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  • Problem with Command Pattern under Visual Studio 2008 (C++)

    - by D.Giunchi
    Dear All, I've a problem with this pattern under c++ on VS 2008. The same code has been tested in gcc (linux, mac and mingw for widnows) and it works. I copy/paste the code here: class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; in cpp: #include "MyUndoStackCommand.h" #include "MyOperation.h" MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(myOperation *rec, Action action): myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } use in main.cpp: MyReceiver receiver; MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); when I debug under visual studio only if I set inside MyUndoStackCommand, directly myAction = &MyOperation::DoIt , it works, otherwise not. Any advice? thank you very much, dan Edit: The following code compiles with g++ - changes by Neil Butterworth flagged as //NB. class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(MyOperation *rec, //NB Action action) : myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } int main() { MyOperation receiver; //NB MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); }

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  • I want to compile a batch file into an exe using c++, i can get through parsing the batch file and w

    - by Nareshkumar Rao
    Ok, here's the thing, I am creating an application in DevC++ that will read in a batch file. then, one by one parsing it using: system(getline(myfile,line)); After setting everything up, I save the newly created file as "main.cpp". The problem is, I want to compile it into an exe, from my program, for the end user. So basically, I'm asking whether I can compile a C++ file from a C++ Exe..

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  • How to reduce compile time with C++ templates

    - by Shane MacLaughlin
    I'm in the process of changing part of my C++ app from using an older C type array to a templated C++ container class. See this question for details. While the solution is working very well, each minor change I make to the templated code causes a very large amount of recompilation to take place, and hence drastically slows build time. Is there any way of getting template code out of the header and back into a cpp file, so that minor implementation changes don't cause major rebuilds?

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  • What's the benefit of declaring class functions separately from their actual functionality?

    - by vette982
    In C++, what's the benefit of having a class with functions... say class someClass{ public: void someFunc(int arg1); }; then having the function's actual functionality declared after int main int main() { return 0; } void someClass::someFunc(int arg1) { cout<<arg1; } Furthermore, what's the benefit of declaring the class in a .h header file, then putting the functionality in a .cpp file that #includes the .h file?

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  • Trying to link my project with Boost.Thread using CMake

    - by wowus
    When I link Boost.Thread to my boost_test executable, it gives me make[2]: *** No rule to make target `/usr/lib64/libboost_thread-mt.so', needed by `gogo/test/test_boost'. Stop. when I make it. Here's the offending CMake code, what am I doing wrong? add_executable(boost_test boost_test.cpp) add_test(boost_test boost_test) # Boost auto-links for MSVC, so we exclude it. if(CMAKE_COMPILER_IS_GNUCXX) target_link_libraries(test_boost #LINK_INTERFACE_LIBRARIES ${Boost_THREAD_LIBRARY} ) endif()

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  • gcc -Wshadow is too strict?

    - by idimba
    In the following example: class A { int len(); void setLen(int len) { len_ = len; } // warning at this line int len_; }; gcc with -Wshadow issue a warning: main.cpp:4: warning: declaration of `len' shadows a member of `this' function len and integer len are of different type. Why the warning?

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  • Does anyone know what causes this error? VC++ with VisualAssert

    - by TerryJohnson
    Hi does anyone know what causes this error? In Visual Studio 2008 with Visual Assert Thanks 1>------ Build started: Project: ChessRound1, Configuration: Debug Win32 ------ 1>Compiling... 1>stdafx.cpp 1>C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xlocnum(135) : error C2857: '#include' statement specified with the /Ycstdafx.h command-line option was not found in the source file 1>Build log was saved at "file://c:\Users\Admin1\Documents\Visual Studio 2008\Projects\ChessRound1\ChessRound1\Debug\BuildLog.htm" 1>ChessRound1 - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Implicit conversion while using += operator?

    - by bdhar
    Conside the following code: int main() { signed char a = 10; a += a; // Line 5 a = a + a; return 0; } I am getting this warning at Line 5: d:\codes\operator cast\operator cast\test.cpp(5) : warning C4244: '+=' : conversion from 'int' to 'signed char', possible loss of data Does this mean that += operator makes an implicit cast of the right hand operator to int? P.S: I am using Visual studio 2005

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  • Webbrowser component C++

    - by pwnu91
    Hey stackoverflow :) I wanna use webbrowser control in c++(im using dev cpp). Ages ago when i was using VB6 i just added webbrowser control (C:\Windows\System32\shdocvw.dll) to my form and it worked but im lost in C++... should i load it dynamically with LoadLibrary and then somehow put it on my dialog window or how? I also wanna use all features like navigate to page, edit html elements, submit a form, read page source, ... Someome got some snippet? Cheers

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  • Undefined reference to `xlCreateBookCA' C++

    - by Jake88
    Hey, I'm trying to use the Libxl library in my eclipse c/c++ project. Right now I'm using the minGW compiler in eclipse. With this following code: Book* book = xlCreateBook(); I get this error: /src/xls2csv.cpp:22: undefined reference to `xlCreateBookCA' Any help would be greatly appreciated :)

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  • Get functions called with GDB

    - by Werner
    Hi, I am using GDB to understand a C++ program. I put a break in the middle of the running which turns to be something like: break main.cpp:500 and I would like to see which functions have been called before. I tried "backtrace" but it shows only info about main, as previous calls to previous functions have already finished. My question is how can I get (with GDB or another method) the info about which functions have been called before this point, even if the call has been returned. Thanks

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  • How to static analyze C++ and Objective-C++ code?

    - by Plumenator
    The "Build and analyze" option doesn't seem to work for .cpp and .mm files. I tried "clang --analyze" on individual files without any standard #includes and it works well. However I'm not able to run it on my Xcode project. I couldn't figure out a way to make clang find the standard #includes like even UIKit.h. Any clues?

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  • Buffer size: N*sizeof(type) or sizeof(var)? C++

    - by flyout
    I am just starting with cpp and I've been following different examples to learn from them, and I see that buffer size is set in different ways, for example: char buffer[255]; StringCchPrintf(buffer, sizeof(buffer), TEXT("%s"), X); VS char buffer[255]; StringCchPrintf(buffer, 255*sizeof(char), TEXT("%s"), X); Which one is the correct way to use it? I've seen this in other functions like InternetReadFile, ZeroMemory and MultiByteToWideChar.

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  • VIM plugin for updating C++ function definition

    - by Sunny
    I'm looking for a VIM plugin that can do these kind of thing. Let's say I have a function in a .cpp file void myFunction(int arg1, int arg2, int arg3){ //code } The function definition is defined in the .h file. So every time I change the function name or add a new argument to the function, I have to go back the the .h file to do the same. Is there a VIM plugin that can automate this task?

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  • using declarations in main (C++)

    - by Crystal
    Although you wouldn't want to do this, if you have a namespace COMPANY, and a class in that namespace SOMECLASS. Why is it that in the .cpp file, you might define the functions as COMPANY::SOMECLASS::someFunction() {} But in main, you don't do int main() { COMPANY::SOMECLASS::someFunction(); } but instead you declare the namespace and do something like: using COMPANY::SOMECLASS; int main() { someFunction(); }

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  • penalty for "inlined" classes

    - by 2di
    Hi All Visual studio allow you to create "inlined" classes (if I am not mistaken with the name). So class header and implementation all in one file. H. file contain definitions and declarations of the class and functions, there is no .cpp file at all. So I was wondering if there is any penalty for doing it that way? any disadvantages ? Thanks a lot

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  • c++ class in cocoa

    - by joels
    Any ideas why Xcode wont let me define a c++ class in my cocoa project? I am trying to use a C++ class in my cocoa project but I am getting build errors just creating the c++ header file. class SomeClass{ public: int count; } Expected '=', ',', ';', 'asm' or 'attribute' before 'SomeClass' in ..... If I remove all code from the header file, ?the cpp file builds without any errors and is included in the list of compiled sources...

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  • why my C++ output executable is so big?

    - by Vincenzo
    I have a rather simple C++ project, which uses boost::regex library. The output I'm getting is 3.5Mb in size. As I understand I'm statically linking all boost .CPP files, including all functions/methods. Maybe it's possible somehow to instruct my linker to use only necessary elements from boost, not all of them? Thanks.

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  • Can Visual Studio manage function prototypes for me in C++ header files?

    - by Gibybo
    In C++, the common practice is to declare functions in header files and define them in cpp files. This leads to always having two copies of every function's prototype. Then whenever I want to change a function's name/return value/parameter, I have to manually change it in both files. This seems unnecessarily tedious and there must be lots of people that share my pain, so is there a way to automate these changes between files in VS? Bonus points for vim solutions as well.

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  • llvm preprocessor g++ passes

    - by anon
    Suppose I want to write my own preprocessor. So I want something like this: all *.cpp and *.hpp (even the included ones), before they go to g++, they go: file --> my preprocessor -> g++ Is there a easy way to do this in the LLVM framework? i.e. to add in a stage that says: "after you load up the source file, pipe it through this program before compling it" ? Thanks!

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