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  • What is the fastest and best way to convert an rmvb video to mp4/mkv without losing any quality?

    - by Eric Leung
    the file will be played in a popbox3d. my old method was to convert the video using vidcoder (an offshoot of handbrake) using normal settings, but i've recently confirmed that this significantly reduces video and audio quality. i bumped up the conversion quality to 'high profile' and this produced a higher quality video but raised the conversion time to about twice the video length (95 minutes to convert a 45 minute video) on a core2duo laptop. this is less than ideal when a large number of videos need to be converted. i have tried a direct remuxing using mkv toolnix but this produced a video that refused to display video on the popbox3d, which is consistent with the reported: [quote=other old thread] it is possible to put RealMedia A/V in MKV container (used MKVtoolnix) - however, it is awkward to play later. RV40 is only suspected to be based on H.264 - simplify, is not consistent with MPEG-4 AVC specification. [/quote] i have read that ... [quote=from old thread] Under normal circumstances, [ffmpeg] should convert the video to .video.mp4 and the audio to (.wav then to) .audio.mp4, then mux the video and audio into a new .mp4 file and delete the temporary video-only and audio-only files.[/quote] and i am currently attempting to discover how this is done. help? PS: i download a lot of series from asia and for some strange reason, rmvb is a really popular format over there. sometimes, it's the only format that's available. unfortunately, it's a format that is incompatible with the popbox3d, so i have to convert the files before i can watch them on my tv.

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  • Backbone.js Adding Model to Collection Issue

    - by jtmgdevelopment
    I am building a test application in Backbone.js (my first app using Backbone). The app goes like this: Load Data from server "Plans" Build list of plans and show to screen There is a button to add a new plan Once new plan is added, add to collection ( do not save to server as of now ) redirect to index page and show the new collection ( includes the plan you just added) My issue is with item 5. When I save a plan, I add the model to the collection then redirect to the initial view. At this point, I fetch data from the server. When I fetch data from the server, this overwrites my collection and my added model is gone. How can I prevent this from happening? I have found a way to do this but it is definitely not the correct way at all. Below you will find my code examples for this. Thanks for the help. PlansListView View: var PlansListView = Backbone.View.extend({ tagName : 'ul', initialize : function() { _.bindAll( this, 'render', 'close' ); //reset the view if the collection is reset this.collection.bind( 'reset', this.render , this ); }, render : function() { _.each( this.collection.models, function( plan ){ $( this.el ).append( new PlansListItemView({ model: plan }).render().el ); }, this ); return this; }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end NewPlanView Save Method var NewPlanView = Backbone.View.extend({ tagName : 'section', template : _.template( $( '#plan-form-template' ).html() ), events : { 'click button.save' : 'savePlan', 'click button.cancel' : 'cancel' }, intialize: function() { _.bindAll( this, 'render', 'save', 'cancel' ); }, render : function() { $( '#container' ).append( $( this.el ).html(this.template( this.model.toJSON() )) ); return this; }, savePlan : function( event ) { this.model.set({ name : 'bad plan', date : 'friday', desc : 'blah', id : Math.floor(Math.random()*11), total_stops : '2' }); this.collection.add( this.model ); app.navigate('', true ); event.preventDefault(); }, cancel : function(){} }); Router (default method): index : function() { this.container.empty(); var self = this; //This is a hack to get this to work //on default page load fetch all plans from the server //if the page has loaded ( this.plans is defined) set the updated plans collection to the view //There has to be a better way!! if( ! this.plans ) { this.plans = new Plans(); this.plans.fetch({ success: function() { self.plansListView = new PlansListView({ collection : self.plans }); $( '#container' ).append( self.plansListView.render().el ); if( self.requestedID ) self.planDetails( self.requestedID ); } }); } else { this.plansListView = new PlansListView({ collection : this.plans }); $( '#container' ).append( self.plansListView.render().el ); if( this.requestedID ) self.planDetails( this.requestedID ); } }, New Plan Route: newPlan : function() { var plan = new Plan({name: 'Cool Plan', date: 'Monday', desc: 'This is a great app'}); this.newPlan = new NewPlanView({ model : plan, collection: this.plans }); this.newPlan.render(); } FULL CODE ( function( $ ){ var Plan = Backbone.Model.extend({ defaults: { name : '', date : '', desc : '' } }); var Plans = Backbone.Collection.extend({ model : Plan, url : '/data/' }); $( document ).ready(function( e ){ var PlansListView = Backbone.View.extend({ tagName : 'ul', initialize : function() { _.bindAll( this, 'render', 'close' ); //reset the view if the collection is reset this.collection.bind( 'reset', this.render , this ); }, render : function() { _.each( this.collection.models, function( plan ){ $( this.el ).append( new PlansListItemView({ model: plan }).render().el ); }, this ); return this; }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end var PlansListItemView = Backbone.View.extend({ tagName : 'li', template : _.template( $( '#list-item-template' ).html() ), events :{ 'click a' : 'listInfo' }, render : function() { $( this.el ).html( this.template( this.model.toJSON() ) ); return this; }, listInfo : function( event ) { } });//end var PlanView = Backbone.View.extend({ tagName : 'section', events : { 'click button.add-plan' : 'newPlan' }, template: _.template( $( '#plan-template' ).html() ), initialize: function() { _.bindAll( this, 'render', 'close', 'newPlan' ); }, render : function() { $( '#container' ).append( $( this.el ).html( this.template( this.model.toJSON() ) ) ); return this; }, newPlan : function( event ) { app.navigate( 'newplan', true ); }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end var NewPlanView = Backbone.View.extend({ tagName : 'section', template : _.template( $( '#plan-form-template' ).html() ), events : { 'click button.save' : 'savePlan', 'click button.cancel' : 'cancel' }, intialize: function() { _.bindAll( this, 'render', 'save', 'cancel' ); }, render : function() { $( '#container' ).append( $( this.el ).html(this.template( this.model.toJSON() )) ); return this; }, savePlan : function( event ) { this.model.set({ name : 'bad plan', date : 'friday', desc : 'blah', id : Math.floor(Math.random()*11), total_stops : '2' }); this.collection.add( this.model ); app.navigate('', true ); event.preventDefault(); }, cancel : function(){} }); var AppRouter = Backbone.Router.extend({ container : $( '#container' ), routes : { '' : 'index', 'viewplan/:id' : 'planDetails', 'newplan' : 'newPlan' }, initialize: function(){ }, index : function() { this.container.empty(); var self = this; //This is a hack to get this to work //on default page load fetch all plans from the server //if the page has loaded ( this.plans is defined) set the updated plans collection to the view //There has to be a better way!! if( ! this.plans ) { this.plans = new Plans(); this.plans.fetch({ success: function() { self.plansListView = new PlansListView({ collection : self.plans }); $( '#container' ).append( self.plansListView.render().el ); if( self.requestedID ) self.planDetails( self.requestedID ); } }); } else { this.plansListView = new PlansListView({ collection : this.plans }); $( '#container' ).append( self.plansListView.render().el ); if( this.requestedID ) self.planDetails( this.requestedID ); } }, planDetails : function( id ) { if( this.plans ) { this.plansListView.close(); this.plan = this.plans.get( id ); if( this.planView ) this.planView.close(); this.planView = new PlanView({ model : this.plan }); this.planView.render(); } else{ this.requestedID = id; this.index(); } if( ! this.plans ) this.index(); }, newPlan : function() { var plan = new Plan({name: 'Cool Plan', date: 'Monday', desc: 'This is a great app'}); this.newPlan = new NewPlanView({ model : plan, collection: this.plans }); this.newPlan.render(); } }); var app = new AppRouter(); Backbone.history.start(); }); })( jQuery );

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  • In Rails 3, how does one render HTML within a JSON response?

    - by ylg
    I'm porting an application from Merb 1.1 / 1.8.7 to Rails 3 (beta) / 1.9.1 that uses JSON responses containing HTML fragments, e.g., a JSON container specifying an update, on a user record, and the updated user row looks like . In Merb, since whatever a controller method returns is given to the client, one can put together a Hash, assign a rendered partial to one of the keys and return hash.to_json (though that certainly may not be the best way.) In Rails, it seems that to get data back to the client one must use render and render can only be called once, so rendering the hash to json won't work because of the partial render. From reading around, it seems one could put that data into a JSON .erb view file, with <%= render partial % in and render that. Is there a Rails-way of solving this problem (return JSON containing one or more HTML fragments) other than that? In Merb: only_provides :json ... self.status = 204 # or appropriate if not async return { 'action' => 'update', 'type' => 'user', 'id' => @user.id, 'html' => partial('user_row', format: :html, user: @user) }.to_json In Rails?

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  • How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

    - by marc40000
    Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no idea how to actually do it. Since I'm also not allowed to post a comment under his comment nor am I allwoed to ask on meta about how to contact another user, I ask this as a normal question here: How do I render my own DirectX Stuff to a full screen WPF's DirectX surface? For starters, I have no idea how to get the DirectX surface from a WPF window. If I had it, what do I have to take care of that the WPF rendering doesn't screw up my own rending or vice-versa?

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  • How to test the render speed of my solution in a web browser?

    - by Cuartico
    Ok, I need to test the speed of my solution in a web browser, but I have some problems, there are 2 versions of the web solution, the original one that is on server A and the "fixed" version that is on server B. I have VS2010 Ultimate, so I can make a web and load test on solution B, but I can't load the A solution on my IDE. I was trying to use fiddle2 and jmeter, but they only gave me the times of the request and response of the browsers with the server, I also want the time it takes to the browser to render the whole page. Maybe I'm misusing some of this tools... I don't know if this could be usefull but: Solution A is on VB 6.0 Solution B is on VB.Net Thanks in advance!

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  • How to render RSS feed in a desktop RSS reader?

    - by Thiago Moraes
    Consider one feed like this: http://feeds.feedburner.com/codinghorror It has the entire content inside the description tag of the feed, so you don't need to access the website to read the post. Now I have the problem of creating an interface for a feed like this on a desktop client. What's the best way to render the text in a pleasant way to the user? My first thought was to parse the entire HTML as if I was a web browser, but that looks really hard to do in a satisfying way. Are there any better (faster) alternatives? Rephrasing: how a desktop rss client such as feeddamon parses the input to display it nicely? Does it have a web browser inside it?

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  • How can a computer render a CLI/console along with a GUI?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI? GUI's are completely different from text. And how can we have GUI windows that display text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How does graphics get rendered to display? Is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that gather the pixel position of windows and widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How about the CLI's integrated with Graphics? How does the OS tell the GPU that a certain part of the screen wants to display text while the rest wants to display pixel data?

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • How do I render an animation where some frames appear twice?

    - by hustlerinc
    I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 -> 4 -> 3 -> 2 -> 1 -> 0 -> 2 Frames 2, 3 and 4 appear twice. This avoids having to store duplicate frames in the spritesheet. How can I render the animation in this sequence with repeated frames?

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  • Drawing 2D Grid in 3D View - Need help with method

    - by Deukalion
    I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should just draw lines. public class Grid2D : IShape { private VertexPositionColor[] _vertices; private Vector2 _size; private Vector3 _location; private int _faces; public Grid2D(Vector2 size, Vector3 location, Color color) { float x = 0, y = 0; if (size.X < 1f) { size.X = 1f; } if (size.Y < 1f) { size.Y = 1f; } _size = size; _location = location; List<VertexPositionColor> vertices = new List<VertexPositionColor>(); _faces = 0; for (y = -size.Y; y <= size.Y; y++) { vertices.Add(new VertexPositionColor(location + new Vector3(-size.X, y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(size.X, y, 0), color)); _faces++; } for (x = -size.X; x <= size.X; x++) { vertices.Add(new VertexPositionColor(location + new Vector3(x, -size.Y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(x, size.Y, 0), color)); _faces++; } _vertices = vertices.ToArray(); } public void Render(GraphicsDevice device) { device.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.LineList, _vertices, 0, _faces); } } Like this: +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ Anyone knows what I'm doing wrong? If I add a Shape without texture, it's set automatically to VertexColorEnabled and TextureEnabled = false. This is how I render it: foreach (RenderObject render in _renderObjects) { render.Effect.Projection = projection; render.Effect.View = view; render.Effect.World = world; foreach (EffectPass pass in render.Effect.CurrentTechnique.Passes) { pass.Apply(); try { // Could be a Grid2D render.Shape.Render(_device); } catch { throw; } } } Exception is thrown: The current vertex shader declaration does not include all the elements required by the current Vertex Shader. Normal0 is missing. Simply put, I can't figure out how to draw a few lines. I want to draw them one at a time and I guess that's the problem I haven't figured out, and even when I tried rendering vertices[i], vertices[i+1] and primitiveCount = 1, vertices = 2, and so on it didn't work either. Any suggestions?

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  • *UPDATED* help with django and accented characters?

    - by Asinox
    Hi guys, i have a problem with my accented characters, Django admin save my data without encoding to something like "&aacute;" Example: if im trying a word like " Canción ", i would like to save in this way: Canci&oacute;n, and not Canción. im usign Sociable app: {% load sociable_tags %} {% get_sociable Facebook TwitThis Google MySpace del.icio.us YahooBuzz Live as sociable_links with url=object.get_absolute_url title=object.titulo %} {% for link in sociable_links %} <a href="{{ link.link }}"><img alt="{{ link.site }}" title="{{ link.site }}" src="{{ link.image }}" /></a> {% endfor %} But im getting error if my object.titulo (title of the article) have a accented word. aught KeyError while rendering: u'\xfa' Any idea ? i had in my SETTING: DEFAULT_CHARSET = 'utf-8' i had in my mysql database: utf8_general_ci COMPLETED ERROR: Traceback: File "C:\wamp\bin\Python26\lib\site-packages\django\core\handlers\base.py" in get_response 100. response = callback(request, *callback_args, **callback_kwargs) File "C:\wamp\bin\Python26\lib\site-packages\django\views\generic\date_based.py" in object_detail 366. response = HttpResponse(t.render(c), mimetype=mimetype) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 173. return self._render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in _render 167. return self.nodelist.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 796. bits.append(self.render_node(node, context)) File "C:\wamp\bin\Python26\lib\site-packages\django\template\debug.py" in render_node 72. result = node.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\loader_tags.py" in render 125. return compiled_parent._render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in _render 167. return self.nodelist.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 796. bits.append(self.render_node(node, context)) File "C:\wamp\bin\Python26\lib\site-packages\django\template\debug.py" in render_node 72. result = node.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\loader_tags.py" in render 62. result = block.nodelist.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 796. bits.append(self.render_node(node, context)) File "C:\wamp\bin\Python26\lib\site-packages\django\template\debug.py" in render_node 72. result = node.render(context) File "C:\wamp\bin\Python26\lib\site-packages\sociable\templatetags\sociable_tags.py" in render 37. 'link': sociable.genlink(site, **self.values), File "C:\wamp\bin\Python26\lib\site-packages\sociable\sociable.py" in genlink 20. values['title'] = quote_plus(kwargs['title']) File "C:\wamp\bin\Python26\lib\urllib.py" in quote_plus 1228. s = quote(s, safe + ' ') File "C:\wamp\bin\Python26\lib\urllib.py" in quote 1222. res = map(safe_map.__getitem__, s) Exception Type: TemplateSyntaxError at /noticia/2010/jun/10/matan-domingo-paquete-en-la-avenida-san-vicente-de-paul/ Exception Value: Caught KeyError while rendering: u'\xfa' thanks, sorry with my English

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • What is the simplest way to render video into memory (for drawing to a texture) in .NET?

    - by sebf
    In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each frame. Everything is in place - except for the part that actually gets the video. I have looked on Google and found that the video library world is very expansive (and geared towards video processing), and am having trouble finding a suitable one. FFMpeg is very comprehensive, but is an entire suite and would take a good amount of work to integrate. So far the most promising library I've found is the one based on the VLC player libraries - by virtue of it using the same resources as VLC Player it is known to be very capable; it also renders to blocks of memory, but the API (at least of the one on Codeplex) is more of a port of the C++ API rather than a managed wrapper. The 'solution' can be any wrapper/API/library, but with characteristics that make it suitable for use in a rendering engine, namely: Renders the video frame data to memory, so it can be picked up and passed to a texture on the GPU easily. Super simple - all that is needed is a way to load, jump and render a frame programatically - ideally it would use the systems codecs and not require an assortment of plugins. Permissive license (LGPL or more free-er) .NET bindings at least; all the better if it is natively managed Can anyone suggest a lightweight, (.NET) library, that can take a video file, and spit out some frames into a byte[]?

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • Render custom form / alter existing rendering template at runtime.

    - by Janis Veinbergs
    How do I create reusable custom new item form + preferrably, i don't want to tie this form to content type? I want to force render one hidden field (it could be render on the page, but make invisible or render on the page and display) and set field value programmatically (that's why it has to be rendered - to set it's value). Google has tons of information on how to create custom list form with sharepoint designer, but in my case, i don't want sharepoint designer for the advantages you see below. What i'm trying to achieve I want to be able to have a custom newform to create item (i don't want it to be as default). To open this newForm i would use CustomAction in item's ECB menu. In this form, i want to force render one hidden field and set it's value programmatically. I want to open this form from CustomAction ECB (item's context menu), so i don't want to set this as a default New form template for content type. <XmlDocument NamespaceURI="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <FormTemplates xmlns="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <New>ListForm</New> </FormTemplates> </XmlDocument> Idea #1 I could create custom RenderingTemplate and set Content type's new form template to my newly created template. For example, OOTB ListForm rendering template: <SharePoint:RenderingTemplate ID="ListForm" runat="server"> <Template> <SPAN id='part1'> <SharePoint:InformationBar runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbltop" RightButtonSeparator="&nbsp;" runat="server"> <Template_RightButtons> <SharePoint:NextPageButton runat="server"/> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> <SharePoint:FormToolBar runat="server"/> <TABLE class="ms-formtable" style="margin-top: 8px;" border=0 cellpadding=0 cellspacing=0 width=100%> <SharePoint:ChangeContentType runat="server"/> <SharePoint:FolderFormFields runat="server"/> <SharePoint:ListFieldIterator runat="server" /> <SharePoint:ApprovalStatus runat="server"/> <SharePoint:FormComponent TemplateName="AttachmentRows" runat="server"/> </TABLE> <table cellpadding=0 cellspacing=0 width=100%><tr><td class="ms-formline"><IMG SRC="/_layouts/images/blank.gif" width=1 height=1 alt=""></td></tr></table> <TABLE cellpadding=0 cellspacing=0 width=100% style="padding-top: 7px"><tr><td width=100%> <SharePoint:ItemHiddenVersion runat="server"/> <SharePoint:ParentInformationField runat="server"/> <SharePoint:InitContentType runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbl" RightButtonSeparator="&nbsp;" runat="server"> <Template_Buttons> <SharePoint:CreatedModifiedInfo runat="server"/> </Template_Buttons> <Template_RightButtons> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> </td></tr></TABLE> </SPAN> <SharePoint:AttachmentUpload runat="server"/> </Template> </SharePoint:RenderingTemplate> I only need such a minor change: <SharePoint:RenderingTemplate ID="NewRelatedListItemTemplate" runat="server"> ... <SharePoint:ListFieldIterator TemplateName="ListItemFormFieldsWithRelatedItems" runat="server" /> .. </SharePoint:RenderingTemplate> <SharePoint:RenderingTemplate ID="ListItemFormFieldsWithRelatedItems" runat="server"> <Template> <Balticovo:ListFieldIteratorExtended IncludeFields="RelatedItems" runat="server"/> </Template> </SharePoint:RenderingTemplate> Advantages over manual (SPD) custom forms In this way form is not "constant/static". If new list fields are added to list or content type afterwards, my custom form will render them (the ListFieldIterator will do it). Idea #2 Could it be that i modify existing RenderingTemplate at runtime? I would take "new forms" template (Named, for example, ListForm or it could be other than default ListForm) with SPControlTemplateManager.GetTemplateByName("ListForm") Find ListIterator control and add property TemplateName="ListItemFormFieldsWithRelatedItems" Render this template and return it? In short, i would like to create RenderingTemplate programmatically, on-the-fly and then use this template to render list's new form. Advantages I get the advantage of Idea 1 + This way i would get a bonus even if Template changes (from ListForm to CompanyCustomListForm) and my custom form won't loose my implemented functionality if i choose to change content type's rendering template later on (i can create other features not trying to rembeer to reimplement this particular stuff or other 3rd party features won't override my functionality if they use custom forms - loose coupling is it?). Now, is this (Idea #2) possible...?

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • how to write high quality GUI software with qt?

    - by Opetmar
    I want to write a project using QT library, so after learning the library and mastering it how should I start, what other libraries or things that I should learn? are there any other tools that will help me during the development or tools well help the end user to install the software and using it? What are the things that I should be aware? what are the things that I should avoid so it can run efficiently?

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  • Who is likely to need the most this high-quality, measurable, reliable approach to software? [closed]

    - by Marek Cruz
    Software engineering is the application of principles of engineering to software. Trouble is, most of those who like to flatter with the title "software engineer" don't do that. They just keep writing code and patching it until it's stable enough to foist off on users. That's not software engineering. Who is likely to need the most the practice of software engineering? (with all the project planning, requirements engineering, software design, implementation based on the design, testing, deployment, awareness of IEEE standards, metrics, security, dependability, usability, etc.)

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  • Does one's native spoken language affect quality of code?

    - by Xepoch
    There is a school of thought in linguistics that problem solving is very much tied to the syntax, semantics, grammar, and flexibility of one's own native spoken language. Working with various international development teams, I can clearly see a mental culture (if you will) in the codebase. Programming language aside, the German coding is quite different from my colleagues in India. As well, code is distinctly different in Middle America as it is in Coastal America (actually, IBM noticed this years ago). Do you notice with your international colleagues (from ANY country) that coding style and problem solving are in-line with native tongues?

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  • How do I convert a video to GIF using ffmpeg, with reasonable quality?

    - by Kamil Hismatullin
    I'm converting .flv movie to .gif file with ffmpeg. ffmpeg -i input.flv -ss 00:00:00.000 -pix_fmt rgb24 -r 10 -s 320x240 -t 00:00:10.000 output.gif It works great, but output gif file has a very law quality. Any ideas how can I improve quality of converted gif? Output of command: $ ffmpeg -i input.flv -ss 00:00:00.000 -pix_fmt rgb24 -r 10 -s 320x240 -t 00:00:10.000 output.gif ffmpeg version 0.8.5-6:0.8.5-0ubuntu0.12.10.1, Copyright (c) 2000-2012 the Libav developers built on Jan 24 2013 14:52:53 with gcc 4.7.2 *** THIS PROGRAM IS DEPRECATED *** This program is only provided for compatibility and will be removed in a future release. Please use avconv instead. Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'input.flv': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: isommp42 creation_time : 2013-02-14 04:00:07 Duration: 00:00:18.85, start: 0.000000, bitrate: 3098 kb/s Stream #0.0(und): Video: h264 (High), yuv420p, 1280x720, 2905 kb/s, 25 fps, 25 tbr, 50 tbn, 50 tbc Metadata: creation_time : 1970-01-01 00:00:00 Stream #0.1(und): Audio: aac, 44100 Hz, stereo, s16, 192 kb/s Metadata: creation_time : 2013-02-14 04:00:07 [buffer @ 0x92a8ea0] w:1280 h:720 pixfmt:yuv420p [scale @ 0x9215100] w:1280 h:720 fmt:yuv420p -> w:320 h:240 fmt:rgb24 flags:0x4 Output #0, gif, to 'output.gif': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: isommp42 creation_time : 2013-02-14 04:00:07 encoder : Lavf53.21.1 Stream #0.0(und): Video: rawvideo, rgb24, 320x240, q=2-31, 200 kb/s, 90k tbn, 10 tbc Metadata: creation_time : 1970-01-01 00:00:00 Stream mapping: Stream #0.0 -> #0.0 Press ctrl-c to stop encoding frame= 101 fps= 32 q=0.0 Lsize= 8686kB time=10.10 bitrate=7045.0kbits/s dup=0 drop=149 video:22725kB audio:0kB global headers:0kB muxing overhead -61.778676% Thanks.

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  • HTG Explains: Why Does Photo Paper Improve Print Quality?

    - by Eric Z Goodnight
    So you’ve shelled out the money for a fancy inkjet photo printer, only you’re not impressed with the images you’re getting out of your standard office paper. Have you ever wondered why that photo paper works so much better? Surely, paper is paper, right? What can be so special about it? In this article, we’ll explore the differences between regular typing paper, why these differences are good for printing, and how to take advantage of them for superior photographic printing Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • What are some high quality Enterprise Architecture conferences or training programs?

    - by Stimy
    I am looking for a conference or training which will give me a broad exposure to enterprise level software architecture. I've been with the same company for 10 years and we've grown to the size where we really need to lay out a framework for the applications which support our company's business. The organic growth over the last 10 years has left us with a tightly coupled and fairly messy set of applications. We need to do a better job at componentizing our business entities and have more rigorous control on the interfaces between those entities and our business processes. I'm looking to get a broad, yet practical exposure on design patterns to support that architecture (SOA, messaging, ESB's etc). I'm hoping to gain insight from folks who have direct experience with implementing or working with what would be considered an enterprise class architecture.

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  • Is there a Railstutorial-quality tutorial for a PHP framework?

    - by tnorthcutt
    Is there a tutorial along the lines of Michael Hartl's Rails Tutorial for a (widely used) PHP framework? Obviously there are tons of tutorials for e.g. Codeigniter, CakePHP, Symfony, etc., but I haven't been able to find one that is as extensive as Rails Tutorial is. Ideally, I'd like something that takes you from nothing to building a complete, functioning application with at least a decent amount of complexity.

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