Search Results

Search found 10536 results on 422 pages for 'flash player'.

Page 37/422 | < Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >

  • Protected Videos not Playing Ubuntu 13.10 (Amazon Prime)

    - by Radeesh Koonichere
    Unable to play amazon prime videos with Chrome/Firefox browser. Tried deleting the Flash folder, re-installed OS. Ubuntu 13.10 Flash Version: flashplugin-installer 11.2.202.310ubuntu1 Youtube works but not Amazon Prime. Try 1 Clear Cache Flash cd ~/.adobe/Flash_Player rm -rf NativeCache AssetCache APSPrivateData2 Try 2 Install Older version of Flash /usr/lib/flashplugin-installer/Flashplayer.so Some other sites have installing HAL and running hald but that was not working either as it seems to be a deprecated. sudo apt-get install hal

    Read the article

  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

    Read the article

  • Strange Scala error.

    - by Lukasz Lew
    I tried to create abstract turn based Game and abstract AI: abstract class AGame { type Player type Move // Player inside def actPlayer : Player def moves (player : Player) : Iterator[Move] def play (move : Move) def undo () def isFinished : Boolean def result (player : Player) : Double } abstract class Ai[Game <: AGame] { def genMove (player : Game#Player) : Game#Move } class DummyGame extends AGame { type Player = Unit type Move = Unit def moves (player : Player) = new Iterator[Move] { def hasNext = false def next = throw new Exception ("asd") } def actPlayer = () def play (move : Move) { } def undo () { } def isFinished = true def result (player : Player) = 0 } class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] { override def genMove (player : Game#Player) : Game#Move = { game.moves (player).next } } I thought that I have to use this strange type accessors like Game#Player. I get very puzzling error. I would like to understand it: [error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch; [error] found : Game#Player [error] required: DummyAi.this.game.Player [error] game.moves (player).next [error] ^

    Read the article

  • Flash AS3: (VideoEvent.COMPLETE, completePlay) - listener is triggered before video is completed

    - by Tevi
    Hello, I have a flash video using the standard FLV Playback component that comes with Flash. I'm using ActionScript 3 to modify the appearance and set up an event listener. I've set it up to go to a new URL using "externalInterface" when the video completes play. The URL is set in a variable using SWFObject. On only a few instances (3 people out of 50 - tested using Amazon Turk), people reported being taken directly to the new url, before the video even started playing. It's difficult to repeat the issue, but it did happen to me once. It doesn't have anything to do with cache, since it has been reported on people going to the url for the first time. Here's the url to the video: http://www.partstown.com/is-bin/INTERSHOP.enfinity/WFS/Reedy-PartsTown-Site/en_US/-/USD/ViewStaticPage-UnFramed?page=tourthetown Here's the code: import flash.external.*; import fl.video.*; var myVideo:FLVPlayback = new FLVPlayback(); var theUrl:String = this.loaderInfo.parameters.urlName; var theScript:String = this.loaderInfo.parameters.scriptName; myVideo.source = this.loaderInfo.parameters.videoPath;//"partstown.flv"; myVideo.skin = this.loaderInfo.parameters.skinPath;//"SkinUnderPlayStopSeekMuteVol.swf" myVideo.skinBackgroundColor = 0xAEBEFB; myVideo.skinBackgroundAlpha = 0.5; myVideo.width = 939; myVideo.height = 660; myVideo.addEventListener(VideoEvent.COMPLETE, completePlay); function completePlay(e:VideoEvent):void { myVideo.alpha=0.2; ExternalInterface.call(theScript); } addChild(myVideo); Why would the listener be triggered before the event complete? How can I fix it? Thanks!

    Read the article

  • Hive Based Registry in Flash

    - by Psychic
    To start with I'll say I've read the post here and I'm still having trouble. I'm trying to create a CE6 image with a hive-based registry that actually stores results through a reboot. I've ticked the hive settings in the catalog items. In common.reg, I've set the location of the hive ([HKEY_LOCAL_MACHINE\init\BootVars] "SystemHive") to "Hard Drive\Registry" (Note: the flash shows up as a device called "Hard Drive") In common.reg, I've set "Flags"=dword:3 in the same place to get the device manager loaded along with the storage manager I've verified that these settings are wrapped in "; HIVE BOOT SECTION" This is where it starts to fall over. It all compiles fine, but on the target system, when it boots, I get: A directory, called "Hard Disk" where a registry is put A device, name called "Hard Disk2" where the permanent flash is Any changes made to the registry are lost on a reboot What am I still missing? Why is the registry not being stored on the flash? Strangly, if I create a random file/directory in the registry directory, it is still there after a reboot, so even though this directory isn't on the other partition (where I tried to put it), it does appear to be permanent. If it is permanent, why don't registry settings save (ie Ethernet adapter IP addresses?) I'm not using any specific profiles, so I'm at a loss as to what the last step is to make this hive registry a permanent store.

    Read the article

  • Understanding Flash SWC's imported into Flex Builder 3 and key framed animation

    - by Hank Scorpio
    I am trying to understand what is going on in a SWC that I am importing from Flash CS4 into Flex Builder 3. Specifically I am using a SWC supplied by a Designer as the animation for a custom preloader (a subclassed DownloadProgressBar). The issue I am trying to understand is, once the FlexEvent.INIT_COMPLETE is fired, I cleanup by removing the swc by running this : removeChild(myPreloader); myPreloader = null; though even after I have removed this (which is successful, as I have checked by comparing this.numChildren before and after the call) the key framed animation still continues to run (not visibly). This has been detected by the Designer placing a trace in the time line of the animation (in Flash). Can anyone tell me why is it, that even after I have removed the animation from the subclassed DownloadProgressBar, it still keeps running ? Also, is it standard practice when importing SWCs to manage the cleanup of resources from the Flash side of things (much like releasing memory in obj-c). I find it counter intuitive that removing the child from the Flex side does not stop the animation. Any clues to this would be greatly appreciated.

    Read the article

  • Flash video slooow in AIR 2 HTMLLoader component

    - by shane
    I am working on a full screen kiosk application in Flex 4/Air 2 using Flash Builder 4. We have a company training website which staff can access via the kiosk, and the main content is interactive flash training videos. Our target machines are by no means 'beefy', they are Atom n270s @ 1.6Ghz with 1Gb RAM. As it stands the videos are all but unusable when used from within the Air application, the application becomes completely unresponsive (100% cpu usage, click events take approx 5-10 seconds to register). So far I have tried: increasing the default frame rate from 24fps to 60. No improvement. nativeWindow.stage.frameRate = 60; running the videos in a stripped down version of my app, just a full screen HTMLLoader component pointed at the training website. No better than before. disabled hyper threading. The Atom CPU is split into two virtual cores, and the AIR app was only able to use one thread so maxed out at 50% CPU usage. Since the kiosk will only run the AIR app I am happy to loose hyper threading to increase the performance of the Air app. Marginal Improvement. The same website with the same videos is responsive if viewed in ie7 on the same machine, although Internet Explorer takes advantage of the CPU’s hyper threading. The flash videos are built with Adobe Captivate and from what I understand employee JavaScript to relay results back to the server. I will add more information about the video content asap as the training guru is back in the office later this week.

    Read the article

  • Trouble creating a Java policy server for a simple Flash app

    - by simonwulf
    I'm trying to create a simple Flash chat application for educational purposes, but I'm stuck trying to send a policy file from my Java server to the Flash app (after several hours of googling with little luck). The policy file request reaches the server that sends a harcoded policy xml back to the app, but the Flash app doesn't seem to react to it at all until it gives me a security sandbox error. I'm loading the policy file using the following code in the client: Security.loadPolicyFile("xmlsocket://myhostname:" + PORT); The server recognizes the request as "<policy-file-request/" and responds by sending the following xml string to the client: public static final String POLICY_XML = "<?xml version=\"1.0\"?>" + "<cross-domain-policy>" + "<allow-access-from domain=\"*\" to-ports=\"*\" />" + "</cross-domain-policy>"; The code used to send it looks like this: try { _dataOut.write(PolicyServer.POLICY_XML + (char)0x00); _dataOut.flush(); System.out.println("Policy sent to client: " + PolicyServer.POLICY_XML); } catch (Exception e) { trace(e); } Did I mess something up with the xml or is there something else I might have overlooked?

    Read the article

  • html5 vs flash - full comparison chart anywhere?

    - by iddqd
    So since Steve Jobs said Flash sucks and implied that HTML5 can do everything Flash can without the need for a Plugin, I keep hearing those exact words from a lot of People. I would really like to have a Chart somewhere (similar to http://en.wikipedia.org/wiki/Comparison_of_layout_engines_%28HTML5%29#Form_elements_and_attributes ) that I can just show to those people. Showing all the little things that Flash can do right now, that HTML5/Ajax/CSS is not yet even thinking about. But of course also the things that HTML5 does better. I would like to see details compared like audio playback, realtime audio processing, byte level access, bitmap data manipulation, webcam access, binary sockets, stuff in the works such as P2P technology (adobe stratus) and all the stuff I don't know about myself. Ideally with examples of what can be accomplished with, lets say Binary Sockets (such as a POP3 client) because otherwise it won't mean a lot to non-programmers since they will just say "well we can do without Binary Sockets". And ideally with some current benchmarks and some examples of websites that use this technology. I've searched the web and am surprised not to find anything. So is there such a comparison somewhere? Or does anybody want to create this and post it to Wikipedia? ;-)

    Read the article

  • Flash AS3 load file xml

    - by Elias
    Hello, I'm just trying to load an xml file witch can be anywere in the hdd, this is what I have done to browse it, but later when I'm trying to load the file it would only look in the same path of the swf file here is the code package { import flash.display.Sprite; import flash.events.; import flash.net.; public class cargadorXML extends Sprite { public var cuadro:Sprite = new Sprite(); public var file:FileReference; public var req:URLRequest; public var xml:XML; public var xmlLoader:URLLoader = new URLLoader(); public function cargadorXML() { cuadro.graphics.beginFill(0xFF0000); cuadro.graphics.drawRoundRect(0,0,100,100,10); cuadro.graphics.endFill(); cuadro.addEventListener(MouseEvent.CLICK,browser); addChild(cuadro); } public function browser(e:Event) { file = new FileReference(); file.addEventListener(Event.SELECT,bien); file.browse(); } public function bien(e:Event) { xmlLoader.addEventListener(Event.COMPLETE, loadXML); req=new URLRequest(file.name); xmlLoader.load(req); } public function loadXML(e:Event) { xml=new XML(e.target.data); //xml.name=file.name; trace(xml); } } } when I open a xml file that isnt it the same directory as the swf, it gives me an unfound file error. is there anything I can do? cause for example for mp3 there is an especial class for loading the file, see http://www.flexiblefactory.co.uk/flexible/?p=46 thanks

    Read the article

  • TypeError: Error #1009 - (Null reference error) With Flash.

    - by Wind Chimez
    I am not an expert in flash, but i do work with AS and tweak Flash projects , though not having deep expertise in it. Currently i need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error. "--- TypeError: Error #1009: Cannot access a property or method of a null object reference. at NewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_0() at NewSite_fla::MainTimeline/frame1() --" The structure of the project is like, it has the different sections split into different movie clips. There is no single main timeline, but click actions on different areas of seperate movie clips will take them between one another. All the AS logic of event handling are written inline in FLA , no seperate Document class exists. Preloader Movie clip is the first one getting loaded. As i understood the error is getting thrown initially itself, and it is not happening due to any Action script logic written inline, because it is throwing error even before hitting the first inline AS code. I am not able to figure Out what exactly it causing the problem, or where to resolve it. I really got stuck at this point. Any help will be great.I had not seen the particular solution i am looking for anywhere yet, though Error #1009 is common. I uploaded the fla, here ( http://tinyurl.com/249e95p ), for reference.It may not be working , since the included/refered video files and all are not there, but reviwing the action code/movie clips will be possible. Please let me know if somebody will be able to trace the issue exactly.

    Read the article

  • Using Flash comboboxes with Jaws

    - by Zoe Gagnon
    I'm working on a project for a government agency which requires 508 compliance. Our product is written for Flash 10 in ActionScript 3 using Flash CS4. We are doing this 100% programatically. We have almost all of the elements working properly, but when accessing combobox components, we have a problem. The combobox can be tabbed to directly with no problem, and the drop-down can be navigated directly with the arrow keys. However, when navigating, it reads the last item in the dropdown, not the current. For example, consider a combobox with the list of selections: first, second. Jaws reads the prompt fine, but when we press the down arrow to select the first item, it reads nothing. Pressing the down arrow again (so "second" is selected) causes it to read "first". Pressing down a final time causes it to read "second". I am completely baffled by this, and it is probably as likely that we don't know how to use Jaws, or that Flash simply can't support this function properly. If you have any suggestions for how we can resolve this, I would really appreciate it.

    Read the article

  • Overlapping 2 Flash objects and controlling z-index

    - by Magnus Smith
    I have two Flash objects on a webpage (call them A and B), and they overlap so one partially obscures the other. I don't seem to have any control over the z-index, to force B in front of A. Whatever I try, A always 'wins' and stays on the top! I have read many people's posts about problem with getting HTML to show over the top of Flash...but nothing about when your two overlapping items are both Flash objects. I have tried various combinations of wmode=opaque/transparent/window I have tried CSS position:absolute/relative and z-index:0/999 I have tried placing the HTML sections in a different order The problem is the same in IE6 and Firefox 2.0 I do not want to use jQuery in this case In my particular situation B must have position:absolute and wmode=transparent, and sit above A. A needs relative positioning and transparency is not required. However, I have been testing without these restrictions, and I still have no control over the overlap. Are some SWFs (ours are adverts sent by clients) created in such a way as to override any code control of z-index? Thanks for any advice you can give.

    Read the article

  • Loading Flash / Flex Applications in another AIR Application

    - by t.stamm
    Hi there, i'm loading a Flex Application in my AIR App and i'm using the childSandboxBridge and parentSandboxBridge to communicate between those two. Works like a charm. But i've tried to load a Flash Application (the main Class extends Sprite, not Application) and therefore i get a SecurityError when trying to set the childSandboxBridge on the loaderInfo object. In the Flex app it's like this: I'm casting the loaderInfo since the childSandboxBridge Property is only available in AIR. loaderInfo = FlexGlobals.topLevelApplication.systemManager.loaderInfo; try { Object(loaderInfo).childSandboxBridge = this; } catch(e:Error) { ... } In my Flash app it's like this: loaderInfo = myMainObject.loaderInfo; // myMainObject is the same class as 'root' try { Object(loaderInfo).childSandboxBridge = this; } catch(e:Error) { ... } In the below example i get the following SecurityError: Error #3206: Caller app:/airapp.swf/[[DYNAMIC]]/1 cannot set LoaderInfo property childSandboxBridge. The SecuritySandbox for both examples is 'application'. Any ideas why it doesn't work with the Flash app? Thanks in advance.

    Read the article

  • FileReference.browse() stops playback on some Flash Players

    - by Christophe Herreman
    We have an issue were the server session associated with a Flex client times out when the browse file dialog is open for a time longer then the configured session timeout. It seems that on some players, the playback is stopped when browse or download on a FileReference is executing. This also causes remote calls to be blocked and hence our manual keep-alive messages are not sent to the server, resulting in a session timeout. I searched for some info on this in the docs and found a notice of it, but it does not explicitly list the players it does (not) work. Would anyone know were I could find a complete list? PS: here are the links that mention this behavior: http://livedocs.adobe.com/flex/3/html/help.html?content=17_Networking_and_communications_7.html While calls to the FileReference.browse(), FileReferenceList.browse(), or FileReference.download() method are executing, most players will continue SWF file playback. http://livedocs.adobe.com/flex/3/langref/flash/net/FileReference.html While calls to the FileReference.browse(), FileReferenceList.browse(), or FileReference.download() methods are executing, SWF file playback pauses in stand-alone and external versions of Flash Player and in AIR for Linux and Mac OS X 10.1 and earlier Anyone knows what is meant with an "external Flash Player"? PPS: we tested this on Linux (10.0.x and 10.1.x) in Firefox where it seems to stop playback and on Windows (10.0.x) in IE where playback seems to continue.

    Read the article

  • HTML5 or Flash?

    - by lewiguez
    I have to write a web application for a client soon. Looking at the specs, there is no reason why the project couldn't be an HTML5/CSS/Javascript project, but the client is arguing that it has to be Flash. The project has a number of dynamic elements and is web-based. It'll only be used in-house by a small number of people and all of those people use either Google Chrome or Safari 4. They are all pretty tech-savvy to boot. My question is this: what are some of the reasons (preferably technical since this is Stack Overflow) I can present to my client as to why HTML5 is better than Flash (that's assuming I'm right and it is in this case)? Is it OK to use HTML5 even though it's still a draft spec (I'm assuming it is after checking out all those Apple HTML5 demos a few days ago)? Also, would a hybrid approach be preferable for now? Something that uses Flash wherever the canvas object would've been used in the HTML5 approach and that conforms to a normal XHTML approach. Help!

    Read the article

  • Flash automatically names objects on stage "instance#"

    - by meowMIX3R
    Hi, I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2". I am trying to have a single mouseup event, and figure out which text box it occurred on. My document class has the following code: package { import flash.display.Sprite; import flash.events.KeyboardEvent; public class SingleEvent extends Sprite{ public function SingleEvent() { // constructor code root.addEventListener(KeyboardEvent.KEY_UP, textChanged,false,0,true); } private function textChanged(e:KeyboardEvent){ trace(e.target.name); trace(" " + e.target); switch(e.target){ case txt1: trace("txt1 is active"); break; case txt2: trace("txt2 is active"); break; default: break; } } } } Example output is: instance15 [object Sprite] instance21 [object Sprite] Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#". I tried setting the .name property, but it had no effect. In the publish settings, I have "Automatically declare stage instances" checked. Also, is it possible to have a single change event for multiple slider components? The following never fires: root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true); Thanks for any tips

    Read the article

  • How to install/configure ffmpeg to compress mp4 videos for flash player delivery?

    - by Andrew Fulton
    We have a flash web-app that created interactive video, and are using ffmpeg to do some compression/resizing when a user "publishes" their project. The user can upload flv files and mp4 files, both of which play fine in the Flash UI before publishing. After publishing the flv files work fine, but the mp4 files will not play in the flash player: Audio will play but video won't. The mp4 files will play fine if I download them and play them in the Quicktime player but if I attempt to open them in the Adobe Media Player it reports "The media file does not contain a supported video track". If I open the Movie inspector in quicktime it tells me that the original file is an "h264" video and the ffmpeg-processed ones are "mpeg-4". I have tried forcing it to h264 by adding flags like -f h264 and -vcodec h264 but I get a screenfull of errors (no frame, illegal POC type, sps_id out of range) ending with Could not find codec parameters (Video: h264) h264 will show up if I run ffmpeg -formats and ffmpeg -codecs, and as I said it will play fine in Quicktime. Is there anything else I need to do to convince the flash player to play them? Is there anything else I need to tell you about the server that will help?

    Read the article

  • Minecraft-style player-gound collision detection

    - by khyperia
    The title pretty much says it all... (Minecraft is a game consisting of evenly-spaced cubes for terrain, like voxels) Note: I am using C# XNA. I am pretty sure AABB is the way to go, yet I don't know how to implement it. I admit, I'm almost looking for code, but theories/ideas are very welcome. Important capabilities of my code: I have a function that can get a block anywhere in the world, and get a BoundingBox for that cube. Hence, I have created a BoundingBox for the player to collide with those cubes. My idea was to get the blocks around the player (maybe 4x6x4) and test against those. The problems I have been having: Say the world is a flat plane. If I use the method of go the shortest distance out, then if the player is slightly clipped into the ground (from gravity), but even slighter into the next block over, then the player will be pushed sideways (and so cannot walk along ground). Of course, this is assuming I react to every block intersected. Another problem is knowing which direction to go (aka negative x or positive). That takes me to my final problem- Getting the amount of intersection, in the correct direction (+ or -) has been tough for me. I hope I haven't been too hard to understand, I'm not too good at explaining things... And if this question has already been asked, I'm sorry, I looked for it... for 3 days straight. One last thing, if someone knows exactly how minecraft does it, or has source (I know MC modders have the source, how else would they mod), please point me to it.

    Read the article

  • Flash Player for IPTV

    - by Le Mystique
    Hi All, We have to design a flash player for three video sources of IPTV. Educational videos on the system that can be played on demand. (VOD or Video on Demand local) Streaming videos available on different websites that can be played on demand (VOD or Video on Demand remote) IPTV live streaming video feed Videos from three sources have to be played within single flash player that we need to design. There are 2 basic requirements: For the two VOD types, we have to provide the pause and play functionality. For IPTV, pause and play is not required, However, channel switching time is critically important here. The user should get the program behaviour as close to TV experience as possible. This means channel switching should be fast. To provide this, buffering of video is required for multiple channels. Now the questions is, is this possible? If yes, how? Secondly, what skill set (e.g. action script 3.0 , flash 10) should the flash programmer have to be able to design this? Thirdly is it as simple as making a normal FLV player? Or is it a more complex job?

    Read the article

  • Update kernel patch for VMware Player 4.0.3

    As I stated some days ago, after upgrading to Ubuntu Precise Pangolin, aka 12.04 LTS, I had a minor obstacle with VMware products. Today, VMware offered to upgrade to Player 4.0.3 due to security-related reasons. Initially, I thought that this update might have the patch for kernel 3.2.0 integrated but sadly that is not the case. 'Hacking' the kernel patch My first intuitive try to run the existing patch against the sources of VMware Player 4.0.3 failed, as the patch by Stefano Angeleri (weltall) is originally written explicitely against Workstation 8.0.2 and Player 4.0.2. But this is nothing to worry about seriously. Just fire up your favourite editor of choice and modify the version signature for VMware Player, like so: nano patch-modules_3.2.0.sh And update line 8 for the new version: plreqver=4.0.3 Save the shell script and run it as super-user (root): sudo ./patch-modules_3.2.0.sh In case that you previously patched your VMware sources you have to remove some artifacts beforehand. Otherwise, the patch script will inform you like so: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting In that case, simply remove the 'hidden' file and run the shell script again: sudo rm /usr/lib/vmware/modules/source/.patchedsudo ./patch-modules_3.2.0.sh To finalise your installation either restart the vmware service or reboot your machine. On first start VMware will present you their EULA which you have to accept, and everything gets back to normal operation mode. Currently, I would assume that in case of VMware Workstation 8.0.3 you can follow the same steps as just described.

    Read the article

  • Java: How to Make a Player Class in a Tile-Based RPG

    - by A.K.
    So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for learning's sake: package pokemon.entity; import java.awt.Rectangle; import pokemon.gfx.Screen; import pokemon.levelgen.Tile; import pokemon.entity.SpritesManage;; public class Player { int x, y; int vx, vy; public Rectangle AshRec; public Sprite AshSprite; Screen screen; Sprite[][] AshSheet; public Player() { AshSprite = SpritesManage.AshSheet[1][0]; AshRec = new Rectangle(0, 0, 16, 16); x = 0; y = 0; vx = 1; vy = 1; screen.renderSprite(0, 0, AshSprite); } public void update() { move(); checkCollision(); } private void checkCollision() { } private void move() { AshRec.x += vx; AshRec.y += vy; } public void render(Screen screen, int x, int y) { screen.renderSprite(x, y, AshSprite); } } I guess what I really want to do is have the Player centered in the screen and have the sprite drawn based on an Input Handler. I'm just stumped as to how to sync these together.

    Read the article

  • C# Windows Media Player - Repeat single song in a playlist

    - by Professor Mustard
    I have a PlayList loaded into my WMP instance, and I want it to loop just one song. Everything I've Googled up so far tells me to do this: private AxWindowsMediaPlayer wmp; wmp.settings.setMode("loop", true); However, this only seems to make the entire PlayList repeat. The behavior I want is that, if I enable "repeat" when song 5 in the PlayList is playing, then song 5 will keep automatically repeat when it finishes (instead of proceeding to song 6). Most car MP3 players already work this way; is there a nice native way to do this in my C# program, or will I have to devise a "hack" solution, like intercepting the event that fires when the next song is loaded?

    Read the article

  • Windows Media Player Device Sync in VB.NET using WMPLIB

    - by Jack Hayter
    The MSDN documentation for WMPLIB states that syncing to device is not supported in .NET programming, only C++. Is there, however, a simple wrapper class or DLL that can be used to interface between a .NET program and the nescessary C++ code? Or is there a better way to sync files to a device using VB.NET? Are all devices suited/compatible with just a simple filesystem.copyfile ?

    Read the article

  • Huge AS 3.0 Export Frame

    - by goorj
    I am creating a very simple flash animation with no code or complex effects, just text and simple tweens (Flash CS5) But I have problems reducing the size of my swf. From the generated size report, it looks like it has to do with fonts and/or exported actionscript classes. The frame with AS 3.0 Classes is over 100K, and even though I am only using one fonts, the same characters are embedded/exported multiple times My questions are: Do embedding of mixed TLF/Classic text (or mixing other text properties, spacing/kerning etc) require the same characters to be embedded twice? Do text transformations on TLF text (rotation and different transformations not available in classic text) require embedding of ("internal") AS3 classes that will increase the size of the .swf? (even though none of these classes are explicitly used by me, there are no scripts in the fla project) I have tried removing all the text instances one by one, and at one point, the swf is reduced to only 5-6K, but I am not able to pinpoint exactly what causes the ballooning of the swf

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >