0.2.3 stringr_0.6.2 [21] tools_3.0.3 yaml_2.1.10 >

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  • perf events documentation

    - by Thanatos
    I've searched for an exhaustive explanation of the meaning of each event monitored by the perf stat command; I've found a tutorial which explains quite well how to use different the features of the perf tool. However, it doesn't explain the meaning of several events that can be observed (and there are a lot!!). Someone know where is a quite simple and complete documentation about the events listed by the perf list command? In particular, I'm interested in finding out the percentage of cpu used by some application I wrote. Can i measure it directly through cpu-clock or task-clock? What's the meaning of these two events? Thanks in advance

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  • Table naming convention?

    - by MattSlay
    In our manufacturing shop, each Employee hits the time clock every time they change Jobs or Machines (work centers) during their work day. Each record created in the Time Clock app has foreign keys that link the record to: the Employee, the Job, and the Machine which they are about to operate. I’m trying to determine the best name for this table… If I were tempted to call it ClockRecords or TimeClockRecords, why wouldn’t I also consider naming it JobTimeRecords, or why not MachineTimeRecords. Any ideas on a good name?

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  • Measuring execution time of a call to system() in C++

    - by jm1234567890
    I have found some code on measuring execution time here http://www.dreamincode.net/forums/index.php?showtopic=24685 However, it does not seem to work for calls to system(). I imagine this is because the execution jumps out of the current process. clock_t begin=clock(); system(something); clock_t end=clock(); cout<<"Execution time: "<<diffclock(end,begin)<<" s."<<endl; Then double diffclock(clock_t clock1,clock_t clock2) { double diffticks=clock1-clock2; double diffms=(diffticks)/(CLOCKS_PER_SEC); return diffms; } However this always returns 0 seconds... Is there another method that will work? Also, this is in Linux. Thanks!

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  • C#: protecting trial releases

    - by anfono
    I want to provide a trial version of my software. This version should only be evaluated within a specific period of time. Let's say only during January 2011. As this software massively uses the system clock in processing, it would be quite annoying to set the clock to an earlier time to be able to use it over and over. So because of this, I wound't think of a more complicated protection mechanism. So I have thought about exiting after a test like: if (DateTime.Now.Year != 2011 && DateTime.Now.Month != 1) { MessageBox.Show("expired!"); Application.Exit(); } How easy will this be cracked :-) ? Is there a "safe" way to do this ?

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  • How can I (reasonably) precisely perform an action every N milliseconds?

    - by Jon Cage
    I have a machine which uses an NTP client to sync up to internet time so it's system clock should be fairly accurate. I've got an application which I'm developing which logs data in real time, processes it and then passes it on. What I'd like to do now is output that data every N milliseconds aligned with the system clock. So for example if I wanted to do 20ms intervals, my oututs ought to be something like this: 13:15:05:0000 13:15:05:0020 13:15:05:0040 13:15:05:0060 I've seen suggestions for using the stopwatch class, but that only measures time spans as opposed to looking for specific time stamps. The code to do this is running in it's own thread, so should be a problem if I need to do some relatively blocking calls. Any suggestions on how to achieve this to a reasonable (close to or better than 1ms precision would be nice) would be very gratefully received.

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