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  • Download Large Files using java

    - by angelina
    Dear All, I M building a application in which i want to download large files on handset (mobile),but if size of file is large i m getting exception socket exception-broken pipe . inputStream = new FileInputStream(path); byte[] buffer = new byte[1024]; int bytesRead = 0; do { bytesRead = inputStream.read(buffer, offset, buffer.length); resp.getOutputStream().write(buffer, 0, bytesRead); } while (bytesRead == buffer.length); resp.getOutputStream().flush(); }

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  • Concatenation of many lists in Python

    - by Space_C0wb0y
    Suppose i have a function like this: def getNeighbors(vertex) which returns a list of vertices that are neighbors of the given vertex. Now i want to create a list with all the neighbors of the neighbors. I do that like this: listOfNeighborsNeighbors = [] for neighborVertex in getNeighbors(vertex): listOfNeighborsNeighbors.append(getNeighbors(neighborsVertex)) Is there a more pythonic way to do that?

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  • What is the most efficient way to read many bytes from SQL Server using SqlDataReader (C#)

    - by eccentric
    Hi everybody! What is the most efficient way to read bytes (8-16 K) from SQL Server using SqlDataReader. It seems I know 2 ways: byte[] buffer = new byte[4096]; MemoryStream stream = new MemoryStream(); long l, dataOffset = 0; while ((l = reader.GetBytes(columnIndex, dataOffset, buffer, 0, buffer.Length)) > 0) { stream.Write(buffer, 0, buffer.Length); dataOffset += l; } and reader.GetSqlBinary(columnIndex).Value The data type is IMAGE

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  • zeroing out memory

    - by robUK
    Hello, gcc 4.4.4 c89 I am just wondering what most c programmers do when they want to zero out memory. For example I have a buffer of 1024 bytes. Sometimes I do this: char buffer[1024] = {0}; Which will zero all bytes. However, should I declare like this and use memset? char buffer[1024]; . . memset(buffer, 0, sizeof(buffer); Is there any real reason you have to zero the memory? What is the worst that can happen by not doing it? Many thanks for any suggestions,

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  • Using sizeof with a dynamically allocated array

    - by robUK
    Hello, gcc 4.4.1 c89 I have the following code snippet: #include <stdlib.h> #include <stdio.h> char *buffer = malloc(10240); /* Check for memory error */ if(!buffer) { fprintf(stderr, "Memory error\n"); return 1; } printf("sizeof(buffer) [ %d ]\n", sizeof(buffer)); However, the sizeof(buffer) always prints 4. I know that a char* is only 4 bytes. However, I have allocated the memory for 10kb. So shouldn't the size be 10240? I am wondering am I thinking right here? Many thanks for any suggestions,

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  • How can I optimize this code?

    - by loop0
    Hi, I'm developing a logger daemon to squid to grab the logs on a mongodb database. But I'm experiencing too much cpu utilization. How can I optimize this code? from sys import stdin from pymongo import Connection connection = Connection() db = connection.squid logs = db.logs buffer = [] a = 'timestamp' b = 'resp_time' c = 'src_ip' d = 'cache_status' e = 'reply_size' f = 'req_method' g = 'req_url' h = 'username' i = 'dst_ip' j = 'mime_type' L = 'L' while True: l = stdin.readline() if l[0] == L: l = l[1:].split() buffer.append({ a: float(l[0]), b: int(l[1]), c: l[2], d: l[3], e: int(l[4]), f: l[5], g: l[6], h: l[7], i: l[8], j: l[9] } ) if len(buffer) == 1000: logs.insert(buffer) buffer = [] if not l: break connection.disconnect()

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  • Access violation C++ (Deleting items in a vector)

    - by Gio Borje
    I'm trying to remove non-matching results from a memory scanner I'm writing in C++ as practice. When the memory is initially scanned, all results are stored into the _results vector. Later, the _results are scanned again and should erase items that no longer match. The error: Unhandled exception at 0x004016f4 in .exe: 0xC0000005: Access violation reading location 0x0090c000. // Receives data DWORD buffer; for (vector<memblock>::iterator it = MemoryScanner::_results.begin(); it != MemoryScanner::_results.end(); ++it) { // Reads data from an area of memory into buffer ReadProcessMemory(MemoryScanner::_hProc, (LPVOID)(*it).address, &buffer, sizeof(buffer), NULL); if (value != buffer) { MemoryScanner::_results.erase(it); // where the program breaks } }

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  • how divide herader from binary data

    - by fixo2020
    Hi, I have this code: ofstream dest("test.txt",ios::binary); while (true){ size_t retval = recv (sd, buffer, sizeof(buffer), 0); dest.write(buffer,retval); if(retval <= 0) { delete[] buffer; break;} } Now, the recv() function return 4 bytes each loop right? and buffer contain it, this return all data so, pseudo-header and binary data (image), but I want know how capture only binary data, I know that the end of header are "\n\r" right? but what's are the solution better for make this? I make a function that detect when are "\n\r"? and after how capture binary data? Or, I put all data in memory, and after parse it? but how? I'm desperate :(

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  • State in OpenGL

    - by newprogrammer
    This is some simple code that draws to the screen. GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glBindBuffer(GL_ARRAY_BUFFER, vbo); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This works fine. However, I tried changing the order of some GL calls like so: GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Now comes after the setting of the vertex attributes. glBindBuffer(GL_ARRAY_BUFFER, vbo); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This crashes my program. Why does there need to be a VBO bound to GL_ARRAY_BUFFER while I'm just setting up vertex attributes? To me, what glVertexAttribPointer does is just set up the format of vertexes that OpenGL will eventually use to draw things. It is not specific to any VBO. Thus, if multiple VBOs wanted to use the same vertex format, you would not need to format the vertexes in the VBO again.

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  • FrameBuffer Render to texture not working all the way

    - by brainydexter
    I am learning to use Frame Buffer Objects. For this purpose, I chose to render a triangle to a texture and then map that to a quad. When I render the triangle, I clear the color to something blue. So, when I render the texture on the quad from fbo, it only renders everything blue, but doesn't show up the triangle. I can't seem to figure out why this is happening. Can someone please help me out with this ? I'll post the rendering code here, since glCheckFramebufferStatus doesn't complain when I setup the FBO. I've pasted the setup code at the end. Here is my rendering code: void FrameBufferObject::Render(unsigned int elapsedGameTime) { glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); glClearColor(0.0, 0.6, 0.5, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // adjust viewport and projection matrices to texture dimensions glPushAttrib(GL_VIEWPORT_BIT); glViewport(0,0, m_FBOWidth, m_FBOHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, m_FBOWidth, 0, m_FBOHeight, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); DrawTriangle(); glPopAttrib(); // setting FrameBuffer back to window-specified Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); //unbind // back to normal viewport and projection matrix //glViewport(0, 0, 1280, 768); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 1.33, 1.0, 1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); render(elapsedGameTime); } void FrameBufferObject::DrawTriangle() { glPushMatrix(); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex2d(0, 0); glVertex2d(m_FBOWidth, 0); glVertex2d(m_FBOWidth, m_FBOHeight); glEnd(); glPopMatrix(); } void FrameBufferObject::render(unsigned int elapsedTime) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, m_TextureID); glPushMatrix(); glTranslated(0, 0, -20); glBegin(GL_QUADS); glColor4f(1, 1, 1, 1); glTexCoord2f(1, 1); glVertex3f(1,1,1); glTexCoord2f(0, 1); glVertex3f(-1,1,1); glTexCoord2f(0, 0); glVertex3f(-1,-1,1); glTexCoord2f(1, 0); glVertex3f(1,-1,1); glEnd(); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } void FrameBufferObject::Initialize() { // Generate FBO glGenFramebuffers(1, &m_FBO); glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); // Add depth buffer as a renderbuffer to fbo // create depth buffer id glGenRenderbuffers(1, &m_DepthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer); // allocate space to render buffer for depth buffer glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_FBOWidth, m_FBOHeight); // attaching renderBuffer to FBO // attach depth buffer to FBO at depth_attachment glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_DepthBuffer); // Adding a texture to fbo // Create a texture glGenTextures(1, &m_TextureID); glBindTexture(GL_TEXTURE_2D, m_TextureID); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_FBOWidth, m_FBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); // onlly allocating space glBindTexture(GL_TEXTURE_2D, 0); // attach texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureID, 0); // Check FBO Status if( glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) std::cout << "\n Error:: FrameBufferObject::Initialize() :: FBO loading not complete \n"; // switch back to window system Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); } Thanks!

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  • Vimdiff with git mergetool error: "More than two buffers in diff mode"

    - by Elizabeth Buckwalter
    I've read Vimdiff and Viewing differences with Vimdiff plus doing various google searches using things like "vimdiff multiple", "vimdiff git", "vimdiff commands" etc. When using do or diffg I get the error "More than two buffers in diff mode, don't know which one to use". When using diffg v:fname_in I get "No matching buffer for v:fname_in". From the vimdiff documentation: :[range]diffg[et] [bufspec] Modify the current buffer to undo difference with another buffer. If [bufspec] is given, that buffer is used. If [bufspec] refers to the current buffer then nothing happens. Otherwise this only works if there is one other buffer in diff mode. and more: When 'diffexpr' is not empty, Vim evaluates to obtain a diff file in the format mentioned. These variables are set to the file names used: v:fname_in original file v:fname_new new version of the same file v:fname_out resulting diff file So, I need to get the name of bufspec, but the default variables (fname_in, fname_new, and fname_out) aren't set. I ran the command git mergetool on a linux box through a terminal.

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  • How to find cause and of the SocketException with message that an established connection was aborted

    - by cdpnet
    Hi All, I know the similar question may have been asked many times, but I want to represent the behavior I'm seeing and find if somebody can help predict the cause of this. I am writing a windows service which connects to other windows service over TCP. There are 100 user entities of this, and 5 connections per each. These users perform their tasks using their individual connections. The application goes on withough seeing this problem for 1 or 2 days. Or sometimes show the problem right after starting (-rarely). The best run I had was like 4 to 5 days without showing this exception. And after that application died or I had to stop it for various reasons. I want to know what can be causing this? Here is the stacktrace. System.IO.IOException: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. ---> System.Net.Sockets.SocketException: An established connection was aborted by the software in your host machine at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security._SslStream.StartWriting(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessWrite(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslStream.Write(Byte[] buffer, Int32 offset, Int32 count)

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  • Reading binary data from serial port using Dejan TComport Delphi component

    - by johnma
    Apologies for this question but I am a bit of a noob with Delphi. I am using Dejan TComport component to get data from a serial port. A box of equipment connected to the port sends about 100 bytes of binary data to the serial port. What I want to do is extract the bytes as numerical values into an array so that I can perform calculations on them. TComport has a method Read(buffer,Count) which reads DATA from input buffer. function Read(var Buffer; Count: Integer): Integer; The help says the Buffer variable must be large enough to hold Count bytes but does not provide any example of how to use this function. I can see that the Count variable holds the number of bytes received but I can't find a way to access the bytes in Buffer. TComport also has a methord Readstr which reads data from input buffer into a STRING variable. function ReadStr(var Str: String; Count: Integer): Integer; Again the Count variable shows the number of bytes received and I can use Memo1.Text:=str to display some information but obviously Memo1 has problems displaying the control characters. I have tried various ways to try and extract the byte data from Str but so far without success. I am sure it must be easy. Here's hoping.

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  • Why is setting HTML5's CanvasPixelArray values ridiculously slow and how can I do it faster?

    - by Nixuz
    I am trying to do some dynamic visual effects using the HTML 5 canvas' pixel manipulation, but I am running into a problem where setting pixels in the CanvasPixelArray is ridiculously slow. For example if I have code like: imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ imageData.data[i] = buffer[i]; imageData.data[i + 1] = buffer[i + 1]; imageData.data[i + 2] = buffer[i + 2]; } ctx.putImageData(imageData, 0, 0); Profiling with Chrome reveals, it runs 44% slower than the following code where CanvasPixelArray is not used. tempArray = new Array(500 * 500 * 4); imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ tempArray[i] = buffer[i]; tempArray[i + 1] = buffer[i + 1]; tempArray[i + 2] = buffer[i + 2]; } ctx.putImageData(imageData, 0, 0); My guess is that the reason for this slowdown is due to the conversion between the Javascript doubles and the internal unsigned 8bit integers, used by the CanvasPixelArray. Is this guess correct? Is there anyway to reduce the time spent setting values in the CanvasPixelArray?

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  • C# PInvoke VerQueryValue returns back OutOfMemoryException?

    - by Bopha
    Hi, Below is the code sample which I got from online resource but it's suppose to work with fullframework, but when I try to build it using C# smart device, it throws exception saying it's out of memory. Does anybody know how can I fix it to use on compact? the out of memory exception when I make the second call to VerQueryValue which is the last one. thanks, [DllImport("coredll.dll")] public static extern bool VerQueryValue(byte[] buffer, string subblock, out IntPtr blockbuffer, out uint len); [DllImport("coredll.dll")] public static extern bool VerQueryValue(byte[] pBlock, string pSubBlock, out string pValue, out uint len); // private static void GetAssemblyVersion() { string filename = @"\Windows\MyLibrary.dll"; if (File.Exists(filename)) { try { int handle = 0; Int32 size = 0; size = GetFileVersionInfoSize(filename, out handle); if (size > 0) { bool retValue; byte[] buffer = new byte[size]; retValue = GetFileVersionInfo(filename, handle, size, buffer); if (retValue == true) { bool success = false; IntPtr blockbuffer = IntPtr.Zero; uint len = 0; //success = VerQueryValue(buffer, "\\", out blockbuffer, out len); success = VerQueryValue(buffer, @"\VarFileInfo\Translation", out blockbuffer, out len); if(success) { int p = (int)blockbuffer; //Reads a 16-bit signed integer from unmanaged memory int j = Marshal.ReadInt16((IntPtr)p); p += 2; //Reads a 16-bit signed integer from unmanaged memory int k = Marshal.ReadInt16((IntPtr)p); string sb = string.Format("{0:X4}{1:X4}", j, k); string spv = @"\StringFileInfo\" + sb + @"\ProductVersion"; string versionInfo; VerQueryValue(buffer, spv, out versionInfo, out len); } } } } catch (Exception err) { string error = err.Message; } } }

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  • Possible to Inspect Innards of Core C# Functionality

    - by Nick Babcock
    I was struck today, with the inclination to compare the innards of Buffer.BlockCopy and Array.CopyTo. I am curious to see if Array.CopyTo called Buffer.BlockCopy behind the scenes. There is no practical purpose behind this, I just want to further my understanding of the C# language and how it is implemented. Don't jump the gun and accuse me of micro-optimization, but you can accuse me of being curious! When I ran ILasm on mscorlib.dll I received this for Array.CopyTo .method public hidebysig newslot virtual final instance void CopyTo(class System.Array 'array', int32 index) cil managed { // Code size 0 (0x0) } // end of method Array::CopyTo and this for Buffer.BlockCopy .method public hidebysig static void BlockCopy(class System.Array src, int32 srcOffset, class System.Array dst, int32 dstOffset, int32 count) cil managed internalcall { .custom instance void System.Security.SecuritySafeCriticalAttribute::.ctor() = ( 01 00 00 00 ) } // end of method Buffer::BlockCopy Which, frankly, baffles me. I've never run ILasm on a dll/exe I didn't create. Does this mean that I won't be able to see how these functions are implemented? Searching around only revealed a stackoverflow question, which Marc Gravell said [Buffer.BlockCopy] is basically a wrapper over a raw mem-copy While insightful, it doesn't answer my question if Array.CopyTo calls Buffer.BlockCopy. I'm specifically interested in if I'm able to see how these two functions are implemented, and if I had future questions about the internals of C#, if it is possible for me to investigate it. Or am I out of luck?

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  • How to read LARGE Sqlite file to be copied into Android emulator, or device from assets folder?

    - by Peter SHINe ???
    I guess many people already read this article: Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368 However it's keep bringing IOException at while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } I’am trying to use a large DB file. It’s as big as 8MB I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above. However, When I debug, it keeps showing IOException at length=myInput.read(buffer) I suspect it’s caused by trying to read a big file. If not, I have no clue why. I tested the same code using much smaller text file, and it worked fine. Can anyone help me out on this? I’ve searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy. I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don’t think this will work either. Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly? I will really appreciate anyone’s considerate answer. Thank you. WITH MORE DETAIL: private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); }

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  • Display post data !

    - by Comii
    I am trying to post data from vb.net application to web service asmx that is located on server! For posting data from vb.net application I am using this code: Public Function Post(ByVal url As String, ByVal data As String) As String Dim vystup As String = Nothing Try 'Our postvars Dim buffer As Byte() = Encoding.ASCII.GetBytes(data) 'Initialisation, we use localhost, change if appliable Dim WebReq As HttpWebRequest = DirectCast(WebRequest.Create(url), HttpWebRequest) 'Our method is post, otherwise the buffer (postvars) would be useless WebReq.Method = "POST" 'We use form contentType, for the postvars. WebReq.ContentType = "application/x-www-form-urlencoded" 'The length of the buffer (postvars) is used as contentlength. WebReq.ContentLength = buffer.Length 'We open a stream for writing the postvars Dim PostData As Stream = WebReq.GetRequestStream() 'Now we write, and afterwards, we close. Closing is always important! PostData.Write(buffer, 0, buffer.Length) PostData.Close() 'Get the response handle, we have no true response yet! Dim WebResp As HttpWebResponse = DirectCast(WebReq.GetResponse(), HttpWebResponse) 'Let's show some information about the response Console.WriteLine(WebResp.StatusCode) Console.WriteLine(WebResp.Server) 'Now, we read the response (the string), and output it. Dim Answer As Stream = WebResp.GetResponseStream() Dim _Answer As New StreamReader(Answer) 'Congratulations, you just requested your first POST page, you 'can now start logging into most login forms, with your application 'Or other examples. vystup = _Answer.ReadToEnd() Catch ex As Exception MessageBox.Show(ex.Message) End Try Return vystup.Trim() & vbLf End Function Now how i can retrieve this data in asmx service?

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  • Why is setting HTML5's CanvasPixelArray values is ridiculously slow and how can I do it faster?

    - by Nixuz
    I am trying to do some dynamic visual effects using the HTML 5 canvas' pixel manipulation, but I am running into a problem where setting pixels in the CanvasPixelArray is ridiculously slow. For example if I have code like: imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ imageData.data[index] = buffer[i]; imageData.data[index + 1] = buffer[i]; imageData.data[index + 2] = buffer[i]; } ctx.putImageData(imageData, 0, 0); Profiling with Chrome reveals, it runs 44% slower than the following code where CanvasPixelArray is not used. tempArray = new Array(500 * 500 * 4); imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ tempArray[index] = buffer[i]; tempArray[index + 1] = buffer[i]; tempArray[index + 2] = buffer[i]; } ctx.putImageData(imageData, 0, 0); My guess is that the reason for this slowdown is due to the conversion between the Javascript doubles and the internal unsigned 8bit integers, used by the CanvasPixelArray. Is this guess correct? Is there anyway to reduce the time spent setting values in the CanvasPixelArray?

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  • help on ejb stateless datagram and message driven beans

    - by Kemmal
    i have a client thats sending a message to the ejbserver using UDP, i want the server(stateless bean) to echo back this message to the client but i cant seem to do this. or can i implement the same logic by using JMS? please help and enlighten. this is just a test, in the end i want a midp to be sending the message to the ejb using datagrams. here is my code. @Stateless public class SessionFacadeBean implements SessionFacadeRemote { public SessionFacadeBean() { } public static void main(String[] args) { DatagramSocket aSocket = null; byte[] buffer = null; try { while(true) { DatagramPacket request = new DatagramPacket(buffer, buffer.length); aSocket.receive(request); DatagramPacket reply = new DatagramPacket(request.getData(), request.getLength(), request.getAddress(), request.getPort()); aSocket.send(reply); } } catch (SocketException e) { System.out.println("Socket: " + e.getMessage()); } catch (IOException e) { System.out.println("IO: " + e.getMessage()); } finally { if(aSocket != null) aSocket.close(); } } } and the client: public static void main(String[] args) { DatagramSocket aSocket = null; try { aSocket = new DatagramSocket(); byte [] m = "Test message!".getBytes(); InetAddress aHost = InetAddress.getByName("localhost"); int serverPort = 6789; DatagramPacket request = new DatagramPacket(m, m.length, aHost, serverPort); aSocket.send(request); byte[] buffer = new byte[1000]; DatagramPacket reply = new DatagramPacket(buffer, buffer.length); aSocket.receive(reply); System.out.println("Reply: " + new String(reply.getData())); } catch (SocketException e) { System.out.println("Socket: " + e.getMessage()); } catch (IOException e) { System.out.println("IO: " + e.getMessage()); } finally { if(aSocket != null) aSocket.close(); } } please help.

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  • how to hide ssh expect user/password

    - by raindrop18
    my perl cgi script I have the password/user on clear text and want to hide it or the user enter the credential interactively.is that possible? here is my code. please any help!! i am very new for perl. #!/usr/local/bin/expect ####################################################################################################### # Input: It will handle two arguments -> a device and a show command. ####################################################################################################### # ######### Start of Script ###################### # #### Set up Timeouts - Debugging Variables log_user 0 set timeout 10 set userid "USER" set password "PASS" # ############## Get two arguments - (1) Device (2) Command to be executed set device [lindex $argv 0] set command [lindex $argv 1] spawn /usr/local/bin/ssh -l $userid $device match_max [expr 32 * 1024] expect { -re "RSA key fingerprint" {send "yes\r"} timeout {puts "Host is known"} } expect { -re "username: " {send "$userid\r"} -re "(P|p)assword: " {send "$password\r"} -re "Warning:" {send "$password\r"} -re "Connection refused" {puts "Host error -> $expect_out(buffer)";exit} -re "Connection closed" {puts "Host error -> $expect_out(buffer)";exit} -re "no address.*" {puts "Host error -> $expect_out(buffer)";exit} timeout {puts "Timeout error. Is device down or unreachable?? ssh_expect";exit} } expect { -re "\[#>]$" {send "term len 0\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect { -re "\[#>]$" {send "$command\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect -re "\[#>]$" set output $expect_out(buffer) send "exit\r" puts "$output\r\n"

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  • Help with GetGlyphOutline function(WinAPI)

    - by user146780
    I want to use this function to get contours and within these contours, I want to get cubic bezier. I think I have to call it with GGO_BEZIER. What puzzles me is how the return buffer works. "A glyph outline is returned as a series of one or more contours defined by a TTPOLYGONHEADER structure followed by one or more curves. Each curve in the contour is defined by a TTPOLYCURVE structure followed by a number of POINTFX data points. POINTFX points are absolute positions, not relative moves. The starting point of a contour is given by the pfxStart member of the TTPOLYGONHEADER structure. The starting point of each curve is the last point of the previous curve or the starting point of the contour. The count of data points in a curve is stored in the cpfx member of TTPOLYCURVE structure. The size of each contour in the buffer, in bytes, is stored in the cb member of TTPOLYGONHEADER structure. Additional curve definitions are packed into the buffer following preceding curves and additional contours are packed into the buffer following preceding contours. The buffer contains as many contours as fit within the buffer returned by GetGlyphOutline." I'm really not sure how to access the contours. I know that I can change a pointer another type of pointer but i'm not sure how I go about getting the contours based on this documentation. Thanks

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  • About redirected stdout in System.Diagnostics.Process

    - by sforester
    I've been recently working on a program that convert flac files to mp3 in C# using flac.exe and lame.exe, here are the code that do the job: ProcessStartInfo piFlac = new ProcessStartInfo( "flac.exe" ); piFlac.CreateNoWindow = true; piFlac.UseShellExecute = false; piFlac.RedirectStandardOutput = true; piFlac.Arguments = string.Format( flacParam, SourceFile ); ProcessStartInfo piLame = new ProcessStartInfo( "lame.exe" ); piLame.CreateNoWindow = true; piLame.UseShellExecute = false; piLame.RedirectStandardInput = true; piLame.RedirectStandardOutput = true; piLame.Arguments = string.Format( lameParam, QualitySetting, ExtractTag( SourceFile ) ); Process flacp = null, lamep = null; byte[] buffer = BufferPool.RequestBuffer(); flacp = Process.Start( piFlac ); lamep = new Process(); lamep.StartInfo = piLame; lamep.OutputDataReceived += new DataReceivedEventHandler( this.ReadStdout ); lamep.Start(); lamep.BeginOutputReadLine(); int count = flacp.StandardOutput.BaseStream.Read( buffer, 0, buffer.Length ); while ( count != 0 ) { lamep.StandardInput.BaseStream.Write( buffer, 0, count ); count = flacp.StandardOutput.BaseStream.Read( buffer, 0, buffer.Length ); } Here I set the command line parameters to tell lame.exe to write its output to stdout, and make use of the Process.OutPutDataRecerved event to gather the output data, which is mostly binary data, but the DataReceivedEventArgs.Data is of type "string" and I have to convert it to byte[] before put it to cache, I think this is ugly and I tried this approach but the result is incorrect. Is there any way that I can read the raw redirected stdout stream, either synchronously or asynchronously, bypassing the OutputDataReceived event? PS: the reason why I don't use lame to write to disk directly is that I'm trying to convert several files in parallel, and direct writing to disk will cause severe fragmentation. Thanks a lot!

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  • assembly of pdp-11(simulator)

    - by lego69
    I have this code on pdp-11 tks = 177560 tkb = 177562 tps = 177564 tpb = 177566 lcs = 177546 . = torg + 2000 main: mov #main, sp mov #kb_int, @#60 mov #200, @#62 mov #101, @#tks mov #clock, @#100 mov #300, @#102 mov #100, @#lcs loop: mov @#tks,r2 aslb r2 bmi loop halt clock: tst bufferg beq clk_end mov #msg,-(sp) jsr pc, print_str tst (sp)+ clr bufferg bic #100,@#tks clr @#lcs clk_end:rti kb_int: mov r1,-(sp) jsr pc, read_char movb r1,@buff_ptr inc buff_ptr bis #1,@#tks cmpb r1,#'q bne next_if mov #0, @#tks next_if:cmpb r1,#32. bne end_kb_int clrb @buff_ptr mov #buffer,-(sp) jsr pc, print_str tst (sp)+ mov #buffer,buff_ptr end_kb_int: mov (sp)+,r1 rti ;############################# read_char: tstb @#tks bpl read_char movb @#tkb, r1 rts pc ;############################# print_char: tstb @#tps bpl print_char movb r1, @#tpb rts pc ;############################# print_str: mov r1,-(sp) mov r2,-(sp) mov 6(sp),r2 str_loop: movb (r2)+,r1 beq pr_str_end jsr pc, print_char br str_loop pr_str_end: mov (sp)+,r2 mov (sp)+,r1 rts pc . = torg + 3000 msg:.ascii<Something is wrong!> .byte 0 .even buff_ptr: .word buffer buffer: .blkw 3 bufferg: .word 0 Can somebody please explain how this part is working, thanks in advance movb r1,@buff_ptr inc buff_ptr bis #1,@#tks cmpb r1,#'q bne next_if mov #0, @#tks next_if:cmpb r1,#32. bne end_kb_int clrb @buff_ptr mov #buffer,-(sp) jsr pc, print_str tst (sp)+ mov #buffer,buff_ptr

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  • Need an explanation on this code - c#

    - by ltech
    I am getting familiar with C# day by day and I came across this piece of code public static void CopyStreamToStream( Stream source, Stream destination, Action<Stream,Stream,Exception> completed) { byte[] buffer = new byte[0x1000]; AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); Action<Exception> done = e => { if (completed != null) asyncOp.Post(delegate { completed(source, destination, e); }, null); }; AsyncCallback rc = null; rc = readResult => { try { int read = source.EndRead(readResult); if (read > 0) { destination.BeginWrite(buffer, 0, read, writeResult => { try { destination.EndWrite(writeResult); source.BeginRead( buffer, 0, buffer.Length, rc, null); } catch (Exception exc) { done(exc); } }, null); } else done(null); } catch (Exception exc) { done(exc); } }; source.BeginRead(buffer, 0, buffer.Length, rc, null); } From this article Article What I fail to follow is that how does the delegate get notified that the copy is done? Say after the copy is done I want to perform an operation on the copied file.

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