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  • DIG command is hanging and not timing out as expected

    - by igalvez
    I ran into the following issue by accident when playing around with the DIG command and testing some domain names. Why does DIG hang and not timeout after 10 seconds when executing the following: dig +tries=1 +tries=1 +retry=1 +time=5 +trace google.us.com DIG hangs for about 30 seconds instead of timing out and then dies with the following error message: dig: couldn't get address for 'ns.reserved-domain.uk.com': no more Do I need to set another flag/option for DIG to have it timeout instead of hanging, or is this a bug? DIG version: DiG 9.9.5-3-Ubuntu

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  • rewrite rule does not rewrite url as expected

    - by user1708687
    I have a problem with a CMS website, that normally generates readable urls. Sometimes it happens that navigation links are shown as www.domain.com/22, which results in an error, instead of www.domain.com/contact. I have not found a solution for this yet, but the page is working if the url is www.domain.com/index.php?id=22. Therefore, I'm trying to rewrite www.domain.com/22 to www.domain.com/index.php?id=22 and I have used this rewrite rule: RewriteRule ^([1-9][0-9]*)$ index.php?id=$1 [NC] I tested it using http://htaccess.madewithlove.be and here it shows the correct result, but on the website no rewrite is happening.

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  • Where does this concept of "favor composition over inheritance" come from?

    - by Mason Wheeler
    In the last few months, the mantra "favor composition over inheritance" seems to have sprung up out of nowhere and become almost some sort of meme within the programming community. And every time I see it, I'm a little bit mystified. It's like someone said "favor drills over hammers." In my experience, composition and inheritance are two different tools with different use cases, and treating them as if they were interchangeable and one was inherently superior to the other makes no sense. Also, I never see a real explanation for why inheritance is bad and composition is good, which just makes me more suspicious. Is it supposed to just be accepted on faith? Liskov substitution and polymorphism have well-known, clear-cut benefits, and IMO comprise the entire point of using object-oriented programming, and no one ever explains why they should be discarded in favor of composition. Does anyone know where this concept comes from, and what the rationale behind it is?

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  • Need advice on design in Ruby On Rails

    - by Elad
    For personal educational purposes I am making a site for a conference. One of the object that exist in a conference is a session, which has different states and in each state it has slightly different attributes: When submitted it has a speaker (User in the system), Title and abstract. When under review it has reviews and comments (in addition to the basic data) When accepted it has a defined time-slot but no reviewers anymore. I feel that it is not the best thing to add a "status" attributes and start adding many if statements... So I thought it would be better to have different classes for each state each with it's own validations and behaviors. What do you think about this design? Do you have a better idea? *I must add this out of frustration: I had several edits of the question, including one major change but no one actually gave any hint or clue on which direction should i take or where is a better place to ask this... Hardly helpful.

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  • nginx regex locations w/ different roots not working as expected

    - by Wells Oliver
    I have the following two rules: location / { root /var/www/default; } location ~* /myapp(.*)$ { root /home/me/myapp/www; try_files $uri $uri/ /handle.php?url=$uri&$args; } When I browse to myapp/foo it works- kind of, the error is logged as a 404: *3 open() "/var/www/default/handle.php" failed (2: No such file or directory) - so its handling the regex match but just not using the right document root-- why is this? For the record, I am trying to get /myapp/* requests handled by the second location, and everything else the first.

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  • Memory cache Ubuntu 9.10 server x86 doesn't work as expected

    - by Matthijs
    We're using an Ubuntu 9.10 server to transfer Ghost-image files. We configured it only with Samba. And the DOS-clients connect to Samba. The latest updates are installed and so far the servers is running fine. When we image 10 pc's with the same image of 2 files of 2GB there's no disk activity. Everything is loaded in the RAM. There's 4GB in the server. But when we use 2 pc's with 2 different image files of 500 MB (8x) files then there's a lot of continuous disk activity. The speed is lower. So it seems that Ubuntu doesn't cache more then one big file. Are there settings to change this behaviour?

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  • When should a method of a class return the same instance after modifying itself?

    - by modiX
    I have a class that has three methods A(), B() and C(). Those methods modify the own instance. While the methods have to return an instance when the instance is a separate copy (just as Clone()), I got a free choice to return void or the same instance (return this;) when modifying the same instance in the method and not returning any other value. When deciding for returning the same modified instance, I can do neat method chains like obj.A().B().C();. Would this be the only reason for doing so? Is it even okay to modify the own instance and return it, too? Or should it only return a copy and leave the original object as before? Because when returning the same modified instance the user would maybe admit the returned value is a copy, otherwise it would not be returned? If it's okay, what's the best way to clarify such things on the method?

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  • cocos2d-x - object creation and management in game design

    - by Jason
    How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that keeps track of all the layers and what is happening for a particular scene. Maybe a sceneManager for sharing objects among scenes But then getting to game play itself, what if you have 100 objects on the screen each with its own state and happenings, there needs tobe a way to keep track of all of that. Drawing everything out is really helping me. Can anyone share with me how they go about object tracking/management? I am seeing a few different managers and then maybe even a parent object that manages the managers..is my thinking way off? Any design patterns that may be useful for me to read about? Update: doing some reading and maybe a Factory pattern might apply.

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  • Bash command substitution not working as expected

    - by Joe Fruchey
    I'd like to view the last few lines of a file, but I want the columns aligned. Basically, I want to disable wordwrap. This is straightforward with: tail $FILE | cut -c -80 But I'm trying to generalize my script for other users, and I'd like to cut to the actual terminal width, which I can get with: stty size | cut -d" " -f2 So I would imagine that I could just tail $FILE | cut -c -`stty size | cut -d" " -f2` but it doesn't work: stty: standard input: Invalid argument cut: invalid range with no endpoint: - Try `cut --help' for more information. (Same results with the 'new' $() expansion.) Now, if I echo it, it seems fine: echo cut -c -`stty size | cut -d" " -f2` cut -c -103 Am I just missing an escape char? Or is this somehow just not possible? Thanks.

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  • How do game programmers design their classes to reuse in AI, network and play and pass mode?

    - by Amogh Talpallikar
    For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a similar situation and have no experience in making such complex games. But here is what I have thought, If I am a player object , I should only be interacting with the GameManager or GameEngine Singleton , from which I will get various notifications about the game status. I dont care where and who my opponent is, this GameManager depending upon the game mode, will interact with gameNetworkManager , or AI tell me what the opponent played. I am not sure about the scenario where we play and pass [turn by turn on same machine]. Hoping for a brief but clear explanation or at least a link to a similar resource.:)

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  • Using 1and1.com Servers, SMTP Mail is Limited - Local XAMPP Server Works As Expected

    - by nicorellius
    I'm starting to not like 1and1.com that much. I've used them for years, but mainly for simple sites without much need for configuration. I know there are better hosting companies out and I may go seeking them. The problem here is that on my Local XAMPP server (sitting on a network with Comcast ISP), I have a PHP script that uses PEAR::Mail to send mail using MIME. The script works find locally with either smtp.1and1.com and corresponding credentials and smtp.gmail.com with corresponding credentials, using appropriate ports, etc. 1and1 tells me that I have to change the MX record on the domain where this script runs in order to make this work. This doesn't make sense to me. Now I'm pretty new to all this, but how is it that this is the case? Why can my local server work just fine, out of the box, but their servers not? I have asked them these questions, but they are very vague and I cannot get any good answers from them. Versions: PEAR Version: 1.5.0 PHP Version: 4.4.9 Zend Engine Version: 1.3.0 My apologies in advance for my ignorance. Thanks for the help in advance.

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  • Books or help on OO Analysis

    - by Pat
    I have this course where we learn about the domain model, use cases, contracts and eventually leap into class diagrams and sequence diagrams to define good software classes. I just had an exam and I got trashed, but part of the reason is we barely have any practical material, I spent at least two good months without drawing a single class diagram by myself from a case study. I'm not here to blame the system or the class I'm in, I'm just wondering if people have some exercise-style books that either provide domain models with glossaries, system sequence diagrams and ask you to use GRASP to make software classes? I could really use some alone-time practicing going from analysis to conception of software entities. I'm almost done with Larman's book called "Applying UML and Patterns An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition". It's a good book, but I'm not doing anything by myself since it doesn't come with exercises. Thanks.

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  • Practically expected transfer rates for sdhc class 6

    - by bobobobo
    I went and bought an expensive SanDisk Extreme III SDHC 8GB class 6 chip. However when I dump data from the card to the machine via USB 2.0 cable, its only getting 5.0 MB/second maximum according to Windows 7 disk explorer. It still can take up to 20 minutes to dump the card when its near full. This is so far below the rated 20MB/s transfer speed I can't believe it. Is this normal or might I have a defective chip?

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  • Simulating an object floating on water

    - by Aaron M
    I'm working on a top down fishing game. I want to implement some physics and collision detection regarding the boat moving around the lake. I would like for be able to implement thrust from either the main motor or trolling motor, the effect of wind on the object, and the drag of the water on the object. I've been looking at the farseer physics engine, but not having any experience using a physics engine, I am not quite sure that farseer is suitable for this type of thing(Most of the demos seem to be the application of gravity to a vertical top/down type model). Would the farseer engine be suitable? or would a different engine be more suitable?

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  • How to make the transition to functional programming?

    - by tahatmat
    Lately, I have been very intrigued with F# which I have been working a bit with. Coming mostly from Java and C#, I like how concise and easily understandable it is. However, I believe that my background with these imperative languages disturb my way of thinking when programming in F#. I found a comparison of the imperative and functional approach, and I surely do recognize the "imperative way" of programming, but I also find it difficult to define problems to fit well with the functional approach. So my question is: How do I best make the transition from object-oriented programming to functional programming? Can you provide some tips or perhaps provide some literature that can help one to think "in functions" in general?

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  • nginx error page and internal directives not working as expected

    - by Romain
    I'd like to setup my nginx server to return a specific error page on HTTP 50x status codes, and I'd like this page to be unavailable by a direct request from users (e.g., http//mysite/internalerror). For that, I'm using nginx's internal directive, but I must be missing something, as when I put that directive on my /internalerror location, nginx returns a custom 404 error (which isn't even my own 404 error page) when a page crashes. So, to summarize, here's what seems to happen: GET /Home nginx passes the query to Python I'm simulating an application bug to get the 502 error code nginx tries to return /InternalError from its error_page rule because of the internal rule, it finally fails back to a custom 404 error code <-- why? the documentation says error_page directives are not concerned by internal: http://wiki.nginx.org/HttpCoreModule#internal Here's an extract from nginx.conf with a few comments to point things out: error_page 404 /NotFound; error_page 500 502 503 504 =500 /InternalError; # HTTP 500 Error page declaration location / { try_files /Maintenance.html $uri @pythonbackend; } location @pythonbackend { include uwsgi_params; uwsgi_pass unix:///tmp/uwsgi.sock; } location ~* \.(py|pyc)$ { # This internal location works OK and returns my own 404 error page internal; } location /__Maintenance.html { # This one also works fine internal; } location ~* /internalerror { # This one doesn't work and returns nginx's 404 error page when I trigger an error somewhere on my site internal; } Thanks very much for your help!!

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  • What is Object Oriented Programming ill-suited for?

    - by LeguRi
    In Martin Fowler's book Refactoring, Fowler speaks of how when developers learn something new, they don't consider when it's inappropriate for the job: Ten years ago it was like that with objects. If someone asked me when not to use objects, it was hard to answer. [...] It was just that I didn't know what those limitations were, although I knew what the benefits were. Reading this, it occurred to me I don't know what the limitations or potential disadvantages of Object-Oriented Programming are. What are the limitations of Object Oriented Programming? When should one look at a project and think "OOP is not best suited for this"?

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  • Citrix ICA Client on Mac shift key doesn't work as expected

    - by brianegge
    When I'm connected to a Windows XP computer from my Mac OS X 10.6 using the Citrix ICA Client, it seems that the shift key only works for the first letter typed after pressing shift. In order to type multiple uppercase letters, like ICA, I must either press caps lock, or press and release shift before each character. I've tried switching between standard and enhanced keyboard, as well as the 'Send Special Keys Unchanged' option, but none of these seem to affect the issue. The problem doesn't occur when I switch from the Citrix window to a regular Mac window.

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  • DDD and filtering

    - by tikhop
    I am developing an app in ddd maner. So I have a complex domain model. Suppose I have a Fare object and Airline. Each Airline should contain several or much more Fares. My UI should represent Model (only small part of complex model) as a list of Airline, when the user select the Airline, I must show the list of Fares. User can filtering the Fares (by travel time, cost, etc.). What is the appropriate place for filtering Fares and Airlines? I am assuming that I should do it in ViewModel. Like: My domain model has wrapped with Service Layer - UI works with ViewModel - ViewModel obtain data from Service Layer filtering it and create DTO objects for UI. Or I'm wrong?

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  • Why are most GNU's software written in C

    - by BallroomProgrammer
    I am a Java developer, and I rarely write GUI program in C. However, I noticed that many GNU's projects, such as PSPP, R, Dia, etc., are written in C, instead of Java or C++. I personally don't mind this, but I am really curious why GNU favors C so much. My understanding is that C is the one that supports the least in object-oriented programming, and today's CS education really emphasizes OOP, as OOP really makes codes more reusable. In this case, why would so many developers choose to develop in C instead of C++ or Java. Does anyone know why GNU's software are so exclusively written in C? Do you think or GNU's software should be written in C++ or Java so that the source code could be more useful to people? Why or why not?

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • 3 monitors, 2 X screens, Twinview not working as expected

    - by mononym
    Hi Guys, I have 3 monitors on 2 graphics cards (both nvidia) to get all 3 working i set 2 as twinview and one to have its own x screen. but when i do this, the twinview screens (which previously worked like 2 seperate screens) now work as one, ie a maximised window is across both screens How can i get the twinview to work as 2 seperate screens again?

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